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SOFT STEP 1: BATTLEFIELD ‘The Narrator describes the applicable Butlefeld Qualities in terms oftheir Scope, Terai, Visibiliy, Weather ‘and Fortifications. See Anatomy of = Battle, Chapter 10 of se SIFRP core rulebook ‘Step 2: UNIT PLACEMENT ‘Once the battlefield is described, both sides place ‘units, then commanders sub-commanders and heroes, Units are placed first, with defender going first, placing one unit. Then the attacker places one and ack and forth unl all unit are placed Repeat with commanders, ub-commanders and. heroes. When placing a unit, if there is train or a tertin fearure, that unit may male a Stealth rest against the enemy's passive Awarenes, ‘Success guns the unit +1D on its fist Fighting for Marksmanship test, and the unit isnot actually placed oa the map until it exits concealment. STEP 3: PaRLay % TERMS desired, bth sides may send out envoys to discuss The Atacke offers what he is wiling to give for a surrender (usually sparing the lives of troope and taking hostage) The Defender sometimes offers up resources to appease the attacker, terms are agreed upon battle is averted Actacking someone under a parley is dishonorable act, easing the loss ofa House's Infuence by 16 Step 4; INITIATIVE (Commanders roll Warfare (Strategy) tests, Highest oes fie Initiative is determined each round, eather than, remaining the same forthe whole bate Step 5: SIEGE WEAPONS Any siege weapon actions ae taken, A number of engines equal fo the commanders Warfare may be fred at once; siege weapons can only be fired every other turn Step 6: 1sT PLAYER ACTIONS Non-Commander characters may take 5 sounds worth of actions now Rexousce Comano (Greate: A player character fanetioning ar a commander of sub- commander may renounce command, allowing him to take actions during the next Player ‘Actions phase available. Arnici (Grearen): Player character may attach himself to a unit. Units gain -3 to Discipline rating, 1D on Fighting and Marksmanship test, and may not take actions during Player Action phases Artack Untr (Gararin): A player character may arack a single nit, using normal combat rules, ‘Such units gain +20 to their Defense Artiek Portions oF Unrrs (Lessin): A player character may atack a small nimber of those in a unit This causes him to fight 10 opponents (or 2 cavalrymen), adjudicated through normal combat, Defeating them reduces une Health by 1 Oncasize/Rauty (Geearen): A character_may onganize or nally disorganized or routed units, Roll Warfare against the unit Discipline. On success morale improves by one step. ‘Step 7; ORDERS The commander of the side that won initiative gives one order to his troops, then the other side fives a single order This goes bac and forth; once | commander has ran out of orders to give, his sub- ‘commander give orders. ‘Warfare rolls are made a the order is given. An order can be given to the same unit multiple times, but each instance increases the Difficulty of the ‘Warfare test by one step (+3), Raby: The unit is unimpaired ‘A Ready unit that is reduced to O Health or lower is Disorganized, A Ready usie that takes twice its maximum Health in damage is Destoyed, Armcuen Cuasacrers: When + unit takes any damage, atached characters take 1 point of damage (ignoring AR). Disonoantzun: Once a unit is reduced to 0 Heath or lower, it i disorganized, eking a -1D on all tess, and increasing ts Discipline Daly by +3. ‘A Disorganized unit that takes any damage becomes Routed, A Disonganized unit that takes twice its ‘maximum Health in damage is Destroyed ‘A unit can be restored to full Health with a Reorganize onde, but it retains any penalties it accrued while Disonginized. If a unit accrues penalties equal to its Endurance rank, it is destroyed Armacie Citaracres: When «une becomes Disorganized, atached characters take 2 points of damage (ignoring AR), Rovrep: A unit that is Routed immediately assumes Mob Formation and the unit sprints aveay from the attacking unie ding Step Nine. It takes no Orders other than the Rally Onder, nce it leaves the bated it is removed from play AA Routed unit chat takes any damage becomes Destroyed ‘A Rally Order can restore a unt from Routed to Disorganized, Artactie Cuanacrens: When a use becomes Routed, attached characters take $- points of damage (ignoring AR). Destroven: A Destroyed unitis removed from play Armcump Cuaracrers: When a unit is Destroyed, attached characters take 10 points of damage (ignoring AR). RE REFERENCE SHE! ConmanoeR on Hexo Desraucrios: If a ‘commander or hero is killed, any unit they are part of or adjacent to must make & Will test (9 for ‘hero, or 12 fora commander) Failure in this rll causes a Ready unit to be- «come Disorganized, a Disorganized unit to be- ‘come Routed and a Routed until to become De~ strove FFiawas: 1B Fighting to attack an enemy from its flank. eat: +1D Fighting to attack an enemy fom its reas SunsounDeD: If mtiple units surround an enemy unit, forwant-attackery gin a +B, flank attackers gain +1D, and rear-ttackes guin +2D to Fighting tests ATTACKING THE Atracxenss Attacking enemies at your Hank inficts a -1D to the Fighting test. You may not atack enemies who are attacking ‘Step 8: 2ND PLAYER ACTIONS Nén-Commander player characters may take another 5 rounds worth of actions now: Devic Cranacren (Gararin): A character attached to a unit can detach himself from that unit during this phase. Tey may take no other actions until the nex atte phase Arnie Unrr (Grexre) A player character may artack a single unit, sing normal combat rules. ‘Such units guin +20 to thei Defense Arack Porrioss oF Unrrs (Lessea): A player character may attack a small mimber ofthe in a unit This causes him to fight 10 opponents (or 2 cavalrymen) adjudicated through normal combat. Defeating them reduces unit Health by 1 Oncanize/Rauy (Grearen): A character may organize or rally disorganized or routed unis Roll Warface against che unit Discipline. On success, morale improves by ane step. ‘Taxe Commeanp (Gnesren); Another character ‘may step int ill he gol of lor commander or sub-commander, ‘STEP 9: RESOLVE STANDING ORDER Starting with the side that won initiative, the commander may pick one un that has not acted yet ‘nor has ceived orders forthe round and resolve any standing orden. STEP 10: REPEAT If the opponents forces have all surendered, been outed oF been destroyed, the bate is at an end Otherwise, reuen to Step 4. Each side calulates its Glory and Resources changes, a8 well a determines what happens caprured character and hesoes, and the outcome of unit easuales, Refer to Step Eleven: Resolution & Consequences, in Chapter 10 of SIFRP core rulebook for more information,

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