Professional Documents
Culture Documents
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to
properly open this file!!!>
<head>
<type name="BL2" offline="true"/>
<profiles>
<profile name="default" current="true"/>
</profiles>
</head>
<body>
<category name="Mods">
<comment>say Mods ativados.</comment>
<comment>Cr�dito aos autores do Comunity Patch e BLMM: shadowevil
e LightChaosman</comment>
<comment>Compila��o e ajustes de Game Scaling e C�meras: Filipe
Ramos</comment>
<comment>C�digo de Money Scaling: Checometer</comment>
<category name="Game Scaling (Ajust�vel)">
<code profiles="default">set
GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler:ConstantAttri
buteValueResolver_0 ConstantValue 1.05</code>
</category>
<category name="Money Scaling (Ajust�vel)">
<code profiles="default">set
GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValu
eResolver_1 constantvalue 1.05</code>
</category>
<category name="Automatically Loot Currencies">
<category name="Auto pickup Eridium">
<code profiles="default">set
GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True</code>
<code profiles="default">set
GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Torgue Tokens">
<code profiles="default">set
GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Seraph crystals">
<code profiles="default">set
GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
</category>
</category>
<category name="Refill Ammo With One Purchase">
<category name="Pistol Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater:ConstantAttributeValueResol
ver_4 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip:AttributePresentationDefinition_4
Description Refills your Pistol bullets.</code>
</hotfix>
</category>
</category>
<category name="Assault Rifle Refill And Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_CombatRifle:ConstantAttributeValueRe
solver_0 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets:AttributePresentationDefinition_0
Description Refills your Assault Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="SMG Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SMG:ConstantAttributeValueResolver_3
ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip:AttributePresentationDefinition_3
Description Refills your SMG bullets.</code>
</hotfix>
</category>
</category>
<category name="Sniper Rifle Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SniperRifle:ConstantAttributeValueRe
solver_6 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_
7 Description Refills your Sniper Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="Shotgun Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun:ConstantAttributeValueResolv
er_5 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells:AttributePresentationDefinition_1
Description Refills your Shotgun shells.</code>
</hotfix>
</category>
</category>
<category name="Rocket Launcher Refill And Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher:ConstantAttributeValueResol
ver_2 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher:AttributePresentationDefinition_6
Description Refills your Rockets for Launchers.</code>
</hotfix>
</category>
</category>
<category name="Grenades Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Grenades:ConstantAttributeValueResol
ver_1 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Grenade_Protean:AttributePresentationDefinition_2
Description Refills your Grenades.</code>
</hotfix>
</category>
</category>
</category>
<category name="Fast Travel Portal Disabler">
<hotfix name="TravelPortalDisabler" level="None">
<code profiles="default">set
Loader.TheWorld:PersistentLevel.HoldingAreaDestination_1 ExitPointsCounter
-99</code>
</hotfix>
</category>
<category name="1st Person Camera Adjust">
<category name="Assault Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener FirstPersonMeshFOV
65</code>
</category>
<category name="Launchers">
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol FirstPersonMeshFOV 65</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Bandit PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Dahl FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Dahl PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Tediore FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Tediore PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun FirstPersonMeshFOV 65</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper FirstPersonMeshFOV
65</code>
</category>
</category>
<category name="No Damage Numbers">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number Emitters
(None,None,ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Numbe
r:ParticleSpriteEmitter_0',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Pa
rt_Dynamic_Number:ParticleSpriteEmitter_17',ParticleSpriteEmitter'FX_CHAR_Damage_Ma
trix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_5',ParticleSpriteEmitter'F
X_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_9',Particl
eSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEm
itter_8',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:
ParticleSpriteEmitter_16',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Par
t_Dynamic_Number:ParticleSpriteEmitter_7',ParticleSpriteEmitter'FX_CHAR_Damage_Matr
ix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_6',ParticleSpriteEmitter'FX_
CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_10',Particle
SpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmi
tter_13',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:
ParticleSpriteEmitter_12',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Par
t_Dynamic_Number:ParticleSpriteEmitter_14',ParticleSpriteEmitter'FX_CHAR_Damage_Mat
rix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_11',ParticleSpriteEmitter'F
X_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_2',Particl
eSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEm
itter_4',)</code>
</category>
</category>
</body>
</BLCMM>
#Commands:
say Mods ativados.
set
GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler:ConstantAttri
buteValueResolver_0 ConstantValue 1.05
set
GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValu
eResolver_1 constantvalue 1.05
set GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True
set GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True
set GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True
set GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle FirstPersonMeshFOV 65
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener FirstPersonMeshFOV 65
set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol FirstPersonMeshFOV 65
set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FirstPersonMeshFOV 65
set GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper
PlayerViewOffset (X=0.000000,Y=3.000000,Z=1.000000)
set GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper
FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper FirstPersonMeshFOV 65
#Hotfixes:
set Transient.SparkServiceConfiguration_0 ServiceName Micropatch