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TinyZine

TinyZine Issue 3

Written by Alan Bahr and Patrick Harrington


Editor: Alan Bahr
Interior Art: Anthony Cournoyer
Graphic Design & Layout: Robert Denton III
TinyD6 Line Manager : Alan Bahr
Based on the game Tiny Dungeon by Brandon McFadden
Second Edition

Published by Gallant Knight Games, 2018

Tiny Dungeon 2e and TinyD6 are trademarks of Gallant Knight Games.


©2018 by Gallant Knight Games. All rights reserved. Reproduction without
the written permission of the publisher is expressly forbidden, except for
the purposes of reviews, and for the blank character sheets, which may be
reproduced for personal use only.

Gallant Knight Games, Ogden UT 84404

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Letter from the Editor
Hail Loyal Gallants!
Herein lies the third TinyZine, where we will explore expansions
for Tiny Dungeon 2e, Tiny Frontiers: Revised, and more!
First, Patrick Harrington has graced us with a new Heritage for
Tiny Dungeon 2e, the mighty Minotaur! With new magic items,
a powerful Heritage, and some exciting new art, you’re sure to love
what he’s cooked up for you!
Next, I, your humble editor, have delved into the archives of our
TinyD6 development and resurrected and revamped some new
Traits and Prestige Traits for Tiny Dungeon 2e, providing you
with fighter-oriented options to add some new sword-swinging
excitement to Tiny Dungeon 2e!
Almost last, we’ll lighten things up with a new heritage from
yours truly, the Glitterbug! A fancy rainbow bug for Tiny Dungeon:
Hatchling Edition, the Glitterbug is a fun and adorable addition
to TinyD6.
We’re only getting started with what we can explore in TinyZine,
and we’re excited to bring it to you!
Alan Bahr, 05/18/2018

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New Heritage: Minotaur

New Heritage
MINOTAUR
By Patrick Harrington
Minotaurs are a tall brawny race of bullheaded people. They average
around seven feet tall, not counting the horns, and typically weigh
between 350 and 600 pounds. Their fur is most commonly brown
but minotaurs are occasionally born with hues of grey, red or black.
Some clans of minotaurs count important victories with gold ring
earrings. Others use the art tattooing or ritual scarification to detail
the important moments in their lives, such as great battles won, or
to indicate other achievements, such as successfully raising many
children to adulthood or brokering a peace treaty between clans.

Society The minotaur heritage


Minotaurs organize themselves is suitable for both Tiny
into clans, named after the Dungeon 2e and Tiny
founder of the clan. New clans
are only founded in times of
Frontiers: Revised.
great strife, and their culture
is very martially oriented. Minotaurs are fierce warriors, utilizing
long swords called kardas. Their natural bulk enables them to wear
heavy armor, and they have raised a special breed of mounts called
Toubous which they ride into battle, as few normal horses can
bear the weight of a minotaur in full battle gear. Toubous resemble
large wolf like creatures with blue fur with streaks of red.
Minotaur clans are often hired by lords to be used as security
forces or small private armies, though they can be difficult to
manage, as it is considered a stain on one’s personal honor to
pursue an unworthy foe in Minotaur culture.

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New Heritage: Minotaur

Hospitality in minotaur culture is considered to be absolute.


When entering a minotaur’s home guests are given a small
piece of meat and salt to be consumed. Once the meat and salt
is consumed the guest is considered to be members of their
household. Minotaurs never break the rites of hospitality as
violating them would provoke the wrath of their gods, Fragath
the Bull and Rawgath the Warrior.
Minotaurs subside mainly on a fish and rice diet and are known
for their love of spicy cuisine. They raise goats for dairy products and
meat. They eat an herb known as Ergad to supplement their diet.
Minotaur recreation is based mainly around martial training.
But minotaurs enjoy a game of their own devising called Crash.
It’s an asymmetric war game with very few rules. Masters of Crash
are well respected in Minotaur society and are often groomed for
leadership positions.
Magic is not respected among minatours. It is
accepted as a necessary tool but it is rare to
see a magic user rise to leadership.

Culture
A minotaur’s word is their
life, and as such they are
careful about giving it
freely. Minotaurs who
pledged themselves in
service are often willing
to die before breaking
their word. Minotaurs
who break their word
are hunted down by
their clans and have
their horns removed.

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New Heritage: Minotaur

A minotaur without horns Minotaur Attributes


is no longer considered a • 7 Hit Points
minotaur and their clan • Minotaurs start with one of
destroys all mention of them the following Heritage Traits:
in their history. More than Strength of the Bull, Death
one story has been passed Before Dishonor, or One
down of “he that was called Against Many.
Vosug”, who was trapped by
the orders of a dishonorable Strength of the Bull: When
lord, and committed many Hit with an attack, you may
foul deeds before finally choose to take 1 extra
slaying his own lord - one damage. If you do, on your
of the truest of the minotaur next turn, all of your attacks
tragedies. Despite these tales, get +1 damage.
many young Minotaurs seek
Death before Dishonor:
employment outside of their
Once per day you may
clans, as almost all of the
choose to take no damage
greatest heroes of Minotaur
from an attack.
culture have left their clan
for a time only to return with One against Many: When
knowledge, wisdom, or skill - outnumbered your attacks
which then helps the clan to do 1 extra damage.
grow and prosper.
However, only a few Minotaurs each year are permitted to
leave their clan - and the competition for the approval of the
clan elders can be fierce.
The historic foe of the Minotaur is a race of wolf-people named
Deniz Kurdu. These sea raiders are known as ferocious fighters
but lack the coordination between packs to become a serious
threat. Minotaurs respect their fighting spirit but disapprove of
their lack of discipline.

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New Heritage: Minotaur

Magic Gear
Gauntlets of Banjo
“The minotaur with the heart of gold”
Allows you to use fists as Heavy Weapons.
Punches with the fury of the bull

Sword of Honor
“Stiffens your spine.”
Grants the Cleave Trait
Stained red with the blood of
the dishonorable

Armor of the
Oath
“Death before
failure”
Grants the
Diehard Trait. Heavy
Armor
It shines with an
internal light.

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New Traits for
Tiny Dungeon 2e
By Alan Bahr
Weapon Focus: Your Mastered Weapon attacks do +1 Damage.
However,all non-Mastered Weapon attacks are made at Disadvantage.
New Traits

Weapon Savant: You must have Weapon Focus to take this Trait. You
may choose one of the following benefits:
1. You are Proficient with all Weapon Groups (this effectively
removes Disadvantage from your attacks due to proficiency.
Enemies, the GM, and such can still impose Disadvantage.)
2. You may select two new Mastered Weapons.
You may take this Trait multiple times.

New Prestige Traits


Weapon Master:
To take this Trait you must have Weapon Focus and Weapon Savant.
You must choose three of the following Style
Benefits:
• Two-Weapon
Fighting: When
you are wielding two
weapons, when
you make an attack
action, you may
make a bonus attack
with Disadvantage as
part of that action. If both
attacks hit, the second attack
deals +1 damage.
(Continued...)

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(Continued...)

• Heavy Weapon Master: When you attack with a Heavy


Weapon, if you miss, you may make an immediate attack with
Disadvantage. If this attack hits, you deal +1 Damage. You
may not benefit from this more than once per turn.
• Shield-Thrower: When wielding a shield, you may treat it as
a Ranged Weapon you are Mastered with. After you make an
attack where you throw your shield, test with Disadvantage.
If you fail, the shield falls next to the target you struck. If
New Traits

successful, you may choose one of the following benefits:


o Have it return to your hand.
o Have it ricochet, dealing damage to one additional enemy
within 30 feet of your first target.
• Master Archer: Your Ranged Attacks with a bow weapon
deal +1 Damage.
• Master Thrower: When you make a Ranged Attack with
a weapon you throw, you may make a Bonus attack with
Disadvantage immediately.
• Trip Attacks: When you strike a foe with a chain, flexible
or unarmed attack, you may force them to make a Save Test.
If they fail, they lose one action on their next turn as they
untangle themselves. You may not force this Save Test on foes
that are significantly larger than you. (GM’s discretion.)
• Grappler: When you strike a foe with an unarmed attack,
you may immediately force them to make a Save Test. If they
fail, they can not take any actions except to make Save Tests
to escape your grapple. If they are still grappled on your next
turn, you may automatically deal 1 damage without the need
to make an attack roll as an Action.
• Shieldmaster: You gain Advantage on Evade tests while you
bear a Shield.

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New Heritage
THE GLITTERBUG
By Alan Bahr
Glitterbugs are intelligent Glitterbug Attributes
and flittering insects who • 5 Hit Points
traverse the world,attempting • Glitterbugs start with two Heritage
to learn and experience all
New Heritage: Glitterbug

Traits: Flight and Rainbow Shell.


of life! Glitterbugs look like
Flight: Your wings have developed
large ladybugs, but their and you can move at the half the
hard shells are covered in speed in the air as you can on land.
glittering shapes and colors
Rainbow Shell: As an action, you
of all sorts. They can unfold
can Dazzle! Everyone who can
small wings from their backs see you when you take the Dazzle
under their shells, allowing Action must make a Save Test with
them to fly, or use their shell Disadvantage or lose their next
to dazzle and daze their Action (not turn.)
opponent with bright lights.
Glitterbugs are generally
very friendly and enthusiastic, and tend
to take names that reflect the shapes
they see in their own shells. They
shed their shells yearly and grow
new ones, but the patterns always
stay the same. Glitterbug shells
are often sought after as shields!

New Magic Items


Glitterbug Shell Shield
It’s…so…dazzling….
The bearer can use the Rainbow
Shell Heritage Trait as long as they are actively holding the shield.

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