Professional Documents
Culture Documents
Aggregate planning
Strategic decisions: Tactical decisions:
• Selection and design of the • Medium-term planning
product or service and production
• Selection and design of the scheduling
production process and the • Planning control (detection
technology to be used of deviations). Standard
• Job design procedures and timing
• Long-term capability • Material flow
• The location or emplacement • Purchase of materials
• The layout of the plant • Inventory or stock of raw
• Human Resources materials
• Manufacturing
• Component Inventory
• Mounting
• Inventory of finished
products
• Decisions that guarantee
the quality level of the
products
• Preventive maintenance of
machinery
Capacity Planning
• HOW much long range
capacity will be needed?
• WHEN will the
additional capacity be
required?
• WHERE should the facility
be located?
• WHAT should the layout and
characteristics of the facility be?
Capacity in short
RAW
MATERIAL
INPUTS
FACTORY
CAPACITY CAPACITY =
(= MACHINE FOR 200 grains of sand/minute
PROCESSING)
FACTORY
OUTPUT
For any fixed system, what happens as we increase the number
of jobs in the system?
Speed of
Sand through
Funnel
Response Time
Time in System
Amount of Sand
Jobs In Poured Into
Funnel
System
Basic funnel capacity management
questions?
• How much sand should we allow into
the system of funnels?
• How many funnels should we have?
• How big should our funnels be?
• What kind of funnels should they be?
• When should we add funnels?
What are the problems with these two systems?
200 grains/minute
100 grains/minute
100 grains/minute
200 grains/minute
There are several ways to increase
capacity …
100 grains/minute
“scale up”
modify your funnel or
get a bigger funnel
400 grains/minute
“scale out”
change technology
to big-mouth funnel
400 grains/minute 4 funnels X 100 grains/minute = 400 grains/minute
Creating a balanced production system can be fairly easy
in simple systems
200 grains/minute
each
100 grains/minute
200 grains/minute
200 grains/minute
Easy to identify the bottleneck stage(s) by observing
where inventory builds up …
200 400
100
200
100
200
400 400
100
In complex real-world systems …
Actual output
Utilization =
Design capacity
Capacity strategies:
•Accommodate changes by
varying workforce size
•Use part-timers,
overtime, or idle time to
absorb changes
•Use subcontractors and
maintain a stable
workforce
•Use inventories to absorb
changes in demand
Demand strategies:
• Change prices or other factors to influence
demand
• Use advertising or promotion to increase
demand in low periods
• Attempt to shift demand to slow periods
• May not be sufficient to balance demand and
capacity
• Back ordering during high- demand periods
• Requires customers to wait for an order
without loss of goodwill or the order
• Most effective when there are few if any
substitutes for the product or service
• Often results in lost sales
• Counter seasonal product and service mixing
• Develop a product mix of counter seasonal
items
• May lead to products or services outside the
company’s areas of expertise
Chase demand variing task force
PC WC HC FC
W(t)
PC SC WC OC UC
D(t) P(t)
S(t)
O(t)
U(t)
W = constant
• S(t): Subcontracted quantities
• O(t): Overtime levels
• U(t): Undertime levels TIME FLEXIBILITY & SUBCONTRACT
• Costs involved:
• PC, WC: as before
•SC: subcontracting costs: e.g., purchasing, transport, quality,
etc.
•OC: overtime costs: incremental cost of producing one unit in
overtime
• (UC: undertime costs: this is hidden in WC)
• Time flexibility can be used if there is
excess machine capacity
• Workforce is kept stable, but the number
of hours worked is varied over time to
synchronize production and demand
• Can use overtime or a flexible work
schedule
• Requires flexible workforce, but avoids
morale problems of the chase strategy
• Low levels of inventory, lower utilization
• Should be used when inventory holding
costs are high and capacity is relatively
inexpensive
Constant production with inventory adjustment
PC WC IC
D(t) P(t)
I(t)
PC WC BC
D(t) P(t)
B(t)
PC WC HC FC OC UC SC IC BC
P
D W
H
F
Io O
U
S
I
Wo
B
High High
Chase
Mixed – Hire/Fire,
Overtime,
Workforce Subcontract, etc. Level –
Excess
change Inventory &
plant
flexibility Backorders
capacity
Level –
Overtime, Subcontract
& Undertime
Low Low
Low Inventory High
Level
Developing the Aggregate Plan
Chase
Demand
Level
Output
Caveats
Demand Demand
Production Production
Units
Units
Time Time