Professional Documents
Culture Documents
CREDITS
Writing: Tracy Sizemore and Ed Wetterman
Editing: Brian Reeves, Tracy Sizemore
Art Direction: Alida Saxon
Interior Graphic Design: Karl Keesler, Aaron Acevedo, Simon Lucas, Tracy Sizemore
Interior Illustrations: James Denton, Falk Haensel, Naomi Hurrey, Paolo Puggioni, Alida
Saxon, Oliver Specht.
Cover Illustration: Bad Moon Studio
Logistics & Public Relations: Jodi Black, Christine Lapp, and Chris Landauer
Production: Simon Lucas and Jessica Rogers
Playtesters and Contributors: Ron Blessing, Veronica Blessing, Carly Flagg, Jessica “Boof”
Sizemore, Cat Blessing, Darrell Hayhurst, John Riggs, Brian Reeves, Jason Nielson, John
Andrewski, Patrick Clark.
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BY TRACY SIZEMORE
THE CURSE OF
WILSON QUARRY
P I N E B O X M I D D L E S C H O O L
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The curse ofWilson Quarry
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see the same early warning signs they’ve seen there because, my great great grandfather
before. The heroes might also have done some died there, I guess? I remember a sign that
Research on any students’ connections to the says ‘Fear’s Ledge. Three good men died here.
quarry tragedies in 1929 and found Peter that Stay back.’
way (see Hitting the Books on page 12). Anyway, I see that in my dream, along with...
Either way, Peter is not immune, and the something else. It was like a long time ago.
progression is the same as the others. Something to do with the guys who died there
and the monster. I don’t remember! It makes
Peter Hildrew: Use 7th the Grader profile
you never want to go to sleep again. But no
from Pinebox Middle School with Strength d6.
matter how hard I try to stay awake, I can’t.
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The curse ofWilson Quarry
The heroes can speculate as they will, but doesn’t know about her or the ghosts of Karl
nothing they see on land or water lends Lawrence and the others. They are invisible to
credence to any such rumors. Instead, what her corrupted senses.
they do see is evidence of a botched ritual.
It’s easy to surmise while talking to her,
No roll is required to see scorch marks though she is telling the truth, she is also barely
around the rocks, melted candle stubs, holding on to her sanity. Success with an Occult
scattered salt, hastily scribbled sigils, and a roll reveals she should have died long ago, but
partially incinerated backpack containing the Black Magic keeping her alive has taken its
several college level textbooks from the ETU toll on her soul.
bookstore. Whoever set this up left in a hurry.
She’s long forgotten her name, and though
A successful Occult roll reveals that it’s she does indeed have the expulsé Teronos
decidedly unclear what this ritual was ritual the kids need to exorcise Teronos, her
actually supposed to do, almost as if it simply corrupted brain has long since decided not to
summoned up supernatural energies without cast it. If asked for it, she says she has the ritual
focusing them into anything useful. EMF at her hut in the forest, and bids them to follow
meters are off the charts down here, and her so they can retrieve it.
anyone making another Occult roll concludes
If at least one of students follows her, see The
there are ghosts present, especially in the area
Witch’s Hut below. If they refuse, she attacks
directly below Fear’s Ledge.
them, claiming that their deaths at her hands
THE WITCH would be a blessed mercy next to facing the
terrors the blood demon will inflict on them,
While looking around the quarry, anyone who
and the fight that would normally take place at
makes a Notice roll catches a glimpse of an old
her hut takes place here instead.
woman with wrinkled, leathery skin at the top
of the Quarry. She wears tattered clothes and THE WITCH’S HUT
carries a long walking stick.
The witch’s hut is a short walk from the
When she catches the kids’ eyes, she slightly quarry into the Big Thicket. It’s a wooden
smiles and beckons them to follow her with her run-down structure that’s barely standing. It’s
spindly fingers. She croaks: surrounded by animal skulls, dark hanging
bones, and other fetishes that a successful
“You’re here for Teronos, are you not? The Occult roll reveals are the trappings of
blood demon? So am I. I’ve been watching Black Magic.
him for... generations—studying him, seeking
The witch attacks as soon as she gets the kids
to destroy him since he destroyed my son.
into a disadvantageous position. “Trust me,
You seek the same, do you not? I can sense it.
it’s a mercy,” she says. Even if the kids talk her
I can help you. Follow me.”
down and they ask her to help with the ritual,
If the interlopers engage her in conversation, she flees once she's aware of the holy water
the women reveals that her son was killed a component needed to cast it.
“long time ago” (nearly 140 years ago in fact) by
Inside the hut the kids are confronted
the blood demon Teronos. See Into the Weird
with the sights (and scents) of a dark, filthy
on page 12 for a hint of her history before
and unbelievably lonely life—a woman who’s
she used a locate ritual to track the demon to
obsession ultimately cost both her sanity and
the quarry. She’s been seeking a spell to banish
her soul. On a table in the middle of the hut are
it ever since. She says she’s found the final
instructions for an expulsé Teronos ritual, which
piece, but she’s too old and weak to cast such
is complete, but obviously never been cast. See
magic anymore.
the sidebar on page 17.
If asked, she saw the ETU students’ “ritual”
A Notice roll at –2 also reveals a strange
and dismisses it as a parlor trick. She’s certain
amulet with an amethyst gemstone in its face,
it had nothing to do with the demon’s re-
but it doesn’t feel evil (it’s actually a natural
emergence. Something else assuredly did,
ward of the tentacle monster).
though. The witch can help put together the
pieces about Lisa if prompted but otherwise pThe Witch: See page 19.
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Blood Terror: A blood demon that is Incorporeal and Invisible: Unless forced
manifested physically (see its Weakness into physical form with its Weakness,
below) may, as an action, target a human blood demons are invisible, incorporeal
character within Smarts range and make and cannot be attacked.
a special attack using Intimidation. With Size (Large +4): In its physical form, a
success, the victim must roll Vigor at –2 blood demon is the size of a luxury SUV.
(–4 if the blood demon succeeded with Weakness (Physical Manifestation): A
a raise). With a failure, the target takes blood demon may be forced to mani-
a Wound, or two Wounds with a Criti- fest into physical form if a Custom salt
cal Failure. This damage may be Soaked and sigil based binding circle is created
normally. Note: This ability may be used around the death site of person who sum-
even if the blood demon is trapped in a moned it (see Wards and Binds in Pinebox
binding circle. Middle School). The creature may then be
Claws: Str+d6 (when in physical form). exorcised with an exorcise ritual or physi-
Demon: While in physical form, +2 to cally attacked and killed.
recover from being Shaken; Immune to Weakness (Stories of Bravery): Blood
poison and disease; Half-damage from demons take a –2 penalty to resist Tests
nonmagical attacks except for cold iron. that involve stories of true heroism and
Exsanguinating Nightmares: While in bravery. In addition to the normal effects,
incorporeal form, a blood demon causes success allows victims of its Blood Terror
nightmares to children within 200 square Special Ability to resist with Vigor at a +2
miles of that focal point. The manifesta- until the end of the blood demon’s next
tion of fear in its victim’s dreams magical- turn.
ly extracts blood from them (via the nose, Weakness (Summoned Away): A blood
eyes and ears), feeding the blood demon demon may be summoned to another
as they sleep. location when someone dies in the pres-
Fear (–4): When seeing the true form of a ence of their worst fear.
blood demon, those around it must make
a Fear test at –4.
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BY ED WETTERMAN
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Dark Rites of the Yellow Woman
INTO THE DARK FOREST Post 101 currently has four core members not
including any of the students. They are:
Cell Phone Status: on the trail Devin Martinez: 8th grader. Devin is the
Patrol Leader. He's very quiet and knows the
at Tanner's Hill
ranger ways but is not a true leader when faced
When the adventure begins, the heroes have with the paranormal. He has the 'Fraidy Cat
been invited to gather at Pike’s Road, northwest Hindrance.
of Pinebox, to attend a Guest Hike and Camp
Z’nya Maycock: 8th grader. Z'nya is the
with the 101st post of the Junior Rangers. The
Assistant Patrol Leader. She's capable, strong,
supervising adults are Captain Miles Scott, his
and brave.
wife Tara, East Texas University Junior Ellis
Foster, and Ms. Linda Taylor—called "Aunt Marissa Gray: 7th grader. She loves camping,
Taylor" by most of the scouts because she's the hiking, and is the best camp cook in the patrol.
aunt of one of the attendees (Principal's Choice). She is Psychically Sensitive and has seen and
interacted with many spirits (See Last Rites of
Captain Scott is well-respected, so getting
the Black Guard). Her brother is Matthew Gray.
parental permission isn't terribly hard, though
some overprotective parents may give their
kids some annoying additional rules to follow
(good luck to them!).
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Even if they don't perform the séance, the Anyone who investigates the well is attacked
rangers must find a way to communicate with by a malignant as it crawls up from the well
Paul or Tabitha if they are going to make an in a fake attempt to drag the ranger into it. It
escape (see The Séance of the White Racoon initiates a Grapple with the hero and if it wins,
on page 27). it slowly moves him towards the well in an
attempt to cause as much fear as possible. The
Paul Stiglic: Use the Ghost profile in Pinebox
appearance of this malignant as a shadowy
Middle School.
figure with long arms and red eyes causes
Tabitha Roberts: Use the Ghost profile in
a Fear check (–1). A hero who is successfully
Pinebox Middle School with the addition of the
grappled must make a second Fear check
Weak Spirit Ability.
as they are dragged toward the well. The
malignant attempts to Grapple victims two
INVEST IGAT IONS times before dissipating.
Malignant: See page 31.
There are several places the rangers may
search or investigate within the area of THE TANNING PIT
the mounds. Any hero investigating the area of the hidden
tanning pit may make a Survival roll (or Notice
TANNER’S HILL roll at –2) to recognize there is a pit covered in
vines and fallen limbs. The pit is 15’ deep and
The remains of this ghost town are overgrown has a 30’ circumference.
with weeds, vines, and trees. Only a few brick
Explorers who venture toward the center of
walls, fallen bricks, and other detritus remain
the area and are unaware of its existence, must
where the town once stood. There is an old
make an Athletics (–2) roll or fall into the old
brick fireplace, but it is currently covered in
tanning pit as the vines and dirt give way. A
sticker vines.
fall into the pit causes 2d6 damage due to the
Rangers may spend an hour searching the wood, detritus, human bones, and metal pieces
area and make Notice rolls. If successful, the embedded in the ground below. Searching and
highest Notice roll allows the hero to find a digging in the bottom of the pit reveals a metote
false brick in the old fireplace, hiding a long (a small carved musical instrument common to
rattlesnake’s rattle. It is old and brittle, but Native Americans in the area a century before),
still may be shaken for effect (this is one of the and an axe with a racoon symbol carved on the
ritual components the rangers must find to blade—though the wooden handle is rotted and
magically bind the Yellow Woman—see page needs to be replaced (both of these are ritual
30). If the rangers are not successful with components for The Rite of Imprisonment
Notice rolls, the spirit of Tabi attempts to lead (see page 30).
the hero with the broach to the brick. If no one
has the broach, the brick happens to fall out as THE CEMETERY
one of the interlopers walk past. To the west of the old town site is the overgrown
city cemetery. If they take the time to search
Another ranger with a successful Notice roll
the area, the rangers discover the headstone
finds a blacksmith’s anvil weighing 150 pounds
of Paul Stiglic (1862-1878). Etched upon the
and some rusted iron tools including pliers
granite stone is a strange symbol that looks like
and several hammers, though the wooden
a racoon’s face and beneath it are written these
shafts have long disintegrated.
words, “The Racoon shall overcome the Yellow
THE OLD WELL Death.” It's here that the Rite of Imprisonment
must be performed.
The water well is also covered in vines and is
made of fired bricks. The well is 120’ deep and
has a circumference of 4’. The well head, rope,
and bucket are long lost to the elements, but
water does remain in the bottom.
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When she comes, we must keep the Yellow leads the Ritual with Paul. Paul has prepared
Woman away. You can fight her with the axe for this for centuries; he provides an automatic
blade and the metote, they are blessed for this +2 to Support the ritualist every round. Allies
purpose. You may break the broach to release may also Support as usual if they are not taking
the girl’s spirit within it so she may help us, but an action to fight off the Yellow Woman.
it may destroy her to do so. There's one more
There are several actions the students may
thing: someone needs to let the snake bite them.
take with the various ritual components:
To go through with being a willing victim of
The Axe Blade: The weapon may be used
the snake bite requires a Spirit roll. The victim
to cause the Yellow Woman more lasting
suffers as if bitten while capturing the snake. If
damage. See her Weakness on page 32.
there is already a victim of the snake bite, a new
The Metote: This ancient instrument may
sacrifice must volunteer.
be played using Performance to cause her to
The instant the snake bites, its victim lose focus. This functions as a Test that may
becomes a spell component himself. The ignore the usual repetition penalties.
Yellow Woman materializes, and she attacks The Rattlesnake Rattle: The artifact may
the victim of the bite, if possible. If she can be shaken during the ritual continually and
reach the ranger and carry her victim away, she provides an automatic +1 Support bonus to
can end the magic and escape. The crew must the Occult roll, but the student using the
fight her off for four rounds while one of them rattle this way may not take other actions.
The Broach: In dire straights, the
participant with the broach may break it
to call on the Spirit of Tabitha, who joins
THE YELLOW RITE OF IMPRISONMENT in the fight by providing a free reroll to all
Rank: Veteran remaining Occult rolls for the Dramatic
Power Points: 8 Task. If this option is used, after the ritual
Range: Smarts is over, Tabitha is simply gone, out of
Duration: Permanent communication, with no indication of what
Trappings: Sigils, spiritual cooperation happened to her, and no sense of resolution
and sacrifice. or comfort for her spirit.
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