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TTL 2 - MATH: Lesson 2
TTL 2 - MATH: Lesson 2
The World Is Flat, by Friedman (2005), points out that the convergence of a
digital world with shifting global economic power has transformed education needs. Not
only does society need more education, but also the right education. We need to
develop new constructs that teach synthesis, higher-order thinking, and problem-
solving skills. The ability to memorize is quickly fading in our information rich society,
where a Google search can return millions of references in a matter of seconds. Society
needs more synthesizers capable of filtering divergent sources into a coherent, relevant
whole, in addition to new pedagogies to test skill acquisition (Bedigian, 2006).
Practical Integration. The adoption of an ILS often makes the transition to using
technology easier for schools because the curriculum is completely prepared. This
packaged approach, however, may not always allow for easy integration into other
outside curriculum. The software systems are generally intended to stand alone as the
sole source of instruction. The systems follow a typically behaviorist approach to
learning, funneling all students through a linear presentation of the curriculum.
The easy mistake many schools make is assuming that when technology is
brought into their classrooms, these curriculum delivery systems will adequately replace
their teachers. Another misconception is that the introduction of ILSs satisfactorily
prepares students with technology skills. Just because students access lessons or
assessments using the computer does not mean they are gaining important
communication, information management, and problem-solving skills that broader
technology use can help to develop.
Care must be taken to ensure that the instructional format and content provide
the best learning opportunity for each student. Current beliefs about the variety of
learning styles found in any group of students have led to the understanding that any
one method will likely not be sufficiently individualized to be successful. The human
teacher is needed to orchestrate ILS use so that the most instructional benefit can be
derived by each student. If your school has adopted an ILS, be prepared to assume the
role of an instructional facilitator. Be aware of the content and format of the software
so as to anticipate student needs and questions. Rather than relying solely on the
automatic records of each student's progress, Investigate further to be sure that
students are getting the instruction they need.
Problem-Solving Software
1. Access to Information:
o ICT provides students with instant access to a vast amount of information
from various sources. This encourages them to analyze, evaluate, and
synthesize information, fostering critical thinking skills.
o Students learn to discern the credibility and reliability of online sources,
promoting information literacy.
2. Collaborative Learning:
o Collaborative learning through ICT encourages the exchange of diverse
perspectives, promoting critical thinking and exposing students to
different problem-solving approaches.
3. Simulation and Modeling:
o ICT allows for the creation of simulations and models that simulate real-
world scenarios. Students can experiment with these models, observe
outcomes, and analyze the results.
o Simulation-based learning helps students apply theoretical knowledge to
practical situations, enhancing problem-solving skills.
4. Interactive Learning Platforms:
o Educational software and interactive learning platforms engage students
in a dynamic learning process. These tools often present challenges and
puzzles that require critical thinking to solve.
o Gamification elements in educational software make learning more
enjoyable while stimulating problem-solving abilities.
5. Real-World Problem Solving:
o ICT enables students to tackle real-world problems through project-based
learning. This approach requires critical thinking as students analyze
issues, identify solutions, and implement strategies.
o Exposure to authentic problems helps students develop problem-solving
skills applicable in various contexts.
Here are some ICT tools and platforms that can be effective in fostering these skills:
4. Simulation Software:
o PhET Interactive Simulations: These interactive simulations cover
various science and math concepts, allowing students to experiment with
virtual scenarios and develop problem-solving skills in a controlled
environment.
o
5. Educational Games:
o Kahoot!, Quizizz, or educational game apps: Gamified learning can
engage students in problem-solving activities while making the learning
process enjoyable. These tools often present challenges and puzzles that
require critical thinking to solve.
o
6. Online Research Databases:
o Google Scholar, JSTOR, or other academic databases: Encourage
students to conduct research, evaluate sources, and critically analyze
information. This enhances their ability to discern reliable information and
think critically about the content they encounter.
o
7. Project Management Tools:
o Trello, Asana, or Microsoft Planner: These tools help students
organize and manage projects. Through planning, prioritizing, and
tracking progress, students develop problem-solving skills in a practical
context.
o
8. Augmented and Virtual Reality (AR/VR):
o Google Expeditions, Oculus Education: AR and VR can immerse
students in realistic scenarios, providing a hands-on experience that
enhances critical thinking and problem-solving abilities.
o
9. Online Quizzing and Assessment Tools:
o Socrative, Quizlet, or Formative: These tools can be used for
formative assessments, encouraging students to think critically about the
content and apply their knowledge in various ways.
It's crucial for educators to integrate these tools thoughtfully into their teaching
methods, ensuring that they align with the learning objectives and promote active
engagement and critical thinking among students.