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‘Step 1: BATTLEFIELD ‘The Narrator describes the applicable Butlefeld Qualities, in terms of their Static Effects, as well as thei Destiny Effects Staric Ervecrs: These apply to everyone interacting with the Batleild Quality. Destiny Ervecrs: These apply only to those using Destiny Point Step 2; DETECTION Hiding characters test Stealth against pasive Awareness (Awareness « 4) ‘Sunrnise: When attacking surprised opponent you sain +1D on your Fighting and Marksmanship during the fist round of combat. Adaltionaly, ‘your opponent is denied his Awareness to bis Combe Defense Step 3: INITIATIVE Roll an open Agiiy (Quickness) test. Highest resi goes Set ‘Tres: Characters with the highest Quickness bonus go Bist. Dear: A character may delay his action until late in the round, In order to interrupt another characters action, he must beat them in an ‘opposed Agility (Quickness) tes. Barruerietn Tacrics: Instead of rolling Agility, a character may opt to go last and instead direct alles. He rolls Warfare (Tactics) at a Dificulty based on the battlefield (usually 9). Each degree of success grants a +1B; chese bonus dice can be divided among alles to augment their Agility CCuayore Imanwve (Orrionat) You may e-roll Tntiatve each tum to refet ebb an flow of bate ‘STEP 4: ACTION A character may take either a single Greater Action, ‘or two Lesser Actions. See Attack Actions and Non-Attack Actions, below forthe kinds of actions that can be taken. ‘To make an attack action, you must test an attack skill and be armed with a weapon that allows you to make that kind of atack. You may only take one attack ation per rund. If your test result is equal te or greater than the targets Combat Defense, you hit. TE you bit, you infice damage equal to (bace cungpo damage degree of cs) ‘Sravpanp Arnick (Lessen): Tet attack skill and ince damage as described above Dive Arrack (Greares): Divide attack skill ‘between targets. Resolve each tert and inflict damage separately. If your weapon has the Fast ‘Quality gin a 1B to each test. Pry (Green) If grabbing an opponent atthe start ‘of your turn, may make an opposed Athletics roll Cor CO MBAT REFERENCE SHEET to pin target. You may then maintain Pin as a (Greater Action each tur, Prone: Pinned opponents can take no action other than to try and break fee with an opposed ighting (Brawling) text, Pinned opponents are Helpless (losing Agility from Combat Defense and granting attackers a +1D on Fighting and ‘Marksmanship tests) (Cuance (Greater): You may move up to twice ‘Movement and make a Standard Attck -1D to the attack test, 2 to weapon damage. Cavrious Armack (Lessex): Increase Combat Defense by 3 in exchange fora -1D to tet. ‘Counrerarnick (Gnexren): Action immediatly fends when declared. You may then make an attack against any opponent who engages you (or who enters line of sight for Marksmanship), Interupting their action. If no target presents themselves, ation is wasted SerTiNe FoR a Citanar: Gain +2 base weapon damage with Counterattack againse opponents who attack with a Charge action, ‘Drsanot (Gurren): Attack agains passive Fighting, Success with at least cwo degrees distrms the ‘opponent; Critical Failure disarms you. Weapon lands 146 yards away ina random direction, unless attacker has a free hand and Fighting 4+, in which case he may snatch i out of i. Kyocxpowy (Lesser): Athletics test against passive Aaglity If successful target fll prone. +2 bonus to test if follows « Move action. 1D on Fighting tests aginst prone opponents Kxockour (Lesser): Fighting test against an ‘unawaze foe's passive Endbrance, Ona success foe is stunned and takes a ~5 to his Combat Defense. With 2+ degrees of succes, target is rendered ‘unconscious. Stun results vecover after 146 rounds; unconscious recovers after 146 minutes. ‘You may make an Endurance (Resilience) (12) testa each interval to throw off effect, Maneuver (Lessen): Fighting test vs passive Fighting. Success ingicts 1D on opponents tests for one round and forces target to move 1 yard per degree in attacker's chosen direction, Targets bout to move into a lethal situation may make an Awareness (6) test to notice. Recasss Armck (Geearex): Gain +1D on 2 Fighting test in exchange for a -S Combat Defense until start of next tur, ‘Trans (Grearen): Resolve at a normal attack, ‘with an Animal Handling tet. Targets gain <6 Combat Defense if mount isnt tained for war. imal moves fall movement, and may attack rmultiple targets in tine of movement, with cach target giining a cumlative +5 to Combat Defense after the frst. Damage equals mounts Athletics as base damage ‘Two-Wearon Artick (Mopirtex: If making any other attack action with weapons in both hands, add one weapon's Off hand Modifer to the other's damage to determine base damage of attack. This automatically upgrades the attack to Greater Attack. Mountep Artace (Mooi): If atacking from horseback, you gain: + Moveser: Use the moun's Movement in place of your own, + Fioirine: Add +1B to Fighting tests against non-mounted targets. + Was Steep: If iding a war steed and you forego movement during that turn, increase Fighting damage by +2. Artackine Srexp: Opponents may attack the ‘mount instead ots der, killing i if ts Health reaches 0. Rider may spend a Destiny point to apply Injuries or Wounds to it during 8 given round instead. Siany Srp: Ifa mount dies while being ridden, the rider must test Animal Handling (12), Succes allows the rider to leap clea, landing within a yard Failure infcts (mount’ Athletics) damage, ig- noting. AR and results in being trapped under che ‘mount’ corp, suffering a -5 to Combat Defense while rapped Getsing out fom under afillen mount requir- inga Greater Acton and an Agility or Athletis (9 Contortions or Strength apply) test to escape, You suffer -5 to Combat Defense while so tapped. Pu. Riper From Mout (Mopinen): In jon to a normal attack, may attempt to pall a rider from mount witha weapon with the Grab ‘Quality or a pole-arm. On a successfil hit, make a Fighting test against the targets passive Animal Handling (Riding apples). Succes pulls the taget fiom his mount, landing him prone next tit. Hionex Grouno (Moptrien): When attacking fom a higher position than your fe all Fighting tests guina +1B, ‘Unanaep Conner (Seca): You may atack with no weapon with Fighting (Brawling). Defeat ‘ends most often in unconsciousness or eapture UnarmoneD Bopy-Arracks: Athletice-3 ddamage (min. 1), Amarone Bopy-ATTAcKs: Athletcs-2 (min. 1); ‘must have armor of a Bulk 1+ Inrovisep Wearons: Athletic-1. Artacinc Onrcrs (Sreciat): You may destroy objects by either Breaking or Smashing them, Bazaxinc Omjecrs: This allows the character t0 exer his or her strength alone against an objet as an Athletics (Swength) test. Success reduces the Dificuly by 5 for nee tes; when the Dificulty is reduced to 0, the object is broken. The object ‘may require a specific interval berween tests hss ‘may require only one round, while pulling chins ‘out of a wall may be made only daly Work on the ‘object is astumed to goon for the majority ofthat interval Suastine Omecrs: You may use « weapon t0 indict damage on objects with a Fighting test. (Otherwise, works as Breaking Objects, above Suastunc Wearons: This is a Fighting test = shove, made agaist the weapons Difficulty othe wilder’ Combat Defense, whichever is greater,

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