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<BLCMM v="1">

#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to
properly open this file!!!>
<head>
<type name="BL2" offline="true"/>
<profiles>
<profile name="default" current="true"/>
</profiles>
</head>
<body>
<category name="Mods">
<comment>say Mods ativados.</comment>
<comment>Cr�dito aos autores do Comunity Patch e BLMM: shadowevil
e LightChaosman</comment>
<comment>Compila��o e ajustes de Game Scaling e C�meras: Filipe
Ramos</comment>
<comment>C�digo de Money Scaling: Checometer</comment>
<category name="Game Scaling (Ajust�vel)">
<code profiles="default">set
GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler:ConstantAttri
buteValueResolver_0 ConstantValue 1.05</code>
</category>
<category name="Money Scaling (Ajust�vel)">
<code profiles="default">set
GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValu
eResolver_1 constantvalue 1.05</code>
</category>
<category name="Automatically Loot Currencies">
<category name="Auto pickup Eridium">
<code profiles="default">set
GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True</code>
<code profiles="default">set
GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Torgue Tokens">
<code profiles="default">set
GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Seraph crystals">
<code profiles="default">set
GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
</category>
</category>
<category name="Refill Ammo With One Purchase">
<category name="Pistol Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater:ConstantAttributeValueResol
ver_4 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip:AttributePresentationDefinition_4
Description Refills your Pistol bullets.</code>
</hotfix>
</category>
</category>
<category name="Assault Rifle Refill And Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_CombatRifle:ConstantAttributeValueRe
solver_0 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets:AttributePresentationDefinition_0
Description Refills your Assault Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="SMG Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SMG:ConstantAttributeValueResolver_3
ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip:AttributePresentationDefinition_3
Description Refills your SMG bullets.</code>
</hotfix>
</category>
</category>
<category name="Sniper Rifle Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SniperRifle:ConstantAttributeValueRe
solver_6 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_
7 Description Refills your Sniper Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="Shotgun Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun:ConstantAttributeValueResolv
er_5 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells:AttributePresentationDefinition_1
Description Refills your Shotgun shells.</code>
</hotfix>
</category>
</category>
<category name="Rocket Launcher Refill And Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher:ConstantAttributeValueResol
ver_2 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher:AttributePresentationDefinition_6
Description Refills your Rockets for Launchers.</code>
</hotfix>
</category>
</category>
<category name="Grenades Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Grenades:ConstantAttributeValueResol
ver_1 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Grenade_Protean:AttributePresentationDefinition_2
Description Refills your Grenades.</code>
</hotfix>
</category>
</category>
</category>
<category name="Fast Travel Portal Disabler">
<hotfix name="TravelPortalDisabler" level="None">
<code profiles="default">set
Loader.TheWorld:PersistentLevel.HoldingAreaDestination_1 ExitPointsCounter
-99</code>
</hotfix>
</category>
<category name="1st Person Camera Adjust">
<category name="Assault Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener FirstPersonMeshFOV
65</code>
</category>
<category name="Launchers">
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol FirstPersonMeshFOV 65</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Bandit PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Dahl FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Dahl PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Tediore FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Tediore PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun FirstPersonMeshFOV 65</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper FirstPersonMeshFOV
65</code>
</category>
</category>
<category name="No Damage Numbers">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number Emitters
(None,None,ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Numbe
r:ParticleSpriteEmitter_0',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Pa
rt_Dynamic_Number:ParticleSpriteEmitter_17',ParticleSpriteEmitter'FX_CHAR_Damage_Ma
trix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_5',ParticleSpriteEmitter'F
X_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_9',Particl
eSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEm
itter_8',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:
ParticleSpriteEmitter_16',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Par
t_Dynamic_Number:ParticleSpriteEmitter_7',ParticleSpriteEmitter'FX_CHAR_Damage_Matr
ix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_6',ParticleSpriteEmitter'FX_
CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_10',Particle
SpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmi
tter_13',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:
ParticleSpriteEmitter_12',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Par
t_Dynamic_Number:ParticleSpriteEmitter_14',ParticleSpriteEmitter'FX_CHAR_Damage_Mat
rix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_11',ParticleSpriteEmitter'F
X_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_2',Particl
eSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEm
itter_4',)</code>
</category>
</category>
</body>
</BLCMM>

#Commands:
say Mods ativados.
set
GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler:ConstantAttri
buteValueResolver_0 ConstantValue 1.05
set
GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValu
eResolver_1 constantvalue 1.05
set GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True
set GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True
set GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True
set GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle FirstPersonMeshFOV 65
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener FirstPersonMeshFOV 65
set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol FirstPersonMeshFOV 65
set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FirstPersonMeshFOV 65
set GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper
PlayerViewOffset (X=0.000000,Y=3.000000,Z=1.000000)
set GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper
FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper FirstPersonMeshFOV 65

#Hotfixes:
set Transient.SparkServiceConfiguration_0 ServiceName Micropatch

set Transient.SparkServiceConfiguration_0 ConfigurationGroup Default

set Transient.SparkServiceConfiguration_0 Keys ("SparkLevelPatchEntry-


GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-
GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-
GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-
GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-
GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-
GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-
GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-
GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-
GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-
GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-
GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-
GBX_fixes23","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-
Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-
Name4","SparkLevelPatchEntry-Name5","SparkLevelPatchEntry-
Name6","SparkLevelPatchEntry-Name7","SparkLevelPatchEntry-
Name8","SparkLevelPatchEntry-Name9","SparkLevelPatchEntry-
Name10","SparkLevelPatchEntry-Name11","SparkLevelPatchEntry-
Name12","SparkLevelPatchEntry-Name13","SparkLevelPatchEntry-
Name14","SparkLevelPatchEntry-TravelPortalDisabler1")
set Transient.SparkServiceConfiguration_0 Values
(",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInit
ialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,
.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalI
nitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.4000
00,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,Condition
alInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.2
00000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,Condit
ionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,
0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,Con
ditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConsta
nt,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalanc
e_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,
1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,Defa
ultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFact
ory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList
[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Popula
tion_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbabilit
y.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance
_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1
.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultIt
emPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_R
hino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.
BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sag
e_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,
100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolLis
t[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD
_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd
,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble
.WiresDontTalk,SkillEffectDefinitions,,
((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModif
ier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Strea
ming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.In
itializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage
.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balan
ce_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_
Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueS
caleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_Death
Mark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.P
ool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Bal
ance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield
:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorDat
a2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.P
rojectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProvid
erDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.
StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Pro
j_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,Behavior
Sequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.00000
0,20",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater:ConstantAttributeVa
lueResolver_4,ConstantValue,,9000.000000",",GD_Ammodrops.Shop.AmmoShop_Repeater_Pis
tol_Clip:AttributePresentationDefinition_4,Description,,Refills your Pistol
bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_CombatRifle:ConstantAttr
ibuteValueResolver_0,ConstantValue,,9000.000000",",GD_Ammodrops.Shop.AmmoShop_Assau
lt_Rifle_Bullets:AttributePresentationDefinition_0,Description,,Refills your
Assault Rifle
bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SMG:ConstantAttributeVal
ueResolver_3,ConstantValue,,9000.000000",",GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Cl
ip:AttributePresentationDefinition_3,Description,,Refills your SMG
bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SniperRifle:ConstantAttr
ibuteValueResolver_6,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Sniper
_Rifle_Cartridges:AttributePresentationDefinition_7,Description,,Refills your
Sniper Rifle
bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun:ConstantAttribut
eValueResolver_5,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Shotgun_Sh
ells:AttributePresentationDefinition_1,Description,,Refills your Shotgun
shells.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher:ConstantAttribut
eValueResolver_2,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Rocket_Lau
ncher:AttributePresentationDefinition_6,Description,,Refills your Rockets for
Launchers.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Grenades:ConstantAttri
buteValueResolver_1,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Grenade
_Protean:AttributePresentationDefinition_2,Description,,Refills your
Grenades.",",Loader.TheWorld:PersistentLevel.HoldingAreaDestination_1,ExitPointsCou
nter,,-99")

set Transient.GearboxAccountData_1 Services (Transient.SparkServiceConfiguration_0)

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