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PINEBOX MIDDLE SCHOOL

GAMEMAST ER’S SCREEN


INCLUDING TWO TERRIFYING
ADVENTURES BY TRACY SIZEMORE &
ED WETTERMAN

Savage Worlds, artwork, logos, and the Pin-


nacle logo are © 2023 Pinnacle Entertainment
Group. 12 to Midnight, East Texas University,
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SYLLABUS
THE CURSE OF WILSON QUARRY 3
Origin of a Curse...................................................................................................................................... 3
The Great Escape......................................................................................................................................5
Fear of Falling.......................................................................................................................................... 6
The Investigation..................................................................................................................................... 9
Confronting Teronos.............................................................................................................................. 16
Aftermath............................................................................................................................................... 16
Background........................................................................................................................................... 20

DARK RITES OF THE YELLOW WOMAN 20


Into the Dark Forest................................................................................................................................ 21
Investigations.........................................................................................................................................26
Confronting the Yellow Woman..............................................................................................................29
People and Creatures.............................................................................................................................. 31

CREDITS
Writing: Tracy Sizemore and Ed Wetterman
Editing: Brian Reeves, Tracy Sizemore
Art Direction: Alida Saxon
Interior Graphic Design: Karl Keesler, Aaron Acevedo, Simon Lucas, Tracy Sizemore
Interior Illustrations: James Denton, Falk Haensel, Naomi Hurrey, Paolo Puggioni, Alida
Saxon, Oliver Specht.
Cover Illustration: Bad Moon Studio
Logistics & Public Relations: Jodi Black, Christine Lapp, and Chris Landauer
Production: Simon Lucas and Jessica Rogers
Playtesters and Contributors: Ron Blessing, Veronica Blessing, Carly Flagg, Jessica “Boof”
Sizemore, Cat Blessing, Darrell Hayhurst, John Riggs, Brian Reeves, Jason Nielson, John
Andrewski, Patrick Clark.
WWW.PEGINC.COM
www.12toMidnight.com

Savage Worlds, artwork, logos, and the Pinnacle logo are © 2023 Pinnacle Entertainment Group. 12
to Midnight, East Texas University, Pinebox, and all associated characters, logos, and artwork are ©
2023 12 to Midnight. Produced under license. All rights reserved.
BY TRACY SIZEMORE

THE CURSE OF
WILSON QUARRY
P I N E B O X M I D D L E S C H O O L

Wilson Quarry closed In 1929 after a series of


deadly and unexplained accidents. The hole ORIGIN OF A CURSE
that remains lies just southeast of Pinebox and.
it’s become the site of everything from illegal In a series of on-the-job accidents between
swim parties, to daredevil fraternity stunts, to 1928 and 1929, a total of nine men died at
the subject of wild tales of a massive tentacle Wilson Quarry including the original owner,
monster living in the pit of icy water at its Henry Wilson. Three of these deaths occurred
bottom. The quarry is also said to be cursed. as a result of falling from a specific rock
outcropping, which has since become known
The current owners live in Houston, and
as Fear’s Ledge.
have shown no interest in selling, operating,
or even making the quarry safer, leaving only THE FIRST FALL
a dilapidated fence and a few “no trespassing”
Of the men who died at Fear’s Ledge, the first
signs to ward off prospective interlopers.
was Karl Lawrence, a 26-year-old man who
In this adventure, the heroes of Pinebox had just become the father of a beautiful baby
Middle School investigate a strange epidemic girl named Mary.
of nightmares about falling from dangerous
He was a dedicated husband eager to get
heights plaguing a few of their fellow students.
to know his daughter, and he was a strong,
At first, the dreams are accompanied by nose
capable worker. Karl never outwardly
bleeds, and then much worse, as each kid
demonstrated an ounce of fear prior to starting
falls further and further in their nightmares,
work at the quarry, but one day while eating
getting closer and closer to their doom.
lunch, he admitted a lifelong phobia of heights
Teachers and doctors have no idea what is to a small group of coworkers, saying he’d
causing the nightmares or the resulting loss of worked hard to overcome it for his daughter’s
blood, but the kids soon discover an ancient sake. He claimed he was dumb as a rock, and
supernatural force has recently awakened at the quarry was the only job he felt he was
Wilson Quarry—an ancient blood demon that’s qualified for.
responsible for it all.
His coworkers laughed it off, but one day
This adventure is best suited for students of when he had to call down from a precarious
7th grade or higher, at least a couple of whom ledge to a worker far below, Karl's eyes went
should have the Occult skill at d6 or d8). wide and he lost his balance, plunging headfirst
into the quarry. He did not survive.

3
PINEBOX MIDDLE SCHOOL

THE FEAR SPREADS


BLOOD AND TERROR Three months later, a young foreman in his
A Warning To All: This adventure puts thirties named Bill Polson found himself near
the heroes and their fellow students in the same ledge Karl had fallen from, and with
very real danger and is meant to scare no explanation, he seemed to lose control of
them. Between the sight of blood, the his mind. Unlike Karl, he had no history of
existential threat of a ruthless demon a fear of high places, yet his eyes widened in
spirit, and the prospect of dabbling in newfound terror. He looked down the one
supernatural energies they can’t possibly hundred-fifty foot drop into the stone abyss
understand, the kids are up to their necks and inexplicably slipped. He screamed all the
in horror. way down, men later recounted, right up until
the instant his neck snapped.
We advise giving your players ample
warning of the dark themes they’re The precarious rock outcropping both
stepping into before throwing the blood men had fallen from quickly earned the
demon Teronos at them. name “Fear’s Ledge” among the remaining
quarry workers and was ordered off limits by
That said, there’s a special kind of
management after Polson’s death.
courage and tenacity only kids can
demonstrate, and the thrill of victory Unfortunately, two months later, Nathan
isn’t quite as sweet without the dread Hildrew found himself wandering past
of impending doom. This adventure the erected barricades and ignoring the
embraces that concept fully. Face the warning signs in what fellow workers called a
danger and be brave; on the other side is confused stupor.
a reward we think is worth the journey.
Before his friends could stop him, Nathan
slipped and plummeted off the cursed rock
The manner of Karl’s death, losing his life with the same inconsolable sense of terror
in the presence of his worst fear, triggered a his fellow workers, Karl and Bill, had fallen
supernatural event that summoned a blood victim to.
demon named Teronos to the quarry (see
Teronos on page 17). Though the creature’s HOLDING BACK THE DEMON
coming wasn’t detected because it was invisible When the other two men died, Karl’s ghost
and incorporeal, Teronos’ arrival would appealed to his former coworker’s sense
normally spell doom for the local children of of protectiveness of their own families. He
Golan County because of its Exsanguinating convinced the spirits of Bill Polson and Nathan
Nightmares Special Ability, but Karl was no Hildrew to remain on Earth and help bolster
ordinary man. his own ability to contain the demon spirit
Teronos indefinitely.
HELD CAPTIVE BY A GHOST
Though Karl died, he held a deep love and CLOSING THE QUARRY
sense of protectiveness for his wife Elizabeth With the legend of Fear’s Ledge growing,
and their newborn daughter, Mary. This rumors spreading that digging in the quarry
powerful instinct prevented him from moving had unleashed some kind of monster (see the
on, and he became a ghost. Karl’s ghost became They Dug Too Deep sidebar on page 5), and
instinctively aware of what had happened: he finally, the death of the quarry’s owner, Henry
was trapped in the quarry with a malevolent Wilson, finding a consistent pool of miners
supernatural force—a blood demon—a creature willing to work there was proving impossible.
of pure evil.
Add to that the declining profitability of
Karl summoned all his spiritual strength to its operation thanks to alternative sources
create a tenuous barrier, preventing Teronos of sandstone throughout Texas, and
from using it’s Exsanguinating Nightmares Henry’s widow and heir decided to close the
Special Ability. The ward held back the demon’s quarry for good.
greater power, but the creature still haunted
the ledge of rock that claimed Karl’s life.

4
The curse ofWilson Quarry

THE WITCH ARRIVES


THEY DUG TOO DEEP
Shortly after the quarry closed, an old woman,
known only as “the witch”, moved into an At around the same time as all the
abandoned hut in the big Thicket near the accidents in 1929, workers began telling
quarry. She had lost her own child to Teronos wild stories of monster sightings as
almost 40 years earlier in the vicinity of they dug deeper into the bed rock of the
Tombstone, Arizona (see The Witch on page quarry’s floor. Mostly the sightings were
11), and has used Black Magic to keep herself at night, with men swearing to have seen
alive in a long bid to pursue and destroy the glimpses of a huge snake-like arm, curving
demon who killed her son. Using a locate spell and reaching amid crags of rock near the
(see Pinebox Middle School), she knows it’s in the bottom. Men spoke of massive scales that
quarry, but she isn’t aware of the trio of ghosts suddenly appeared in the shadows and
preventing it from acting against the kids of then disappeared just as quickly.
Golan County. Thus began the rumors of a tentacle
The witch has worked for decades to discover monster living in the quarry, which persist
a unique exorcise ritual to rid the Earth of the to this day...
foul beast. She found the last piece several
years ago, but the effort has cost her sanity.
She’s given in to despair and corruption,
The ritual itself was phony, badly transcribed
now believing that preemptively killing the
from an actual "warding" spell by a fraternity
kids of Pinebox would be a mercy compared
brother in the 1990s. In this
to letting them fall to the terror of the demon
case, the pledges performed
when it finally decides to show itself.
it just well enough to
cause a roll on the Ritual
A T RIO OF PROT ECTORS Complications Table
(see Pinebox Middle School).
Though there are still rumors of a tentacle
It resulted in several small
monster, beyond the veil of the mortal plane,
fires, which the pledges
three ghosts—Karl Lawrence, Bill Polson,
quickly snuffed
and Nathan Hildrew—have managed to
out before fleeing
keep generations of Pinebox kids safe
the quarry.
from a much more palpable threat,
until now... Un f o r t u n a t e l y,
on the night of the

THE GREAT ESCAPE hazing ritual, a


pledge named Mace
Brendale had to
The night before the adventure begins, a babysit his
group of young ETU fraternity pledges, stepsister Lisa
including eighteen-year-old Mace Dellingtree,
Brendale were tasked with carrying out a 6th grader at
a yearly tradition. Pinebox Middle
School. Not wanting
The fraternity brothers laughingly
to miss his opportunity
explained that, as a condition of joining,
to become a fraternity
pledges were required to venture to the
brother, he brought her
quarry and perform a special “warding ritual”
along....
near the bottom to keep the quarry safe for
another year from the tentacle monster, a
wildly rumored “beast” said to have lived
in the large pool at its center since the
quarry’s closure in 1929.

5
PINEBOX MIDDLE SCHOOL

AN UNLIKELY CONNECT ION DAY ONE


Lisa Dellingtree is a sweet, quiet girl with The first student to be victimized by Teronos is
a side-headed pony tail who participates in Lisa Dellingtree.
band. She also happens to be the great, great
granddaughter of Karl Lawrence, one of the LISA DELLINGTREE
ghosts who’s helped protect the children During a class she shares with one or more
of Golan County from the blood demon’s of the heroes, the normally quiet, kind, and
influence. It was Lisa herself and her unlikley attentive Lisa Dellingtree is clearly looking run
connection with the demon’s primary down and tired.
captor (not the ritual her step-brother was
A successful Notice roll (–2) reveals that Lisa’s
performing) that provided the opportunity for
eyes are drooping, but even with a failure, the
the blood demon’s escape.
teacher (choose one from Faculty in Pinebox
The night of the ritual, Mace parked the car Middle School) eventually calls Lisa out on her
in front of an old sign warning of Fear’s Ledge inability to pay attention.
(see Visiting the Quarry on page 10), only
Lisa apologizes, clearly fighting back tears
a few dozen feet ahead. Lisa objected to him
and explains she’s had trouble sleeping. She’s
leaving her in the car, but was terrified to climb
says she’s fine, but if pressed with a successful
down the quarry with him, as she shared the
Persuasion roll, she volunteers that her step-
same crippling fear of heights as her ill-fated
brother, Mace, was supposed to be babysitting
ancestor. She had no choice. She stayed in the
her last night and took her to Wilson Quarry
car and cried.
to do something “weird” with his friends. She
As the unrelated fraternity stunt perpetrated waited in the car, and he was gone for about
by beer-fueled morons commenced below, an hour, but she’s not sure because she was so
Lisa quietly fell asleep and dreamed of falling scared she doesn’t remember everything. She
off of Fear’s Ledge. When she woke, her recalls seeing the sign for a place called Fear’s
nose was bleeding. What’s more, her blood Ledge near the car. She’s deathly afraid of
connection with Karl Lawrence provided the heights, and she admits the whole experience
demon exactly what it needed to free itself gave her the heebee-jeebees.
from the three protectors. After almost a
With a raise on the Persuasion roll, she
century, Teronos was no longer bound.
also says:
It was time for revenge, and the demon
decided it would start by praying on the “Well, It’s not that I can’t sleep. It’s that I’m
remaining child descendants of those who died afraid to go to sleep, and I don’t really know
at Fear’s Ledge! why. I think I’m having nightmares, but I don’t
remember.”

FEAR OF FALLING Lisa is very reluctant to say anything more


about what her step-brother was up to,
claiming she doesn’t know, because she doesn’t
Cell Phone Status: in town
want to get him in trouble. See Lisa’s Story on
at Wilson Quarry page 7, though, if they persist.
The heroes become involved the next morning, Regardless, she thanks anyone who takes the
when three seemingly unrelated students time to talk with her about it, and says she feels
at Pinebox Middle School begin having better. She’s confident she’ll be okay now.
nightmares of falling from extreme heights.
She even invites them to her birthday party
The Principal should feel empowered to on Saturday of the following week, with a clear
substitute one or more of the kids with those earnestness and hope they can make it. Despite
who the heroes already know to make the her quiet nature, Lisa is uncommonly well-
adventure a little more personal and give it liked by both her teachers and fellow students.
more urgency.
„ Lisa Dellingtree: Use the 7th Grader
profile from Pinebox Middle School with the
Charismatic Edge.

6
The curse ofWilson Quarry

DAY T WO Lisa doesn’t want to get her step-brother in


trouble, but with success on a Persuasion roll,
Despite any comfort the crew offered her,
she tells them he was doing some kind of stunt
Lisa’s troubles become more obvious the next
for pledge week at ETU, some kind of “ritual”
day. She looks pale, and a successful Healing
he had to do to get into the fraternity, but she
roll indicates she’s definitely a little anemic
doesn’t know any details. If they want to ask
(lacking red blood cells). During class she can’t
him, though, she knows how to get a hold of
help but fall asleep at her desk, and a successful
Mace (see Lisa’s Brother on page 12).
Notice roll reveals a trickle of blood leaking out
of her nose before she jumps awake with a gasp. If the kids think to point an EMF meter or
Those who get a raise on the roll catch sight of other supernatural detection device at her
a drop of blood in her ear too. while she’s asleep, the readings go off the chart.
If they’re interested in pursuing the dream
Pointing her nosebleed out to the teacher
angle, finding a ritual might help them. See
prompts an immediate order that one of the
Dream Scrying on page 14.
heroes accompany Lisa to the school Nurse,
Miss Higginbottom, who treats Lisa for a Any adults who are told this tale simply
simple bloody nose without giving it much address her nose and ear bleeds as a medical
thought. If the heroes point out blood in Lisa’s problem (though there’s no apparent cause),
ear, the nurse finds a small scratch inside and and her dreams as a mental health problem.
waves it off as nothing serious. But Lisa isn’t the only victim starting to show
symptoms...
LISA’S STORY
When the group checks in with Lisa, whether BETHANY POLSON
in school, at her home or even in the Bethany Polson is a 7th Grader from a rich
hospital when things get serious enough, she family and is a bit stuck up and privileged.
remembers a lot more: She gives anyone who isn’t similarly stationed
(having the Rich Edge or better) a bit of attitude,
I’m starting to remember. I keep having and starts one level lower on the Reaction Table
these awful nightmares. It’s like I’m falling? I in Savage Worlds (or two levels below if the
went to the quarry—you know, Wilson Quarry— student has the Poor Hindrance).
the other day with my step-brother, Mace. He
Bethany also happens to be the great, great
had to babysit me that night, so he made me
granddaughter of Bill Polson, the second victim
wait in the car. Anyway, I was scared because
of Fear’s Ledge (see The Fear Spreads on page
of that sign that warns about Fear’s Ledge? It
4). Bethany shows the same symptoms Lisa
says three people died there, I’m really scared
did on day one. She’s very tired in class. The
of heights, and... well, I begged Mace to take
teachers aren’t clued in enough to connect the
me home, but he just told me to stay in the car.
two children quite yet, but the heroes likely are.
I cried and I think I fell asleep. I don’t remember
If they approach her, she only remembers she’s
everything, but ever since I got back I’ve been
having nightmares, but doesn’t yet remember
having these awful nightmares of falling off
their contents.
the edge of the quarry, and I’m starting to
remember them." „ Bethany Polson: Use the 7th Grader profile
Lisa starts to cry. from Pinebox Middle School with the Filthy
“Each time I go to sleep, I have the dream Rich Edge.
again. I fall further and further each time, and
every time I wake up, my nose is bleeding. And
sometimes my ears too. I’m afraid of what’s
going to happen when I hit the bottom!”
Lisa is sobbing, but pushes through to
mention something else.
“But there’s something else. Something else
I can’t remember. Something really scary! I
know it’s important, but I can’t remember! I’m
so sorry I can’t remember!”

7
PINEBOX MIDDLE SCHOOL

DAY THREE Bethany is overwhelmed with fear, visibly


shivering, while tears stream out of her eyes.
By day three, Lisa starts bleeding from her eyes
Anyone giving her comfort may roll Persuasion
too, and unless the heroes somehow prevent
to calm her down. With success, she’s grateful
it (or she hasn’t already gone), the adults take
and becomes much friendlier in the future.
her to the hospital. Doctors are baffled at her
In addition, she's able to focus and shares
unexplained bleeding and disproportionate
something else about her dream:
loss of blood, and Lisa is both exhausted and
terrified. She begins reaching out to any of her
“Just before I wake up, I see a flash of...
new friends for help and is willing to reveal
something horrible. I don’t know... It’s got three
anything she knows without the need for
legs, with a body sitting on top like a spider, but
Persuasion rolls.
it has hands too, with huge claws. And it’s all
Meanwhile, Bethany begins remembering bloody with gross teeth and a huge mouth, and
her dreams too. it just. It wants to eat me... I know that sounds
like I’m 5 years old or something, but I swear it
BETHANY’S STORY does! I know it does! And I know if I fall all the
Much like Lisa on day two, Bethany is unable way to the ground... it will!
to stay awake in class, and when she does sleep, There’s something else. Something else I
blood begins oozing out of her nose and ears. can’t remember. Like... rocks, and a pool of
When her parents or teachers discover this, water. Three ghosts! I don’t know! I don’t want
they waste no time shuttling Bethany to the to go to sleep again! Ever! But I’m so tired, and
emergency room, fearful of some unknown I can’t help it! Can you help me?”
contagion afflicting the two girls.
If the nurse or any other teacher hears
A successful Healing roll suggests the same Bethany’s tale, like Lisa, they treat her
level of anemia Lisa had, making her even symptoms medically and psychologically,
more weak would a simple lack of sleep. sending her to the emergency room, while
remaining incapable (or unwilling) to
Questioning Bethany further in the hallways,
acknowledge the real problem.
Nurse’s office, or the hospital reveals she too
is having nightmares, and she’s been waking Indeed, a successful Healing roll reveals
from them with nose bleeds. She says her nothing medically wrong with her aside from
nightmare is always the same: the fact that she’s clearly pale from a loss
of blood. There’s no explanation for it, but
“My grandma took me on a trip to New York somehow it’s being stolen from her, and every
when I was nine, and we went to Rockafeller time she goes to sleep, she loses a bit more.
Center. My nightmare is like, remembering that,
Like Lisa, any EMF or supernatural readings
but it’s horrible.
are off the scale when they point a detector at
In my dream, she took me up the elevator to
Bethany while she’s sleeping.
the roof, and it was so high! It’s the kinda place
I want to work when I grow up, you know? On Finally, unlike Lisa, Bethany knows of her
the top floor? great, great grandfather’s history, but probably
Anyway, it gets really scary because... then won’t connect his death at Fear’s Ledge to her
the safety rails kinda disappear, and then I nightmares without the heroes’ help.
feel like... this really cold wind? Because all
the protective glass is gone too, somehow, and PETER HILDREW
then I’m suddenly alone up there, and there’s Peter is the great, great grandson of Nathan
nothing in the way of me falling. And uhm...” Hildrew, the third victim at Fear’s Ledge in
Bethany begins to cry. 1929. Peter is an athlete and very prideful.
“I don’t know how or why but... I just... fall. He takes any sign of physical ailment on his
I just slip off. I don’t know! I just keep slipping part as weakness and does his best to hide his
off. And every time I have the nightmare, I fall condition.
just fall a little bit further before I wake up. And
Two days after Lisa comes to class tired, so
when I do wake up, my nose is bleeding.”
does Peter, but he hides it well. Spotting him
takes a Notice roll at –2. With a success, they

8
The curse ofWilson Quarry

see the same early warning signs they’ve seen there because, my great great grandfather
before. The heroes might also have done some died there, I guess? I remember a sign that
Research on any students’ connections to the says ‘Fear’s Ledge. Three good men died here.
quarry tragedies in 1929 and found Peter that Stay back.’
way (see Hitting the Books on page 12). Anyway, I see that in my dream, along with...
Either way, Peter is not immune, and the something else. It was like a long time ago.
progression is the same as the others. Something to do with the guys who died there
and the monster. I don’t remember! It makes
„ Peter Hildrew: Use 7th the Grader profile
you never want to go to sleep again. But no
from Pinebox Middle School with Strength d6.
matter how hard I try to stay awake, I can’t.

DAY FOUR When asked, Peter admits he’s found blood


leaking out of his nose when he wakes up, and
With Lisa and Bethany likely in the hospital by there’s been some in his ears too.
now, the minute Peter Hildrew bleeds from
his nose and a teacher spots it, he’s rushed to DAY FIVE
the emergency room to join them. If the kids
didn't know about Peter before, they know Unless the students have already dealt with
now. By this time, Lisa and Bethany are barely Teronos somehow, on day five, Lisa Dellingtee
conscious, with near constant nightmares in lapses into a coma. On subsequent days, the
which they relive falling over and over and are other kids follow suit. Lisa becomes lost in
just about to hit the ground. an unwakable nightmare, perpetually locked
in the terror moment just before she strikes
PETER’S STORY the rocks at the bottom of Wilson Quarry in
Once the kids get Peter talking, his her dream.
story is similar to the others, with some
The hospital keeps her alive with blood
additional details.
transfusions, but it’s barely keeping up. If
the heroes find the dream scrying ritual (see
“Ok, look, I feel fine, alright? A nose bleed
page 14), they may wish to perform it on
isn’t the end of the world, but... okay, the
Lisa or the other two kids (even outside their
nightmares? Those suck.
hospital windows if necessary) as part of their
So I visited my uncle in Houston a year or
investigation.
two back, and he lives in this really big high rise
apartment building. The thing is, while I was Once the kids fall into a coma, nothing wakes
there, it caught fire. Someone left something any of them up short of binding, exorcising,
on the stove or whatever, it was no big deal, but destroying or in some way neutralizing the
for some reason they had us evacuate to the demon Teronos.
roof. That wasn’t cool, dude.
In real life it was okay. They put out the fire
pretty fast, but, well... I remember looking at THE INVEST IGAT ION
the ledge of the building and thinking, what if I
had to jump? It’s crazy because it’s forty stories There are multiple, parallel avenues of
tall. If I jump, I die. I mean I wasn’t scared or investigation the gang might pursue, both
anything, but... I don’t know. supernatural and mundane. As they gather
Anyway, in the dream, looking over the more hints from the respective stories of Lisa,
ledge, somehow I slip. And I fall, every time. Bethany and Peter, a few important details (and
Each time I go to sleep I have the same related investigative paths) should become
dream. I fall a little further and then I kinda clear. If need be, don’t be afraid to emphasize
see this... monster. It’s kinda like a huge, bloody or remind the crew of the following:
spider, only it has three legs instead of eight.
„ Wilson Quarry: Something happened there
It’s disgusting. And I hear this voice in my
in the past, and something is still happening
head that goes, ‘I see you.’ Loud and like, deep.
now. See Visiting the Quarry on page 10,
And then it says, ’Next, I’ll see all of you.’
and Hitting the Books on page 12.
And as I’m falling I see the quarry. Wilson
„ Fear: Is this the first time this has happened?
Quarry. I went there once. My mom took me
See Into the Weird on page 12.

9
PINEBOX MIDDLE SCHOOL

RUNNING THE INVESTIGATION VISIT ING THE QUARRY


This adventure provides many avenues leading Sneaking out and finding transportation to
to the same destination. This is by design, as Wilson Quarry is part of the fun, since the
it gives the heroes freedom to pursue the quarry is remote, dangerous, and privately
leads they wish without the Principal having owned with conspicuous “no trespassing” signs
to worry too much about giving them what scattered around its edge.
they need.
THE TOP
They may not find every detail of what When the crew arrives, anyone who’s
happened along the way, and that’s okay. The Psychically Sensitive feels something extremely
more they find, the richer their experience. disturbing here. Even if no one has the Edge,
Ultimately, here are the three critical clues the student with the highest Spirit feels it—a
the heroes absolutely need to find. Everything palpable sense of malevolence and evil, a
else is optional: distinct presence that’s hard to identify.
Teronos Is the Bad Guy: This may seem The kids feel it most when they arrive at a
like a no-brainer, but its critical the crew precarious rock overhanging a 150 foot drop,
understands what is actually hurting the guarded by a sign that reads:
children, so they know who the real enemy is.
Binding Teronos: Nothing can be done “Fear’s Ledge.
to Teronos unless it is bound with a Custom Three good men died here.
binding circle first (see Wards and Binds in Stay back!”
Pinebox Middle School and Binding Teronos Just the sight of the ledge prompts a Fear
on page 16). One way or another, the kids roll at a –2 penalty thanks to the invisible
must learn the procedure for doing this, or and incorporeal presence of the blood
somehow convince or empower someone else demon Teronos. A successful Occult roll
to do it for them. reveals something evil has been released
Defeating Teronos: The kids need to here—something that laid dormant until
discover the tools necessary defeat Teronos. very recently.
This can either come in the form of the expulsé Anyone who approaches the area beyond
Teronos ritual or simply trying to physically kill the sign must make a Spirit roll. Failure results
it while its bound. Even if they eventually fail, in a brief loss of control over their own mind
they need to be empowered to try. as they approach the ledge and look down,
By the way, when they do discover all these beginning to lose their balance. An Athletics
things, give them each a point of Conviction. roll prevents them from falling and brings
They’re gonna need it. them back to their senses. Failure leaves one
more chance for a friend to grab them, yell, or
in some other way shock them into coherence
before they plummet off the ledge.
Something is definitely wrong here.
„ Dream Secrets: Each child is unable to
remember important details from their THE BOTTOM
dreams. See Dream Scrying on page 14.
Climbing down to the bottom of the quarry
„ Connections: Are the three victims
safely takes time. If the climbers are in a hurry
connected somehow? See Hitting the Books
(which might come up later...), a successful
on page 12.
Athletics roll is required to avoid Bumps and
„ A Fraternity Stunt: Lisa’s step-brother did
Bruises (see Savage Worlds), or 1d4 Wounds on
something with his friends near the bottom
a Critical Failure.
of Wilson Quarry the day before Lisa started
having dreams. See Lisa’s Brother on page Upon seeing the large pool of water at the
12. bottom of the quarry, successful Common
Knowledge rolls remind the kids of a local
legend about a tentacle monster that lives in
the water.

10
The curse ofWilson Quarry

The heroes can speculate as they will, but doesn’t know about her or the ghosts of Karl
nothing they see on land or water lends Lawrence and the others. They are invisible to
credence to any such rumors. Instead, what her corrupted senses.
they do see is evidence of a botched ritual.
It’s easy to surmise while talking to her,
No roll is required to see scorch marks though she is telling the truth, she is also barely
around the rocks, melted candle stubs, holding on to her sanity. Success with an Occult
scattered salt, hastily scribbled sigils, and a roll reveals she should have died long ago, but
partially incinerated backpack containing the Black Magic keeping her alive has taken its
several college level textbooks from the ETU toll on her soul.
bookstore. Whoever set this up left in a hurry.
She’s long forgotten her name, and though
A successful Occult roll reveals that it’s she does indeed have the expulsé Teronos
decidedly unclear what this ritual was ritual the kids need to exorcise Teronos, her
actually supposed to do, almost as if it simply corrupted brain has long since decided not to
summoned up supernatural energies without cast it. If asked for it, she says she has the ritual
focusing them into anything useful. EMF at her hut in the forest, and bids them to follow
meters are off the charts down here, and her so they can retrieve it.
anyone making another Occult roll concludes
If at least one of students follows her, see The
there are ghosts present, especially in the area
Witch’s Hut below. If they refuse, she attacks
directly below Fear’s Ledge.
them, claiming that their deaths at her hands
THE WITCH would be a blessed mercy next to facing the
terrors the blood demon will inflict on them,
While looking around the quarry, anyone who
and the fight that would normally take place at
makes a Notice roll catches a glimpse of an old
her hut takes place here instead.
woman with wrinkled, leathery skin at the top
of the Quarry. She wears tattered clothes and THE WITCH’S HUT
carries a long walking stick.
The witch’s hut is a short walk from the
When she catches the kids’ eyes, she slightly quarry into the Big Thicket. It’s a wooden
smiles and beckons them to follow her with her run-down structure that’s barely standing. It’s
spindly fingers. She croaks: surrounded by animal skulls, dark hanging
bones, and other fetishes that a successful
“You’re here for Teronos, are you not? The Occult roll reveals are the trappings of
blood demon? So am I. I’ve been watching Black Magic.
him for... generations—studying him, seeking
The witch attacks as soon as she gets the kids
to destroy him since he destroyed my son.
into a disadvantageous position. “Trust me,
You seek the same, do you not? I can sense it.
it’s a mercy,” she says. Even if the kids talk her
I can help you. Follow me.”
down and they ask her to help with the ritual,
If the interlopers engage her in conversation, she flees once she's aware of the holy water
the women reveals that her son was killed a component needed to cast it.
“long time ago” (nearly 140 years ago in fact) by
Inside the hut the kids are confronted
the blood demon Teronos. See Into the Weird
with the sights (and scents) of a dark, filthy
on page 12 for a hint of her history before
and unbelievably lonely life—a woman who’s
she used a locate ritual to track the demon to
obsession ultimately cost both her sanity and
the quarry. She’s been seeking a spell to banish
her soul. On a table in the middle of the hut are
it ever since. She says she’s found the final
instructions for an expulsé Teronos ritual, which
piece, but she’s too old and weak to cast such
is complete, but obviously never been cast. See
magic anymore.
the sidebar on page 17.
If asked, she saw the ETU students’ “ritual”
A Notice roll at –2 also reveals a strange
and dismisses it as a parlor trick. She’s certain
amulet with an amethyst gemstone in its face,
it had nothing to do with the demon’s re-
but it doesn’t feel evil (it’s actually a natural
emergence. Something else assuredly did,
ward of the tentacle monster).
though. The witch can help put together the
pieces about Lisa if prompted but otherwise pThe Witch: See page 19.

11
PINEBOX MIDDLE SCHOOL

LISA’S BROTHER raise, even the dubious origin stories behind


the mythical tentacle monster (see Origin of a
If the gang catches up with Lisa Dellingtree’s
Curse on page 3).
step-brother, an ETU freshman and fraternity
pledge Mace Brendale, he is beside himself If the sleuths don’t noodle it out themselves,
with worry for his step-sister, especially if she’s another Research or Notice roll connects the
in the hospital. Getting him to focus requires three kids (Lisa, Bethany, and Peter) to their
persistence, but eventually he spills the beans ill-fated ancestors (Karl, Bill, and Nathan)
about what he and his fellow pledges were respectively, indicting there’s an indelible
doing down in the quarry. connection between those who died at Fear’s
Ledge and those who are now stricken with
He reveals the story from The Great Escape
nightmares of falling. Dellingteree is the
on page 5 with a few additional details.
hardest to connect with Karl Lawrence because
of the difference in last names, but once the
“After we finished the stupid ritual thing,
gang uncovers that first foothold, the family
some of the stuff we brought just spontaneously
tree is easy to climb.
caught on fire—backpacks, coats, water
bottles—it was super weird. And I know this RESEARCHING TERONOS
sounds crazy, but I saw a ghost!
If the group decides to look up “blood demon”
It was a man a little older than me, maybe.
or “Teronos” either online or in an appropriate
He carried this weird rock hammer, and he
“dead tree” source, a successful Research or
had a really bad gash on the side of this head.
Occult roll unveils the insidious nature of these
He was standing there waving his arms at me,
foul beasts (see Blood Demon in Pinebox Middle
as if he was saying ‘Stop!’ or asking ‘Why?’
School). If the kids haven’t already seen the vlog
or something. I thought it was the ritual we
in Into the Weird on page 12, Research on
messed up, but he kept pointing up toward
Teronos either points them in that direction, or
where my car was. He was really upset, but I
gives them the Tombstone backstory presented
couldn’t hear anything. I swear I saw two more
there in another form.
ghosts there too. Two more guys with the same
kind of coveralls. Old, worn. It’s like they lived
in old-timey times, you know? INTO THE WEIRD
Anyway, I remembered Lisa was in the
If the students begin looking into finding
car up there and I heard her scream, so I just
similar stories to that of their classmates,
started running toward it. We all ran, really.
especially if they look on the internet, success
The fires kinda freaked us out. So, I got to the
on a Research roll leads them to a peculiar
car and Lisa was there, and she seemed okay,
vlog channel called “In the Weird”. If they fail
so I was like, ‘Whew!’
or don’t think to look, they may instead catch
But now I wonder. Was that ghost trying to
one of their parents or siblings watching the
tell me something?”
channel by happenstance.
Mace is not the sharpest knife in the drawer
One particular episode tells a story that’s
and is likely little additional help to the heroes.
eerily similar to what’s happening with their
That said, he’s willing to give rides to the group
friends, at least as it relates to nightmares
if asked (or coerced), especially if he believes
and similar stories of nose, ear, and eye
they know how to help Lisa (or they threaten
bleeding. An exuberant and beautiful twenty-
his chances at getting into the fraternity).
something vlogger named Carmina Carpone
„ Mace Brendale: Use the ETU Student presents a “weird” story from the past in the
profile from Pinebox Middle School. fast-paced, jump-cut style of modern “like and
subscribe” culture:
HIT T ING THE BOOKS
“Hello everyone! My name is Carmina
Through successful Research or Newtorking, Carpone and this… is In the Weird [echo].
the detectives can easily look up the history of [VIDEO CUT] As you know, we here go out
the Quarry, uncovering the accidents at Fear’s of our way to track down the weirdest stories
Ledge, the people who died there, and with a we can find from unexplained history.

12
The curse ofWilson Quarry

[CUT] According to the witch, this invisible


[CUT] This week, we happened upon a story
monster is magically drawn to rare deaths like
that occurred back in 1889 in a small town
that, and was using the mine owner’s worst
called Tombstone, Arizona. You may have
fear to haunt the nightmares of young children
heard of it.
all over Tombstone. The witch said she had not
[CUT] Now, back then, besides being famous
found a way to destroy it yet, but that she was
for what it’s famous for ...
sure some kind of binding circle could be used
[CUT] The shooting at the OK Corral in
to force it to show its physical form, and then
1881, duh!
maybe it could be banished or even killed. But
[CUT] Tombstone was a growing concern
she also said it could be summoned away again
because of its silver mines, including a smaller
at any time with another similar death, and the
one called the Gray Nugget Mine. The mine’s
cycle would start again.
owner was a man named Randall Lowell, a
Naturally, everyone thought she was crazy,
speculator who bought the mine in 1887. Randy
but you know what? Kids around Tombstone
wasn’t miner himself. In fact, he was deathly
continued to die of unexplained blood loss
afraid of enclosed spaces. He refused to visit
while having terrifying nightmares for decades
ANY of his mines until one day he was called to
after that mine accident. And then one day
account for the Gray Nugget’s dismal working
around 1929, the nightmares finally stopped.
conditions.
[DRAMATIC PAUSE—CUT] Isn’t that
And so it passed, Randall Lowell entered one
weird? [echo]
of his own mines for the first time in September
[CUT] So, that leaves us to wonder, what
of 1889, and guess what happened to him?
really happened in Tombstone in September
He died!... In a cave in! Under the earth, as
of 1889? Who was the mysterious witch who
if his own worst fear was some kind of self-
claimed to know what was happening. And if
fulfilling prophecy. Isn’t that weird [echo]?
it really was what she said it was, an ancient
[CUT] But it gets weirder. Obviously the
blood demon? What happened to make it leave
Grey Nugget Mine was closed after the accident,
in 1929? Did the witch figure out how to destroy
but shortly afterward, stories began cropping
it on her own? Was it summoned away when
up of several children around Tombstone
someone else died due to their worst fear? And
having nightmares of being trapped in a mine
if so, is it still out there? And if it is, where in the
cave in. They’d dream of the mine collapsing
weird [echo] is it now?
around them, and then wake up just before
[CUT] Well, that’s all we have for today.
they were crushed.
Thanks for watching! Be sure to mash that
[CUT] But wait! It gets even weirder!
subscribe button, and give this video a big ol’
[CUT] Those same kids having the
thumbs up to let us know we should make more.
nightmares also started having nose bleeds as
And remember to come back next time…
they slept. Eventually, they started bleeding
for another story... in the weird. [Echo,
from their ears and even their eyes too. Several
distorted, etc.]”
of them lapsed into a coma from lack of blood.
It got so bad, that doctors didn’t know what Success on follow up Research or Occult rolls
to do, and people with children who were still (via the library or the internet) to get more
healthy began moving away from Tombstone information not only serve to corroborate
to keep their kids safe. these wild tales with similar accounts, there
And I hear you thinking to yourself, “No way,” are also reports of a woman matching the same
right? But believe it or not, it gets even weirder. description as the “witch” having been spotted
[CUT] While all this was happening, an intermittently around the Wilson Quarry in
old hermit woman mysteriously arrived from the East Texas Big Thicket after 1929.
out of town. Most called her a witch because
Researching the quarry itself around
no one knew her name. She claimed that
that time is covered in Hitting the Books
that Randy Lowell having died as a result of
on page 12.
being exposed to his worst fear, was in itself a
supernatural event that summoned an ancient
evil spirit called a blood demon.
[CUT] Gasp!

13
PINEBOX MIDDLE SCHOOL

CONTACTING CARMINA CARPONE „ Expulsé Teronos: In a pinch, Carmina may


also be an alternate source for the expulsé
Carmina herself lives in Los Angeles,
Teronos spell normally acquired from the
and getting a hold of her requires a
witch (see side bar on page 17), as
Networking roll. She is somewhat aloof thanks
Carmina may have done her own research.
to years of fending off both overzealous fans,
and irritating disbelievers. Note: The last two items are important
pieces of information the kids should discover
When they do get in touch with her, at first
somehow. Carmina is just one possible source
she’s dismissive and mildly amused, but the
(see Running the Investigation on page 10).
more honest the investigators are with her, the
more fascinated she becomes and the more she „ Carmina Carpone: Use the Ritualist profile
treats them like equals. in Pinebox Middle School.
Carmina is a practicing ritualist. She secretly
tests them with some circumspect questions DREAM SCRYING
about magic. If anyone talking to her succeeds
If the heroes pursue a more supernatural
on an Occult roll, Carmina offers one or
angle to figure out what’s going on, as part
more of the following depending on how the
of any Occult roll during their investigation,
conversation plays out
they could optionally run across a ritual that
„ Dream Scrying: She offers to overnight helps the caster see into the dreams of an
express them a dream scrying ritual (see active sleeper (see side bar on page 15).
Dream Scrying below). She rightly worries Alternatively, Carmina Carpone may give them
the spell would become corrupted via cloud the ritual instead (see Into the Weird on page
sharing or email. 12). Note however, there are other ways to
„ Binding: Carmina also knows a thing or learn much of the information this spell reveals
two about binding (see Wards and Binding (a seance with Karl Lawrence, talking with Lisa's
in Pinebox Middle School), giving them a step-brother, etc.), so it's okay if they never get
complicated procedure they can use to bind the ritual or fail to successfully cast it. It simply
the demon. (The kids may also discover this gives them deeper insight on what happened.
naturally as they learn more about Teronos.)

14
The curse ofWilson Quarry

With a successful casting, the dream


scrying spell reveals hidden elements of each DREAM SCRYING
student’s dreams. Individually, they each have Rank: Seasoned
a secret vision of their respective great, great Power Points: 3
grandfathers dying at Wilson Quarry in 1929 Range: Smarts
(see Origin of a Curse on page 3), but they Duration: 5 Minutes
also have the following common vision: Trappings: Visions, illusions, televi-
sion screens, dream confessions.
“It’s evening. The ghosts of three men, each
dressed in workman’s clothes reminiscent of REQUIRED COMPONENTS
a bygone era surround a jumble of old rocks
„ Common: Each participant must
and sheer stone walls on two sides. A ledge
write their most profound wish
looms high above them. It’s Fear's Ledge at
on a piece of paper, folded up and
Wilson Quarry.
dropped into a bowl at the ritual
Each ghost stands with grim resignation in
site. These are revealed to all during
a circle, holding their hands out, with palms
the casting. Anyone who lies makes
toward the ground. They each grimace with
the ritual subject to the Component
effort as they hold back an invisible force,
Substitution rules in Pinebox Middle
having been working together to prevent its
School.
full emergence since their deaths.
„ Common: The person who’s dream
Suddenly, they hear the sound of a car
is to be scried must be actively
pulling up to the ledge of the Quarry above—
within Smarts range of the caster.
they stumble as the unseen force they’re trying
„ Exotic: Five berries from a Deadly
to hold back pushes against them.
Nightshade plant.
A girl high above in the car shouts tearfully,
“Don’t leave me here, Mace! Please!” The voice is Reveals any hidden or hard to
that of Lisa Dellingtree. One of the ghosts looks remember aspects of a dream actively
up, he seems to recognize her voice. Her step- being dreamed by the target.
brother dismisses and ignores her, climbing MODIFIERS:
down to join a group of friends already at the
„ ADDITIONAL TARGETS (+1 Each):
bottom, leaving her in the car.
Multiple dreamers may be scried at
A short time later, a magical ritual ignites
the same time for 1 additional Power
several small fires around the bottom of the
Point each.
quarry, but the ghosts ignore it. They’re fighting
a different battle, and they are losing.
A supernatural rush of energy, imperceptible
in the physical world, bursts from the circle of MEET ING THE GHOSTS
ghosts. Suddenly screams can be heard from Whether the explorers seek the ghosts in the
the girl in the car above. quarry out through a seance, or the spirits
The ghosts break their circle, one of them overtly make their presence known, meeting
sees one of the kids who performed the ritual. them can be a revelation. They obviously know
He yells, ‘No! Why did you bring her here! Do most everything that’s happened within their
you know what you’ve done?’ while waving his domain. This includes the details in Dream
hands in the air and pointing in the directions Scrying on page 14, much of Origin of a
of Lisa's screams. Curse on page 3, and they may even know
The young man looks confused, and then of The Witch on page 11. The Principal
toward the ridge. He flees with his friends, should feel free to use one or more of the
yelling ‘Lisa?’ as he climbs out of the quarry. ghosts as necessary to fill in any gaps the sleuths
A palpable chill of evil settles over the quarry. may have missed, or to re-orient any wayward
The three ghosts look at each other, shaking heroes and point them in the right direction.
their heads, defeated and exhausted.
„ Karl Lawrence, Bill Polson & Nathen
‘The demon got to her through me,’ one of
Hildrew: Use the Ghost profile from Pinebox
them says to the others. ‘She has my blood
Middle School with the addition of the Weak
in her. I can feel it. Teronos is free, and the
and Haunting Grounds Ghostly Abilities.
children are all doomed. I'm sorry.’”

15
PINEBOX MIDDLE SCHOOL

CONFRONT ING T ERONOS KILLING TERONOS


The last option is to outright slay the demon. As
with exorcism, this may only be attempted after
Ultimately, no matter how much they learn
the monster has been bound to force it into
about what happened, the heroes' goal is to
physical form. Though this is a difficult and
neutralize Teronos before it attacks more
dangerous option, it’s nevertheless possible.
children. This can be done in three ways.
pTeronos: See page 17.
BINDING TERONOS „ Fear Minions (1 per hero): See page 19.
Teronos may be forced to manifest physically
and bound with a Custom binding circle (see
Teronos on page 17). The binding circle AFT ERMATH
must encompass either Fear’s Ledge itself, or
the rocks below. More hastily created circles Assuming the heroes eventually decide to
do not work on Teronos, but since the blood confront Teronos, they could just as easily fail
demon is confined to the area, there is also as succeed. Here’s what happens either way.
no need to trick it into entering the circle
once created. When the circle is complete, the FAILURE
opposed roll is initiated immediately to see if
it was successful. This binding is usually only Even if the heroes fail to destroy or banish
temporary, but it makes more permanent Teronos, their brave efforts and willingness
solutions possible, such as... to risk their lives to try are able to revitalize
the three ghosts with energy, giving them just
EXORCISING TERONOS enough supernatural leverage to regain their
Once Teronos is bound, it may be exorcised control over the demon. Though Teronos’
with the expulsé Teronos ritual obtained either presence is still very real in Wilson Quarry, its
from The Witch on page 11, Carmina Exsanguinating Nightmares ability to reach
Carpone (see page 14), or through some out to the children beyond is once again
other means of Occult research. nullified—for now.

MAP OF WILSON QUARRY

16
The curse ofWilson Quarry

Lisa, Bethany and Peter’s recoveries are very


slow, but steady. The demon is still out there, EXPULSÉ TERONOS
and though they live, they are scarred by the Rank: Seasoned
experience and still feel a palpable sense of Power Points: 11
baseline fear going forward. They won’t ever Range: Smarts
be quite the same until it's gone. Duration: Permanent
Maybe the heroes can get up the nerve to Trappings: Sigils written in blood, dark
train themselves up, equip themselves a little ancient speech.
better, and try again one day...
REQUIRED COMPONENTS
SUCCESS „ Common: Must be cast at Fear’s Ledge
„ Common: One liter of holy water
Teronos is either slain or banished—a „ Common: Six homemade candles
courageous and remarkable accomplishment „ Common: One pound of rock salt
for a band of gutsy middle schoolers. „ Exotic: Three tears resulting from a
nightmare caused by Teronos.
As soon as Teronos is gone, the kids barely
„ Exotic: A stone from the very bottom
get time to catch their breath when the very
of Wilson Quarry (yes, in the water...).
real—and very massive!—tentacle monster
bursts out of the pool in the center of the An ancient and complicated ritual using
quarry and flails its tentacles around with the rules for the exorcise spell in Pinebox
intent to attack the children. Getting out of the Middle School. This power is specific to the
quarry is a dangerous Quick Encounter at a –2 demon Teronos located in Wilson Quarry.
penalty (see Savage Worlds), as the kids race up
and out of the quarry and the gigantic monster
reveals itself in all its glory. Anyone within a
p TERONOS
Teronos was summoned to Wilson Quarry
Large Blast Template of the amulet found in
when Karl Lawrence died in the presence of
the Witch’s hut, however, gets a +2 on the roll,
his worst fear at Fear's Ledge in 1929. Karl and
as the amethyst stone within is a natural, albeit
two other falling victims remained as ghosts to
weak, ward against the monster.
prevent Teronos from using his Exsanguinating
The minute the kids are back in cell phone Nightmares ability. They've done their best for
range, one of them gets a call from a newly almost 100 years, but the appearance of Karl's
awakened, and energetic Lisa Dellingtree great, great granddaughter Lisa gave the beast
who exclaims she suddenly feels a lot better. just the power it needed to free itself. For more
If she suspects they had something to do with information about blood demons, see Pinebox
it, she breaks down into tears trying to find Middle School.
the words to thank them for whatever it is Attributes: Agility d10, Smarts d12, Spirit d8,
they did. Regardless, she also makes a point of Strength d10, Vigor d8
saying she would really like it if they could still Skills: Athletics d8, Fighting d10, Focus d12,
come to her birthday party, which her parents Intimidation d12+2, Notice d10, Occult d12,
tearfully promised to give her just as soon as Taunt d8
she’s released from the hospital. Parry: 7; Toughness: 9; Pace: 8
Abilities:
“Please! I would really, really like it if you all „ Fear Minions: Small offspring that ap-
came. You don‘t have to bring me any presents! pear as floating, misty apparitions of ani-
I’m just so happy to be alive, and I want to mated blood appear around the demon
show all my friends how much I love them. when it’s threatened (See Fear Minion
Will you come? Please?" below). The number that appear varies
based on Principal’s call (usually 1 to 2 per
hero).

17
PINEBOX MIDDLE SCHOOL

„ Blood Terror: A blood demon that is „ Incorporeal and Invisible: Unless forced
manifested physically (see its Weakness into physical form with its Weakness,
below) may, as an action, target a human blood demons are invisible, incorporeal
character within Smarts range and make and cannot be attacked.
a special attack using Intimidation. With „ Size (Large +4): In its physical form, a
success, the victim must roll Vigor at –2 blood demon is the size of a luxury SUV.
(–4 if the blood demon succeeded with „ Weakness (Physical Manifestation): A
a raise). With a failure, the target takes blood demon may be forced to mani-
a Wound, or two Wounds with a Criti- fest into physical form if a Custom salt
cal Failure. This damage may be Soaked and sigil based binding circle is created
normally. Note: This ability may be used around the death site of person who sum-
even if the blood demon is trapped in a moned it (see Wards and Binds in Pinebox
binding circle. Middle School). The creature may then be
„ Claws: Str+d6 (when in physical form). exorcised with an exorcise ritual or physi-
„ Demon: While in physical form, +2 to cally attacked and killed.
recover from being Shaken; Immune to „ Weakness (Stories of Bravery): Blood
poison and disease; Half-damage from demons take a –2 penalty to resist Tests
nonmagical attacks except for cold iron. that involve stories of true heroism and
„ Exsanguinating Nightmares: While in bravery. In addition to the normal effects,
incorporeal form, a blood demon causes success allows victims of its Blood Terror
nightmares to children within 200 square Special Ability to resist with Vigor at a +2
miles of that focal point. The manifesta- until the end of the blood demon’s next
tion of fear in its victim’s dreams magical- turn.
ly extracts blood from them (via the nose, „ Weakness (Summoned Away): A blood
eyes and ears), feeding the blood demon demon may be summoned to another
as they sleep. location when someone dies in the pres-
„ Fear (–4): When seeing the true form of a ence of their worst fear.
blood demon, those around it must make
a Fear test at –4.

18
The curse ofWilson Quarry

FEAR MINION p THE WITCH


A fear minion is a small, floating semi- The "witch" is a mysterious ancient woman
corporeal apparition that looks like a misty who lost a child to Teronos almost 140 years
cloud of blood in the shape of a terrifying face. ago. She has sought revenge with such single
Multiple fear minions manifest whenever a minded devotion that she's extended her life
blood demon is threatened. Fear minions are with Black Magic and gone insane.
not affected by any binding circles or rituals Attributes: Agility d6, Smarts d8, Spirit d8,
affecting their master (though they may be Strength d6, Vigor d6
bound independently, of course). Skills: Athletics d6, Common Knowledge d6,
Attributes: Agility d6, Smarts d6, Spirit d6, Fighting d6, Intimidation d8, Notice d6, Oc-
Strength d4–1, Vigor d6 cult d10, Persuasion d6, Stealth d8
Skills: Athletics d6, Fighting d6, Intimidation Pace: 6; Parry: 5; Toughness: 5
d8 Powers: bolt, confusion, sleep
Pace: —; Parry: 5; Toughness: 5 Power Points: 10
Abilities: Gear: Walking Stick (Str+d4)
„ Blood Claws: Str+d4 Special Abilities:
„ Fear Blast: Fear Minions may use In- „ Black Magic: The witch uses Occult to
timidation as a ranged mental attack on a activate her powers and may “fast-cast”
target within 6”. Damage 1d6, AP6. without having to use a ritual.
„ Flight: Pace 4. „ Weakness (Holy Water): Thanks to her
„ Liquid Form: Fear minions are liquid, use of Black Magic, when the witch comes
making them immune to called shots. into contact with holy water, she must
„ Size (–2): Fear minions are floating heads succeed at a Spirit roll at –2 or be Shaken.
of misty blood. „ Weakness (Lost Son): The witch takes a
„ Weakness (Salt): Tossing salt on a fear –2 penalty to resist any Test in which her
minion with Athletics or some other de- dead son is mentioned, especially if the
livery system forces the minion to make a intent is compassionate.
Spirit roll. With success it becomes Shak-
en. Failure results in it disintegrating.

19
BY ED WETTERMAN

DARK RIT ES OF THE


YELLOW WOMAN
P I N E B O X M I D D L E S C H O O L

This adventure takes place either during


summer or spring break and is written for BACKGROUND
between four and six 7th grade heroes. At
least one student should have a d6 or better in Tanner’s Hill in the late 1870s consisted of six
Occult and the kids should know each other. log cabins, a tannery, and a blacksmith’s shop.
The village was home to two dozen people and
The Hak`aykuh Nattih, sometimes called "The
most worked at the tannery or traded for furs
Yellow Woman," is an ancient Caddoan spirit
and leathers. A small natural spring flowed
that appears as an old crone. She causes
in the area and the water was pure and clean.
sickness, pain and suffering, and captures the
Only one road led from Pinebox to Tanner’s
souls of her victims who she then tortures for
Hill through what is now the town of Krueger
eternity. She wandered this area in the ancient
Village. This part of the Big Thicket is lush with
days, but was finally bound by a powerful
trees and undergrowth and extends ten miles
group of spirit hunters, who trapped her spirit
to the east where it is bordered by Devil Pig
in an area between five mounds of power.
Swamp and Lake Greystone.
Then, in the late 1870s, a cult sought the three
When the Cult of Zatha performed
lenses of the Eyes of Zatha. They opened portals
summoning rites on the night of the full moon
to other realms throughout Golan County
of March of 1878, they thought they had failed
hoping to summon the Seven Devourers and
and soon left to return to Pinebox. But the
understand the magic of the Flame.
ritual had been successful, and an ancient evil
In March of 1878, one such portal was that had once terrorized the Native peoples a
opened at Tanner’s Hill, a small settlement that thousand years ago returned.
existed fifteen miles northwest of current day
The spirit known as the Yellow Woman
Pinebox. Through it, the Yellow Woman was
attacked the people of Tanner’s Hill and almost
once again released upon the earth.
all of them fell to her evil. One of the last to be
The Yellow Woman terrorized the taken was Tabitha Roberts, an 11-year-old girl
community of Tanner’s Hill, either stealing with long dark hair and big brown eyes. One
them away to her home dimension, or killing brave young man (Paul Stiglic—see Gathering
them, but the mounds of power erected Firewood on page 23) discovered a ritual
thousands of years ago still serve to limit to bind the spirit, but he was killed before he
her reach. could complete it. His was the last body added
to the cemetery at Tanner’s Hill. A few adults
Until now.

20
Dark Rites of the Yellow Woman

managed to escape the destruction and word POST 101


soon spread of an ancient evil in the woods.
Captain Scott and his wife, Tara run the Junior
Tanner’s Hill was abandoned and forgotten. Ranger post. Below are some of the more
All that remains are a depression which was prominent people set to go on the hike.
once the tanning pit, several crumbling brick
Captain Miles Scott: Miles is a disabled
chimneys, an overgrown cemetery, and the a
veteran who fought in Iraq. He has a prosthetic
log cabin alongside the remains of an old well.
right arm, a glass right eye, and is deaf in his
The woods have long overtaken the area, and
right ear. He also bears some light scars on the
only a few hunters even know of its existence.
right side of his body—no doubt related to his
Most people still avoid the place. It has an
war injuries. He is a proud American, Texan,
uneasy feeling, as if the bucolic scene belies
and ranger. He loves the outdoors, is an avid
some hidden danger.
hunter, camper, and enjoys long exploratory
A CONFINED SPIRIT hikes in the Big Thicket.
The Yellow Woman sleeps and has rarely Tara Scott: Scott's wife is a teacher at Pinebox
awoken since that darkest night in 1878. She Elementary and some of the rangers may have
is contained within five mounds created a had her as a teacher in 3rd grade.
millennium ago by the Caddoan people when
Ellis Foster: A Junior at East Texas University,
they fought and defeated her. Each mound is a
Ellis is also an Eagle Scout, who has volunteered
rounded hillock of earth, twenty feet tall and
to help with the ranger post as Post Assistant.
just as wide at the base. The area is obscured by
He is very attractive and athletic, with a quick
the heavy foliage and undergrowth in the area,
wit and a heart of gold.
but the mounds themselves only have thick
grass growing on them and are easily spotted Ms. Linda Taylor: Linda is a volunteer
if someone is actively looking for them. They and an aunt of one of the heroes or NPCs
form an equidistant ring a mile across, with (Principal’s choice). She is 27, athletic and
the old Tanner's Hill tanning pit located in loves the outdoors, though she has no ranger
the center. experience. She can be gruff, but is friendly
to the kids.

INTO THE DARK FOREST Post 101 currently has four core members not
including any of the students. They are:
Cell Phone Status: on the trail Devin Martinez: 8th grader. Devin is the
Patrol Leader. He's very quiet and knows the
at Tanner's Hill
ranger ways but is not a true leader when faced
When the adventure begins, the heroes have with the paranormal. He has the 'Fraidy Cat
been invited to gather at Pike’s Road, northwest Hindrance.
of Pinebox, to attend a Guest Hike and Camp
Z’nya Maycock: 8th grader. Z'nya is the
with the 101st post of the Junior Rangers. The
Assistant Patrol Leader. She's capable, strong,
supervising adults are Captain Miles Scott, his
and brave.
wife Tara, East Texas University Junior Ellis
Foster, and Ms. Linda Taylor—called "Aunt Marissa Gray: 7th grader. She loves camping,
Taylor" by most of the scouts because she's the hiking, and is the best camp cook in the patrol.
aunt of one of the attendees (Principal's Choice). She is Psychically Sensitive and has seen and
interacted with many spirits (See Last Rites of
Captain Scott is well-respected, so getting
the Black Guard). Her brother is Matthew Gray.
parental permission isn't terribly hard, though
some overprotective parents may give their
kids some annoying additional rules to follow
(good luck to them!).

21
PINEBOX MIDDLE SCHOOL

town called Tanner’s Hill. I’ve scouted it and


SETTING THE MOOD it looks like it has everything we need. We
can investigate a little history, and maybe
Dark Rites of the Yellow Woman is even find some artifacts to take back to the
a classic, Hollywood style ghostly and University. There are venomous snakes like
demonic horror adventure that takes rattlers and cottonmouths in the forest, so
place deep in the Big Thicket of East Texas. please stay together and follow the trail I
The students have no cell signal and are cut for us. Remember: we are rangers, and
basically left to fend for themselves in we always represent our organization with
a "lost in the woods" trope. Using props courage, determination, dedication, respect,
or controlling the gaming environment and integrity in all we do. If you are one of our
may enhance the mood in parts of this guests, I hope you learn more about the Junior
adventure. Some players enjoy lowering Rangers, and maybe you will even consider
the lights or playing by candlelight. joining our Post. Any questions?”
Others may enjoy listening to spooky
music played softly in the background. Be Captain Scott patiently answers the group's
sure to get input from the players—after questions as best he can.
all, they’re part of the “cast.”
STORIES ALONG THE WAY
The hike in is a great time to have the heroes get
Matthew Gray: 6th grader. He is a carefree
to know each other better. Run an Interlude for
kid who hates anything supernatural or
each hero regarding something that happens
paranormal. He has mentally blocked out
during the hike into woods. Examples are:
everything that happened to him in Last Rites
of the Black Guard, and when confronted by Spades: Tell a story about an experience that
the Yellow Woman’s terror, he must make a ended in a great victory or personal triumph
Spirit roll (–1) or be paralyzed in fear for 1d4 or an obstacle that the group has to overcome
rounds. After this, he remembers everything on the hike.
he and his sister have gone through.
Hearts: Recount a hardship in the hero's past,
or tough experience during the two-hour hike.
FRIDAY
Diamonds: Describe something valuable
The hiking, camping, and exploring weekend the explorer finds in the woods (with Principal
is set to depart from the post at 1 pm Friday, permission of course).
with the parents expected to be able to pick the
Clubs: Describe an event with negative
kids up Sunday afternoon. Everyone has the
consequences that occurred in the hero's past
appropriate hiking gear, pup tents, and food/
or something that happens during the hike.
drink for the three-day weekend.
Award each participant a Benny.
Captain Scott gathers everyone together and
begins his spiel: After the Interludes are completed, have
each hiker make an Athletics roll (–1 due to
“Welcome rangers and guests. It’s great to the high humidity and overgrown conditions).
have this adventure with you. We are set to Anyone who fails suffers one level of Fatigue
begin this hike about 1 pm and should arrive when they arrive at the campsite. This remains
at our campsite by 3 pm. Remember to be until they rest for an hour.
respectful of nature, clean up by leaving no
trace, and always have a buddy with you
wherever you go. Everyone has been given
a whistle. Blow it three times in case of an
emergency. If you hear one blow, that means
it's time to return to camp. We are hiking
through some dense portions of the Thicket,
and we should stay together in a line. I will
lead and make a trail as needed. We are
going to make camp at the site of an old ghost

22
Dark Rites of the Yellow Woman

MAKING CAMP Paul was the son of a Caddoan father and


a white mother (a Croatian immigrant, Amy
Post 101 makes their campsite about quarter of
Amelia Stiglic). He discovered a way to fight the
a mile southeast of Tanner’s Hill. Captain Scott
Yellow Woman through an ancient ritual but
finds what he considers a safe area, with a few
was killed before it could be completed.
large trees and an open clearing about 120’ in
diameter, bordered to the north by a small Paul motions to the kids by shaking his head
stream. The trees are all ancient oaks and one and waving his arms as if to say, "leave this
grand old pine tree. There are some rocks and place." He then looks over his shoulder as if
sticks on the ground that need clearing before frightened and disappears. A moment later a
putting up the tents. strong gust of wind roars through the forest
and the air becomes very damp as if it had
Once at the camp the heroes place their
rained heavily, but it hasn't. The sky is suddenly
tents. Each small tent may be shared by one or
overcast and gray with a yellowish tint as if the
two heroes. The ranger rule is that boys sleep
sun’s rays are reflecting oddly off the clouds.
on one side of a central adult area, while the
girls sleep on the other side. The three areas „ Paul Stiglic (a.k.a. the White Racoon): Use
are off limits to each other except in cases of the Ghost profile in Pinebox Middle School.
emergency, though there is a common area to
the south where the pack gather for meals and GHOST STORIES
to enjoy the nightly campfire. Captain Scott Once the wood-gathering is complete, the
digs a small pit for a shared campfire south of explorers return to camp. Two rangers are
the camp, and the patrol is sent out to gather tasked with cooking dinner, while all the others
firewood. are expected to clean up afterward. The post
has brought plenty of canned foods for soups
GATHERING FIREWOOD and chili, bags of chips, and other snacks for
The expedition is separated into two groups, the weekend. Captain Scott has a small cooler
one led by Devin Martinez, and the other by with ingredients for his famous blackberry
Z’nya Maycock, splitting the teams as evenly as cobbler (made in cast iron in the fire pit), as
possible. While hunting for usable dead wood, well as plenty of chocolate, marshmallows,
there are two encounters. and graham crackers for s’mores. No food is
allowed in the tents and all provisions are hung
The Broach: The first encounter happens to
from tree limbs before the post goes to sleep
the patrol led by Devin Martinez. The highest
for the night.
Notice roll spots something in the weeds: an
antique gold broach with ivory inlay depicting After the sun goes down, the wind is still
a 12-point buck. It's in surprisingly good gusting, and Captain Scott laments, "It looks
condition and may be cleaned up easily. The like that weatherman at KETU was wrong...
backside of the broach has the name “Tabi” again.” With a reminder for the campers to be
engraved on it. This broach once belonged to careful and stay dry, the adults retire to their
Tabitha Roberts, a little girl who was taken by portion of the camp.
the Yellow Woman in 1878. The ranger who
Z’nya comments about the ghost her group
keeps it is visited by her later that evening.
saw and Devin asks if anyone actually believes
The Ghost: The second encounter happens in ghosts, encouraging people to share ghost
to those with Z’nya. As the group is gathering stories. A successful Notice roll reveals that
wood, one of the group members (preferably Marissa is pensive at this suggestion, but
one who's Psychically Sensitive) catches a her brother Matthew says, “Nope. No such
glimpse of something moving in the woods. thing as ghosts. Just imagination gone wild.”
With a closer look, all heroes see a shimmering Anyone who offers a good ghost story here is
teenage boy wearing a homespun yellowed- awarded a Benny.
white shirt, and brown trousers tucked into his
boots. He has a dark tan and Native American A DISTURBING DREAM
features. This is the spirit of Paul Stiglic, also That night, after the post goes to bed, it
known as Ut Hakaayu (White Racoon). does begin to rain, first with soft patters of
raindrops, then a driving steady rain with
some lightning and lots of wind.

23
PINEBOX MIDDLE SCHOOL

If they look out at the camp, they see the


A hero in the same tent with the broach
following:
dreams of Tabitha Roberts:
As you look toward the center of the camp
You're inside a house, lit by firelight. You're
at where the adults are sleeping in their tents,
visiting someone. You sit at a table and you see
you see Captain Scott’s tent flap open. A
a little girl on the other end wearing a broach
yellow, ghostly figure emerges. She has long
identical to the one you found earlier that day.
stringy hair, arms and legs that are a bit too
She talks to you quietly but earnestly. "I'm
long and lean, and wears a strange yellowish
trapped. Do you understand? I'm trapped on
gossamer dress. She turns and catches your
Tanner's Hill and the Yellow Woman is awake.
eyes. Her mouth opens wide to hiss, revealing
Do you see? Do you hear me? Please help me..."
sharpened teeth.
The hero starts awake and finds himself
Anyone who sees this must make Fear Check
clutching the broach in his right hand at
(–2). The Yellow Woman immediately gains a
about 1 a.m.
Fear Token with each failure, in addition to the
Meanwhile, Marissa can’t sleep and is scared normal Fear effects (see The Yellow Woman
because of the storm. If any of the female side bar on page 25). She cackles evilly and
heroes have befriended her, she asks to join loudly before she disappears. This awakens
them in their tent at about that same time. everyone else in camp, but they rouse too
late to see her. The rain stops as suddenly as it
SAT URDAY came on, and a yellow mist gathers throughout
the forest.
Anyone who is awake in the wee hours between
The kids soon discover all the adults are in a
1 a.m. and 2 a.m. may make a Notice roll. Those
magically-induced deep sleep and cannot be
who are Psychically Sensitive don't have to roll
awoken. All of them have strange hand prints
at all. Any who are asleep may make the Notice
across their faces, almost like burns but tinged
roll at (–4) to awaken. There is a strange sound,
in yellow. The Yellow Woman is using their
a kind of humming, with the melody of a song
souls to empower her and to create a zone of
carried on the wind.
fear inside the five mounds that confine her

24
Dark Rites of the Yellow Woman

(see Background on page 20). Her goal is to


cause fear and dread in the kids, not to actually THE YELLOW WOMAN
kill them, but the more they fear her, the This ancient evil spirit feeds on fear. It
greater her power becomes. She hopes to use empowers her like a battery charger.
it to break through the ancient ritual mounds She plays on the kids' fears and can call
so she may escape her prison. malignant manifestations (see Malignant
on page 31) to harass and terrify them.
There is no phone signal available. Play on
She especially likes to attack the kids
the rangers' fear and imaginations. They hear
when they are separated from the group
things in the woods, but never spot anything.
and does all she can to make this happen.
Something is moving around them in the
She targets the hero with the lowest Spirit
yellow fog.
die first (or randomly if they are all equal).
pYellow Woman: See page 25. She begins by whispering their name in a
familiar voice, like the kid’s parents, or
ESCAPE? another ranger, and asking them to come
Nothing can wake the adults, leaving the kids over, help her, or some similar request or
to deal with this one their own. They may try comment. Once separate from the group,
to venture out and find help, but the Yellow she manifests a malignant to attack and
Woman has created a one-mile wide pocket harass them.
dimension between our world and the one
she found herself trapped in by the ancient FEAR TOKENS
rituals. Approaching one of the barriers causes Every time the Yellow Woman or her
an instance of High Strangeness (see Pinebox malignants cause a hero to fail a Fear
Middle School). If they continue, the Yellow check, she gains a Fear Token (two tokens
Woman sends out her malignants to attack on a Critical Failure). Once she has 13
and harass them. Ultimately, the barriers act Fear Tokens, she can break the barrier
as a tesseract and the rangers find themselves and escape to harass the people of Golan
opposite of where they tried to exit, but now County. If a child becomes Incapacitated as
entering the area of the mounds instead a result of a malignant attack, the Yellow
of leaving. Woman loses a Fear Token instead.
Escape in this fashion is not possible. Her desire is not to actually kill any of
the kids, but to capture them in her home
WE ARE NOT ALONE dimension to use their souls for power,
Whoever possesses the broach begins to see a such as she has done with all those she's
small orb of light whenever the Yellow Woman captured over the years.
isn't present. This light is actually the spirit of
Tabitha Roberts and Paul Stiglic weren't
Tabitha Roberts. While she is very weak, she
captured, but instead killed and became
can communicate by changing colors: red for
wandering spirits in her realm—perhaps a
"no," blue for "yes," yellow for "caution" or "I
worse fate than the captured spirits who
don’t know." Only the hero who possesses the
have no memories or life in them.
broach can see the orb. Tabitha does all she
can to help the kids, but whenever the Yellow
Woman manifests, she flees.
Meanwhile, the ghost of Paul Stiglic,
manifests at night or in the early morning
hours of darkness. He appears near trees, Marissa suggests that they perform a séance
half hidden, but obviously watching the kids. and invite the boy’s spirit into her body. “I’ve
Anyone can see him, though Marissa and any done it before,” she offers. Marissa's bother
other Psychically Sensitive students always feel argues against this course of action, citing the
his presence. He is trying to communicate with dangers of dabbling in supernatural forces. A
them but is very limited. He may only use hand hero can change his mind with a successful
gestures and facial expressions. Persuasion roll, but he begins as Uncooperative.

25
PINEBOX MIDDLE SCHOOL

Even if they don't perform the séance, the Anyone who investigates the well is attacked
rangers must find a way to communicate with by a malignant as it crawls up from the well
Paul or Tabitha if they are going to make an in a fake attempt to drag the ranger into it. It
escape (see The Séance of the White Racoon initiates a Grapple with the hero and if it wins,
on page 27). it slowly moves him towards the well in an
attempt to cause as much fear as possible. The
„ Paul Stiglic: Use the Ghost profile in Pinebox
appearance of this malignant as a shadowy
Middle School.
figure with long arms and red eyes causes
„ Tabitha Roberts: Use the Ghost profile in
a Fear check (–1). A hero who is successfully
Pinebox Middle School with the addition of the
grappled must make a second Fear check
Weak Spirit Ability.
as they are dragged toward the well. The
malignant attempts to Grapple victims two
INVEST IGAT IONS times before dissipating.
„ Malignant: See page 31.
There are several places the rangers may
search or investigate within the area of THE TANNING PIT
the mounds. Any hero investigating the area of the hidden
tanning pit may make a Survival roll (or Notice
TANNER’S HILL roll at –2) to recognize there is a pit covered in
vines and fallen limbs. The pit is 15’ deep and
The remains of this ghost town are overgrown has a 30’ circumference.
with weeds, vines, and trees. Only a few brick
Explorers who venture toward the center of
walls, fallen bricks, and other detritus remain
the area and are unaware of its existence, must
where the town once stood. There is an old
make an Athletics (–2) roll or fall into the old
brick fireplace, but it is currently covered in
tanning pit as the vines and dirt give way. A
sticker vines.
fall into the pit causes 2d6 damage due to the
Rangers may spend an hour searching the wood, detritus, human bones, and metal pieces
area and make Notice rolls. If successful, the embedded in the ground below. Searching and
highest Notice roll allows the hero to find a digging in the bottom of the pit reveals a metote
false brick in the old fireplace, hiding a long (a small carved musical instrument common to
rattlesnake’s rattle. It is old and brittle, but Native Americans in the area a century before),
still may be shaken for effect (this is one of the and an axe with a racoon symbol carved on the
ritual components the rangers must find to blade—though the wooden handle is rotted and
magically bind the Yellow Woman—see page needs to be replaced (both of these are ritual
30). If the rangers are not successful with components for The Rite of Imprisonment
Notice rolls, the spirit of Tabi attempts to lead (see page 30).
the hero with the broach to the brick. If no one
has the broach, the brick happens to fall out as THE CEMETERY
one of the interlopers walk past. To the west of the old town site is the overgrown
city cemetery. If they take the time to search
Another ranger with a successful Notice roll
the area, the rangers discover the headstone
finds a blacksmith’s anvil weighing 150 pounds
of Paul Stiglic (1862-1878). Etched upon the
and some rusted iron tools including pliers
granite stone is a strange symbol that looks like
and several hammers, though the wooden
a racoon’s face and beneath it are written these
shafts have long disintegrated.
words, “The Racoon shall overcome the Yellow
THE OLD WELL Death.” It's here that the Rite of Imprisonment
must be performed.
The water well is also covered in vines and is
made of fired bricks. The well is 120’ deep and
has a circumference of 4’. The well head, rope,
and bucket are long lost to the elements, but
water does remain in the bottom.

26
Dark Rites of the Yellow Woman

THE MOUNDS AT TACKS OF THE


There are five 20-foot-tall mounds MALIGNANT SPIRITS
surrounding what was once Tanner’s Hill. They
These spirits are demonic in nature and
are the end points of a five-pointed star and a
manifest to terrorize individual kids. In other
direct line between each of them would create
words, only the kid being attacked can see the
a pentagon. In the very center of the pentagon
malignant spirit. To the victim, these spirits are
is the tanning pit. In ancient days this was
real, corporal, and dangerous. However, any
where the Yellow Woman was slain and buried.
Psychically Sensitive kids including Marissa
Her spirit, taken by evil, began to bring fear
Gray can also see the Spirits, and anyone
upon the early people of what would someday
possessing the broach or the Racoon Axe blade,
be East Texas.
can both see the Spirits and resist or fight them.
These ancient Native American Mounds Each hero should be attacked at least one time
were built with the purpose of containing the during the adventure, and perhaps more
evil spirit of the Yellow Woman. Only grass often if they are by themselves or away from
grows on the mounds, but on the very top the others.
of each is a large buried rock with a carved,
Malignant spirits manifest in many
bowl-like depression. Should the mounds
terrorizing forms such as a Killer Klown, a
ever be excavated, there are seven layers of
rabid bear, a tentacled monster, a zombie, or
earth separated by a layer of ash and human
any other type of horror, though they all have
bones. Such an action, however, leads to the
the same attributes and characteristics (see
defiler being haunted by the Yellow Woman's
Malignant on page 31).
ancient victims.
Malignant spirits may be defeated by causing
The yellow fog is thickest near the outside
a Wound or by Facing Them Down (see their
bases of each mound and a definite line of
Weakness of the same name).
yellow fog can be seen day or night outlining
the large area of influence between the five „ Malignant (1 per hero): See page 31.
mounds. If the kids try to escape outside the
imaginary lines between the mounds they are THE SÉANCE OF THE WHIT E
unable to do so (see Escape? on page 25).
RACOON
THE ROBERTS HOMEST EAD Sometime after encountering the ghost of Paul
Stiglic, Marissa tells the other rangers how to
Just west of Tanner’s Hill is the remains of perform a séance to call a spirit. She explains
the Roberts Homestead. Three log walls still how they did it before (with Jackson Green and
stand covered in sticker vines. The ceiling and friends in Last Rites of the Black Guard), by
fourth wall long collapsed, and the floor rotted telling everyone to sit in a circle, hold hands,
away. Two pine trees grow out of the center of and be respectful. Only one person may ask the
the ruins. spirit questions at a time. It naturally needs to
be someone other than Marissa herself because
Should the hero possessing Tabitha’s broach
when she's possessed, she has no control.
enter the ruins, they have a ghostly encounter
with Tabitha as she finally fully manifests as an She says they must light a candle. If no one
apparition. She says: has a candle, a suitable one can be found
among the ruins with Notice (–2) roll, or the
"Seek and speak to the White Racoon. He students may make a Survival roll to create
knows a secret that may defeat the Yellow a rough substitute with ranger equipment:
Woman. When you need me, smash the broach, a simple burning stick with grease or oil.
and I’ll be there.” Such a creation is subject to the Component
Substitution rules in Pinebox Middle School. The
With that, she dissipates. This is the only
spell also needs a personal possession of the
time she may be seen by anyone other than the
spirit with which they are communicating. The
possessor of the broach and the only time she
axe blade or the metote found at The Tanning
fully manifests as a true apparition.
Pit on page 26 both do the trick.

27
PINEBOX MIDDLE SCHOOL

Paul is a cooperative spirit, meaning he may


THE RITUAL OF OPENING FOR answer more than three questions. The listing
POSSESSION below offers some of his responses to various
inquiries:
Rank: Seasoned
Power Points: 5 „ "I am Paul, known as the White Racoon."
Range: Smarts „ "I am nineteen years old, or at least I was
Duration: Special before I died."
Trappings: Séance, Spirit Possession of a „ "My father was a Caddoan Indian. My
Willing Participant mother was a Croatian immigrant."
„ "The Yellow Woman is an ancient evil,
REQUIRED COMPONENTS unleashed thousands of years ago, but
captured by my ancestors."
„ Common: A single candle
„ "Someone must have released her. She killed
„ Common: Must be cast at Tanner's Hill
many of us. Took many souls through fear."
cemetery
„ "She is still bound by the Mounds of Power.
„ Exotic: A personal possession of the
Many shamans sacrificed to keep her
target spirit (the carved axe blade from
contained, but her soul was freed in the
the tanning pit)
1870s. She destroyed all I knew and loved."
This is a ritual of communion in which „ "My father gave me powerful magic to
one willing participant opens themselves capture her spirit once more, but I…failed."
for the temporary possession of spirit. (He says this in anguish, and tears fall from
Aside from the trappings above, this spell his eyes.)
uses the same rules as séance in Pinebox „ "Many spirits are bound to her, and we
Middle School. cannot leave the area of the mounds."
„ "She gains power from us through our
deaths, and from you through your fear."
„ "She will ultimately take you all, just as she
Marissa's experience with this spell grants
took us."
the heroes a +1 bonus to all casting rolls during
„ "Please, you must bind her. Free us!"
the Dramatic Task.
No matter what, Paul reveals one or both of
On a failure, the Yellow Woman possesses
the following pieces of information:
Marissa—and she's angry! She maintains
control over Marissa long enough to give her a „ "Binding her in a circle is easy, but not
self-inflicted Wound and cause a Fear check in permanent. It will allow you to escape, but
those around her. Should the worst occur here, not us." Paul provides the group the special
the spirit of Paul Stiglic appears and speaks to combination of sigils, herbs, and ancient
the ranger with the highest Spirit die. This text the kids need to create a Custom
takes most of his energy and after telling them Binding Circle (see Pinebox Middle School), but
how to perform the final ritual, he dissipates warns them that she needs to be tricked into
and becomes a weak spirit like Tabitha. entering the circle, a dangerous proposition.
„ "Magically binding her is permanent, but
If the possession ritual is successful, Paul, the
much more dangerous. The magic is called
White Raccoon, possesses Marissa.
the Rite of Imprisonment. It frees all of
us, and binds her forever, but the risk is
The séance begins. Everyone is quiet,
great. To cast it, you need to find my axe,
unsure of what may happen next. The candle
something personal—like jewelry—from
flame flickers and for a few seconds it visibly
one of her victims, my father’s rattlesnake
brightens. Marissa stares around the circle, her
rattle, my metote—it’s an ancient musical
eyes bright, wide, and shifting from one person
instrument—and a living poisonous snake.
to the next. Then her eyes slowly close and her
Then go to my grave. Call on my spirit as you
chin falls to her chest. Her head rises once more,
have done here. I will help you. Together we
and she looks about the circle with a hard stare.
can defeat the Yellow Woman forever."
Marissa’s green eyes flash and turn brown.
She speaks but with a male’s deeper voice and
a slight accent.

28
Dark Rites of the Yellow Woman

If the heroes do not already have one of the A TEMPORARY VICTORY


items, other than the poisonous snake, he tells
If the Yellow Woman is successfully bound
them where to find each one.
this way, her influence over Tanner's Hill is
CAPTURING A SNAKE temporarily nullified. The kids and adults wake
up in their tents as if they had just gotten up
Obviously, the axe, rattlesnake rattle, and
for their first morning in camp. Those with
broach are the first items, but the rangers need
Wounds still have them, but anyone who was
to hunt for a poisonous snake and capture it. A
Incapacitated awakens as well.
Survival or Common Knowledge roll reveals
the creek is the most likely place to find a Despite it seeming like a dream, the students
water moccasin, and if they spend some time remember everything, but there's a palpable
hunting, it's not long before they find one. sense of urgency. The heroes know that
How they capture it alive is up to them. now is their chance to leave the area. If they
don't convince the confused adults to flee
„ Water Moccasin: See page 32.
Tanner's Hill immediately, they may not get
another chance.
CONFRONT ING THE Eventually, the elements (rain, wind, or
YELLOW WOMAN simply an animal crossing the barrier) break
the circle and the Yellow Woman once again
roams free. The spirits of Tabitha, Paul and
There are ultimately two ways to bind the
countless others remain as tortured sources of
Yellow Woman. One is nonmagical, easier,
power to her.
and temporary, allowing the ranger troupe to
finally escape the area of Tanner's Hill, but pThe Yellow Woman: See page 32
giving no relief to the benevolent spirits
who are trapped there. The second method MAGICAL BINDING
is magical and more dangerous, but it's
Assuming the crew gathers all the
permanent and frees Tanner's
necessary components (laid out
Hill from the influence of
by the spirit of Paul Stiglic in The
the Yellow Woman once
Séance of the White Racoon
and for all.
on page 27), they may
attempt to cast the Rite of
THE BINDING Imprisonment (see side bar on
CIRCLE page 30) to permanently bind
the Yellow Woman.
The kids may spend an hour
using the methods provided With this method, no binding circle is
to them by Paul Stiglic to necessary, and she need not be coerced
create a custom, non- into entering one. Instead, as soon as
magical binding circle (see the ritualists begin the casting, the
Wards and Binds in Pinebox Yellow Woman appears in person to
Middle School). Unfortunately, thwart them.
with this method, the Yellow
Just before the casting begins,
Woman must be coerced or tricked
the students must call upon Paul
into entering the circle. She may be
once more to enter Marissa. No
taunted out of hiding, or one of the
separate séance ritual is needed
kids may be used as bait. There are
this time as she is now open
any number of methods to do this,
to him. Again, her eyes turn
but they must somehow maneuver
brown, and she speaks in
her into the circle before the opposed
Paul’s voice.
Occult roll is made to bind her.

29
PINEBOX MIDDLE SCHOOL

When she comes, we must keep the Yellow leads the Ritual with Paul. Paul has prepared
Woman away. You can fight her with the axe for this for centuries; he provides an automatic
blade and the metote, they are blessed for this +2 to Support the ritualist every round. Allies
purpose. You may break the broach to release may also Support as usual if they are not taking
the girl’s spirit within it so she may help us, but an action to fight off the Yellow Woman.
it may destroy her to do so. There's one more
There are several actions the students may
thing: someone needs to let the snake bite them.
take with the various ritual components:
To go through with being a willing victim of
„ The Axe Blade: The weapon may be used
the snake bite requires a Spirit roll. The victim
to cause the Yellow Woman more lasting
suffers as if bitten while capturing the snake. If
damage. See her Weakness on page 32.
there is already a victim of the snake bite, a new
„ The Metote: This ancient instrument may
sacrifice must volunteer.
be played using Performance to cause her to
The instant the snake bites, its victim lose focus. This functions as a Test that may
becomes a spell component himself. The ignore the usual repetition penalties.
Yellow Woman materializes, and she attacks „ The Rattlesnake Rattle: The artifact may
the victim of the bite, if possible. If she can be shaken during the ritual continually and
reach the ranger and carry her victim away, she provides an automatic +1 Support bonus to
can end the magic and escape. The crew must the Occult roll, but the student using the
fight her off for four rounds while one of them rattle this way may not take other actions.
„ The Broach: In dire straights, the
participant with the broach may break it
to call on the Spirit of Tabitha, who joins
THE YELLOW RITE OF IMPRISONMENT in the fight by providing a free reroll to all
Rank: Veteran remaining Occult rolls for the Dramatic
Power Points: 8 Task. If this option is used, after the ritual
Range: Smarts is over, Tabitha is simply gone, out of
Duration: Permanent communication, with no indication of what
Trappings: Sigils, spiritual cooperation happened to her, and no sense of resolution
and sacrifice. or comfort for her spirit.

REQUIRED COMPONENTS (SPECIAL) pThe Yellow Woman: See page 32.


„ Casting Site: Must be cast at Paul BOUND FOREVER
Stiglic's grave (see The Cemetery on
If the young ritualists successfully keep the
page 26).
Yellow Woman at bay and cast the ritual, read
„ Paul Stiglic's Axe Head: From The
the following:
Tanning Pit (page 26).
„ Tabitha's Broach: Found in the woods
The ritual reaches its climax as the Yellow
outside camp (see Gathering Firewood
Woman screams in fear and panic. A hole
on page 23).
opens up in the earth below her as tendrils
„ Rattle Snake Rattle: From Tanner's
of white spiritual energy bleed off Marissa
Hill (see page 26).
(channeling Paul) and from Tabitha's broach,
„ Metote: Found with the axehead in
along with hundreds more floating in from
The Tanning Pit (see page 26).
all directions toward the ancient woman. The
„ Living Poisonous Snake: See
tendrils combine, binding the Yellow Woman in
Capturing A Snake on page 29.
a cocoon of spiritual energy and pulling her to
This is a unique ritual specific to the the ground. A yawning sinkhole opens beneath
Yellow Woman and discovered by one her, so deep it's impossible to see the bottom.
of the spirits she has tormented. With Her screams become muffled as the earth fills in
success, this spell permanently buries once more, trapping the Yellow Woman forever
the Yellow Woman using small slivers of underground in the permanent spiritual bonds
life force from her hundreds of victims as of her countless victims.
her bindings. The ground appears untouched. If you
didn't know she was buried here, you'd never

30
Dark Rites of the Yellow Woman

be able to tell. Almost immediately, the fog Pace: 4; Parry: 4; Toughness: 4


around you begins to lift. Hindrances: Doubting Thomas, Small, Young
(Major)
Back at camp, the adults stir and wake up,
Edges: —
unaware that anything has happened after
Gear: Backpack, tent, food, water
that first night. The kids are left to explain (or
not) the adults' missing time, along with any DEVIN MARTINEZ (8TH GRADER, PATROL
injuries the heroes may have sustained in the LEADER)
fight against the Yellow Woman. Either way,
Attributes: Agility d6, Smarts d6, Spirit d6,
the trip past the mounds on the way home is
Strength d6, Vigor d6
a dark reminder of the decaying, evil creature
Skills: Academics d4, Athletics d6, Common
that now lies buried deep under the Tanner's
Knowledge d6, Fighting d4, Notice d6, Per-
Hill cemetery....
suasion d4, Research d4, Stealth d6, Survival
d6
PEOPLE AND Pace: 6; Parry: 4; Toughness: 6
Hindrances: Young (Minor)
CREAT URES Edges: Brawny
Gear: Backpack, tent, food, water, camping
equipment
PEOPLE Z’NYA MAYCOCK (ASSISTANT PATROL
All four adults carry basic camping LEADER)
equipment, food, and water.
Attributes: Agility d6, Smarts d6, Spirit d6,
„ Ellison Foster (Junior at ETU): Use the Strength d6, Vigor d6
Sportsman profile in Pinebox Middle School. Skills: Academics d4, Athletics d6, Common
No weapons. Knowledge d6, Fighting d4, Notice d6, Per-
„ Captain Miles Scott: Use the Sportsman suasion d4, Research d4, Stealth d6, Survival
profile in Pinebox Middle School. Add d4
Hindrances: Hard of Hearing (minor); One Pace: 6; Parry: 4; Toughness: 5
Eye (major); One Arm (Major). Add Edges: Hindrances: Young (Minor)
Brawny and Command. No weapons other Edges: Reliable
than a survival knife and a hatchet. Gear: Backpack, tent, food, water, camping
„ Tara Scott: Use the Teacher profile in Pinebox equipment
Middle School.
„ Linda Taylor: Use the White Collar Worker CREAT URES AND SPIRITS
profile in Pinebox Middle School.

MARISSA GRAY (7TH GRADER) MALIGNANT


Malignants are demonic spirits that can
Attributes: Agility d4, Smarts d6, Spirit d8,
appear as anything or anyone to play on the
Strength d4, Vigor d6
fears of mortals. They have the stench of
Skills: Athletics d6, Common Knowledge
brimstone about them and are summoned
d6, Fighting d4, Notice d6, Persuasion d4,
and controlled by the Yellow Woman. While
Research d4, Stealth d6, Survival d4
their statistics and abilities never change, their
Pace: 5; Parry: 4; Toughness: 4
forms do. They manipulate what mortals see,
Hindrances: Small, Young (Minor)
hear, and feel. They are also summoned for one
Edges: Psychically Sensitive
unique mortal and may only be seen by that
Gear: Backpack, tent, food, water
person. To everyone else (except those who are
MATTHEW GRAY (6TH GRADER) Psychically Sensitive), they are invisible and
Attributes: Agility d6, Smarts d4, Spirit d6, have no corporal form. Those with the Edge see
Strength d4, Vigor d6 them as they truly appear: small humanoids
Skills: Athletics d6, Common Knowledge with leather, folded skin, red eyes, and sharp
d6, Fighting d4, Notice d6, Persuasion d4, claws and teeth.
Research d4, Stealth d4

31
PINEBOX MIDDLE SCHOOL

The following are some ideas to help the Special Abilities:


Principal strike fear into the heroes: Swarms of „ Bite: Str+2
spiders or scorpions. A giant spider or scorpion. „ Poison (–2): Lethal, but the victim per-
A naga (snake with a human head), Klown, ishes in 1d6 days.
demon, zombie, giant worm, alligator, rabid „ Size: –3 (Very Small)

werewolf, a previous villain, or anything p


dog, ghost, goblin, lich, ogre, raptor, skeleton,
THE YELLOW WOMAN
from fantasy, science fiction, history, myth, This ancient spirit’s origins are lost in
or legend. history, but she has caused havoc, fear, and
Attributes: Agility d6, Smarts d6, Spirit d6, chaos across centuries, perhaps millennia. The
Strength d4, Vigor d6 Yellow Woman is utterly evil and feeds off the
Skills: Athletics d6, Fighting d6, Notice d6, fear and pain of mortals. She is bound to the
Stealth d6 area by ancient mounds of power. She appears
Pace: 4; Parry: 5; Toughness: 5 as an old yellow crone, evil and wretched. For
Hindrances: — more, see The Yellow Woman on page 25).
Special Abilities: Attributes: Agility d6, Smarts d10, Spirit d8,
„ Bite: Str+d6 Strength d8, Vigor d8
„ Claws: Str+d4 Skills: Athletics d6, Fighting d6, Notice d10,
„ Demon: While in physical form, +2 to Stealth d6
recover from being Shaken; Immune to Pace: 6; Parry: 5; Toughness: 6
poison and disease; Half-damage from Hindrances:
nonmagical attacks except for cold iron. Special Abilities:
„ Fear (–1): When a malignant manifests „ Anchor (Bound to Tanner's Hill): The
the victim must make an immediate Yellow Woman may not stray beyond the
Fear check. If the hero takes a Wound confines of the five mounds of power sur-
from a malignant attack, they must make rounding Tanner's Hill.
another Fear check. Once one Wound is „ Claw: Two attacks Str+d4
inflicted, the malignant dissipates with „ Demon: Bane (Holy Items); Immune to
the ability to return later in a different poison and disease; +2 to recover from
form. being Shaken; half-damage from non-
„ Malleable Appearance: A malignant may magical attacks; suffers +1d6 from pure
appear as anything or anyone up to Size iron weapons; Shaken or Fatigue by Holy
+2 to bring Fear upon the target of their Water.
attacks. A malignant does not take on „ Fear (–2): Anyone who sees the Yellow
the characteristics or abilities of those Woman must make a Fear check at –2.
creatures, but its Bite and Claws attacks „ Regeneration (Fast): May attempt a
change trappings depending on its form. natural healing roll every round, even if
„ Weakness (Facing Them Down): If the Incapacitated, until slain.
target of a malignant is joined by holding „ Weakness (Facing Her Down): Like the
hands with another person or persons, malignants, if her target joins hands with
and makes an opposed Spirit roll against another person or persons, and makes
the malignant, the demon cannot stay an opposed Spirit roll against her, she
manifested and disappears into the ether. cannot attack that person that round. The
The people assisting the target may make people assisting the target may make Sup-
Support rolls as well. port rolls as well.
„ Weakness (Paul Stiglic's Axe): Wounds
VENOMOUS SNAKE (WATER MOCCASIN) taken via Paul Siglic's axe make her Re-
Attributes: Agility d8, Smarts d4 (A), Spirit d6, generation Ability Slow instead of Fast
Strength d4–2, Vigor d6 until they are healed.
Skills: Athletics d6, Fighting d8, Notice d12,
Stealth d8
Pace: 4; Parry: 6; Toughness: 2
Edges: Quick

32

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