Professional Documents
Culture Documents
Actual Teaching
Overview
This module will present ICT Integration in teaching, instructional designs utilized,
theoretical foundations which were long been utilized, the modes of instructional deliver and the
and learning.
2.Utlize the guidelines in the selection, use, and evaluation of instructional technology.
3. Enhance creativity and critical thinking skills with the positive use of ICT in teaching.
https://en.wikipedia.org/wiki/Instructional_design
Expanding Your knowledge
There are several definitions of instructional design models which developed through the
years. In order to help facilitate learning most effectively, these design models provide
pedagogical set-ups to achieve instructional goals. Better learning happens in a dynamic setting
where a school caters to the needs of the 21st-century learner and in which teachers display
qualities or attributes that can effectively carry out active instruction. Teacher training that can
delivery and sustain student participation and interests in the subject or courses. There are
several other modes of delivery that can also be very effective for the 21st century learners. At the
present with all the available online learning resources and access to the world wide web, schools
specifically those that can spend a reasonable amount of money to e-learning allow their students
Better learning happens in a dynamic setting where a school caters to the needs of the 21 st-
century learner and in which teachers display qualities or attributes that can effectively carry out
active instruction. Teacher training that can enhance innovative pedagogical skills must be
given in order to improve instructional delivery and sustain student participation and interests
in the subject or courses. There are several other modes of delivery that can also be very
effective for the 21st century learners. At the present with all the available online learning
resources and access to the world wide web , schools specifically those that can spend a
reasonable amount of money to e-learning allow their students to experience a campus that
is connected to internet. Virtual learning environment where teachers and instructors become
more familiar and confident with online learning and new technologies, as well as provision of
hardware and software tools are among the innovations that are utilized by schools nowadays.
Curriculum planners and teachers for example who use technology must consider technology
implementing and integrating technology, resort to pilot testing and conduct research if the
academic community is ready to embrace innovation in its curriculum. Assessment of content,
delivery, and digital infrastructure must be done to know the extent or level if these have the
most positive impact on student learning as they possibly can. Technology tools can
fundamentally transform the learning experience if integrated properly in the curriculum for
students
There are many alternative delivery systems that can reach out to learners from all walks of
life varying from ages to areas of interests. ID or ISD Instructional design (ID), also known
selecting effective strategies for teaching and learning, choosing relevant technologies,
Among these design models covered by this module are the following:
The traditional delivery which is classroom teaching with no technology at all perhaps is very
rare these days or with technology today but does not come in the context of blended and online
learning. Most teachers today make use of the web-based instruction such as blended learning;
online (distance) learning and augmented learning which is used to supplement Synchronous
communication (face to face real-time conversations allow people to explore, through writing
or talking) . Students can learn online and through face to face teaching and teachers are
expected to redesign their teaching approach which could adapt hybrid or flexible learning with
both synchronous and asynchronous communication. Learners today, under blended learning
are engaged in a formal online learning on their own while also attending face to face. The Brick
and Mortar /Traditional instruction is structured education program and technology enriched
while formal /informal online learning where content and instruction are delivered using the
internet, allows students some element of control of time, place, path, and/or pace .In comparison
The appropriateness and usability of digital media used in classroom for example carries
with it the usage of other sources software, Web sites, and other technologies or the adoption of
electronic services by the student services from Registrar’s office to student ID that can make
In order for schools to meet the global standards, curriculum standards must be reviewed
and revisited to bridge the gaps or disconnects. Educational institutions must have objectives and
review their current organizational, personnel, and institutional strategic directions in order to
meet the four 4 eLearning Disconnects within Higher Education Institutions which are internal
must be addressed in order to meet the growing disconnect between the skills of graduates and
Learning theories of behaviorism and cognitivism are older and are so called core
of the traditional paradigm of education. Learning theories that have been applied in the
improvement a learning environment with the ICT integration .Knowledge of these theories
enrich our understanding of how to develop better learner -centered strategies .In this module
the following theories namely; behaviorism, cognitivism, constructivism, and connectivism for
Learning theories provide conceptual frameworks that can describe the manner in
which the information is absorbed, processed and retained during learning. Often, the same
content can be presented in different ways. Learning theories provide a framework for such
learning solution. With the different theories, this module will discuss - Behaviorism,
Cognitivism, Constructivism and Connectivism. Today’s VUCA world prefer innovations and
work well and be cost-effective requires powerful technological tools which are crucial for
several reasons (McCombs & Vakili, 2005; Reigeluth & Karnopp, 2013). An activity is a vital
factor for the achievement of learning It provides learners with an experience where learning
occurs in context of emerging understanding, testing ideas, generalizing and use of knowledge.
In order for an activity to be effective it must have two key characteristics -it must be ‘learner-
immediate feedback, whether positive or negative, should enable learners to behave in a certain
way. Recall the good old days when you were in elementary and high school, what were the
common “Positive reinforcement or rewards” that you received from your teachers?
Cognitive theory explains the process of knowledge as to the manner how the
information was received, processed and organized into existing schem a; and retrieved upon
that best described the topic in the center of the wheel and briefly describe each
Fill in the table
Learning Theory Founders The learner is Learning Teaching is
described as
Behaviorism
Cognitivism
Constructivism
Connectivism
Q &A Reflection
1.Which of the four theories is more relevant to the digital age and why ?
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Application
In preparation for Module 3 -Research a lesson plan which the group will demonstrate
/present in class using Blended Learning. Research the format of a Lesson Plan template used by
PRESCRIBED TEXTBOOK
Bilbao Purita , et al. (2019). Technology for Teaching and Learning. Lorimar Publishing
Inc.
REFERENCES
Publishing Inc.
WEBSITES
Blended Learning. (2016, July 14). Retrieved August 09, 2020, from
https://www.christenseninstitute.org/blended-learning/
Crossword Puzzle Maker: World Famous from The Teacher's Corner. (n.d.). Retrieved August
09, 2020, from https://worksheets.theteacherscorner.net/make-your-own/crossword/
Instructional Design, ADDIE and Templates. (n.d.). Retrieved August 09, 2020, from
https://www.elearninglearning.com/instructional-design/addie/templates/
Instructional design. (2020, June 12). Retrieved August 09, 2020, from
https://en.wikipedia.org/wiki/Instructional_design