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Rapscallion ShipPlaybooks 03092023 1
Rapscallion ShipPlaybooks 03092023 1
Rapscallion ShipPlaybooks 03092023 1
Fortune +5
Looks:
Wreck Steadfast +4
u
sed
In this world where the waves erase all things, only the biggest
legends leave their thumbprints on history. You had the world’s eyes
on you, and by the gods, you put on the show of a century. No-one
will forget your names: the greatest pirates to ever swindle, swagger,
and swash buckles.
Focus on the crew, one by one. Ask them: where are you now? What
new aims do you have? What big change have you wrought upon the world? Legacy Hold
What stories do they sing about you in the port taverns?
Then, ask the whole crew: what happened to your ship? Are you still
Begin game with 5 hold. This hold represents
having adventures? Or are you now another piece of the ship’s legacy? your ship’s legacy and the respect (or fear) people
have for it. Whenever you spend time in port, you
may spend 1 hold to pick 1 boon from Renowned
Pirates (page 25) and take it immediately.
Thanks for playing Rapscallion! Come back again sometime.
Special Ship Advancement
Oddities Your ship keeps its legacy through its... (choose 1): When you invest 2-Hoard into this ship over a
downtime... take Ironclad.
Lineage. This ship is part of a long lineage of ships, united by a special
When you find or confront this ship’s past, listed in
feature, which is salvaged from one ship and used to make the next one.
your oddity... take History.
Your lineage is (choose 1): the beautiful rainbow wood of an extinct tree as its
hull (take 1-armor; your ship is fireproof) • its thick brass dragon-headed prow When you defeat this ship’s historic rival... take
(can breathe flame if operated, 3-harm 1-wreck far fire big dangerous) • the Equal Footing.
fallen star embedded deep in its belly (strange, shines in presence of danger;
unleash its power to have it show you the way forward or through). If you When you bring another ship to heel, and take
find the skeleton of the last ship in your lineage, thought to be lost to the command of it... take Supplicants.
waves, take History. When you claim the legendary treasure hidden by
this ship’s former captain...take Treasure Island.
Voice. This is the fabled pirate’s ship of prophecies; its voice comes from
(choose 1): a beating heart in its belly • the copper-green face carved into it • When you invest 10-Hoard into this ship over a
somewhere else. Spend a bond with it to hear or see its prophecies and por- downtime... take Better Than Ever.
tents and decide whether the prophecy pertains to: an object you seek • an
enemy you wish to kill • a secret you wish to know. If you spend 3 bonds with When you get 3 Renown... take Big Reputation.
the ship, you may perform a ritual to commune with it and take History.
Ghosts. This ship is haunted with all the pirates who once served
Ship Advances
upon it; now your souls are bound to it too. Spend a bond with your ship
to summon a spectral horde (strange loyal dangerous 2-harm size-3 group) Better Than Ever. Take +1 to all of your ship’s traits.
that kills indiscriminately for a few minutes, sparing only the crew. The
ghosts are fathomless and voiceless until you learn what strange curse or Big Reputation. Whenever you parley with some-
act of pirate’s greed caused the ship to become this way. When you finally one important publically, no matter the result, add 1
do learn, take History. hold to your Legacy. If the other party respects your
reputation, take a +1 to the parley.
Kit Pick a kit and take its traits—items in bold and red are considered big.
Equal Footing. You can spend a bond with your
(0, +2, -1) A small sleek ship: 2 units of cannons, size-2 group of lack- ship to give you the ante when you’re up against a well-
eys, elegant lateen sails (take +1 to navigating new, dangerous waters), tar- known pirate rival.
nished filigree carved into the shape of dragons, a huge transparent crys-
tal embedded in the ship’s wheel (strange, shines when near magic)
History. When you need treasure, advice, or
(+1, -1, +1) A beautiful fancy ship: 2 units of cannons, size-5 group of manpower from your ship’s past, consult your
lackeys, enormous rippling sails stitched with gold (pitch-black or immac- ship’s history, spend x bond with your ship and roll
ulate white), a painted mermaid as a figurehead with jewels for her eyes +x. On a hit, mark a place on the map where someone
(1-treasure), a quarter gallery (lined with lapis lazuli or stained glass win- or something from the ship’s past will help you. The
dows), a lifeboat Fates will tell you what you might find there. On a 7-9,
(+2, -1, 0) A powerful old ship: 1 unit of cannons, size-6 group of pick one: the thing you find may not be readily helpful; the
lackeys, huge battened sails (dark crimson or seafoam pale), dark armored place is guarded heavily; this is the last time you can use
hull (1-armor), a brig with room for up to 6 prisoners, a prominent sharp this move. On a miss, you know of a rumor that might
beakhead (fashioned into a gaping toothy maw or capped with acid-etched gold) help, but nothing more.
Looks:
Wreck Steadfast +2 u
sed
They say rags-to-riches, but they don’t know the half of it. You were a rag-
tag bunch of misfits riding a leaky bucket onto that wide dark horizon—
and now you’ve found it. You’re a fire-forged family. It’s a weird crew, but
damn, it’ll do!
Focus on the crew, one by one. Ask them: what have you done in the last five
years? How have you grown as a crew? What new enemy do you have? What new
friend? What has drastically changed – and what has remained exactly the same? Scarper
Then, ask the whole crew: are you still out there, having pirate adventures? If
When your ship’s crew is in terrible danger, you may
not, where did your Ramshackle ship retire to?
spend a bond with your ship to scarper from any situa-
But if you are still adventuring, would you like to keep playing as a crew? If so, tion, at any time, no matter how unlikely it is or how wrecked
choose a new playbook for your ship. Take the new playbook’s moves, traits, you are. If you do, your ship washes up on (pick one): a bus-
and kit. Choose one of your old Specials to keep, and discard the rest; lower tling, busy port • a sleepy harbor town • a mysterious unchart-
your Renown to 1. How has your ship changed? What’s been added, and what’s ed island. Choose whether you:
missing? And what’s your big new adventure? lost vital cargo
left someone behind in the escape
find yourself in danger upon arrival
Thanks for playing Rapscallion! Come back again sometime.
Special Ship Advancement
Oddities You chose this ship because... (choose 1): When you invest 1-Hoard into this ship over a
downtime... take Gun Deck.
It is Freedom. You chose this ship because you needed to es-
When you invest 2-Hoard into this ship over a
cape something awful or sad. It is freedom to you. Whenever
downtime... take Cottonclad.
one of your number is about to be captured by a terrible pursuer,
you may spend a bond with your ship to miraculously get there in time— When you invest 4-Hoard into this ship over a
or get out in time. Decide what you have to leave behind to do it. You can downtime... take Improvements.
use this move once per chapter.
When you save your ship in the nick of time by do-
It is Your Wings. You chose this ship because you want to chase ing something daring... take Found Family.
something fathomless and far away. It has become your wings. De- When everyone on the crew has 3 bond with the
cide what your crew is chasing in their hearts. Whenever you ship for the first time... take The Underdogs.
feel lost and uncertain on a night in the ocean, you may
spend a bond with your ship to have a vision of the next step forward. When you get 3 Renown... take Rising Star.
3. Your ship’s name is (choose 1): The Going Merry • Charon’s Ferry • The
Goose • something else. Write it in “Name”.