‘Step 1: BATTLEFIELD
‘The Narrator describes the applicable Butlefeld
Qualities, in terms of their Static Effects, as well as
thei Destiny Effects
Staric Ervecrs: These apply to everyone interacting
with the Batleild Quality.
Destiny Ervecrs: These apply only to those using
Destiny Point
Step 2; DETECTION
Hiding characters test Stealth against pasive
Awareness (Awareness « 4)
‘Sunrnise: When attacking surprised opponent you
sain +1D on your Fighting and Marksmanship
during the fist round of combat. Adaltionaly,
‘your opponent is denied his Awareness to bis
Combe Defense
Step 3: INITIATIVE
Roll an open Agiiy (Quickness) test. Highest
resi goes Set
‘Tres: Characters with the highest Quickness bonus
go Bist.
Dear: A character may delay his action until
late in the round, In order to interrupt another
characters action, he must beat them in an
‘opposed Agility (Quickness) tes.
Barruerietn Tacrics: Instead of rolling Agility, a
character may opt to go last and instead direct
alles. He rolls Warfare (Tactics) at a Dificulty
based on the battlefield (usually 9). Each degree
of success grants a +1B; chese bonus dice can be
divided among alles to augment their Agility
CCuayore Imanwve (Orrionat) You may e-roll
Tntiatve each tum to refet ebb an flow of bate
‘STEP 4: ACTION
A character may take either a single Greater Action,
‘or two Lesser Actions. See Attack Actions and
Non-Attack Actions, below forthe kinds of actions
that can be taken.
‘To make an attack action, you must test an attack
skill and be armed with a weapon that allows you
to make that kind of atack. You may only take one
attack ation per rund.
If your test result is equal te or greater than the
targets Combat Defense, you hit.
TE you bit, you infice damage equal to (bace
cungpo damage degree of cs)
‘Sravpanp Arnick (Lessen): Tet attack skill and
ince damage as described above
Dive Arrack (Greares): Divide attack skill
‘between targets. Resolve each tert and inflict
damage separately. If your weapon has the Fast
‘Quality gin a 1B to each test.
Pry (Green) If grabbing an opponent atthe start
‘of your turn, may make an opposed Athletics roll
Cor
CO
MBAT REFERENCE SHEET
to pin target. You may then maintain Pin as a
(Greater Action each tur,
Prone: Pinned opponents can take no action
other than to try and break fee with an opposed
ighting (Brawling) text, Pinned opponents are
Helpless (losing Agility from Combat Defense
and granting attackers a +1D on Fighting and
‘Marksmanship tests)
(Cuance (Greater): You may move up to twice
‘Movement and make a Standard Attck -1D to
the attack test, 2 to weapon damage.
Cavrious Armack (Lessex): Increase Combat
Defense by 3 in exchange fora -1D to tet.
‘Counrerarnick (Gnexren): Action immediatly
fends when declared. You may then make an
attack against any opponent who engages you
(or who enters line of sight for Marksmanship),
Interupting their action. If no target presents
themselves, ation is wasted
SerTiNe FoR a Citanar: Gain +2 base weapon
damage with Counterattack againse opponents
who attack with a Charge action,
‘Drsanot (Gurren): Attack agains passive Fighting,
Success with at least cwo degrees distrms the
‘opponent; Critical Failure disarms you. Weapon
lands 146 yards away ina random direction,
unless attacker has a free hand and Fighting 4+,
in which case he may snatch i out of i.
Kyocxpowy (Lesser): Athletics test against passive
Aaglity If successful target fll prone. +2 bonus to
test if follows « Move action. 1D on Fighting
tests aginst prone opponents
Kxockour (Lesser): Fighting test against an
‘unawaze foe's passive Endbrance, Ona success foe
is stunned and takes a ~5 to his Combat Defense.
With 2+ degrees of succes, target is rendered
‘unconscious. Stun results vecover after 146
rounds; unconscious recovers after 146 minutes.
‘You may make an Endurance (Resilience) (12)
testa each interval to throw off effect,
Maneuver (Lessen): Fighting test vs passive
Fighting. Success ingicts 1D on opponents tests
for one round and forces target to move 1 yard
per degree in attacker's chosen direction, Targets
bout to move into a lethal situation may make an
Awareness (6) test to notice.
Recasss Armck (Geearex): Gain +1D on 2
Fighting test in exchange for a -S Combat
Defense until start of next tur,
‘Trans (Grearen): Resolve at a normal attack,
‘with an Animal Handling tet. Targets gain <6
Combat Defense if mount isnt tained for war.
imal moves fall movement, and may attack
rmultiple targets in tine of movement, with
cach target giining a cumlative +5 to Combat
Defense after the frst. Damage equals mounts
Athletics as base damage
‘Two-Wearon Artick (Mopirtex: If making
any other attack action with weapons in both
hands, add one weapon's Off hand Modifer to
the other's damage to determine base damage of
attack. This automatically upgrades the attack to
Greater Attack.
Mountep Artace (Mooi): If atacking from
horseback, you gain:
+ Moveser: Use the moun's Movement
in place of your own,
+ Fioirine: Add +1B to Fighting tests
against non-mounted targets.
+ Was Steep: If iding a war steed and you
forego movement during that turn, increase
Fighting damage by +2.
Artackine Srexp: Opponents may attack the
‘mount instead ots der, killing i if ts Health
reaches 0. Rider may spend a Destiny point to
apply Injuries or Wounds to it during 8 given
round instead.
Siany Srp: Ifa mount dies while being ridden,
the rider must test Animal Handling (12),
Succes allows the rider to leap clea, landing
within a yard
Failure infcts (mount’ Athletics) damage, ig-
noting. AR and results in being trapped under che
‘mount’ corp, suffering a -5 to Combat Defense
while rapped
Getsing out fom under afillen mount requir-
inga Greater Acton and an Agility or Athletis (9
Contortions or Strength apply) test to escape, You
suffer -5 to Combat Defense while so tapped.
Pu. Riper From Mout (Mopinen): In
jon to a normal attack, may attempt to pall
a rider from mount witha weapon with the Grab
‘Quality or a pole-arm. On a successfil hit, make
a Fighting test against the targets passive Animal
Handling (Riding apples). Succes pulls the taget
fiom his mount, landing him prone next tit.
Hionex Grouno (Moptrien): When attacking
fom a higher position than your fe all Fighting
tests guina +1B,
‘Unanaep Conner (Seca): You may atack with
no weapon with Fighting (Brawling). Defeat
‘ends most often in unconsciousness or eapture
UnarmoneD Bopy-Arracks: Athletice-3
ddamage (min. 1),
Amarone Bopy-ATTAcKs: Athletcs-2 (min. 1);
‘must have armor of a Bulk 1+
Inrovisep Wearons: Athletic-1.
Artacinc Onrcrs (Sreciat): You may destroy
objects by either Breaking or Smashing them,
Bazaxinc Omjecrs: This allows the character t0
exer his or her strength alone against an objet as
an Athletics (Swength) test. Success reduces the
Dificuly by 5 for nee tes; when the Dificulty
is reduced to 0, the object is broken. The object
‘may require a specific interval berween tests hss
‘may require only one round, while pulling chins
‘out of a wall may be made only daly Work on the
‘object is astumed to goon for the majority ofthat
interval
Suastine Omecrs: You may use « weapon t0
indict damage on objects with a Fighting test.
(Otherwise, works as Breaking Objects, above
Suastunc Wearons: This is a Fighting test =
shove, made agaist the weapons Difficulty othe
wilder’ Combat Defense, whichever is greater,