Professional Documents
Culture Documents
T
to be jolly. Ahwel l,let’sbej ol
ly Departments
anyway.Ther e’
scertainly plenty to
smile about in your latest edition of Graven Grimoire 18
Wyvern! This longer than usual A quintessential guide to the magical phil-
issue features the penultimate Location,
osophies of ArthurPendr agon’ sl
oyalmage
Location, Location (we ran out of room on
the contents). Black Squid interviews White
Wol f
’sSteve Wieck on the exciting merger Daemon Dissenter 22
between RPG pdf giants RPG Now and Drive Dissenter is reported to the great evil one
Thru RPG. Steve Dean simultaneously slates himself, and now Dante is on the case!
a White Wolf title in Broken Chest, and
probably gets us all banned for life from
One Book Shelf :) and then redeems himself Hooked 28
by giving us another of his classic fantasy Matty & Su look at modern era plot hooks
adventures (did I mention our reviewers
opinions are not representative? lick, lick, Small World 30
grovel, grovel). The jungle temple - Small World extended!
All subject matter in Wyvern is copyright Forever People Games & RPG. All rights on the content of this e-publication are reserved.
Nothing may be reproduced or redistributed in whole or part without prior written consent of the publishers Forever People Games
& RPG. All opinions expressed are those of the respective authors and reviewers and not necessarily those of the publisher.
WYN F DAWKINS
wyntersong@foreverpeoplerpg.com
After last issue's sojourn into So how mega do I mean when I say possible.
the thoughts and concepts of 'mega-construction'? Am I talking
the real science-ology about sky-scraper size? Something Over the years many science fiction
professionals, your host Wyn the size of an island? Something writers have misinterpreted this
is back in the pilot seat and bigger even than that? original vision as some form of
resuming our original series. enormous shell-like sphere encasing a
In short, yes. Mega-construction is an solar system. Such a construct is
This issue I take a look at the exciting prospect both for scientists plausible, and could be constructed
fantastical ideas of mega- and gamers because mega means from the raw materials of a single,
construction, what they are, exactly that. HUGE. Some mega- large plantary body. The last world of
what they mean and how you constructions may be so large their a system, for example, or the many
can integrate these incredible base materials will require the component parts of an asteroid belt,
ideas with your own science disassembly of an entire planet! The smeared to a (relatively speaking)
fiction campaign. moons of Jupiter, for example, might wafer thin depth and forced into the
be destructured into their component shape of a hollow globe.
Mega construction requires an minerals and used to build a man-
advanced level of made mega-construction. This sphere, referred to more often as
technological development a Dyson Bubble or Dyson Shell, would
and some pretty serious Almost all mega-constructions will be reflect not only the light of the sun,
political stability, without constructed and used in space where but the artificial radioactive jetsam
which the resources necessary the stresses and strains of gravity are excreted by the enormous civilisation.
just wouldn't be available. negligible and truly massive Both would be deflected back onto
Your campaign setting should constructs can be designed without solar panels and converted into
also, ideally, have nanobot worrying about corrosion, weight or energy to feed artifical mega-habitats.
capabilities which is also likely the constraints of land-space. The force of the sun's own radiation
to be a crucial factor in mega- pressure would maintain the integrity
construction. Perhaps the most well known mega- of the sphere, while the entire
construction is the Dyson Sphere. structure would probably rotate at a
Originally proposed in 1959 by relative speed to a planet in the same
emminent astronomer Freeman orbital location.
Dyson, the Dyson Sphere was put
forward as one possible reason why Dyson theorised, if we searched the
the search for extra-terrestrial life, or stars for this type of evidence, might
more specifically the search for we be missing vital signs hidden
artificial infrared radiation suggesting behind the wall of a Dyson Sphere? He
the presence of extra-terrestrial life, further extrapolated that such a
had failed to reveal signs of advanced mega-construction might be an
civilisations in the universe at large. unavoidable catalyst in the future
development of all intelligent and
A Dyson Sphere, Freeman proposed, evolving civilisations. For surely no
might be constructed around the mega-culture could exist without
fringe of a solar system, absorbing some means of capturing the wattage
the vital resources of solar output output of their system's own power
and converting them into power for a station- the sun.
massive multi-planetary civilisation.
The sphere would be a vast shell So how might one set about building
composed of uncountable orbitting a Dyson Sphere? More importantly
spheres, each one a probable habitat perhaps, why do it in the first place?
for members of the civilisation itself. Nano technology and advanced
The sphere need not contain the robotics would neatly answer the first
entire system, but merely be large conundrum. Nanobots with self
enough and extensive enough to replicating technology could be
absorb as much solar radiation as injected into the outermost world of
the solar system, programmed with the complex
series of commands required to complete the
project. Their first task would be to use the raw
materials of the planet to duplicate themselves and
create the many different types of nanobot and
mega-bot required by the project. During this early
stage most bots would be disassemblers, breaking
down the world and organising it into pockets of
orbitting matter, each pocket labelled according to
elemental content, size and probably allocation.
With disassembly complete, the nanos would break
themselves down and create new versions of
themselves to undertake the next section of the
project. Reflector sails would be created using the
mineral pockets, each one no more than a few
hundred yards thick and tethered to its neighbour
by some kind of incredibly strong but tensile
material, most likely carbon nanotube or similar.
http://www.npl.washington.edu/AV/altvw81.html
www.hadesgate.co.uk
Tales From The Wood Creature of the Bane. Together with your
Beyond Belief Games $3.25 pdf animal chums (other players) and a
http://rpg.drivethrustuff.com/catalog/product_in gamesmaster (inexplicably referred to as
fo.php?products_id=19942 the gamekeeper) you create 'Tales',
essentially adventures in which you get to
Take the Animals of Farthing Wood, explore the various locations in the wood,
Watership Down and virtually any book by rub up against the predatory nastiness of
William Horwood of Duncton Wood fame, the Bane and generally have a jolly good
squish them all into a highly unethical food romp in mother nature's leafy loveliness.
processer, blend 'em about a bit then spill And when was the last time you got to do
the contents into an RPG pie and you have that?
something closely resembling, but possibly
not exactly like, Tales From The Wood. The character generation and gameplay
Before you meta- rules are spartan but solid. Players who like
guess my thoughts, their rules sophisticated and mind-
this is not going to be buggeringly complicated will certainly be
one of those cynical, found wanting. Nevertheless, what there is
21st century, hard-ass suffices and for newcomers to roleplay, or
type reviews. In fact, for younger players, this is an ideal rather
though TFTW may be than a fault. I also imagine this title will
cuter than a care-bear appeal to those players who like their rules
and you're more likely thin on the ground and their dice rolls rarer
to want to snuggle up still, so a good move on the part of the
with it in front of a author, even if it was incidental to their own
nice weepy movie preference. The six traits, which are
than go roleplaying effectively attributes trying to look like
with it, I got a real traits and failing dismally, cover toughness,
kick out of this title sturdiness, nimbleness, craftiness,
and I think maybe you fierceness and alertness. The trait 'value' is
will too. No, really. added to dice rolls and governs the
outcome of actions. Advancement in
Alongside so many modifiers.. urm.. I mean traits, comes from
dark and solemn rpgs; Vampire, Werewolf, spending exp which are earned during
WoD, d20 Modern, the dreary, blood adventur... Tales. Yes. You're right. I'm
spattered list goes on, a title like Tales getting cynical and I said I wouldn't. Must be
From the Wood with its cheery smile and looking at all those smudgy little pencil
cotton wool edges cuts a conspicuous sketches of voles and rabbits. I'll try harder!
figure on the eBook shelf, but don't let that
put you off. Whether you're a newcomer to Abilities are also very limited, but again, this
roleplaying games, a seasoned veteran with serves well to cater to the title's target
a sarcastic streak sharp enough to slice audience and is a nice way to introduce
atoms, a tree-hugging commie, or a younger players to the more complicated
youngster interested in having some rules systems of grown up RPG. A selection
thoughtful fun with a group of like minded of lores, wood lore, marsh lore, tunnel lore
friends: TFTW embraces you all! etc. act to bolster the slim character sheet.
Then there are the interesting lores you'll
So what does a typical game of TFTW entail? look forward to exploring, like 'Contact Pan'
Players are encouraged to play the 'goodly' (god of the forest, in case you didn't already
creatures of the wood: mouse, rabbit, vole, know), and, wait for it, 'Gnome Lore'.
squirrel and hedgehog, known collectively
as the Creatures of the Way. That's ok if you Here we cross a threshold of sorts. Believing
like your game squeeky clean but if not, you animals can have little personalities is one
could reverse the unwritten rule and play a thing. Believing animals can speak to one
another and have adventures, well, that's map is also supplied as a seperate pdf.
another. Believing in gnomes- well now
that's probably one too many... ah, what the Not everything is sunshine and buttercups,
hey. Ok. So the wood has gnomes too, and however. Graphically TFTW is uninspiring.
you can play them or utilise their 'gnome The line of trees motif at the top and
skills' which, if you don't mind me saying, bottom of every page will start to get on
are particularly groovy (what other rpg do your nerves after a while, as will the
you know that allows brewing as a skill?) inadequate spacing around pictures and
within text boxes. Some readers might also
Action outcomes are decided using find the black text on dark green text boxes
'contested' or 'uncontested' rolls very much something of an eye-strain. Some of the
along the d20 line - d6 for actions using a sketches are better than others, some are
lore you don't have, d10 for actions using a worse than they should be, particularly as
lore you do. A neat idea sidestepping the -4 their only function seems to be to let down
penalty of d20. A 'Task Difficulty' level (for the writing and create awkward line breaks.
Task Difficulty read DC methinks) is set by
the Gamekeeper for uncontested rolls. The That said, ignore the above paragraph if
die is rolled and a trait score added. you can. There's so much going for Tales
Predictably, contested rolls are those where From the Wood that to judge it on the merit
an opponent provides a resistance factor. I'll of a few sketches and some fumbled
let you see if you can guess how these graphic design would be tantamount to
actions are decided. criminal. So if you're bored with the
traditional output of small press publishers
An interesting facet is the use of tooth and and looking for something a little different,
claw, or combat. Fighting is to be avoided, if take a nibble and see what you think.
you choose to obey the author and play
only Creatures of the Way, because the Art: 4/10 - nice sketches, irritating graphic
player animals are small, fragile and cute, design.
while their enemies, almost always Resolution: 8/10 - Text lovely and crisp but
predatory, are large, ferocious and hungry. some of the imagery is a trifle smudgy.
Battle is described as a "mad blur of activity, Writing: 7/10 - Juddery in a few places, very
where the creatures are in a tangle of fur, decent overall.
teeth and claws." Damage is regulated using Content: 8/10 - One of the most original
a severity chart, producing a type of RPGs you'll ever play.
successful attack rather than a hit-dice of System Relevance - 8/10 - an in-house
lost points. Each type comes with a penalty system lacking in depth but sufficient
modifier which is subsequently applied to enough for this style of game.
all ability rolls- so -1 for a scratch, -3 for a Value For Money - 8/10 - Reduced from its
lost limb and so on. A fresh approach and a original price, which was too high. $3.25 is
welcome diversion from the previous rules perfect for a small press item of this calibre.
which are so obviously based on d20. Overall: 8/10 - As unique as they come,
well thought out, possibly too cute for some
So what's this Way and Bane you've been and certainly lacking in the eye-candy
hearing so much about? More than religion department, but highly recommended
and something far more intriguing than nonetheless!
alignment. I'll leave it to you to discover [Su Hope]
more when you go down to the woods and
take a look for yourself.
After the front and back covers, some Chapter Five: Organisations, is better,
monochrome illustrations of national giving more details on the major groups
heraldry and the credits page, we finally oper ati
ngi nGhel spad.Thegr oup’ shi st
ory,
come to Chapter One: History of the Scarred main players, and a few relevant pieces of
Lands. Calling it a chapter is perhaps a little information are given. Enough, on balance,
ambitious. A few paragraphs outline the to give the GMs a start without overloading
Titans, the ascendancy of the gods and the them with facts.
following battle. Not exactly in depth.
Chapter six: Cosmos and
Chapt erTwo:Hi storyoft heGhel spadi sn’ta Cosmology. The gods and
lot longer at two pages, and is printed to Titans are described here,
look like parchment. Black text on a grey each entry giving the
backgr oundi sn’texact l
yeasyont heeye.I t name, titles, a few words
cover saper iodof150year s,whichi sn’ t of history etc, their
really a lot, only seven major events in fact. domains and holy symbol.
The chapter also includes a two page map, Could have been longer,
again in monochrome and mostly redundant but all the main points are
as a bigger map is included at the end. covered. Next, a short
section on the Planes of
The next chapter; Nations and City States, is Existence, should and
a bit meatier, listing the major players in could have been removed,
the politics of Ghelspad. Each section covers or at least expanded.
the main details of these areas; the gods Enough is already written
worshipped, the capital and other major about the Planes else-
cities, the present ruler and form of where.
government, population composition
percentages, and allies and enemies, Lastly, 15 brightly coloured pages join
followed by a brief paragraph containing together to form a map of Ghelspad. Here,
further information, history, famous figures the origins of the file are most evident.
etc. This chapter needed to be longer. They really should have cleaned the glass
There's no information about the daily lives before scanning the book!
of the people for instance, something most
GMs would find useful. Overall then, not a bad book but not great
either. The presentation is poor, the price
Chapter Four: Topography of Ghelspad. This too high, and the title is not sufficiently
chapter lists all the major geographical original nor detailed enough to cater to
locations in Ghelspad. These are grouped most GMs.
together in categories; forests, hills, islands
etc, which is a strange way of doing it. Each Art: 6/10. Ok, but the presentation lets it
location is briefly described with a few down.
pieces of relevant information. Again this Resolution: 4/10. It is readable, but only
section is far too short, most descriptions just in places.
only one paragraph long. Here if nowhere Writing: 7/10. Sometimes a little clumsy.
else, GMs need more details, this is the Not the most original stuff.
world the players are going to inhabit after System Relevance: 6/10. The lack of
all. specific detail at least makes it flexible, but
itdoesn’ taddt oorexpandt her ul
esi nany
Lookatt hi
sexampl e.“Gluttonous Caves: way.
Virtually nothing can be said of these caves. Value for money: 4/10. The PDF is more
There is no record of recent, known instance than half the price of the actual book.
of anyone penetratingmor et hanas hout’
s Overall: 5/10
length into the caverns and successfully [Steve Dean]
returning. Perhaps the caves house a
Dungeon Tactics: shadow stalker whose favoured weapon of
The Fighter choice is the cut-throat dagger). Where the
whirling dervish (enters a fight and leaves as
Fat Dragon Games
quickly as possible), the honourbound
Kevin Stephens $2 pdf
(restricted by codes of ethics and tradition),
http://rpg.drivethrustuff.com/catalog/product_in
the tavern-brawler, the soldier, the dungeon
fo.php?products_id=23325
specialist for goodness sake!
I'm a huge fan of Fat Dragon Games' EZ
In short, it's too short. Huge potential hides
Dungeons which are among the best 3D
beneath the lavish surface of this OGC
dungeons in the cardstock biz. Ok, WWG
supplement which, for once, provides d20
probably steal the crown 9 times out of 10,
fans with something genuinely useful. Fat
but for purist design and user-friendability, EZ
Dragon have squandered an opportunity to
takes gold for me every time. Unfortunately,
create something really rather groovy.
this isn't a review for EZ Dungeons, but a look
Whether they ran out of time, interest,
at FD’ slatest release in a non-tile category:
patience or all of the above remains unclear,
Dungeon Tactics, The Fighter - so I'd best get
but 21 pages (3 of which contain copyright
to the point.
and license information) was a bus stop shy of
the final destination if you ask this reviewer.
Graphically, Dungeon Tactics
is like a particularly ripe
Most disappointing of all is the glaring lack of
apple: crisp and delicious! A
any dungeon tactics! Where is this chapter?
clean cut, full colour layout
Did it drop off the end of the PDF? Did I only
gives the eye something to
download half the file? The title promises so
look at while the brain
much, yet delivers only half the promise.
devours the content, black
There's the fighter, yes, I read that bit. Now
text on a parchment
how does he relate to the dungeon? How does
background plus a
a fighter approach a closed door (behind
sumptuous border of regal
which traps are sure to lie), how does he deal
blue makes for an easy read.
with close combat in cramped tunnels. How
On to the content...
does he prefer his marching order in single
file corridors. How would a group of fighters
We start with instant
use army-style formations to beat large foes.
disappointment. A simple
What about Instincts and feats a
misplaced word, which is the
dungeoneering fighter should consider crucial
sort of thing many small
if he wants to reach the age of consent before
press developers overlook, thinking readers
some dungeon dwelling bastard lops his head
won't mind. The thing is guys, we do mind.
off. Where is all this stuff? As a keen
This may be a low priced title. It may be the
dungeoneer myself, and a player of more than
work of non-professionals (notice I didn't say
the odd fighter I was really rather looking
amateurs!) but that's no excuse. Two words:
forward to snagging a few insider tips,
spell check. Two more words: copy proof. Nuff
learning a new trick or two, and generally
said.
mopping up the gravy of dungeon tactics with
a nice floppy piece of fighter bread. And to
Despite the odd glitch, the layout in bullet
this end, I am afraid my overall opinion of
format is user-friendly and there's plenty here
Dungeon Tactics: The Fighter, is, possibly
for the player to use. Think of a fighter-only
unfairly, soured, despite the decent overall
d20 chapter, with helpful guides on choosing
score below.
the right weapons, the right feats and the
right race to suit your intended character's
Art: 8/10 - glorious use of colour, crisp and
needs and you have Dungeon Tactics: The
clear. Not quite sure why the front cover is
Fighter pretty much wrapped up in a nutshell.
seperate, but it is a nice front cover.
(I thought it was a ripe apple - ed)
Resolution: 10/10 - perfect
Writing: 4/10 - knowledgeable stuff, let down
Some suggested career paths for fighters are
by the syntax and much much too short.
concisely covered in three categories: the
System Relevance: 9/10 - at last, a useful d20
Shredder (high Dex, prefers close melee and
supplement!
blades, blades, blades), the Swiss Army Knife
Value For Money: 7/10 - well, it’ scheapi f
(decent STR and DEX. High armour class and
that ’
swhatyoumean.
focus on proficiency in a specific weapon) and
the Skull Splitter (BIG strength, BIG weapon). Overall: 7/10 - An extremely promising idea,
Each category has some great recommend- with some high end visuals and some on-the-
ations on feats, development, weapons use ball d20 advice, but waaaaay too short and
and abilities. But three just doesn't seem apparently missing the chapter I was most
enough. Where is the charismatic fighter looking forward to reading.
(handsome devil whose charm is his greatest [Nick Davis]
offensive?) Where the back-stabber (sneaky
All opinions expressed are those of individual reviewers and not necessarily those of Wyvern. All files for review should be sent to
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Order your copy of 2006's must-have RPG accessory,
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Terrible Bad Make Danger! and become one of the
many foursands who have already bought the book
and bitterly regretted doing so.
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Midwar is our regular column for players appointed human king of Azellindor in the
and GMs using the Middlemist fantasy country soon to become Mistleburg. The
campaign setting from Forever People. sword, known as Mythaeloress (commonly
but mistakenly translated as Myth Sword by
The Sacred Swords humans) by the elves and the humans of
'Kynswerd' south Mistleburg, was gifted to the majister
By David Sharrock of the newly founded city of Kynshire and
renamed Kynswerd (blade of friends),
Kynswerd is the second of the Middlemist symbolising the unity of men within
blades sacred to the forces of good and Mistleburg and in particular, the uniting of
sought after by the forces of evil. The blade human strength across the band of the
of Caspian Azakdum, leader of the famous Cragfires; at this time, a region still nervous
Black Hand army, is one of the artefacts of festering imperial powers in the west.
craved by cultists of the Bleak Revival. When
Kynswerd and the other two blades When the Black Hand army of Kynshire were
symbolising Nirgal's defeat at Thurm are founded to defend the city from such powers
smelted down it is said the seven component in the full season 2200pn, Kynswerd was
parts of Nirgal, adrift and powerless on the given to Captain Carrolla Fordstem and
continent of Middlemist, will converge and subsequently passed on to every succeeding
bring about the resurection of the evil captain.
demon lord himself.
Without a doubt, the sword's most famous
The history of Kynswerd is sketchy, but most owner has been Captain Caspian Ourke
scholars, particularly those who have studied Azakdum, more commonly known as Caspian
the histories of Svarnaard, believe the sword Azakdum of the Black Hand. During the
is actually Dermethor, a sword fashioned Nirgal wars, Caspain Azakdum led his men
from a shed scale of the giant dragon Neotip against the goblin hordes encroaching upon
by the fashion smiths of Minaqua around Elvritshella. He and his men marched out of
4000pn. In his crusade against the Abysmal Kynshire and across the Cragfires to meet
denizens of the north in 3999pn, King the goblins in battle at Travelmeet Hill. Here
Epilogue of Svarnaard is said to have seized the bloodiest conflict of the war took place,
this powerful sword from the hands of an with vast losses on both sides and the virtual
evil Minaquan warlord and used in in destruction of the Travelmeet town at the
subsequent campaigns. mouth of Trollstone Pass. The battle marked
a pivotal moment in the war against the evil
Epilogue and his blade 'Ghronmake' (the demon lord Nirgal, without which the goblin
same sword by a different name) is widely invaders marching south along the river of
credited with wiping out the medusa race at Mist might have overwhelmed the elven
around this time, a feat many believe would domain of Elvritshella and possibly even
have been impossible without the divine captured the Heart Stone itself.
power of the dragon-scale blade.
For his courage, Azakdum was awarded
Ghronmake was passed down through the permanent ownership of Kynswerd. He
generations of Epilogue's family until 2740pn returned home to Kynshire a hero, but
when the indomitable armies of the Salom vowed to return to Trollstone one day to
empire swept across Svarnaard and honour the memory of the fallen heroes of
destroyed feudal law. The Epilogues were Travelmeet Hill. He did so in 30an, settling
slaughtered, their palaces and castles looted. permanently on the site of the old
Ghronmake was returned to Urmshiem as a Travelmeet town where now stands the
soldier's spoil of war then sold to a merchant tavern of Azakdum's Drift, run by Therogar
for a princely sum. The sword was Azakdum, direct descendant of the famous
subsequently bought by the rich minister of warrior of Kynshire.
Moslam where the sword was kept until the
fall of the empire in 2240pn and the The sword hangs on the wall behind the bar
conquering elves of Elvritshella transformed of this tavern, though few who see the sword
the city into a new elven enclave of the land know they are gazing upon the fabled
known as Misty Burg. The sword was taken Kynswerd, a blade once weilded by a king
by the elves who recognised the divinity of and used to slay the last of the foul
the blade, and gifted the sword to the newly medusae.
Middlemist is now available as a one-off Big Meg file or as a series of smaller filesize eBooks. Get the core book free
http://rpg.drivethrustuff.com/catalog/product_info.php?manufacturers_id=361&products_id=12294
David Sharrock presents the spells of when the face changes, the way of the world
Merlin, court wizard of Uther Pendragon changes alongside.
and advisor to King Arthur Pendragon of
Camelot. Further: the changeling mask will drain the
magician of his powers, leaving him unfit and
Celtic Fog exposed to the perils of his enemies. Use the
mask only in times of direst need, or not at
Behold, as the fires of the enemy blaze, so all if you fear your god.
billows forth the smoke of flame and tinder.
Cast forth the words of command and watch The Heart of Men
as the smoke becomes a great wraith of
smog, broiling across the enemy ranks and Who shall be a king among men? Who shall
chalking their foreground from view. be a squire among knights or a thief among
serfs. To know the heart of a man is to know
Under such eery cover can the knights of the man, more thoroughly than any woman
righteous justice ride forth unseen, closing may know her lover, or any mother may
the field of battle before the morn of war to know her son.
meet the enemy within their tents.
Use with wise rarity this glimmering spell
Beware the words of command and know into the secrets of humanity, for what you
this: the element of surprise belongs only to see may leave you scarred and frightened by
the bold of heart and wise of mind. Give the true ways of the world. The hearts of
advantage to callous buffoons at your peril, many men are dark indeed, though the
for the celtic warlords of old command the deeds of the man may suggest otherwise.
nature of the smog and may turn to embroil Beware to glimpse the truth of a friend upon
you in their wrath should your deeds smite whose familiar visage you may never glance
the bloodline of a future lord of the realm. again without fear or trepidation. Beware
further to glimpse the true nature of your
The Changeling Mask king. For a dark truth in his heart may mean
the suffering of an age, and who but you can
To change the face of a man to that of strive to fix what is not known. Many lives of
another is to change the nature of the world. many magicians have been lost combating
Lest we forget- the world was forged by the the hidden evils of 'great men'.
mighty mind of god, and though we
magicians may toy with the melodrama of The Code of Wisdom
creation, to change nature itself is to become
a god, and gods are rare in the hallowed Not a spell, but a way. In the progress of a
halls of the world beyond. Most will burn for magician's life, many great men will come to
their thoughtless acts as mortal men, for him and request the secrets of the art.
who are we to out-think that greatest Others will request favours great and small.
intellect of universal lore. These are yours to give, for why else would a
man choose to unleash the fire of the dragon
The face of a man is the mask he must wear within his own belly? Why else would a man
during his time in the nether world of Earth. choose the scrutiny of the lizardine eye over
The flare of his nostrils, the rake of his a bland life of oats and farms, squires and
beard, the furrow of his brow and the line of taxation? We magicians stand tall above
his hair; all are unique and may we know him lesser humanity, for we are evolved. But our
by these things. Witness the elderly hag gifts should never be rendered freely. For
scurrying from the path of a burly man with those organs beating in our taloned grasp;
anger raging upon his face. Witness the the small feeble hearts of learning men,
doting wife, smiling as she gazes upon the should be taught and taught well, lest they
handsome visage of her beau. A face doth make a hideous mess of the world they rule.
maketh the man in the eyes of men, and
All favours must carry a price. And the Longevity
greater the favour, the greater the price! Do
not shy from pain, for pain is the greatest The righteous magician shall live for a
learning device a man may suffer. Inflict such thousand years or more. I myself am ten
demands with a sound conscience. One day thousand years old, though my life on far
your client will thank you for the lesson you shores before these days in which we live is
have taught. forgotten to me now.
Mould the world with the prices you charge. Be a strong and righteous guidance to the
Do not fail to petty economies or the favour learning vassals of man and longevity will be
of sword-arms. We magicians have no need yours without hindrance. But embrace
of stamped coin, or jagged knife. We possess cruelty and shun altruism in all its many
the strength of the dragon, and live upon a forms and you will shrivel faster than a
higher plain. Instead, forge ahead the will of corpse. In your wizened form, with broken
your own vision. We have all seen our own back, ragged legs and skin as thin as rankled
destiny, or we would not be wizards. We parchment will you prevail. At the end you
have all uttered the command words and shall turn to dust, but your mind will go on.
seen the green eye of the lizard staring into Thus is the curse of the immortal magician
the abyss of our souls. We know what must who uses the words of command without
one day come, and we know our own part in wisdom.
the execution of fate. Cast favour, but
charge pain and use the results to sculpt the Yes, pitiful one, there are
world you know must one day be. magics to combat the
deteriorating state of a
Light of the Celt withering wizard. But
have you not listened to
Not all spells pre-ordain the future of a word I've said? You
humanity. Not all magics thread through the may youthifiy yourself,
destiny of this green and pleasant land. The you may make of your-
light of the Celt is a simple use of the words self a vision of beauty,
of command and will grant you radiance to beguil prince and
beyond the light of the sun. princess and send
mortal men and women
As students of alchemy will know, all light shuffling on their knees
cast is cast by the sun; be that daylight or with lust. But what of
moon-light, whose oft gibous glow is merely the day when your well
the reflection of the sun's hidden glory. Fire of cruelty is spent and
light is an energy provided by the beating your enemies confront
rays of the sun, without which this world you at the gate of justice. When your magic
would be a cold, unfluttering heart adrift in a is focused on survival alone, you will turn
black cast of unknown sea. once more to the true semblance of your
inner voice! Men and women alike will flee in
The light of the Celt would illuminate such a horror as the years tumble down and turn an
sea, for this light comes not from the sun image of beauty into a monstrous tableux.
but the essence of the magician's soul. It is Scrabbling back the years will tax you
the light of righteousness, deflected from a beyond your means and your ears will ring
world we all must some day know, for now with the laughter of the dragon. For
rendered atop wooden staff, or glowing orb, ultimately, he claims the souls of the wicked,
with the banal intent of lighting a darkened and yours is his for the keeping. All you have
path or nightly passage. now is dust and a loosened mind, floating
and impotent on the winds of the world.
Be humbled by this light, every time you cast,
for it represents the face of god himself. But David Sharrock is the founding member of
do not show your fear to those who bow Forever People. He is currently earning a meagre
before the sudden blaze. You are their living as a freelance writer and storyboard artist.
His latest published work is the Fellowship of the
shepherd and they are your charge. They
Witching Hour monograph, a Call of Cthulhu
look to you for courage and you must show adventure available from the Chaosium website at:
them you are unimpressed by such an http://catalog.chaosium.com/product_info.php?pr
unearthly glow. oducts_id=869
Available now at Drive Thru RPG
Buy now! Click the link below
http://rpg.drivethrustuff.com/catalog/index.php?manufacturers_id=361
Visit our forum and get the Middlemist Core Book plus all back issues of Wyvern absolutely FREE
www.foreverpeoplerpg.com/forum
A one-off adventure by Steve Dean. The Fortress of Arcatroo is a generic fantasy scenario for
four to eight characters of levels 3 to 5. It requires little background other than a belief in holy relics
and the existence of Goblins and Ogres, (or similar) in the game world.
Story
A group of adventurers are travelling through the useless. There is no sign of the two draught
badlands when they hear the sound of sobbing horses used to pull the wagon.
from somewhere off the path. Following a shallow
ravine, they come across the prone form of a small If the group have a search round they find the
figure, dressed in flowing robes. He looks only Goblins have made a mistake in taking the horses,
slightly injured, but is gripping a boulder and the heavy beasts have left a clear trail across the
crying into his sleeve. scrubby moorland.
Upon greeting him, the figure startles and looks After a few days of travel, the party see a large
up, studying the group with little interest beyond building in the distance. As they near they realise
checking for obvious threats. i
t’saf ortress.Thet rai
lleads straight to it. Some
of the party members may know a little of this
If talked to calmly he will sit up and tell his story, place.
hesitantly at first.
Arcatroo is a small fortress built by a forgotten
His name is Ganmisc, and he is a cleric. He was military leader as a base from which to strike out
travelling to a distant shrine to deliver a holy relic, against the evil Goblins that infest the badlands. It
when he and his party were attacked by Goblins. is said that during the early years the army based
His compatriots fought with honour but were cut there was very successful, wiping out a large
down by the Goblins. To his shame, Ganmisc ran, proportion of Goblins, Ogres, bandits and other
and kept on running until he fell here. As far as he low life within fifty miles of the fort. And then the
knows, the Goblins have taken everything, creatures changed tactics and began ambushing
includi ng the r elic.He’ sf airl
y sur et hey won’ t thef or t
ress’ssuppl ylines.Ast heywer esodi stant
know what it is. from the nearest major settlement, these raids
were quickly effective, and the army were forced
With guilt lying heavy on his shoulders, the cleric to abandon the place when the food and arrows
begs the party to find and retrieve the missing ran out.
relic, then to help him deliver it to the shrine. He
promises the party they can have everything else Ironically, the fort is now inhabited by the very
recovered from the Goblins, he only wants the creatures it was built to help destroy.
relic.
The fortress has an outer wall with four towers, all
Eagerly, Ganmisc will lead the party back to the stone built. There is a wooden gate tightly closed
wagon on which they were travelling. Although he and a stone keep standing centrally within. The
ran for some miles, the trail across the badlands is inner walls and floors and ceilings are all made of
fairly easy to follow as he moved in a relatively wood. The walls are three floors high and the
straight line, and without much care for covering towers four.
his tracks.
There is smoke rising from the courtyard but no
Optionally the GM can insert an encounter here. A other sign of life. If the PCs watch long enough,
small band of Goblin hunters have followed the they will see a group of around a dozen Goblins
trail looking for the runaway. emerge from the gate and run off in a seemingly
random direction.
The PCs soon find the wagon, battered and
surrounded by dead clerics. Their bodies have When the group approach to within a few hundred
been hacked about pretty badly, after death in yards, Ganmisc will get very excited and say he
some cases. Anything useful has been taken. The can “ feel
” the pr esence of t he r elic, it is
rest is covered in blood and gore. Each wagon somewhere within.
wheel has had a few spokes ruined, rendering it
GM’
s Not
es the murder holes, two are arm-wrestling on a
small table with nails in it. The other two are
If the PCs scout out the area, dragging Ganmisc wandering up and down, occasionally eyeing up
with them, they will discover that the relic is the roasting horse. Both of these floors have
somewhere at the top of the tower on the right planked roofs and ceilings through which any
above the gate. They will also find that the noise louder than speech can be heard.
fortress has been mistreated and neglected by its
new owners. A crack has appeared in the tower The third floor is an open walkway on the top of
wall to the left of the gate, causing many stone the wall. The stone side is crenellated and is four
blocks to tumble to the ground, leaving a gap that feet high to the lowest part. There is a wooden
has been only partially covered. It is an easy climb floor and handrail on the other side. Two Goblins
to the first floor, more difficult to the second, and stand guard here, both staring at the charring
tricky but possible to ascend to the third. The horse flesh and salivating.
ground floor cannot be accessed here.
The PCs can shoot or cast at the Goblin guards
The first floor is barricaded with a table and a from the roof of the tower, but will only get one
large barrel, which could be moved but which chance. If the characters are discovered, the
would make a noise. Beyond is a small landing guar dswon’ tbehear dabovet hesoundsf r
om t
he
with cracked stone steps leading up and down. feast, but their running steps along the boards
The second floor has a broken loophole through may get the attention of the guards below, which
which the characters could squeeze. A set of stairs in turn may get that of those further down!
spiral up and down from a small landing here.
The third floor has a window that was once If the group come this way, the characters can
barred, but is now gaping. Within is a circular crawl alongside the stone wall and avoid being
room with a set of spiral stairs going down and seen by the feasting Goblins in the courtyard.
iron rungs set in the far wall that lead to a hatch in
the roof. The group may decide to cross to
the right hand tower by going
A crenellated wall surrounds the tower roof, there through the second floor room.
is a hatch in the wooden floor and not much else. The sound of battle will certainly
If the players take the first floor entrance, there is bring all the guards running, from
a good chance they will make a noise whilst above and below, but none of the
moving the barricade. If they do it will attract the feasting Goblins will notice. Unless
attention of the four Goblin guards in the room the players do something really
beyond, and the four others in the room beyond stupid!
the next floor. They will investigate, but not too
cautiously as they feel secure within the fortress. If the group make it across to the
If the second floor is taken, they can enter other tower, via the stairs in the
relatively silently. If they go down further than the right hand tower or the walkway,
first floor they will emerge at ground level within they will enter a circular room
the fortress, where several dozen goblins are identical to the one on the other
gathered around a crude fire pit roasting a side. Within is a stone plinth
draught horse. This should stop them going any on which rests a wicker basket.
further, if not they will probably all die! Ganmisc will rush towards it at
this point if not restrained.
The third floor can also be entered quietly, but the
ascent may be a bit noisier. If they make enough A chain hangs from the ceiling,
sound it will attract the two Goblins on the wall the other end of which is
and the four in the room on the floor below. attached to an ancient and battle
scarred Ogre via an iron collar.
A room lies beyond a door on the first floor, The chain allows him to reach
running to a loop-holed wall that looks out onto every part of the room but not
the gateway. Four goblins sit here around a table, to leave it. He is armed with two heavy punch
playing a game of Bones, for bones. They ar en’t daggers and is wearing chain mail over leather,
particularly observant but have good ears and both patchy but serviceable. He carries nothing of
aren’t stupi d.They,as ar e al
lthe guards,ar e value.
armed with stabbing spears, daggers and darts.
Their armour is patched leather studded with If the group attack him he will bellow an alarm and
various metal plates, coins and rivets. They each rush to do the same. Any surviving Goblins will
carry a pouch containing mixed coins to 20gp immediately run to join the combat.
value and a vial of poison. Below this room is a
storage area of little interest. If the group hold back, the Ogre will study them
for a while, then point to the chain and make
The second floor runs across the length of the fort breaking signs. The PCs will soon catch on, if they
to the other tower. Several murder holes are release him he will stay quiet.
positioned in the floor above the gate. This room
contains eight goblins, four of which are asleep by Meanwhile, Ganmisc has removed the basket and
set it on the floor, he is now talking to what the
group assume is the relic. Incredibly,i t’
s
answering back!
Steve Dean is the author of Wayland Snowball and the Soul Keepers novel.
Buy both books right now from www.amazon.co.uk orv isi
tthepubl i
sher’
swebsi te:www.hadesgate.co.uk
Rendezvou
Rendezvouss With Ro
Romma
Out of the shadows creeps a strange looking
man with pale skin. He gives the adventurers
as many plane tickets as they need, not
uttering a word, then turns and is gone into
the night. If the PCs try to follow him, he has
apparently vanished without trace.
Matty Rhea and Suzanna Hope present
Hooked for players of modern era / The plane tickets, dated for departure from
supernatural thriller style RPG the nearest airport the very next day, are for
a one way flight to Romania.
7-11 If the PCs take the risk and catch the flight,
they are treated to a first class trip with
Late one night, the group stop by a 7/11 to champagne, strawberries and cream, a foot
stock up on supplies. A large car screeches to massage and any other optional extras
a stop next to the store and five masked provided by the airline.
robbers jump out. They brandish shotguns
and hold up the store. They shoot the shop They are met in Romania by a limosene
owner dead when he pulls a gun from behind which takes them high into the Carpathian
the counter. On the way out the robbers pull mountains. They arrive at a huge castle
off their hoods. The player characters are where they are met by the strange pale man.
stunned to see versions of themselves He apologises for the mysterious manner in
jumping into the getaway car and driving off. which he lured them to his homeland, but he
wanted to make sure the group were risk-
When the store is checked, it seems the takers. You see, he has heard of the PCs and
doppleganger robbers took nothing from the hel ikeswhathe’ shear d.But the job he has
shop. Instead they took a medallion from a in mind for them will require extraordinary
chain around the shop-owners neck. The shop- risks. Only the most courageous should
owner ’swi feinsiststhatthemedal li
onwasa agree to enter the castle and hear what the
trinket, not worth a dime. One of the NPC strange man has to say.
characters adventuring with the player party
has a sudden thought. He pulls out a small
talisman from his pocket. He was given the
Gone Fishing
talisman many years ago by his grandfather. It
One morning one of the PCs wakes to find an
resembles a strange symbol contained in a
envelope has been posted through his/her
half circle. The shop-owner’swi f
esaysthe
letterbox. Nothing unusual about that.
talisman matches her dead husband’ s
Except that inside this envelope is a one
medal li
onper fectl
y,exceptherhusband’ swas
dollar bill and a small scrap of paper which
the opposite way around.
says. Library: Catcher In The Rye: Page 2.
When quizzed, the NPC admits that the
If the PC visits the local library and locates
talisman comes with a peculiar story, which he
Catcher in the Rye then opens the book to
never gave much thought until now. It is
page 2, a five dollar bill falls out, along with
apparently one half of a whole and when his
another scrap of paper. This one reads: park
grandfather handed down the heirloom he
bench, brown box, hurry.
laughed and told the NPC never to let the
talisman come into contact with its missing
If the PC goes to the nearest park and
other-half. This, he chuckled, was a message
searches under all the benches, he/she finds
passed on from his own father, and his father
a brown box containing a twenty dollar bill
before him. It was something of a family joke.
and another scrap of paper! The riddle this
time gives a street name and a list of letters
“What ”theyoungNPChadasked,“ willhappen
andnumber st hent hesinglewor d’exhaust ’ .
if the two pieces of the talisman ever come
If the PC goes to the street in question and
toget her ?
”
locates the car with a license plate matching
the list of letters and numbers then looks in
“Oh,”hisgr andfatherhadl aughed,“ I’
m not
the car ’st ailpipet heywi l
lfindaone
sure. But you can be certain it will be Earth-
hundred dollar bill and another scrap of
shattering!”
paper. This one reads: town hall, five o-clock, deep into the trash. Down there, in a
on the steps. stinking lair of rats, foul waste and flies, lives
Ragged Jack - or at least, and as the worker
The PC will no doubt expect an even greater puts it, ‘
thet hingt hatRaggedJ ackhas
reward this time. But when they arrive at the become’ .
town hall and start to scour the steps, the
front doors open and the mayor comes out, Logor
Logorythms
ythms
accompanied by an entourage of
bodyguards. Suddenly a shot rings out and The PCs are called to invesitage bizarre
the mayor falls to the ground, a single bullet goings on at a wood mill. Local land is being
hole in his head. The shocked PC may steadily deforested, the huge tree trunks
continue their search for the money and the felled then floated in their thousands down
next note, but they will find nothing. river to be processed at a new wood mill.
The next day a shaken PC awakes to find The owners of the mill are beside themselves
another envelope has been posted through when the PCs finally arrive. They called the
their door. This one contains no money, only PCst hemsel vesduet ot he’ incompet ence’of
a note which reads: orphanage on main the local sheriff. The local sheriff is in the
street, 5 o clock, kaboom! office when the PCs arrive. He is of native
American Indian descent and seems to stand
Seri al Waste
Serial aloof of all proceedings.I tseemst her e’s
been something of a log jamb further up
The PCs are called in by local law river, the tree trunks piling up behind the
enforcement who have heard of their knack jamb.
for dealing with the supernatural. They have
a problem. Why not just remove the cause of the jamb?
Because theredoesn’ tseem tobeone.
The town has been plagued lately by a spate Indeed, when the PCs are taken to look at
of bizarre serial killings in which the corpse the jamb they see nothing, only a huge
is beheaded and drained of blood. All the mound of piled up logs, one atop the other.
victims have one thing in common. They all Meanwhile the river flows onward.
live within spitting distance of the local trash
recycling centre. Close inspection reveals an even greater
mystery. If the PCs climb onto the top of the
The PCs investigate the centre which is a log jamb and look around there, they
huge area of wasteland covered in endless accidentally nudge up against some kind of
mounds of trash and waste, compacted down invisible wall. And this, apparently, is what
by great big trucks with massive wheels. The prevents the logs moving freely. The sheriff
trash hills are then landscaped over. refuses to comment. He just nods sagely and
gestures to the forest, as if this were some
The group interview workers at the centre kind of answer.
and find them all to be strangely nervous.
One eventually approaches the group, out of Lost in Translation
work hours. He tells them he has something
to say, but that he could not say it at work The party are approached by a man who
for fear of losing his job. Nobody will speak cannot talk. He scrawls down in a notepad
of this matter in front of the bosses who that he wants to hire the group to find his
would fire them in a second. voice. He lost it as a soldier in Vietnam. He
played a game of Russian Roulette in a
Most of the workers at the centre have their Saigon betting hall and lost. Before pulling
suspicions about the killer. For a while he the trigger he prayed out loud ’ ifthisisa
wassi mpl yknownas‘ RaggedJ ack’, a funny bullet, take anything but my life! ’According
looking homeless guy who was often seen to the man, a voice from behind answered,
rummaging around the waste. But Ragged ‘sobei t.”The gun sounded a report but no
Jack has since made himself something of a bullet came out and the man lived, though
home in the recyc. centre. If the PCs persist he hasn’ tspokensi nce.He insists that when
with their questioning, the worker will direct he turned around afterward, he saw a
them to a spot where the piled trash is at its Vietnamese gentleman smiling at him,
thickest. Here the group will discover some placing something in his wallet and walking
kind of cave entrance to tunnels burrowed away.
Steve Dean continues our guide to alternative starting points for new games
Beneath the City And then this, a noise so loud it went beyond
hearing, the street erupted from below as if
An alternative starting point for zero or low some foul demon had escaped from the
level characters. gates of Hades.
The cloud of dust is dispersing on the wind “Her e!”youshout ,“hereshei s,pleasehel p!
”
now, revealing a scene of utter carnage. The queen looks up at you, her eyes clouded.
Around you figures are moving, their moans She’ sal i
ve!Shet ri
est ospeak,but only
and cries getting louder as the buzzing in manages a barely heard whisper. You lean
your ears begins to lessen. A gaping hole closer ,shespeaksagai n.“Fi
ndt hem,don’ t
has opened up in what was the street in lett hem dest roymypeopl e.
”Thel astfew
front of you. You move among the bodies, seconds of her life tick away. She sighs, a
but most are beyond help. trickle of rich red blood runs from her
mouth. She is dead.
The buildings either side are smoking ruins,
those further away windowless, one or two Other people are gathering around now, but
are on fire. People of all kinds stand around you scarcely notice. A deep anger is building
the periphery of the damage, staring, up within. Although you are young and
stunned, crying. untrained you make a vow on the honour of
the queen and the city. You will find those
Then you remember the procession. The responsible or die trying.
armoured figures gleaming in the afternoon
sun, pennants flapping in the light breeze. Many others are milling around now,
The royal bodyguard in their polished leather uninjured folk who were too far from the
cuirasses, the royal symbol embossed deeply blast to be hurt.
on each proud chest.
The halberd is still in your hand. It feels
And the happy crowds standing shoulder to good there. Tears run down your face,
shoulder, craning to get a better view. leaving cleaner tracks in your grimy skin and
Then she appeared, the queen, regal and clearing you vision.
resplendent in fine silks and priceless jewels.
Atop her horse she rode so that all could You look around wondering what to do next.
see, the purest, largest white destrier in the
whole kingdom. Everyone cheered, everyone.
The queen, saviour of the city, wise ruler and
gentle healer.
Other people are gathering around now, but
you scarcely notice. A deep anger is building
up within. Although you are young and
untrained you make a vow on the honour of
the queen and the city. You will find those
responsible or die trying.
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All New Adventure Good luck! 6. Ate mustard at
ten and changed
Riddle A special, one off festive I was born in 1906, a into something
adventure. Just for fun so you else (12)
We had a
creative genius troubled 10. Lazy worship
can end your gaming season
winner last by the fear of failure. I We have one copy of (4)
on a high note.
issue, which committed suicide at the Pokemon Unofficial Card 12. This god is all
was a relief Location is age of 30, having written Col lector ’
sGui dec/ o for thunder! (4)
given the everything! only 20 or so short Pokeorder.com 14. Is this a
previous ragged weapon I
stories for a little known (www.foreverpeoplerpg.co
rollovers! The last part of our five part see before me? (6)
To remind you, magazine called Wierd m/affiliatepokeorder.htm) 15. At last,
serial looking at alternate Be first to answer the
the riddle was: Tales. Some say short something to
starting points for your new
lives cast long shadows; following question guide me before
campaign concludes with tea (4)
Reveal and this is certainly true of correctly and win.
troll without SteveDean’ sLonel yTower . 16. Singer banned
me! Those stories I wrote
end then Which of the following is from a tavern (4)
remove the PLUS MORE FROM: turned out to be quite 18. Short for the
not a Pokemon
central disc to popular. road and short for
HOOKED character: Pikachu,
discover the the gut, but
name of the Dragonite, Blobosaur painful
BLACK SQUID Who am I?
game. All competition answers to nonetheless (4)
balrogsbane@foreverpeoplerpg.com
Take reveal and GRAVEN
troll, to get GRIMOIRE
‘revealtroll‘. ACROSS great quantities
Remove the DAEMON 1. Mater starts (6)
end to get DISSENTER monstrous cross 17. And feathers
revealtrol. MIDWAR breeding (3/3) for after (4)
Remove the 4. H.P.’
sghoul 19. A lass
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(the o) and you BEHAVIOUR an envelope of the IRS without
get revealtrl. mixed drinks (5) the extremity
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Traveller! invented the from. (5)
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Well done to BAZAAR 8. The front end tennant has bits
Martin Wagner of a valve and removed (3)
who got this the lords of Arda 21. White Dwarf
Plus more prizes, giveaways,
first. (5) barbarian (5)
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Uplift War. forward to seeing you next 13. Boy led
Nobody won. month! astray to serve
SW: The best publishers stay
pretty in tune with the
trends and watch the
hot-sellers and best-sellers
lists on sites. So let me just
speak to a couple areas that
I don't see getting enough
attention.
One area that I think could be better
explored are timely tie-in titles to
entertainment areas that get hot due to
other mediums. For example, the movie 300
is looking to be gooberifically awesome. As
an RPG fan, I'd love to come out of the movie
all jazzed up and then a day later see a one-
shot adventure offering on DriveThruRPG
that lets me play through some sort of
Spartan adventure where I kick some serious
Persian ass.
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