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WELCOME TO

Agua Fria
AGUA FRIA: The dusty border town where people do business with money
and blood.

Notable residents include the MAYOR, the SHERIFF, the DEPUTY,


the SALOON OWNER, and the DOCTOR. all upstanding citizens in their
own, Agua Fria kind of way.

But there’s been some trouble as of late: a GANG OF OUTLAWS has


been raising havoc round these parts,
parts and rumour has it that their
notorious leader, TEXAS RED, has been hiding out in Agua Fria.

Thing is, nobody new has shown up here in a while, which leads folk to
think maybe Red’s been here the whole time. An Agua Fria local, a fine
citizen, with a DEADLY DOUBLE LIFE.

This’ll spell trouble for the town, no doubt. Texas Red is wanted all
over, and it’s only a matter of time before rangers, bounty hunters,
and the like descend upon this place
place, looking to make Texas Red...
Texas Dead.

Red needs to be found, before this all gets out of hand.

Good luck, and remember: in a town like this, fortune favours the mean,
the dirty, the cruel. In a town like this, you can’t trust anyone.

NOTE: If you’re playing with six players, there’s a new person in town:
The STRANGER, an out of town fella, who seems like he’s looking for
trouble.
trouble
QUICKFIRE RULES
THE FULL RULES ARE LISTED IN THE RULEBOOK.
AT LEAST ONE PLAYER SHOULD READ THEM IN FULL.

FOR EVERYONE ELSE:


1. Read your CHARACTER SHEET in detail. It might contain important
secrets, so be careful what you reveal! Take note of your OBJECTIVES.

2. Roleplay as your character and talk to other players, Learn what


secrets you can to help achieve your Objectives.

3. You may need to talk privately with other players. Sneak away
to conspire in secret.

4. Every 15 minutes there will be a TOWN MEETING. All players should


gather together.

5. You have two available ACTIONS, listed on your character sheet.


You can use EACH ACTION ONLY ONCE for the whole game.

6a. To use an Action when PLAYING IN PERSON:


Tear off the Action from your paper, fill in your TARGET, and place it
in the BALLOT BOX.

ONLINE
6b. To use an Action when PLAYING ONLINE:
Secretly inform the MODERATOR of your chosen Action and Target.

7. All Actions used each round will be announced and activated at


the next Town Meeting.

8. The game will end after 6 or 7 Town Meetings. depending on if


there are 5 or 6 players, respectively. It will end early if enough
people die.
DO NOT READ
ANY FURTHER
UNLESS YOU
ARE PLAYING AS

The Stranger
THIS CHARACTER IS ONLY
IN THE GAME IF THERE ARE
SIX PLAYERS
THE STRANGER:
You’re a drifter, a nobody, a traveller in this
strange, strange town. At least, that’s the
impression you want to give. You’re here on a
mission.

You’re an Arizona Ranger. State Police. Not like these


corrupt local cops playing at cowboy. You’re the real
deal. You’re here to bring an outlaw back alive, or
maybe dead. But hell, it doesn’t matter, you’re after
Texas Red.

Your bosses say to arrest Red if you can, but they haven’t
seen the things you have. They don’t know the simple truth that
can only be learnt in lawless lands: Some dogs just need to be put down.

The local law might be able to help you out, the SHERIFF and DEPUTY, But
would you put your life in their hands? Never. People this far from
civilisation can never be trusted, especially the ones with badges on their
chests.

The MAYOR seems to be a man of culture, and might be able to be


cultivated as an ally. But nothing out here comes for free, you’ll likely
have to give a favour to earn a favour. Tread lightly.

But there’s an issue, as there always is. A few months back, you were
hunting a filthy outlaw in a nearby town. In order to carry on the chase,
you were forced to purchase a horse you knew for a fact to be stolen.
You had no choice, but it’s too late. It’s the one black spot on your
otherwise perfect record. If word gets out, it could ruin your
reputation, maybe even your career.
The Deputy is the man who sold you that horse.

RUMOURS:
-It’s clear from the way he works that the DOCTOR has studied the
corpses of horses.
-The SHERIFF has been seen checking his front porch every morning.
THE STRANGER:

OBJECTIVES:
-Catch and kill Texas Red.
-Earn the trust and allegiance of the Mayor.
-Ensure your involvement with the horse thief
never comes to light.

ACTIONS:
You don’t have time to mess around. You’re here for
one reason. Identify the outlaw and put them down.
You have nothing to hide, everyone will know when you
choose to use that Big Iron on your hip.

To use an action, fill out the name of your target, tear the action from
this piece of paper, and put it in the BALLOT BOX

If you’re playing online, there is no Ballot Box. Secretly inform the


MODERATOR of your intended target and action instead

This action will be activated at the next TOWN MEETING, at the end of this
round.

THE STRANGER EXECUTES: THE STRANGER INTERROGATES:

(Fill in your target’s name above the line) (Fill in your target’s name above the line)
The target is Marked for Death. They have The target must truthfully answer one
until the following Town Meeting to be yes or no question from the Stranger.
saved, otherwise they are killed. This should be done privately, away
The killer’s identity is known to all players. from listening ears.

Tear along the dotted lines and drop your actions in the bucket when you want to use them.
They will be revealed at the next Town Meeting.

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