SOFT
STEP 1: BATTLEFIELD
‘The Narrator describes the applicable Butlefeld
Qualities in terms oftheir Scope, Terai, Visibiliy,
Weather ‘and Fortifications. See Anatomy of =
Battle, Chapter 10 of se SIFRP core rulebook
‘Step 2: UNIT PLACEMENT
‘Once the battlefield is described, both sides place
‘units, then commanders sub-commanders and heroes,
Units are placed first, with defender going first,
placing one unit. Then the attacker places one and
ack and forth unl all unit are placed
Repeat with commanders, ub-commanders and.
heroes.
When placing a unit, if there is train or a tertin
fearure, that unit may male a Stealth rest against the
enemy's passive Awarenes,
‘Success guns the unit +1D on its fist Fighting
for Marksmanship test, and the unit isnot actually
placed oa the map until it exits concealment.
STEP 3: PaRLay % TERMS
desired, bth sides may send out envoys to discuss
The Atacke offers what he is wiling to give for
a surrender (usually sparing the lives of troope and
taking hostage)
The Defender sometimes offers up resources to
appease the attacker,
terms are agreed upon battle is averted
Actacking someone under a parley is dishonorable
act, easing the loss ofa House's Infuence by 16
Step 4; INITIATIVE
(Commanders roll Warfare (Strategy) tests, Highest
oes fie
Initiative is determined each round, eather than,
remaining the same forthe whole bate
Step 5: SIEGE WEAPONS
Any siege weapon actions ae taken, A number of
engines equal fo the commanders Warfare may be
fred at once; siege weapons can only be fired every
other turn
Step 6: 1sT PLAYER ACTIONS
Non-Commander characters may take 5 sounds
worth of actions now
Rexousce Comano (Greate: A player
character fanetioning ar a commander of sub-
commander may renounce command, allowing
him to take actions during the next Player
‘Actions phase available.
Arnici (Grearen): Player character may attach
himself to a unit. Units gain -3 to Discipline
rating, 1D on Fighting and Marksmanship test,
and may not take actions during Player Action
phases
Artack Untr (Gararin): A player character may
arack a single nit, using normal combat rules,
‘Such units gain +20 to their Defense
Artiek Portions oF Unrrs (Lessin): A player
character may atack a small nimber of those in a
unit This causes him to fight 10 opponents (or 2
cavalrymen), adjudicated through normal combat,
Defeating them reduces une Health by 1
Oncasize/Rauty (Geearen): A character_may
onganize or nally disorganized or routed units,
Roll Warfare against the unit Discipline. On
success morale improves by one step.
‘Step 7; ORDERS
The commander of the side that won initiative
gives one order to his troops, then the other side
fives a single order This goes bac and forth; once
| commander has ran out of orders to give, his sub-
‘commander give orders.
‘Warfare rolls are made a the order is given. An
order can be given to the same unit multiple times,
but each instance increases the Difficulty of the
‘Warfare test by one step (+3),
Raby: The unit is unimpaired
‘A Ready unit that is reduced to O Health or
lower is Disorganized,
A Ready usie that takes twice its maximum
Health in damage is Destoyed,
Armcuen Cuasacrers: When + unit takes
any damage, atached characters take 1 point of
damage (ignoring AR).
Disonoantzun: Once a unit is reduced to 0 Heath
or lower, it i disorganized, eking a -1D on all
tess, and increasing ts Discipline Daly by +3.
‘A Disorganized unit that takes any damage
becomes Routed,
A Disonganized unit that takes twice its
‘maximum Health in damage is Destroyed
‘A unit can be restored to full Health with a
Reorganize onde, but it retains any penalties it
accrued while Disonginized. If a unit accrues
penalties equal to its Endurance rank, it is
destroyed
Armacie Citaracres: When «une becomes
Disorganized, atached characters take 2 points
of damage (ignoring AR),
Rovrep: A unit that is Routed immediately
assumes Mob Formation and the unit sprints
aveay from the attacking unie ding Step Nine. It
takes no Orders other than the Rally Onder, nce
it leaves the bated it is removed from play
AA Routed unit chat takes any damage becomes
Destroyed
‘A Rally Order can restore a unt from Routed
to Disorganized,
Artactie Cuanacrens: When a use becomes
Routed, attached characters take $- points of
damage (ignoring AR).
Destroven: A Destroyed unitis removed from play
Armcump Cuaracrers: When a unit is
Destroyed, attached characters take 10 points of
damage (ignoring AR).
RE REFERENCE SHE!
ConmanoeR on Hexo Desraucrios: If a
‘commander or hero is killed, any unit they are
part of or adjacent to must make & Will test (9 for
‘hero, or 12 fora commander)
Failure in this rll causes a Ready unit to be-
«come Disorganized, a Disorganized unit to be-
‘come Routed and a Routed until to become De~
strove
FFiawas: 1B Fighting to attack an enemy from its
flank.
eat: +1D Fighting to attack an enemy fom its reas
SunsounDeD: If mtiple units surround an enemy
unit, forwant-attackery gin a +B, flank
attackers gain +1D, and rear-ttackes guin +2D
to Fighting tests
ATTACKING THE Atracxenss Attacking enemies
at your Hank inficts a -1D to the Fighting test.
You may not atack enemies who are attacking
‘Step 8: 2ND PLAYER ACTIONS
Nén-Commander player characters may take
another 5 rounds worth of actions now:
Devic Cranacren (Gararin): A character
attached to a unit can detach himself from that
unit during this phase. Tey may take no other
actions until the nex atte phase
Arnie Unrr (Grexre) A player character may
artack a single unit, sing normal combat rules.
‘Such units guin +20 to thei Defense
Arack Porrioss oF Unrrs (Lessea): A player
character may attack a small mimber ofthe in a
unit This causes him to fight 10 opponents (or 2
cavalrymen) adjudicated through normal combat.
Defeating them reduces unit Health by 1
Oncanize/Rauy (Grearen): A character may
organize or rally disorganized or routed unis
Roll Warface against che unit Discipline. On
success, morale improves by ane step.
‘Taxe Commeanp (Gnesren); Another character
‘may step int ill he gol of lor commander or
sub-commander,
‘STEP 9: RESOLVE STANDING ORDER
Starting with the side that won initiative, the
commander may pick one un that has not acted yet
‘nor has ceived orders forthe round and resolve any
standing orden.
STEP 10: REPEAT
If the opponents forces have all surendered, been
outed oF been destroyed, the bate is at an end
Otherwise, reuen to Step 4.
Each side calulates its Glory and Resources
changes, a8 well a determines what happens
caprured character and hesoes, and the outcome of
unit easuales, Refer to Step Eleven: Resolution
& Consequences, in Chapter 10 of SIFRP core
rulebook for more information,