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MEDIA AND INFORMATION LITERACY

(MIL)
CLASS
• Please show up on time.
• Find a quiet place, free from distraction (siblings, pets,
parents, television, etc.)
• Respect each other’s perspectives (speaking, writing,
appearance)
• Raise your virtual hand/ comment on the chat box if you want to
answer/ ask a question.

• Focus on the classroom conversation and activities.


LEARNING OBJECTIVES
1. Evaluate current trends in media and information and how it will
affect/how they affect individuals and the society as a whole.
2. Synthesize the overall knowledge about media and information with
skills for producing a prototype of what the learners think is a future
media innovation.
CURRENT AND FUTURE
TRENDS OF MEDIA AND
INFORMATION
MASSIVE OPEN ONLINE COURSES

(MOOC)
MOOC
• EDUCAUSE, a nonprofit association and
community of IT leaders and professionals,
described MASSIVE OPEN ONLINE COURSE
(MOOC) as a “model for delivering learning
content to any person who wants to take a
course, with no limit on attendance.
WEARABLE TECHNOLOGY
∙ It is electronic technologies or computers that are
incorporated into items of clothing and accessories
which can comfortably be worn on the body.
SOME EXAMPLES OF THE
DEVICES INCLUDE;
• Watches
• Glasses
• Contact lenses
• E-textiles and smart fabrics
• Headbands
• Beanies and caps
• Jewelry
• Hearing-aid-like devices (designed to look like earrings)
3D ENVIRONMENT
∙ In 3D environment, an artist creates an object
rendered in three-dimensional space to be able to
make 3D models animate them, give them surface,
render them all in one seamless environment.
UBIQUITOUS LEARNING
∙ A kind of e-learning experience that is more context-
based and more adaptive to learners needs.
∙ Also known as u-learning.
∙ It is a learning environment that can be accessed most
prominently through mobile learning.
WIKI
∙ These are applications allowing several people to
collaborate, modify, extend, or delete the contents or
structure of a particular page devoted to a topic or content.
∙ It has no defined writer or author and has little implicit
structure, allowing structure to emerge according to the
needs of the users.
CLASSROOM ACTIVITY!
Direction: Design a prototype of a piece of technology
that will help the lives of the Filipinos in the following
sectors:
• Fishing
• Agriculture
• Women
• Indigenous People

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