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The Division 2 - Gear Attribute Sheet

Click here for a PDF of this sheet

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Change Log:
2023:
07-25: Updated for TU18.3, deprecated gear model tab
06-24: Updated for TU18.1 (except gear model tab)
03-04: Updated for TU17 (except gear model tab)

2022:
10-18: Updated for TU16.2 (only thing changed in this update for the sheet are exotic drop locations)
10-01: Updated for TU16.1 (except gear model tab)
05-20: added expertise upgrade cost
05-12: Updated for TU15 (except gear model tab) and added damage drop off information
05-03: added TU15 PTS weapons

2020:
12-08: Updated for TU12
10-20: Updated for TU11.1
09-22: Updated for TU11
07-31: Added drop chance and location for all exotics in TU10.1
07-21: Added skill tier bonuses and all missing gear talents. whole sheet updated to TU10.1
07-17: Added named weapons availible in TU10 to the base damage tab. Updated weapon talents, skill mods
and gear mods for TU10.
07-16: Updated gear model, exotics, named items, weapon attributes, gear attributes and gear sets to TU10.
07-09: Added all non-named weapons curently in TU10 to the base damage tab and updated all damage values
07-08: WIP Updating for TU10
03-09: Brand Set Core Attributes added.
03-07: Updated High End Gear Talents and added High End Named Gear. High End Named Weapons added.
03-02: Brand Set Bonuses and Gear Set Bonuses are updated. Gear Attributes for L1 - L30, L31 - L40 added.
Weapon Talents updated. Exotic Gear & Weapons updated.

2019:
07-24: Added new Exotic Gear and Weapons, updated Gear Models to include the new exotics.
06-08: Added GS 500 weapon ranges.
05-27: Added locations for all weapon mods drops
04-10: 450-490 weapons are now added to Weapon Damage Ranges.
04-09: Added Gear Set Models in Gear Models and added weapon mods compatibility.
04-06: Weapon mods updated with patch and gear set bonuses are added.
03-25: Added some more confirmed weapon mods as well as gear mod slot to Branded Gear.
Any questions or feedback? Message @google.nl or @diznoots on discord.

DISCLAIMER: The data this sheet is based off includes datamined values and may not
represent the most accurate of numbers.

Credits: Ahmad#0001 as the creator of the Gearsheet. Dartrunner#0110 for helping with data entry. Regis l>#8014 for helping with
talent corrections and data entry as well.

Additional Links:
Vendor Reset List - made by me and Ruben
Talent Name Base talent description Tier formula Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10
Allegro While equipped, grants 7% rate of fire While equipped, grants [tier*7]% rate of fire. While equipped, grants 7% rate of fire While equipped, grants 14% rate of fire While equipped, grants 21% rate of fire While equipped, grants 28% rate of fire While equipped, grants 35% rate of fire While equipped, grants 42% rate of fire While equipped, grants 49% rate of fire While equipped, grants 56% rate of fire While equipped, grants 63% rate of fire While equipped, grants 70% rate of fire
Landing body shots adds a stack of bonus Landing body shots adds a stack of bonus 15% Landing body shots adds a stack of bonus 30% Landing body shots adds a stack of bonus 45% Landing body shots adds a stack of bonus 60% Landing body shots adds a stack of bonus 75% Landing body shots adds a stack of bonus 90% Landing body shots adds a stack of bonus 105% Landing body shots adds a stack of bonus 120% Landing body shots adds a stack of bonus 135% Landing body shots adds a stack of bonus 150%
Landing body shots adds a stack of bonus 15% headshot damage to the
breadbasket [15*tier]% headshot damage to the next headshot damage to the next headshot for 3 headshot damage to the next headshot for 4 headshot damage to the next headshot for 5 headshot damage to the next headshot for 6 headshot damage to the next headshot for 7 headshot damage to the next headshot for 8 headshot damage to the next headshot for 9 headshot damage to the next headshot for 10 headshot damage to the next headshot for 11 headshot damage to the next headshot for 12
next headshot for 3 seconds. Max stack is 3.
headshot for [tier + 2] seconds. Max stack is 3. seconds. Max stack is 3. seconds. Max stack is 3. seconds. Max stack is 3. seconds. Max stack is 3. seconds. Max stack is 3. seconds. Max stack is 3. seconds. Max stack is 3. seconds. Max stack is 3. seconds. Max stack is 3. seconds. Max stack is 3.
Killing a target within [0.5*tier + 2.5] meters
close and grants [10*tier]% weapon damage for [tier + 4] Killing a target within 3 meters grants 10% Killing a target within 3.5 meters grants 20% Killing a target within 4 meters grants 30% Killing a target within 4.5 meters grants 40% Killing a target within 5 meters grants 50% Killing a target within 5.5 meters grants 60% Killing a target within 6 meters grants 70% Killing a target within 6.5 meters grants 80% Killing a target within 7 meters grants 90% Killing a target within 7.5 meters grants 100%
Killing a target within 3 meters grants 10% weapon damage for 5 seconds.
personal seconds. weapon damage for 5 seconds. weapon damage for 6 seconds. weapon damage for 7 seconds. weapon damage for 8 seconds. weapon damage for 9 seconds. weapon damage for 10 seconds. weapon damage for 11 seconds. weapon damage for 12 seconds. weapon damage for 13 seconds. weapon damage for 14 seconds.

While you are within 5 meters of an ally or skill, total weapon damage is While you are within 5 meters of an ally or skill, While you are within 5 meters of an ally or skill, While you are within 5 meters of an ally or skill, While you are within 5 meters of an ally or skill, While you are within 5 meters of an ally or skill, While you are within 5 meters of an ally or skill, While you are within 5 meters of an ally or skill, While you are within 5 meters of an ally or skill, While you are within 5 meters of an ally or skill, While you are within 5 meters of an ally or skill, While you are within 5 meters of an ally or skill,
companion
increased by 10%. total weapon damage is increased by [10*tier]%. total weapon damage is increased by 10%. total weapon damage is increased by 20%. total weapon damage is increased by 30%. total weapon damage is increased by 40%. total weapon damage is increased by 50%. total weapon damage is increased by 60%. total weapon damage is increased by 70%. total weapon damage is increased by 80%. total weapon damage is increased by 90%. total weapon damage is increased by 100%.
While in cover, increases total weapon damage While in cover, increases total weapon damage While in cover, increases total weapon damage While in cover, increases total weapon damage While in cover, increases total weapon damage While in cover, increases total weapon damage While in cover, increases total weapon damage While in cover, increases total weapon damage While in cover, increases total weapon damage While in cover, increases total weapon damage While in cover, increases total weapon damage
composure While in cover, increases total weapon damage by 10%.
by [10*tier]%. by 10%. by 20%. by 30%. by 40%. by 50%. by 60%. by 70%. by 80%. by 90%. by 100%.
Headshots increase total weapon damage by Headshots increase total weapon damage by 5% Headshots increase total weapon damage by Headshots increase total weapon damage by Headshots increase total weapon damage by Headshots increase total weapon damage by Headshots increase total weapon damage by Headshots increase total weapon damage by Headshots increase total weapon damage by Headshots increase total weapon damage by Headshots increase total weapon damage by
Headshots increase total weapon damage by 5% for 1.05 seconds. 4.55
[5*tier]% for [0.05*tier+1] seconds. [0.05*tier+ for 1.05 seconds. 4.55 seconds with marksman 10% for 1.1 seconds. 4.6 seconds with 15% for 1.15 seconds. 4.65 seconds with 20% for 1.2 seconds. 4.7 seconds with 25% for 1.25 seconds. 4.75 seconds with 30% for 1.3 seconds. 4.8 seconds with 35% for 1.35 seconds. 4.85 seconds with 40% for 1.4 seconds. 4.9 seconds with 45% for 1.45 seconds. 4.95 seconds with 50% for 1.5 seconds. 5 seconds with marksman
seconds with marksman rifles.
concussion 4.5] seconds with marksman rifles. rifles. marksman rifles. marksman rifles. marksman rifles. marksman rifles. marksman rifles. marksman rifles. marksman rifles. marksman rifles. rifles.
Headshot kills additionally increase total weapon damage by 10% for 10
Headshot kills additionally increase total weapon Headshot kills additionally increase total weapon Headshot kills additionally increase total weapon Headshot kills additionally increase total weapon Headshot kills additionally increase total weapon Headshot kills additionally increase total weapon Headshot kills additionally increase total weapon Headshot kills additionally increase total weapon Headshot kills additionally increase total weapon Headshot kills additionally increase total weapon Headshot kills additionally increase total weapon
seconds.
damage by [10*tier]% for 10 seconds. damage by 10% for 10 seconds. damage by 20% for 10 seconds. damage by 30% for 10 seconds. damage by 40% for 10 seconds. damage by 50% for 10 seconds. damage by 60% for 10 seconds. damage by 70% for 10 seconds. damage by 80% for 10 seconds. damage by 90% for 10 seconds. damage by 100% for 10 seconds.
While equipped, grants [10*tier]% critical hit
Critical While equipped, grants 10% critical hit damage. While equipped, grants 10% critical hit damage. While equipped, grants 20% critical hit damage. While equipped, grants 30% critical hit damage. While equipped, grants 40% critical hit damage. While equipped, grants 50% critical hit damage. While equipped, grants 60% critical hit damage. While equipped, grants 70% critical hit damage. While equipped, grants 80% critical hit damage. While equipped, grants 90% critical hit damage. While equipped, grants 100% critical hit damage.
damage.
Deal [10*tier]% weapon damage to blinded Deal 10% weapon damage to blinded enemies. Deal 20% weapon damage to blinded enemies. Deal 30% weapon damage to blinded enemies. Deal 40% weapon damage to blinded enemies. Deal 50% weapon damage to blinded enemies. Deal 60% weapon damage to blinded enemies. Deal 70% weapon damage to blinded enemies. Deal 80% weapon damage to blinded enemies. Deal 90% weapon damage to blinded enemies. Deal 100% weapon damage to blinded enemies.
Deal 10% weapon damage to blinded enemies. After 4 kills, applies blind
eyeless enemies. After 4 kills, applies blind to the next After 4 kills, applies blind to the next enemy you After 4 kills, applies blind to the next enemy you After 4 kills, applies blind to the next enemy you After 4 kills, applies blind to the next enemy you After 4 kills, applies blind to the next enemy you After 4 kills, applies blind to the next enemy you After 4 kills, applies blind to the next enemy you After 4 kills, applies blind to the next enemy you After 4 kills, applies blind to the next enemy you After 4 kills, applies blind to the next enemy you
to the next enemy you hit.
enemy you hit. hit. hit. hit. hit. hit. hit. hit. hit. hit. hit.
Weapon swapping increases total weapon Weapon swapping increases total weapon Weapon swapping increases total weapon Weapon swapping increases total weapon Weapon swapping increases total weapon Weapon swapping increases total weapon Weapon swapping increases total weapon Weapon swapping increases total weapon Weapon swapping increases total weapon Weapon swapping increases total weapon Weapon swapping increases total weapon
Weapon swapping increases total weapon damage by 15% for 5 seconds. damage by [15*tier]% for [tier +4] seconds. This damage by 15% for 5 seconds. This buff is lost damage by 30% for 6 seconds. This buff is lost damage by 45% for 7 seconds. This buff is lost damage by 60% for 8 seconds. This buff is lost damage by 75% for 9 seconds. This buff is lost damage by 90% for 10 seconds. This buff is lost damage by 105% for 11 seconds. This buff is lost damage by 120% for 12 seconds. This buff is lost damage by 135% for 13 seconds. This buff is lost damage by 150% for 14 seconds. This buff is lost
gunslinger
This buff is lost for 5 seconds if you weapon swap while it is active. buff is lost for 5 seconds if you weapon swap for 5 seconds if you weapon swap while it is for 5 seconds if you weapon swap while it is for 5 seconds if you weapon swap while it is for 5 seconds if you weapon swap while it is for 5 seconds if you weapon swap while it is for 5 seconds if you weapon swap while it is for 5 seconds if you weapon swap while it is for 5 seconds if you weapon swap while it is for 5 seconds if you weapon swap while it is for 5 seconds if you weapon swap while it is
while it is active. active. active. active. active. active. active. active. active. active. active.
Critical hits increase total weapon damage by
Critical hits increase total weapon damage by 1.5% for 5 seconds. Stacks Critical hits increase total weapon damage by Critical hits increase total weapon damage by 2% Critical hits increase total weapon damage by Critical hits increase total weapon damage by 3% Critical hits increase total weapon damage by Critical hits increase total weapon damage by 4% Critical hits increase total weapon damage by Critical hits increase total weapon damage by 5% Critical hits increase total weapon damage by Critical hits increase total weapon damage by 6%
obliterate [0.5*tier +1]% for [tier+4] seconds. Stacks up to
up to 30 times. 1.5% for 5 seconds. Stacks up to 30 times. for 6 seconds. Stacks up to 30 times. 2.5% for 7 seconds. Stacks up to 30 times. for 8 seconds. Stacks up to 30 times. 3.5% for 9 seconds. Stacks up to 30 times. for 10 seconds. Stacks up to 30 times. 4.5% for 11 seconds. Stacks up to 30 times. for 12 seconds. Stacks up to 30 times. 5.5% for 13 seconds. Stacks up to 30 times. for 14 seconds. Stacks up to 30 times.
30 times.
Weapon damage is increased by [3*tier]% for
Weapon damage is increased by 3% for every 10% ammo missing from Weapon damage is increased by 3% for every Weapon damage is increased by 6% for every Weapon damage is increased by 9% for every Weapon damage is increased by 12% for every Weapon damage is increased by 15% for every Weapon damage is increased by 18% for every Weapon damage is increased by 21% for every Weapon damage is increased by 24% for every Weapon damage is increased by 27% for every Weapon damage is increased by 30% for every
optimist every [10.5-(tier*0.5)]% ammo missing from the
the magazine. 10% ammo missing from the magazine. 9.5% ammo missing from the magazine. 9% ammo missing from the magazine. 8.5% ammo missing from the magazine. 8% ammo missing from the magazine. 7.5% ammo missing from the magazine. 7% ammo missing from the magazine. 6.5% ammo missing from the magazine. 6% ammo missing from the magazine. 5.5% ammo missing from the magazine.
magazine.
After staying in cover for [5.8-(tier*0.2)] seconds, After staying in cover for 5.6 seconds, increase After staying in cover for 5.4 seconds, increase After staying in cover for 5.2 seconds, increase After staying in cover for 5 seconds, increase After staying in cover for 4.8 seconds, increase After staying in cover for 4.6 seconds, increase After staying in cover for 4.4 seconds, increase After staying in cover for 4.2 seconds, increase After staying in cover for 4 seconds, increase After staying in cover for 3.8 seconds, increase
After staying in cover for 5.6 seconds, increase your and all allies’ total
increase your and all allies’ total weapon and skill your and all allies’ total weapon and skill damage your and all allies’ total weapon and skill damage your and all allies’ total weapon and skill damage your and all allies’ total weapon and skill damage your and all allies’ total weapon and skill damage your and all allies’ total weapon and skill damage your and all allies’ total weapon and skill damage your and all allies’ total weapon and skill damage your and all allies’ total weapon and skill damage your and all allies’ total weapon and skill damage
overwatch weapon and skill damage by 10% as long as you remain in cover or in a
damage by [tier*10]% as long as you remain in by 10% as long as you remain in cover or in a by 20% as long as you remain in cover or in a by 30% as long as you remain in cover or in a by 40% as long as you remain in cover or in a by 50% as long as you remain in cover or in a by 60% as long as you remain in cover or in a by 70% as long as you remain in cover or in a by 80% as long as you remain in cover or in a by 90% as long as you remain in cover or in a by 100% as long as you remain in cover or in a
cover-to-cover move.
cover or in a cover-to-cover move. cover-to-cover move. cover-to-cover move. cover-to-cover move. cover-to-cover move. cover-to-cover move. cover-to-cover move. cover-to-cover move. cover-to-cover move. cover-to-cover move. cover-to-cover move.
While equipped, grants [tier*10]% headshot
precise While equipped, grants 10% headshot damage. While equipped, grants 10% headshot damage. While equipped, grants 20% headshot damage. While equipped, grants 30% headshot damage. While equipped, grants 40% headshot damage. While equipped, grants 50% headshot damage. While equipped, grants 60% headshot damage. While equipped, grants 70% headshot damage. While equipped, grants 80% headshot damage. While equipped, grants 90% headshot damage. While equipped, grants 100% headshot damage.
damage.
Damaging an enemy with a skill increases total
Damaging an enemy with a skill increases total weapon damage by 10% Damaging an enemy with a skill increases total Damaging an enemy with a skill increases total Damaging an enemy with a skill increases total Damaging an enemy with a skill increases total Damaging an enemy with a skill increases total Damaging an enemy with a skill increases total Damaging an enemy with a skill increases total Damaging an enemy with a skill increases total Damaging an enemy with a skill increases total Damaging an enemy with a skill increases total
spark weapon damage by [tier*10]% for [tier+9]
for 10 seconds. weapon damage by 10% for 10 seconds. weapon damage by 20% for 11 seconds. weapon damage by 30% for 12 seconds. weapon damage by 40% for 13 seconds. weapon damage by 50% for 14 seconds. weapon damage by 60% for 15 seconds. weapon damage by 70% for 16 seconds. weapon damage by 80% for 17 seconds. weapon damage by 90% for 18 seconds. weapon damage by 100% for 19 seconds.
seconds.
Gain 5% critical hit damage for every 0.5 seconds you are firing. Stacks up Gain [tier*5]% critical hit damage for every 0.5 Gain 5% critical hit damage for every 0.5 Gain 10% critical hit damage for every 0.5 Gain 15% critical hit damage for every 0.5 Gain 20% critical hit damage for every 0.5 Gain 25% critical hit damage for every 0.5 Gain 30% critical hit damage for every 0.5 Gain 35% critical hit damage for every 0.5 Gain 40% critical hit damage for every 0.5 Gain 45% critical hit damage for every 0.5 Gain 50% critical hit damage for every 0.5
strained
to 5 times. seconds you are firing. Stacks up to 5 times. seconds you are firing. Stacks up to 5 times. seconds you are firing. Stacks up to 5 times. seconds you are firing. Stacks up to 5 times. seconds you are firing. Stacks up to 5 times. seconds you are firing. Stacks up to 5 times. seconds you are firing. Stacks up to 5 times. seconds you are firing. Stacks up to 5 times. seconds you are firing. Stacks up to 5 times. seconds you are firing. Stacks up to 5 times. seconds you are firing. Stacks up to 5 times.
While equipped, grants [5*tier]% critical hit
surgical While equipped, grants 5% critical hit chance. While equipped, grants 5% critical hit chance. While equipped, grants 10% critical hit chance. While equipped, grants 15% critical hit chance. While equipped, grants 20% critical hit chance. While equipped, grants 25% critical hit chance. While equipped, grants 30% critical hit chance. While equipped, grants 35% critical hit chance. While equipped, grants 40% critical hit chance. While equipped, grants 45% critical hit chance. While equipped, grants 50% critical hit chance.
chance.
Receive [tier*18]% weapon damage at the cost
Receive 18% weapon damage at the cost of 25% stability and 25% Receive 18% weapon damage at the cost of Receive 36% weapon damage at the cost of Receive 54% weapon damage at the cost of Receive 72% weapon damage at the cost of Receive 90% weapon damage at the cost of Receive 108% weapon damage at the cost of Receive 126% weapon damage at the cost of Receive 144% weapon damage at the cost of Receive 162% weapon damage at the cost of Receive 180% weapon damage at the cost of
unhinged of [10*tier + 15]% stability and [10*tier + 15]%
accuracy. 25% stability and 25% accuracy. 35% stability and 35% accuracy. 45% stability and 45% accuracy. 55% stability and 55% accuracy. 65% stability and 65% accuracy. 75% stability and 75% accuracy. 85% stability and 85% accuracy. 95% stability and 95% accuracy. 105% stability and 105% accuracy. 115% stability and 115% accuracy.
accuracy.
Amplifies total weapon damage for [tier+4] Amplifies total weapon damage for 5 seconds Amplifies total weapon damage for 6 seconds Amplifies total weapon damage for 7 seconds Amplifies total weapon damage for 8 seconds Amplifies total weapon damage for 9 seconds Amplifies total weapon damage for 10 seconds Amplifies total weapon damage for 11 seconds Amplifies total weapon damage for 12 seconds Amplifies total weapon damage for 13 seconds Amplifies total weapon damage for 14 seconds
seconds when swapping between your primary when swapping between your primary and when swapping between your primary and when swapping between your primary and when swapping between your primary and when swapping between your primary and when swapping between your primary and when swapping between your primary and when swapping between your primary and when swapping between your primary and when swapping between your primary and
Amplifies total weapon damage for 5 seconds when swapping between and secondary weapons if they are different. secondary weapons if they are different. secondary weapons if they are different. secondary weapons if they are different. secondary weapons if they are different. secondary weapons if they are different. secondary weapons if they are different. secondary weapons if they are different. secondary weapons if they are different. secondary weapons if they are different. secondary weapons if they are different.
your primary and secondary weapons if they are different.
[tier*10]% to enemies within 15 meters for 10% to enemies within 15 meters for Shotguns 20% to enemies within 15 meters for Shotguns 30% to enemies within 15 meters for Shotguns 40% to enemies within 15 meters for Shotguns 50% to enemies within 15 meters for Shotguns 60% to enemies within 15 meters for Shotguns 70% to enemies within 15 meters for Shotguns 80% to enemies within 15 meters for Shotguns 90% to enemies within 15 meters for Shotguns 100% to enemies within 15 meters for Shotguns
10% to enemies within 15 meters for Shotguns and SMGs. Shotguns and SMGs. and SMGs. and SMGs. and SMGs. and SMGs. and SMGs. and SMGs. and SMGs. and SMGs. and SMGs. and SMGs.
versatile
10% to enemies further than 25 meters for Rifles and Marksman Rifles. [tier*10]% to enemies further than 25 meters for 10% to enemies further than 25 meters for Rifles 20% to enemies further than 25 meters for Rifles 30% to enemies further than 25 meters for Rifles 40% to enemies further than 25 meters for Rifles 50% to enemies further than 25 meters for Rifles 60% to enemies further than 25 meters for Rifles 70% to enemies further than 25 meters for Rifles 80% to enemies further than 25 meters for Rifles 90% to enemies further than 25 meters for Rifles 100% to enemies further than 25 meters for
5% to enemies between 15 - 25 meters for LMGs and Assault Rifles. Rifles and Marksman Rifles. and Marksman Rifles. and Marksman Rifles. and Marksman Rifles. and Marksman Rifles. and Marksman Rifles. and Marksman Rifles. and Marksman Rifles. and Marksman Rifles. and Marksman Rifles. Rifles and Marksman Rifles.
[tier*5]% to enemies between 15 - 25 meters for 5% to enemies between 15 - 25 meters for LMGs 10% to enemies between 15 - 25 meters for 15% to enemies between 15 - 25 meters for 20% to enemies between 15 - 25 meters for 25% to enemies between 15 - 25 meters for 30% to enemies between 15 - 25 meters for 35% to enemies between 15 - 25 meters for 40% to enemies between 15 - 25 meters for 45% to enemies between 15 - 25 meters for 50% to enemies between 15 - 25 meters for
At most once per 5 seconds per weapon type. LMGs and Assault Rifles. and Assault Rifles. LMGs and Assault Rifles. LMGs and Assault Rifles. LMGs and Assault Rifles. LMGs and Assault Rifles. LMGs and Assault Rifles. LMGs and Assault Rifles. LMGs and Assault Rifles. LMGs and Assault Rifles. LMGs and Assault Rifles.

At most once per 5 seconds per weapon type. At most once per 5 seconds per weapon type. At most once per 5 seconds per weapon type. At most once per 5 seconds per weapon type. At most once per 5 seconds per weapon type. At most once per 5 seconds per weapon type. At most once per 5 seconds per weapon type. At most once per 5 seconds per weapon type. At most once per 5 seconds per weapon type. At most once per 5 seconds per weapon type. At most once per 5 seconds per weapon type.
Increases total weapon damage by 10%. Taking damage disables this buff Increases total weapon damage by [tier*10]%. Increases total weapon damage by 10%. Taking Increases total weapon damage by 20%. Taking Increases total weapon damage by 30%. Taking Increases total weapon damage by 40%. Taking Increases total weapon damage by 50%. Taking Increases total weapon damage by 60%. Taking Increases total weapon damage by 70%. Taking Increases total weapon damage by 80%. Taking Increases total weapon damage by 90%. Taking Increases total weapon damage by 100%.
vigilance
for 4 seconds. Taking damage disables this buff for 4 seconds. damage disables this buff for 4 seconds. damage disables this buff for 4 seconds. damage disables this buff for 4 seconds. damage disables this buff for 4 seconds. damage disables this buff for 4 seconds. damage disables this buff for 4 seconds. damage disables this buff for 4 seconds. damage disables this buff for 4 seconds. damage disables this buff for 4 seconds. Taking damage disables this buff for 4 seconds.

Talent Name Base talent description Tier formula Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10
Whenever you are within 10 meters of an enemy, Whenever you are within 10 meters of an enemy, Whenever you are within 10 meters of an enemy, Whenever you are within 10 meters of an enemy, Whenever you are within 10 meters of an enemy, Whenever you are within 10 meters of an enemy, Whenever you are within 10 meters of an enemy, Whenever you are within 10 meters of an enemy, Whenever you are within 10 meters of an enemy, Whenever you are within 10 meters of an enemy, Whenever you are within 10 meters of an enemy,
adrenaline Whenever you are within 10 meters of an enemy, gain 3% bonus armor for
gain [tier*3]% bonus armor for 5 seconds. Stacks gain 3% bonus armor for 5 seconds. Stacks up to gain 6% bonus armor for 5 seconds. Stacks up to gain 9% bonus armor for 5 seconds. Stacks up to gain 12% bonus armor for 5 seconds. Stacks up gain 15% bonus armor for 5 seconds. Stacks up gain 18% bonus armor for 5 seconds. Stacks up gain 21% bonus armor for 5 seconds. Stacks up gain 24% bonus armor for 5 seconds. Stacks up gain 27% bonus armor for 5 seconds. Stacks up gain 30% bonus armor for 5 seconds. Stacks up
rush 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds.
up to 3 times. Cooldown: [5.3-(tier*0.3)] seconds 3 times. Cooldown: 5 seconds. 3 times. Cooldown: 4.7 seconds. 3 times. Cooldown: 4.4 seconds. to 3 times. Cooldown: 4.1 seconds. to 3 times. Cooldown: 3.8 seconds. to 3 times. Cooldown: 3.5 seconds. to 3 times. Cooldown: 3.2 seconds. to 3 times. Cooldown: 2.9 seconds. to 3 times. Cooldown: 2.6 seconds. to 3 times. Cooldown: 2.3 seconds.
If you are below [tier+14]% armor, critical hits If you are below 15% armor, critical hits repair If you are below 16% armor, critical hits repair If you are below 17% armor, critical hits repair If you are below 18% armor, critical hits repair If you are below 19% armor, critical hits repair If you are below 20% armor, critical hits repair If you are below 21% armor, critical hits repair If you are below 22% armor, critical hits repair If you are below 23% armor, critical hits repair If you are below 24% armor, critical hits repair
If you are below 15% armor, critical hits repair 5% missing armor. Kills
clutch repair [tier*5]% missing armor. Kills allow you to 5% missing armor. Kills allow you to repair up to 10% missing armor. Kills allow you to repair up to 15% missing armor. Kills allow you to repair up to 20% missing armor. Kills allow you to repair up to 25% missing armor. Kills allow you to repair up to 30% missing armor. Kills allow you to repair up to 35% missing armor. Kills allow you to repair up to 40% missing armor. Kills allow you to repair up to 45% missing armor. Kills allow you to repair up to 50% missing armor. Kills allow you to repair up to
allow you to repair up to 100% armor for 4-10 seconds.
repair up to 100% armor for 4-10 seconds. 100% armor for 4-10 seconds. 100% armor for 4-10 seconds. 100% armor for 4-10 seconds. 100% armor for 4-10 seconds. 100% armor for 4-10 seconds. 100% armor for 4-10 seconds. 100% armor for 4-10 seconds. 100% armor for 4-10 seconds. 100% armor for 4-10 seconds. 100% armor for 4-10 seconds.
If you are below [tier*5+25]% armor, headshots If you are below 30% armor, headshots from If you are below 35% armor, headshots from If you are below 40% armor, headshots from If you are below 45% armor, headshots from If you are below 50% armor, headshots from If you are below 55% armor, headshots from If you are below 60% armor, headshots from If you are below 65% armor, headshots from If you are below 70% armor, headshots from If you are below 75% armor, headshots from
If you are below 30% armor, headshots from cover repair 10% of your
entrench from cover repair [tier*10]% of your armor. cover repair 10% of your armor. Cooldown is 3 cover repair 20% of your armor. Cooldown is 3 cover repair 30% of your armor. Cooldown is 3 cover repair 40% of your armor. Cooldown is 3 cover repair 50% of your armor. Cooldown is 3 cover repair 60% of your armor. Cooldown is 3 cover repair 70% of your armor. Cooldown is 3 cover repair 80% of your armor. Cooldown is 3 cover repair 90% of your armor. Cooldown is 3 cover repair 100% of your armor. Cooldown is 3
armor. Cooldown is 3 seconds.
Cooldown is 3 seconds. seconds. seconds. seconds. seconds. seconds. seconds. seconds. seconds. seconds. seconds.
insulated Hazard Protection increased by 10%. Hazard Protection increased by [tier*5+5]% Hazard Protection increased by 10%. Hazard Protection increased by 15%. Hazard Protection increased by 20%. Hazard Protection increased by 25%. Hazard Protection increased by 30%. Hazard Protection increased by 35%. Hazard Protection increased by 40%. Hazard Protection increased by 45%. Hazard Protection increased by 50%. Hazard Protection increased by 55%.
Performing a cover to cover grants [10*tier]% of
Performing a cover to cover grants 10% of your Performing a cover to cover grants 20% of your Performing a cover to cover grants 30% of your Performing a cover to cover grants 40% of your Performing a cover to cover grants 50% of your Performing a cover to cover grants 60% of your Performing a cover to cover grants 70% of your Performing a cover to cover grants 80% of your Performing a cover to cover grants 90% of your Performing a cover to cover grants 100% of your
Performing a cover to cover grants 10% of your armor as bonus armor to your armor as bonus armor to you and all allies
armor as bonus armor to you and all allies for 10 armor as bonus armor to you and all allies for 11 armor as bonus armor to you and all allies for 12 armor as bonus armor to you and all allies for 13 armor as bonus armor to you and all allies for 14 armor as bonus armor to you and all allies for 15 armor as bonus armor to you and all allies for 16 armor as bonus armor to you and all allies for 17 armor as bonus armor to you and all allies for 18 armor as bonus armor to you and all allies for 19
leadership you and all allies for 10 seconds. This is doubled if you end within 10 for [tier+9] seconds. This is doubled if you end
seconds. This is doubled if you end within 10 seconds. This is doubled if you end within 10 seconds. This is doubled if you end within 10 seconds. This is doubled if you end within 10 seconds. This is doubled if you end within 10 seconds. This is doubled if you end within 10 seconds. This is doubled if you end within 10 seconds. This is doubled if you end within 10 seconds. This is doubled if you end within 10 seconds. This is doubled if you end within 10
meters of an enemy. Cooldown is 10 seconds. within 10 meters of an enemy. Cooldown is
meters of an enemy. Cooldown is 10 seconds. meters of an enemy. Cooldown is 11 seconds. meters of an enemy. Cooldown is 12 seconds. meters of an enemy. Cooldown is 13 seconds. meters of an enemy. Cooldown is 14 seconds. meters of an enemy. Cooldown is 15 seconds. meters of an enemy. Cooldown is 16 seconds. meters of an enemy. Cooldown is 17 seconds. meters of an enemy. Cooldown is 18 seconds. meters of an enemy. Cooldown is 19 seconds.
[tier+9] seconds.
Killing an enemy repairs [tier*7]% armor over 5 Killing an enemy repairs 7% armor over 5 Killing an enemy repairs 14% armor over 5 Killing an enemy repairs 21% armor over 5 Killing an enemy repairs 28% armor over 5 Killing an enemy repairs 35% armor over 5 Killing an enemy repairs 42% armor over 5 Killing an enemy repairs 49% armor over 5 Killing an enemy repairs 56% armor over 5 Killing an enemy repairs 63% armor over 5 Killing an enemy repairs 70% armor over 5
Killing an enemy repairs 7% armor over 5 seconds. Headshot kills improve
preservation seconds. Headshot kills improve the repair by an seconds. Headshot kills improve the repair by an seconds. Headshot kills improve the repair by an seconds. Headshot kills improve the repair by an seconds. Headshot kills improve the repair by an seconds. Headshot kills improve the repair by an seconds. Headshot kills improve the repair by an seconds. Headshot kills improve the repair by an seconds. Headshot kills improve the repair by an seconds. Headshot kills improve the repair by an seconds. Headshot kills improve the repair by an
the repair by an additional 5%.
additional [tier*5]%. additional 5%. additional 10%. additional 15%. additional 20%. additional 25%. additional 30%. additional 35%. additional 40%. additional 45%. additional 50%.
protected
Grants 10% bonus armor while reloading. Grants [tier*10]% bonus armor while reloading. Grants 10% bonus armor while reloading. Grants 20% bonus armor while reloading. Grants 30% bonus armor while reloading. Grants 40% bonus armor while reloading. Grants 50% bonus armor while reloading. Grants 60% bonus armor while reloading. Grants 70% bonus armor while reloading. Grants 80% bonus armor while reloading. Grants 90% bonus armor while reloading. Grants 100% bonus armor while reloading.
reload
When your shield is damaged, you gain [tier*5]%
When your shield is damaged, you gain 5% and When your shield is damaged, you gain 10% and When your shield is damaged, you gain 15% and When your shield is damaged, you gain 20% and When your shield is damaged, you gain 25% and When your shield is damaged, you gain 30% and When your shield is damaged, you gain 35% and When your shield is damaged, you gain 40% and When your shield is damaged, you gain 45% and When your shield is damaged, you gain 50% and
When your shield is damaged, you gain 5% and all other allies gain 7% of and all other allies gain [tier*7]% of your armor as
protector all other allies gain 7% of your armor as bonus all other allies gain 14% of your armor as bonus all other allies gain 21% of your armor as bonus all other allies gain 28% of your armor as bonus all other allies gain 35% of your armor as bonus all other allies gain 42% of your armor as bonus all other allies gain 49% of your armor as bonus all other allies gain 56% of your armor as bonus all other allies gain 63% of your armor as bonus all other allies gain 70% of your armor as bonus
your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. bonus armor for 3 seconds. Cooldown is 3
armor for 3 seconds. Cooldown is 3 seconds. armor for 3 seconds. Cooldown is 3 seconds. armor for 3 seconds. Cooldown is 3 seconds. armor for 3 seconds. Cooldown is 3 seconds. armor for 3 seconds. Cooldown is 3 seconds. armor for 3 seconds. Cooldown is 3 seconds. armor for 3 seconds. Cooldown is 3 seconds. armor for 3 seconds. Cooldown is 3 seconds. armor for 3 seconds. Cooldown is 3 seconds. armor for 3 seconds. Cooldown is 3 seconds.
seconds.
While at full armor, increases total skill repair by While at full armor, increases total skill repair by While at full armor, increases total skill repair by While at full armor, increases total skill repair by While at full armor, increases total skill repair by While at full armor, increases total skill repair by While at full armor, increases total skill repair by While at full armor, increases total skill repair by While at full armor, increases total skill repair by While at full armor, increases total skill repair by While at full armor, increases total skill repair by
safeguard While at full armor, increases total skill repair by 40%.
[tier*40]%. 40%. 80%. 120%. 160%. 200%. 240%. 280%. 320%. 360%. 400%.
Deploying a shield makes it invulnerable for 5 Deploying a shield makes it invulnerable for 5 Deploying a shield makes it invulnerable for 5 Deploying a shield makes it invulnerable for 5 Deploying a shield makes it invulnerable for 5 Deploying a shield makes it invulnerable for 5 Deploying a shield makes it invulnerable for 5 Deploying a shield makes it invulnerable for 5 Deploying a shield makes it invulnerable for 5 Deploying a shield makes it invulnerable for 5 Deploying a shield makes it invulnerable for 5
Deploying a shield makes it invulnerable for 5 seconds and grants 10% of
seconds and grants [tier*10]% of your armor as seconds and grants 10% of your armor as bonus seconds and grants 20% of your armor as bonus seconds and grants 30% of your armor as bonus seconds and grants 40% of your armor as bonus seconds and grants 50% of your armor as bonus seconds and grants 60% of your armor as bonus seconds and grants 70% of your armor as bonus seconds and grants 80% of your armor as bonus seconds and grants 90% of your armor as bonus seconds and grants 100% of your armor as
vanguard your armor as bonus armor to all other allies for 20 seconds. Cooldown is
bonus armor to all other allies for 20 seconds. armor to all other allies for 20 seconds. armor to all other allies for 20 seconds. armor to all other allies for 20 seconds. armor to all other allies for 20 seconds. armor to all other allies for 20 seconds. armor to all other allies for 20 seconds. armor to all other allies for 20 seconds. armor to all other allies for 20 seconds. armor to all other allies for 20 seconds. bonus armor to all other allies for 20 seconds.
25 seconds.
Cooldown is [26-tier] seconds. Cooldown is 25 seconds. Cooldown is 24 seconds. Cooldown is 23 seconds. Cooldown is 22 seconds. Cooldown is 21 seconds. Cooldown is 20 seconds. Cooldown is 19 seconds. Cooldown is 18 seconds. Cooldown is 17 seconds. Cooldown is 16 seconds.

Talent Name Base talent description Tier formula Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10
While in cover weapon handling is increased by While in cover, weapon handling is increased by While in cover, weapon handling is increased by While in cover, weapon handling is increased by While in cover, weapon handling is increased by While in cover, weapon handling is increased by While in cover, weapon handling is increased by While in cover, weapon handling is increased by While in cover, weapon handling is increased by While in cover, weapon handling is increased by While in cover, weapon handling is increased by
braced While in cover, weapon handling is increased by 10%.
[tier*10]%. 10%. 20%. 30%. 40%. 50%. 60%. 70%. 80%. 90%. 100%.
capacitive While equipped, grants 10% skill duration. While equipped, grants [tier*10]% skill duration. While equipped, grants 10% skill duration. While equipped, grants 20% skill duration. While equipped, grants 30% skill duration. While equipped, grants 40% skill duration. While equipped, grants 50% skill duration. While equipped, grants 60% skill duration. While equipped, grants 70% skill duration. While equipped, grants 80% skill duration. While equipped, grants 90% skill duration. While equipped, grants 100% skill duration.
destructive While equipped, grants 10% skill damage. While equipped, grants [tier*10]% skill damage. While equipped, grants 10% skill damage. While equipped, grants 20% skill damage. While equipped, grants 30% skill damage. While equipped, grants 40% skill damage. While equipped, grants 50% skill damage. While equipped, grants 60% skill damage. While equipped, grants 70% skill damage. While equipped, grants 80% skill damage. While equipped, grants 90% skill damage. While equipped, grants 100% skill damage.
empowered While equipped, grants 10% status effect. While equipped, grants [tier*10]% status effect. While equipped, grants 10% status effect. While equipped, grants 20% status effect. While equipped, grants 30% status effect. While equipped, grants 40% status effect. While equipped, grants 50% status effect. While equipped, grants 60% status effect. While equipped, grants 70% status effect. While equipped, grants 80% status effect. While equipped, grants 90% status effect. While equipped, grants 100% status effect.
Using an armor kit grants +1 skill tier for [tier+14] Using an armor kit grants +1 skill tier for 15 Using an armor kit grants +1 skill tier for 16 Using an armor kit grants +1 skill tier for 17 Using an armor kit grants +1 skill tier for 18 Using an armor kit grants +1 skill tier for 19 Using an armor kit grants +1 skill tier for 20 Using an armor kit grants +1 skill tier for 21 Using an armor kit grants +1 skill tier for 22 Using an armor kit grants +1 skill tier for 23 Using an armor kit grants +1 skill tier for 24
Using an armor kit grants +1 skill tier for 15 seconds. If already at skill tier
energized seconds. If already at skill tier 6, grants seconds. If already at skill tier 6, grants seconds. If already at skill tier 6, grants seconds. If already at skill tier 6, grants seconds. If already at skill tier 6, grants seconds. If already at skill tier 6, grants seconds. If already at skill tier 6, grants seconds. If already at skill tier 6, grants seconds. If already at skill tier 6, grants seconds. If already at skill tier 6, grants seconds. If already at skill tier 6, grants
6, grants overcharge. Cooldown is 60 seconds.
overcharge. Cooldown is [62-(tier*2)] seconds. overcharge. Cooldown is 60 seconds. overcharge. Cooldown is 58 seconds. overcharge. Cooldown is 56 seconds. overcharge. Cooldown is 54 seconds. overcharge. Cooldown is 52 seconds. overcharge. Cooldown is 50 seconds. overcharge. Cooldown is 48 seconds. overcharge. Cooldown is 46 seconds. overcharge. Cooldown is 44 seconds. overcharge. Cooldown is 42 seconds.
While equipped, grants [tier*10]% magazine While equipped, grants 100% magazine
extra While equipped, grants 10% magazine capacity. While equipped, grants 10% magazine capacity. While equipped, grants 20% magazine capacity. While equipped, grants 30% magazine capacity. While equipped, grants 40% magazine capacity. While equipped, grants 50% magazine capacity. While equipped, grants 60% magazine capacity. While equipped, grants 70% magazine capacity. While equipped, grants 80% magazine capacity. While equipped, grants 90% magazine capacity.
capacity. capacity.
Critical hits add a stack of [tier*5]% reload speed Critical hits add a stack of 5% reload speed Critical hits add a stack of 10% reload speed Critical hits add a stack of 15% reload speed Critical hits add a stack of 20% reload speed Critical hits add a stack of 25% reload speed Critical hits add a stack of 30% reload speed Critical hits add a stack of 35% reload speed Critical hits add a stack of 40% reload speed Critical hits add a stack of 45% reload speed Critical hits add a stack of 50% reload speed
fast hands Critical hits add a stack of 5% reload speed bonus. Max stack is 40.
bonus. Max stack is [tier+39]. bonus. Max stack is 40. bonus. Max stack is 41. bonus. Max stack is 42. bonus. Max stack is 43. bonus. Max stack is 44. bonus. Max stack is 45. bonus. Max stack is 46. bonus. Max stack is 47. bonus. Max stack is 48. bonus. Max stack is 49.
Magazine capacity is increased by [tier*10]%. Magazine capacity is increased by 10%. Missed Magazine capacity is increased by 20%. Missed Magazine capacity is increased by 30%. Missed Magazine capacity is increased by 40%. Missed Magazine capacity is increased by 50%. Missed Magazine capacity is increased by 60%. Missed Magazine capacity is increased by 70%. Missed Magazine capacity is increased by 80%. Missed Magazine capacity is increased by 90%. Missed Magazine capacity is increased by 100%. Missed
Magazine capacity is increased by 10%. Missed shots from cover have a
lucky shot Missed shots from cover have a [tier*10]% shots from cover have a 10% chance to return to shots from cover have a 20% chance to return to shots from cover have a 30% chance to return to shots from cover have a 40% chance to return to shots from cover have a 50% chance to return to shots from cover have a 60% chance to return to shots from cover have a 70% chance to return to shots from cover have a 80% chance to return to shots from cover have a 90% chance to return to shots from cover have a 100% chance to return
10% chance to return to the magazine.
chance to return to the magazine. the magazine. the magazine. the magazine. the magazine. the magazine. the magazine. the magazine. the magazine. the magazine. to the magazine.
Grenade radius is increased by [tier*20]%.
Grenade radius is increased by 20%. Grenade radius is increased by 20%. Grenade radius is increased by 40%. Grenade radius is increased by 60%. Grenade radius is increased by 80%. Grenade radius is increased by 100%. Grenade radius is increased by 120%. Grenade radius is increased by 140%. Grenade radius is increased by 160%. Grenade radius is increased by 180%. Grenade radius is increased by 200%.
Grenades that kill an enemy are refunded.
Grenades that kill an enemy are refunded. Grenades that kill an enemy are refunded. Grenades that kill an enemy are refunded. Grenades that kill an enemy are refunded. Grenades that kill an enemy are refunded. Grenades that kill an enemy are refunded. Grenades that kill an enemy are refunded. Grenades that kill an enemy are refunded. Grenades that kill an enemy are refunded. Grenades that kill an enemy are refunded. Grenades that kill an enemy are refunded.
Grenades can now be "cooked" by holding the
mad bomber Grenades can now be "cooked" by holding the fire button, making them Grenades can now be "cooked" by holding the Grenades can now be "cooked" by holding the Grenades can now be "cooked" by holding the Grenades can now be "cooked" by holding the Grenades can now be "cooked" by holding the Grenades can now be "cooked" by holding the Grenades can now be "cooked" by holding the Grenades can now be "cooked" by holding the Grenades can now be "cooked" by holding the Grenades can now be "cooked" by holding the
fire button, making them explode earlier.
explode earlier. fire button, making them explode earlier. fire button, making them explode earlier. fire button, making them explode earlier. fire button, making them explode earlier. fire button, making them explode earlier. fire button, making them explode earlier. fire button, making them explode earlier. fire button, making them explode earlier. fire button, making them explode earlier. fire button, making them explode earlier.
Gain [tier*15]% bonus armor while aiming
Gain 15% bonus armor while aiming grenades. Gain 15% bonus armor while aiming grenades. Gain 30% bonus armor while aiming grenades. Gain 45% bonus armor while aiming grenades. Gain 60% bonus armor while aiming grenades. Gain 75% bonus armor while aiming grenades. Gain 90% bonus armor while aiming grenades. Gain 105% bonus armor while aiming grenades. Gain 120% bonus armor while aiming grenades. Gain 135% bonus armor while aiming grenades. Gain 150% bonus armor while aiming grenades.
grenades.
Enemies you hit with shotguns and marksman Enemies you hit with shotguns and marksman Enemies you hit with shotguns and marksman Enemies you hit with shotguns and marksman Enemies you hit with shotguns and marksman Enemies you hit with shotguns and marksman Enemies you hit with shotguns and marksman Enemies you hit with shotguns and marksman Enemies you hit with shotguns and marksman Enemies you hit with shotguns and marksman Enemies you hit with shotguns and marksman
Enemies you hit with shotguns and marksman rifles amplify the damage
opportunistic rifles amplifies the damage they take by [5*tier]% rifles amplify the damage they take by 5% from rifles amplify the damage they take by 10% from rifles amplify the damage they take by 15% from rifles amplify the damage they take by 20% from rifles amplify the damage they take by 25% from rifles amplify the damage they take by 30% from rifles amplify the damage they take by 35% from rifles amplify the damage they take by 40% from rifles amplify the damage they take by 45% from rifles amplify the damage they take by 50% from
they take by 5% from all sources for 5 seconds.
from all sources for [tier*0.5+4.5] seconds. all sources for 5 seconds. all sources for 5.5 seconds. all sources for 6 seconds. all sources for 6.5 seconds. all sources for 7 seconds. all sources for 7.5 seconds. all sources for 8 seconds. all sources for 8.5 seconds. all sources for 9 seconds. all sources for 9.5 seconds.
optimized Weapon handling increased by 5%. Weapon handling increased by [tier*5]%. Weapon handling increased by 5%. Weapon handling increased by 10%. Weapon handling increased by 15%. Weapon handling increased by 20%. Weapon handling increased by 25%. Weapon handling increased by 30%. Weapon handling increased by 35%. Weapon handling increased by 40%. Weapon handling increased by 45%. Weapon handling increased by 50%.
restorative While equipped, grants 10% skill repair. While equipped, grants [tier*10]% skill repair. While equipped, grants 10% skill repair. While equipped, grants 20% skill repair. While equipped, grants 30% skill repair. While equipped, grants 40% skill repair. While equipped, grants 50% skill repair. While equipped, grants 60% skill repair. While equipped, grants 70% skill repair. While equipped, grants 80% skill repair. While equipped, grants 90% skill repair. While equipped, grants 100% skill repair.
Skill kills have a [tier*10]% chance to reset skill Skill kills have a 10% chance to reset skill Skill kills have a 20% chance to reset skill Skill kills have a 30% chance to reset skill Skill kills have a 40% chance to reset skill Skill kills have a 50% chance to reset skill Skill kills have a 60% chance to reset skill Skill kills have a 70% chance to reset skill
Skill kills have a 10% chance to reset skill cooldowns. cooldowns. cooldowns. cooldowns. cooldowns. cooldowns. cooldowns. cooldowns. cooldowns.
skilled If no skills were on cooldown, you instead gain a one-time buff that If no skills were on cooldown, you instead gain If no skills were on cooldown, you instead gain a If no skills were on cooldown, you instead gain a If no skills were on cooldown, you instead gain a If no skills were on cooldown, you instead gain a If no skills were on cooldown, you instead gain a If no skills were on cooldown, you instead gain a If no skills were on cooldown, you instead gain a
immediately refreshes a skill's cooldown when it goes on cooldown. one-time buff that immediately refreshes a skill's one-time buff that immediately refreshes a skill's one-time buff that immediately refreshes a skill's one-time buff that immediately refreshes a skill's one-time buff that immediately refreshes a skill's one-time buff that immediately refreshes a skill's one-time buff that immediately refreshes a skill's one-time buff that immediate
cooldown when it goes on cooldown. cooldown when it goes on cooldown. cooldown when it goes on cooldown. cooldown when it goes on cooldown. cooldown when it goes on cooldown. cooldown when it goes on cooldown. cooldown when it goes on cooldown.
Diamondback randomly marks an enemy.

Hitting that enemy consumes the mark, guaranteeing a critical hit with
damage amplified by 20%.
Agonizing Bite
After hitting a mark, all shots fired are guaranteed critical hits for 2
seconds.

A new random enemy is marked afterwards and whenever you reload.


After destroying an enemy's weakpoint or hostile electronics, your next
bullet deals +500% weapon damage.
If that shot kills an enemy, your magazine is refilled and grants +100%
Blind Justice
weapon damage for the entire magazine.

Switching weapons removes the buff.


Killing an enemy adds and refreshes a stack of 8% bonus armor for 10
Bloodsucker
seconds. Max stack is 10.
When moving, gain 4 stacks per second, or 8 stacks if sprinting, up to 32
stacks total.
Breathe Free
Each round fired consumes a stack, amplifying damage by 75%.

Kills grant 20% movement speed for 10 seconds


This weapon never needs to be reloaded.
Bullet Hell
For every 100 bullets that hit an enemy, replenish some ammo to you and
your allies' reserves.
Shooting an enemy with Doctor Home applies a mark. When killed,
marked target drops a 10% Armor repair kit.
Doctor Home
Armor repair kit are automaticly picked up and applies to the whole party.

The Kit will not give bonus armor.


All damage you deal is amplified by 30%. All damage you take is amplified
Glass Cannon
by 50%.
When you reload, rate of fire is increased by 20% for each enemy within
15m for the duration of that entire magazine.
Incessant
Chatter
Max stack is 5.
Kills refill 50% of your magazine.
Hits apply a debuff dealing 75% weapon damage over 10s. This stacks up
to 50 times.
Plague of the
Outcasts
Whenever an enemy dies with this debuff, all stacks are transferred to a
nearby enemy within 7m.
Sandman Melee attacks instantly kill non-elite enemies. Cooldown is 15 seconds.
Reconstructed
Exotic Cache
Cache
Nemesis 100% 12%

Simulation Reconstructed
Crafting Cache Exotic Cache
Cache Cache
loop 1 - - - -
loop 2 - - - -
loop 3 - - - -
loop 4 100% - - -
loop 5 - - - -
loop 6 - - - -
loop 7 - 100% - -
loop 8 - - - -
loop 9 - - - -
100%
loop 10 - - -
bonus: 20%
loop 11 - - - -
loop 12 - - - -
loop 13 40% 100% - -
loop 14 - - - -
loop 15 - - - -
100%
loop 16 - - -
bonus: 60%
loop 17 - - - -
loop 18 - - - -
loop 19 100% - 25% -
loop 20 - - - -
loop 21 - - - -
loop 22 - - - -
loop 23 - - - -
loop 24 - - - -
loop 25 - - - -
loop 26 - - 100% -
loop 27 - - - -
loop 28 - - - -
loop 29 - - - -
loop 30 - - - -
loop 31 - - 100% 49%
Gear Gear Accumulative Cost
Expertise Protective Fabric Polycarbonate Carbon Fiber Field Recon Data SHD Calibration Exotic Material Expertise Protective Fabric Polycarbonate Carbon Fiber Field Recon Data SHD Calibration Exotic Material
1 148 118 76 - - - 1 148 118 76 0 0 0
2 173 136 89 - - - 2 321 254 165 0 0 0
3 198 154 102 - - - 3 519 408 267 0 0 0
4 223 172 115 - - - 4 742 580 382 0 0 0
5 248 190 128 - - - 5 990 770 510 0 0 0
6 250 - 141 1 - - 6 1240 770 651 1 0 0
7 250 - 154 2 - - 7 1490 770 805 3 0 0
8 250 - 167 3 - - 8 1740 770 972 6 0 0
9 250 - 180 4 - - 9 1990 770 1152 10 0 0
10 250 - 193 5 - - 10 2240 770 1345 15 0 0
11 - - - 6 1 0 11 2240 770 1345 21 1 0
12 - - - 7 2 1 12 2240 770 1345 28 3 1
13 - - - 8 3 1 13 2240 770 1345 36 6 2
14 - - - 9 4 2 14 2240 770 1345 45 10 4
15 - - - 10 5 2 15 2240 770 1345 55 15 6
16 - - - 11 6 3 16 2240 770 1345 66 21 9
17 - - - 12 7 3 17 2240 770 1345 78 28 12
18 - - - 13 8 4 18 2240 770 1345 91 36 16
19 - - - 14 9 4 19 2240 770 1345 105 45 20
20 - - - 15 10 5 20 2240 770 1345 120 55 25
21+ - - - 30 15 10 21 2240 770 1345 150 70 35

Weapons Weapons Accumulative Cost


Expertise Receiver Components Steel Titanium Field Recon Data SHD Calibration Exotic Material Expertise Receiver Components Steel Titanium Field Recon Data SHD Calibration Exotic Material
1 300 235 150 - - - 1 300 235 150 0 0 0
2 350 270 175 - - - 2 650 505 325 0 0 0
3 400 305 200 - - - 3 1050 810 525 0 0 0
4 450 340 225 - - - 4 1500 1150 750 0 0 0
5 500 375 250 - - - 5 2000 1525 1000 0 0 0
6 500 - 275 4 - - 6 2500 1525 1275 4 0 0
7 500 - 300 8 - - 7 3000 1525 1575 12 0 0
8 500 - 325 12 - - 8 3500 1525 1900 24 0 0
9 500 - 350 16 - - 9 4000 1525 2250 40 0 0
10 500 - 375 20 - - 10 4500 1525 2625 60 0 0
11 - - - 12 2 1 11 4500 1525 2625 72 2 1
12 - - - 14 4 2 12 4500 1525 2625 86 6 3
13 - - - 16 6 3 13 4500 1525 2625 102 12 6
14 - - - 18 8 4 14 4500 1525 2625 120 20 10
15 - - - 20 10 5 15 4500 1525 2625 140 30 15
16 - - - 22 12 6 16 4500 1525 2625 162 42 21
17 - - - 24 14 7 17 4500 1525 2625 186 56 28
18 - - - 26 16 8 18 4500 1525 2625 212 72 36
19 - - - 28 18 9 19 4500 1525 2625 240 90 45
20 - - - 30 20 10 20 4500 1525 2625 270 110 55
21+ - - - 60 30 20 21 4500 1525 2625 330 140 75

Skills Skills Accumulative Cost


Expertise Ceramics Electronics Printer Filament Field Recon Data SHD Calibration Exotic Material Expertise Ceramics Electronics Printer Filament Field Recon Data SHD Calibration Exotic Material
1 235 150 300 - - - 1 235 150 300 0 0 0
2 270 175 350 - - - 2 505 325 650 0 0 0
3 305 200 400 - - - 3 810 525 1050 0 0 0
4 340 225 450 - - - 4 1150 750 1500 0 0 0
5 375 250 500 - - - 5 1525 1000 2000 0 0 0
6 - 275 500 2 - - 6 1525 1275 2500 2 0 0
7 - 300 500 4 - - 7 1525 1575 3000 6 0 0
8 - 325 500 6 - - 8 1525 1900 3500 12 0 0
9 - 350 500 8 - - 9 1525 2250 4000 20 0 0
10 - 375 500 10 - - 10 1525 2625 4500 30 0 0
11 - - - 12 2 1 11 1525 2625 4500 42 2 1
12 - - - 14 4 2 12 1525 2625 4500 56 6 3
13 - - - 16 6 3 13 1525 2625 4500 72 12 6
14 - - - 18 8 4 14 1525 2625 4500 90 20 10
15 - - - 20 10 5 15 1525 2625 4500 110 30 15
16 - - - 22 12 6 16 1525 2625 4500 132 42 21
17 - - - 24 14 7 17 1525 2625 4500 156 56 28
18 - - - 26 16 8 18 1525 2625 4500 182 72 36
19 - - - 28 18 9 19 1525 2625 4500 210 90 45
20 - - - 30 20 10 20 1525 2625 4500 240 110 55
21+ - - - 60 30 20 21 1525 2625 4500 300 140 75
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Armor: Armor Damage
OOC: DMG To Target Out Of Cover
CHC: Critical Hit Chance High End
Zero Damage Reload Speed From Level 40
Type Variant Weapon Optimal Range Drop Off End Range RPM Mag Size Reload Speed (ms) Empty (ms) Headshot Multiplier Weapon Bonus Max Bonus % Level 40 DMG minimum DMG WT5 DMG
ACR 27 105 105 650 30 2000 2500 1.55 Health 21% 53124 30558 11770
ACR
ACR-E 27 105 105 650 30 2000 2500 1.55 Health 21% 53124 30558 11770
AK-M 31 70 100 600 30 2200 2700 1.55 Health 21% 62056 30558 13749
Black Market AK-M 31 70 100 600 30 2200 2700 1.55 Health 21% 60645 30558 13437
AK-47 Black Market AK-M Replica 31 70 100 600 30 2200 2700 1.55 Health 21% 60645 30558 13437
Manic - Black Market AK-M 31 70 100 600 30 2200 2700 1.55 Health 21% 60645 30558 -
Military AK-M 31 70 100 600 30 2200 2700 1.55 Health 21% 60645 30558 13437
AUG A3-CQC 27 105 105 680 30 1800 2300 1.55 Health 21% 51243 30558 11353
Invisible Hand - AUG A3-CQC 27 105 105 680 30 1800 2300 1.55 Health 21% 51243 30558 11353
AUG
Big Horn (Full Auto) 27 105 105 800 40 2000 2300 1.55 Health 21% 51243 30558 -
Big Horn (Semi Auto) 42 100 105 120 40 2000 2300 1.55 Health 21% 230829 164542 -
F2000 27 105 105 850 30 1800 2300 1.55 Health 21% 45132 30558 9999
F2000 F2000 Replica 27 105 105 850 30 1800 2300 1.55 Health 21% 45132 30558 9999
Shield Splinterer - F2000 27 105 105 850 30 1800 2300 1.55 Health 21% 45132 30558 9999
FAL 32 105 105 650 20 2000 2500 1.55 Health 21% 56885 30558 12603
FAL SA-58 32 105 105 650 20 2000 2500 1.55 Health 21% 56885 30558 12603
FAL
FAL SA-58 Para 32 105 105 650 20 2000 2500 1.55 Health 21% 56885 30558 12603
FAL SA-58 Para Replica 32 105 105 650 20 2000 2500 1.55 Health 21% 56885 30558 12603
FAMAS 2010 28 70 100 900 30 1900 2400 1.55 Health 21% 44191 23506 9791
FAMAS FAMAS 2010 Replica 28 70 100 900 30 1900 2400 1.55 Health 21% 44191 23506 9791
Burn Out - FAMAS 2010 28 70 100 900 30 1900 2400 1.55 Health 21% 44191 23506 -
G36 C 32 105 105 750 30 2000 2500 1.55 Health 21% 48892 32908 10833
G36 Enhanced 32 105 105 750 30 2000 2500 1.55 Health 21% 48892 32908 10833
G36
G36 Enhanced Replica 32 105 105 750 30 2000 2500 1.55 Health 21% 48892 32908 10833
Military G36 32 105 105 750 30 2000 2500 1.55 Health 21% 48892 32908 10833
Assault Rifle
Honey Badger 35 70 100 790 30 2100 2600 1.55 Health 21% 47952 32908 10624
Honey Badger
Savage Wolverine - Honey Badger 35 70 100 790 30 2100 2600 1.55 Health 21% 47952 32908 10624
Carbine 7 35 70 100 790 30 2100 2600 1.55 Health 21% 47012 32908 10416
Police M4 35 70 100 850 30 2100 2600 1.55 Health 21% 44191 30558 9791
Police M4 Replica 35 70 100 850 30 2100 2600 1.55 Health 21% 44191 30558 9791
M4
Pyromaniac - Police M4 35 70 100 850 30 2100 2600 1.55 Health 21% 44191 30558 9791
Eagle Bearer 35 70 100 750 30 2200 2500 1.55 Health 21% 51713 28207 11458
St. Elmo's Engine 35 70 100 850 40 2100 2600 1.55 Health 21% 44191 30558 9791
Custom P416 G3 26 60 105 750 30 2000 2500 1.55 Health 21% 47952 30558 10624
P416 Glory Daze - Custom P416 G3 26 60 105 750 30 2000 2500 1.55 Health 21% 47952 30558 -
Military P416 26 60 105 750 30 2000 2500 1.55 Health 21% 47952 30558 10624
PDR 28 70 100 700 30 1900 2400 1.55 Health 21% 51713 30558 -
PDR Test Subject - PDR 28 70 100 700 30 1900 2400 1.55 Health 21% 51713 30558 -
Capacitor 28 70 100 700 30 1900 2400 1.55 Armor 12% 51713 30558 -
Mk16 35 70 100 625 30 2000 2500 1.55 Health 21% 55004 23506 12187
SOCOM Mk16 35 70 100 625 30 2000 2500 1.55 Health 21% 55004 23506 12187
SCAR
Tactical Mk 16 35 70 100 625 30 2000 2500 1.55 Health 21% 55004 23506 12187
Tactical Mk 16 Replica 35 70 100 625 30 2000 2500 1.55 Health 21% 55004 23506 12187
Sig Sauer 556 35 70 100 720 30 2170 2700 1.55 Health 21% 50773 30558 -
Sig Sauer 556
Mechanical Animal - Sig Sauer 556 35 70 100 720 30 2170 2700 1.55 Health 21% 50773 30558 -
CTAR-21 35 70 100 900 30 2000 2100 1.55 Health 21% 41371 30558 9166
TAR-21
The Railsplitter - CTAR-21 35 70 100 900 30 2000 2100 1.55 Health 21% 41371 30558 9166
TKB-408 31 65 100 650 30 2100 2600 1.55 Health 21% 58765 30558 -
TKB-408
Kingbreaker - TKB-408 31 65 100 650 30 2100 2600 1.55 Health 21% 58765 30558 -
Vector Chameleon 20 50 100 900 30 2060 2550 1.5 Health 21% 39960 23506 8854
GR9 30 105 105 750 200 4670 4670 1.65 OOC 12% 39960 30558 -
GR9
Dare - GR9 30 105 105 750 200 4670 4670 1.65 OOC 12% 39960 30558 -
Bluescreen 40 80 100 600 100 4670 4670 1.65 OOC 12% 56414 39960 -
KAC Stoner LAMG 40 80 100 580 200 4670 4670 1.65 OOC 12% 47952 30558 10624
Quiet Roar - Stoner LAMG 40 80 100 580 200 4670 4670 1.65 OOC 12% 47952 30558 -
Custom L86 A2 32 80 105 610 30 2500 3250 1.65 OOC 12% 59705 23506 13228
Custom L86 A2 Replica 32 80 105 610 30 2500 3250 1.65 OOC 12% 59705 23506 13228
L86
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Armor: Armor Damage
OOC: DMG To Target Out Of Cover
CHC: Critical Hit Chance High End
Zero Damage Reload Speed From Level 40
Type Variant Weapon Optimal Range Drop Off End Range RPM Mag Size Reload Speed (ms) Empty (ms) Headshot Multiplier Weapon Bonus Max Bonus % Level 40 DMG minimum DMG WT5 DMG
L86
Military L86 LSW 32 80 105 610 30 2500 3250 1.65 OOC 12% 59705 23506 13228
Tabula Rasa - Military L86 LSW 32 80 105 610 30 2500 3250 1.65 OOC 12% 59705 23506 13228
M249 B 35 80 100 550 100 5600 5850 1.65 OOC 12% 56414 37610 12499
Black Friday - M249 B 35 80 100 550 100 5600 5850 1.65 OOC 12% 56414 37610 12499
The Stinger - M249 B 35 80 100 550 100 5600 5850 1.65 OOC 12% 56414 37610 12499
M249 Military MK46 35 80 100 550 100 5600 5850 1.65 OOC 12% 56414 37610 12499
Military MK46 Replica 35 80 100 550 100 5600 5850 1.65 OOC 12% 56414 37610 12499
Pestilence 35 80 100 550 100 5600 5850 1.65 OOC 12% 47012 37610 10416
Tactical M249 Para 35 80 100 550 100 5600 5850 1.65 OOC 12% 56414 37610 12499
Black Market M60 E6 40 80 100 500 100 5500 6050 1.65 OOC 12% 61116 32908 13541
Light Machine Gun Black Market M60 E6 Replica 40 80 100 500 100 5500 6050 1.65 OOC 12% 61116 32908 13541
Good Times - Black Market M60 E6 40 80 100 500 100 5500 6050 1.65 OOC 12% 61116 32908 -
M60
Classic M60 40 80 100 500 100 5500 6050 1.65 OOC 12% 63466 32908 14062
Classic M60 Replica 40 80 100 500 100 5500 6050 1.65 OOC 12% 63466 32908 14062
Military M60 E4 40 80 100 500 100 5500 6050 1.65 OOC 12% 61116 32908 13541
MG5 Infantry MG5 30 80 105 800 50 5600 5800 1.85 OOC 12% 43251 36669 9583
Infantry MG5 Replica 30 80 105 800 50 5600 5800 1.85 OOC 12% 43251 36669 9583
MG5 30 80 105 800 50 5600 5800 1.85 OOC 12% 44661 36669 9895
Big Show - MG5 30 80 105 800 50 5600 5800 1.85 OOC 12% 44661 - 9895
Sleipner - MG5 30 80 105 800 50 5600 5800 1.85 OOC 12% 44661 36669 9895
IWI NEGEV 40 80 100 850 100 4300 6050 1.65 OOC 12% 37610 28207 -
NEGEV Carnage - IWI NEGEV 40 80 100 850 100 4300 6050 1.65 OOC 12% 37610 28207 -
Bulletking 40 80 100 850 1000 - - 1.65 OOC 12% 37610 28207 -
Black Market RPK-74 E 28 80 105 650 45 2500 3250 1.65 OOC 12% 55474 23506 12291
Black Market RPK-74 E Replica 28 80 105 650 45 2500 3250 1.65 OOC 12% 55474 23506 12291
RPK-74 New Reliable - Black Market RPK-74 E 28 80 105 650 45 2500 3250 1.65 OOC 12% 55474 23506 -
Classic RPK-74 28 80 105 650 45 2500 3250 1.65 OOC 12% 55474 23506 12291
Military RPK-74 M 28 80 105 650 45 2500 3250 1.65 OOC 12% 55474 23506 12291
AWM Nemesis 60 80 100 50 5 1900 3400 1 + Bonus HSD 111% 940240 940240 208320
G28 60 80 100 275 20 2000 2600 1 + Bonus HSD 111% 146677 146677 32498
G28 Relic - G28 60 80 100 275 20 2000 2600 1 + Bonus HSD 111% 146677 146677 -
Sacrum Imperium 60 80 100 290 15 2000 2600 1 + Bonus HSD 111% 146677 146677 -
Classic M44 Carbine 60 100 100 55 5 4200 4400 1 + Bonus HSD 111% 423108 164542 93744
Classic M44 Carbine Replica 60 100 100 55 5 4200 4400 1 + Bonus HSD 111% 423108 164542 93744
The White Death - Classic M44 Carbine 60 100 100 55 5 4200 4400 1 + Bonus HSD 137% 423108 164542 -
M44 Custom M44 60 100 100 55 5 1900 3400 1 + Bonus HSD 111% 376096 164542 83328
Custom M44 Replica 60 100 100 55 5 1900 3400 1 + Bonus HSD 111% 376096 164542 83328
Hunting M44 60 100 100 55 5 4200 4400 1 + Bonus HSD 111% 416056 164542 92182
Oh Carol - Hunting M44 60 100 100 55 5 4200 4400 1 + Bonus HSD 111% 416056 164542 92182
M700 Carbon 42 100 100 54 7 1800 3500 1 + Bonus HSD 111% 376096 188048 83328
M700 Carbon Replica 42 100 100 54 7 1800 3500 1 + Bonus HSD 111% 376096 188048 83328
M700 Tactical 42 100 100 54 7 1800 3500 1 + Bonus HSD 111% 376096 188048 83328
Model 700
Model 700 42 100 100 54 7 6300 8000 1 + Bonus HSD 111% 399602 188048 88536
Model 700 Replica 42 100 100 54 7 6300 8000 1 + Bonus HSD 111% 399602 188048 88536
Ekim's Long Stick - Model 700 42 100 100 54 7 6300 8000 1 + Bonus HSD 111% 399602 188048 88536
Marksman Rifle SOCOM Mk20 SSR 60 100 100 275 20 1900 2400 1 + Bonus HSD 111% 143857 143857 31873
SCAR SOCOM Mk20 SSR Replica 60 100 100 275 20 1900 2400 1 + Bonus HSD 111% 143857 143857 31873
The Darkness - SOCOM Mk20 SSR 60 100 100 275 20 1900 2400 1 + Bonus HSD 111% 143857 143857 -
Adrestia SR-1 60 80 100 60 5 1900 3400 1 + Bonus HSD 111% 357291 164542 79162
SR-1 60 80 100 60 5 1900 3400 1 + Bonus HSD 111% 357291 164542 79162
SR-1
SR-1 Replica 60 80 100 60 5 1900 3400 1 + Bonus HSD 111% 357291 164542 79162
Designated Hitter - SR-1 60 80 100 60 5 1900 3400 1 + Bonus HSD 111% 357291 164542 79162
Covert SRS 42 100 100 60 7 2200 3200 1 + Bonus HSD 111% 338957 164542 75099
Pinprick - Covert SRS 42 100 100 60 7 2200 3200 1 + Bonus HSD 111% 338957 164542 75099
SRS SRS A1 42 100 100 60 7 2200 3200 1 + Bonus HSD 111% 338957 164542 75099
SRS A1 Replica 42 100 100 60 7 2200 3200 1 + Bonus HSD 111% 338957 164542 75099
Mantis 42 100 100 60 7 2200 3400 1 + Bonus HSD 111% 338957 164542 -
Marksman Rifle

Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Armor: Armor Damage
OOC: DMG To Target Out Of Cover
CHC: Critical Hit Chance High End
Zero Damage Reload Speed From Level 40
Type Variant Weapon Optimal Range Drop Off End Range RPM Mag Size Reload Speed (ms) Empty (ms) Headshot Multiplier Weapon Bonus Max Bonus % Level 40 DMG minimum DMG WT5 DMG
Dread Edict 34 100 100 260 10 2200 2800 1 + Bonus HSD 111% 159841 112829 -
Paratrooper SVD 34 100 100 260 10 2200 2800 1 + Bonus HSD 111% 159841 112829 35414
SVD
Commando - Paratrooper SVD 34 100 100 260 10 2200 2800 1 + Bonus HSD 111% 159841 112829 35414
Surplus SVD 34 100 100 260 10 2200 2800 1 + Bonus HSD 111% 159841 112829 35414
Tactical .308 42 100 100 70 7 1500 3400 1+bonus HSD 111% 324383 188048 -
Tactical .308
Scalpel - Tactical .308 42 100 100 70 7 1500 3400 1+bonus HSD 111% 324383 188048 -
93R 16 50 75 1100 20 1700 2100 2 - - 32908 23506 7291
93R
Sharpshooters 93R 16 50 75 1100 20 1700 2100 2 - - 32908 23506 7291
586 Magnum 18 36 100 160 6 1800 2100 2 - - 190399 47012 42185
Orbit - 586 Magnum 18 36 100 160 6 1800 2100 2 - - 190399 47012 42185
Police 686 Magnum 18 36 100 160 6 1800 2100 2 - - 190399 47012 42185
586 Magnum
Prophet - Police 686 Magnum 18 36 100 160 6 1800 2100 2 - - 190399 47012 -
Police 686 Magnum Replica 18 36 100 160 6 1800 2100 2 - - 190399 47012 42185
Regulus 18 36 100 160 6 1800 2100 2 - - 282072 188048 62496
D50 16 50 75 150 8 1900 1900 2 - - 220956 98725 48955
Desert Eagle Survivalist D50 16 50 75 150 8 1900 1900 2 - - 220956 98725 48955
Liberty 16 50 75 150 8 1900 1900 2 - - 235060 162191 52080
KARD-45 12 38 100 310 7 1700 2100 2 - - 109068 47012 -
KARD
TDI "Kard" Custom - KARD-45 12 38 100 310 7 1700 2100 2 - - 109068 47012 -
M1911 12 38 100 310 7 1700 2100 2 - - 101076 47012 22394
M45A1 12 38 100 310 7 1700 2100 2 - - 98725 47012 21874
M1911 Mozambique Special - M45A1 12 38 100 310 7 1700 2100 2 - - 98725 47012 -
Tactical M1911 12 38 100 310 7 1700 2100 2 - - 98725 47012 21874
Tactical M1911 Replica 12 38 100 310 7 1700 2100 2 - - 98725 47012 21874
Pistol Military M9 16 50 75 350 15 1900 1900 2 - - 81801 47012 18124
M9 Military M9 Replica 16 50 75 350 15 1900 1900 2 - - 81801 47012 18124
Officer's M9 A1 16 50 75 350 20 1900 1900 2 - - 79920 47012 17707
Maxim 9 Maxim 9 16 50 75 280 17 1700 2100 2 - - 98725 23506 21874
P320 P320 XCompact 16 50 75 380 15 1600 1600 2 - - 79920 23506 17707
Busy Little Bee 14 40 100 400 30 1700 2100 2 - - 79920 23506 -
Custom PF45 14 40 100 370 15 1700 2100 2 - - 79920 47012 17707
PF45
Lightning Rod - Custom PF45 14 40 100 370 15 1700 2100 2 - - 79920 47012 17707
First Wave PF45 14 40 100 370 12 1700 2100 2 - - 82741 47012 18332
Px4 Storm Type F 16 50 75 380 17 1700 2100 2 - - 79920 23506 17707
Px4 Px4 Storm Type T 16 50 75 380 17 1700 2100 2 - - 79920 23506 17707
Px4 Storm Type T Replica 16 50 75 380 17 1700 2100 2 - - 79920 23506 17707
Diceros 18 36 100 180 6 1800 2100 2 - - 169243 47012 37498
Diceros Replica 18 36 100 180 6 1800 2100 2 - - 169243 47012 37498
Rhino
Diceros Special 18 36 100 180 6 1800 2100 2 - - 169243 47012 37498
Snubnosed Diceros 18 36 100 180 6 1800 2100 2 - - 170183 47012 37706
X-45 16 100 100 400 10 1700 2100 2 - - 76630 23506 16978
X-45 X-45 Tactical 16 100 100 400 15 1700 2100 2 - - 76630 23506 16978
X-45 Tactical Replica 16 100 100 400 15 1700 2100 2 - - 76630 23506 16978
1886 28 80 100 100 5 3250 3550 1.6 CHD 17% 342247 188048 75828
1886 The Virginian - 1886 28 80 100 100 5 3250 3550 1.6 CHD 17% 342247 188048 75828
Diamondback 28 80 100 100 5 3250 3550 1.6 CHD 17% 329084 202152 72912
ACR ACR SS 50 80 100 420 30 2000 2420 1.6 CHD 17% 92614 47012 20520
Merciless 50 80 100 260 30 2200 2620 1.6 CHD 17% 84622 54064 18749
AK-M
Ruthless 50 80 100 260 30 2200 2620 1.6 CHD 17% 84622 54064 18749
AR15 UIC15 MOD2 50 80 100 240 30 1900 2020 1.6 CHD 17% 105777 49363 23436
Gilboa Snake Ravenous 50 80 100 240 60 2100 2520 1.6 CHD 17% 122231 30558 27082
M16A2 32 105 105 400 30 2100 2600 1.6 CHD 17% 84622 30558 18749
M16A2
M16A2 Replica 32 105 105 400 30 2100 2600 1.6 CHD 17% 84622 30558 18749
Classic M1A 60 80 100 180 10 2500 3200 1.6 CHD 17% 205442 94024 45518
Baker's Dozen - Classic M1A 60 80 100 180 10 2500 3200 1.6 CHD 17% 205442 94024 -
Doctor Home 60 80 100 350 15 2500 3200 1.6 CHD 17% 156080 94024 -
M1A M1A CQB 60 80 100 320 10 2500 3200 1.6 CHD 17% 156080 94024 34581

Rifle
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Armor: Armor Damage
OOC: DMG To Target Out Of Cover
CHC: Critical Hit Chance High End
Zero Damage Reload Speed From Level 40
Type M1A
Variant Weapon Optimal Range Drop Off End Range RPM Mag Size Reload Speed (ms) Empty (ms) Headshot Multiplier Weapon Bonus Max Bonus % Level 40 DMG minimum DMG WT5 DMG
M1A CQB Replica 60 80 100 320 10 2500 3200 1.6 CHD 17% 156080 94024 34581
SOCOM M1A 60 80 100 320 10 2500 3200 1.6 CHD 17% 141036 94024 31248
Stage Left - SOCOM M1A 60 80 100 350 15 2500 3200 1.6 CHD 17% 141036 94024 -
Rifle Lightweight M4 50 80 100 360 30 2100 2520 1.6 CHD 17% 103897 30558 23019
LVOA-C 50 80 100 380 30 2100 2520 1.6 CHD 17% 100136 47012 22186
M4
LVOA-C Replica 50 80 100 380 30 2100 2520 1.6 CHD 17% 100136 47012 22186
Surge - LVAO-C 50 80 100 380 30 2100 2520 1.6 CHD 17% 100136 47012 -
Urban MDR 28 80 100 360 20 2200 2020 1.6 CHD 17% 97785 75219 21665
MDR
Urban MDR Replica 28 80 100 360 20 2200 2020 1.6 CHD 17% 97785 75219 21665
Resolute MK47 60 80 100 300 30 1970 2500 1.6 CHD 17% 104837 94024 -
MK47
Harmony - Resolute MK47 60 80 100 300 30 1970 2500 1.6 CHD 17% 104837 94024 -
Military Mk17 50 80 100 275 20 1900 2320 1.6 CHD 17% 116120 89323 25728
Police Mk17 50 80 100 275 20 1900 2320 1.6 CHD 17% 116120 89323 25728
SCAR
Everlasting Gaze - Police Mk17 50 80 100 275 20 1900 2320 1.6 CHD 17% 116120 89323 -
Police Mk17 Replica 50 80 100 275 20 1900 2320 1.6 CHD 17% 116120 89323 25728
SIG 716 60 80 100 320 20 2100 2600 1.6 CHD 17% 97785 94024 21665
SIG 716 CQB 60 80 100 320 20 2100 2600 1.6 CHD 17% 99665 94024 22082
SIG 716
SIG 716 Replica 60 80 100 320 20 2100 2600 1.6 CHD 17% 97785 94024 21665
Artist's Tool - SIG 716 CQB 60 80 100 320 20 2100 2600 1.6 CHD 17% 99665 94024 22082
USC .45 ACP 50 80 100 420 20 2000 2420 1.6 CHD 17% 98255 30558 21769
UMP-45
USC .45 ACP Replica 50 80 100 420 20 2000 2420 1.6 CHD 17% 98255 30558 21769
ACS-12 16 40 105 300 20 2000 2550 1.45 Armor 12% 169243 112828 37498
AA-12 Lefty - ACS-12 16 45 75 300 20 1800 2400 1.45 Armor 12% 169243 112828 -
Rock n' Roll - ACS-12 16 40 105 300 20 2000 2550 1.45 Armor 12% 169243 112828 37498
KSG Shotgun 16 45 75 70 12 7800 8500 1.45 Armor 12% 594230 376095 131658
KSG
The Send-Off - KSG Shotgun 16 45 75 70 12 7800 8500 1.45 Armor 12% 594230 376095 131658
Double Barrel Sawed Off 11 15 75 200 2 1800 2500 1.45 Armor 12% 620556 244462 137491
Backup Boomstick - Double Barrel Sawed Off 11 15 75 200 2 1800 2500 1.45 Armor 12% 620556 244462 -
Firestarter - Double Barrel Sawed Off 11 15 75 200 2 1800 2500 1.45 Armor 12% 620556 244462 137491
Double Barrel
Double Barrel Shotgun 11 18 75 200 2 1800 2500 1.45 Armor 12% 620556 244462 137491
Double Barrel Shotgun Replica 11 18 75 200 2 1800 2500 1.45 Armor 12% 620556 244462 137491
Boomstick - Double Barrel Shotgun 11 18 75 200 2 1800 2500 1.45 Armor 12% 620556 244462 -
Custom M870 MCS 14 40 75 75 5 3500 3800 1.45 Armor 12% 695775 376095 154157
Custom M870 MCS Replica 14 40 75 75 5 3500 3800 1.45 Armor 12% 695775 376095 154157
M870 Express 14 40 75 75 5 3500 3800 1.45 Armor 12% 695775 376095 154157
M870
M870 Express Replica 14 40 75 75 5 3500 3800 1.45 Armor 12% 695775 376095 154157
Military M870 14 40 75 75 5 3500 3800 1.45 Armor 12% 695775 376095 154157
Cuélebre – Military M870 14 40 75 75 5 3500 3800 1.45 Armor 12% 695775 376095 154157
Shotgun Black Market SASG-12 S 14 30 75 180 7 2100 3200 1.45 Armor 12% 364812 206852 80828
Black Market SASG-12 S Replica 14 30 75 180 7 2100 3200 1.45 Armor 12% 364812 206852 80828
SASG-12 SASG-12 14 30 75 180 7 2100 3200 1.45 Armor 12% 364812 206852 80828
Tactical SASG-12 K 14 30 75 180 7 2100 3200 1.45 Armor 12% 364812 206852 80828
Tsunami - Tactical SASG-12 K 14 30 75 180 7 2100 3200 1.45 Armor 12% 364812 206852 80828
SIX-12 16 45 75 130 7 1800 2400 1.45 Armor 12% 451314 376095 -
SIX12 The Mop - SIX-12 16 45 75 130 7 1800 2400 1.45 Armor 12% 451314 376095 -
Scorpio 16 45 75 130 7 1800 2400 1.45 Armor 12% 451314 376095 -
Lullaby 10 35 75 70 8 5200 5900 1.45 Armor 12% 646883 376095 143324
SPAS-12 16 45 75 70 8 5200 5900 1.25 Armor 12% 646883 244462 143324
SPAS-12
SPAS-12 Replica 16 45 75 70 8 5200 5900 1.25 Armor 12% 646883 244462 143324
Sweet Dreams 10 35 75 70 8 5200 5900 1.45 Armor 12% 646883 376095 143324
Marine Super 90 16 45 75 160 8 4800 5400 1.45 Armor 12% 440031 225657 97494
Super 90 16 45 75 160 8 4800 5400 1.45 Armor 12% 440031 225657 97494
Super 90 Replica 16 45 75 160 8 4800 5400 1.45 Armor 12% 440031 225657 97494
Super 90
Enforcer - Super 90 16 45 75 160 8 4800 5400 1.45 Armor 12% 440031 225657 -
Tactical Super 90 SBS 16 45 75 160 8 4800 5400 1.45 Armor 12% 440031 225657 97494
Tactical Super 90 SBS Replica 16 45 75 160 8 4800 5400 1.45 Armor 12% 440031 225657 97494
AUG A3 Para XS 18 34 100 725 25 1800 2250 1.5 CHC 21% 57825 18805 12812

AUG
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Armor: Armor Damage
OOC: DMG To Target Out Of Cover
CHC: Critical Hit Chance High End
Zero Damage Reload Speed From Level 40
Type Variant Weapon Optimal Range Drop Off End Range RPM Mag Size Reload Speed (ms) Empty (ms) Headshot Multiplier Weapon Bonus Max Bonus % Level 40 DMG minimum DMG WT5 DMG
Enhanced AUG A3P 18 34 100 725 25 1800 2250 1.5 CHC 21% 57825 18805 12812
AUG
Tactical AUG A3P 18 34 100 725 25 1800 2250 1.5 CHC 21% 57825 18805 12812
Tactical AUG A3P Replica 18 34 100 725 25 1800 2250 1.5 CHC 21% 57825 18805 12812
CMMG Banshee 16 42 100 900 32 2070 2550 1.5 CHC 21% 50303 18805 -
CMMG The Grudge - CMMG Banshee 16 42 100 900 32 2070 2550 1.5 CHC 21% 50303 18805 -
Lady Death 16 42 100 900 32 2070 2550 1.5 CHC 21% 41371 18805 -
MP5 MP5 ST 16 42 100 800 32 1800 2250 1.5 CHC 21% 51713 18805 11458
MP5 ST - Cabaret 16 42 100 800 32 1800 2250 1.5 CHC 21% 51713 18805 -
MP5 ST Replica 16 42 100 800 32 1800 2250 1.5 CHC 21% 51713 18805 11458
MP5-N 16 42 100 800 32 1800 2250 1.5 CHC 21% 51713 18805 11458
MP5A2 16 42 100 800 32 1800 2250 1.5 CHC 21% 51713 18805 11458
MP7 19 31 100 950 40 1700 2200 1.5 CHC 21% 47952 18805 10624
MP7
Swap Chain - MP7 19 31 100 950 40 1700 2200 1.5 CHC 21% 47952 18805 10624
Backfire 22 42 100 850 30 2300 2300 1.5 CHC 21% 53124 18805 -
MPX 22 42 100 850 30 2300 2300 1.5 CHC 21% 53124 18805 11770
MPX
Safety Distance - MPX 22 42 100 850 30 2300 2300 1.5 CHC 21% 53124 18805 11770
The Apartment - MPX 22 42 100 850 30 2300 2300 1.5 CHC 21% 53124 18805 11770
P90 15 42 100 900 50 2500 2350 1.5 CHC 21% 48892 18805 10833
P90 Replica 15 42 100 900 50 2500 2350 1.5 CHC 21% 48892 18805 10833
P90
The Chatterbox 15 42 100 700 50 2000 1850 1.5 CHC 21% 42781 25857 9479
Submachine Gun
Emeline's Guard - P90 15 42 100 900 50 2500 2350 1.5 CHC 21% 48892 18805 10833
Enhanced PP-19 16 42 100 700 53 2200 2700 1.5 CHC 21% 59705 27267 13228
PP-19 Cold Relations - Enhanced PP-19 16 42 100 700 53 2200 2700 1.5 CHC 21% 59705 27267 -
PP-19 16 42 100 700 53 2200 2700 1.5 CHC 21% 59705 27267 13228
Converted SMG-9 20 40 100 825 32 1700 2150 1.5 CHC 21% 51713 28207 11458
SMG-9 Converted SMG-9 A2 20 40 100 825 32 1700 2150 1.5 CHC 21% 49833 28207 11041
Converted SMG-9 Replica 20 40 100 825 32 1700 2150 1.5 CHC 21% 51713 28207 11458
Black Market T821 17 36 100 550 32 1600 2050 1.5 CHC 21% 66757 18805 14791
T821 Black Market T821 Replica 17 36 100 550 32 1600 2050 1.5 CHC 21% 66757 18805 14791
Police T821 17 36 100 550 32 1600 2050 1.5 CHC 21% 66757 18805 14791
M1928 16 42 100 600 30 2000 2450 1.5 CHC 21% 70518 18805 15624
Thompson Tommy Gun 16 42 100 800 50 2000 2450 1.5 CHC 21% 55474 18805 12291
The Sleigher - Tommy Gun 16 42 100 250 50 2000 2450 1.5 CHC 21% 84622 70518 18749
Police UMP-45 14 30 100 600 30 2000 2500 1.5 CHC 21% 65817 46072 14582
UMP-45 Tactical UMP-45 14 30 100 600 30 2000 2500 1.5 CHC 21% 65817 46072 14582
Tactical UMP-45 Replica 14 30 100 600 30 2000 2500 1.5 CHC 21% 65817 46072 14582
Tactical Vector SBR 9mm 15 42 100 1200 19 1600 2050 1.5 CHC 21% 42311 18805 9374
Vector SBR .45 ACP 15 42 100 1200 25 1600 2050 1.5 CHC 21% 40430 18805 8958
Vector Vector SBR .45 ACP Replica 15 42 100 1200 25 1600 2050 1.5 CHC 21% 40430 18805 8958
Dark Winter - Vector SBR .45 ACP 15 42 100 1200 25 1600 2050 1.5 CHC 21% 40430 18805 -
Vector SBR 9mm 15 42 100 1200 33 1600 2050 1.5 CHC 21% 37139 18805 8229
Set Name Set Bonus (1) Set Bonus (2) Set Bonus (3)
5.11 Tactical 10% Health 20% Extra Incoming Healing 10% Hazard Protection
Airaldi Holdings 10% Marksman Rifle Damage 15% Headshot Damage 5% Damage to Armor
Alps Summit Armaments 20% Skill Repair 20% Skill Duration 10% Cooldown Reduction
Badger Tuff 10% Shotgun Damage 5% Total Armor 10% Armor on Kill
Belstone Armory 1% Armor Regen 10% Armor on Kill 20% incoming repairs
Brazos de Arcabuz 10% Skill Haste 1 Skill Tier 20% Magazine Size
Česká Výroba s.r.o. 10% Critical Hit Chance 10% Hazard Protection 10% Health
China Light Industries Corporation 15% Explosive Damage 10% Cooldown Reduction 10% Status Effects
Douglas & Harding 20% Pistol Damage 20% Stability 20% Accuracy
Electrique 10% Status effect Damage 20% Electricity Protection 10% SMG Damage
Empress International 10% Skill Health 10% Skill Damage 10% Skill Efficiency
Fenris Group AB 10% Assault Rifle Damage 20% Reload Speed 20% Stability
Gila Guard 5% Total Armor 10% Health 1% Armor / sec Regeneration
Golan Gear Ltd 10% Status Effects 1% Armor / sec Regeneration 5% Total Armor
Grupo Sombra S.A. 15% Critical Hit Damage 15% Explosive Damage 15% Headshot Damage
Habsburg Guard 15% Headshot Damge 15% Marksman Rifle Damage 10% Status Effect
Hana-U Corporation 10% Cooldown Reduction 10% Skill Damage 5% Weapon Damage
Murakami Industries 20% Skill Duration 20% Skill Repair 10% Skill Damage
Overlord Armaments 10% Rifle Damage 20% Accuracy 10% Weapon Handling
Petrov Defense Group 10% LMG Damage 10% Weapon Handling 20% Ammo Capacity
Providence Defense 15% Headshot Damage 10% Critical Hit Chance 15% Critical Hit Damage
Richter & Kaiser GmbH 20% Extra Incoming Healing 10% Explosive Resistance 20% Skill Repair
Sokolov Concern 10% SMG Damage 15% Critical Hit Damage 10% Critical Hit Chance
Uzina Getica 5% Armor 10% Armor on kill 10% Hazard protection
Walker, Harris & Co. 5% Weapon Damage 5% Damage to Armor 5% Damage to Health
Wyvern Wear 10% Skill Damage 10% Status Effects 20% Skill Duration
Yaahl Gear 10% Hazard Protection 5% Weapon Damage 40% Pulse Resistance
Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Backpack Talent Chest Talent
Talent: Feedback Loop Talent: Short Circuit Talent: Positive Reinforcement
15% Skill Damage
Hard Wired 15% Skill Haste Whenever you use or cancel a skill, your other skill's cooldown is automatically reduced by 30 seconds and Decreases Feedback Loop cooldown from 20 Increases Feedback Loop skill damage and repair
30% Skill Repair
increases total skill damage and repair by 10% for 20 seconds. This can occur at most once per 20 seconds. seconds to 10 seconds. bonus from 10% to 25%.
Talent: Rules of Engagement
Shooting a status affected enemy will apply a mark.
Talent: Trauma Specialist
Killing a marked enemy grants a full clip of Hollow-Point Ammo for your active weapon, and half a clip of the Talent: Parabellum Rounds
Ongoing Directive 15% Status Effects 30% Reload Speed Increases the duration of your bleed status effects
agent's active weapon to the rest of the party. Increases Hollow-Point Ammo damage to 35%.
by 50% and all bleed damage done by 100%.
Hollow-Point Ammo amplifies weapon damage by 20% and applies bleed on hit.
Mark lasts for 10 seconds.
Talent: Red, White, and Blue

Every 2s, enemies you shoot receive a stacking debuff of Red, White and Blue. Talent: Patriotic Boost
Increases Red / White / Blue debuff strength.
Talent: Waving the Flag
Red: Amplifies the enemy's damage taken by 8%.
True Patriot 30% Ammo Capacity 30% Magazine Size Increases Red / White / Blue rotation speed to 1.5
White: Shooting the enemy repairs the attacking agents armor by 2% once every second. Red: 8% to 12%.
seconds.
Blue: Decreases the enemy's damage dealt by 8%. White: 2% to 3%.
Blue: 8% to 12%.
Full Flag: Enemies that die while under the effect of all 3 debuffs create a 5 meter explosion, dealing damage
equal to their total health and armor. (Explosion strength reduced on Named enemy deaths)
Talent: Dead Man's Hand
Flip a card when landing shots with a Marksman Rifle.

After 5 cards are flipped, the damage of your next shot is amplified by 30%. More shots are enhanced, the better Talent: No Limit
Talent: Ace in the Sleeve
Aces and Eights 15% Marksman Rifle Damage 30% Headshot Damage the hand revealed. Increases Dead Man's Hand damage bonus from 30%
Amplifies 1 extra shot when revealing your hand.
Four of a Kind: 4 shots. to 50%.
Full House: 3 shots.
Aces and Eights: 2 shots.
Flip an additional card on headshots.
Talent: Crowd Control
Critical hits mark enemies for 20 seconds, up to 3 marks total.
Talent: Critical Measures
Talent: Target Rich Environment
Negotiator's Dilemma 15% Critical Hit Chance 20% Critical Hit Damage Increases Crowd Control damage to additional
When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt. Increases Crowd Control mark count from 3 to 5.
marked enemies from 60% to 100%.
Whenever a marked enemy dies, gain 2% critical hit damage, stacking up to 20 times, until combat ends.
Talent: Aggressive Recon Talent: Signature Moves
Talent: Specialized Destruction
Dealing damage with a signature weapon increase total weapon damage by 20% for 60 seconds. Increases signature weapon damage by 20%, and
Tip of the Spear 10% Signature Weapon Damage 10% Weapon Damage Increases Aggressive Recon weapon damage bonus
doubles the amount of signature weapon ammo
from 20% to 40%.
Automatically generate specialization ammo every 60 seconds. generated by Aggressive Recon.

Talent: Process Refinery


1% armor/sec regeneration Talent: Makeshift Repairs Talent: Improved Materials
Foundry Bullwark 10% Total Armor Increases Makeshift Repairs speed from 15 seconds
50% Shield health Whenever you or your shield take damage, 20% of that amount is repaired to both over 15 seconds. Increases Makeshift Repairs from 20% to 30%.
to 10 seconds.

Talent: Ground Control


Talent: Strategic Combat Support Talent:
15% Skill Duration Increases you and your allies' total weapon and skill damage by 15% when at full armor.
Future Initiative 15% Skill Repair Increases Ground Control proximity repair from 60% Increases Ground Control damage bonus from 15% to
15% Cooldown Reduction
to 120%. 25%.
When you repair an ally, you and all allies within 5 meters of you are also repaired for 60% of that amount.
Talent: Striker's Gamble
Weapon hits amplify total weapon damage by 0.65%, stacking up to 100 times. Taklent: Press the Advantage:
Talent: Risk Management
Increases max stacks for Striker’s Gamble from 100 to
Striker's Battlegear 15% Weapon Handling 15% Rate of Fire Increases total weapon damage gained per stack of
1 stack lost per second between 0 to 50 stacks 200. 3 stacks lost per second between 101 and 200
Striker's Gamble from 0.65% to 1%.
2 stacks lost per second between 51 and 100 stacks. stacks.

Talent: Hackstep Protocol


Replaces armor kits with an instant, infinite-use ability on a 20 seconds cooldown, that grants 50% bonus armor Talent: Multithreaded Execution Talent: Compiler Optimization
40% Disrupt Resistance
System Corruption 15% Armor on Kill and hides your nameplate for 5 seconds. Increases Hackstep Protocol bonus armor from 50% Decreases Hackstep Protocol cooldown from 20
40% Pulse Resistance
to 100%. seconds to 15 seconds.
Increase total weapon damage by 1% per 5% bonus armor gained, up to 20%.

Talent: Contagion Talent Symptom Aggravator:


15% Skill Haste Talent Proliferation:
Eclipse Protocol 15% Status Effects Enemies that die while affected by your status effects spread those status effects to another enemy within 10m Amplifies all damage you deal to status affected
30% Hazard Protection Increase contagion range from 10m to 15m
and refresh 50% of the duration. targets by 30%

Talent: Apex Predator


Talent: Overwhelming Force Talent: Endless Hunge
15% SMG Damage 20% Armor on Kill Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a
Hunter's Fury Increases the radius of disorient on Apex Predator Increases the duration of Apex Predator stacks from 10
15% Shotgun Damage 100% Health on Kill debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by
kills from 5 meters to 10 meters. seconds to 30 seconds.
5% for 10 seconds, stacking up to 5 times.
Talent: Tend and Befriend
Interacting with your deployed skills grants the skill 25% skill damage for 10s. This buff cannot be refreshed.
Talent: Complete Uptime Talent: Best Buds
Rigger 15% Skill Haste 15% Skill Duration Interactions include:
Cancelling your skills will reset their cooldown. Increase the damage buff from 25% to 50%
- Using / Deploying the Skill
- Changing the skills target
- Healing the skill
Talent: Heartstopper
Talent: Cold
15% AR Damage Headshots apply pulse for 5 seconds. Talent: Max BPM
Heartbreaker 15% Weapon Handling Increases total bonus armor gained per stack of
15% LMG Damage Weapon hits on pulsed enemies add and refresh a stack of 1% bonus armor and 1% damage to pulsed Increases max stacks for Heartstopper from 50 to 100
Heartstopper from 1% to 2%.
enemies for 5 seconds.
Max stack is 50.
Talent: From the Shadows
While in cover, gain 10 Stacks per second up to 50.
Each stack will give 1% Critical damage increase and 0.3% RPM. Buff does not apply while shooting from
cover. Talent: Into the Light
Talent: From the Shadows
While out of cover you lose 2 stacks per second at normal speed and 1 stack per second if sprinting. Increases max stacks for Into the Light from 50 to
Umbra Initiative 15% Critical Hit Chance 30% Reload Speed Increases max stacks for From the Shadows from 50 to
100, stack gain from 10 to 20 and stack
100 and stack gain from 10 to 20.
Talent: Into the Light consumption from 10 to 20
While out of cover and in combat, gain 10 Stacks per second up to 50.
Each stack will give 0.8% Armor regen when it is consumed.
Stacks consume, 10 stacks per second, only in cover.
Talent: Headache
Talent: Blessed
30% Marksman Rifle Damage First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Talent: Daring
Hotshot 30% Headshot Damage Agents can miss a headshot before resetting the
30% Stability Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), Increases bonus Armor from 50% to 100%
cycle
third consecutive headshot will refill magazine. From the fourth headshot forward, agents will get all 3 bonuses
for each consecutive headshot kill. Missing a headshot will reset the cycle.
Talent: Charging

For each second spent out of cover during combat Agents will get 5% reduced incoming skill damage. Max
50%.

Talent: Charged Talent: Overcharging


Talent: Safe Charging
The Cavalier 30% Hazard Protection 40% Incoming Repairs Increases Charger max incoming damage protection to
Charger gives 10% protection per second
While fully charged, gain immunity to any movement speed debuff and share hazard protection and damage 70%
reduction with all allies for 10 seconds.
After Charged is consumed, Charging buff will resume if the Agent is still in combat and out of cover. Charged
Talent does not stack.
If another agent applies Charged on an ongoing Charging Talent, Charging will pause for the duration of the
Charged Talent.
Note: For the chest and backpack talents to work a minimum of 4 pieces of the gear set need to be equiped.
Type Brand Name Name Core Unique Attribute Talent Mod Slot Drop Location
Talent: Perfect Tech Support
Alps Percussive Maintenance Skill Tier - ✓ Light Zone
Skill kills increase total skill damage by 25% for 27 seconds.
Talent: Perfect Bloodsucker
Belstone Armory Liquid Engineer Armor - Killing an enemy adds and refreshes a stack of +12% bonus armor for 10s. Max stack ✓ Dark Zone
is 10
Talent: Perfect Overclock
Brazos de Arcabuz Hermano Armor - Allies within 15 meters of your deployed skills, gain +30% reload speed and reduce ✓ Light Zone
their active cooldowns by 0.6 seconds each second.
Talent: Perfect Clutch
Česká Devil's Due % Weapon Damage - If you are below 20% armor, critical hits repair 3% missing armor. Kills allow you to ✓ Dark Zone
repair up to 100% armor for 4-10 secondss, based on your [Weapon] core attribute.
Talent: Perfect Shock and Awe
Light Zone /
China Light Strategic Alignment Skill Tier - Applying a status effect to an enemy increases total skill damage and repair by 20% ✓
Dark Zone
for 27 seconds.
Talent: Perfect Galvanize.
Light Zone /
Electrique Lavoisier Skill Tier - Applying Blind, Ensnare, Confuse, or Shock to an enemy grant 50% of your armor as ✓
Dark Zone
bonus armor to you and all allies within 30 meters of that enemy for 10 seconds.

Talent: Perfectly Calculated Light Zone /


Empress International Battery Pack Skill Tier - ✓
Kills from cover reduce skill cooldowns by 15%. Dark Zone

Backpack
Talent: Perfectly Wicked
Golan Gear Anarchist's Cookbook Armor - ✓ Light Zone
Applying a status effect increases total weapon damage by 18% for 27 seconds.

Talent: Perfect Creeping Death


Habsburg Guard The Courier Armor - Causing Status Effect on an enemy has a chance to spread that same Status Effect to ✓ Light Zone
the nearest enemy within a 10-meter radius. Can only occur once every 10 seconds.

Talent: Perfect Combined Arms


Hana-U Force Multiplier Skill Tier - ✓ Light Zone
Shooting an enemy increases total skill damage by 30% for 3 seconds.

Talent: Perfect Vigilance


Providence The Gift % Weapon Damage - Increases total weapon damage by 25%. Taking damage disables this buff for 3 ✓ Dark Zone
seconds.
Talent: Perfectly Opportunistic
Uzina Getica The Setup Armor - Enemies you hit with shotguns and marksman rifles amplifies the damage they take ✓ Light Zone
by 15% from all sources for 5 seconds.
Talent: Perfect Adrenaline Rush
When you are within 10m of an enemy, gain 23% bonus armor for 5 seconds. Stacks
Walker, Harris & Co. Matador % Weapon Damage - up to 3 times. ✓ Dark Zone

Cooldown: 5s
Talent: Perfect Focus
Airaldi Pristine Example % Weapon Damage - Increases total weapon damage by 6% every second you are aiming while scoped 8x ✓ Light Zone
or higher, up to 60%.

Talent: Perfectly Unbreakable Light Zone /


Badger Zero F's Armor - ✓
When your armor is depleted, repair 100% of your armor. Cooldown is 55 seconds. Dark Zone

Talent: Perfectly Efficient


Belstone Armory Everyday Carrier Armor - Using an armor kit has a 75% chance to not consume the armor kit. Specialization ✓ Light Zone
armor kit bonuses are increased by 100%.

Talent: Perfect Companion. Light Zone /


Electrique Henri Skill Tier - ✓
Increases total weapon damage by 20% within a 10-meter radius of an ally or skill. Dark Zone
Talent: Perfectly Skilled
Skill kills have a 30% chance to reset skill cooldowns.
Light Zone /
Empress International Caesar's Guard Skill Tier - ✓
Dark Zone
If no skills were on cooldown, you instead gain one-time buff that immediately
refreshes a skill's cooldown when it goes on cooldown.

Chest
Type Brand Name Name Core Unique Attribute Talent Mod Slot Drop Location
Talent: Perfect Overwatch
Fenris Ferocious Calm % Weapon Damage - After staying in cover for 8 seconds, increase your and all allies’ total weapon and skill ✓ Dark Zone
damage by 12% as long as you remain in cover or in a cover-to-cover move.
Talent: Perfect Vanguard
Light Zone /
Chest Gila Pointman Armor - Deploying a shield makes it invulnerable for 5 seconds and grants 50% of your armor ✓
Dark Zone
as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.
Talent: Perfect Intimidate Haven Hunter
Golan Gear Hunter-Killer Armor - While you have bonus armour, gain 1 stack each second up to a max of 8. Each stack ✓ Crate
increases total weapon damage by 5% to enemies within 10m. Light Zone
Talent: Perfect Spark
Grupo Sombra Door-Kicker's Knock % Weapon Damage - Damaging an enemy with a skill increases total weapon damage by 15% for 20 ✓ Dark Zone
seconds.
Talent: Perfect Trauma
Habsburg Guard Cherished Armor - Applies blind to enemy hit in the head. Cooldown 20 seconds. Applies bleed to an ✓ Light Zone
enemy hit in the chest. Cooldown 20 seconds.
Talent: Perfect Braced Gunner Field
Petrov Vedmedytsya Vest % Weapon Damage - ✓
While in cover weapon handling is increased by 50%. Research
Talent: Perfect Glass Cannon
Providence The Sacrifice % Weapon Damage - ✓ Light Zone
All damage you deal is amplified by 30%. All damage you take is amplified by 60%.
Talent: Perfect Spotter
Uzina Getica Closer Armor - ✓ Light Zone
Amplifies total weapon and skill damage by 20% to pulsed enemies.
Talent: Perfect Headhunter

After killing an enemy with a headshot, your next weapon hit within 30 seconds deals
Walker, Harris & Co. Chainkiller % Weapon Damage - 150% of that killing blow’s damage in addition to it. ✓ Light Zone

Damage is capped to 800% of your weapon damage. This is raised to 1250% if your
headshot damage is greater than 150%.
5.11 Deathgrips Armor % Armor on Kill - - Dark Zone
Technician
Alps Motherly Love Skill Tier % Skill Health - -
Field Research
Gloves
Petrov Contractor's Gloves % Weapon Damage % Damage to Armor - - Light Zone

Light Zone /
Sokolov Firm Handshake % Weapon Damage % Status Effects - -
Dark Zone
Firewall Field
Badger Ammo Dump Armor % Ammo Capacity - -
Research
Brazos de Arcabuz Picaro's Holster Armor 15% Weapon Damage - - Light Zone
Holster
Richter & Kaiser Forge Skill Tier % Shield Health - - Light Zone
% Melee Damage
Wyvern Wear Claws Out Skill Tier - - Dark Zone
% Pistol Damage
Murakami Emperor's Guard Skill Tier % Armor / sec Regeneration - - Dark Zone
Kneepads
Overlord Fox's Prayer % Weapon Damage % Damage Out of Cover - - Light Zone
Douglas & Harding Punch Drunk % Weapon Damage % Headshot Damage - ✓ Light Zone
Christmas
Gila Chill out Armor - - ✓✓
Event Item
Mask
Light Zone /
Gila Nightwatcher Armor % Pulse Haste - ✓
Dark Zone
Yaahl The Hollow Man Armor % Damage to Health - ✓ Dark Zone
Slot Type Name Description
You and allies within 7 meters of your deployed skills, gain 25% reload speed and reduces active cooldowns by 0.2s each second.
Overclock
Heal and Support Perfect Overclock: Allies within 15 meters of your deployed skills, gain +30% reload speed and reduce their active cooldowns by 0.6 seconds each second.
Safeguard While at full armor, increases total skill repair by 100%.
Calculated Kills from cover reduce skill cooldowns by 10%.
Shooting an enemy increases total skill damage by 25% for 3 seconds.
Combined Arms
Perfect Combined Arms: Shooting an enemy increases total skill damage by 30% for 3 seconds.
Energize Using an armor kit grants +1 skill tier for 15 seconds. If already at skill tier 6, grants overcharge. Cooldown is 60 seconds
Skill DPS Applying a status effect to an enemy increases total skill damage and repair by 20% for 20 seconds.
Shock and Awe
Perfect Shock and Awe: Applying a status effect to an enemy increases total skill damage and repair by 20% for 27 seconds.
Skill kills increase total skill damage by 25% for 20 seconds.
Tech Support
Perfect Tech Support: Skill kills increase total skill damage by 25% for 27 seconds.
When you apply a status effect, it is also applied to all enemies within 8 meters of your target. Cooldown is 15 seconds.
Creeping Death
Perfect Creeping Death:
When you apply a status effect, it is also applied to all enemies within 10 meters of your target. Cooldown is 10 seconds.
Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds.

PvP: Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 20% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds.
Status Effect
Galvanize
Perfect Galvanize.
Applying Blind, Ensnare, Confuse, or Shock to an enemy grant 50% of your armor as bonus armor to you and all allies within 30 meters of that enemy for 10 seconds.

PvP: Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 25% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds.
Applying a status effect increases total weapon damage by 18% for 20 seconds.
Wicked
Perfectly Wicked: Applying a status effect increases total weapon damage by 18% for 27 seconds.
If you are below 15% armor, critical hits repair 2.5% missing armor. Kills allow you to repair up to 100% armor for 4-10 secondss, based on your [Weapon] core attribute.
Sustain Clutch
Perfect Clutch: If you are below 20% armor, critical hits repair 2.5% missing armor. Kills allow you to repair up to 100% armor for 4-10 secondss, based on your [Weapon] core
attribute.
Whenever you are within 10 meters of an enemy, gain 20% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds.
Backpack
Perfect Adrenaline Rush: Whenever you are within 10 meters of an enemy, gain 23% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds.
Adrenaline Rush
PvP: Whenever you are within 10 meters of an enemy, gain 10% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds.

Perfect Adrenaline Rush: Whenever you are within 10 meters of an enemy, gain 12% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds.
Killing an enemy adds and refreshes a stack of 10% bonus armor for 10 seconds. Max stack is 10.
Tank and Bruiser Bloodsucker
Perfect Bloodsucker: Killing an enemy adds and refreshes a stack of 12% bonus armor for 10 seconds. Max stack is 10
Performing a cover to cover grants 15% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is
10 seconds.
Leadership
PvP: Performing a cover to cover grants 10% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy.
Cooldown is 10 seconds.
Protector When your shield is damaged, you gain 5% and all other allies gain 15% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds.
While you are within 5 meters of an ally or skill, total weapon damage is increased by 15%.
Companion
Perfect Companion
Increases total weapon damage by 20% within a 10-meter radius of an ally or skill.
Composure While in cover, increases total weapon damage by 15%.
Headshots increase total weapon damage by 10% for 1.5 seconds. 5 seconds with marksman rifles.
Concussion
Headshot kills additionally increase total weapon damage by 15% for 10 seconds.

Weapon DPS
Slot Type Name Description
Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5 seconds.
Opportunistic
Perfectly Opportunistic
Weapon DPS Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 15% from all sources for 5 seconds.
Unstoppable Force Killing an enemy increases total weapon damage by 5% for 15 seconds. Stacks up to 5 times.
Amplifies total weapon damage for 10 seconds when swapping between your primary and secondary weapons if they are different.

35% to enemies within 15 meters for Shotguns and SMGs.


Versatile
35% to enemies further than 25 meters for Rifles and Marksman Rifles.
10% to enemies between 15 - 25 meters for LMGs and Assault Rifles.
At most once per 5 seconds per weapon type.
Increases total weapon damage by 25%. Taking damage disables this buff for 4 seconds.
Vigilance
Perfect Vigilance: Increases total weapon damage by 25%. Taking damage disables this buff for 3 seconds.
Repairing an ally, increases their total weapon and skill damage by 3-15% for 20 seconds. 1-7% if self.
Empathic Resolve
Effectiveness increased by your skill tier.
Grenade radius is increased by 50%.
Grenades that kill an enemy are refunded.
Mad Bomber
Grenades can now be "cooked" by holding the fire button, making them explode earlier.
Gain 15% bonus armor while aiming grenades.
After staying in cover for 10 seconds, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move.
Overwatch
Heal and Support Perfect Overwatch: After staying in cover for 8 seconds, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover
move.
Reassigned Killing an enemy adds 1 round of a random special ammo into your sidearm. Cooldown is 20 seconds.
Applies blind to an enemy hit in the head. Cooldown is 30 seconds.
Applies bleed to an enemy hit in the chest. Cooldown is 30 seconds.
Trauma
Perfect Trauma:
Applies blind to an enemy hit in the head. Cooldown is 20 seconds.
Applies bleed to an enemy hit in the chest. Cooldown 20 seconds.
Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5 meters.
Damage scales with skill tier dealing 25-100% damage of a concussion grenade.
Explosive Delivery
At most once per skill.
Remote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps.
When in combat, each skill generates a stack while active or not on cooldown.
Kinetic Momentum
Stacks increase your total skill damage by 1% and total skill repair by 2%. Up to 15 stacks per skill. Lost when on cooldown.
Skill kills have a 25% chance to reset skill cooldowns.
If no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown.
Skilled
Perfectly Skilled
Skill DPS Skill kills have a 30% chance to reset skill cooldowns.
If no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown.
Amplifies total weapon and skill damage by 15% to pulsed enemies.
Spotter
Perfect Spotter
Amplifies total weapon and skill damage by 20% to pulsed enemies
The last enemy you have damaged with a skill is marked.
Tag Team Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6 seconds.
Cooldown: 4 seconds
Enemies that walk within 3 meters of your hive, turret, or remote pulse are shocked.
Tamper Proof
Arm time is 3 seconds and cooldown per skill is 10 seconds.

Chest
Slot Type Name Description
Using an armor kit has a 50% chance to not consume the armor kit.
Specialization armor kit bonuses are increased by 100%.

Perfectly Efficient
Using an armor kit has a 75% chance to not consume the armor kit.
Specialization armor kit bonuses are increased by 100%.

Efficient PvP:
Using an armor kit has a 50% chance to not consume the armor kit.
Specialization armor kit bonuses are increased by 50%.

Perfectly Efficient
Using an armor kit has a 75% chance to not consume the armor kit.
Specialization armor kit bonuses are increased by 50%.
Chest
Entrench If you are below 30% armor, headshots from cover repair 20% of your armor. Cooldown is 6 seconds.
While you have bonus armour, gain 1 stack each second up to a max of 7. Each stack increases total weapon damage by 5% to enemies within 10m.
Intimidate
Perfect Intimidate: While you have bonus armour, gain 1 stack each second up to a max of 8. Each stack increases total weapon damage by 5% to enemies within 10m.
Grants 20% bonus armor while reloading.
Tank and Bruiser Grants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute.
Protected Reload
PvP:
Grants 15% bonus armor while reloading.
Grants 0-12% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute.
When your armor is depleted, repair 95% of your armor. Cooldown is 60 seconds.

Perfectly Unbreakable: When your armor is depleted, repair 100% of your armor. Cooldown is 55 seconds.
Unbreakable
PvP: When your armor is depleted, repair 50% of your armor. Cooldown is 60 seconds.

Perfect Unbreakable PvP: When your armor is depleted, repair 55% of your armor. Cooldown is 55 seconds.
Deploying a shield makes it invulnerable for 5 seconds and grants 45% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.

Perfect Vanguard: Deploying a shield makes it invulnerable for 5 seconds and grants 50% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25
seconds.
Vanguard
PvP: Deploying a shield makes it invulnerable for 2 seconds and grants 20% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.

Perfect Vanguard PvP: Deploying a shield makes it invulnerable for 2 seconds and grants 25% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25
seconds.
While in cover weapon handling is increased by 45%.
Braced
Perfect Braced: While in cover weapon handling is increased by 50%.
Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%.
Focus
Perfect Focus: Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%.
All damage you deal is amplified by 25%. All damage you take is amplified by 50%.
Glass Cannon
Perfect Glass Cannon: All damage you deal is amplified by 30%. All damage you take is amplified by 60%.
Gunslinger Weapon swapping increases total weapon damage by 20% for 5 seconds. This buff is lost for 5 seconds if you weapon swap while it is active.
After killing an enemy with a headshot, your next weapon hit within 30 seconds deals an additional 125% fo that killing blow's damage. Damage is capped at 800% of your
weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
Weapon DPS
Perfect Headhunter: After killing an enemy with a headshot, your next weapon hit within 30 seconds deals an additional 150% fo that killing blow's damage. Damage is capped
at 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
Headhunter
PvP: After killing an enemy with a headshot, your next weapon hit within 5 seconds deals an additional 20% fo that killing blow's damage. Damage is capped at 200% of your
weapon damage. This is raised to 300% if your headshot damage is greater than 150%.

Perfect Headhunter: After killing an enemy with a headshot, your next weapon hit within 5 seconds deals an additional 25% fo that killing blow's damage. Damage is capped at
200% of your weapon damage. This is raised to 300% if your headshot damage is greater than 150%.
Obliterate Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 25 times.
Slot Type Name Description
Damaging an enemy with a skill increases total weapon damage by 15% for 15 seconds.
Spark
Perfect Spark: Damaging an enemy with a skill increases total weapon damage by 15% for 20 seconds.
Level 1 - Level 30 Available on
Type Name Mask Chest Holster Backpack Gloves Knee Pads
Weapon Damage 9.9% 9.9% 9.9% 9.9% 9.9% 9.9%
Core Armor 42,458 42,458 42,458 42,458 42,458 42,458
Skill Tier 1 1 1 1 1 1
Critical Hit Chance 5.1% 5.1% 5.1% 5.1% 5.1% 5.1%
Critical Hit Damage 7.9% 7.9% 7.9% 7.9% 7.9% 7.9%
Offensive
Headshot Damage 6.9% 6.9% 6.9% 6.9% 6.9% 6.9%
Weapon Handling 7% 7% 7% 7% 7% 7.0%
Armor Regeneration 1,223 1,223 1,223 1,223 1,223 1,223
Explosive Resistance 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Defensive
Hazard Protection 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Health 4,695 4,695 4,695 4,695 4,695 4,695
Skill Damage 6.9% 6.9% 6.9% 6.9% 6.9% 6.9%
Skill Haste 7.9% 7.9% 7.9% 7.9% 7.9% 7.9%
Utility
Skill Repair 12.1% 12.1% 12.1% 12.1% 12.1% 12.1%
Status Effects 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Level 31 - Level 40 Available on
Type Name Mask Chest Holster Backpack Gloves Knee Pads
Weapon Damage 15% 15% 15% 15% 15% 15%
Core Armor 170,000 170,000 170,000 170,000 170,000 170,000
Skill Tier 1 1 1 1 1 1
Critical Hit Chance 6% 6% 6% 6% 6% 6%
Critical Hit Damage 12% 12% 12% 12% 12% 12%
Offensive
Headshot Damage 10% 10% 10% 10% 10% 10%
Weapon Handling 8% 8% 8% 8% 8% 8%
Armor Regeneration 4,925 4,925 4,925 4,925 4,925 4,925
Explosive Resistance 10% 10% 10% 10% 10% 10%
Defensive
Hazard Protection 10% 10% 10% 10% 10% 10%
Health 18,935 18,935 18,935 18,935 18,935 18,935
Skill Damage 10% 10% 10% 10% 10% 10%
Skill Haste 12% 12% 12% 12% 12% 12%
Utility
Skill Repair 20% 20% 20% 20% 20% 20%
Status Effects 10% 10% 10% 10% 10% 10%
max LVL 40
Critical Hit Chance 6%
Offensive Critical Hit Damage 12%
Headshot Damage 10%
Armor on Kill 18,935
Bleed Resistance 10%
Blind/deaf Resistance 10%
Burn Resistance 10%
Disorient Resistance 10%
Gear Mod Defensive
Disrupt Resistance 10%
Ensnare Resistance 10%
Incoming repairs 20%
Protection from Elites 13%
Shock Resistance 10%
Skill Duration 10%
Utility Skill Haste 12%
Skill Repair 20%
Skill Name Slot Attribute Max LVL40
Burn Strength 7.5%
Damage 5%
Agitator Slot Ensnare Health 17.5%
Ensnare Duration 10%
Chem Launcher Heal 7.5%
Ammo 1
Duration 5%
Pneumatics Slot
Radius 7.5%
Skill Haste 7.5%
Housing Slot Health 7.5%
Decoy
Projector Slot Duration 7.5%
Deflect Duration 7.50%
Battery Slot
Duration 7.50%
Armor Repair 7.5%
Feed Slot Damage 5%
Drone
Damage Reduction 6%
Extra Bombs 2
Hull Slot Health 10%
Scan Range 10%
Blind Effect Duration 7.5%
Payload Slot
Damage 7.5%
Firefly Speed 10%
Propulsion Slot
Skill Haste 7.5%
Targeting Slot Max Targets 1
Damage 5%
Healing 5%
Drones Slot
Revived Armor 10%
Stim Efficiency 10%
Radius 5%
Hive
Repair Charges 4
Launcher Slot
Hive
Skill Name Slot Attribute Max LVL40
Launcher Slot
Stim Charges 4
Stinger Charges 4
Duration 5%
System Slot
Health 10%

Coil Slot Cone Size 7.5%


Radius 10%
Pulse
Effect duration 10%
Housing Slot Health 17.5%
Skill Haste 6%
Damage 5%
Drive Slot Radius 5%
Skill Haste 6%
Damage 5%
Seeker Mine
Payload Slot Healing 7.5%
Skill Haste 6%
Cluster Mines 1
Targeting Slot
Health 7.5%
Damage Bonus (Per Enemy): 1%
Deflector Damage 5%
Circuit Board Slot
Holstered Regeneration 5%
Shield Health 5%
Damage Bonus (Per Enemy): 5%
Shield
Gyro Slot Deflector Damage 5%
Holstered Regeneration 5%
Active Regeneration 5%
Hard Coating Slot Deflector Damage 5%
Shield Health 5%
Blast Radius 6%
Launcher Slot Duration 7.5%

Sticky
Skill Name Launcher
Slot Slot Attribute Max LVL40
Skill Haste 5%
Sticky Blast Radius 6%
Burn Duration 5%
Payload slot
Damage 7.5%
Duration 5%
Charge Slot Duration 5%
Trap Duration 7.5%
Electronics Slot
Shock Radius 7.5%
Burn Damage 5%
Firing Mechanism Slot
Damage 5%
Duration 7.5%
Health 10%
Turret Housing Slot
Mortar Ammo 1
Sniper Ammo 1
Duration 7.5%
Targeting Slot
Skill Haste 7.5%
Type Name Talents Fixed Attributes Mods
Talent: Big Game Hunter
When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
Optics: +30% Headshot Damage
Assault Rifle Damage
Magazine: +10% Reload Speed
Assault Rifle The Bighorn Headshots grant +2% headshot damage. Stacks up to 50 times. Once at full stacks, 10 stacks decay every 4 Health Damage
Underbarrel: +10% Stability
seconds until all stacks have been removed. Headshots delay decaying of stacks. Critical Hit Damage
Muzzle: +10% Accuracy

Talent: Eagle's Strike


Accuracy increases as you continuously fire, up to 30%.

Headshot kills grant the Tenacity buff for 15 seconds. Optics: +10% Critical Hit Chance
Assault Rifle Damage
Magazine: +30 Extra Rounds
Assault Rifle Eagle Bearer The strength of Tenacity is increased by 1% for body shots and 5% for headshots. Health Damage
Underbarrel: +10% Weapon Handling
Headshot Damage
Talent: Tenacity Muzzle: +15% Critical Hit Damage
40% - 80% of damage taken is delayed until the buff expires.

All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills.

Talent: Adaptive Instincts


Hitting 30 headshots grants 20% critical hit chance and 50% critical hit damage for 45 seconds. Optics: +15% Critical Hit Chance
Assault Rifle Damage
Magazine: +20 Extra Rounds
Assault Rifle Chameleon Health Damage
Hitting 60 body shots grants 80% weapon damage for 45 seconds. Underbarrel: +10% Stability
Critical Hit Chance
Muzzle: +20% Accuracy
Hitting 30 leg shots grants 150% reload speed for 45 seconds.

Talent: Capacitance
Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay Optics: +10% Critical Hit Chance
Assault Rifle Damage
1 per second. Magazine: +11 Extra Rounds
Assault Rifle Capacitor Armor Damage
Underbarrel: +10% Weapon Handling
Health Damage
For each utility core gain 7.5% Weapon Damage Muzzle: +30% Critical Hit Damage

Optics: +20% Critical Hit Damage


Talent: Actum Est Assault Rifle Damage
Magazine: +30 Extra Rounds
Assault Rifle St. Elmo's Engine Health Damage
Underbarrel: +20% Weapon Handling
Shooting an enemy gives 1 stack, at 100 stacks the next magazine is filled with shock ammo. random
Muzzle: +20% Critical Hit chance

Talent: Disruptor Rounds

Shooting an enemy marks that enemy and adds a stack to the the agent up to a count of 50. Shooting a marked
enemy refreshes the mark and adds stacks to the agent.
Optics: +10% Reload Speed
When you deploy a non-shield skill, remove all stacks on agent and all marked targets trigger an effect. Light Machine Gun Damage
Magazine: +15% Weapon Handling
Light Machine Gun Bluescreen DMG To Target Out Of Cover
Damage To Armor Underbarrel: +10% Stability
1 - 10 Stacks - Pulse marked targets for 5 seconds
Muzzle: +10% Rate of Fire
11 - 25 Stacks - Pulse and Disrupt marked targets for 5 seconds.
26 - 49 Stacks - Pulse, Disrupt, and Disorient marked targets for 5 seconds.
50 Stacks - Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked
targets for 5 seconds. This effect will trigger immediately if any marked enemy is killed.
Talent: Bullet Hell
Light Machine Gun Damage
This weapon never needs to be reloaded. Underbarrel: +10% Stability
Light Machine Gun Bullet King Health Damage
Muzzle: +5% Critical Hit Chance
Critical Hit damage
For every 100 bullets that hit an enemy, replenish some ammo to you and your allies' reserves.
Talent: Plague of the Outcasts
Light Machine Gun Damage Magazine: +10% Rate of Fire
Hits apply a debuff dealing 100% weapon damage over 10 seconds. This stacks up to 50 times.
Light Machine Gun Pestilence DMG To Target Out Of Cover Underbarrel: +10% stability
Damage To Armor Muzzle: +10% Accuracy
Whenever an enemy dies with this debuff, all stacks are transferred to a nearby enemy within 25 meters.
Type Name Talents Fixed Attributes Mods
Talent: Full stop

Shooting enemies builds stacks to a cap of 20. Optics: 40% Headshot Damage
Marksman Rifle Damage
Headshots grant 2 stacks. Underbarrel: 10% Stability
Marksman Rifle Dread Edict Headshot Damage
Each stack grants 2% Weapon Damage and 5% Headshot Damage. On reload, clear all stacks and gain 5% of your Magazine: 15% Weapon Handling
DMG To Target Out Of Cover
max armor as temp armor for 10 seconds for each stack removed. Muzzle: 10% Critical Hit Chance

Headshot kills with Dread Edict restore all bullets in the magazine. This does not count as a reload.
Talent: In Plain Sight
Your scoped view displays additional information about enemies not targeting you.
Optics: +40% Headshot Damage
Marksman Rifle Damage
Magazine: +10% Reload Speed
Marksman Rifle Mantis Headshot and weakpoint damage against enemies not targeting you amplified by 50%. Headshot Damage
Underbarrel: +10% Weapon Handling
DMG To Target Out Of Cover
Muzzle: +5% Critical Hit Chance
Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if
currently active.
Optics: +45% Headshot Damage
Marksman Rifle Damage
Talent: Electromagnetic Accelerator Magazine: +10% Reload Speed
Marksman Rifle Nemesis Headshot Damage
Shots fired deal 0 -100% weapon damage based on how long the trigger is held before releasing. Underbarrel: +5% Weapon Handling
Critical Hit Chance
Muzzle: +5% Critical Hit Damage
Talent: The Trap
Optics: +20% Headshot Damage
Tags enemies when in scope (maximum 10). Killing any marked target with a headshot applies 10 second Burn Marksman Rifle Damage
Magazine: +10% Headshot Damage
Marksman Rifle Sacrum Imperium Status Effect and gives a 50% Speed Movement decrease on all other targets. Headshot Damage
Underbarrel: +20% Stability
random
Muzzle: +20% Optimal Range
Cooldown is 30 seconds. Killing another enemy with a headshot shortens the cooldown for 10 seconds. Targets
are marked after 2 seconds in scope.
Talent: Busy Little Bee
Each shot to a different target will give 1 stack – up to 10 max, with each stack giving 20% Weapon Damage Optics: +5% Critical Hit Chance
increase. Pistol Damage Magazine: 10% Critical Hit Chance
Pistol Busy Little Bee
DMG To Target Out Of Cover Underbarrel: 10% Reload Speed
Stacks will activate once the weapon is switched and will last for 10 seconds. Changing weapon again during the Muzzle: 25% Optimal Range
said 10 seconds will cancel the buff.
Talent: Regicide Pistol Damage Magazine: +10% Reload Speed
Pistol Regulus
Headshot kills deals 400% weapon damage and applies bleed to enemies within 5 meters of the enemy killed. Headshot Damage Muzzle: +5% Critical Hit Damage
Talent: Libery or Death Optics: +5% Headshot Damage
Hits grant 2% weapon damage. Stacks up to 30 times. Pistol Damage Magazine: +15% Weapon Handling
Pistol Liberty
DMG To Target Out Of Cover Underbarrel: +15% Rate of Fire
Headshots consume all stacks, repairing your shield for 3% per stack. Muzzle: +5% Critical Hit Chance
Talent: Geri and Freki
On trigger-pull, fire both barrels at once.
Optics: +5% Critical Hit Chance
When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left Rifle Damage
Magazine: +10% Reload Speed
Rifle The Ravenous shoulder. Critical Hit Damage
Underbarrel: +10% Stability
Hits from one shoulder will detonate all of the opposite shoulder's primers when present. DMG To Target Out Of Cover
Muzzle: +5% Critical Hit Damage
When detonated, each offensive primer deals 75% weapon damage, while each defensive primer grants 2%
bonus armor for 5 seconds.
Primer effectiveness is doubled at 10 stacks.
Talent: Agonizing Bite
Diamondback randomly marks an enemy.
Optics: +10% Accuracy
Rifle Damage
Hitting that enemy consumes the mark, guaranteeing a critical hit with damage amplified by 20%. Magazine: +10% Reload Speed
Rifle Diamondback Critical Hit Damage
Underbarrel: +10% Stability
Headshot Damage
After hitting a mark, all shots fired are guaranteed critical hits for 5 seconds. Muzzle: +15% Critical Hit Damage

A new random enemy is marked afterwards and whenever you reload.


Talent: Doctor Home Optics: +10% Accuracy
Rifle Damage
Shooting an enemy with Doctor Home applies a mark. When killed, marked target drops a 10% Armor repair kit. Magazine: +10% Reload speed
Rifle Doctor Home Critical Hit Damage
Armor repair kit are automaticly picked up and applies to the whole party. Underbarrel: +10% Critical Hit Chance
DMG To Target Out Of Cover
The Kit will not give bonus armor. Muzzle: +10% Handeling
Type Name Talents Fixed Attributes Mods
Talent: Binary Trigger
This weapon fires on trigger pull and release.
Optics: +10% Accuracy
Rifle Damage
Magazine: +10% Reload Speed
Rifle Merciless/Ruthless If both bullets hit the same enemy, gain a stack. Critical Hit Damage
Underbarrel: +10% Weapon Handling
Critical Hit Chance
Muzzle: +10% Stability
At 7 stacks, shooting an enemy deals +500% amplified damage and creates a 7 meter explosion dealing 500%
weapon damage, consuming the stacks.
Talent: Septic Shock
Shooting a target applies stacks of venom, which last for 10s. Increasing stacks adds more severe debuffs to the
target. Optics: +10% Critical Hit Chance
Shotgun Damage
Magazine: +10% Reload Speed
Shotgun Scorpio Damage To Armor
1 - Poison Underbarrel: +10% Weapon Handling
Critical Hit Damage
3 - Disorient Muzzle: +10% Stability
6 - Shock
7 - Target takes 20% damage (from all sources)
Talent: Sandman
Shotgun Damage Optics: +15% Accuracy
Melee attacks instantly kill non-elite enemies.
Shotgun Sweet Dreams/Lullaby Damage To Armor Magazine: +15% Reload Speed
DMG To Target Out Of Cover Underbarrel: +25% Optimal Range
Cooldown: 15 seconds.
Talent: Payment in Kind
Optics: +5% Critical Hit Chance
Submachine Gun Damage
Magazine: +20 Extra Rounds
Submachine Gun Backfire Dealing damage to enemies adds a stack of +1% critical hit damage, up to 200 stacks, lasting 10 seconds. Critical Hit Chance
Underbarrel: +10% Stability
Magazine Size
Muzzle: +5% Critical Hit Damage
On reload, apply a 10 second bleed to yourself, which deals 0.5% armor damage per stack.
Talent: Breathe Free
When moving, gain 4 stacks per second, or 8 stacks if sprinting, up to 32 stacks total. Optics: +10% Critical Hit Chance
Submachine Gun Damage
Magazine: +10% Reload Speed
Submachine Gun Lady Death Critical Hit Chance
Each round fired consumes a stack, amplifying damage by 72%. Underbarrel: +500% Melee Damage
Damage to Armor
Muzzle: +5% Critical Hit Damage
Kills grant 20% movement speed for 10 seconds.
Talent: Incessant Chatter
When you reload, rate of fire is increased by 20% for each enemy within 15 meters for the duration of that Optics: +15% Critical Hit Chance
Submachine Gun Damage
magazine. Magazine: +10 Extra Rounds
Submachine Gun The Chatterbox Critical Hit Chance
Underbarrel: +10% Weapon Handling
Critical Hit Damage
Max stacks: 5 Muzzle: +5% Critical Hit Damage
Kills refill 50% of your magazine.
Talent: One in Hand...

Throwing a grenade refunds it and grants +1 skill tier for 15 seconds. Grants overcharge if already at skill tier 6.
Cooldown is 60 seconds. Skill Tier
Talent: ... Two in the Bag Skill Haste
Backpack Acosta's Go-Bag Skill Damage -
+1 Armor Kit Capacity
+3 Grenade Capacity Mod Slot
+25% Ammo Capacity
+10% Skill Repair
+10% Status Effects
Talent: Kill Confirmed

Enemies you kill drop a trophy on death. Collecting trophies provides both a short- and long-term buff, the first of
which scales with the number of core attributes equipped and lasts 10 seconds. Weapon Damage
Armor
Backpack Memento 5% weapon damage per red core, Skill Tier -
10% bonus armor per blue core.
5% skill efficiency per yellow core. Mod Slot

For every trophy collected, gain an additional +1% weapon damage, +1% skill efficiency, and +0.1% armor
regeneration for 300s. Maximum 30 stacks.
Type Name Talents Fixed Attributes Mods
Weapon Damage
Talent: Resourceful
Armor
Backpack NinjaBike Messenger Bag Skill Tier -
Slots in with any equipped Gear Set and/or Brand Set item to fulfill a requirement towards unlocking a Gear Sets
bonus. Allows to unlock bonuses from multiple sets simultaneously.
Mod Slot
Talent: Bleeding Edge

Shooting enemies within 15 meters applies bleed to the target. Weapon Damage
Repair 3-48% of your armor per second for every enemy that is bleeding within 10 meters. Critical Hit Chance
Chest Ridgeway's Pride 1 enemy: 3% Critical Hit Damage -
2 enemies: 6%
3 enemies: 12% Mod Slot
4 enemies: 24%
5 enemies: 48%
Talent: Ablative Nano-Plating Armor
Whenever your or any ally's armor breaks, they gain 80% of your armor as bonus armor> for 10 seconds. Explosive Resistance
Chest Tardigrade Armor System Armor Regeneration -
Cooldown per ally: 45 seconds
Killing an enemy with your specialization weapon removes this cooldown for all allies. Mod Slot
Talent: Transference Overclock

Grants +15% hive skill haste per skill tier.


Skill Tier
Gloves BTSU Datagloves Skill Haste -
Detonating a Hive refreshes your skill cooldowns and grants overcharge for 15 seconds. If at skill tier 6, this effect
Repair Skills
also applies to all allies.

Allies receiving this effect are unable to benefit from it again for 120 seconds.
Talent Over the Top

Damaging an enemy with a grenade or striking an enemy with a melee attack activates the Seeing Red buff.
Weapon Damage
Seeing Red grants +25% weapon damage and +100% melee damage. Seeing Red lasts 20 seconds and has a 60
Gloves Bloody Knuckles Critical Hit Chance -
second cooldown.
Critical Hit Damage
While in cooldown, striking an enemy with a melee attack or hitting an enemy with the effect of a grenade will
complete the cooldown instantly.
Talent: Quick Draw
While your pistol is holstered, gain a stacking buff every 0.3 seconds, up to 100.
Weapon Damage
Holster Dodge City Gunslinger's Holster When you swap to it, your first shot consumes the buff and deals +10% damage per stack. This deals headshot Weapon Handling -
damage to anywhere you hit. Headshot Damage

Requires Pistol Equipped


Talent: Dragon's Glare
Skill Tier
While in combat, applies burn to the enemy closest to you within 20 meters.
Holster Imperial Dynasty Status Effect -
Hazard Protection
Cooldown: 40 seconds.
Talent: Defibrillator

While "Shocker Punch" is equipped, the stun received by the agent from the shock status effect will be reduced
by 50%.
Armor
Using a shield will give 100% to melee damage.
Explosive Resistance
Holster Shocker Punch -
Hazard Protection
Using St. Elmo's Engine with the holster will give 100% extra melee damage and will make the next melee attack
apply shock to the target.

Using all three items will offer all of the above mentioned bonuses and the shock from the melee attack will have
a 5m radius, starting from the first target. 15 second cooldown.

Talent: Alternating Current


Skill Tier
Holster Waveform Skill Damage -
Generate a stack of 3% Skill Damage on one of your skills every second, capping at 10 stacks. After 10 seconds at
Skill Haste
the cap the stacks transfer to your other skill. The process then repeats ad-infinitum.
Type Name Talents Fixed Attributes Mods
Weapon Damage
Talent: Parkour!
Kneepads NinjaBike Messenger Kneepads Critical Hit Chance -
Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5 seconds.
Critical Hit Damage
Talent: Stand Your Ground
Armor
Cannot be staggered by explosions.
Explosive Resistance
Kneepads Sawyer’s Kneepads -
Health
Increase total weapon damage by 3% each second you are not moving. Stacks up to 10 times until you start
moving. All stacks are lost 10 seconds after moving.
Talent: Vicious Cycle
Armor
Taking damage builds stacks to a cap of 30. Each stack grants 1% Weapon Damage. Taking damage at max stacks
Mask Catharsis Incoming Repairs -
triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of
Armor Regeneration
Max Armor for 10 seconds to all allies in the cloud.
Talent: Pack Instincts
Weapon Damage
You and all allies gain a bonus based on the distance of the last enemy you hit.
Critical Hit Chance
Mask Coyote’s Mask Critical Hit Damage -
0 - 15 meters: +25% critical hit damage.
15 - 25 meters: +10% critical hit damage and +10% critical hit chance.
Mod Slot
25 meters+: 25% critical hit chance.
Talent: Toxic Delivery Skill Tier
Status effects also apply a damage over time debuff for 10 seconds. Status Effect
Mask Vile Hazard Protection -
Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect
attributes. Mod Slot
General Exotic
Chance
Sources
End of mission On Heroic: 4% chance at any exotic from the end of mission reward pool
reward On Legendary: 5% chance at any exotic from the end of mission reward pool
Raid boss loot 1% chance to drop any exotic from the Raid Boss loot reward pool, only when it's the first clear of the week on normal difficulty
Exotic Cache 100% chance to drop any exotic from the end of mission reward pool.
Chances per drop location change too much for the sheet, for drop chances see:
Random NPC
https://i.imgur.com/1LB5K4i.png

year 1 Unique source Other sources


Acquire the parts by opening Hyena caches in specific regions, a part can only drop when you don't own the chatterbox and also don't
own the part
If character has Chatterbox blueprint:
50% chance to get 'Modified Mods' part from Hyena caches in Judiciary Square.
- Random NPC
50% chance to get 'Loaded Canister' part from Hyena caches Downtown East.
- Targeted loot
Chatterbox 50% chance to get 'Creative Magazine'part from Hyena caches Federal Triangle.
- Exotic caches
- End of mission reward
100% chance to get the Chatterbox blueprint from a Hyena cache inside Bank Headquarters once you have all 3 parts.
- Any raid boss on characters first
clear of the week
To refarm the Chatterbox in this way you have to hide the Chatterbox by moving it to an alt or you have to deconstruct it. After that you
can follow the same steps
The Liberty parts need to be collected in the following set order (the next part will only drop if you collected all the previous parts):
If character has Liberty blueprint:
100% chance to get 'Trigger and Mechanism' part at Capitol Hill named enemy 'Captain Ken Nelson'
100% chance to get 'Receiver and Paint Job' part at History Museum named boss 'Captain Briggs' - Random NPC
100% chance to get 'Sight and Rail' part at Viewpoint Museum named boss 'Staff Sergeant Carl Wade' - Targeted loot
Liberty
100% chance to get 'Grips and tags' part and the liberty blueprint at Space Administration named boss 'Master Sergeant Steve "Junior" - Exotic caches
Quiroz' - End of mission reward
- Any raid boss on characters first
To refarm the Liberty in this way you have to hide the Liberty by moving it to an alt or you have to deconstruct it. After that you can clear of the week
follow the same steps
A part can only drop when you don't own the Nemesis and also do not own the part.

100% chance to get 'Scope – The Tally' part by playing Tidal Basin on wt5 and deconstructing the Adrestia SR1 (to get the Adrestia refer to
this video) If character has Nemesis blueprint:

The following items also require you to own the 'Scope – The Tally' part to be able to drop: - Random NPC
- Targeted loot
Nemesis
100% chance to get 'Stock – The Bridle' from Invaded District Union Arena named boss 'Aurora "Klutz" Kay' - Exotic caches
100% chance to get 'Bolt – The Scales' from Invaded Roosevelt Island named boss 'Erin "Shorty" Linwood' - End of mission reward
100% chance to get 'Barrel – The Scourge' from Invaded Capitol Hill named boss 'David "Prime" Maxwell' - Any raid boss on characters first
100% chance to get the Nemesis Blueprint from invaded Grand Washington Hotel named enemy 'Phaedra "Puck" Lao' clear of the week

To refarm the Nemesis in this way you have to hide the Nemesis by moving it to an alt or you have to deconstruct it. After that you can
follow the same steps
Can drop from the final named Hyena boss of a mission, stronghold or a set of 10 floors in the Summit. - Random NPC
- Targeted loot
Merciless
1% on normal - Exotic caches
OR
2% on hard - End of mission reward
Sawyer's Kneepads
3% on challenging - Any raid boss on characters first
7% on heroic clear of the week
Can drop from a named enemy in any dark zone.
- Random NPC
- Targeted loot
1% for non landmark named enemies.
- Exotic caches
Pestilence 1% for normal landmark named enemies.
- End of mission reward
2% for hard landmark named enemies.
- Any raid boss on characters first
3% for challening landmark named enemies.
clear of the week
3% for heroic landmark named enemies.
Can drop from the final named Outcast boss of a mission, stronghold or a set of 10 floors in the Summit. - Random NPC
- Targeted loot
1% on normal - Exotic caches
Sweet Dreams
3% on hard - End of mission reward
5% on challenging - Any raid boss on characters first
7% on heroic clear of the week
- Any Dark Hours raid boss on
Eagle Bearer 10% chance to drop from the Dark Hours raid chest.
characters first clear of the week
Buy the project from Inaya (the vendor at the crafting station at the white house). Availible when at wt5.

100% chance to drop the 'Fast Leather Belt' part from the reward crate at Riverside Gas Station on any difficulty.

Donate the part to get the next project.


If character has Dodge City
100% chance to get 'Ornate Leather Holster' from the named boss at the end of a Hyenas Level 4 Control Point Gunslinger's Holster blueprint:
100% chance to get 'Inverted Leather Holster' from the named boss at the end of a True Sons Level 4 Control Point
100% chance to get 'Oiled Hammer Guards' from the named boss at the end of a Outcast Level 4 Control Point - Random NPC
Dodge City
- Targeted loot
Gunslinger's Holster
Donate the parts to get the next project. - Exotic caches
- End of mission reward
100% chance to get 'Rind' from the named black tusk that will spawn at this location east of the White House if you arrive there after - Any raid boss on characters first
noon (12:00 pm; use photomode to check the in game time) clear of the week

To refarm the Dodge City holster you have to hide the Holster by moving it to an alt or you have to deconstruct it.
If you already have the blue print for the holster and are missing at least one crafting parts there is a 20% chance you the 'Fast Leather
Belt', 'Ornate Leather Holster', 'Inverted Leather Holster' or 'Oiled Hammer Guards' from the named boss at any level 4 control points.
Duplicates are possible.
Can drop from final boss 'Galveston' at Camp White Oak.
- Random NPC
1% on normal - Targeted loot
3% on hard - Exotic caches
BTSU Datagloves
5% on challenging - End of mission reward
7% on heroic - Any raid boss on characters first
clear of the week
Also has an extremly low chance to drop from any Black Tusk Medic or Controller.
- Random NPC
- Targeted loot
- Exotic caches
Diamondback 100% drop chance in the final loot room of Kenly College after completing all 3 wings of Kenly College at least once.
- End of mission reward
- Any raid boss on characters first
clear of the week
Can drop as reward from any bounty. - Random NPC
- Targeted loot
1% on normal - Exotic caches
Chameleon
3% on hard - End of mission reward
5% on challenging - Any raid boss on characters first
7% on heroic clear of the week

Year 2 / level 40 Unique source Other sources


- Random NPC
- Targeted loot
- Exotic caches
Acosta's Go-Bag 3% chance to drop from any faction crate.
- End of mission reward
- Any raid boss on characters first
clear of the week
Can drop from the final named Rikers boss of a mission, stronghold or a set of 10 floors in the Summit. - Random NPC
- Targeted loot
1% on normal - Exotic caches
Bullet King
3% on hard - End of mission reward
5% on challenging - Any raid boss on characters first
7% on heroic clear of the week
Can drop from the final named Cleaner boss of a mission, stronghold or a set of 10 floors in the Summit. - Random NPC
- Targeted loot
1% on normal - Exotic caches
Imperial Dynasty
3% on hard - End of mission reward
5% on challenging - Any raid boss on characters first
7% on heroic clear of the week
- Random NPC
- Targeted loot
- Exotic caches
Lady Death 3% chance to drop from the NYC world bosses that are part of the deck of 22 world bosses.
- End of mission reward
- Any raid boss on characters first
clear of the week
- Random NPC
- Targeted loot
NinjaBike Messenger - Exotic caches
3% chance to drop from any DZ Supply drop.
Kneepads - End of mission reward
- Any raid boss on characters first
clear of the week
Can drop from the final named True Sons boss of a mission, stronghold or a set of 10 floors in the Summit. - Random NPC
- Targeted loot
Tardigrade Armor 1% on normal - Exotic caches
System 3% on hard - End of mission reward
5% on challenging - Any raid boss on characters first
7% on heroic clear of the week
5% chance to drop from the named boss at the end of a legendary stronghold.
The Bighorn x
5% chance to drop from one named enemy on legendary boss floors of The Summit. (floor 10, 20, 30, etc.)
Can drop from the final boss at Jefferson Trade Center 'Coyote' - Random NPC
- Targeted loot
1% on normal - Exotic caches
Coyote's Mask
3% on hard - End of mission reward
5% on challenging - Any raid boss on characters first
7% on heroic clear of the week
- Random NPC
- Targeted loot
- Exotic caches
Mantis Season 2 level 55 reward
- End of mission reward
- Any raid boss on characters first
clear of the week
- Random NPC
- Targeted loot
- Exotic caches
Vile Season 2 level 90 reward
- End of mission reward
- Any raid boss on characters first
clear of the week
Complete the Iron Horse raid to get 2 projects. Complete the projects to get the Regulus project, once you have the Regulus project the
parts can drop.

100% chance to get 'Main Frame' part from Raid boss 1 'Lieutenant Gray' on the first clear of the week.
100% chance to get 'Curved Grip' part from Raid boss 2 'Captain Fieser' on the first clear of the week. If character has Regulus blueprint:
100% chance to get 'Engraved Drum' part from Raid boss 3 'Major Williams' on the first clear of the week.
Regulus
100% chance to get 'Engraved Muzzle' part from Raid boss 4 'Colonel Morozova' on the first clear of the week. - Any Iron Horse raid boss on
100% chance to get 'Gold Ingot' part from the Iron Horse Raid chest. characters first clear of the week

To refarm the Regulus in this way you have to hide the Regulus by moving it to an alt or you have to deconstruct it. After that you can
follow the same steps.
Note: Any charachter that has the blueprint can have the parts drop.
- Any Iron Horse raid boss on
The Ravenous 10% chance to drop from the Iron Horse raid chest.
characters first clear of the week
- Random NPC
- Targeted loot
- Exotic caches
Backfire Season 3 level 55 reward
- End of mission reward
- Any raid boss on characters first
clear of the week
- Random NPC
- Targeted loot
- Exotic caches
Memento Season 3 level 90 reward
- End of mission reward
- Any raid boss on characters first
clear of the week
To be rewarded the quest you have to take 5 crafting parts to floor 100 of the Summit. Parts only drop if you do not have that specific
If character has Ridgeway's Pride
part in your inventory and you don't have Ridgeway's Pride in your inventory or stash.
blueprint:
Every part has a chance to drop from the big containers that need to be unlocked with a key inside the Summit.
- Random NPC
Ridgeway's Pride - Targeted loot
100% chance to get "Vest: 120 Body Armor" on floor 1-20
- Exotic caches
100% chance to get "Vest: 2140 Shoulder Pads" on floor 21-40
- End of mission reward
100% chance to get "Vest: 4160 Hunting Knife" on floor 41-60
- Any raid boss on characters first
100% chance to get "Vest: 6180 Flag Patch" on floor 61-80
clear of the week
100% chance to get "Vest: 81100 Dog Tags" on floor 81-100
- Random NPC
- Targeted loot
- Exotic caches
Scorpio Season 4 level 55 reward
- End of mission reward
- Any raid boss on characters first
clear of the week
- Random NPC
- Targeted loot
- Exotic caches
Waveform Season 4 level 90 reward
- End of mission reward
- Any raid boss on characters first
clear of the week
If character has Capacitor upgrade
blueprint:

- Random NPC
Capacitor Complete 5 summit challenges in one accent - Targeted loot
- Exotic caches
- End of mission reward
- Any raid boss on characters first
clear of the week
Season 9 level 55 reward If charachter has Dread Edict upgrade
Random NPC blueprint:
Dread Edict
Exotic caches
End of mission reward - Targeted loot
Season 9 level 85 reward If character has Bluescreen upgrade
First completion of the final season 9 manhunt mission blueprint:
Bluescreen Random NPC
Exotic caches - Targeted loot
End of mission reward
If character has Catharsis upgrade
Season 9 level 90 reward
blueprint:
Random NPC
Catharsis
Exotic caches
- Targeted loot
End of mission reward

Season 10 level 85 reward If character has Liberty blueprint:


Random NPC
Busy Little Bee
Exotic caches - Targeted loot
End of mission reward
- Targeted loot
- Random NPC
Bloody Knuckles Season 10 level 90 reward
- Exotic caches
- End of mission reward
- Targeted loot
- Random NPC
Doctor Home First completion of the final season 10 manhunt mission
- Exotic caches
- End of mission reward
- Targeted loot
- Random NPC
Sacrum Imperium Season 11 level 85 reward
- Exotic caches
- End of mission reward
- Targeted loot
NinjaBike Messenger - Random NPC
Season 11 level 90 reward
Bag - Exotic caches
- End of mission reward
- Targeted loot

If character has Shocker Punch


upgrade blueprint:
Shocker Punch Year 5 Season 1 level 85 reward
- Random NPC
- Exotic caches
- End of mission reward
- Targeted loot

If character has St. Elmo's Engine


upgrade blueprint:
St. Elmo's Engine Year 5 Season 1 level 90 reward
- Random NPC
- Exotic caches
- End of mission reward
Type Variant Name Talent Drop Location
Talent: Perfectly Overflowing
AK-47 Manic Dark Zone
Every 2 reloads from empty increases your base magazine capacity by 100%.
Talent: Perfect Allegro
AUG Invisible Hand Light Zone / Dark Zone
Increase rate of fire by 12%.
Talent: Perfect Optimist
F2000 Shield Splinterer Hunter Crate / Cassie
Weapon damage is increased by 4% for every 10% ammo missing from the magazine.
Talent: Perfect On Empty
FAMAS Burn Out Light Zone
Reloading from empty grants 40% weapon handling for 10 seconds.
Talent: Perfectly Close & Personal
Honey Badger Savage Wolverine Firewall Field Research
Killing a target within 7 meters grants 38% weapon damage for 10 seconds.
Talent: Perfectly Ignited
M4 Pyromaniac Light Zone
Deal 25% weapon damage to burning enemies. After 3 kills, applies burning to the next enemy you hit.
Talent: Perfectly Near Sighted
P416 Glory Daze Light Zone / Dark Zone
Receive 100% stability at the cost of 35% optimal range.

Assault Rifle Talent: Perfectly in Sync

Hitting an enemy grants +20% skill damage for 5 seconds.


PDR Test Subject Light Zone
Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5 seconds.

Damage increases are doubled while both buffs are active at the same time.
Talent: Future Perfection
Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
SIG 556 Mechanical Animal Light Zone
Weapon kills at skill tier 6 grant overcharge for 15 seconds.

Overcharge Cooldown: 90 seconds


Talent: Perfectly Accurate
TAR-21 The Railsplitter Dark Zone
Increase accuracy by 50%.
Talent: Perfect Flatline
TKB-408 Kingbreaker Light Zone
Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
Talent: Perfect Flatline
GR9 Dare Light Zone
Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
Talent: Perfectly Steady Handed
L86 Tabula Rasa Light Zone
Hits grant a stack of 1% accuracy and stability. At 75 stacks, consumes them to refill the magazine.
Talent: Perfectly Unhinged
M249 Black Friday Dark Zone
Receive 22% weapon damage at the cost of 25% stability and 25% accuracy.
Talent: Swift
M249 The Stinger Friend Referral
Performing a cover to cover grants 20% weapon damage for 15 seconds.
Talent: Perfect Fast Hands
M60 Good Times Dark Zone
Critical hits add a stack of 8% reload speed bonus. Max stack is 40.
Light Machine Gun Talent: Perfect Frenzy
MG5 Sleipner For every 8 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 5 seconds when reloading from Gunner Field Research
empty.
Talent: Perfect Thunder Strike
MG5 Big Show Light Zone
Deals 40% extra damage to shocked targets.
Talent: Perfect Sadist
NEGEV Carnage Light Zone / Dark Zone
Deal +25% weapon damage to bleeding enemies. After 3 kills, applies bleed to the next enemy you hit.
Talent: Perfectly Optimized
RPK-74 New Reliable Light Zone / Dark Zone
Increase weapon handling by 30%.
Talent: Perfect Overwhelm
Stoner LAMG Quiet Roar Light Zone
Suppressing an enemy, that is not currently suppressed, grants 12% weapon damage for 12 seconds. Max stack is 4.
Talent Perfectly Determined
G28 Relic Light Zone
Killing an enemy with a headshot guarantees that the next shot will be a critical headshot. Exclusive for Pistols, Rifles and
Marksmen Rifles.
M44 The White Death - Light Zone / Dark Zone
Talent: Twinkling Lights
M44 Oh Carol Christmas Event Item
Only at night with twinkling lights can you feel their heads with festive might.
Talent: Perfect Ranger
Model 700 Ekim's Long Stick Light Zone / Dark Zone
Amplifies weapon damage by 2% for every 4 meters you are away from the target.

Marksman Rifle
Talent: Perfect Eyeless
SCAR The Darkness Light Zone / Dark Zone
Deal 25% weapon damage to blinded enemies. After 3 kills, applies blind to the next enemy you hit.
Marksman Rifle Talent: Perfect Reformation
SR-1 Designated Hitter Light Zone
Headshots grant 40% skill repair for 8 seconds.
Talent: Perfect First Blood
SRS Pinprick If scoped, your first twp shots fired from out of combat or after fully reloading from empty deal headshot damage to any part of Dark Zone
the body hit. Requires a Scope with 8x magnification or higher.
Talent: Perfectly Naked
SVD Commando Light Zone / Dark Zone
Hitting an enemy with no armor grants 50% headshot damage for 8 seconds.
Talent: Future Perfection
Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
Tactical .308 Scalpel Light Zone
Weapon kills at skill tier 6 grant overcharge for 15 seconds.

Overcharge Cooldown: 90 seconds


Talent: Perfect Finisher
586 Magnum Orbit Swapping from this weapon within 10 seconds of killing an enemy grants 35% critical hit chance and 40% critical hit damage for Dark Zone
15 seconds.
Talent Perfectly Determined
Police 686 Magnum Prophet Light Zone
Killing an enemy with a headshot guarantees that the next shot will be a critical headshot. Exclusive for Pistols, Rifles and
Marksmen Rifles.
Talent: Perfect Unwavering
93R Sharpshooter 93R Swapping to this weapon grants 400% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from Sharpshooter Specialization
all weapons for 5 seconds.
Talent: Perfect Sadist
Desert Eagle Survivalist D50 Survivalist Specialization
Deal +25% weapon damage to bleeding enemies. After 3 kills, applies bleed to the next enemy you hit.
Pistol no special talent:
Double Barrel Sawed Off Backup Boomstick Dark Zone
Special Attribute: 16% Shotgun Damage
KARD-45 TDI "Kard" Custom 1 Skill Tier when in use Dark Zone
Talent: Perfect Breadbasket
M1911 Mozambique Special Light Zone / Dark Zone
Landing body shots adds a stack of bonus 50% headshot damage to the next headshot for 10 seconds. Max stack is 2.
Talent: Perfect Spike
Maxim 9 Maxim 9 Technician Specialization
Headshots grant 25% skill damage for 8 seconds.
Talent: Perfect Preservation
P320 P320 XCompact Gunner Specialization
Killing an enemy repairs 12% armor over 5 seconds. Headshot kills improves the repair to 24%.
Talent: Perfect Salvage
PF45 Lightning Rod Light Zone
Killing a target has a 85% chance to refill the magazine.
Talent: Perfect Optimist
Rhino Diceros Special Demolitionist Specialization
Weapon damage is increased by 4% for every 10% ammo missing from the magazine.
Talent: Perfect Boomerang
1886 The Virginian Critical hits have a 75% chance to return the bullet to the magazine. If a bullet is returned to the magazine, the next shot has 50% Dark Zone
increased damage.
Talent: Perfect Lucky Shot
M1A Baker's Dozen Light Zone / Dark Zone
Magazine capacity is increased by 30%. Missed shots from cover have a 100% chance to return to the magazine.
Talent: Perfect Spike
M4 Surge Light Zone
Headshots grant 25% skill damage for 8 seconds.
Talent: Perfectly in Sync

Hitting an enemy grants +20% skill damage for 5 seconds.


Resolute MK47 Harmony Dark Zone
Rifle Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5 seconds.

Damage increases are doubled while both buffs are active at the same time.
Talent: Perfect Perpetuation
SCAR Everlasting Gaze Dark Zone
Headshots grant 50% status effect damage and duration to the next status effect you apply. Cooldown is 16 seconds.
Talent: Perfect Rifleman
SIG 716 Artist's Tool Landing headshots adds a stack of bonus 11% weapon damage for 5 seconds. Max stack is 6. Additional headshots refresh the Light Zone
duration.
Talent: Perfect Sledgehammer
SOCOM-M1A Stage Left Light Zone
Dealing damage with a grenade applies a mark on target. Targets with marks take 40% more damage to armor and -10%
movement speed.
Talent: Perfectly Extra
AA-12 Rock n' Roll Dark Zone
Increase magazine size by 50%.
Talent: Perfect Sledgehammer
ACS-12 Lefty Light Zone
Dealing damage with a grenade applies a mark on target. Targets with marks take 40% more damage to armor and -10%
movement speed.
Talent: Perfect Pumped Up
Boomstick Light Zone
Reloading grants 5% weapon damage for 10 seconds. Stacks up to 5 times.
Double Barrel
Talent: Primer Rounds
Firestarter Firewall Specialization
Shotgun Damaged enemies lose 50% burn resistance for 5 seconds.
Talent: Perfect Distance
KSG The Send-Off Technician Field Research
Increase optimal range by 100%.
Talent: Perfect Jazz Hands
M870 Cuélebre Light Zone / Dark Zone
Increase reload speed by 30%.
Talent: Perfect Pummel
SASG-12 Tsunami Light Zone
2 consecutive kills refill the magazine and grant 40% weapon damage for 10 seconds.
SIX12 The Mop 10% armor on kill Light zone
Talent: Perfect Pummel
Super 90 Enforcer Pre-Order
2 consecutive kills refill the magazine and grant 40% weapon damage for 10 seconds.
Talent: Perfectly Vindictive
CMMG Banshee The Grudge Killing an enemy with a status effect applied grants all group members within 20 meters, 18% critical hit chance and 18% critical Keener
hit damage for 20 seconds.
Talent: Perfect Thunder Strike
MP5 ST Cabaret Light Zone
Deals 40% extra damage to shocked targets.
Talent: Perfect Unwavering
MP7 Swap Chain Swapping to this weapon grants 400% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from Light Zone / Dark Zone
all weapons for 5 seconds.
Talent: Perfect Outsider
MPX Safety Distance Light Zone / Dark Zone
After killing an enemy, gaint 125% optimal range and 125% accuracy for 10 seconds.
Talent: Perfectly Measured
Submachine Gun MPX The Apartment The top half of the magazine has +20% rate of fire and -27% weapon damage. The bottom half of the magazine has -20% rate of Dark Zone
fire and +33% weapon damage.
Talent: Perfect Preservation
P90 Emeline's Guard Light Zone
Killing an enemy repairs 12% armor over 5 seconds. Headshot kills improves the repair to 24%.
Talent: Perfectly Strained
PP-19 Cold Relations Light Zone
Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 8 times.
Talent: Hidden Rock
Thompson The Sleigher Christmas Event Item
Headshots apply confuse.
Cooldown: 20 seconds
Talent: Perfect Killer
Vector Dark Winter Dark Zone
Killing an enemy with a critical hit grants 50% critical hit damage for 10 seconds.
Available On
Name AR Rifle MMR SMG LMG Pistol Shotgun Description
Boomerang x ✓ x x x x x Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine, the next shot has 40% increased damage.
Breadbasket ✓ ✓ ✓ ✓ ✓ ✓ ✓ Landing body shots adds a stack of bonus 35% headshot damage to the next headshot for 10 seconds. Max stack is 3.
Close & Personal ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing a target within 7 meters grants 30% weapon damage for 10 seconds.
Determined x ✓ ✓ x x ✓ x Killing an enemy with a headshot guarantees that the next shot will be a guaranteed headshot.
Eyeless ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to blinded enemies. After 4 kills, applies blind to the next enemy you hit.
Fast Hands ✓ ✓ ✓ ✓ ✓ ✓ ✓ Critical hits add a stack of 4% reload speed bonus. Max stack is 40.
Finisher x x x x x ✓ x Swapping from this weapon within 10 seconds of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15 seconds.
If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. Requires a Scope with 8x
First Blood
x x ✓ x x x x magnification or higher.

Flatline Amplifies weapon damage by 15% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
✓ ✓ ✓ ✓ ✓ ✓ ✓
Frenzy x x x x ✓ x x For every 10 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 5 seconds when reloading from empty.
Weapon kills grant 1 skill tier for 15 seconds. Stacks up to 3 times.
Future Perfect
✓ ✓ ✓ ✓ ✓ ✓ ✓
Weapon Kill at tier 6 grant overcharge for 15 seconds. Overcharge cooldown is 90 seconds.
Ignited ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to burning enemies. After 4 kills, applies burning to the next enemy you hit.
Hitting an enemy grants 15% skill damage for 5 seconds. Using a skill or damaging an enemy with a skill grants 15% weapon damage for 5 seconds.
In Sync
✓ ✓ ✓ ✓ ✓ ✓ ✓ Damage increases are doubled while both buffs are active at the same time.
Killer ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy with a critical hit grants 40% critical hit damage for 10 seconds.
Lucky Shot x ✓ ✓ x x ✓ x Magazine capacity is increased by 20%. Missed shots from cover have a 100% chance to return to the magazine.
The top half of the magazine has +20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% total weapon
Measured
✓ x x ✓ x x x damage.
Naked x x ✓ x x x x Hitting an enemy with no armor grants 50% headshot damage for 5 seconds.
Near Sighted ✓ x x x x x x Receive 80% stability at the cost of 35% optimal range.
On Empty ✓ x x x x x x Reloading from empty grants 30% weapon handling for 10 seconds.
Optimist ✓ ✓ ✓ ✓ ✓ ✓ ✓ Weapon damage is increased by 3% for every 10% ammo missing from the magazine.
Outsider x x x ✓ x x x After killing an enemy, gain 100% optimal range and 100% accuracy for 10 seconds.
Overflowing ✓ x x x x x x Every 3 reloads from empty increases your base magazine capacity by 100%.
Overwhelm x x x x ✓ x x Suppressing an enemy, that is not currently suppressed, grants 10% weapon damage for 12 seconds. Max stack is 4.
Perpetuation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshots grant 50% status effect damage and duration to the next status effect you apply. Cooldown is 20 seconds.
Preservation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improves the repair to 20%.
Pummel x x x x x x ✓ 3 consecutive kills refill the magainze and grant 40% weapon damage for 10 seconds.
Pumped Up x x x x x x ✓ Reloading grants 1% weapon damage for 10 seconds. Stacks up to 25.
Ranger ✓ ✓ ✓ ✓ ✓ ✓ ✓ Amplifies weapon damage by 2% for every 5 meters you are away from your target.
Reformation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshots grant 30% skill repair for 15 seconds.
Rifleman x ✓ x x x x x Landing headshots adds a stack of bonus 10% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration.
Sadist ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to bleeding enemies. After 4 kills, applies bleed to next enemy you hit.
Salvage x x x x x ✓ x Killing a target has a 70% chance to refill the magazine.
Dealing damage with a grenade applies a mark on target.
Sledgehammer
✓ ✓ ✓ ✓ ✓ ✓ ✓ Targets with marks will take 30% more damage to armor and have a -5% movement speed. Mark will disappears after 10 seconds.
Spike ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshots grant 20% skill damage for 15 seconds.
Steady Handed ✓ ✓ ✓ ✓ ✓ ✓ ✓ Hits grant a stack of 1% accuracy and stability. At 100 stacks, consumes them to refill the magazine.
Strained ✓ ✓ ✓ ✓ ✓ ✓ ✓ Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times.
Thunder Strike ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deals 30% extra damage to shocked targets.
Unhinged x x x x ✓ x x Receive 18% weapon damage at the cost of 25% stability and 25% accuracy.
Unwavering x x x ✓ x x x Swapping to this weapon grants 300% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from all weapons for 5 seconds.
Vindictive ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy with a status effect applied grants all group members within 15 meters, 15% critical hit chance and 15% critical hit damage for 20 seconds.
Assault Rifle LMGs Marksman Rifle Pistols Rifle Shotgun SMGs

15% Assault Rifle Damage 15% LMG Damage 15% Marksman Rifle Damage 15% Pistol Damage 15% Rifle Damage 15% Shotgun Damage 15% SMG Damage
Core
21% Health Damage 12% DMG to target out of cover 111% Headshot Damage - 17% Critical Hit Damage 12% Damage to Armor 21% Critical Hit Chance
6% Damage to Armor 6% Damage to Armor 6% Damage to Armor 6% Damage to Armor 6% Damage to Armor - 6% Damage to Armor
9.5% Critical Hit Chance 9.5% Critical Hit Chance 9.5% Critical Hit Chance 9.5% Critical Hit Chance 9.5% Critical Hit Chance 9.5% Critical Hit Chance -
- 9.5% Health Damage 9.5% Health Damage 9.5% Health Damage 9.5% Health Damage 9.5% Health Damage 9.5% Health Damage
10% DMG to target out of cover - 10% DMG to target out of cover 10% DMG to target out of cover 10% DMG to target out of cover 10% DMG to target out of cover 10% DMG to target out of cover
10% Headshot Damage 10% Headshot Damage - 10% Headshot Damage 10% Headshot Damage 10% Headshot Damage 10% Headshot Damage
10% Critical Hit Damage 10% Critical Hit Damage 10% Critical Hit Damage 10% Critical Hit Damage - 10% Critical Hit Damage 10% Critical Hit Damage
Attributes (pick 1) 12% Reload Speed 12% Reload Speed 12% Reload Speed 12% Reload Speed 12% Reload Speed 12% Reload Speed 12% Reload Speed
12% Stability 12% Stability 12% Stability 12% Stability 12% Stability 12% Stability 12% Stability
12% Accuracy 12% Accuracy 12% Accuracy 12% Accuracy 12% Accuracy 12% Accuracy 12% Accuracy
24% Optimal Range 24% Optimal Range 24% Optimal Range 24% Optimal Range 24% Optimal Range 24% Optimal Range 24% Optimal Range
12.5% Magazine Size 12.5% Magazine Size 12.5% Magazine Size 12.5% Magazine Size 12.5% Magazine Size 12.5% Magazine Size 12.5% Magazine Size
5% Rate of Fire 5% Rate of Fire 5% Rate of Fire 5% Rate of Fire 5% Rate of Fire 5% Rate of Fire 5% Rate of Fire
15% Swap Speed 15% Swap Speed 15% Swap Speed 15% Swap Speed 15% Swap Speed 15% Swap Speed 15% Swap Speed
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
All Hazards Nitro Backpack ✓
All Hazards Prime Backpack ✓
AMP24 ✓
5.11
RUSH12 Backpack ✓
RUSH24 Backpack ✓
RUSH72 Backpack ✓
Aces and Eights Ziba Low Profile Pack - ✓
Apollo Operator Pack ✓
Airaldi
Demeter Quick-Stash ✓
Element Outdoors Rucksack ✓
Mountain Hiking Pack ✓
Alps
Percussive Maintenance ✓
Trekking Elite Pack ✓
Long Range Pack "Sett" ✓
Badger Roamer Pack "Sow" ✓
Winter Carryall "Bergmann" ✓
Cavalry TAC-Pack ✓
Belstone Armory
Liquid Engineer ✓
Devil's Due ✓
Česká Výroba s.r.o.
Guerilla Backpack ✓
KM 9 ✓
China Light
Strategic Alignment ✓
Douglas & Harding Maree Range Pack ✓
Eclipse Protocol Containment Caryall - ✓
Swag Pack ✓
Empress International
Battery Pack ✓
Acosta's Go-Bag Skill Haste Skill Damage ✓
Exotic
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Exotic
Memento Armor Skill Tier ✓
Fenris Group AB Stridssäck Combat Sack ✓
Foundry Bulwark Shield Carrier - ✓
Future Initiative 2k-RTS Radio Carrier - ✓
Big Horn Pack ✓
Gila
Backpack Gila Inventory System ✓
Anarchist's Cookbook ✓
Golan Gear Ltd
Chemar Backpack ✓
Grupo Sombra S.A. Antumbra Backpack ✓
Crash Bag ✓
Hana-U Corporation
Force Multiplier ✓
Hard Wired Abberton Dynamo Carrier - ✓
Hunter's Fury Hunter's Kit - ✓
Horo CarryBack ✓
Murakami
Sashimono Backpack ✓
Negotiator's Dilemma Nibble Backpack - ✓
Ongoing Directive Loadout Frame - ✓
Overlord Vert Carry Rail ✓
Support Weapons Bag ✓
Petrov
TacSack Mk II ✓
Police SW Backpack ✓
Providence Tactical 48h Backpack ✓
The Gift ✓
Rigger Rigger Gear Bag - ✓
Aegis Knapsack ✓
Richter & Kaiser Ancile Rucksack ✓
Duban Fitted Hauler ✓
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Sokolov Concern Rally Point Secure Pack ✓
Striker's Battlegear Striker's Pack - ✓
System Corruption Stack Overflow Container - ✓
Tip of the Spear Brad Tactical Pack - ✓
True Patriot Driver Excursion Pack - ✓
Horizons Rucksack ✓
Walker, Harris & Co.
Matador ✓
Pygostyle Sack ✓
Wyvern Wear Scapula Bug-out Bag ✓
Trapezius Go-bag ✓
Yaahl Garibaldi Pack ✓
5.11 TacLite Plate Carrier ✓
Aces and Eights Tania Silent Vest - ✓
Athena Missile Vest ✓
Airaldi Holdings
Pristine Example ✓
Reinforced Utility Vest ✓
Alps
X-TREYME Pro Ribcage ✓
Strong Vest Bauson ✓
Badger Tuff
Zero F's ✓
Lancer Chestplate System ✓
Belstone Armory
Everyday Carrier ✓
Česká Výroba s.r.o. Mechanized Infantry Armor ✓
China Light PS 282 ✓
Douglas & Harding Ericht Chest System ✓
Eclipse Protocol Sealed Chest Guard - ✓
B.O.T Protector ✓
Empress International
Caesar's Guard ✓
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Tardigrade Armor System Explosive Resistance Armor Regeneration ✓
Exotic
Ridgeway's Pride Critical Hit Chance Critical Hit Damage ✓
Ferocious Calm ✓
Förstärkt Breastplate ✓
Fenris
Harnesk Armor ✓
Stridsväst Combat Vest ✓
Foundry Bulwark Forged Plate Armor - ✓
Future Initiative Terrapin Armored Rig - ✓
Armadillo Vest ✓
Gila Iguana Hauberk ✓
Pointman ✓
Chatzatz Chest ✓
Golan Gear Ltd
Hunter-Killer ✓
Door-Kicker's Knock ✓
Chest Grupo Sombra S.A.
Umbra Plate Carrier ✓
Hana-U Corporation Flak Jacket - ✓
Hard Wired Serpentine Array Vest - ✓
Hunter's Fury Hunter's Cage - ✓
Murakami Tatami Cuirass ✓
Negotiator's Dilemma Highball Armor - ✓
Ongoing Directive Resource Harness - ✓
Big Drum Body Armor ✓
Overlord Fortitude Plate Carrier ✓
Pointblank Protection Vest ✓
Crew-Adapted Chest Rig ✓
Petrov Ops Armor ✓
Vedmedytsya Vest ✓
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Body Armor System ✓
Providence Counterforce Vest ✓
The Sacrifice ✓
Richter & Kaiser Khetaka Thorax ✓
Rigger Rigger Quick Access Harness - ✓
Athena Missile Vest ✓
Sokolov Escorter Combat Harness ✓
Lightweight Ballistic Vest ✓
Striker's Battlegear Striker's Harness - ✓
System Corruption Blended Threat Armor - ✓
Tip of the Spear Wright Combat Vest - ✓
True Patriot Appleton Body Armor - ✓
Ranger Ballistics Vest ✓
Walker, Harris & Co.
Chain Killer ✓
Wyvern Wear Keel Belly Guard ✓
Glacier Bay Vest ✓
Yaahl
Ranier Vest ✓
Deathgrips -
5.11 Tactical
Station Grip Gloves -
Aces & Eights Roza Stable Gloves - -
Heracles Dexterity Gloves -
Airaldi Holdings
Persephone Precision Gloves -
Climbing Gloves -
Alps Summit Hybrid FL Gloves -
Motherly Love -
Badger Tuff Durability Gloves Meles -
Belstone Armory Vambrace Gloves -
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Česká Výroba s.r.o. NBC Gloves -
China Light ST 520 -
Douglas & Harding Lochy Hand Savers -
Eclipse Protocol Medical Grade Tac-Gloves - -
Empress International Faux Leather Mitts -
Exotic BTSU Datagloves Skill Haste Repair Skills -
Fenris Group AB Tassar Fist Enhancers -
Foundry Bulwark Crucible Gauntlets - -
Future Initiative APM Controller Gloves - -
Gila Guard Diamondback Gloves -
Golan Gear Ltd Ayal Gloves -
Grupo Sombra S.A. Dusk Attack Gloves -
Gloves Hana-U Corporation Plated Gloves -
Hard Wired Molesey ESD Gloves - -
Hunter's Fury Hunter's Claws - -
Kote Hand Guards -
Murakami Industries
Yugake Firearm Gloves -
Negotiator's Dilemma Mirror Gloves - -
Ongoing Directive CQB Fist Guards - -
Overlord Armaments Neptune Protection Gloves -
Battle Gloves -
Petrov Defense Group
Contractor's Gloves Damage to Armor -
Providence Defense Tactical Assault Gloves -
Richter & Kaiser Srivatsa War Grips -
Rigger Rigger Anti-Slip Gloves - -
Firm Handshake Status Effects -
Sokolov Concern
Micro Plated Gloves -
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Striker's Battlegear Striker's Gloves - -
System Corruption Haptic Bypass Gloves - -
Tip of the Spear Reyes Combat Gloves - -
True Patriot Ross Hand Protectors - -
Walker, Harris & Co. Savanna Field Gloves -
Wyvern Wear Digits Finger Stabilizer -
Olympic Gloves -
Yaahl
Shasta Gloves -
5.11 Tactical Compact Holster Pouch -
Aces & Eights Klavdiya Sidearm Holder - -
Artemis Fast Draw Holster -
Airaldi Holdings
Hera Pouch-Holster Combo -
Alps Summit Torque Enabled Leg Rig -
Ammo Dump -
Badger Tuff
Equipment Holster Huffle -
Belstone Armory Fauld & Tasset Holster -
Česká Výroba s.r.o. Reconnaissance Holster -
China Light FK 910 -
Awe Thigh Mag Holster -
Douglas & Harding
Morar Holster System -
Eclipse Protocol PPE Adapted Thigh Rig - -
Empress International Rugged Gun Guard -
Dodge City Gunslinger's Holster Weapon Handling Headshot Damage -
Exotic
Imperial Dynasty Status Effects Hazard Protection -
Fenris Group AB Fodral Holster -
Foundry Bulwark Anvil Toolbelt - -
Future Initiative Rush Tactics Holster - -
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Gila Guard Jackrabbit Holster -
Golan Gear Ltd Shomer Holster -
Grupo Sombra S.A. Tenebrous Sidearm Mount -
Hana-U Corporation Duel Holster -
Holster
Hard Wired Ullswater Proxy Rig - -
Hunter's Fury Hunter's Quiver -
Haidate Thigh System -
Murakami Industries
Emperor's Guard Armor Regeneration -
Negotiator's Dilemma Bogey Thigh Rig - -
Ongoing Directive Special Ammo Holster - -
Overlord Armaments Graffham Thigh Combo - -
Petrov Defense Group Drop Leg Holster -
Providence Defense Modular Holster - -
Forge Shield Health -
Richter & Kaiser Jaivardhan Thigh Rig -
Pridwen Holster -
Rigger Rigger Utility Pouch - -
Sokolov Concern Vertical Y Holster -
Striker's Battlegear Striker's Holster - -
System Corruption Frame Injection Holster - -
Tip of the Spear Lilley Holster System - -
True Patriot Young Low-Friction Holster - -
Walker, Harris & Co. Tactical Range Holster -
Didactyl Pad Holster -
Wyvern Wear Talon Tactical Holster -
Claws Out Melee Damage Pistol Damage -
Yaahl Snoqualmie Holster -
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
5.11 Tactical EXO.K1 Kneepad -
Aces & Eights Nina Prone Pads - -
Airaldi Holdings Dionysus Rounded Padding -
Alps Summit Clutch XO-Skin Sport Pads -
Badger Tuff Knee Mesh Jonti -
Belstone Armory Poleyn Knee Protector -
Česká Výroba s.r.o. Logistics Kneepads -
China Light HX 02 -
Douglas & Harding Tay Protective Pads -
Eclipse Protocol Anti-Tear Joint Shielding - -
Empress International Wear-anywhere Protectors
NinjaBike Messenger Kneepads Critical Hit Chance Critical Hit Damage -
Exotic
Sawyer's Kneepads Explosive Resistance Health -
Fenris Group AB Knäskydd Knee Protectors -
Foundry Bulwark Hammer Guards - -
Future Initiative Bounding Kneepads - -
Gila Guard Sidewinder Kneepads -
Golan Gear Ltd Nahar Knees -
Grupo Sombra S.A. Sundown Knee Guards -
Hana-U Corporation Knee Savers -
Kneepads
Hard Wired Strines Stabilizing Pads - -
Hunter's Fury Hunter's Stride - -
Suneate Knee Braces -
Murakami Industries
Emperor's Guard Armor Regeneration -
Negotiator's Dilemma Lowball Kneepads - -
Ongoing Directive Knee Poleyn - -
Dingson Protection Pads -
Overlord Armaments
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Overlord Armaments
Fox's Prayer Damage Out of Cover -
Petrov Defense Group Pivot Pads -
Providence Defense Urban Warfare Kneepads -
Richter & Kaiser Hulian Joint Braces -
Rigger Rigger Collision Guards - -
Sokolov Concern Nimble Knee Protectors -
Striker's Battlegear Striker's Kneepads - -
System Corruption Zero Day Kneepads - -
Tip of the Spear Trombley Kneepads - -
True Patriot Sheridan Kneelers - -
Walker, Harris & Co. Mesa Knee Guards -
Wyvern Wear Patella Knee Cups -
Yaahl Yukon Kneepads -
5.11 Tactical Protective Tactical Mask ✓
Aces & Eights Lyudmila Snipers Mask - ✓
Airaldi Holdings Aphrodite Glint Concealer ✓
Alps Summit High Altitude O2 Facer ✓
Badger Tuff Combat Mask Cete ✓
Belstone Armory Bevor Air Guard ✓
Česká Výroba s.r.o. Rapid Deployment Mask ✓
China Light MJ 54 ✓
Lomond Medium Breather ✓
Douglas & Harding
Punch Drunk Headshot Damage ✓
Eclipse Protocol Biohazard Mask ✓
Empress International New Face Ventilator ✓
Coyote's Mask Critical Hit Chance Critical Hit Damage ✓
Exotic
Vile Status Effects Hazard Protection ✓
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Fenris Group AB Luktskydd Protective Mask ✓
Foundry Bulwark Heat Mask - ✓
Future Initiative Fog of War Mask - ✓
Javelina Mask ✓
Gila Guard
Nightwatcher Scanner Pulse Haste ✓
Golan Gear Ltd Emet Mask ✓
Mask Grupo Sombra S.A. Penumbra Mask ✓
Hana-U Corporation Filter Mask ✓
Hard Wired Rhodeswood AR Mask - ✓
Hunter's Fury Hunter's Muzzle - ✓
Murakami Industries Mengu Face Protection ✓
Negotiator's Dilemma Snow Job Mask - ✓
Ongoing Directive Gatherers Mask - ✓
Overlord Armaments Deadstick Protection Mask ✓
Petrov Defense Group Guardrail VI Face Rig ✓
Providence Defense Field Protective Mask ✓
Richter & Kaiser Svalinn Heavy Breather ✓
Rigger Rigger Dust Mask - ✓
Sokolov Concern Special Operations Mask ✓
Striker's Battlegear Striker's Mask - ✓
System Corruption Attack Vector Mask - ✓
Tip of the Spear Ray Face Mask - ✓
True Patriot Heft Grade A Mask - ✓
Walker, Harris & Co. Breathe-Easy Mask ✓
Wyvern Wear Maxillam Respirator ✓
Cascades Mask ✓
Yaahl
The Hollow Man ✓

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