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POLITECNICO DI MILANO

School of Design

VIEWBRANCE: A Fashion Design-driven


Approach to Guiding and Empowering the
Blind Through Assistive Technologies

Masters of Science Thesis - DESIGN FOR THE FASHION SYSTEM


Supervisor: Carlo Emilio Standoli
Student: Ana Alice Alves Santos
Matricola 990051
ACADEMIC YEAR 2022-2023
ABSTRACT

This research tackles the daily challenges This thesis concludes by presenting
encountered by visually impaired individuals, Viewbrance, a wearable device designed
with particular emphasis on the difficulties with a deep commitment to inclusivity and
they face in terms of guidance, exploring self-expression in fashion, based on the
how the fusion of fashion and technology insights gained during this research.
can offer empowerment to this community Viewbrance offers visually impaired
through the utilization of wearable devices. individuals a unique means of navigating
It explores the intersection between fashion, the world with unshakable confidence and
technology, and the needs of the visually distinctive style. The thesis argues that
impaired community, with the overarching Viewbrance is a valuable contribution to
goal to empower individuals with visual the field of inclusive design and provides a
impairments by harnessing the potential of roadmap for how fashion and technology
inclusive design, assistive technology, and can be used to empower, guide and include
innovative fashion integration. people with visual impairments.

The thesis begins by examining the historical


context of the visually impaired community,
highlighting the challenges they have faced
in societal integration. It then explores the role
of fashion as a medium for self-expression,
identity formation, and communication,
particularly for a community that relies heavily
on tactile and sensory experiences.

Then, the discussion of the integration of


assistive technology into fashion is developed,
arguing that this convergence has the potential
to revolutionize navigation for the visually
impaired, promoting autonomy and confidence
in complex environments. The thesis uses the
participatory design methodology through a
series of interviews and questionnaires, along
with the double diamond model, emphasizing
the importance of a collaborative design,
ensuring that the voices and perspectives of
visually impaired individuals themselves play
a central role in shaping this transformative
landscape.
ABSTRACT

Esta pesquisa aborda os desafios diários Esta tese conclui apresentando o Viewbrance,
enfrentados por pessoas com deficiência visual, um dispositivo vestível projetado com um
com ênfase nas dificuldades que enfrentam profundo compromisso com a inclusão e a auto
em termos de orientação, explorando como a expressão na moda, com base nas percepções
fusão entre moda e tecnologia pode oferecer obtidas durante esta pesquisa. O Viewbrance
empoderamento a essa comunidade por meio oferece às pessoas com deficiência visual um
da utilização de dispositivos vestíveis. A meio único de navegar pelo mundo com
pesquisa explora a intersecção entre moda, confiança inabalável e estilo distinto. A
tecnologia e as necessidades de pessoas com tese argumenta que o Viewbrance é uma
deficiência visual, com o objetivo geral de contribuição valiosa para o campo do design
empoderá-los por meio do potencial do design inclusivo e fornece um roteiro sobre como
inclusivo, da tecnologia assistiva e da integração moda e tecnologia podem ser usadas para
inovadora da moda. capacitar, orientar e incluir pessoas com
deficiência visual.
A tese começa examinando o contexto
histórico da comunidade, destacando os
desafios que eles enfrentam relacionados à
integração social. Em seguida, explora o papel
da moda como meio de auto expressão,
formação de identidade e comunicação,
especialmente para uma comunidade que
depende muito de experiências táteis e
sensoriais.

A discussão sobre a integração de tecnologia


assistiva na moda é então desenvolvida,
argumentando que essa convergência tem o
potencial de revolucionar a navegação para
pessoas cegas, promovendo autonomia e
confiança em ambientes complexos. A tese
utiliza a metodologia de design participativo
por meio de uma série de entrevistas e
questionários, juntamente com o modelo
“Double Diamond”, enfatizando a importância
de um design colaborativo, garantindo que as
vozes e perspectivas de deficientes visuais
desempenhem um papel central na moldagem
desse cenário transformador.
ABSTRACT

Questa ricerca affronta le sfide quotidiane prospettive delle persone con disabilità
incontrate dalle persone con disabilità visiva, visiva svolgano un ruolo centrale nella
con particolare enfasi sulle difficoltà che le definizione di questo scenario trasformativo.
persone non vedenti affrontano in termini di
Questa tesi si conclude presentando il
orientamento, esplorando come la fusione tra
Viewbrance, un dispositivo indossabile
moda e tecnologia possa offrire potenziamento
progettato con un profondo impegno per
a questa comunità attraverso l’utilizzo di
l’inclusione e l’autoespressione attraverso
dispositivi indossabili. Essa esplora
la moda, basato sulle intuizioni acquisite
l’intersezione tra moda, tecnologia e le
durante questa ricerca. Il Viewbrance offre
esigenze della comunità delle persone con
alle persone con disabilità visiva un mezzo
disabilità visiva, con l’obiettivo principale
unico per navigare nel mondo con fiducia
di abilitare individui con disabilità visiva
incrollabile e uno stile distintivo. La tesi
sfruttando il potenziale del design inclusivo,
sostiene che il Viewbrance sia un contributo
della tecnologia assistiva e dell’integrazione
prezioso al campo del design inclusivo e
innovativa della moda.
fornisce una guida su come la moda e la
La tesi inizia esaminando il contesto storico tecnologia possano essere utilizzate per
della comunità delle persone con disabilità abilitare, guidare e includere le persone con
visiva, evidenziando le sfide che hanno disabilità visiva.
affrontato nell’integrazione sociale.
Successivamente, esplora il ruolo della moda
come mezzo di autoespressione, formazione
dell’identità e comunicazione, specialmente
per una comunità che fa ampio uso di
esperienze tattili e sensoriali.

La discussione sull’integrazione della


tecnologia assistiva nella moda è quindi
sviluppata, sostenendo che questa convergenza
ha il potenziale per rivoluzionare la
navigazione per le persone con disabilità visiva,
promuovendo l’autonomia e la fiducia in
ambienti complessi. La tesi utilizza la
metodologia del design partecipativo
attraverso una serie di interviste e questionari,
insieme al modello a doppio diamante,
sottolineando l’importanza di un design
collaborativo, garantendo che le voci e le
INDEX

Abstract
3 Chapter 1. Introduction
12 Design approach and methodology

15 Chapter 2. Literature review


17 The relation between society and blind people over the years
22 Motivations for research in visual impairment
24 Fashion’s psychological impact
29 What is assistive technology?
30 The fusion of fashion and assistive technology
38 Empowering the visually impaired: unveiling the impact of assistive technology
41 Do assistive technologies coincide with accessible and inclusive technology?
42 Exploring inclusive design
43 Wearable technology and the body’s map
44 Proxemics and the perception of personal space
46 The importance of social acceptability
50 The everyday experiences of the visually impaired
51 Fashion for the blind: when the physical dimension overcome the visual one
56 Navigation challenges and technological advances
59 Embracing inclusion

67 Chapter 3. Exploring Field Research with Visually Impaired Individuals


69 Interviews and meetings
71 Questionnaires

73 Chapter 4. A Comprehensive Analysis of Case Studies and Project Personas


75 Case Studies
75 Applications
77 Face and ears
87 Wrist
91 Body or adaptable
95 Neck
96 Experience
104 Introducing the project personas: exploring diverse perspectives for enhanced autonomy
109 Chapter 5. Findings and discussion
111 Key insights from the users participation
112 Interviews
117 Initial questionnaire
120 Final questionnaire
124 Fostering inclusivity and empowerment: enhancing the fashion industry for the blind
127 Empowering the visually impaired through innovative integration
130 Translating and supporting map application feedback through the lens of fashion

133 Chapter 6. Viewbrance: Fashion Wearable Guiding the Blind


135 Key requirements for a visually impaired-friendly wearable
137 Viewbrance: fashionable autonomy for the visually impaired
138 Simplicity and functionality: a guide to using Viewbrance
141 Inspiration from uniqueness
142 Material selection in the development of the wearable device
145 Crafting a sensory design narrative
146 Designing the viewbrance bracelet: from concept to self-expressive fashion
153 The final concept of Viewbrance design
156 The collections overview
164 The Viewbrance logo
165 Possible future developments

166 Conclusion
168 References
176 Appendix - Testing Viewbrance
“I learned that
fashion is about being
more adaptive and
independent.”
- Destiny Valazquez, 2019 Summer Fellow of the Open Style Lab.
Chapter One:

Introduction
1. INTRODUCTION

According to the Centers for Disease Control With the advances in fields like science,
and Prevention (CDC), a disability is defined design and technology, accessibility and
as any physical or mental condition that inclusion have grown, making environments
makes it more difficult for the person with and opportunities more accessible for these
the condition to perform specific tasks and people, generating greater inclusion in society.
interact with the environment around them However, other factors affect this inclusion,
[25]. People with disabilities are those who such as culture, social and financial contexts.
have long-term physical, mental, intellectual, As per Betoni’s findings in 2014, the process
or sensory limitations that prevent them from leading to social exclusion is cumulative and
fully and effectively participating in society occurs through a sequence of deprivations
[26]. stemming from various sources [9, 10].
Throughout history, people with impairments Poverty, exclusion from educational
have been stigmatized. Disability has been institutions and employment, and poor living
associated with curses, disease, dependence conditions all increase the likelihood of
and powerlessness in many civilizations. disability-related illness and unmet healthcare
Disability stigma can manifest itself in a needs. The financial and social context
variety of ways, including discrimination, interfere directly in their lives. One example
hate crimes and violence, stereotyping and is the data of 2023 from the United Nations,
social avoidance [84]. Because of which says that 80% of the world population
misconceptions or prejudices regarding that has some type of physical or intellectual
impairment, disabled persons may be excluded disability live in developing countries [23].
from social activities, and denied jobs, housing, On average, 19% of the less educated have
or other possibilities. disabilities, compared to 11% of the better
educated [30].
Information gleaned from the Connect
Despite growing attention in recent years,
Voices Tracker survey, in conjunction with
disability inclusion in humanitarian action
insights from Slade and Edwards (2015),
is still insufficient [26]. The social injustice
reveals that individuals with visual
experienced by disabled people is still
impairments often experience a sense of
considerable, creating barriers in society that
disconnection from their surroundings and
hinder their full participation.
interactions. This feeling is exacerbated by
the inaccessibility of information and The latest data for July to September, from
challenges in carrying out routine activities, the United Kingdom Government’s Official
such as grocery shopping, as well as difficulties Statistics of Employment of disabled
in navigating and utilizing public transportation people in 2022, shows that the disability
[86, 18]. employment rate has fallen during the year,

5
while the non-disabled work rate has increased The social context surrounding the injustices
in the country. As a result, the disability suffered by the blind is multifaceted and
employment gap has reached its widest point reflective of the systemic barriers they
since 2018 [28]. While in the US, in 2022, encounter.
21.3 percent of persons with a disability were
As highlighted by the campaign report
employed, up from 19.1 percent in 2021 [76],
“Who put that there?” (2015) from RNIB,
and still a very low number.
as well as data presented by Pavey et al.
During a research study conducted in 2021 (2009), transportation systems, pavements,
by the British Royal National Institute of and constructed surroundings, for example,
Blind People (RNIB) [54], a participant shared frequently lack comprehensive design for
their perspective, stating: the inclusion of individuals with vision
impairments. When traveling necessitates
alternatives to walking, they often depend on
public transportation, taxis, and assistance
"Many people and from friends or family members. Navigating
businesses do not seem through streets, public areas, and structures
to care that information can prove difficult for those with sight loss,
in print and in visual especially when the surroundings are
format is useless to unfamiliar, subject to change, or lack
me. If more info were accessible design [74, 114].
accessible I'd feel more
Figure 1. Most of signs in stations and public spaces are visual. Source: Unsplash.
included in society
and able to be more
independent." “If I ask a driver to tell
me when the stop comes
up some do and some
The voices of those directly impacted, such don’t which is why the
as the participant in the RNIB research, automatic speech is
emphasize the profound impact of accessibility useful. The trains don’t
on independence and societal integration. have automatic speech in
The path ahead requires collective commitment
my area and sometimes
to dismantling barriers and fostering a more
inclusive environment.
the conductors have time
to use the tannoy, but
According to the World Health Organization not always if they are
(WHO), an estimated 1.3 billion people – about
busy. I understand but I
16% of the global population – currently
experience significant disability [24]. Among still might miss my stop.”
these, there are 43 million blind and 295 million - British Royal National Institute
with moderate to severe visual impairment, of Blind People - RNIB research
according to The International Agency for participant - 2021
the Prevention of Blindness (IAPB) [39].

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As noted by Slade J. and Edwards R. (2015), The combination of inadequate institutional none at all. [7]
over a third of individuals who are blind or assistance and restricted specialized training This accessibility deficit cannot be solely
have partial sight report experiencing highlights the critical need for increased ascribed to financial limitations. It is also
occasional or frequent negative attitudes from awareness, activism, and policy changes to intricately entwined with cultural and social
the public due to their visual impairment. address the social inequities faced by the barriers, often exacerbated by market
Individuals in the working-age group are more blind community and offer equal educational inefficiencies that render AT solutions
prone to recount instances of unfair treatment opportunities for all. unavailable.
due to their impairment. That’s what Assistive Technology (AT) is The consequences of this accessibility gap
for: to support the person in managing and are profound and far-reaching. It could lead
Additionally, M. Cay Holbrook, a special
overcoming their disability when living their to the exclusion of adults from opportunities
education professor at the University of
everyday life, giving them a mechanism to in the workforce and within their families.
British Columbia, and her colleagues found
achieve outcomes related to the things they
that only 26 teacher-education programs in Children may face barriers to accessing
value doing and being. AT means not simply
North America include training in braille and education, and the elderly might find
having access, “but what this access represents
its connection to print and oral literacy, among themselves unable to actively engage in their
and what it enables them to be, overcoming
more than 3 thousand colleges, universities communities.
– to some degree – the stigma and exclusion”
and schools that offer preparation programs, [8]. With valuable functionality, AT has the In 2019, it was estimated that globally at least
associate degrees and/or bachelor’s degrees potential of fulfilling the first two needs in 2.2 billion people had a vision impairment or
in education [91]. This lack of training can Maslow’s hierarchy - physiological and safety blindness, according to data from the WHO
hinder blind students’ access to essential needs. By addressing practical requirements [117]. This group of people has activity
learning tools, further exacerbating like mobility, communication, and sensory limitations and participation restrictions that
educational inequalities. enhancement, AT can establish a foundation relate to the severity of the impairment as well
of physical well-being and a sense of security, as environmental and personal factors.
thereby laying the groundwork for higher Navigational challenges, in particular, emerge
levels of self-fulfillment and empowerment. as a considerable barrier, substantially
“There are real However, AT alone does not have the power
decreasing the autonomy of the visually
challenges, no matter to change everything for the better: rather
impaired community. These obstacles can
how much support limit their ability to move around, acquire
than being viewed as the mission, it should be
information, and interact with their
you get... in my case viewed as a means to a larger mission of justice
surroundings on their own.
anyway, I’m never going or inclusion. For this to happen, AT should be
accessible to everyone, everywhere, in all According to Slade and Edwards (2015), in
to get 100 percent out
terms. “My Voice 2015: The views and experiences
of each and every class of blind and partially sighted people in the
According to the research made by AT2030
at university because UK”, individuals with sight loss exhibited more
– an AT innovation program led by Global
they’re just not designed Disability Innovation Hub (GDI Hub) and than double the likelihood of encountering
for people who can’t see. funded by UK Aid –, AT is too expensive in challenges related to feelings of unhappiness
That’s kind of the hard low and middle-income countries, and due to or depression compared to the average in the
UK [86]. The absence of AT products and
truth.” market failure, it’s often unavailable. With no
national and/or local services to guarantee that services can exacerbate these difficulties,
- British Royal National Institute the appropriate products can reach the right limiting their independence and freedom,
of Blind People - RNIB research thereby impacting their overall well-being,
people at the right time, people in severe need
participant - 2021 self-esteem, and self-actualization.
of AT (even simple items like eyeglasses)
Figure 2. Book in braille. Source: Unsplash. regularly receive the incorrect items or even The need to create not only AT, but accessible

8 9
AT – regarding financial, social and cultural including fashion, navigation, and overall
contexts – is urgent, and fashion could play inclusion. By addressing these multifaceted
a role in it. Although it is rare to see disabled aspects, the research seeks to create a more
people at Fashion Weeks, runways or audiences, holistic understanding of the intersection of
and because of that it is rarely considered how wearable technology, social dynamics, and
collections might relate to them [31], fashion the unique needs of the visually impaired
has a significant role in society and people’s community.
daily lives. If handled properly, it might have Field research methodologies, such as
a significant impact on these people and change interviews and questionnaires, are explained,
– for the better – how they are perceived and showcasing the Participatory Design
heard, increasing their independence and their methodology, employed to gain insights
self-esteem in daily life, fulfilling the last level from visually impaired individuals.
of needs according to the Maslow’s pyramid.
A significant part of the paper involves a
This study is a comprehensive exploration of comprehensive analysis of case studies,
the intersection between fashion, technology, dissecting various wearable technology
and inclusivity for individuals with visual applications across different parts of the body.
impairments. It delves into various dimensions These case studies provide valuable insights
to understand the motivations, the historical into the practical implementation and impact
context and challenges surrounding this topic. of such technologies. Additionally, the paper
It begins with a literature review that analyzes introduces project personas: different
the historical relationship between society perspectives that enhance autonomy for the
and blind individuals. It investigates the visually impaired.
motivations driving research in visual
Finally, the thesis presents a reflection on the
impairment and the quest for inclusiveness.
role of fashion design in fostering the use of
The concept of AT is introduced, followed by
smart objects, translating and supporting map
a detailed exploration of its fusion with fashion
application feedback into something acceptable
to enhance inclusivity.
according to personal and social values. By
The thesis extends its exploration from the investigating how fashion elements can enhance Figure 3. Scheme about the intersection explored in the thesis. Source: the autor.
micro scale of interaction, encompassing the experiences of blind and visually impaired
aspects like individual wearers, the design of individuals, along with AT and its functionality,
wearables, form, proxemics, and wearability, this thesis offers a multi-faceted approach to
to the meso-scale. This broader perspective empowering their autonomy and fostering
delves into the realm of social acceptability inclusivity.
within the context of wearable technology
Through the development and evaluation,
and proxemics. It aims to understand how
this Master’s Thesis contributes to the growing
wearable devices interface with personal
body of knowledge on fashion inclusivity for
space and body maps within social contexts.
the visually impaired community. It is hoped
Furthermore, the thesis transitions into a that the insights and findings presented in
comprehensive examination of the daily this work will inspire further innovation and
experiences of visually impaired individuals. collaboration in the pursuit of a more inclusive
This involves a deep dive into the challenges fashion industry for all.
they encounter in various facets of life,

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1.1. Design approach
and methodology

Design, as a potent force, holds the capacity solutions, it is imperative to consider the
to shape our world, touching upon social, opinions and needs of the visually impaired
cultural, and environmental dimensions. Among community. This is the central objective of
the various design approaches, Participatory Participatory Design. By engaging directly
Design emerges as a prominent method, deeply with users, it facilitates a deeper understanding
rooted in collaboration. It actively engages users of tangible and intangible problems that affect
and stakeholders in the design process, seeking the community. It immerses designers in the
to empower communities by enabling their user’s context, ultimately fostering trust and
contribution to the development of design awareness [78].
solutions that directly affect their lives [111].
To effectively employ the Participatory Design
In the realm of assistive technology (AT) approach in the research project focused on
designed for and by visually impaired developing inclusive fashion with assistive
individuals, a diverse array of innovative technology for blind and visually impaired
solutions emerges. These solutions are dedicated individuals, the Double Diamond model is
to enhancing accessibility, independence, and employed. This model, developed by the Figure 4. Double Diamond model representation.
overall quality of life for those with visual British Design Council in 2005 [14], serves
impairments. One notable example of AT as a visual representation and guide for the
created by a blind individual is the Braille design process. It consists of four phases:
system, pioneered by Louis Braille, who lost Discover, Define, Develop, and Deliver.
his sight at a young age. Braille’s innovation
emerged while a student at the Institution The Discover phase marks the initial stage
Nationale des Jeunes Aveugles (National of problem identification. Within this project,
Institute for Blind Children) in Paris [11]. it encompasses the Literature Review and
Field Research components, which facilitate service, or research solution is conducted to
However, it’s noteworthy that many products the gathering of insights about existing ensure its integrity. This often involves testing
developed for individuals with disabilities are challenges. The subsequent step in the Double and soliciting user feedback to confirm its value
not designed by or in collaboration with the Diamond process is Define, during which the and effectiveness.
end-users. This disconnect can result in a gap emphasis is placed on precisely defining the In essence, the integration of Participatory
between the actual needs and desires of these problem at hand. Following this, the process Design with the Double Diamond model offers
individuals and the solutions provided. Their advances to the Development phase, where
lived experiences and firsthand understanding a powerful and comprehensive approach to
the identified problem takes shape, and potential design that promotes inclusivity, empowers
of the challenges faced by people with visual solutions begin to emerge. The concluding
impairments often lead to innovative solutions communities, and ensures that the voices and
phase of the Double Diamond model is Deliver, needs of the blind and visually impaired
that promote accessibility, independence, and
wherein the focus shifts to presenting feasible community are central to the design process.
inclusion for themselves and the wider visually
solutions for the problem that was defined in
impaired community.
the previous step. During this stage, known
To bridge this gap and create more effective as Deliver, a final assessment of the product,

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Chapter Two:

Literature Review
2. Literature Review 2.1. The relationship
between society and blind
people over the years

This section provides an insightful exploration Over the years, the historical interaction
into various facets surrounding the experiences between society and blind people has
and technologies associated with individuals experienced revolutionary transformations.
with visual impairments. It encompasses Perceptions, attitudes, and treatment towards
historical perspectives on society’s relationship blind people have evolved over time, affected
with the blind community over time. The by myths, literature, and actual life. Since
argument for focusing on people with vision ancient times, blindness has been interpreted
disabilities is discussed, emphasizing the need in various, often contentious ways. It has been
of addressing their specific challenges. stereotyped and labeled by sighted people,
This section introduces the concept of AT affecting acceptance of those with visual
and its role in enhancing the lives of individuals impairments, tolerance for them, and their
with disabilities. It covers various dimensions integration into societal life. As highlighted
of AT, including its applications for the blind, by Papadaki and Tzvetkova-Arsova (2013),
its integration into fashion for inclusivity, and they were sometimes seen as objects of pity or
its alignment with accessible and inclusive charity, with little possibilities for education
technology. and meaningful work [73].

Furthermore, the section delves into the core Blindness was generally perceived with
of inclusive design, where the dimensions of veneration and vulnerability in ancient societies.
wearable technology, proxemics and social It was associated with supernatural powers or
acceptability intertwine to shape designs that spiritual insight in some communities, raising
seamlessly integrate into the lives of individuals blind people to positions of esteem and even
with visual impairments. worship. However, in other cultures, they were
viewed as powerless and dependent, relying on
The section then shifts its focus to the everyday
charity and the goodwill of others for survival.
experiences of visually impaired individuals.
Blindness was frequently depicted in myths
This exploration encompasses topics such as
and folklore as a punishment for misdeeds or
the significance of fashion tailored for the blind,
transgressions, further influencing societal
advancements in technology aiding navigation
attitudes.
challenges, and the broader concept of fostering
inclusivity within their lives. Tiresias [figure 4], a blind prophet with
clairvoyant talents in Greek mythology,
Through these interconnected subtopics, the
emphasized the relationship between
“Literature Review” section provides a
blindness and divine insight [96]. Characters
comprehensive understanding of the intricate
such as Homer’s blind bard, Demodocus, on
factors influencing the lives, technologies, and
the other hand, demonstrated the creative
design considerations for individuals with
potential of blind people through their narrative
visual impairments.
and artistic manifestations. These depictions
simultaneously reinforced misconceptions and

16 17
corrected negative prejudices, resulting in a various other eye diseases [4]. The papyrus
more nuanced picture of blind people in society. is essentially a compendium of medical
prescriptions, and it is estimated that around
Historical records indicate that in ancient
one-tenth of the extensive repertory of around
Sparta, individuals with disabilities were often
700 prescriptions included inside the Ebers’
unable to survive due to prevailing societal
Papyrus were produced for the treatment of
attitudes. Within this context, newborns with
ocular problems [95].
disabilities were either cast off cliffs or
abandoned in the wilderness. Nonetheless, Denis Diderot, a French philosopher,
differing viewpoints among scholars persist. published a “Letter on the Blind For the Use of
Some researchers contend that ancient Spartan Those Who See” in 1749. This is one of the
society exhibited a degree of acceptance first attempts to call attention to blind persons
toward individuals with minor disabilities, as not just personally, but also socially [73].
evidenced by the selection of King Agisilaos According to Farrell (1969), there are three
the Second, who bore a slight disability [73]. approaches observed attitudes toward the
visually handicapped: non-acceptance, which
Blindness was used as a punishment in
excludes the visually impaired from social
several European countries, usually to resolve
contacts with the sighted community;
political conflicts - for example, Bulgarian
consideration of people with vision impairments
prince Vladimir was blinded by his own father
as helpless and unable of performing day-to-day
prince Boris the First (IX century - 907) for
duties; and believing that the sighted must
attempting to convert the country from
assist the visually impaired poor “without
Christianity to paganism [38]. Prior to the late
differentiating those blind persons who may
1700s, the fate of those with disabilities was
not need their help or those areas where help
likely to be terrible. Northern Saulteaux
is not acceptable” [32].
Indians used to shoot disabled people with
arrows and burn their remains because they Throughout history, people with impairments
were thought to be possessed by demons. have been stigmatized. Disability has been
Some historical sources indicate that religion associated with curses, disease, dependence,
played a role in shaping communal attitudes and powerlessness in many civilizations [84].
and the well-being of families with disabled Various research shows that an unfavorable
children [35], and there are those who believe attitude environment makes it difficult for
that Martin Luther (1483-1546) was a proponent people with visual impairment to live a normal
of the idea of killing deformed children, life, encountering strict responses that separate
viewing them as “manifestations of the devil them from the rest of the social world.
in a living form” in Germany [73].
The treatment regarding blind people evolved
According to French (1932), the earliest alongside society. The founding of schools for
reports of eye illnesses were discovered in the blind, such as the Royal National Institute
the country of the blind - Egypt, in the Ebers for the Blind in the United Kingdom,
Papyrus (1553-1550 B.C.) [35]. The historical established in 1868, giving specialized
reports furnish valuable insights into ophthalmic education and training to increase
care practices, shedding light on issues of both independence and self-sufficiency. Braille’s
acute and chronic ocular blurriness, as well as emergence as a key tool for accessing written
detailing afflictions such as cataracts and material, as well as advancements in mobility Figure 4. “Oedipus and Antigone” by Aleksander Kakular, c.1828. Source: Martini Fisher.

18 19
aids such as white canes and guide dogs, further and contributions of blind people.
empowered blind people, defying social
The journey of society’s relationship with
preconceptions.
blind individuals has been one of complications
While the efforts of World War I veterans and transformations. Myths, literature, and
played a crucial role in raising awareness about practical examples have shaped social attitudes
disabilities, it was the veterans of World War II toward blindness from ancient times to the
who significantly amplified the visibility of present. While ancient tales maintained a
disability issues [12]. It was during this period balance of veneration and vulnerability,
that the concept of the right to health gained literature presented complex images that both
international prominence. In the 1946 challenged and reinforced prejudices.
Constitution of the World Health Organization,
Education, advocacy breakthroughs and
a pivotal definition of health was established::
technology in recent history have empowered
“Health is a state of complete physical, mental
blind people, enabling a more inclusive and
and social well-being and not merely the
understanding society. Despite progress,
absence of disease or infirmity. The enjoyment
challenges persist, and injustices against
of the highest attainable standard of health is
disabled individuals, including blind people,
one of the fundamental rights of every human
remain a pressing concern.
being without distinction of race, religion,
political belief, economic or social condition” Startling statistics from Crime Against
[19]. This declaration marked a significant Persons with Disabilities, 2009–2019, show
milestone in recognizing health as a that, in the United States, the rate of violent
fundamental right for all, regardless of their victimization against persons with disabilities Figure 5. The Rehabilitation Act of 1973. Source: Google Image.
background or circumstances. (46.2 per 1,000, age 12 or older) was almost
four times the rate for persons without
This had a major influence in disability rights
disabilities (12.3 per 1,000) [103]. The same
movements that have played an essential part
research tells that persons with disabilities
in influencing society attitudes on blindness.
were victims of 26% of all nonfatal violent
An example is when activists for disability
crime, while accounting for about 12% of the
rights in the United States pushed Congress
population; and one in three robbery victims
and marched on Washington in the 1970s to
(33%) had at least one disability. These
include civil rights language for people with
sobering figures remind us that much work
disabilities in the 1972 Rehabilitation Act.
lies ahead in ensuring the safety, dignity, and
The Rehabilitation Act was passed in 1973 celebrated, but also given equal opportunity
rights of all individuals, regardless of their
[figure 5], and for the first time in history, the and respect, creating a brighter and more
civil rights of people with disabilities were abilities.
compassionate future for all.
legally safeguarded [13]. Advocacy activities To achieve a more equal future, society must
have drawn attention to the abilities and challenge prejudices and continue to encourage
potential of blind people, emphasizing the inclusion and understanding. A society that
necessity of accessibility and inclusive practices. accepts diversity and empowers every person
The establishment of anti-discrimination laws to succeed can be established, by valuing the
and accessibility standards has tried to promote potential and contributions of all individuals.
equal opportunities and foster a more inclusive It’s crucial to create an environment where
society that embraces the varied capabilities blind and disabled people are not only

20 21
2.2. Motivations for
research in visual
impairment

“Vision, the most dominant of our senses, Access Economics, by considering that
plays a critical role in every facet and stage the fundamental factors contributing to
of our lives. We take vision for granted, but sight loss remain constant, it is projected
without vision, we struggle to learn to walk, that approximately one out of every five
to read, to participate in school, and to work.” individuals will encounter vision impairment
– World Health Organization on the 2019 at some point in their lives. Additionally, a
World Vision Report [117]. significant number of people might undergo
In 2019, it was estimated that globally vision issues due to occurrences such as eye
at least 2.2 billion people had a vision injuries, cataracts, or refractive error [48, 54].
impairment or blindness, according to data Visual impaired and blind people rely more
from the WHO [117]. heavily on other sensory systems such as
The International Classification of Diseases hearing and touch, yet this isn’t always enough
– 11 (ICD – 11) says that there are different to make sure they are safe or doing their tasks
levels of visual function, and they can be properly. One crucial element of personal
classified as follows in five different categories: autonomy is the freedom to experience one’s
normal vision, mild vision impairment, environment, whether it be a city, neighborhood, Figure 6. Number affected by all vision loss by GBD Super Region 2020 (all ages, males & females).
moderate visual impairment, severe vision or any other locale. In the context of this study, Source: Data from VLEG/GBD 2020 model, accessed via the IAPB Vision Atlas

impairment, and blindness [47]. the need for individuals with visual impairments
to navigate crowded environments using maps,
Blindness and vision impairment have an
for instance, often necessitates the use of
impact all the time in the lives of people
headphones. Unfortunately, traditional
everywhere. The ability to see is probably the
headphones can compromise a blind person’s Developing innovative wearable technologies chances so that everyone, regardless of
most crucial and important sense for humans.
awareness of their surroundings, increasing to provide assistance to blind and visually background, can achieve their full potential in
It is estimated that 50% of the cerebral cortex
is involved in visual functions, and visual their dependence on others. impaired persons can provide several benefits life [89], and that is what AT does, promoting
dominance is a universal characteristic of Illustrating this concept is the Shokz and address unique issues they experience in equal access to services and enabling citizen’s
human cultures. [5] Preventing or restricting OpenComm headphone, an exemplar in this their everyday lives. Not everyone has perfect participation in the decision-making processes
vision implies a variety of participation regard. Unlike conventional headphones that sight. As a result, visually handicapped persons that affect their lives.
restrictions and activity constraints that are rest on the ears, the Shokz OpenComm adopts must navigate the environment in an alternate
By facilitating greater independence and
related to the degree of the impairment as a distinctive placement against the jawbone manner [107].
reducing reliance on others, wearable devices
well as to environmental and individual [53]. By employing vibrations, it directly Integration of impaired people into group can significantly enhance the quality of life for
circumstances. This increases the dependence transmits sound to the ear canal, bypassing communication is an important obligation of blind and visually impaired individuals. The
of these people, limiting their freedom to do the external ear altogether. This mechanism society, as well as encouraging their ability to navigate independently, access
everything by themselves. of bone conduction enables the user to remain involvement in social, educational and other information, and perform everyday tasks
As outlined in the information provided by aware of the environment while simultaneously daily activities and guaranteeing their security more efficiently can increase self-confidence,
“Incidence and Risk of Sight Loss and receiving audio from their smartphone or and safety. This can be defined as social productivity, and overall well-being.
Blindness in the UK” (2017) by Deloitte other devices. inclusion: the actions taken to create equal

22 23
2.3. Fashion’s
psychological impact

“There are those who illustrating the hierarchy of human needs in a


pyramid structure [63]. At its core, this theory
say that fashion is
proposes that people are motivated by a set
frivolous but it is an of five unique needs, which are arranged in
extension of who we a pyramid from the most fundamental to the
are and what we feel.” highest-order requirements. The foundational
level encompasses physiological needs, such
- Rafaella Caniello.
as air, water, food, and shelter, which are
As indicated by Slade and Edwards (2015), essential for survival. Once these needs are
over 40 percent of individuals with visual reasonably met, individuals progress to the
impairments experience a moderate to second level, which involves safety needs,
complete sense of disconnection from both encompassing personal security, financial
their surroundings and the people within stability, and protection from harm.
them. This disconnection can significantly
Moving up the pyramid, the third level
influence their overall sense of wellbeing and
comprises social needs, emphasizing the
self-esteem. The same authors, supported
importance of belongingness, friendship,
by data from RNIB, emphasize that, on the
and meaningful relationships. Individuals
whole, individuals with visual impairments
progress to the fourth level of esteem needs
tend to experience lower levels of wellbeing
as these social needs are met, which include
compared to the average in the UK. This
self-esteem, acknowledgment, and a sense
emotional state encompasses feelings
of accomplishment. The fifth level of self-
of unhappiness or depression, as well as
actualization is at the top of the pyramid,
sentiments of worthlessness and a lack of
signifying the pursuit of personal growth,
confidence [18, 86, 87].
realization of potential, and desire for self-
Although in the hierarchical order of needs, fulfillment. This theory emphasizes the idea
developed by Maslow [63], clothing is ranked that people often prioritize meeting lower-
as a basic physical need [61], Lee (1997) says level needs before moving on to higher-level
that there is evidence that fashion can satisfy aspirations, underlining the inherent interplay
higher-order needs, such as belonging and between human motivation and the pursuit of
self-actualization [56]. happiness.
Maslow’s Hierarchy of Needs essentially Fashion holds the potential to significantly
outlines the spectrum of human needs, boost an individual’s confidence and self-
starting from fundamental physiological esteem, increasing the chances to fulfill
necessities and progressing to more advanced a person’s self-actualization needs. As
aspirations like self-actualization. This highlighted by Atabi Mandal and Rajeev
hierarchy [figure 7] is a psychological theory Kumar in their work “Fashion is a Form
proposed by Abraham Maslow in 1943, of Self-Expression” (2022), from the Figure 7. Maslow’s Pyramid - Hierarchy of needs representation. Source: the author.

24 25
International Journal of Research Publication and emotional states [3]. The phenomenon of feeling comfortable to consider when addressing clothing for the
and Reviews, fashion can serve as a means and confident in clothing is often referred to visually impaired. Even if an outfit meets
The report by Hajo Adam and Adam
of empowerment and self-discovery. They as “dopamine dressing.” This term is rooted the criterion of being appealing in terms of
Galinsky explores how the act of wearing
underline the role of fashion as a language, in the neurotransmitter dopamine, which its tactile qualities, they would not make a
clothes goes beyond the physical experience,
capable of narrating stories, granting agency, is integral to our experience of pleasure purchase if it lacked practicality, comfort, and
invoking connected abstract concepts and
and constructing identities, representations, and contributes to our cognitive abilities, ease of wear [15].
their symbolic implications. They suggest
and notions of individuality [60]. motivation, and engagement [21]. Dopamine
that wearing clothes leads individuals to
essentially “embody” the clothing and the is released during pleasurable situations,
The report underscores that individuals who
meaning it symbolizes. As a result, when driving us to seek out those experiences “There is no room for
express high satisfaction with their clothing
choices tend to exhibit greater levels of someone puts on a specific garment, it again. Essentially, “dopamine dressing” error when it comes to
sociability compared to those who report triggers a psychological impact by invoking embodies the idea of deriving happiness from fashion when you are
lower satisfaction. Notably, over 96 percent related abstract concepts aligned with its one’s clothing choices. Many individuals vision impaired”
of individuals note a shift in their emotional symbolic significance. This phenomenon intentionally select their attire to enhance
their overall wellbeing. When they put on an - Michele A. Burton.
state when they alter their dressing style. underscores the intricate interplay between
clothing, cognition, and symbolism, revealing outfit that elicits positive emotions, it triggers
Sontag and Lee (2010) further elucidate the nuanced ways in which our attire can a release of dopamine, creating a pleasurable This is the idea referred to the expression
the psychological intimacy of clothing shape our psychological processes. connection between their clothing and their of “poor blind girl”, expressed by four of
by evaluating its relationship to the self. emotional state [110]. the nine participants of the research. These
This closeness is determined by various According to the authors, within the realm
participants elaborated that when they make
factors: (1) whether clothing is perceived of enclothed cognition, the link between a In the study titled “Fashion for the Blind:
a mistake, such as mismatching colors of
as an integral part of oneself or merely physical experience and its symbolic meaning A Study of Perspectives,” conducted by
clothing and accessories, they often feel
an accessory; (2) its recognition as a is not direct; rather, the garments themselves Michele A. Burton, research involving
subjected to pitying gazes. In the absence of
fundamental element in shaping one’s hold the symbolic meaning. In essence, this 8 visually impaired individuals aimed to
the ability to independently style themselves
appearance, thereby establishing and significance is not inherent in the garment; it better understand the feelings about fashion
without committing such errors, their
affirming the self; (3) its role as a potent is only realized when an individual physically from those without sight, delving into what
confidence can suffer, as per the observations
symbol of identity, mood, or attitude; (4) its wears and thereby embodies the clothing [3]. aspects contribute to the appeal of a design
of the author [15].
perception as a reflection of self-esteem or Consequently, the research revealed that beyond its mere functionality. Among the
self-value; (5) its recognition as a vital facet participants, the tactile sensation emerged Although the act of dressing profoundly
clothing has the potential to influence
of a constructive self-assessment; and (6) its as the most pivotal factor. In fact, one affects human psychology on a daily basis,
individuals’ self-perceptions. Opting for
connection to body cathexis, or the emotional participant even shared that even if her it’s worth noting that the field of Fashion
comfortable attire can enhance one’s sense
attachment to one’s own body. Collectively, sighted husband deemed a garment flattering, Psychology is relatively a young field, with
of comfort, whereas wearing clothing
she wouldn’t purchase it unless she liked its limited empirical research conducted thus
these perspectives emphasize fashion’s with a perceived formality can contribute
tactile quality. Another participant noted that far [62]. In general, most of these studies
capacity to influence one’s perception of self, to heightened sensations of power and
embellishments held a distinctive significance have focused on the general public, rather
fostering empowerment and self-assuredness confidence.
for those with visual impairments, a feature than including or specifically addressing the
through the medium of clothing.
that perhaps captured their attention more needs and experiences of individuals with
The phenomenon that refers to the effects visual impairments. The scarcity of research
than it would for sighted individuals [15].
of clothing on our cognitive and emotional “Fashion is a powerful regarding the emotions and experiences
processes is known as enclothed cognition. communicator Colors indeed hold symbolic significance of visually impaired people in relation to
The report from the Journal of Experimental for visually impaired individuals, often fashion can contribute to the exclusion of
influencing perceptions
Social Psychology, “Enclothed Cognition” influenced by associations instilled by sighted their needs from the development of a more
of both ourselves and parents or friends. These associations then
(2012), emphasizes that the clothing we inclusive fashion industry for them, which
choose not only influences how others of others.” shape their preferences for certain colors to can affect the effects of increasing self-
perceive us but also impacts our own mental - Shriya Raghuram. wear. Functionality is another crucial aspect esteem and confidence by fashion.

26 27
2.4. What is assistive
technology?

As shown, fashion can serve as a means to The social injustice experienced by for AT to truly serve its purpose, it must be
attain the ultimate level of Maslow’s hierarchy, visually impaired and blind individuals accessible in terms of social, cultural, and
which is self-actualization for individuals. continues to pose significant barriers in financial aspects. Ensuring the accessibility
Despite research not being primarily focused society, impeding their full participation. For of AT for the blind involves several crucial
on the needs and experiences of visually instance, challenges in navigation-related considerations. Firstly, it’s vital to take into
impaired individuals, the hierarchy of needs activities deter them from engaging in account cultural relevance, language options,
inherently encompasses everyone, including social interactions and activities. However, symbols, and interfaces that are inclusive
those who are blind. Fashion holds the Jeamwatthanachai, Wald and Willis (2019) and resonant with diverse backgrounds.
potential to significantly impact people’s cited that technologies like accessible Additionally, adopting user-centered design
maps or indoor navigation systems are principles is key to crafting technology
lives, and when integrated with AT, it can
still incomplete in addressing the gaps in that is intuitive and user-friendly, making it
further enhance well-being and self-esteem,
independent navigation, as they require easier for individuals to engage with these
addressing their needs comprehensively.
“Although the saying additional information about obstacles, tools effectively.
In conclusion, the multifaceted realm of barriers, and accessibility considerations [49].
goes that clothes do Advocacy plays a pivotal role in this
fashion extends beyond the physical act This underscores the essential role of
not make the man, our endeavor. It’s important to advocate for
of dressing, entwining deeply with the Assistive Technology, which aims to policies that encourage the integration of AT
results suggest that they psychological and emotional dimensions of empower individuals in managing and across various spheres like public, work and
do hold a strange power human experience. The discourse presented in surmounting their disabilities to engage educational spaces. Furthermore, advocating
over their wearers.” this section underscores the intricate interplay fully in their daily lives, enabling them for government or organizational subsidies and
between fashion, cognition, and symbolism, to accomplish tasks that align with their funding programs can significantly contribute
- Hajo Adam, Adam D. Galinsky -
shedding light on how clothing choices can personal values and aspirations. to making these technologies more affordable
Enclothed Cognition, 2012
influence individuals’ self-perceptions and According to GOV.UK, AT is “products or and accessible for those who require them.
emotions. Furthermore, research underscores systems that support and help individuals In order to make a meaningful impact,
the importance of tactile sensations and the with disabilities, restricted mobility or other the pursuit of cost-effective solutions is
role of embellishments in shaping the appeal impairments to perform functions that might essential. This entails developing approaches
of designs for visually impaired individuals. otherwise be difficult or impossible.” [6] that cater to a wide range of individuals,
The notion of clothing as a communicator and The WHO emphasizes that AT “enables regardless of their economic status.
a vehicle for self-expression holds a prominent people with difficulties in functioning to Ultimately, the true measure of success lies
place, bridging empowerment, identity, live healthy, productive, independent, and in achieving comprehensive accessibility.
and agency. Nevertheless, the fundamental dignified lives, participating in education, the By following these steps, it is possible to
principles of self-actualization within labor market, and social life” [116]. work towards breaking down barriers and
Maslow’s hierarchy inherently encompass Certain examples of AT are widely empower people with visual impairments to
everyone, underscoring the potential for recognized, such as the wheelchair, designed live more autonomous and enriching lives.
fashion to uplift and empower, particularly to aid individuals with mobility impairments. In today’s landscape, an increasing number of
when complemented by AT. Thus, fashion’s Another instance is text-to-speech software, AT products are being developed, improving
transformative influence on self-esteem and which audibly reads on-screen text for quality of life for countless individuals.
confidence remains a captivating area worthy individuals with visual impairments. A myriad of fields contribute to these
of continued exploration and development. However, it’s important to emphasize that innovations, with fashion being among them.

28 29
2.4.1. The fusion of
fashion and assistive
technology

Assistive technology in fashion refers to the Together with Darin Donaldson, they
incorporation of technological innovations created a solution for this problem: a
and design principles to create clothing prototype that could fulfill Billy’s personal
and accessories that cater to the needs of needs, incorporating zippers that go along
individuals with disabilities or specific the side of the shoes and around the toe,
functional requirements. allowing the upper of each shoe to open and
Clothing has been worn by humans for fold over completely. Currently, the brand
thousands of years, and from its creation, it has a mission to create mainstream shoes that
has changed from serving a purely practical are fashionable, functional and inclusive for
purpose for survival to becoming an essential everyone.
component of civilization. It’s a field in There are also brands that are not focused
constant evolution. on disabled people, but have created
Nowadays, fashion can have an impact in products that could work for or are made
different areas of our daily lives: businesses, especially for them. Nike is one of these
culture, art… It embraces many lifestyles. As brands: The Go FlyEase shoe [figure 9] [70], Figure 8. Women’s Orchid Flower BILLY Sneaker Lace Mid Tops. Source: Billy Footwear.
a key means of self-expression and identity released in April 2021, marks the first hands-
transmission to others, dressing is, now, also a free sneaker ever made. The user just needs
form of communication. to put the feet and the shoe adapts itself and
“close it” almost automatically. Despite the
For this reason, over the years, fashion has
marketing not being created for people with
been created thinking beyond aesthetics,
disabilities, this is a good example of a shoe
generating more and more products that
that is adapted for everyone.
include all types of bodies.
The major goal of AT in fashion is to
With that sense of inclusion, AT can play a
improve the functioning and usability of
great role in it. A good example of universal
clothing and accessories for people with
fashion (which means fashion for everyone,
limitations. These advancements target
including people with disabilities) is the brand
specific user requirements and demands,
BILLY Footwear [figure 8] [113]. The brand’s
such as easier dressing and undressing, better
focus is on shoes that appeal to and work
mobility, independence, and comfort. AT
for everyone, and the idea came after the
attempts to make fashion more accessible
co-founder Billy Price broke his neck from a
and user-friendly by introducing features
three-story fall in October, 1996. He became
such as adaptable closures, adjustable
paralyzed from the chest down and lost the
elements, and sensory-friendly materials.
ability to move the majority part of his body,
fingers included. Because of that, he never Wearing assistive clothes that fit their
found a pair of shoes that he felt attractive and personal needs can boost self-esteem and
that he could put on independently. promote a sense of empowerment for some
Figure 9. Nike Go FlyEase shoe. Source: Nike.

30 31
Social acceptability relates to how AT in never seen it”). Created by Rosa Assoluto, a
fashion is perceived by society at large. This program of Italian women together with the
perception may differ depending on cultural, Unione Italiana Ciechi e Ipovedenti (UICI
social, and individual perspectives. - in english: Italian Union of the Blind and
In the domain of AT in fashion, the Visually Impaired) this event has the aim to
relationship between functionality promote inclusion in the field of fashion, and
and sociability can be complex and bring more visibility to the blind and visually
interconnected. When AT in fashion matches impaired, strengthening their confidence and
the practical demands of people with self-esteem at the same time.
disabilities, it can boost their confidence, An event, a fashion show for blind and
independence, and general well-being. visually impaired women, organized by the
Garments that improve functionality allow staff of Exclusive Shopping, with the patronage
people to participate more completely in a of the UICI and with the support of the
variety of social activities and daily routines, Fondazione dell’Istituto dei Ciechi di Milano
promoting inclusion and empowerment. (Foundation of the Institute for the Blind of
Sociability, however, is also influenced Milan), and free patronage by the Camera
by society attitudes, cultural norms, and Nazionale della Moda (National Chamber of
perceptions. Despite the functioning and Fashion). The event is planned to happen on
benefits provided by AT, societal stigmas and Sunday 25th February 2024, at the end of the
biases linked with disability may still exist. Fall Winter Milano Fashion Week 2024.
When wearing items that clearly reveal a Through collaborative efforts spanning
disability or deviate from standard fashion various domains of intervention,
conventions, some people may feel self- encompassing hairstyling, makeup, and
conscious or confront social issues. clothing, the project garnered an impressive
The social acceptability of AT in fashion can response, with more than 160 inquiries
be increased by establishing a more inclusive pouring in from across Italy, spanning
and accepting society, minimizing any diverse age groups of women. Driven by a
potential stigmas and allowing individuals shared desire to embrace this one-of-a-kind
to feel more comfortable and secure in and exceptional project, these ordinary yet
expressing their particular style. remarkable women with visual impairments
or blindness enthusiastically step forward
Raising awareness, promoting inclusive to participate as models. This selection
fashion campaigns, and encouraging varied process will encompass casting sessions,
representation in media and advertising are aimed at identifying and selecting 30 to 35
all part of addressing social acceptability. By models. In a realm frequently characterized
exhibiting the usefulness and style of assistive by visual aesthetics, this initiative transcends
technology through fashion, it is possible to conventional boundaries, heralding a
challenge preconceptions and encourage a transformation in perceptions. It embodies
more inclusive and welcoming society. the essence of fashion as a conduit for
One example of an inclusive event is expression, empowerment, and individual
the project “La moda come non l’hai mai identity. The event celebrates the inherent
vista” (translated as “Fashion as you’ve beauty and perseverance in each individual, Figure 10. Logo of the Rosa Assoluto fashion show. Source: Rosa Assoluto on Facebook.

32 33
thereby altering conventional norms. also a complex aspect. It is also necessary
A research conducted by the Brazilian that the information can reach people with
professor and researcher in “Relationship disabilities, that access to it as well as to the
between Fashion, Design, Inclusion and products is created [59].
Education”, from the Anhembi Morumbi Another great example of AT in fashion is
University, Geraldo Lima, aiming to further the dutch designer Pauline Van Dongen’s
expand knowledge and, in this way, transform Vigor sweater [figures 13 and 14]. Originally
it into information about the behavior of designed for senior citizens, the cardigan
the visually impaired and fashion, exposes employs stretch sensors made of conductive
the senses of sight and touch as important yarn to collect information about a person’s
elements in the creation of references in motions, which is subsequently used to
fashion [58]. measure the exercises and activity levels
The genesis of this research stems from of persons who cannot readily track
the imperative to address the challenges them on their own. As a result, the knit is
confronted by individuals with visual beneficial not only to the elderly, but also
impairments concerning vital matters like to persons with a range of disabilities. The
autonomy and integration. These challenges, data collected by the Vigor knit can be
which encompass both personal and communicated to doctors or caregivers to
professional aspects, are especially evident help them identify mobility patterns and plan
Figure 11. Garment from the “Olhar, Olhares” in the realm of clothing and textiles. In the next steps in physical treatment [46].
collection. Source: Geraldo Lima on Instragram.
this project, a novel collection was crafted, Even though fashion has made a lot of
titled “Olhar, Olhares” (translated as “Gaze, improvements in recent years to become
Gazes” in English), in which the clothes more inclusive, there is still a lot to improve.
have the information about color printed in As we have seen with the few examples
braille, to create more inclusion [figure 11]. shown, AT can make a difference on people’s
To this collection, it was crucial to think lives through adaptations and improvements.
about the tactile qualities of the fabrics
that were intended to be adopted, that is,
to determine their characteristics related to
texture, fit, volume and touch.
The professor also conducts a course in
Brazil called “Sentir e Vestir a Moda” (in
english “To feel and to wear fashion”), at
Adeva - Associação de Deficientes Visuais e
Amigos (Association of the Visually Impaired
and Friends), which aims to bring knowledge
and information, transacting accessibility,
making fashion even more inclusive for
those with visual impairments [figure 12].
In terms of inclusive fashion, it is not just
Figure 12. The course “Sentir e Vestir a Moda”. about making fashion products, and this is
Source: Geraldo Lima on LinkedIn.

34 35
Figure 13. Back of the Vigour sweater. Source: Pauline Van Dongen.

Figure 14. Detail from the Vigour sweater. Source: Pauline Van Dongen.

36 37
2.4.2. Empowering
the Visually Impaired:
Unveiling the Impact of
Assistive Technology

One of the most popular assistive impaired people while also providing them
technologies are the eyeglasses. A visual with context [5]. An instance of a travel aid is
correction device that, together with mobility tactile paving and surfaces, designed to alert
aids, is among the oldest AT created. individuals to potential hazards and provide
According to the article “Assistive directional guidance.
Technologies for People with Disabilities”, As outlined in the same study, “technology
the existing ATs for blindness and visual for accessible information and communication
impairment could be divided in 5 categories: includes technologies for specific purposes,
haptic aids, traveling aids, AT for accessible such as education, working and employment,
information and communication, AT for daily leisure and recreation.” [5] In contrast, AT
living (Hersh, 2008), and phone and tablet for daily life is something more embracing,
applications for blind and visually impaired that includes devices for personal care, time
people [5]. keeping, food preparation and consumption,
Haptics refers to matters related to the sense environmental control and household Figure 15. Tacks are included in Sonar’s garment not only as an ornament. They indicate the color of the
appliances, money and more. piece in braille. Source: Welum.
of touch, tactile interactions, a multifaceted
sensory mode that has traditionally served In the present day, owing to the heightened
as a stand-in for vision for blind and visually significance of smartphone and tablet
impaired individuals. Notable illustrations applications, there exists a fifth category
of this kind of AT, the most renowned ones, within AT for blind and visually impaired
are the Braille writing system and the white individuals. This category encompasses
cane. These two examples, which are highly color detection applications that leverage the
recognized, have evolved into even more device’s camera to recognize and audibly magnetic fasteners to clothing. An example tacks. For those who aren’t disabled, this is
sophisticated technologies. The white cane, in convey the name of a color for an item. of fashion for blind people is the Lithuanian seen as ornaments as well as functional. [90]
particular, is also regarded as a traveling aid. Additionally, this category involves money designer Rugilė Gumuliauskaitė: she creates Fashion has a significant role in society and
Traveling aids are made to reduce the identification applications that employ the customized collection books so that her in people’s daily lives. Kathryn McPherson, a
challenges that these people face when camera to determine the denomination of a customers can feel the fabrics and body girl born with low vision, says that “fashion is
banknote. Voice recognition applications, such shapes that will be the foundation of their a great equalizer […] When I put effort in and
traveling through different environments,
as iOS’s Siri and similar options, also fall new clothing [33]. dress up, people see me as the trainer of my
including the unknown. These challenges can
be about mobility – locating a safe route to under this division, like many others. Another brand that has the aim to include [guide] dog, rather than the person who needs
navigate and avoid dangers and obstacles; When it comes to fashion, though, currently, blind people in fashion design is Sonar the assistance. It puts me at an equal level
navigation – to be aware of one’s existing a small number of companies are making [figure 15]: created by María Sol Ungar from with everyone else because people assume I
situation and decide how to travel from it to an effort to make life easier for persons Argentina, the brand’s garments feature special am fully sighted.” [85] If handled properly,
a destination; and environmental access – a with disabilities by adding tactile clues to pockets to put walking sticks, and textures to fashion might have a significant impact for
physical setting that has been thoughtfully packaging and labels, designing “seated” be felt easily. The label is written in braille and disabled people, and change – for better –
designed to reduce risks for blind and visually wheelchair-friendly apparel, and adding the color is indicated through embroideries or how they are perceived and heard.

38 39
2.4.3. Do assistive
technologies coincide with
accessible and inclusive
technology?
Although assistive, inclusive and accessible obstacles and give all people equitable access
technology all aim to promote accessibility and to and engagement with technology.
diversity, their focuses and scopes may differ. The goal of accessible technology is to
According to the Assistive Technology ensure that technology is designed and
Industry Association, AT is any tool, developed so that persons with disabilities
gadget, or program that enables people can perceive, understand, navigate, and
with disabilities to accomplish tasks, gain engage with it efficiently. This includes
independence, or improve their capability, examining universal design principles and
increasing their overall quality of life [108]. implementing features such as alternative
It focuses on the demands and obstacles text for images, keyboard accessibility,
that individuals with disabilities encounter, video captioning, social acceptability,
trying to reduce barriers and give assistance and customizable font sizes. Accessible
in a variety of aspects of life such as technology attempts to give those with
communication, movement, education, and disabilities with equal access and usability,
daily activities. allowing them to fully engage in digital
Inclusive technology pertains to the environments. This means giving them access
creation and advancement of technology to the technologies needed regardless of their
that is accessible and user-friendly for a cultural, financial or social contexts.
diverse range of individuals, irrespective While AT focuses on meeting the unique
of their abilities or limitations. According needs of people with disabilities, inclusive
to OxfordLanguages, the world’s leading and accessible technology attempts to
dictionary publisher, the word “Inclusive” provide goods and services that are useful
means “not excluding any of the parties or and accessible to a wide variety of users.
groups involved in something; aiming to Individuals with disabilities, older folks,
provide equal access to opportunities and people with transitory impairments, and those
resources for people who might otherwise experiencing situational limits can all benefit
be excluded or marginalized, such as those from inclusive and accessible technology.
having physical or intellectual disabilities It is essential to remember that these
or belonging to other minority groups”. terms are not mutually exclusive, and they
Therefore, inclusive technology signifies may overlap. AT can be both inclusive and
technology that is designed for universal use, accessible, and inclusive and accessible
enabling everyone to derive its benefits. technology can contain elements that
It seeks to develop goods and services help people with impairments. The main
that are inclusive from the start, taking into goal is to use technology to break down
account varied user needs and adding features barriers, improve accessibility, and promote
that cater to a wide range of consumers. inclusivity for all people, regardless of skills
Figure 16. Examples of assistive and inclusive technologies.
Source: Assistive and Inclusive Home Technology: A guide for people with sight loss. Inclusive technology aims to remove or impairments.

40 41
2.5. Exploring inclusive 2.5.1. Wearable
design technology and the
body’s map

In the pursuit of fostering a more inclusive The body’s map is a critical consideration clear of bony or extremity regions is key,
world, the domain of design extends in the design of wearable technology. It instead favoring fleshy, non-sensitive zones.
beyond mere aesthetics and functionality; provides designers with information about Zeagler’s body map, delineating prime
it encompasses a profound interplay the different regions of the body, their locations for wearable technology [figure
involving technology, human interaction, movement patterns, and their sensitivity to 17], highlights the hand, wrist, forearm,
and personal space. This endeavor embarks touch. This information can be used to select upper arm, upper chest, forehead, ear, and
upon an exploration that delves into the the ideal placement for a wearable device, mid-thigh as promising territories [120].
convergence of three pivotal dimensions: ensuring that it is comfortable, unobtrusive, However, this choice hinges on technology
wearable technology, proxemics and social and socially acceptable. type, weight, and purpose.
acceptability.
When designing accessories, even those For certain projects, the broader
As one navigates through these infused with technology, it’s imperative to environmental and bodily context plays
interconnected realms, a complex tapestry of prioritize a seamless integration that aligns a pivotal role. Considering overall body
considerations that shape the design process with the wearer’s natural comportment, movement, sensor placements, and stimuli
unfold, particularly when addressing the contributing to its social acceptability. As becomes pivotal [93]. This multifaceted
needs of individuals with disabilities, such as Dune et al. said: “for wearable devices, approach harmonizes the intimate
the blind and visually impaired. the social perception and comfort of worn relationship between technology, form, and
artifacts often extends beyond the ‘static’ function, ultimately shaping wearables that
aesthetic variables of the artifact (worn seamlessly meld with the wearer’s lifestyle.
on the body, but not interacted with) into
the social aesthetics of interacting with a In conclusion, the design of wearable
body-worn device.” [27]. The placement of technology must take into account a variety
wearable technology on the body can have of factors, including the body’s map, the
a significant impact on the device’s societal weight and dimensions of the device, the
acceptance. wearer’s comfort, and the social acceptability
of the device. The concept of proxemics,
The design process demands a which is the study of human spatial behavior,
comprehensive approach, taking into account can be helpful in understanding how people
aspects such as proximity and reachability perceive and react to wearable technology.
[16]. At its heart, though, is the relevance For example, people may be more likely
of weight and dimension. Ensuring that to accept a wearable device that is placed
these characteristics are in harmony with the in a non-intrusive location, such as the
body prevents restricting movements and
wrist or forearm. Additionally, the design
balance. Gemperle et al. emphasize that ideal
of the device should be mindful of cultural
positions are those that move the least in
differences in proxemics. By taking these
relation to the rest of the body [37].
factors into account, designers can create
Strategically selecting placement areas to wearable technology that is both functional
Figure 17. Most likely on-body locations for wearable technology if all considerations are weighted equally.
Source: Clint Zeagler ensure comfort gains prominence. Steering and socially acceptable.

42 43
2.5.2. Proxemics and
the perception of
personal space

comprehending the appropriate size of


“The branch of wearable technology and components.
knowledge that deals Ensuring that these elements do not extend
with the amount of beyond the body’s inherent perceived
space that people feel dimensions is essential to prevent
it necessary to set obstruction of natural movements within the
between themselves and environment [120]. It’s critical to identify
the body regions where these components
others”
can be placed without exceeding an
- Oxford Languages dictionary. individual’s envisioned self-size.

In a broader sense, proxemics pertains


Proxemics delves into the exploration to a person’s perception of their self-size.
of human space and its influence on To accurately gauge how far a device can
interpersonal interactions. It revolves extend from the body while still feeling
around the notion of the personal space natural to the wearer, the research draws
individuals perceive as necessary between from Clint Zeagler and the Georgia Tech
themselves and others [22, 42, 115]. Wearable Computing Center’s body
map [figure 18] [45, 92, 119]. Anything
Developed by Edward Hall, this concept
surpassing this distance may require
categorizes interaction zones into four
adaptation on the part of the user to
proxemics zones: intimate, ranging from accommodate this expansion within their
0 to 50 centimeters; personal space, personal self-size envelope [93].
spanning 0.5 to 1 meter; social zone,
encompassing 1 to 4 meters; and public, The alignment of proxemics, body
stretching beyond 4 meters [42]. This map research, and considerations of
spatial differentiation holds significance social acceptability collectively assume
for effective communication in diverse a paramount role in shaping the design
process. By delving into the intricate
scenarios, spanning work, home, tourism,
dynamics of proxemics, it becomes possible
and more. The context, whether a private
to gain insights into the nuanced perception
conversation or a public event, as well as
of personal space, which directly informs
cultural nuances and personal traits, can
the placement of wearable devices. This
shape an individual’s spatial behavior [57].
comprehension not only ensures that
Beyond interpersonal dynamics, Gemperle these technologies do not interfere with
extends the relevance of proxemics as a key an individual’s spatial comfort, but it also
consideration in “Design for Wearability” creates a sense of natural integration within
[37]. This emphasizes the importance of their self-defined bounds. Figure 18. Proxemics Body Map. Font: Clint Zeagler and the Georgia Tech Wearable Computing Center.

44 45
2.5.3. The importance
of social acceptability

Social acceptability serves as a pivotal play a pivotal role in determining the


determinant in evaluating the viability social acceptability of wearables. However,
of a project, encompassing the collective the research subsequently underscores a
evaluation and opinion regarding a product, distinction between aesthetic considerations
plan, or policy [88]. Influential factors and the social acceptability of wearable
contributing to social acceptability, as technology. While aesthetics and social
depicted in figure 19, encompass aspects acceptability share a relationship, they
such as active participation in decision- remain distinct but interconnected concepts.
making processes, the socio-economic and Notably, the work of Toney, Mulley, Thomas,
geographical context, and the alignment of and Piekarski on their e-SUIT project [99]
users’ values, beliefs, and anticipations. demonstrates that subtlety emerges as a
paramount aesthetic concern in crafting
In the context of this research, social
wearables with societal approval. It’s vital to
acceptability pertains to the extent to
emphasize that aesthetics, though intertwined
which wearable technologies tailored for
with social acceptability, do not constitute an
individuals with visual impairments garner
identical notion.
approval from the broader societal spectrum.
In prior studies, Kelly [52] characterized It’s now evident that the scope of
wearables as computers or electronic gadgets social acceptability extends beyond the
that are displayed deliberately in a manner mere creation of AT. It encompasses a
similar to fashion accessories such as comprehensive and collaborative endeavor,
jewelry or sunglasses. She highlighted that incorporating inclusive design principles
social acceptance is critical for such gadgets within the sphere of fashion. The innovation
because the usage of wearable technology of solutions extends beyond the enhancement
is a very public issue. To be acceptable of the lives of individuals with disabilities;
on a personal level, fashion goods must it endeavors to cultivate an environment
be congruent with the person’s self-image resonant with their unique experiences.
[51], and can even trigger dominance and
This endeavor necessitates a comprehensive
subordination behavior in relationships
approach, encompassing immersion into
[50]. Yang et al. [118] discovered that social
their world, empathy towards their daily
image and aesthetic attractiveness are both
challenges, and collective conceptualization
critical determinants in how people perceive
that seamlessly integrates functionality and
wearables.
aesthetics. While certain dimensions of AT Figure 19. Scheme of the factors influencing social acceptability of projects. Source: MERN, adapted from
As outlined in the article “Fashion and may intersect with medical requirements, Yelle (2013) and Stankey and Schindler (2006).
Technology: Implications for the Social it’s imperative to steer clear of designs that
Acceptability of a Wearable Device” [50], inadvertently perpetuate stereotypes or
the initial premise was that fashion would undermine their autonomy.

46 47
The notion of viewing individuals with impact on their lives. Such an approach
disabilities through a lens of “broken” or ensures that AT truly serves their needs,
impaired bodies is problematic on multiple promoting inclusivity and aligning with their
fronts. Not only does this perspective draw overall well-being.
upon prejudiced notions, but it also impedes
In conclusion, the concept of social
their social inclusion and acceptance. While
acceptability assumes a central role in the
acknowledging medical requirements is
evaluation and implementation of projects.
essential, it’s equally important to integrate
Within the context of this research, social
these needs into the broader tapestry of
acceptability encompasses not only the
their daily lives. An insightful quote from
public perception of wearable technologies
an interviewee in the article “Assistive
designed for individuals with visual
Technology (AT), for What?” encapsulates
impairments but also their alignment with
this sentiment [8]:
personal values, aesthetics, and societal
norms. As evidenced by prior studies, the
relationship between fashion, technology,
“What is so dramatically aesthetics, and social acceptability is
intricate, with considerations of self-image,
important about
dominance, and aesthetic appeal playing
walking very slowly significant roles. The implementation
and uncomfortably? It’s of inclusive design concepts within the
ableism. It’s exactly what realms of fashion and AT demonstrates
AT does wrong, because a commitment to meeting the special
it has to be exciting requirements of people with disabilities.
and futuristic and sexy. This comprehensive approach aims to push
the boundaries of conventional design,
It doesn’t deal with
guaranteeing that creative solutions promote
the real needs of real empowerment, autonomy, and a sense of
people.” belonging.

Hence, the creation of inclusive


technologies for blind and visually
impaired individuals necessitates a
collaborative approach that centers on co-
designing solutions tailored to their unique
circumstances. This involves an in-depth
understanding of their daily routines, values,
medical necessities, economic realities,
social interactions, and environmental
considerations. AT should be crafted with
their direct involvement in decision-making
processes, taking into account its potential

48 49
2.6. The everyday 2.6.1. Fashion for the
experiences of the blind: when the physical
visually impaired dimension overcomes
the visual one

Within a world predominantly shaped by For blind individuals, fashion extends Magnetic closures, velcro fasteners, and
visual elements, individuals with visual beyond visual aesthetics to include inclusive adjustable components allow people with
impairments encounter both challenges and accessible clothes and accessories that vision impairments to dress and undress
and prospects that are uniquely their own. promote tactile experiences, usefulness, and themselves more independently. Braille
This section delves into the multifaceted personal expression. It strives to empower labels or tactile marks are also applied to
dimensions of their daily lives, encompassing people with vision impairments to express clothing tags or labels to provide important
elements ranging from fashion that extends themselves via fashion, feel confident in their information about the garment, such as
beyond mere aesthetics to the essential clothing choices, and navigate the world color, materials, care instructions, and style
guiding systems that strive for inclusivity and more independently. features.
empathy. Moreover, the impact of disability
on self-esteem is a significant aspect explored Like anyone else, blind individuals have In some cases, blind individuals themselves
here, highlighting how fashion can serve as unique tastes and preferences when it collaborate with fashion designers to share
a catalyst in bolstering their confidence and comes to style. Fashion aims to provide a insights and preferences, using the method
sense of self-worth. diverse range of clothing options, allowing of Participatory Design, leading to more
individuals to express their personality and authentic and inclusive fashion creations.
cultural identity through clothing choices.
Fashion for the blind encourages diversity,
Fashion is important to the visually impaired
inclusivity, and originality, demonstrating
because it improves their overall well-being,
that style and self-expression are more
self-esteem, and social relationships. The
than just visual aesthetics. This approach
physical and sensory parts of fashion become
defies existing norms and emphasizes the
critical, allowing individuals to really engage
with and experience clothing. importance of sensory experiences in the
world of design by stressing the physical and
Fashion for the blind shifts the emphasis tactile aspects of fashion.
away from visual aesthetics and toward
tactile and sensory experiences, stressing One way to do it is by using the principles
the physical and practical components of of CMF design (Color, Material, and
clothing and accessories. The physical Finish) and No-Form design, resulting in
component becomes crucial in this setting a more meaningful and inclusive sartorial
since it immediately affects the wearer’s experience. It is a multidisciplinary area
comfort, mobility, and overall experience that focuses on the selection and application
with the clothing. The goal is to produce of colors, materials, and surface finishes in
fashion that is accessible, inclusive, product design and other creative sectors,
and meaningful for people with visual and it plays an important role in establishing
impairments, with a focus on tactile qualities the overall look, feel, and user experience of
and functional aspects. a product or object.

50 51
“It is a methodology could complement the notion of fashion for
based on metadesign, visually impaired people.

which concentrates color, Several forward-thinking designers have


material and finish in embraced the CMF concept and incorporated
the design process by No-Form design principles into their work.
Humberto and Fernando Campana, a
involving related factors
Brazilian duo, have achieved attention for
such as brand, market their whimsical designs that incorporate
and user experience. unusual materials, subverting standard visual
This concept is inclined conventions. They delight in surprising
to introduce different spectators with designs such as cardboard
disciplines, think about sofas and plastic wrapping transformed into
the role of colors and seats.
materials in functional Iris van Herpen, a Dutch fashion designer
attributes and emotional who combines technology and haute
attributes, to form a couture, is another innovator. Her innovative
use of 3D printing techniques in fashion
more comprehensive
exemplifies the posthuman aesthetic,
design strategy.” exploring the link between humans,
- Kang Zhou, 2020. technology, and non-human objects. Van
Herpen’s works also highlight organic and
inventive shapes, exciting both the visual and
tactile senses [66].
As articulated in Kang Zhou’s thesis titled In her collection “Sensory Seas,” she finds
“The CMF Design approach engaging the inspiration in the sensory interactions that
Contemporary Interior Design practice,” unfold within the complex makeup of the
diverse perspectives exist regarding the human body, mirroring the intricate marine
origin of the “CMF” concept. Some attribute ecology of the oceans. This collection
its initial application to Harley Earl from beautifully exemplifies how sensory
General Motors, who championed CMF, elements can be harnessed in fashion. It is
then referred to as the “Art & Color” section, rooted in the dialogue between the brain
in the automotive industry. Alternatively, and its interconnected components. The
another prevalent viewpoint suggests that collaboration for this collection involved
Clino T. Castelli coined the exact term scientist Ramón y Cajal, whose anatomical
“CMF” for the design concept as early as the drawings seamlessly merged science and
1980s [36, 121]. art, giving tangible form to the threads of
Emphasizing the importance of sensory enchanting human biology visible to the
perception, Castelli underscored the human eye [80].
design value of tactile material [121]. By Another designer renowned not only for
breaking away from rigid visual forms and Figure 20. Outfit from the “Sensory Seas” collection. Source: Iris van Herpen.
his designs but also for the materials he
embracing adaptability, No-Form design employs, is Nigel Xavier, the season two

52 53
champion of Netflix’s “Next In Fashion”.
He marks an upcoming era of sustainable
fashion, by highlighting the materials used
for his designs. His work illustrates his aim
of eliminating fabric waste and inspiring
audiences to embrace mindful design and
creative behavior, developing patchwork
with used textiles [100].
Whilst Rugilė Gumuliauskaitė, a designer
hailing from Lithuania, takes a distinct
approach by crafting garments designed
with a strong focus on texture, specifically
tailored for the blind community. Her
creations prioritize the tactile experience,
with meticulous attention to both the tactile
quality of the material and the final finish.
This unique design philosophy underscores
her commitment to elevating the sensory
aspect of her designs, making touch a central
element of her creative expression [75].
By embracing the physical dimension over
the visual one, exemplifying the power
of design to be inclusive, innovative, and
environmentally conscious, designers
could continue exploring CMF design and
No-Form design principles, to expand the
boundaries of fashion for the blind, offering
unique and meaningful experiences for
individuals with visual impairments and
inspiring a more sustainable and inclusive
fashion industry.
Furthermore, fashion for the blind and
partially sighted people concepts can have
a positive impact on the fashion industry as
a whole, encouraging more inclusive and
accessible design techniques that benefit all
persons, regardless of their skills or sensory
perceptions.

Figure 21. Patchwork design made by Nigel Xavier. Source: Nigel Xavier on Instagram.

54 55
2.6.2. Navigation
challenges and
technological advances

Navigating the world can be challenging example, two sorts of devices can be used: or where a cycling route runs alongside a
and empowering for the blind and visually audio “beeping” signals or tactile signals, footway [75].
impaired. In a world that is mainly designed such as rotating cones. When the “green
Furthermore, wearable technologies such as
for sighted people, those with visual pedestrian symbol” or “it’s safe to cross”
bone-conduction headphones allow users to
impairments face a number of obstacles that phase of the lights is displayed, these devices
receive auditory signals without obstructing
limit their movement and independence. activate. When it is safe to cross, audible
their ears, allowing them to stay conscious
Everyday actions such as crossing the street signals create a constant beeping sound.
of their surroundings, whilst sensors in smart
or navigating unfamiliar places can be These are only provided for pedestrian
canes detect changes in ground surfaces
difficult. safety at crossings away from all others or at and alert users to potential hazards, as the
Signs, traffic signals and visual alerts intersections where traffic in all directions is UltraCane - the first electronic cane that
are frequently used in public places. This halted at the same time. Tactile indications detects objects at the feet, legs, torso and
lack of access to crucial information can or “spinning cones” [figure 22] are located head level [figure 23]. It uses an ultrasonic
cause confusion and potential hazards for on the underside of the push button control echo to detect the presence of nearby objects,
those with visual impairments. The lack of box and revolve when the “green pedestrian providing tactile responses that are inaudible
braille or tactile signage can be a significant symbol” shows and it is safe to cross [75]. and do not interfere with other warning
obstacle for blind people, making it difficult Some modern GPS and navigation apps systems [102].
to identify locations or crucial details. offer step-by-step voice guidance, assuring Guidance for blind and visually impaired
Blind and visually impaired people face safe and efficient travel. These apps employ people in a sighted world is an ongoing
unanticipated barriers in outdoor situations, real-time data to guide users through streets obstacle, but with the support of AT, great
such as uneven pavements, construction and buildings, allowing them to confidently progress has been made to improve their
zones, and illegally parked automobiles. explore new places. However, there is still a autonomy and safety. The incorporation of
These hazards may limit their travel and lack of information related to indoor and new accessible navigation systems, as well as the
endanger their safety. Another challenge places, that can be prejudicial to the blind, development of smart canes and wearable
is crossing busy streets, the absence of increasing their needs to other’s assistance, devices, offer crucial assistance to those
accessible pedestrian signals or auditory such as furniture installed in the space and with visual impairments, allowing them to
cues can make it difficult for them to obstacles attached on the wall, that are navigate their surroundings and participate
determine the right time to cross safely, too high to be detected by white cane, for in society. However, there is still work to
this is particularly relevant in today’s example, wall-mounted telephone and fire be done to make public spaces accessible
metropolitan surroundings, where a variety extinguisher [49]. and inclusive for all, ensuring that blind
of modes of transportation coexist. Another interesting alternative created to and visually impaired people can travel
assist blind and partially sighted people in independently and safely without constraints.
However, because of advancements in
AT, blind and visually impaired people their navigation is through the tactile paving:
nowadays have tools to increase their it has a curved top surface that allows you to
autonomy and safety, allowing them to feel it underfoot. It is most commonly used
navigate the world with greater confidence. to indicate a road crossing, but it can also be
At traffic light-controlled crossings, for used to indicate the top and bottom of steps

56 57
2.6.3. EMBRACING
INCLUSION

Blind and visually impaired people have their comprehensive involvement in


often experienced discrimination and stigma humanitarian initiatives [26].
throughout history. They were generally
seen as helpless and reliant, which restricted Inclusion is a basic human right that allows
their educational and career prospects. everyone to participate fully in society
Findings from a study conducted in 2019 regardless of their ability. For visually
by Fraser S., Beeman I., Southall K., and impaired and blind individuals, it extends
Wittich W. reveal that individuals with visual beyond physical accessibility to include
impairment, spanning various age groups, developing an environment that recognizes
commonly encounter a substantial prevalence their specific needs and ensures their full
of unfavorable societal attitudes directed involvement in all parts of daily life.
towards them [34]. The lack of understanding
One important part is education, the
and awareness about their abilities limited
their integration into mainstream society, foundation of inclusive communities.
promoting the notion of their “disability” By giving visually impaired people with
rather than their unique qualities. accessible and specialized educational
opportunities, they can acquire knowledge
Figure 22. Assistive technology for blind during and skills that will assist them grow
traffic. Source: Unsplash.
According to the personally and independently. Inclusive
Disability Inclusion educational techniques, such as braille
factsheet (2023), instruction, adaptive technologies, and
accessible learning materials, enable these
from the European
students to pursue their academic goals,
Civil Protection and
challenge preconceptions, and reach their
Humanitarian Aid full potential as active and engaged learners.
Operations, individuals
with disabilities The UN Convention on the Rights of
People with Disabilities acknowledges the
frequently encounter
imperative for individuals with disabilities
obstacles that impede to enjoy equitable and unrestricted access to
their complete access education at all levels within a nation. This
to humanitarian aid and access should be designed to optimize the
protection. abilities of persons with disabilities, nurture
their cognitive and emotional potentials, and
In response, the concept of disability seamlessly integrate them into society without
inclusion strives to take into account the any form of discrimination. This principle
distinct requirements of individuals with is underpinned by the delivery of education
Figure 23. UltraCane. Source: Google Image. disabilities, with the goal of guaranteeing through equal opportunities [1, 20].

58 59
Creating inclusive public spaces is another digital accessibility is paramount for fostering
key factor for ensuring that visually impaired inclusion. Websites, applications, and online
and blind individuals can move safely platforms must be built with accessibility in
and independently. As highlighted by the mind, with features including screen readers,
Government Office for Science (2016), a alt text for images, and keyboard navigation.
notable 55 percent of visually impaired and Furthermore, accessible mobile devices and
blind individuals in the United Kingdom apps provide increased connectivity, freedom,
expressed that their local roadways were and social engagement options.
either inadequately safe or outright unsafe
The benefits of smart homes and appliances
[40]. Inclusive spaces not only facilitates
also play a significant role in fostering
physical movement but also promotes a sense
inclusion for visually impaired and blind
of belonging and confidence, enabling these
individuals. The integration of assistive
individuals to explore and engage with their
technologies into household devices,
surroundings.
such as smart speakers, thermostats, and
A crucial aspect of inclusion is also security systems, enhances their autonomy
employment, providing individuals with a and independence. These devices can be
sense of purpose, financial independence, and controlled through voice commands, enabling
social integration. Employers must prioritize users to adjust settings and perform tasks
accessibility and reasonable adjustments in without relying on sight. One notable example
order to create inclusiveness in the workplace. is the Amazon Echo Dot, shown in the figure
Figure 24. Amazon Echo Dot. Source: Amazon.
Innovative AT, job-specific training, and 24, a hands-free smart speaker featuring the
adaptable work settings enable individuals renowned virtual assistant, Alexa, which
with visual impairments and blind people stands as one of the most prominent ones
to succeed in a variety of professional in the present day. From adjusting lighting
disciplines, bringing their own perspectives to setting reminders, smart appliance
and skills to the workforce. technologies provide a more accessible and
seamless living experience.
Additionally, the UN Convention on
the Rights of People with Disabilities However, for true inclusion, it’s imperative
acknowledges the right of individuals with that these technologies and solutions
disabilities to engage in work on par with created to facilitate everyone’s lives are
their peers through requisite measures. The also accessible in terms of financial aspects,
Convention emphasizes the imperative ensuring affordability for those who need
to foster vocational and professional them the most.
rehabilitation, retain and reintegrate jobs for
For a better inclusive world, cultural and
individuals with disabilities, and underscores
recreational activities must also be included,
the importance of ensuring the provision of
to enrich the lives of visually impaired and
reasonable accommodations in workplace
blind people. Audio descriptions in movies,
settings, encompassing various initiatives, that
tactile exhibits in museums, and adaptive
safeguard and advance the actualization of
sports programs are all critical components
the right to work, even for those who acquire
of developing an inclusive cultural landscape.
disabilities while employed [20].
By providing a variety of leisure activities,
In an increasingly digital world, ensuring society encourages social integration, nurtures Figure 25. Example of assistive technology for the blind during traffic. Source: Unsplash.

60 61
creativity, and allows everyone to pursue their vibrant Barrio Lastarria, a popular tourist
passions and interests. district within the city. This endeavor not
only amplifies the reach of street art but
A notable illustration of enhanced
also enhances inclusivity, enabling visually
inclusivity within museums is exemplified
impaired individuals to connect with and
by Istanbul Modern’s educational initiative,
appreciate large-scale artworks that were
“The Color I Touch” [figure 26]. This
previously beyond their sensory reach [77].
program, tailored for blind and partially
sighted children and youth, offers a Another example of inclusive initiative is
comprehensive experience comprising the collaboration between the Royal National
curated exhibition tours led by experts, Institute of Blind People (RNIB) and the
immersive art workshops, and audio- P&G brand Pantene, that embarked on a
described film screenings [17]. campaign aimed at making a genuine impact
within the visually impaired community.
Throughout the exhibition tours,
This effort not only introduced the first
participants are provided with vivid
visually impaired Pantene ambassador but
descriptions of artworks, enabling them to
Figure 26. “The Color I Touch” initiative. also sought to revolutionize how individuals
Source: Istanbul Modern. interpret and engage with the pieces. The
with visual impairments engage with hair
workshops afford them the opportunity
and beauty [44].
to cultivate manual dexterity through
the utilization of diverse materials. In The brand introduced the beauty
drama-oriented sessions, participants craft industry’s pioneering Inclusivity Social
narratives through associative processes, Code of Conduct. Despite the numerous
fostering imaginative growth. Additionally, beauty tutorials produced each year, truly
through audio-described screenings of inclusive content remains rare. This gap
animations, they critically analyze and in representation served as a driving force
engage with the films they view, enriching for the campaign. With the dual objectives
their sensory experiences and cultural of establishing brand recognition in retail
engagement. This multifaceted approach environments and providing accessible
underscores the potential for museums to hair and beauty tutorials for the visually
provide an all-encompassing and enriching impaired, the campaign enlisted the
environment for individuals with varying collaboration of Lucy Edwards, a visually
visual abilities. impaired creator, presenter, and journalist
who is passionate about beauty. This
In Santiago, Chile, a unique initiative is
partnership significantly influenced the
transforming the way visually impaired
campaign’s strategy and planning. The
individuals engage with street art. Through
campaign yielded overwhelmingly positive
touch panels, braille, and audio descriptions,
coverage sentiment across 38 publications,
select murals created by Chilean artists are
marking a milestone in promoting inclusivity
now accessible to this community. Named
and diversity within the beauty industry.
“Manos a la Pared” (Hands to the Wall),
as shown in the figure 27, this project is The prevailing societal attitudes and
introducing a new dimension of accessibility misconceptions about blindness and
Figure 27. “Manos a la Parede” - tactile panel making murals in Chile accessible to the blind. to a collection of murals located in the visual impairment are one of the most
Source: Mucho Cultura on Instagram.

62 63
major barriers to participation. Promoting
understanding and empathy are critical for
breaking down stereotypes and creating
inclusiveness. Society may develop a more
inclusive and tolerant atmosphere through
engaging in open debates, promoting
positive portrayals of visually impaired and
blind individuals in media, and fostering
empathy-building experiences.
The level of inclusion in society for blind
people varies based on geography, culture,
and present policies and programs. There
have been substantial attempts in many parts
of the world to promote the inclusion of
visually impaired and blind people in various
sectors of society, such as education, work,
public places, and cultural events, as it is
shown in the “Timeline of the Inclusion for
the Blind and Visually Impaired People”
[figure 28] [2, 41, 43, 67, 79, 112]. However,
there are still problems and challenges to
overcome, and there is room for progress.
Inclusion is a continuous process that
requires continuing education, activism, and
policy reforms. By working to create a more
inclusive and tolerant society, it is possible
to ensure that blind people have equal access
to opportunities, resources, and experiences,
resulting in a more equitable and empowered
environment for everyone.

Figure 28. Timeline of the Inclusion for the Blind and Visually Impaired People. Source: the author.

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Chapter Three:

Exploring Field
Research with
Visually Impaired
Individuals
3. Exploring Field 3.1. Interviews and
Research with Visually meetings
Impaired Individuals
The field research section focuses on This work describes a participatory design
Participatory Design involving visually initiative that actively involved blind and
impaired individuals in the creation of visually impaired individuals in the search
inclusive solutions. This approach emphasizes of more inclusive and user-centered design
collaboration and empathy, ensuring that solutions. This study intended to gather
designs align with their real-life experiences. profound insights into the attitudes, opinions,
Through interviews, meetings, and tailored and daily lives of this community through a
questionnaires, their unique challenges and series of interviews and meetings, with the
preferences are explored, shedding light aim to encourage empathy, understanding,
on navigation, technology adoption, and and ultimately co-creation solutions that
fashion choices. This process underscores the respond to their particular needs and
importance of designing with, rather than for, aspirations by putting their experiences at
the center of the design process.
this community, fostering a more inclusive
design practice. A qualitative research approach was
Within the context of this thesis, the adopted, employing in-depth interviews and
meetings with blind and partially sighted
implementation of the Participatory Design
individuals. Interviews were conducted with
methodology involved a series of meetings
a total of four individuals who have visual
with blind and visually impaired individuals,
impairments, ensuring strict adherence to
supplemented by the distribution of two
ethical guidelines and obtaining informed
Google Forms to gather their valuable
consent from each participant. Among
insights. These interactions aimed to gain a
them, two were of Italian nationality, one
comprehensive understanding of their needs,
was British, and the fourth was Brazilian.
opinions, daily challenges, and specific
The participants’ ages ranged from 21 to 69
contexts. Throughout the project’s duration, years old.
ongoing communication and consultation with
these individuals were prioritized. Their input, These interviews and meetings provided
feedback, and suggestions played a pivotal participants a safe platform to express their
role in shaping the design process and its personal experiences and daily concerns.
outcomes. Their candid observations shed light on
the different constraints people encounter,
A total of 42 individuals with visual ranging from physical navigation challenges
impairments participated in this collaborative to acquiring information in digital
endeavor. Four of these participants actively formats. This method allowed an accurate
engaged in meetings, while the remaining 38 understanding of the different requirements
contributed their perspectives by responding and preferences of the blind and visually
to the two questionnaires, collectively impaired population due to this engaging
enriching the research process. procedure.

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3.2. Questionnaires

During this stage, questions were conducted In a world that aims for inclusivity and During this phase, a total of 38 participants
regarding participants’ daily routines, along understanding, it is crucial to raise the voices took part in the study, consisting of 12
with questions about the technological of all people, including the visually impaired. British, 23 Italians, and 3 Brazilians. All the
applications they employ to enhance their For this project, two Participatory Design participants’ confidentiality and privacy are
daily lives. Additionally, they were asked Questionnaires were developed specifically valued. All questionnaire responses will be
about their methods of navigation in suited to the visually impaired population analyzed, and personal information will be kept
unfamiliar environments, their perceptions of totally confidential. The information collected
as part of the commitment to promoting a
personal autonomy, strategies for selecting will solely be utilized for research purposes and
more inclusive society. The goal is to gather
daily clothes, their level of interest in fashion, to derive valuable insights that contribute to the
vital insights into their thoughts, opinions,
and related topics. The discussions were development of the design solution.
and daily lives in order to ensure that their
approached in a manner that prioritized viewpoints are prioritized in design decisions. The initial questionnaire was administered
participants’ feelings, opinions, and to a group of 24 participants, who were
experiences, aiming to gather comprehensive The primary purpose of these extensively questioned about various aspects
details that would contribute to crafting more questionnaires is to engage the blind of their daily routines, navigation strategies,
effective solutions. community to a better understanding of their utilization of AT, engagement with emerging
real needs, to directly shape the design of technologies, experiences of inclusion, and
It was discovered the revolutionary
products, services, and experiences created related topics.
potential of co-creating solutions that truly
for them. By inviting them to share their The second and final questionnaire was
fulfill their needs by listening to their voices
thoughts and opinions, the aim is to: provided to a group of 14 visually impaired
and understanding their experiences. The
experience highlighted the need for empathy, individuals, focusing specifically on the topic
respect, and collaboration in creating for • Gain insights into their specific of inclusive fashion for the blind. This phase
people with different abilities, encouraging needs and challenges in daily life. of questioning delved into various aspects,
us to advocate for more participatory including fashion consumption patterns, the
• Understand their preferences and significance of fashion in their lives, their
approaches in the design sector. expectations concerning design, personal style preferences, perceptions of
fashion, clothing consumption accessibility and inclusivity in the fashion
and elements such as tactile and industry, inquiries about their approaches to
textures, audio feedback, and dressing themselves and others.
inclusive aesthetics.
The project’s vision is to empower the blind
• Identify areas where community by placing them at the center of
improvements can be made design decisions. By offering a participatory
to enhance accessibility and platform, this research strives to design a
solution that enhances their independence,
usability.
autonomy, and overall quality of life. By
• Ensure that the blind community’s understanding their daily struggles and
perspectives are integrated into the aspirations, it becomes possible to co-
design process from the outset. create solutions that truly meet their needs,
preferences, and aspirations.

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Chapter Four:

A Comprehensive
Analysis Of Case
Studies And
Project Personas
4.1. Case Studies 4.1.1. Applications

Case studies are a relevant and enlightening NaviLens


tool for investigating real-life situations
and phenomena in depth in research and Visually impaired people may have difficulty
academics. They provide a thorough using traditional signage and therefore,
investigation of individual situations, sometimes, can be dependent on others’
allowing for an extensive examination and assistance in unfamiliar environments. The
comprehension of the subject matter. In the NaviLens App assists these people by allowing
context of inclusive fashion with AT for them to scan codes without knowing where
blind and visually impaired people, case they are, providing the same information as the
studies can offer valuable insights into the
signage very accurately.
practical implementation and impact of these
technologies on the daily lives of individuals NaviLens codes help to get necessary
with visual impairments. information contextualized, making cities
smarter and more inclusive. The capabilities
In the quest for inclusivity and
of this code allow users to interact more easily
empowerment, the lives of impaired
individuals can be dramatically touched by and accessible with their environment in
a myriad of innovative case studies across places such as subway stations, bus stops and
various domains. This study sets out on a museums or public buildings.
journey to discover the transforming impact The app detects multiple tags simultaneously,
of these case studies, which are all aimed efficiently communicating them to the user,
at improving people’s lives. From cutting- even when walking or in motion while the
edge assistive technologies to apparel that cellphone is pointed up. Reading markers with
transcends visual aesthetics to inclusive NaviLens is almost instantaneous, having no
guiding applications that inspire autonomy, need for focusing, which is essential for people
these case studies demonstrate the progress
with visual impairments [69].
made to build a more inclusive and supportive
society for everyone.
Throughout this research, there were selected
22 case studies that fit into the theme and
could be helpful to a more depth analysis.
They were analyzed and then categorized
regarding their functionality, wearability,
accessibility and design concept.
To give a better introduction to the
case studies, they were splitted based on
their type or placement on the body. The
categories selected were Applications; Face
and Ears; Wrist; Body or Adaptable; Neck
and Experience.

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4.1.2. Face and ears

BlindSquare The app used synthesized binaural audio Navigation Glasses


to offer information about the surroundings,
BlindSquare is a popular accessible GPS app Navigation Glasses is a concept design
producing the illusion of 3D sound. It worked
for the blind, deafblind, and partially sighted by Xu Guang Suo: a pair of special glasses
in the background with navigation or other
people. It is a self-voicing app, and when used teamed with an earpiece that helps the
applications to provide the user with more
with third-party navigation apps provides partially sighted people to visualize their
context. Using location and activity sensors,
specific points of interest and intersections for surroundings, including peripheral vision. The
safe, reliable movement both outdoors and the phone in hand or pocket recorded the
futuristic design would use built-in sensors to
indoors [109]. movement and allowed to walk toward a self-
alert the user to surrounding objects, whether
set audio beacon.
After determining your location, they are in front, behind, or beside the wearer,
BlindSquare gathers information about the Currently, after the research being and then give the auditory feedback [81].
surroundings, then the app’s algorithms concluded, the project code is available as
A strategically placed mic allows the user to
determine what information is most useful open-source software [64].
communicate with the device and get accurate
to the user, such as popular libraries or
real time feedback. It may have a greater,
restaurants. To hear the current address and
360-degree reach than the usual white cane,
details about the nearest intersection and
which merely alerts the visually impaired user
venues, the user only needs to shake the
to items in front of them.
device. The app tracks the destination and
periodically announces the distance and
direction the user is headed. The user can
also mark the position to help find the way
back, and its favorites places and venues. To
avoid excessive information, filters can also
be applied to provide only the ones the user is
looking for.

Microsoft Soundscape
A Microsoft Research project that
investigated the use of novel audio-based
technology to help people to have a richer
awareness of their environment, becoming
more confident and empowered to navigate.
Soundscape, as opposed to step-by-step
navigation apps, employed 3D audio cues
to enhance ambient awareness and create a
new method to interact with the environment.
It gave comfort in unknown environments,
assisting people in creating mental maps and
personal route choices. Figure 29. Navigation Glasses. Source: Yanko Design.

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Aira and ergonomics. Some blind people can
actually see at least some lights, which makes
A visual interpreting service, live, on- them extremely sensitive to bright lights. The
demand access to visual information. Aria glasses can be a protection regarding dust,
is an accommodation or productivity tool branches and other obstacles. Some people
that connects the user to actual humans wear glasses to actually cover disfigured eyes,
to simplify daily life. Founded in 2015 to gaining more social acceptance. The glasses
provide access to visual information to are also interesting regarding being close to the
persons who are blind or have impaired ears, making them ideal to provide auditory
vision, hence offering independence and feedback without blocking the ear canal
autonomy [105]. and allowing them to be more aware of the
surroundings. In the ergonomic field, glasses
An human-to-human professional assistance
are a natural hands-free device, which help
service that delivers on-demand, skilled
the user to protect and orientate himself [68].
and reliable visual interpreting for any task.
Using the camera of the glasses, connected
to the smartphone, a trained agent will assist
by visually interpreting the surroundings,
from describing to reading, from explaining
to navigating – just about anything, safely
Figure 30. Aira. Source: Google Image.
and securely.

Smart Glasses for Blind People


By replicating and complementing the
natural and intuitive system of orientation
with software, taking advantage of new
technologies, Smart Glasses for Blind People
is designed to improve the quality and quantity
of information a blind person receives,
improving the way they move within cities,
gaining independence at the same time.
When the user goes into a point of reference
in the city that is also embedded into the
program, the gadget vibrates. To learn more
about it, the user taps and receives extensive
auditive information. If it double taps again,
it can obtain more detailed information about
the area that is genuinely relevant to a blind
person. By tapping the device on any street in
the city, the user can obtain basic information.
The idea to create the glasses is because of
lightning, protection, acceptance, function
Figure 31. Smart Glasses for Blind People. Source: Google Image.

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Envision Glasses product or through barcode recognition that
uses a preloaded database. Any type of text,
Envision Glasses are lightweight glasses with people’s faces, products and other visuals are
a camera and direct speaker that call aloud instantly converted into audio for transmission
text and environmental information, recognize through a tiny speaker that rests above the
faces, light, and colors, and allow the user to wearer’s ear or through a connected bluetooth
share that information. It can read any short device [71]
text that’s in front of the camera with instant
text and turn any kind of long-form text into
speech with scan text. Be it hand-written notes,
newspapers, magazines or the user’s own post.
The glasses excel in all types of text
recognition, including handwriting, in over 60
languages thanks to their unobtrusive, intuitive
design. It contains the “Ask Envision” feature
that enables people to scan documents and
ask questions using GPT-4 by OpenAI. With
this feature, people who are blind or visually
impaired can access any text-based content
with ease, enhancing the accessibility and
Figure 32. Envision Glasses. Source: Envision.
independence.
The Envision Glasses also allow the user
to make hands free video calls to friends or
family, with the Ally video call feature. It has
a 5-6 hours battery with regular usage, and
USB-C that supports fast charging [29].

OrCam MyEye

A voice activated device that attaches to


virtually any glasses, available in more than
20 languages. Created by Amnon Shashua
and Ziv Aviram, it can instantly read text
from a book, smartphone screen or any other
surface, recognize faces, help the user shop on
its own, work more efficiently, and live more
autonomously.
Designed specially for people with visual
impairment, OrCam MyEye conveys visual
information audibly in real-time and offline. It
Figure 33. OrCam MyEye. Source: Google Image. speaks product details of any pre-programmed

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Zungle Wearable Sound as the technology doesn’t rely on that portion
of the ear to transmit sound.
Designed by BKID for Zungle inc, the
Its battery life goes around 16 hours of
Zungle Wearable Sound Device can be used
walking time, and its bluetooth also has
as a hands-free accessory. With the bone
multipoint pairing, which allows the user to
conduction technology, the device has evolved
switch from one source to another without
into a more powerful and wearable design for
having to reconnect the device [53].
its 2.0 version [122].
With an AI Assistant available via the press
button, and other features such as damp proof,
the glasses can be connected to any device via
bluetooth. The bone conduction technology
allows the user to have the ears free so the
environment can be heard and the awareness is
not compromised.
With the AI voice control, the user can ask
about anything, such as to play music or call
someone, or even about navigation. There are
different styles so the users can choose the
Figure 34. Zungle Wearable Sound. Source: Yanko Design.
ones they like the most. It was not designed
specially for the blind, but can help them to
be more aware of the surroundings whilst still
listening to music or navigating the city, and
protecting the eyes from glare and dust.

Shokz Open Comm

Shokz OpenComm is designed specifically


for mobile communication, engineered with
patented 7th generation bone conduction
technology and with an open-ear design. This
headphone helps the user to stay connected
to the surroundings while on the road, on a
jobsite, or anywhere else where.
It uses vibration to send sound straight to the
ear canal, bypassing the outer ear entirely. An
especially useful accessory for people who are
blind, offering several benefits over traditional
headphones, is also beneficial if the user has
hearing loss related to the outer or middle ear,
Figure 35. Shokz Open Comm. Source: Google Image.

82 83
Amplify a way to transform a medical device into a
fashion accessory, removing the social stigma
Alice Turner decided to design Amplify, a of needing to carry around clinical-looking
hearing aid that was made to be seen, to be blood glucose meters. It is fashionable, safe,
confident in, and to let people live their lives environmentally responsible, and pain-free.
to the fullest, created to give the hearing-
impaired demographic an added value that
made the hearing aid more than just a medical
accessory.
Using bone conduction technology, it
provides users with high-quality audio for
a more comfortable and wholesome sound
experience. This technology enables the device
to decode sound waves and convert them into
vibrations that can be received directly by the
cochlea so the eardrum is never involved [97].
Still just a concept design, Amplify would
feature bluetooth connectivity which helps
the user to control smart speakers, smart TVs,
Figure 36. Amplify. Source: Yanko Design.
phones, and car audio devices.

Sense Glucose Earring

The Sense Glucose Earring is a unique


non-invasive wearable that incorporates
blood-sugar levels in the ear-lobe using safe,
high-frequency radio waves, revolutionizing
how Type 1 Diabetics check their blood
glucose levels.
The earring only requires a single lobe
piercing (as opposed to the daily pin-prick
tests required of diabetes patients) and stays
on the ear at all times. When the user needs
to check the blood sugar levels, the earring
collects data using sensors and algorithms,
which is subsequently delivered to the
smartphone. This drastically lowers medical
waste while also providing a painless way to
check sugar levels [82].
Figure 37. Sense Glucose Earring. Source: Yanko Design. At the same time, Sense Glucose Earring is

84 85
4.1.3. Wrist

Sunu Band

A smart mobility aid that uses echolocation


to complement the white cane or guide
dog. The user simply wears it like a watch
and it works as an invisible white cane for
the upper body, allowing the perception of
people, obstacles, and spaces around through
vibrations.
To provide on-the-go GPS assistance, the
band pairs to the Sunu App, that accompanies
the wearer like a virtual sighted guide. The
app sends turn-by-turn directions, and also
gives information about places and streets
Figure 38. Sunu Band. Source: Sunu.
whenever the user points the hand [94].

Vibrance

A vibrating wristband designed to assist


those with hearing loss. Vibrance will detect
any noise louder than 60 decibels and convert
it to vibration. As a result, the user is aware
of the surrounding noises without actually
hearing them [104].
The purpose is to make deaf persons aware
of potentially dangerous situations that can
be avoided through the act of hearing. It can
assist the user in recognizing and exercising
caution when an emergency audio is being
conveyed around them.
It is 3D printed, and the 3D file is available
along with the circuit composition, allowing
anyone in the world to reproduce it, making it
even more accessible.
Figure 39. Vibrance. Source: Welder.

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Dot
Braille is one of the world’s most essential
writing systems today. Dot is a smartwatch
that preserves the beauty of Braille, it comes
with a powerful and cohesive look. It has a
unique display with built-in four cells where
the “interaction” happens. In addition, it has
touch sensors on both sides that respond to
gestures.
The idea arose in reaction to the fact that
there are many vision-impaired people today,
with little resources accessible. The Dot
Watch is merely 29 grams in weight, but it
is full of promise: developed by Dot Inc, the
watch employs the world’s tiniest Braille cell
technology [72].
Through bluetooth it can also be connected
to a smartphone, which allows the user to be
notified if someone is calling. When the user
Figure 40. Dot. Source: Yanko Design. receives a text message on the phone, the
message is converted to braille and sent to the
watch, allowing the user to “read” it.
It also has touch controls on the watch face
that are simple to use, and the Auto-Scroll
feature may be customized.

Bradley Timepiece
Designed for blind people and named after a
Paralympian gold medallist who lost his sight
in Afghanistan, the watch has a stark, circular
titanium face. There are no numbers, to mark
the minutes there is just a ball-bearing rotating
around a groove in the center, and to tell the
hours, another ball bearing rotating around the
edge of the watch.
With 4 different designs, raised hour
indications on the Bradley clock allow the user
to feel the time by touch: a triangular marker
for twelve, elongated line segments for three,
six, and nine, and shorter line segments for the
Figure 41. Bradley Timepiece. Source: BBC. other markers [106].

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4.1.4. Body or adaptable

Misfit Shine States. Designed by Roar for Good with the


cofounder Yasmine Mustafa, and named after
An desirable activity and sleep tracker the Greek goddess of wisdom and courage,
designed to motivate users to be more the product aims to prevent assaults before
physically active. It emits a halo of lights that they happen, whether the attacker is a stranger
indicates progress toward the daily activity or familiar.
target while also appearing to be an attractive
While pepper spray and tasers are difficult
accessory. Shine motivates the user to attain
to obtain and are frequently confiscated at
the goal every day by tracking how active the
airports, this product was meant to be simply
user is throughout the day.
accessible to everyone. In order for the text
It monitors running, walking, cycling, messaging system to function, Athena has
swimming - up to 50 meters deep - and other a small, low-energy Bluetooth chip that
activities. The Misfit app then takes all of the connects to a smartphone and cell service.
hard work and converts it into simple charts. The alert will sound regardless until the user
Figure 42. Misfit Shine. Source: Amazon. Seeing daily information like steps, calories, activates the SilentROAR option, which
distance, and sports activities helps the wearer disables the alarm while still transmitting your
visualize where it’s going and how to get there. location to your contacts [55].
It includes a long-lasting battery and wireless
syncing that is automatic. It can be worn
anywhere and at any time. It may be worn
wherever and however the user wants: the
elegant accessories include a sports band,
leather bands, necklaces, and clips designed
for comfort, versatility, and style [65].

Athena

Dedicated to preventing physical assaults,


Athena is a petite round button that clips onto
a belt or lapel. When pressed, it emits a loud
alarm and texts the wearer’s location to their
designated emergency contacts.
According to the CDC, an estimated 19.3%
of women and 1.7% of males have been
Figure 43. Athena. Source: Mashable. raped throughout their lifetimes in the United

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Sonar

María Sol Ungar is a young clothing


designer from Argentina that created her own
label Sonar, which has the aim to include
blind people in fashion design. However,
Sónar offers clothes for everyone; it is not just
about clothes for the visually impaired [90].
The clothing of the brand has unique
pockets for walking sticks and easily felt
textures. Others consider this as both an
ornament and a utilitarian space to carry your
belongings, while for the visually impaired
this is considered inclusion. Furthermore, all
clothing labels are written in braille, and the
color is indicated by embroideries or tacks.
“I feel very strongly that design must have
a role, combining both aesthetics and a
functional nature. It is also a response to a
Figure 44. Sonar. Source: Welum. need.” (Maria Sol Ungar)

Rugilė Gumuliauskaitė

Rugil Gumuliauskait, a Lithuanian designer,


makes apparel specially for the blind and
visually impaired. With a sense of touch in
mind, the clothes convey a message through
fabric and textures, being aesthetically
enjoyable, not only visually. Regarding colors,
the majority are neutral, to facilitate the
combination between garments.
She also develops customized collection
books so the clients can feel the textures and
curves of their new clothing. The patterns
are dot cut in the paper, in a way that the
customers can have a first impression of the
shape, a different experience for the blind. It
is a cognitive process that allows the users to
understand the shape, colors and textures of the
clothes, before even touching the fabric [33].
Figure 45. Rugilė Gumuliauskaitė. Source: DW.

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4.1.5. Neck

Sony SRS-NS7 Wireless Neckband

The SRS-NS7 Wireless Neckband Speaker


uses Sony’s 360 Spatial Sound Personalizer
technology to envelop the user in the rich
audio of the favorite shows and movies, while
being unobtrusive to others at home. Sony
provides a complete ecosystem for immersive
music experiences, this technology lets the
user build and experience immersive audio,
on a range of platforms, content, and devices
with 360 Reality Audio. Individual sounds
such as vocals, chorus, piano, guitar, bass,
and even live crowd sounds can be put in a
360 circular sound field, allowing artists and
producers to express themselves in new ways.
The combination of crystal pure acoustics
and tremendous sound pressure results in a
richer, deeper, and more gratifying listening
experience. This wearable wireless speaker
has a flexible and ergonomic design that fits
securely around the neck and allows hours of
pleasant viewing of movies, TV shows, and
concerts. An adjustable band on the back of
the speaker allows the user to find the right fit
for total comfort while watching the favorite
show.
With up to 12 hours of power and up to 5
hours at maximum volume, the neckband has
an optimal microphone placement that allows
the capture and delivery of the user’s voice
in excellent quality, while an X-Balanced
Speaker Unit reproduces colleague’s voices
clearly. With echo canceling minimizing
feedback, everyone on the call can hear and
be heard clearly [123].
Figure 46. Sony SRS-NS7. Source: Sony.

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4.1.6. Experience

Two Blind Brothers The journey embarked upon through the


exploration of these case studies within this
Led by two American brothers, Bradford project has illuminated a rich tapestry of
and Bryan Manning, who as children were perspectives and insights. Each case study,
diagnosed with a degenerative disease that a separate thread woven into the fabric of
causes people to progressively lose their sight, this research, revealed a different aspect of
this brand is more than just a fashion brand, the multifaceted issues faced by blind and
but a blind shopping experience [101]. visually impaired people. In this concluding
reflection, the key characteristics that have
With the focus on the softness of the
underpinned the investigative endeavors
clothing, the products are very casual but
come into focus: wearability, accessibility
use high-end materials. The information in
in economical aspects, functionality, and the
Braille is included on the tag, so it can also be
nuanced interplay with visual concepts.
inclusive, and 70% or their employees are also
blind, with everything the brand earns being Wearability: At the heart of the exploration
used to finance medical research and clinical lies the notion of wearability, a pivotal factor
trials that aim to cure blindness. that intertwines fashion with daily life. The
case studies have cast a spotlight on the
The idea of this online brand is that the
intricacies of creating clothing and accessories
customer shops not knowing what it will
that not only adheres to the ever-changing
receive: a totally blind experience. They
standards of style but also accommodates
guarantee that the product is high quality,
the diverse needs of the users. This terrain
reinforcing that the visuals are not the only
reveals that wearability is not solely a matter
important characteristic about clothing.
of physical comfort but also encompasses
emotional comfort—a sense of confidence and
self-expression that clothing and accessories
affords to all individuals.
To facilitate a comprehensive analysis of the
wearable case studies presented within this
project, a detailed table has been compiled to
map out their placement in the user’s body.
By examining them, a clearer understanding
of their individual strengths, focus areas,
and potential synergies can be discerned, the
study also reveals the strategic choices made
regarding the placement of these innovations,
indicating where their impacts are most
strategically leveraged. [figure 47]. Figure 47. Placement of the wearables analyzed in the case studies research. Source: the author.

96 97
Financial accessibility: a critical component
that determines the impact and effectiveness
of AT. This analysis dives into the crucial
consideration of economic concerns
and their impact on the larger landscape
of technological inclusion. Economic
accessibility is a pillar in comprehending
the real benefits these innovations may
have on people’s lives when affordability is
highlighted, much as functionality emphasizes
the usefulness of design solutions.
To move forward with the investigation of
these case studies, it’s crucial to examine
their economic accessibility, getting insight
into their existing or potential levels of
affordability. A supplementary table has been
created to outline their distinct pricing points
to aid in this evaluation [figure 48]. It is worth
noting, however, that certain case studies are
still in the conceptual or preliminary stages
and lack actual price information, making
them ineligible for inclusion in this table.
It is crucial to highlight how these
technologies are highly expensive, especially
those developed for the blind. This severe
reality underscores a significant hurdle in the
path towards achieving broad accessibility
and inclusion.

Figure 48. Accessibility analyzed in the case studies research. Source: the author.

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Functionality: Beyond aesthetics,
functionality emerges as a cornerstone in
the case studies’ narratives. Within this
analysis, the focus lies on comprehending
the specific issues that design endeavors to
address and rectify. This exploration delves
into the intricate interplay between design
solutions and the practical challenges they
aim to resolve.
The table formulated provides a
comprehensive overview of the diverse
array of functionalities inherent to each case
study, elucidating their specific purposes
[figure 49]. Spanning from navigation
applications to products incorporating
bone conduction technology and medical
devices, these case studies collectively offer
a wide spectrum of solutions tailored to
various challenges. These functionalities
address a range of issues, including general
assistance, navigation aids, and even
timekeeping solutions, highlighting the
versatility and innovative nature of the
designs presented.

Figure 49. Functionality analyzed in the case studies research. Source: the author.

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Visual Concepts: Amidst the discussions in design, where discreet functionality was
of fashion and the visually impaired, a favored. This is evident in choices like using
paradox emerges — the interplay of visual inconspicuous headphones on the streets to
concepts within a non-visual realm. The prevent Screen Reader sounds from being
case studies echo a touching truth: the visual heard by others or opting for wrist-based
dimension remains a part of human identity, solutions instead of facial ones, facilitating
even as the traditional notions of vision easy concealment. The underlying principle
are redefined. This dynamic relationship here is to ensure the acceptability of users and
between sight and style becomes evident, their surroundings, striking a balance between
showcasing the significance of visual personal needs and the social context.
elements in personal expression. In conclusion, the case studies have
An integral facet of this research delves into expanded the investigation by providing a
the augmentation of inclusivity within the canvas painted with the complex brushstrokes
realm of fashion for the blind community. of wearability, accessibility, functionality, and
This endeavor hinges on the adept visual concepts. These features demonstrate
consideration of tactile attributes, comfort, that fashion for the visually impaired is a
and style. As mentioned earlier in this paper, symphony of individual stories and goals
within the topic “Fashion for the Blind: When rather than a monolithic endeavor. As this
the Physical Dimension Overcomes the Visual phase of the research comes to an end,
One”, one approach involves the utilization the project is ready to go on with a better
of CMF (color, material and finishing) design understanding of the many complexities that
principles, with an emphasis on material link fashion, technology, and inclusivity.
selection and surface finishes to prioritize the Figure 50. Visual concepts analyzed in the case studies research. Source: the author.
tactile dimension over the visual aspect.
To further comprehend the integration of
these concepts, a matrix was formulated
[figure 50]. This matrix serves as a tool to
discern the alignment of case studies with
these design philosophies. By categorizing
case studies based on their emphasis on
physical versus visual dimensions, the matrix
illuminates the spectrum of approaches within
this research.
Additionally, the matrix also delves into
the dichotomy of visible versus discreet
functionality. This dimension was unearthed
through an extensive exploration of
interviews and aggregated questionnaires.
A significant revelation was the nuanced
preference among participants for subtlety

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4.2. Introducing the
project personas:
exploring diverse
perspectives for enhanced
autonomy

In the realm of assistive technology and though she finds it challenging due to its
inclusive fashion, understanding the nuanced inherent inaccessibility. She often requires
experiences and aspirations of individuals external help to coordinate her outfits,
with visual impairments is fundamental. This focusing on textures and materials rather
project delves into two distinct personas, than just functionality. Apps assisting with
Sarah and Lucca, who embody unique color selection are indispensable for her.
backgrounds, needs, and perspectives. When she goes shopping for clothes and
These personas were meticulously built accessories, she’s comfortable shopping
based on the interviewers and participants alone, using the seller’s descriptions of
in the questionnaires held in this project, in the items. However, she prefers to be
order to shed light on the many challenges accompanied by trustworthy friends who
and possibilities experienced by blind and can give her accurate details about the
partially sighted individuals, providing products, helping her make decisions. She
insights into their lives and priorities. relies on touching the clothes to know if
they’re comfortable and easy to wear, and to Figure 51. Persona Sarah - an overview. Source: the author.
understand how to put together an outfit.
Persona 1: Sarah - Pursuing Autonomy
and Style She does consider how others might view
her clothing choices, but what matters most
At 26 years old and residing in London, to her is feeling comfortable and liking
Sarah is pursuing a degree in Psychology what she wears. She believes that dressing
while living with her parents. Born with 10% well makes her feel better about herself and
of her vision, Sarah has navigated life with a more confident.
distinct perspective.
Some of her habits include dressing up for
AT plays an essential role in her daily social outings, exploring new fashion items,
routine. She utilizes a white cane for spending quality time with her family, and
navigation and dons sunglasses to shield her listening to music and books.
eyes from glare and dust. While possessing
a cellphone, Sarah prefers seeking assistance
from people over map applications, as she
feels more confident and safe, she values
human interaction. Headphones on the
streets are a no-go for her, as she prioritizes
the awareness of the surroundings.
Fashion holds significance in Sarah’s life,

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Persona 2: Luca - Empowering challenges and opportunities faced by this
Independence and Technology community.
Luca, aged 53, resides in Milan and In the realm of autonomy, Sarah’s reliance
serves as a technology assistant at a blind on external assistance stands in stark
institution. His journey took a turn when he contrast to Luca’s empowered independence.
lost his vision completely at the age of 20. His ability to navigate and undertake tasks
Navigating the world has evolved for without constant support presents a valuable
Luca, thanks to his adept use of assistive model for fostering autonomy among
technologies. He employs a white cane for visually impaired individuals.
navigation, relies on a smartwatch equipped Fashion emerges as a shared concern
with a screen reader and map applications, for both personas, as they recognize the
and often benefits from his guide dog’s lack of inclusivity and accessibility within
assistance. Luca confidently employs the industry. However, their responses
headphones on the streets, maintaining differ. Sarah’s engagement with fashion,
awareness by using them in only one ear. propelled by technology, showcases a means
His preference for hands-free operation of addressing personal style and self-
aligns with his desire for independent expression. In contrast, Lucca’s pragmatic
navigation while ensuring privacy. approach aligns with his functional needs
When it comes to fashion, Luca places and reflects a stance that values utility over
functionality and quality at the forefront, fashion.
as he finds the fashion world often lacking Due to his lack of interest in fashion,
in inclusivity. His wardrobe leans toward he tends to rely more on others when Figure 52. Persona Luca - an overview. Source: the author.
comfortable and practical attire that is easy purchasing new clothes, becoming
to manage. increasingly dependent. Conversely, Sarah
When it comes to purchasing new clothes, values the companionship of trusted friends
he usually goes shopping with someone else but is comfortable buying clothes and
or even asks someone to buy them for him. accessories independently, relying solely on
In his daily routine, he can dress himself the assistance of the seller.
easily and independently. He values both Navigation strategies also diverge between As the personas intertwine and contrast, visually impaired individuals, all from a
how socially acceptable his clothes are and them. Luca’s adept use of map applications, they illuminate the multifaceted nature of fashion-centric perspective. This innovation
how comfortable they feel. augmented by his guide dog, emphasizes the the challenges and aspirations of the visually aims to enhance their autonomy by not
Luca’s habits encompass spending potential of technology to enhance navigation impaired community. By delving into their only addressing their safety requirements
time with his wife, exploring the latest for the visually impaired. His insights into unique experiences and perspectives, this but also catering to their self-esteem and
technology products, immersing himself in the challenges of indoor navigation spotlight project paves the way for tailored and self-actualization needs. This approach
music, and enjoying the company of friends. areas for improvement. In contrast, Sarah’s innovative solutions that address the diverse embodies design thinking, wherein careful
reliance on human assistance reveals needs of individuals striving for autonomy, consideration is given to their unique needs
Through the deep development of personas the complexities she faces in navigating
within this project, a comprehensive inclusion, and enriched daily lives. and perspectives, ultimately fostering
unfamiliar environments. The distinction a holistic solution that goes beyond
understanding of the experiences of visually between outdoor and indoor navigation The central idea revolves around the
impaired individuals has been cultivated. creation of a solution that can effectively functional necessities.
difficulties offers a nuanced perspective on
The contrasting profiles of Sarah and Lucca the broader issues encountered by visually translate and support the feedback from
unveil critical insights that underscore the impaired individuals. map applications tailored to guide blind and

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Chapter Five:

Findings And
Discussion
5. Exploring Field 5.1. Key insights from the
Research with Visually users participation
Impaired Individuals
This project embarked on a transformative The participatory design initiative conducted
journey to enhance the inclusivity of fashion with blind and visually impaired individuals
for blind individuals through the integration provided invaluable insights into their
of assistive technology. The research delved thoughts, opinions, and daily experiences. The
deeply into the domains of inclusion, fashion, project involved 42 participants, comprising
functionality, and their profound impacts on 22 blind individuals and 20 with partial
the lives of those with visual impairments. It blindness. These participants represented
explored the intricate interplay between these various nationalities, with 25 being Italian, 13
aspects and their dynamic relationship with British, and 4 Brazilian.
society and daily routines.
This exploration culminates in the presentation Diverse age groups
of findings from these comprehensive studies, were represented, with
revealing their significance and highlighting around 19% of the
the transformative potential they hold for participants being below
cultivating a more inclusive and progressive
fashion industry. This chapter meticulously
25 years, 24% aged 26
unveils essential discoveries and insights, to 46 years, and 57%
structured around questions pivotal to this aged above 46 years.
study’s objectives. Each topic undergoes
comprehensive examination, thereby shedding The gender distribution exhibited considerable
light on their significance and direct alignment variation, with 29 women and 13 men.
with the overarching research goals.
Furthermore, in both the conversations and
This study revolves around three central the initial questionnaire, participants were
questions: how to create an inclusive queried about whether they were born blind
fashion industry for the visually impaired, or if they acquired visual impairment during
the importance of merging fashion with their lives. Among the 28 respondents to this
functionality for blind individuals, and how question, approximately 43% reported being
fashion and technology can jointly enhance born with visual impairment, while 57%
autonomy for the blind. These questions acquired the impairment later in life.
shed light on the challenges faced by visually This project encompassed a series of
impaired individuals and underscore the interviews conducted through various online
roles of fashion and assistive technology channels, as well as the administration of
in addressing these challenges. Preceding two questionnaires using Google Forms. The
the response to these inquiries, an in-depth following discussion delves into the insights
discourse was meticulously fashioned to derived from these activities, providing a
apprehend insights from user participation in comprehensive exploration of their outcomes
questionnaires and interviews. and implications.

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5.1.1. Interviews

Conducted online, the interviews involved communication purposes, accessing various venture outdoors with companions encounter of more comprehensive audio descriptions
a total of 4 participants, comprising 3 applications for daily tasks, and more. This greater difficulties in outdoor navigation, for products, reflecting a desire for enhanced
women and 1 man. The primary objective common use of smartphones underlines their while those accustomed to independent accessibility in their shopping experiences.
was to gain valuable insights into their daily significance in enabling diverse aspects of outings aided by map applications tend These insights collectively reveal the
life experiences, routines, perspectives on their lives. to require more assistance with indoor multifaceted ways in which technology
inclusion and guidance, as well as their During the conversations, several issues navigation. This highlights the nuanced can be harnessed to address challenges
thoughts on fashion. These interviews related to guidance emerged, and questions interplay between individual preferences, and enhance the quality of life for visually
provided a firsthand understanding of their such as “how do you do to go to an unknown technology, and navigation contexts. impaired individuals.
unique perspectives and experiences. place” were made. One of them highlighted In response to questions about headphones, In the realm of fashion, the sentiments
The first interview included two how dependent they are and the need to have all participants underscored the significance expressed by interviewees underscore its
participants, both Italians, one woman and someone with them all the time when out of of maintaining awareness of their profound significance. One of the participants
one man. At the age of 55 and 56 years the house. This participant also mentioned surroundings, as hearing serves as a pivotal said that, in particular, fashion is not that
old. Both individuals are employed at the how guidance applications are useless sense for them. They universally rely on important, however, many interviewees
Istituto dei Ciechi di Milano (Institute for to them, expressing their fear of using it headphones; however, when navigating expressed a strong emotional connection to
the Blind of Milan). Subsequent interviews wrongly and having consequences because urban environments, preferences diverge. fashion, highlighting its role as a powerful
were conducted individually, with one of it. Some participants opt to abstain from using means of self-expression.
participant aged 21 and the other aged 69. headphones in order to remain vigilant,
These interviews spanned a diverse range whereas others find it acceptable to employ
of ages and backgrounds, contributing to a Another participant, a single earbud, striking a balance between
comprehensive understanding of the topic. however, expressed engaging with their ScreenReader and being For them, fashion
The initial phase of the interviews involved attuned to their surroundings. This diversity transcends the
how technology can
asking basic questions to gain insight into in headphone usage reveals a conscious effort utilitarian and takes
their daily experiences and routines. The
be helpful with that, to optimize both auditory accessibility and on a deeply personal
use of the white cane was a notable topic, mentioning the use of situational awareness. dimension, offering
and all participants mentioned its integral map applications, such When asked about potential technological a medium through
role in their daily lives for various tasks, as BlindSquare, to get to solutions, several participants emphasized
highlighting the need of using it not only for
which they can convey
places they are not used the need for enhanced guidance during
a better understanding of the surroundings, navigation. They highlighted the prospect
their individuality and
but for others’ perception of their disability. to going to, especially of technology providing clearer descriptions establish a unique sense
Among them, two individuals reported when by themselves. of their surroundings both on the streets of identity.
being able to perceive shadows, one had and within interior spaces, particularly
limited peripheral vision in one eye, and the complex environments like hospitals.
fourth participant had no visual perception Participants expressed their desire for Additionally, the participants envisioned One participant expressed that the act of
whatsoever. This diversity in visual technology to address these challenges. technology improving accessibility to art, dressing becomes more than just putting on
capabilities provided valuable context for They emphasized the need for technology to suggesting the creation of tactile versions or clothes; it becomes a way to communicate
understanding their perspectives. improve the overall accessibility of public audio descriptions to render museums more their personality, feelings, and preferences
Regarding technology, all participants spaces and transportation. An intriguing inclusive for them. In the realm of fashion, to the world. This process of self-expression
owned smartphones, utilizing them for observation emerged: those who typically one interviewee underscored the significance not only empowers them but also contributes

112 113
to their overall well-being, as it generates concept. This perspective revealed concerns potential technological solutions from
feelings of comfort and boosts self-esteem. about personal safety and a desire for tools visually impaired individuals.
As pertinently put by one of the interviewees, that could mitigate potential risks or violence
“fashion is an important part of my life”, from others, underscoring the importance
encapsulating the profound role that fashion of not only enhancing accessibility but also Participants emphasized
plays in enhancing their sense of self and ensuring a sense of security for individuals the need for improved
connection with the world around them. with visual impairments.
guidance in both outdoor
In discussing the process of acquiring new Inquiries were made regarding inclusive and indoor environments
fashion products, a unanimous consensus fashion brands, yet a unanimous sentiment
emerged among the participants: the prevailed among the participants: none of
and envisioned
tactile experience takes precedence. Each them were familiar with any brand that technology enhancing
interviewee emphasized the significance of catered to the blind in their catalog. Delving accessibility in areas like
feeling the fabric and structure of the items, into broader aspects of accessibility and art and fashion.
highlighting its crucial role in determining inclusion within the fashion industry,
their preferences. one participant articulated a desire for a
cultural shift. They emphasized the need for The profound significance of fashion for these
comprehensive education, spanning from individuals emerged, as it serves as a means of
manufacturers to sellers, aimed at cultivating self-expression, empowerment, and comfort.
Alongside tactile
an awareness of disability-related concerns. The tactile aspect of clothing, comfort, and
considerations, comfort practicality were identified as crucial factors in
This participant envisioned a transformation
during wear ranked their clothing choices.
of the industry’s perspective, advocating
prominently, with for designs that extend beyond the visual, Opinions varied on wearable technologies,
participants valuing emphasizing tactile attributes, comfort, with considerations for discretion and personal
garments that offer textures, and relief. Furthermore, they safety. The participants expressed a desire for
underscored the importance of enhanced increased inclusivity in the fashion industry
both aesthetic appeal
customer service training to ensure a more and highlighted the importance of education for
and physical ease. inclusive experience for visually impaired both manufacturers and sellers. In their daily
individuals and others with disabilities. dressing routines, some participants displayed
Additionally, the practicality of donning the When inquired about their daily dressing self-sufficiency while others preferred a
chosen clothing or accessory was deemed routines, three participants conveyed that second opinion or external assistance. Overall,
essential, underscoring the importance of they are self-sufficient in selecting their these insights reveal the intricate interplay of
convenience in their daily routines. attire. Interestingly, two among these three technology, fashion, and accessibility in the
participants added that they seek a second lives of visually impaired individuals.
When discussing wearable technologies,
opinion after dressing to validate their
opinions varied among participants. One
choices. In contrast, the fourth participant
interviewee highlighted the importance
expressed a preference for external assistance
of discretion, suggesting that wearable
in outfit selection, while underlining the
devices should not draw undue attention and
importance of granting final approval before
should seamlessly integrate into their daily
donning the chosen outfit.
lives to gain greater acceptance from those
around them. In contrast, another participant Through these discussions, valuable insights
articulated the notion of a protective were obtained into the use of technology,
wearable, such as a helmet, as an intriguing navigation challenges, preferences, and

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5.1.2. Initial questionnaire

The initial questionnaire in this project one person does not, and another indicated
was designed to gather important insights that comfort depended on the occasion.
into the daily lives, routines, perspectives All participants own and use smartphones
on inclusion, technology and guidance of on a daily basis, incorporating various
visually impaired individuals. Administered accessibility apps such as blindsquare,
via Google Forms, the questionnaire involved Seeing AI, VoiceOver, and more, but also
24 participants, including 15 Italians, 8 usual apps such as What’s App, Google
British, and 1 Brazilian. Among them, Maps, and bank apps. While 56% of the
14 were women and 10 were men. The participants do not possess any wearable
participants were evenly divided between devices, some utilize hearing aids,
those who were totally blind and those smartwatches, and envision glasses.
with partial blindness, reflecting a diverse
Regarding orientation in unfamiliar
representation of visual impairments.
places,the primary methods that participants
Among the initial questions, the use relied on were various, including information
of white canes emerged as a prevalent or assistance from others (58%), maps and/or
theme. The majority of participants (70%) guide dogs with asked information if needed
reported using the white cane daily, with (33%), or a combination of approaches.
10% utilizing it nearly every day, and the Notably, 62,5% of participants used map
remaining 20% using it occasionally or applications on their smartphones, with some
seldom. The reasons for using the white utilizing headphones (46,7%), while others
cane varied among participants: 3 used it to placed the phone near their ear (33,3%).
signal their impairment to others, 2 used it
Opinions on wearing headphones
for spatial awareness, 2 for navigation, and
in outdoor settings varied among the
13 participants employed it for a combination
participants. 18 individuals expressed
of purposes. This widespread adoption of
discomfort due to the reduced awareness
the white cane underscores its multifaceted
of their surroundings. On the other hand,
significance in facilitating their mobility and
6 participants found wearing headphones
interactions within their surroundings.
comfortable, appreciating the hands-free
Regarding the use of sunglasses, around experience and the privacy of having their
58% of the participants wear them while 42% smartphones read aloud. The utilization of
do not. Among those who wear sunglasses, vibrational headphones was limited, with
reasons vary; 2 use them to hide their eyes, only two participants having tried them, and
11 to prevent glare, and 1 for a combination opinions were diverse regarding their efficacy
of reasons, including fashion and prevention and comfort level. This range of viewpoints
from dust and glare. The majority of the highlights the complex considerations
participants usually feel comfortable wearing individuals with visual impairments weigh
Figure 53. The amount of participants that use map applications. Source: the author. sunglasses on the street (around 86%), while when using headphones in public spaces.

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Regarding technological solutions for In the realm of wearable orientation aids, participants expressed distinct expectations
guidance-related challenges, participants preferences were marked by diversity. for technological solutions, ranging from
highlighted several specific issues Suggestions ranged from wrist-worn devices obstacle detection to real-time route
they wished technology could address. like watches (64%), to face-mounted products guidance.
Overhanging branches and outdoor obstacles like glasses (28%). One individual proposed Fashion, as a subject, revealed diverse
were identified as significant hurdles for integrating wearable aids as garments worn perspectives, emphasizing its potential for
blind individuals. Participants expressed a on the body. inclusivity and individual expression within
need for technology that could detect and
the visually impaired community. Overall,
warn them about these obstacles, enhancing
participants’ receptivity to new technologies
outdoor navigation safety. Additionally, Notably, 85% of demonstrated a shared enthusiasm for
one participant articulated a desire for participants exhibited innovations that enhance their daily lives,
technology to provide alerts in case of route keen interest in signaling opportunities for meaningful
deviations, ensuring real-time guidance and embracing emerging technological advancements in the field.
helping users stay on their intended path. technologies that hold
This emphasis on obstacle detection and
route adherence underscores the potential
the promise of enhancing
of technology to enhance their mobility and
their daily lives.
improve their overall navigation experience.
Opinions on fashion for the blind were This overwhelming enthusiasm underscores
diverse among the participants. While their recognition of the potential benefits
some considered it irrelevant, others these innovations could yield in terms
emphasized the need for greater inclusivity of improved accessibility and greater
and accessibility in the fashion industry. independence.
Participants highlighted the significance of In summary, the initial questionnaire served
material, texture, functionality, and ethical as a pivotal tool for gaining comprehensive
considerations when making new fashion insights into the lives, routines, perspectives
purchases. This variety of perspectives on inclusion, technology, and navigation
underscores the complex relationship challenges experienced by visually impaired
between fashion and visual impairment, individuals. Administered via Google
reflecting the broader spectrum of attitudes Forms, the survey engaged a diverse group,
within this community. representing a mix of nationalities, genders,
and levels of visual impairment.
“I dress as if I am sighted, The prevalence of white cane usage
I color coordinate, choose emerged as a prominent theme, highlighting
sustainable fabrics [...] its multifunctional role in facilitating mobility
there is no such thing and engagement. The questionnaire further
as fashion for the blind, illuminated participants’ interactions with
there’s just fashion. If sunglasses, smartphones, wearable devices,
it can be described or and map applications, revealing both
touched, we can enjoy common practices and individual preferences.
Divergent opinions on headphones’ use
and wear it just as easily
and their potential benefits underscored the
as a sighted person.” nuanced considerations individuals weigh
- Questionnaire participant. for public auditory awareness. Notably, Figure 54. Preference among participants regarding wearable positioning. Source: the author.

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5.1.3. Final questionnaire

The second questionnaire aimed to responded negatively, two others recognized disabilities, including those with invisible store displays, such labeling would assist
delve into the realm of inclusive fashion that this relationship varies depending on the conditions. Better descriptions of products, blind and partially sighted individuals. This
for individuals with visual impairments. individual and other contextual factors. All including details about materials, costs, sentiment underscores the importance of
Administered through Google Forms, remaining participants confirmed their belief cleaning instructions, and patterns, were also tailored support and practical solutions to
this survey garnered responses from 14 in this connection. Notably, one participant recommended as ways to enhance the shopping make the fashion experience more accessible
participants, comprising 2 Brazilians, 4 emphasized that dressing well contributes to experience for visually impaired individuals. for visually impaired individuals.
British, and 8 Italians. Of these participants, feeling good and confident, thus underlining Another participant emphasized the
only 2 were men, reflecting a predominantly the psychological influence of fashion importance of incorporating accessibility
female perspective. The age range of choices on self-esteem. “I think designers need
into the design process, suggesting that
participants in the second questionnaire Regarding the question “Do you consider to speak with visually designers consider the needs of visually
spanned from 15 to 69 years old, showcasing fashion inclusive for the visually impaired?” impaired people about impaired individuals. They also pointed out
a diverse group. Among them, 2 were The majority of responses were negative. what they want from the need for better education among staff
younger than 26, 4 fell within the age range However, one participant answered yes, members to ensure they are well-equipped
of 26 to 46, and the remaining 8 participants
fashion. Also, clothing
another responded “a little,” and another to provide effective support to people with
were 46 years old or older. This wide age shop staff need
shared their perspective, stating that those visual impairments during their clothing
distribution provided a comprehensive who are visually impaired can choose their
educating on how best shopping experience.
perspective on inclusive fashion preferences own style through tactile exploration of to support visually
across different generations. clothing and accessories. This participant impaired people who go
The questionnaire sought to unearth emphasized that there is no need for special clothes shopping.” Another aspect
valuable insights into the intersection of accommodations, except for color perception, highlighted was the
fashion and visual impairment, shedding light which can be addressed through apps and - Questionnaire participant.
inclusion of more blind
on the unique experiences and viewpoints of technologies.
individuals in campaigns,
these individuals. One participant who did not perceive the Regarding further improvements needed to fashion shows and
fashion industry as inclusive shared their enhance fashion’s inclusivity, one participant
magazines.
shopping experience, noting that certain offered a thoughtful perspective, stating that
Among the participants,
stores lack catering or styling services it’s crucial to have fully accessible shops,
a majority (71.4%) for visually impaired individuals. They equipped with staff trained to understand the This perspective highlights the significance
considered fashion to mentioned encountering staff who often do needs of blind individuals. They added that of proactive measures in design,
hold significance in their not have the time to assist in the manner each store, whether physical or online, could merchandise and customer service to foster
lives. desired by those with visual impairments. employ a style advisor specifically for the a more inclusive environment within the
When discussing ways to make fashion more blind, offering advice on coordinating outfits. fashion industry.
inclusive and accessible, participants provided The participant expressed that they also wish In the context of the shopping experience,
Furthermore, only three participants out of various suggestions. Some mentioned the to look stylish and not be brushed aside with the majority of participants (10 out of
the total indicated that they don’t typically importance of allowing guide dogs into insincere compliments, explaining that it 14) expressed a preference for shopping
wear accessories. stores to facilitate a more autonomous would be helpful if items were color-coded with the companionship of a friend or
A question regarding the connection shopping experience for the visually impaired. on labels with tactile letters, enabling the family member. One of these participants
between fashion and self-esteem revealed Others emphasized the need for improved visually impaired to identify matching pieces mentioned occasionally shopping alone
diverse responses. While only one participant customer service for all individuals with more easily. As they cannot see models in but still preferring company. While another

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participant relied on others to purchase participants highlighted the significance of improved staff education. The need for
fashion items for them, two participants comfort, but more crucially, how fashion technology to play a role in this realm was
revealed that they typically buy clothes and influences their self-perception and how evident, with some participants seeking
accessories independently with assistance others perceive them. Feeling good in one’s more effective applications to facilitate their
from the seller, and a final participant attire was underscored as essential, with the shopping experiences. Ultimately, these
mentioned relying on application assistance added dimension that compliments received insights highlight the multifaceted nature of
for solo shopping. This range of shopping on their outfits could significantly boost self- fashion’s importance to visually impaired
practices reflects the diverse ways in which esteem. This portrayal captures the intricate individuals and the potential for the industry
visually impaired individuals navigate the relationship between fashion, self-expression, to embrace inclusivity in meaningful ways.
fashion retail landscape. and emotional well-being within the visually The insights gained from these
When queried about their clothing and impaired community. questionnaires offer a comprehensive
accessories priorities, two participants Furthermore, a participant conveyed their understanding of the challenges and
emphasized comfort as their main concern. perspective on enhancing the shopping opportunities faced by visually impaired
Three participants placed a greater individuals, especially in the realm of
experience by suggesting the inclusion of
emphasis on the aesthetic appeal of their fashion. The participants’ suggestions and
experienced personal shoppers in stores.
attire. Notably, the majority of respondents desires align with the broader movement
This service would involve these shoppers
towards greater accessibility and inclusivity
(8 out of 14) indicated a multifaceted taking note of the individual’s preferences,
across industries.
approach, considering factors such as social likes, and dislikes, ultimately facilitating a
acceptability and overall presentation. This more comfortable and personalized shopping In conclusion, the participatory design
diverse array of considerations highlights journey. The participant emphasized that such initiative, with these three activities,
the intricate balance visually impaired an approach would foster greater autonomy illuminated the multifaceted experiences
individuals strike between personal in subsequent shopping experiences, as they and preferences of blind and partially
preference, comfort, and societal perceptions would be better understood and catered to. sighted individuals. The insights gained
in their fashion choices. This approach not only aligns with the idea of shed light on the significance of creating
inclusive and accessible design solutions
Regarding the utilization of applications cultivating personal style but also emphasizes
that prioritize acceptability, individual
to enhance their shopping experience, only the importance of respectful and inclusive
needs and functionality. This project
a minority of participants (4 out of 14) customer service for visually impaired
contributes to the ongoing dialogue on
reported using such tools, with one individual individuals.
inclusivity in fashion, serving as a call to
relying solely on a screen reader. Several Finally, the final questionnaire offered action for the industry to take steps towards
participants expressed dissatisfaction with the valuable insights into the intersection creating a more accessible and empowering
current offerings on the market, noting that of fashion and visual impairment. With fashion landscape for everyone. The study
existing applications lack the desired level of responses from participants representing serves as a stepping stone towards fostering
helpfulness. This sentiment underscores the diverse age groups and backgrounds, the more empathetic and user-centered design
need for more effective and tailored digital survey illuminated a range of perspectives on practices, especially in the realms of fashion
solutions to better cater to the unique needs inclusive fashion. Participants demonstrated and technology, for the visually impaired
of visually impaired individuals in the realm a keen awareness of the relationship between community.
of fashion shopping. fashion and self-esteem, underscoring the
Fashion holds diverse meanings for psychological impact of clothing choices.
individuals, as reflected in the array of While the majority did not perceive the
responses provided when asked about its fashion industry as inclusive, a variety
significance. One participant expressed it of suggestions emerged for enhancing
saying that fashion is the identification of a accessibility, including personalized shopping
person through the clothes they wear. The assistance, better product descriptions, and

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5.2. Fostering inclusivity
and empowerment:
enhancing the fashion
industry for the visually
impaired

Within the context of creating a more for instance, was described as a means of blind. With the absence of sight, tactile and Moreover, the dissatisfaction expressed by
inclusive fashion industry for the visually personal identification, with dressing being sensory experiences become paramount. This several participants with existing shopping
impaired, this thesis has gathered a multitude more than simply adorning clothes — it’s shift in focus from visual aesthetics to tactile applications underscores the pressing need for
of insights. These insights shed light on how a form of communication that reflects experiences underscores the importance of enhancements in this sector.
the fashion industry could play a pivotal personality, feelings, and preferences. the CMF and No-Form design concepts.
Inclusive policies have the potential to
role in enhancing the overall well-being of During interviews and questionnaires, tactile
serve as a cornerstone in ensuring greater
the visually impaired community. However, experiences emerged as central, with comfort
inclusion of visually impaired individuals
achieving this goal requires the careful Notably, most ranking as a primary concern. Michele A.
within society. Implementing legislative
consideration of several crucial aspects. participants emphasized Burton’s study further corroborates this
measures, such as mandating increased
emphasis, revealing that tactile sensation
From the outset of this thesis, it’s evident how fashion influences representation of disabled individuals in
stands as the pivotal factor for participants,
that the historical interactions between their self-perception and fashion offerings, can significantly amplify
reinforcing its crucial role in blind fashion.
society and the visually impaired have had their presence in the industry. Obligations
how others perceive The role of tactile experiences was
a direct impact on their lives and societal on fashion brands to provide descriptive
integration. Inclusion holds the potential
them, accentuating the exemplified in the collection “Sensory Seas”
tags, encompassing detailed information
concept of “enclothed by Iris van Herpen.
to facilitate better participation in social, about products, materials, and more, in both
educational, and daily activities, thereby cognition.” Inclusive elements, such as magnetic braille and text, alongside descriptive audio
securing their safety and well-being. closures, contribute to greater autonomy for for online platforms, can markedly enhance
the blind in dressing themselves, reducing accessibility. Furthermore, advancements
Slade and Edwards (2015) highlighted Another critical consideration in fashion dependence on others. Independence in tactile elements within the fashion sector
that over 40 percent of visually impaired design for the blind is social acceptability. emerged as a key theme during participatory stand as an area ripe for improvement,
individuals experience feelings of In this context, social acceptability refers design, advocating for more inclusivity ensuring that the visually impaired can engage
disconnection, significantly impacting their to the extent to which wearable tailored and accessibility in the fashion industry. with clothing in a more sensory manner.
overall well-being and self-esteem. for individuals with visual impairments is Challenges such as guide dogs being denied Equally crucial is the enhancement of training
This aligns with Maslow’s hierarchy of accepted by society at large. A pivotal factor access to stores underscored the need for programs for store personnel, fostering
needs, which Lee (1997) suggests that influencing this acceptability is the active improved inclusivity. Recommendations an environment that is truly inclusive
fashion can fulfill higher-order needs such involvement of users in the design process. for enhanced customer service for disabled and accommodating during the shopping
as belonging and self-actualization. This This participatory approach was underscored individuals and better product descriptions, experience. These legislations ensure
research affirmed this connection through by one participant who expressed that cleaning instructions, and cost transparency that individuals with visual impairments
interviews and questionnaires, where 11 designers should collaborate directly with were made by participants. have equitable access to information
out of 14 participants from the second visually impaired individuals. Descriptive
The call for inclusivity resonates about the products they choose, fostering
questionnaire emphasized the link between elements were also highlighted as essential
throughout all phases of the fashion a more inclusive shopping experience
fashion and self-esteem, with one participant in both participant activities and the
industry. The inclusion of more visually and empowering them to make informed
highlighting that dressing well contributes to literature review, indicating their significance
impaired individuals in various fashion decisions. These strategies collectively
their confidence and well-being. in making products socially acceptable.
aspects, including campaigns, shows, manifest a comprehensive commitment to
The participants’ interpretations of fashion The physical dimension takes precedence and magazines, reflects the need for fostering a fashion landscape that welcomes
further validated this connection. Fashion, over the visual in designing fashion for the greater representation within the industry. and empowers visually impaired individuals.

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5.3. Empowering the
visually impaired through
innovative integration

Another important question to be answered matched with the practical requisites


in this thesis is about how fashion mixed with of people with disabilities, can foster
functionality can play an important role in confidence, independence, and overall well-
the lives of the visually impaired individuals. being. Such garments and accessories that
As shown before, fashion for the blind and amplify functionality empower individuals to
partially sighted individuals extends beyond engage more fully in social engagements and
the visual concept, and integrating assistive daily activities, ultimately nurturing inclusion
technology into fashion opens new avenues and empowerment.
for enhancing their daily experiences. Yet, when crafting wearable technologies,
This fusion recognizes that clothing and considerations extend beyond mere
accessories can serve not only as expressions functionality. The body’s map, an intricate
of style but also as tools that facilitate greater blueprint of body regions, their movement
independence and accessibility. patterns, and tactile sensitivity, serves as
The integration of AT has the potential to a guide for positioning wearable devices.
significantly enhance autonomy and well- Such placements must ensure comfort,
being, directly impacting the physiological discreteness, and societal acceptance.
and safety needs as posited by Maslow’s An interviewee’s insight underscores the
hierarchy. Meanwhile, fashion, as delineated significance of discretion for enhanced
by Lee (1997), can ascend higher up this societal acceptance, mirroring the findings of
pyramid, addressing the realms of belonging Toney, Mulley, Thomas, and Piekarski [99].
and self-actualization. It serves as a conduit Zeagler’s delineation of strategic wearable
for empowerment and self-discovery, technology positions, including the wrist,
profoundly influencing mental and emotional upper arm, forehead, and ear, aligns
states [3, 56, 60]. with preferences demonstrated in the
Adam and Galinsky (2012) underscore questionnaires. Wrist and face emerged as
how garments hold a symbolic essence when preferred locations, contingent on the nature
worn, turning attire into an embodiment of of technology and its purpose. However,
individual identity. When this symbolism this choice must also account for weight,
extends beyond mere appearance to dimensions, and user comfort.
encompass functional attributes enhancing The concept of proxemics, explored by
autonomy, it can wield an even more potent Gemperle [37], accentuates the importance
effect on confidence and self-esteem. of wearability design. It delves into human
Consider the case of BILLY Footwear, an spatial dynamics and its influence on
exemplar of fashion entwined with AT. Their interpersonal interactions, emphasizing
shoes, adorned with zippers that trace the personal space individuals perceive as
sides and toe, unite fashion and function, essential [22, 42, 115]. It is crucial to ensure
elevating autonomy for individuals with that these components remain within the
Figure 55. The ear is one of the best places for a wearable device according to Zeagler. Source: Unsplash. disabilities. This alliance, when appropriately confines of the body’s naturally perceived

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dimensions, preventing any limitations to enhance their daily routines, 64% responded
natural movements in various environments affirmatively. This underscores the critical
and avoiding surpassing an individual’s significance of developing products that
envisioned self-size [120]. foster inclusivity, ultimately enhancing
In the context of fashion for the blind, as the autonomy of individuals with visual
outlined in the preceding section, the focal impairments in their day-to-day lives. The
point is not solely on visual aesthetics, but combination of fashion and technology
rather on prioritizing tactile and sensory further amplifies the potential for achieving
encounters, alongside comfort. Here, the this goal, presenting an even more promising
significance of CMF design surpasses that avenue for empowering the visually impaired
of the visual aspect, and an element of community.
discretion assumes importance in relation to In essence, this investigation encapsulates
functionality. Notable instances of discreet a vision of innovation that marries
wearable assistive technology tailored technology, fashion, and inclusivity.
for the blind, emphasizing tactile aspects The multifaceted approach resonates
over the visual, are illuminated in the case with Maslow’s Hierarchy of Needs,
studies segment. Among these, the Bradley addressing not only physiological and
clock serves as a prime example, featuring safety requirements but also belongingness,
a ball-bearing mechanism that tactually self-esteem, and self-actualization. It
conveys the time to individuals with visual underscores that the integration of AT into
impairments [106]. fashion design is not merely utilitarian
In conclusion, this exploration into the but transformative, fostering autonomy,
integration of fashion and functionality self-expression, and societal change for
for the visually impaired has uncovered individuals with visual impairments.
a profound potential to enrich their lives.
The symbiotic relationship between fashion
and AT extends far beyond aesthetics,
manifesting as a transformative force that
can enhance autonomy, well-being, and
societal inclusion. Through the combination
of wearable technology into fashion, a
new horizon emerges where clothing and
accessories transcend their traditional roles,
becoming both statements of style and tools
of empowerment.
Significantly, it’s worth noting that in
the initial questionnaire of this thesis, an
impressive 85% of participants expressed a
strong desire for new technologies that offer
the potential to enrich their daily experiences.
Building upon this, in the final questionnaire,
when participants were queried about their
interest in more inclusive fashion that could Figure 56. Bradley Timepiece. Source: Dezeen

128 129
5.4. Translating and
supporting map
application feedback
through the lens of fashion

During this research, one of the biggest rest positioned the phone near their ear for
challenges that the visually impaired improved spatial perception.
community encountered in everyday Participants consistently emphasized
life was regarding navigation. A pivotal the necessity for technology capable of
question then crystallized: how can the detecting and alerting them to obstacles
autonomy of blind and visually impaired in their path, particularly valuing real-time
people be fortified through the innovative guidance. This emphasis underscores
translation and support of map application technology’s potential to profoundly
feedback, all viewed through the lens of enhance mobility and overall navigation.
fashion? This inquiry stands as the heart
Customized solutions tailored to the unique
of the matter, seeking to bridge the worlds
needs of the visually impaired are imperative
of technology, navigation, fashion, and
in the navigational landscape. Existing map
inclusivity to empower these individuals
applications, though valuable for the sighted,
in their quest for greater independence and
often fall short in addressing the intricacies Figure 57. The majority of participants utilizes map applications. Source: Unsplash.
enriched life experiences.
of non-visual navigation. This aligns closely
Despite remarkable strides in technology with Maslow’s foundational hierarchy
aimed at augmenting the autonomy of encompassing physiological and safety needs. and safety requirements, while fashion but also engender a sense of belonging,
the visually impaired, as exemplified by Transforming map application feedback integration fulfills higher-order needs like normalizing usage and erasing stigmas
Jeamwatthanachai, Wald, and Willis (2019), into actionable formats necessitates a design self-actualization. Tactile and sensory linked to visual impairment.
technologies like accessible maps or indoor paradigm shift—one that merges fashion experiences amplify autonomy, rendering
navigation systems still bear room for sensibilities with technology. Integration of innovative technology,
this technology experience more gratifying.
navigational support, and fashion
improvement in addressing the gaps within
Wearability is a crucial aspect to think sensibilities forms a holistic approach
independent navigation [49]. In interviews,
This collaboration could about when designing for the visually enriching well-being and quality of life
participants disclosed their primary methods
birth wearable gadgets impaired, as highlighted in the previous for this community. The translation of
for orientation in unfamiliar environments,
with 58% seeking assistance from others and
harmonizing tactile and topic. Tactile aesthetics synergizing with map app feedback through a fashion
aural cues, achieving a functionality equip wearers to face daily prism can redefine the lives of visually
62,5% out of the total participants utilized challenges confidently and comfortably.
map applications on their phones. blend of utility and style impaired individuals, cultivating autonomy,
In this context, fashion emerges as an accessibility, and a renewed sense of self.
to navigate the visually
In bustling surroundings, the need to avenue for inclusivity, ensuring unhindered This research transcends investigation,
impaired through participation in society.
navigate using maps often leads to the igniting change by fostering collaboration
complex urban terrains.
use of headsets. However, conventional Social acceptability, a prominent factor, between technology, design, inclusion,
headphones can hinder auditory awareness emerges as a cornerstone. Acceptance and the resilient spirit of those navigating
of surroundings, potentially increasing The realm of wearable devices holds of wearable assistive technology by the life beyond sight. Aligning with Maslow’s
dependence on external assistance. promise in navigating for the blind, fulfilling visually impaired community and society at pyramid, this approach engenders a
Interestingly, 46.7% of participants preferred Maslow’s pyramid needs. A good and large carries profound significance. These comprehensive solution meeting diverse
using cellphones with headphones, while the viable functionality fulfills physiological technologies not only address practical needs needs and aspirations.

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Chapter Six:
Viewbrance:
Fashion Wearable
Guiding the Blind
6. Viewbrance: 6.1. Key requirements
Fashion Wearable for a visually impaired-
Guiding the Blind friendly wearable

Incorporating insights from the Based on the insights gathered during the
comprehensive analysis presented in this participatory design phase and the findings
thesis, which encompassed diverse topics presented in this research, it becomes evident
and research findings, a wearable device that specific requirements can be defined to
aimed at enhancing the autonomy of visually create an improved wearable device tailored
for the visually impaired. These requirements
impaired individuals during navigation while
are ordered by priority, and take into account
enabling self-expression through fashion
their unique needs and beliefs, aiming to
has been conceptualized and developed.
design a product that genuinely enhances their
The core idea revolves around the creation
daily lives.
of a product/system tailored to assist the
blind in navigating both indoor and outdoor 1. Adaptable Size: To ensure
environments, with a particular emphasis inclusivity and ease of use, the
on the social context and the pursuit of wearable should be designed with
self-actualization. This endeavor leverages adaptability in mind, accommodating
the principles of fashion design to bridge the different body sizes without the need
gap between traditional map applications for extensive customization.
and solutions that align with personal and 2. Easy Closure: Given the absence
societal values. of sight, a user-friendly closure
mechanism is paramount. Options
This exploration underscores the pivotal
such as magnetic closures or Velcro
role of fashion design in facilitating
are excellent examples of fasteners
the integration of smart objects into the
that could be employed to facilitate
lives of the visually impaired, effectively
effortless wear and removal. Another
transforming map applications into
option is developing a “closed”
something that aligns seamlessly with wearable, with adjustable size to
individual preferences and societal norms. better fit.
The development of this fashion-forward 3. Comfortable Materials: Comfort and
product began by establishing a set of wearability are of utmost importance.
requirements informed by the insights Soft and comfortable materials
gleaned from this thesis. Inspirational should be prioritized to enhance the
mood boards and material considerations overall user experience, preventing
were meticulously examined, all while discomfort or skin irritation.
keeping the users’ specific needs at the 4. CMF Design: The Color, Material,
forefront. Numerous sketches and thoughtful and Finish (CMF) design is critical.
considerations were meticulously weighed, It’s imperative that while the
ultimately culminating in the creation of the technology remains functional, it
final product and its detailed specifications. should be discreet, ideally resembling

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6.2. Viewbrance:
fashionable autonomy
for the visually impaired

an accessory rather than a conspicuous A groundbreaking wearable device designed confidently exploring the surroundings while
wearable device. The primary to empower the visually impaired community receiving important notifications effortlessly.
emphasis is on fashion aesthetics, by seamlessly integrating fashion with
Its primary focus is on enhancing the
striking a delicate balance to ensure advanced geolocation technology. At its core,
visually impaired’s awareness of the
that the wearable doesn’t unnecessarily Viewbrance is a discreet and stylish bracelet
surroundings. It offers a simplified and
highlight the user’s disability. that redefines independent navigation for
intuitive user experience, ensuring that
5. Lightweight Design: The wearable individuals with visual impairments. This the user remains informed without being
should be lightweight to prevent any innovative device is meticulously crafted to overwhelmed by excessive information.
unnecessary burden on the user, for a cater to the specific needs and beliefs of its
users, ensuring both functionality and fashion The design philosophy revolves around the
better wearability, allowing for all-day
design-driven aesthetics. concept of “hiding” the technology within a
wear without discomfort.
stylish and comfortable bracelet.
6. Tactile Textures: Considering the Viewbrance, much more than a name,
significance of tactile experiences for embodies a revolutionary concept that
redefines the relationship between the visually
It’s not just a wearable;
the visually impaired, the design should
incorporate textures to aid in navigation impaired and the world around them. This it’s a fashion statement
and interaction. These textures should groundbreaking wearable device, aptly named that complements the
be strategically placed for intuitive use. Viewbrance, ingeniously fuses the senses of personal style.
touch and sound to empower individuals with
7. Wrist Placement: As a majority of
visual impairments.
participants expressed a preference for The discreet technology ensures that the
wearing wearables on the wrist, this The name Viewbrance is a fusion of two functionality doesn’t stand out, empowering
should be a primary consideration in powerful words: “View” and “Vibrance.” It the user to embrace individuality without any
the design. embodies the very essence of this innovative unnecessary focus on the disability.
8. Easy Description: Accessibility wearable, where vibrations become the
By meeting the unique requirements
features are vital. The product should be user’s eyes, offering them a unique “view”
defined by the visually impaired community,
easy to describe, either through audio or of the world. These vibrations are not
Viewbrance aims to redefine how fashion and
tactile means, enabling users to identify mere sensations; they are gateways to
technology can harmoniously coexist. It’s a
and select the product confidently. understanding, knowledge, and independence.
testament to the belief that everyone should
Partnered with the Blind Square have the opportunity to navigate the world
By integrating these requirements into the
application, when connected to it on the with confidence and style, regardless of their
design process, the aim is to create a wearable
smartphone, it becomes a reliable companion visual impairment.
device that not only caters to the specific needs
for safe and autonomous navigation. This
of the visually impaired but also aligns with A symbol of inclusivity, accessibility, and
powerful tool offers precise geolocation data
their beliefs and preferences. Such a device empowerment. It’s a step towards a future
and turn-by-turn guidance.
has the potential to empower individuals, where fashion and technology work together
enhance their autonomy, and seamlessly Designed for hands-free operation, to create a more inclusive world, where
blend into their fashion choices, ultimately Viewbrance enhances autonomy. It can be every individual can express themselves and
promoting inclusivity and accessibility. used alone or in conjunction with earphones, navigate life on their terms.

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6.3. Simplicity and
functionality: a guide to
using Viewbrance

The Viewbrance bracelet is designed for an audio notification, such as “turn


effortless usability, particularly catering to left in 20 meters.” This dual sensory
the visually impaired. With just three tactile alert system, combining vibrations
buttons, it offers an intuitive experience. and sounds, is crucial for non-sighted
individuals who heavily rely on touch
The primary button serves as the main
and hearing in their daily lives. The
control, while the other two buttons are
vibration feedback is also given when
dedicated to adjusting the volume. Through
the bracelet is turning on/off.
Bluetooth connectivity, the bracelet pairs
seamlessly with your smartphone. It’s • Replaying Notifications: To hear
specifically designed to work with the the last notification again, the user
BlindSquare app, a GPS application tailored simply needs to tap the main body of
to the unique needs of the visually impaired. the bracelet. This repetition can boost
confidence in navigation. To hear the
Here’s how it works:
sound message, the user can put the
• Bluetooth Connection: When wrist closer to the ear. For clearer or
connected to the smartphone and the quieter audio, it is possible to adjust Figure 58. Simple representation of how to use Viewbrance. Source: the author.
BlindSquare app is activated with the volume using the side buttons.
the desired destination, the bracelet
• Call Notifications: When receiving a
synchronizes to provide you with
call, the bracelet will sound a message
precise navigation feedback.
like “someone is calling you.” To
• Hands-Free Navigation: One of its decline the call, the user presses the
core benefits is hands-free navigation. bracelet twice, which also sends a
With the smartphone securely stowed preset message like “Sorry, can’t interval between vibration and audio Alternatively, it is possible to accept
in a pocket or bag, it is possible for answer, call me later.” To answer the feedback, toggle call notifications the call through the earphone.
the user to move freely, enhancing call, the user only needs to take out on or off, and prioritize specific
safety. the smartphone. notifications when using both the • App Information: Within the
bracelet and earphones. BlindSquare app, there’s a dedicated
• Customized Notifications: The • Integration with Earphones: If the section for the wearable device. There,
bracelet exclusively works with user chooses to wear earphones as • Wearable Prioritization: Even if it is possible to configure settings,
BlindSquare notifications. Any other well, the bracelet will vibrate seconds multiple notifications come through access product descriptions, learn
notifications on the smartphone won’t before the audio notification on the the earphone, the bracelet will vibrate about materials, cleaning procedures,
trigger the bracelet. Exceptionally, earphone. This keeps informed about only for BlindSquare notifications. and product warranty details.
it will notify the user about battery map application alerts while staying This helps to differentiate navigation
status and incoming calls. aware of the surroundings. alerts from others. Viewbrance empowers users to navigate
• Vibration and Sound Feedback: • App Configuration: The • Call Handling: When receiving a the world with confidence, independence,
When a notification from the map app accompanying application allows call while wearing both the earphone and style. It’s not just about replacing one
arrives, the bracelet vibrates as tactile the wearer to customize various and bracelet, the user can decline the sense with another; it’s about enhancing the
feedback. Shortly after, it provides features. It is possible to set the call by pressing the bracelet twice. perception of the world.

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6.4. Inspiration from
uniqueness

In the pursuit of creating Viewbrance as


a means for visually impaired individuals
to express themselves through fashion,
inspiration stemmed from the profound
concept of uniqueness.
Consider fingerprints, for instance – a
testament to individuality. These intricate
patterns are unparalleled; no two fingerprints
are alike, even within the same person or
among identical twins. They underscore how
each person can possess distinctive qualities,
even while sharing some similarities.
Likewise, tree rings offer a glimpse into
nature’s remarkable interconnectedness.
Found within the heart of trees, these
concentric circles function as nature’s
historical archives. Each year, a tree forms
a new ring, chronicling its journey through
time. It’s a living record, a biography in
wood, capturing the story of the tree’s life.
This intricate web of connections extends
further, from the veins coursing through
human bodies to the intricate patterns
of leaves. Nature, while profoundly
interconnected, celebrates individuality. It
underscores that everything is linked, yet
nothing is entirely identical. This intricate
balance allows each of us to possess our
own personal and unique characteristics,
celebrating the beauty of individuality within
the vast tapestry of existence.
This concept serves as the foundational
inspiration for the visual concept of
Figure 59. Inspirational moodboard. Source: the author.
Viewbrance, designed to enable users to
express their individuality through a bracelet
while simultaneously enhancing their
autonomy and confidence.

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6.5. Material selection in
the development of the
wearable device

During the development of this wearable questionnaires, coupled with comprehensive


device, meticulous research was devoted to materials research.
material selection, with a keen consideration
For the bracelet band, a careful selection
for the distinctive requirements and
of materials was made to prioritize user
experiences of the visually impaired. The
comfort. Leather and silicone emerged as
primary emphasis was on identifying
the primary choices. Silicone, due to its
materials that not only ensure comfort while
cost-effectiveness, low toxicity, and high
wearing but also incorporate textures that
customizability [83], presented itself as an
enhance tactile sensations.
ideal option. Leather, on the other hand,
In terms of technology, a wide array of brings durability to the forefront, ensuring
wearables and their compositions were longevity and wearability, all while being
thoroughly analyzed. Their materials amenable to customization. In addition to
encompassed zirconia ceramic, aluminum, these materials, various types of stones
polycarbonate, stainless steel, and silicone. and metalcraft accents were contemplated
The zirconia ceramic is a good example of to introduce a tactile texture effect, further
material that could be resistant and skin- enriching the user experience.
friendly, being encompassed in different
On the other hand, for the main body,
types of smartwatches seen currently in the
which encompasses the technology aspect
market. This material can be very expensive,
of the bracelet, the material selection
so there is the alternative of mixing it with
included zirconia ceramic, in combination
Aluminum and steel alloys, decreasing the
with aluminum and steel alloys. These
value without losing the resistance.
materials were chosen for their durability
For the band component, a diverse range of and skin-friendly properties. Furthermore,
materials could be employed, including but PLA was identified as a suitable material
not limited to silicone, Polylactic acid (PLA), for the front part of this component,
beads, nylon, and leather, among others. The contributing to the overall functionality and
arrangement and design of these materials aesthetics of the device.
within the band play a critical role in
ensuring user comfort, a vital consideration
in the bracelet’s design process.
In the process of designing this product,
a material moodboard was meticulously
developed, taking into account the most Figure 60. Materials moodboard. Source: the author.
suitable materials for the Viewbrance
bracelet. This selection was based on a
synthesis of insights from interviews and

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6.6. Crafting a sensory
design narrative

The development of an inspirational mood In the fingerprint concept, circles were


board played a pivotal role in shaping the chosen as the defining symbol. These circles,
visual concept of the product. This mood reminiscent of both skin patterns and tree
board, featuring a curated collection of rings, symbolize warm colors. In contrast, the
images and patterns, served as the foundation veins concept draws inspiration from natural
for defining two distinct yet interconnected elements like leaf veins, tree leaves, and
design concepts: fingerprints and veins. ocean waves. Here, cool colors dominate, and
the symbol takes the form of lines.
These two concepts are differentiated
primarily by their colors and patterns. These distinctions can be elegantly conveyed
Fingerprint-inspired elements are through tactile textures and raised reliefs
characterized by circular motifs, which incorporated into the wearable, enabling
not only evoke the uniqueness of human users to easily discern the specific bracelet
fingerprints but also draw associations collection and color scheme they are wearing.
with tree rings and canyon lines. The
interconnectedness of these patterns reflects
the interconnectedness of nature, from sea
waves to leaf veins and even the intricate
network of human veins. This concept
underscores the idea that everything is
interconnected, each possessing its own
unique attributes while sharing similarities
with others.

In the context of designing a wearable


device for the visually impaired, careful
consideration was given to textures and
sensory experiences, prioritizing the CMF
design. Recognizing that blind users rely
heavily on tactile feedback, the concept
of describing colors in different ways to
enhance recognition became a critical aspect
of the design. Drawing inspiration from
Figure 61. Representation of the concept. Source: the author.
the fingerprint and vein concepts, a system
was devised to enable users to differentiate
between these elements through tactile
experiences, enriching their interaction with
the product.

144 145
6.7. Designing the
Viewbrance bracelet:
from concept to self-
expressive fashion

Based on the two concept inspirations, inspiration from stones and jewelry. The main circles or lines in relief represented different cool colors. In contrast, plastic, with its room
a series of sketches were meticulously body incorporated reliefs in the form of circles colors. For example, one line represented temperature feel, was used for the warm
developed, categorizing them into two and lines to provide a tactile representation of gray, two lines represented blue, and three collection’s circular reliefs.
distinct collections. These concepts served the bracelet’s color. lines represented green, with a similar system
All these thoughtful reflections and insights
as the guiding principles for defining the for circles but for warm colors.
Regarding the closure mechanism, ease of culminated in the final design concepts of
main shapes and textures of these collections, This tactile relief also served as a solution the “Fingerprint” and “Veins” collections,
use for the user, especially those with visual
enabling users to express their individuality to address another challenge: ensuring that ensuring that the wearable device not only
impairments, was a critical concern. Initially,
through the profound concept of uniqueness. the blind user could discern the correct catered to user needs but also allowed for
a magnetic metal closure with an adjustable
Prior to creating the sketches, careful size chain was considered. However, concerns orientation of the wearable device. In this self-expression through fashion and the CMF
consideration was given to the interactions arose about the potential complexity of trying context, the relief was strategically positioned design, with tactile experiences.
between the user and the wearable device. to put on the bracelet with one hand and then at the base of the front part of the main body.
Various button types, including dip switches closing it. To address this, it was decided This placement assists the user in determining
and wheel mechanisms, were evaluated that a closed bracelet with an adjustable size whether the bracelet is correctly positioned.
for their usability. However, in light of would be more user-friendly. Users could The final illustrations were a culmination of
the importance of providing blind users simply slide the bracelet on and off their wrist these considerations and the core concept of
with intuitive interactions and a clear and then adjust it to achieve a comfortable fit. self-expression. The textures were designed
understanding of the device, the decision was to offer tactile variety, allowing users to select
Gender inclusivity was another important
made to utilize push buttons. These buttons their preferred sensation. For instance, the
consideration during the design phase. The
were designed with slightly raised edges, beige circle stones band featured a soft finish,
initial designs leaned toward a more feminine
ensuring a tactile interface that aids users in while the dark gray stones band had a rougher
aesthetic, potentially excluding a significant
comprehending the device’s functions. texture. The silicone engraved bands offered
portion of the community. To rectify this, the
two distinct textures: “Fish skin” patterns for
In the initial sketches, the primary body main body shape was changed to a rectangular
a balanced feel and “Veins” patterns for a
of the device featured two different shapes, one, striking a balance between delicacy more irregular, textured sensation. The warm
each aligned with a specific collection. and ruggedness. Some design options were collection included a mix of leather and metal
As previously discussed, circular main discarded or modified to ensure they aligned for a classy and soft touch, while the cool
bodies were associated with warm colors, with the principles of Color, Material, and collection featured a blue stones band with
while hexagonal shapes were linked to Finish design and provided the best possible a leather strap, providing even more texture.
cold colors. The bands were designed with user experience. These options catered to users’ personalities
careful consideration of materials that could and preferences, enabling them to express
The chosen colors drew inspiration from the
offer diverse textures for tactile sensations themselves through a fashion accessory.
mood board, with each collection represented
while maintaining comfort, which led to the
by either circles or lines in relief. However, The choice of materials for the relief patterns
selection of flexible materials.
a potential issue arose: how could users was guided by the concept of synesthesia,
The overarching idea was to create differentiate between colors within the same where one sense is experienced through
something resembling an accessory rather relief pattern? To address this, the final design another. Metal, known for its conductivity and
than a purely technological device, drawing incorporated a system where the number of cool feel, was chosen for lines, representing

146 147
Figure 62. First sketches. Source: the author. Figure 63. First sketches. Source: the author.

148 149
Figure 64. Sketches. Source: the author.

Figure 65. Viewbrance final sketches. Source: the author. Figure 66. Viewbrance final sketches. Source: the author.

150 151
6.8. The final concept of
Viewbrance design

The final design evolved from the insights 50mm, as per the 1 Percentile Woman’s
gained during the sketches phase, leading to measurements.
a deeper understanding of the product, user
All six types of bracelets designed in
requirements, interactions, and overall design.
this thesis share a common objective: to
Both collections consist of three options empower visually impaired individuals by
for bracelets, characterized by unique offering them a means of self-expression
textures and colors, enabling users to easily through fashion while providing guidance
distinguish between them. for indoor and outdoor navigation.
In terms of dimensions, the bracelet The Fingerprint Collection draws
size was meticulously designed, taking inspiration from the circular patterns found
inspiration from the proxemics concept and in fingerprints and tree rings, embracing
ergonomic measurements outlined in “The warm colors and soft materials to offer a
Measure Of Man And Woman: Human tactile experience that resembles the texture
Factors In Design” [98]. Considering a of human skin. Users can select their
user demographic spanning from 18 to preferred tactile sensations, reflecting the
65 years old and incorporating wrist and uniqueness of their own fingerprint.
grip measurements from the 1 percentile
The spherical relief on the top of the main
woman to the 99 percentile man, precise
body serves multiple purposes. Firstly, it
dimensions were determined. For the
functions as a tactile guide for users, helping
bracelet’s circumference, since it is a slide
them to orient the wearable correctly.
bracelet, the maximum dimension was based
Secondly, it represents the collection,
on the largest grip circumference, while the
providing a tactile cue for the warm colors.
minimum dimension was derived from the
Lastly, it enables users to identify the
smallest wrist circumference. Consequently,
specific color of the bracelet by the number
the bracelet’s circumference ranges from
of spheres present.
130mm to 240mm. To enhance the design
further, it was decided to offer two different The first bracelet in this collection
bracelet sizes: one accommodating wrist features a single sphere on its main body,
sizes from 130mm to 190mm and another symbolizing wood with its brown color.
from 180mm to 240mm. Surrounding the band are bronze circles
that mimic the appearance of tree rings. The
The main body’s size was carefully
combination of soft leather and these bronze
considered, taking into account wrist length
accents offers a gentle yet distinguishable
to ensure it doesn’t exceed the body’s
tactile experience.
proportions, aligning with the principles of
proxemics and body mapping. Therefore, The second bracelet boasts two spheres,
the main body’s dimensions do not exceed representing the beige color. Its band is
Figure 67. Viewbrance measurements. Source: the author.

152 153
crafted from leather with two types of draws inspiration from sea waves, with the
polished stones in sphere shapes: larger textures resembling the rocks found along
yellow topaz stones and smaller tiger eye the shoreline.
stones. These smooth textures and regular
The final piece in the Veins Collection,
patterns create a fluid and organized tactile
in a green color, symbolizes leaves and
sensation.
incorporates three lines in relief on the main
The final piece in the Fingerprint collection body. The silicone band is engraved with an
showcases a bordeaux color and features irregular pattern inspired by leaf veins.
three spheres in relief on the main body
In the selection of materials, the choices
to represent it. The silicone band provides
were informed by prior materials research,
users with a different material choice,
with a strong emphasis on factors such as
while the engraving in a “fish skin” pattern
comfort and CMF design, among others.
imparts a regular yet grainy texture for
These two collections offer a range of
added tactile diversity.
contrasts and similarities, enabling users
The Veins Collection offers a contrasting to choose among different finishing styles
experience compared to the Fingerprint and materials. This not only allows for
Collection, introducing a deeper and cooler self-expression through fashion but also
tactile sensation. Inspired by the patterns empowers visually impaired individuals
found in leaves, which resemble both human with a wearable guidance device tailored to
veins and tree branches, this collection their preferences.
features lines with rougher textures.

In contrast to the spherical reliefs of the


previous collection, the Veins Collection
incorporates lines in cold metal, enhancing
the cool sensation when touched by the user.

The first bracelet in this collection, with


its dark gray color, evokes the appearance
of tree branches seen from a distance. It
features a single rectangular line in relief
on the main body, and its band is adorned
with raw black onyx stones arranged in an
organized line. This design contrasts rough
textures with the softness of the leather
band, offering a unique tactile experience.

The second bracelet, representing the color


blue with its two lines in relief, features
a leather strap completely covered with
raw lapis lazuli stones. This combination
ensures wearer comfort while still providing
rough textures on the band. The design Figure 68. The final collections. Source: the author.

154 155
6.9. The collections
overview

Figure 69. The Fingerprint collection. Source: the author.

Figure 70. The Fingerprint collection - 1st bracelet. Source: the author.

156 157
Figure 71. The Fingerprint collection - 2nd bracelet. Source: the author. Figure 72. The Fingerprint collection - 3rd bracelet. Source: the author.

158 159
Figure 73. The Veins collection. Source: the author.

Figure 74. The Veins collection - 1st bracelet. Source: the author.

160 161
Figure 75. The Veins collection - 2nd bracelet. Source: the author. Figure 76. The Veins collection - 3rd bracelet. Source: the author.

162 163
6.10. The Viewbrance 6.11. Possible future
logo developments

The name “Viewbrance” marries the words In the realm of assistive technology and faux leather (100x122mm), with different
“View” and “Vibrance” to encapsulate the inclusive fashion, the Viewbrance wearable engraving or stones attached to it, will be
core of this groundbreaking wearable. It device represents a significant leap forward, not provided for users, for feedback on their
just in terms of functionality but in its potential preferences, sharing their sensations, thoughts,
transforms vibrations into a user’s visual
to transform the lives of the visually impaired. and opinions when touching these materials.
gateway, providing them with a unique By harnessing cutting-edge technology and Finally, users will explore bands of different
“view” of the world. These vibrations innovative design principles, Viewbrance has shapes and sizes, provided in different
transcend mere sensations; they open doors to the power to enhance autonomy, promote self- materials than the choosen for the product, to
understanding, knowledge, and independence. actualization, and increase awareness about the determine their suitability.
challenges faced by the blind community. This
The essence of the two collections designed wearable empowers individuals to navigate Looking ahead, the possibilities for
during this thesis are crucial when designing their surroundings with confidence due to the Viewbrance are boundless. Imagine an
the product’s logo. It subtly captures the cool self-expression through fashion, at the same array of collections, each offering a unique
time that fosters a sense of autonomy. set of textures and sensations for the blind.
colors symbolizing veins, featuring a line
These collections could cater to individual
as its representation, while the warm colors However, the journey doesn’t end here. The preferences and styles, allowing users to
denoting fingerprints, akin to circles, are importance of rigorous testing with visually express themselves through their choice of
softly integrated. impaired individuals cannot be overstated. Their
wearable. From soft and smooth textures
invaluable feedback and real-world experiences
to more rugged and intricate patterns,
In striving for inclusivity for the visually are instrumental in refining the design and
Viewbrance could become a symbol of
impaired, the logo also incorporates Braille, functionality of Viewbrance. Identifying and
personal expression and inclusivity.
making it more accessible. The addition addressing any design challenges that may
arise is essential to ensuring that the device Furthermore, the insights and reflections
of colors adds a deeper visual dimension,
truly meets the needs of its users. The testing gathered during the development of this
raising awareness for this matter and for this phase is shown in the Appendix - Testing thesis extend far beyond Viewbrance itself.
innovative product. Viewbrance. The knowledge gained from this project
To initiate the testing phase for Viewbrance, has the potential to inform and inspire
a comprehensive approach can be adopted. future technologies and fashion designs
This phase would involve assessing various for the blind community. By placing user
aspects of the study. First and foremost, it experience, inclusivity, and autonomy at the
would confirm the feasibility and suitability forefront of design principles, it is possible
of the adaptable size with an easy closure to usher in a new era of assistive technology
mechanism for users. Another crucial aspect and fashion that empowers and celebrates the
to test is the effectiveness of the CMF design, blind community.
assessing the comfort of the materials and the In summary, Viewbrance transcends its
tactile sensations provided by the textures. role as a mere wearable device; it stands
Additionally, the shape and size of the bands as a driving force for transformation. With
should be considered, taking into account the potential to boost autonomy, promote
gender differences and user comfort. self-actualization, and raise awareness
Regarding comfort, participants will test of the distinctive challenges faced by the
two different types of faux leather and blind community, Viewbrance symbolizes a
Figure 77. Viewbrance logo. Source: the author. silicone, for material and tactile evaluation. promising future for the fusion of inclusive
To assess texture sensations, samples of fashion design and technology.

164 165
Conclusion

This thesis has delved into a multifaceted navigation for the visually impaired, promoting confidence and distinctive style. This bracelet
exploration of the intersection between fashion, autonomy and confidence in complex embodies the fusion of fashion and technology,
technology, and the needs of the visually environments. embracing the principles of CMF design,
impaired community. The overarching goal participatory design, and the invaluable insights
hasbeen to empower individuals with visual gained from the blind community.
impairments by harnessing the potential of The participatory design
inclusive design, assistive technology, and approach has ensured
Its unique features
innovative fashion integration. that the voices and
not only enhance
The historical context has illuminated the perspectives of visually autonomy but also
challenges that visually impaired individuals impaired individuals provide a platform for
have faced in societal integration, highlighting themselves play a central self-expression, giving
the importance of inclusivity. This research role in shaping this individuals the tools
underscores the role of fashion as a medium transformative landscape. to define their identity
for self-expression, identity formation, and
through fashion.
communication, particularly for a community
that relies heavily on tactile and sensory By actively involving the community in the
experiences. The fusion of tactile aesthetics With further testing and refinement,
design process, this research has taken
and functionality has emerged as a pivotal Viewbrance holds the promise of becoming
significant strides toward addressing the
aspect of fashion design, focusing on comfort, an even more invaluable asset to the blind
specific needs and preferences of those it aims
autonomy, and confidence enhancement. community. The integration of fashion,
to benefit.
technology, and inclusivity has the potential to
This exploration hasn’t remained theoretical; reshape societal norms and attitudes, fostering a
it has acted as a catalyst for practical change. more accepting and accessible environment for
The integration of
With the Viewbrance creation, a revolutionary the visually impaired. The resounding desire
assistive technology
wearable device, the insights and research for new technologies and inclusive fashion
into fashion has gathered throughout this thesis have been expressed by the participants emphasizes the
opened new horizons, instrumental in its development. Viewbrance, urgency and relevance of this endeavor.
redefining garments and born from a comprehensive understanding of
accessories as tools for In essence, this thesis presents a vision of
CMF design, participatory design principles,
a future where the fashion industry goes
empowerment rather the perspectives of the blind community,
beyond aesthetics, becoming a powerful tool
than mere adornments. considerations of wearability, proxemics, and
for empowerment, autonomy, and inclusion.
more, stands as a testament to the power of
By embracing the convergence of fashion
this research.
This convergence has not only addressed and technology, this research encapsulates the
practical needs but also aligned with higher- Viewbrance is a wearable device designed potential for positive societal transformation,
order psychological needs, contributing to with a deep commitment to inclusivity and where individuals with visual impairments
feelings of independence and well-being. self-expression in fashion. It offers visually can navigate the world with confidence,
Wearable gadgets, harmonizing tactile and impaired individuals a unique means of engage in self-expression, and experience a
aural cues, have the potential to revolutionize navigating the world with unshakable heightened sense of belonging.

166 167
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Appendix
Testing Viewbrance

Focusing on fashion design and its The first test involved materials: samples of
effectiveness in relation to the research leather, silicone, plastic, and metal were
conducted for this thesis, the testing phase presented to users to recognize texture and
of this project was developed to assess the comfort, enhancing their tactile discernment
choices made for the final product. Building on regarding potential materials for the product.
the primary requirements, these tests aim for Following the tactile exploration, questions
a thorough evaluation with the users involved such as “In your opinion, what is the best
in this research, thereby striving for outcomes material for the bracelet?” and “Which material
that best cater to their needs, recognizing the do you think is most suitable for representing
significance of Participatory Design. cool colors?” were posed to users.
Certain aspects, such as the adjustable size Subsequently, the questionnaire aimed to
and easy closure, were addressed during the assess the touch’s attractiveness, practicality,
sketching phase and will not be tested at this material value, among other characteristics.
stage, although they hold importance for the The second test focused on color recognition:
product and will be scaled for more in-depth as previously demonstrated, each collection
future development. is symbolized by a specific shape (spheres for Figure 78. Main body’s possible shapes for testing. Source: the author.
Regarding the other requirements, this phase warm colors and rectangles for cool colors),
primarily concentrated on the comfort of and each color is represented by the quantity
materials, the CMF (Color, Material, Finish) of these symbols. During this test, users were
design concept, tactile textures, and ease of initially briefed on how this differentiation textures were presented to users, including The final test pertained to the main body’s
description. The tests were divided into four worked, followed by the presentation of a lighter leather with smooth spheres 3d shape: the aim was to comprehend the most
stages, each involving a verbal explanation various color recognition possibilities. The printed on top, the same lighter leather with suitable shape in terms of edge finish for touch.
to the user about the specific test’s objective objective was to understand if it is possible to pyramid-shaped stones 3d printed with a Users were provided with three types of
and how it will be conducted, followed by recognize and differentiate each color through raw finish on top, a more textured leather shapes: a more rectangular one with sharper
individual tactile testing. Subsequently, users touch, considering whether the spacing with the same pyramid-shaped stones on top, edges, an irregular octagon with slightly
were asked a set of open-ended questions and between symbols and their size interfered with and the same textured leather with smooth smoothed edges, and a rectangular shape
presented with a questionnaire following the this goal. Questions like “Can you understand spheres 3d printed on top but spaced farther with rounded edges, offering a smoother touch.
style of the User Experience Questionnaire which symbols represent warm colors and apart, allowing for more extensive touch For this test, users were asked about the most
(UEQ)¹ specific to that particular test. The which represent cool colors?” and “Can you areas; and four samples of leather with significant differences observed among the
tests were conducted with four participants, tell me which one is related to the color blue?” engraving in two different patterns, each of shapes and their attractiveness, among other
two of whom were blind, and two blindfolded were asked during the test. The subsequent them with two different sizes to know which characteristics.
to provide deeper insights into the product. questionnaire aimed to gauge the product’s are more easy to understand and pleasant Following the tests, the questionnaires
The testing environment was intentionally ease of use and understanding. to the user. Users were questioned about were compiled to extract results and gain a
quiet and devoid of distractions. The third test was related to textures, aiming the main differences noticed among the comprehensive understanding of the insights
Several key characteristics were considered to understand users’ ability to recognize textures and their preferences, among other obtained. These insights are invaluable for
for evaluation, which might vary depending different types of textures and finishes, characteristics. The UEQ questionnaire was guiding further design refinements in the
on the specific test but always considered the assessing their tactile attractiveness and the administered immediately afterward to gauge context of this thesis.
tactile attractiveness and overall interest. feelings each texture evoked. Eight types of the actual effectiveness of the textures.

¹ User experience questionnaire. User Experience Questionnaire (UEQ). (n.d.). https://www.ueq-online.org/

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Figure 79. Materials for testing: two different types of silicone, two different types of leather, a sample of Figure 81. Samples for the texture testing. Source: the author.
metal and a sample of PLA plastic. Source: the author.

Figure 80. Samples for the color recognition system testing. Source: the author. Figure 82. Sample for the texture testing. Source: the author.

178 179
Testing Results

The initial test aimed to assess the texture Attractive x Unattractive


and comfort of six different material samples, Pleasant x Unpleasant
considering the tactile experience for potential Friendly x Not friendly
use in the product. Participants were presented
with two silicone samples, one with a rough The textured leather emerged as the most
finish and the other with a smoother, more attractive material, followed by the smoother
plastic-like finish. Additionally, two faux leather. In contrast, the rough-finished
leather samples were provided, one with a silicone was considered the least attractive.
smooth texture and the other with a textured
Assessing the skin-friendliness aspect also
surface. Aluminum and plastic samples were reflected participant preferences. Although
also included in the test. Subsequently, no material was rated as highly unfriendly
participants were asked questions about their (scoring 7 on a 1-7 scale), two participants
experiences with these materials, and they rated the rough silicone as a 6, three rated the
completed a questionnaire. metal as a 4, and two rated the plastic as a 4.
One of the initial questions inquired, “In This initial test underscores a preference
your opinion, which material is the best one for leather among participants, highlighting
for the band?” Three participants favored its effectiveness in terms of attractiveness,
the textured faux leather, while the fourth tactile pleasantness, and skin-friendliness.
preferred the smoother leather. However, These findings validate leather as a suitable Figure 83. Participant testing the materials. Source: the author.
when it came to the most comfortable choice for the band of this product.
material to touch, three participants favored
the smoother leather, while the fourth The second test, focused on color
favored the textured leather. recognition, involved presenting ten samples colors and which represent cool colors?” The Regarding the attractiveness of the
representing possible ways to recognize response was unanimous, with all participants symbols and the system, one participant
The choice of materials for the relief on colors using the system developed in this answering affirmatively. When asked which rated it as 1 (on a scale of 1-7, where 1
top of the main body, guided by the concept thesis. Initially, users were provided with samples represented warm colors, color blue, is the most attractive), two participants
of synesthesia, did not prove to be efficient an explanation of the meaning of each and color brown, all participants answered rated it as 2, and the last participant as 3.
during the testing phase. When asked about symbol and how the quantity of each symbol correctly, except for one who mistakenly In terms of comprehensibility, 50% of the
the most suitable material to represent cool indicated cool/warm colors and the specific identified the color brown as represented by participants rated it at the highest level of
colors, three out of the four participants color itself. The samples used in this test are two spheres instead of one. understandability, while the other 50% rated
chose the plastic material, while one selected displayed in Figure 80. it as the third-highest level, indicating that the
metal. Similar results were observed Attractive x Unattractive system is understandable to users.
The objective of this test was to determine if
for warm colors, with three participants
it is feasible to identify and differentiate each Understandable x Not Half of the participants considered the system
choosing the metal and one selecting plastic.
color through touch, taking into consideration understandable highly innovative and highly clear. However,
The questionnaire included questions about factors such as the spacing between symbols Innovative x Conservative efficiency garnered varied responses: one
each material separately, inquiring about and their size. The first question posed to Clear - Unclear participant rated it as 1, two participants as 2,
their attractiveness, tactile pleasantness, and the users during the test was, “Can you Efficient x Inefficient and the last participant as 4, on the same 1-7
skin-friendliness. understand which symbols represent warm Easy x Complicated scale where 1 represents the highest efficiency.

180 181
Regarding the complexity of the system, patterns: a small-scale fish-skin pattern and
three participants rated it as a 3 on the same a small-scale “veins” pattern, as well as their
scale, where 1 signifies the highest level of counterparts in a larger scale.
“ease” and 7 represents “complicated.” The
Participants described the first four textures
fourth participant rated it as a 2, indicating that
as “spiky” or “accentuated” with a “prominent
the system is not perceived as complicated.
volume,” while the last four were perceived
Concerning the samples with an equal as smoother, akin to being “cut in a fabric.”
quantity of lines, those with lines of the same
Preferences for the textures varied among
size were perceived as easier to recognize by
participants, with each having different
three out of the four participants. In the case
favorites. The four textures rated most favorably
of the spheres, the sample with two small
were textured leather with pyramid-shaped
spheres spaced farther apart was considered
stones, textured leather with smooth spheres,
easier to recognize than the one with two
lighter leather with the same spheres, and the
larger spheres positioned closely together.
small-scale fish-skin pattern engraved in
Among the samples with three spheres, the
smooth leather.
alignment of the spheres was unanimously
regarded as the most recognizable, while the Participants cited different reasons for these
arrangement where they were not aligned was preferences, with some noting that the 3D
found to be challenging for recognition by all printed textures were easier to perceive and
four participants. more pleasant.
Figure 84. Participant testing the color recognition system. Source: the author.
This second test validates the effectiveness
of the system developed in this thesis for The feelings conveyed
color recognition through touch, fulfilling by these textures
a portion of the CMF concept and the Easy
ranged from “curiosity”
Description requirements.
and “calm” to “comfort”
The third and most extensive test involved and “weirdness”.
eight different texture samples aimed at
assessing participants’ ability to recognize
textures and finishes, gauging their tactile The questionnaire accompanying the test
sensations, and uncovering their preferences addressed aspects like attractiveness,
for tactile experiences pleasantness, interest, and ease of understanding
for each texture, using a 1-7 scale where 1 was
The first texture featured textured leather the highest rating.
with pyramid-shaped stones 3D printed on
top, followed by the same type of stones on
lighter leather in the second texture. The Attractive x Unattractive
third texture comprised textured leather with Pleasant x Unpleasant
smooth spheres 3D printed on top, while Interesting x Not
the fourth was lighter leather with the same
interesting
spheres but positioned closer together. The
fifth to eighth textures consisted of smooth Understandable x Not
leather samples engraved with two different understandable Figure 85. Participant testing the textures. Source: the author.

182 183
All textures received attractiveness ratings 8th textures received a 4, indicating they
of 4 or higher, except for the 8th texture, were perceived as somewhat understandable,
which one participant rated as 6. The 1st while the 7th texture received a 5 rating.
texture received mixed ratings, with 50% of
The 6th texture received a single vote for
participants rating it as a 4. The 2nd and 3rd
the highest level of “not understandable,”
textures also received varied ratings, with each
alongside the 8th texture, which received
participant voting for each level from 1 to 4.
two votes at the same level.
The 4th texture was considered a 2 level
This test reveals the diverse feelings and
of attractiveness by 75% of the participants,
preferences among participants regarding the
with a 3 level marked by the last participant,
different textures provided. The 8th texture
similar to the 5th texture, except for the last
- the “veins” pattern in a larger scale - was
participant that marked it as a 4 level. One
the least preferable, with more votes leaning
participant marked the 6th texture as the
highest level of attractiveness, while the others towards negative aspects. The 7th and 6th
75% marked it as a 3 level. The 7th texture textures also exhibited significant preference
had the results exactly the opposite as the 4th conflicts, while the other textures leaned
texture, while the 8th texture had the worst more towards positive aspects, with some
result, in which 50% of the participants marked areas of agreement.
it as a 2 level of attractiveness, 25% marked This diversity of choices was influenced by
it as a 3 level and 25% marked it as a 6 level, individual feelings and sensations, such as
Figure 86. Participant testing the main body’s shape. Source: the author.
closer to unattractive. curiosity, calmness, comfort, and even slight
Regarding pleasantness, most textures weirdness, as textures were explored through
received ratings of 4 or higher, with the 2nd, touch. These insights into participants’
6th and 7th textures only receiving votes of 3 preferences for different textures will
or higher levels. The 1st and 8th textures play a crucial role in shaping the design
received one vote each as a 5, indicating a less of Viewbrance, ensuring that it offers a
pleasant tactile sensation. tactile experience that resonates with and
empowers users, further advancing the goals
In terms of interest, only three textures of inclusivity and autonomy.
(the 1st, 2nd, and 3rd) received ratings of 1,
signifying they were considered interesting. The fourth and final test focused on
However, the 1st texture also received 50% determining the most suitable shape for the
of votes at level 4, suggesting it fell between main body in terms of its tactile qualities.
“interesting” and “boring.” Three textures Three distinct shapes were presented to
(the 5th, 6th, and 7th) were rated as boring participants: a more angular rectangular shape,
by one participant each. an irregular octagon with slightly smoothed
edges, and a rectangular form with rounded
The last question inquired about the ease
edges, offering a smoother tactile experience.
of understanding each texture. Only two
textures received the highest rating of The initial inquiry in this test sought to
“understandable”: the 1st texture and the identify the most noticeable differences
7th. Most responses ranged between levels among these shapes, with all participants
Figure 87. Another participant testing the main body’s shape. Source: the author. 2 and 3 in the 1-7 scale. The 5th, 6th, and highlighting the significance of the “corners”

184 185
in their evaluations. Impressively, 75% of the level 1 and the remaining 50% at level 2. illuminated a path towards inclusive and Viewbrance’s continued development: future
participants expressed a preference for the self-expressive fashion, where individuals tests with a more extensive and diverse
Regarding interest, the first shape didn’t
rounded edges, while one participant favored with visual impairments can fully engage group of participants will be invaluable. As
particularly captivate two participants, while
the irregular octagon with smoothed edges. and communicate through their choices. we work towards more inclusive and self-
the other two found it somewhat interesting,
expressive fashion, these insights will guide
When asked to elucidate the reasons for marking it as levels 2 and 3. The second The material test, which favored leather
not only the development of Viewbrance but
their preferences, responses varied from shape garnered one vote at the highest for its attractiveness, tactile pleasantness,
also influence the broader fashion industry.
remarks like “it is smoother to touch with less level of interest and three votes at level 3. and skin-friendliness, reinforces the idea
harshness on the sides” to “it possesses a more Similarly, the third shape had half of the that fashion should cater to diverse sensory
pleasing and soft tactile profile” and even “it participants rate it at level 2 and the other experiences. This insight validates leather’s
feels more organic and smooth.” half at level 3. pivotal role in expanding the possibilities of
By understanding and
inclusive fashion, allowing users to not only
catering to diverse
The subsequent questionnaire delved into the When asked about the tactile security of these sensory experiences,
individual aspects of each shape, specifically shapes, responses for the first shape were wear accessories but also revel in the sensory
delight they offer. fashion can become
assessing their attractiveness, pleasantness, diverse, with votes distributed across levels 2,
a powerful means for
interest, and tactile security. 3, 4, and 7. The second shape had two votes The color recognition test has demonstrated
for level 4, indicating a perception between
individuals to express
that fashion design can transcend visual
“secure” and “not secure,” and two additional themselves, fostering
Attractive x Unattractive boundaries. The system developed to enable
votes at levels 2 and 3. The third shape saw color differentiation through touch not only
a more inclusive and
Pleasant x Unpleasant a balanced split, with 50% of participants empowers users to make informed fashion
empathetic world of style.
Interesting x Not marking it as the highest level of security and choices but also underscores fashion’s role
interesting the remaining 50% at level 2, reinforcing its as a means of self-expression for everyone,
Secure x Not secure favored status among the participants. regardless of visual abilities.
In conclusion, the shape test offered valuable The texture test, with its diverse preferences
The first shape garnered a mixed response, insights into participants’ tactile preferences and the emotions textures evoke, underlines
with 50% rating it as a 4 in terms of for the main body of Viewbrance. While there the profound impact that tactile sensations
attractiveness, placing it between “attractive” was some diversity in preferences, a notable can have on fashion. Understanding which
and “not attractive,” while the remaining majority favored the shape with rounded edges, textures resonate with users provides a
participants gave it a 5, leaning toward citing its smoothness, pleasantness, and roadmap for designing accessories that
the “not attractive” end. The second shape appealing tactile qualities. This preference not only fits comfortably but also conveys
yielded a more varied result, receiving votes underscores the importance of selecting emotions and personal style.
ranging from 1 to 4, indicating a range of a shape that not only meets functional
perceptions. In contrast, the third shape requirements but also resonates with users’ Finally, the shape test emphasized the
was notable for its popularity, with one sensory experiences. As Viewbrance seeks significance of rounded edges, which were
participant rating it as the highest level of to empower visually impaired individuals, favored for their smoothness and tactile
attractiveness, two participants at level 2, these insights will guide design decisions to appeal. These findings underscore the
and one participant at level 3, underscoring ensure that the device offers a comfortable importance of selecting a shape that aligns
its favor among the participants. and engaging tactile experience. with users’ sensory experiences, vital for
a product aiming to empower visually
Pleasantness assessments for the first shape In conclusion, the comprehensive testing impaired individuals.
were divided, with one participant rating it phase undertaken during the development of
as a 2, and the others ranging from 4 to 6. Viewbrance carries immense significance for The insights gained from these tests extend
The second shape received ratings from 2 to the world of fashion and, more importantly, far beyond Viewbrance’s development; they
5. The third shape, however, was perceived for the users it aims to serve. Beyond offer a glimpse into the future of fashion.
as pleasantly tactile, with 50% rating it at evaluating design choices, these tests have The results provide a strong foundation for

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