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Division Training on Re-Building

Foundations: Empowering Key


StageSCIENCE
1 Teachers to Facilitate
6 - Quarter 2 - Week 5
Learning Recovery

SANCHISA LEYSA-RIZANO, MT II
Isulan Central School SPED Center
English, Science and Mathematics
Games and Activities: Exploring
engaging games and activities that
make learning enjoyable and reinforce
key concepts
• At the end of the presentation, participants will:

• Explore engaging games and activities that


make learning enjoyable.
• Recognize the benefits of games and activities
for young learners including building
academic, social, emotional, and motor
skills.
• Understand the importance of incorporating
different formats such as whole group,
small group, partner, individual, and
learning stations to allow for varied
interactions and engagement.
• Comprehend the need to provide the
appropriate level of challenge by varying
complexity, allowing for creativity,
integrating self- checks, and facilitating
peer collaboration.
• Value the importance of fun, imaginative
themes tied to curriculum units that tap into
student interests and promote engagement.
Priming Question

What is the importance of games and


activities for young learners?
____________________________________
Classroom games aren’t only a fun
addition to lesson plans but they can also
help teachers form better relationships with
their learners while helping them improve
necessary skills. Such classroom games
may be adapted to suit the curriculum and
the grade level of the learners .
Classroom games are a great way to create
well-rounded lesson plans.

Some benefits.
1. Encourages creative expression:
Many classroom games involve an artistic
component, allowing students to develop
their original ideas and express themselves
creatively.
2. Allows varied learning styles:

You can use classroom games to


incorporate different learning styles into your
curriculum. For instance, some learners learn
skills more effectively by participating in an
activity rather than reading or writing text.
3. Helps learners adjust to school:

Games can become a strategy for


helping learners adapt after they spend
time away from the classroom. It can
also help learners who are new to the
school.
4. Creates a comfortable learning environment:

You can use games to bond with your


students, create classroom guidelines
and promote a comfortable and
welcoming atmosphere for learning new
skills.
5. Encourages interaction:
Games are a great way for students to
interact with each other in a fun and relaxed
way. This can be especially beneficial for shy
or introverted students.
6. Encourages team spirit:

Students who work on teams learn the


value of being a team player and how one
person's contributions can benefit the whole
team. Teamwork skills can also help students
work more efficiently within study groups.
English:

1. Storytelling:
Have learners create their own storybooks.
Provide them with blank booklets or sheets of
paper, along with art supplies like crayons,
markers, and colored pencils. Encourage them to
write and illustrate their stories based on their
imagination or personal experiences.
2. Word Bingo:
Create Bingo cards with a grid of words that
learners are learning. For example, words like "cat,"
"dog," "house," "sun," etc. Call out the words
randomly, and learners mark the corresponding
words on their Bingo cards. The first student to get a
line (horizontal, vertical, or diagonal) shouts
"Bingo!" and wins a small prize.
3. Read Aloud:
Choose a picture book appropriate for the
grade level and read it aloud to the class. Pause at
certain points to ask comprehension questions
such as "What do you think will happen next?" or
"Why do you think the character did that?" After
reading, discuss the story's main events and
themes.
4. Word Wall:

Create a designated space in the classroom for a


word wall. Include sight words, vocabulary words,
and words related to current topics of study.
Encourage learners to use the word wall during
writing activities or when they encounter unfamiliar
words during reading.
Math:
1. Math Manipulatives:
Use counting blocks to teach addition and
subtraction. For example, give each student a
handful of blocks and ask them to add or subtract
certain numbers and number sense (flats, longs
and blocks ). They can physically move all these to
visualize the process.
2. Math Games:
For "Number Bingo," create Bingo cards with
numbers instead of words. Call out simple math
problems (e.g., "3 + 2" or "8 - 4") and learners mark the
correct answer on their cards. Similarly, for "Math
Jeopardy"(arithmetic), divide the class into teams and
ask questions of varying difficulty levels related to
addition, subtraction, multiplication, or division.
3. Story Problems:

Present learners with story problems that involve


everyday scenarios. For example, "If Sarah has 4 apples
and she gives 2 to her friend, how many apples does
she have left?" Encourage learners to draw pictures or
use manipulatives to solve the problem.
. Math Journals:

Provide each student with a math journal and


ask them to write about a math concept they've
learned recently. For instance, they could write
about their favorite way to solve addition problems
or draw a picture showing different ways to make
the number 10
Science:
1. Hands-on Experiments:
Conduct a simple experiment like making a volcano
using baking soda and vinegar. learners can observe the
chemical reaction and hypothesize about why it occurs.
Provide them with notebooks to record their
observations and conclusions.
2. Nature Walks:

Take learners on a nature walk around the school


grounds or a nearby park. Encourage them to observe
plants, insects, birds, and other elements of nature. They
can sketch what they see or collect specimens to
examine later in the classroom.
3. Science Centers:
Set up different science centers in the classroom, each
focusing on a specific topic and questions. For example,
one center could be a magnet exploration station where
learners test different objects to see if they are attracted
to magnets. Another center could be a water cycle
simulation where learners observe the process of
evaporation, condensation, and precipitation. Every
correct answer has a corresponding point.
4. Science Journals:

Have learners keep science journals where they


record their observations, experiments, and
reflections. For example, after conducting a plant
growth experiment, learners can write about what
they observed each day and draw diagrams showing
the plant's growth stages.
Engaging activity that incorporates English,
Science, and Math for 1st grade focused on a
single topic:

1. The Five Senses Activity:


English: Read an illustrated book about the five
senses. Have students identify and discuss
words related to sight, sound, smell, taste and
touch. Create a class sensory word wall.
Science:

Provide a variety of items that engage the five


senses (lemon, bell, feather, flashlight, mint, etc).
Have students explore the items and record their
observations about what they see, hear, smell,
feel, and taste (use safe items for tasting!).
Math:

After exploring the sensory items, have each


student complete a simple bar graph by cutting
out 5 squares to represent each sense. They can
measure and color the graphs to show which
sense had the most observations and which had
the least.
Extension ideas:
Write simple sentences about their sensory
observations. Categorize more classroom
objects by which sense they engage. Compare
graphs with classmates to see which sense was
observed most overall. This focuses English,
Science and Math skills on the single topic of the
five senses, allowing for connection and
reinforcement of concepts through various
activities.
2. The Human Body Activity:
English:
Read a simple non-fiction text about the
human body and its major parts and systems.
Have students identify vocabulary words related
to bodies.
Science:

Provide a basic model or diagram of the


human body. Have students identify the parts like
heart, lungs, bones, muscles, brain, and five
senses. Discuss the functions of the different
body parts.
Math:

Have each student trace an outline of their own


body on paper. Provide classroom materials like
yarn, foil, beans, etc. Have students cut out and
add features to their outline to represent body
parts and systems. They can measure lengths of
yarn for intestines, count beans for bones, add
foil for joints, etc.
.
Extension ideas:
Label parts on their body outline model. Write
descriptions of the functions of different body
parts. Compare arm and leg lengths by measuring
with string.This interdisciplinary activity engages
2nd graders in learning about the human body
through reading, modeling, counting, and
measuring in an integrated English, Science, and
Math lesson
3. The Solar System Activity:

English:

Have students read a grade-level text about


the planets and solar system. Have them identify
and define vocabulary words related to space.
Science:

Provide craft materials and have students


create models of the planets, painting them
realistically. Have them place the planets in order
and discuss facts about size, order, composition,
and moons.
Math:
Using their planet models, have students
measure the diameter of each planet in
centimeters using a ruler. Record the
measurements in a table. Then have them order
the planets from smallest to largest diameter.
Calculate the difference between the largest and
smallest.
Extension ideas:
Write a paragraph about your favorite planet, including
facts. Create a Extension
mnemonic ideas:
device to remember planet
order. Convert Write
planet diameters from cm
a paragraph about your favorite planet, including
to km using
place value. Calculate
facts relative distances between planet
Create a mnemonic device to remember planet order
modelsThis solarConvertsystem
planet diametersactivity
from cm to kmintegrates
using place value reading,
Calculate relative distances between planet models
hands-on modeling, measurement,
This solar system activity integrates reading,data
hands-onrecording, and
modeling, measurement, data recording, and comparison
comparison totoconnect
connect English, English,
Science, and MathScience,
skills for 3rd and Math skills
graders.
for 3rd graders.
_______
(MNEMONIC device for the order of planets
My Very Easy Method Just Speeds Up Nothing)
More Games
1. Studying contest
This game can help learners study lesson content and
quickly analyze information, making it beneficial for
reviewing test material. You draw two circles on a board
or projector screen and label one "Yes" and the other
"No."Separate learners into two teams and call one
representative from each to listen to a statement and
decide if it's true or false. The first learner who taps the
circle with the correct answer wins the round for their t
team.
2. Find the clues
During this timed game, learners can practice their
concentration and communication skills while
studying lesson material. You provide several terms or
names on small pieces of paper and assign a certain
amount of points to each one.
Working in teams, one learner picks a word and
gives their teammates clues without saying it. Their
goal is to identify as many words as they can. The
team that has the most after 60 seconds wins the
round.
3. Find the object or image
Learners can learn research skills while learning
the components of a classroom. You provide a list of
objects or images in the classroom and set a timer for
three minutes while learners search for them.
You can also hide mathematical equations around the
room and instruct learners to solve them within the
time frame. It may be helpful to provide additional
guidelines for finding objects to encourage teamwork
and constructive exploration.
4.Category contest
Learners use their base of knowledge to learn how
to connect separate concepts. You provide topics and
related categories, then direct learners teams to think
of words associated with it that begin with a randomly
selected letter.
For instance, one topic could be "outer space" and
a related category could be "planets." If the assigned
letter is "M," the planet might be Mars. It might be
helpful to design a point system based on different
parameters like the complexity of the word.
2. Finish the sentence
You can use this game to teach learners
memorization and concentration skills, particularly if
they're at a middle school grade level. You write half of
a sentence on a board like "I'm leaving on a vacation
and bringing," followed by a blank space for the
second half.
The first learner adds an item to a list such as "I'm
leaving on a vacation and bringing my dog."
Afterward, each learner repeats all previous additions
before including their own.
3. Replace the number
During this game, learners can practice concentration
skills and learn important number sets. You pick one
number and replace it with a sound or word like
"zing" or "buzz."
Then, students read the numbers out loud and use
the replacement instead of the selected number. If the
learner says the number instead of the replacement,
they step out of the game until the next round
starts.
Games to improve communication skills and teamwork
1. Charades
In the game of charades, learners can study vocabulary
words and learn public-speaking skills by doing physical
exercise. One student performs actions or movements
associated with a word while their classmates guess it out
loud. The person who guesses the correct option receives the
next word to perform.
For instance, if the word is "debate," then a student might
simulate an exchange with another person. You can add a
teamwork element by dividing the class into groups and
directing them to only guess the words for other members of
their team.
2. Jeopardy
In this contest, students can learn teamwork and
review lesson content by earning points. You write
questions or mathematical equations on index cards
and list points on the other side of the card based on
content difficulty.
Separate the cards into categories and place them on
a screen or board for teams to select and attempt to
answer. For instance, one category might be quadratic
equations and its 500-point card has multiple steps
while a 100-point card has very few.
4. Collaborative drawing
In this activity, learners can learn teamwork skills and
express their creativity. You provide each learners with
a sheet of paper and a writing implement, then direct
them to draw a picture within a set timeframe.
Afterward, the student passes their drawing to another
classmate and continues the drawing of someone
else. This continues until the learners receives their
original artwork, which they describe to the rest of the
class.
5. Word definition
In this game, students can deepen their
understanding of relevant vocabulary words,
particularly high-level options. You choose a word
and direct students to write what they think the
meaning is on a piece of paper.
You read the definitions out loud and have learners
vote on which option is most likely correct. It may be
helpful to give students tips during this game like
how to identify familiar words within the vocabulary
that's more complex.
Games that incorporate exercise
1. Pass the object
In this game, learners can exercise while reviewing
important terms and numerical expressions. You
separate learners into groups and give them each a
soft object or small ball to toss a few feet.
Then, you reveal a question, which the learner has to
answer before tossing the ball to someone else, who
answers the next question. When each student in a
group finishes passing the object, they win the round.
2. Four corners
If you have a bigger classroom, you can try this
game to help learners work off some energy.
Instructors assign names to four corners of the room
and direct students to pick a corner to stand in during
a certain time frame.
Afterward, you announce one of the four corners
and the learners standing there must step out of the
game until the next round. The last learner standing in
a corner is the winner.
Games that improve problem-solving skills
1. Secret investigator

You can use this game to teach deductive reasoning skills


between academic lessons. You write a word on the board
and select one student to be the investigator and leave the
room while you select another to be the secret leader.
This student coordinates the others in an action like
clapping or chanting words, which they change every 30
seconds. When the investigator returns to the room, their
task is to determine who the secret leader is.
2. Stacking competition
In this contest, students can learn teamwork and
practice problem-solving. Separate learners into
groups and give them plastic cups, a rubber band and
string.
The learners tie pieces of string to the rubber band,
one for each team member, then wrap the rubber band
around the first cup. Their goal is to figure out a way to
lift the cups using the strings as a team and stack
them in a specific shape like a pyramid.
3. Guess a classmate
You can use this game to help students restore
their concentration and practice their problem-solving
skills after a break. Learners close their eyes and
place their hands on a table in front of them.
You select some learners to go around the
classroom and gently tap other learners' hands.
Afterward, these learners guess which classmate
tapped their hand and switch roles if their answer is
correct.
What was your biggest take away from this
presentation?

What strategy do you think would be most


helpful to implement in your own classroom?
What activity format do you think your
students would find most engaging and why?

How can you incorporate different learning


styles into the games and activities you
design?
What rewards do you hope to utilize to add
excitement for your learners?

What steps will you take to allow for flexibility


and adjustment of activities based on learners’
input and engagement?
How can you modify games and activities to provide
appropriate challenges for different ability levels?

What questions do you still have about designing


engaging games and hands-on activities for your
learners in grades 1-3?
Is there specific concept/strategy that we could
brainstorm/share together?
"Engagement in the classroom should be less
about a teacher's delivery and more about a
student's discovery." -
Todd Whitaker
"Passionate teachers inspire engaged
students." -
Robert John Meehan
Truly engaged and inspiring
teachers motivate students to
discover passions, ideas, and
knowledge within themselves.
Their energy and optimism creates
an environment for active learning.
Sanchisa L. Rizano, MT II
Thank you so much for learning
with me!

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