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MapleStory/Pirate/Skills

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MapleStory | Table of Contents | Walkthrough | Patches | Availability | Jobs | Locations | Monsters | Quests | FAQ | Glos sary | NPCs | Jobs: Beginner | Warrior | Magician | Bowman | Thief | Pirate | Dual Blade | Cannon Shooter | Cygnus Knights Aran | Evan | Mercedes | Demon Slayer | Battle Mage | Wild Hunter | Mechanic Skills | Builds | Equipment[show]

Contents
[hide]

o o o o o o o o o

1 First Job 1.1 Pirate 2 Second Job 2.1 Brawler 2.2 Gunslinger 3 Third Job 3.1 Common 3.2 Marauder 3.3 Outlaw 4 Fourth Job 4.1 Common 4.2 Buccaneer 4.3 Corsair

First Job
Pirate

Bullet Time: Increases accuracy and evasion.


Bullet Time effects[hide] Increases accuracy and evasion. Level 1: Accuracy and Evasion +6 Level 2: Accuracy and Evasion +12 Level 3: Accuracy and Evasion +18 Level 4: Accuracy and Evasion +24 Level 5: Accuracy and Evasion +30 Level 6: Accuracy and Evasion +36 Level 7: Accuracy and Evasion +42 Level 8: Accuracy and Evasion +48 Level 9: Accuracy and Evasion +54 Level 10: Accuracy and Evasion +60 Level 11: Accuracy and Evasion +66 Level 12: Accuracy and Evasion +72 Level 13: Accuracy and Evasion +78 Level 14: Accuracy and Evasion +84 Level 15: Accuracy and Evasion +90 Level 16: Accuracy and Evasion +96 Level 17: Accuracy and Evasion +102 Level 18: Accuracy and Evasion +108 Level 19: Accuracy and Evasion +114 Level 20: Accuracy and Evasion +120

Flash Fist: Uses MP to speed up the punch to rapidly attack enemies.


Flash Fist effects[show]

Somersault Kick: A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity.
Somersault Kick effects[show]

Double Shot: Fires two bullets at once to apply double damage to monsters.

Double Shot effects[hide] Fires two bullets at once to apply double damage to monsters. Level 1: MP -4; 73% Damage, 285 Range. Level 2: MP -4; 76% Damage, 290 Range. Level 3: MP -4; 79% Damage, 295 Range. Level 4: MP -4; 82% Damage, 300 Range. Level 5: MP -4; 85% Damage, 305 Range. Level 6: MP -5; 88% Damage, 310 Range. Level 7: MP -5; 91% Damage, 315 Range. Level 8: MP -5; 94% Damage, 320 Range. Level 9: MP -5; 97% Damage, 325 Range. Level 10: MP -5; 100% Damage, 330 Range. Level 11: MP -5; 103% Damage, 335 Range. Level 12: MP -6; 106% Damage, 340 Range. Level 13: MP -6; 109% Damage, 345 Range. Level 14: MP -6; 112% Damage, 350 Range. Level 15: MP -6; 115% Damage, 355 Range. Level 16: MP -6; 118% Damage, 360 Range. Level 17: MP -6; 121% Damage, 365 Range. Level 18: MP -7; 124% Damage, 370 Range. Level 19: MP -7; 127% Damage, 375 Range. Level 20: MP -7; 130% Damage, 380 Range.

Dash: Press left or right arrow twice to temporarily boost your speed and jump. [Command: ]
Dash effects[hide] Press left or right arrow twice to temporarily boost your speed and jump. Level 1: MP -14; for 4 seconds, Speed +3, Jump +2. Level 2: MP -13; for 4 seconds, Speed +6, Jump +4. Level 3: MP -12; for 8 seconds, Speed +9, Jump +6. Level 4: MP -11; for 8 seconds, Speed +12, Jump +8. Level 5: MP -10; for 12 seconds, Speed +15, Jump +10. Level 6: MP -9; for 12 seconds, Speed +18, Jump +12. Level 7: MP -8; for 16 seconds, Speed +21, Jump +14. Level 8: MP -7; for 16 seconds, Speed +24, Jump +16. Level 9: MP -6; for 20 seconds, Speed +27, Jump +18. Level 10: MP -5; for 20 seconds, Speed +30, Jump +20.

Second Job

Brawler

Advanced from the first job Pirate.

HP Increase: Increases the maximum amount of HP you currently have.


HP Increase effects[show]

Knuckler Mastery: Boosts the accuracy and the mastery of Knucklers. This skill only applies when you equip a Knuckler.
Knuckler Mastery effects[show]

Critical Punch: Increases your Critical Rate and the minimum Critical Damage.
Critical Punch effects[show]

Backspin Blow: This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily stun them.
Backspin Blow effects[show]

Double Uppercut: This skill allows you to run forward and punch multiple monsters in front at once.
Double Uppercut effects[show]

Corkscrew Punch: This skill allows you to run forward and punch multiple monsters in front at once.
Corkscrew Punch effects[show]

Knuckler Booster: Temporarily increases Knuckles' attack speeds by one level by using MP. It can only be activated while holding Knuckles.
Knuckler Booster effects[show]

MP Recovery: Recovers MP by using HP.


MP Recovery effects[show]

Oak Barrel: Disguise yourself by putting on an oak barrel to move without taking damage from monsters. The disguise may be revealed by the more intelligent monsters. When flat on the ground, it's hard to tell apart from a real oak barrel, so the probability of being found out is lowered.
Oak Barrel effects[show]

Gunslinger

Advanced from the first job Pirate.

Gun Mastery: Boosts the accuracy and the mastery of your Guns. This skill only applies when you equip a Gun.
Gun Mastery effects[hide] Boosts the accuracy and the mastery of your Guns. This skill only applies when you equip a Gun. Level 1: Mastery of Gun weapons 12% Accuracy +3, maximum number of bullets +10. Level 2: Mastery of Gun weapons 14% Accuracy +6, maximum number of bullets +20. Level 3: Mastery of Gun weapons 16% Accuracy +9, maximum number of bullets +30. Level 4: Mastery of Gun weapons 18% Accuracy +12, maximum number of bullets +40. Level 5: Mastery of Gun weapons 20% Accuracy +15, maximum number of bullets +50. Level 6: Mastery of Gun weapons 22% Accuracy +18, maximum number of bullets +60. Level 7: Mastery of Gun weapons 24% Accuracy +21, maximum number of bullets +70. Level 8: Mastery of Gun weapons 26% Accuracy +24, maximum number of bullets +80. Level 9: Mastery of Gun weapons 28% Accuracy +27, maximum number of bullets +90.

Level 10: Mastery of Gun weapons 30% Accuracy +30, maximum number of bullets +100. Level 11: Mastery of Gun weapons 32% Accuracy +33, maximum number of bullets +110. Level 12: Mastery of Gun weapons 34% Accuracy +36, maximum number of bullets +120. Level 13: Mastery of Gun weapons 36% Accuracy +39, maximum number of bullets +130. Level 14: Mastery of Gun weapons 38% Accuracy +42, maximum number of bullets +140. Level 15: Mastery of Gun weapons 40% Accuracy +45, maximum number of bullets +150. Level 16: Mastery of Gun weapons 42% Accuracy +48, maximum number of bullets +160. Level 17: Mastery of Gun weapons 44% Accuracy +51, maximum number of bullets +170. Level 18: Mastery of Gun weapons 46% Accuracy +54, maximum number of bullets +180. Level 19: Mastery of Gun weapons 48% Accuracy +57, maximum number of bullets +190. Level 20: Mastery of Gun weapons 50% Accuracy +60, maximum number of bullets +200.

Critical Shot: Increases your Critical Rate and the minimum Critical Damage.
Critical Shot effects[hide] Increases your Critical Rate and the minimum Critical Damage. Level 1: 2% Critical Chance, at 1% minimum critical damage. Level 2: 4% Critical Chance, at 2% minimum critical damage. Level 3: 6% Critical Chance, at 3% minimum critical damage. Level 4: 8% Critical Chance, at 4% minimum critical damage. Level 5: 10% Critical Chance, at 5% minimum critical damage. Level 6: 12% Critical Chance, at 6% minimum critical damage. Level 7: 14% Critical Chance, at 7% minimum critical damage. Level 8: 16% Critical Chance, at 8% minimum critical damage. Level 9: 18% Critical Chance, at 9% minimum critical damage. Level 10: 20% Critical Chance, at 10% minimum critical damage.

Gun Booster: Increases Gun's attack speed. Only applied when holding a gun.
Gun Booster effects[hide]

Increases Gun's attack speed. Only applied when holding a gun. Requires Level 5 Gun Mastery. Level 1: MP -30; 10 seconds; +2 weapon speed. Level 2: MP -29; 20 seconds; +2 weapon speed. Level 3: MP -28; 30 seconds; +2 weapon speed. Level 4: MP -27; 40 seconds; +2 weapon speed. Level 5: MP -26; 50 seconds; +2 weapon speed. Level 6: MP -25; 60 seconds; +2 weapon speed. Level 7: MP -24; 70 seconds; +2 weapon speed. Level 8: MP -23; 80 seconds; +2 weapon speed. Level 9: MP -22; 90 seconds; +2 weapon speed. Level 10: MP -21; 100 seconds; +2 weapon speed. Level 11: MP -20; 110 seconds; +2 weapon speed. Level 12: MP -19; 120 seconds; +2 weapon speed. Level 13: MP -18; 130 seconds; +2 weapon speed. Level 14: MP -17; 140 seconds; +2 weapon speed. Level 15: MP -16; 150 seconds; +2 weapon speed. Level 16: MP -15; 160 seconds; +2 weapon speed. Level 17: MP -14; 170 seconds; +2 weapon speed. Level 18: MP -13; 180 seconds; +2 weapon speed. Level 19: MP -12; 190 seconds; +2 weapon speed. Level 20: MP -11; 200 seconds; +2 weapon speed.

Invisible Shot: Attacks multiple monsters by quickly firing a few bullets, so fast that the naked eye can't see the shooting.
Invisible Shot effects[hide] Attacks multiple monsters by quickly firing a few bullets, so fast that the naked eye can't see the shooting. Level 1: MP -12, 264% Damage, Targets 3 enemies. Level 2: MP -15, 268% Damage, Targets 3 enemies. Level 3: MP -15, 272% Damage, Targets 3 enemies. Level 4: MP -18, 276% Damage, Targets 3 enemies. Level 5: MP -18, 280% Damage, Targets 3 enemies. Level 6: MP -21, 284% Damage, Targets 3 enemies. Level 7: MP -21, 288% Damage, Targets 3 enemies. Level 8: MP -24, 292% Damage, Targets 3 enemies. Level 9: MP -24, 296% Damage, Targets 3 enemies. Level 10: MP -27, 300% Damage, Targets 3 enemies. Level 11: MP -27, 304% Damage, Targets 3 enemies. Level 12: MP -30, 308% Damage, Targets 3 enemies. Level 13: MP -30, 312% Damage, Targets 3 enemies. Level 14: MP -33, 316% Damage, Targets 3 enemies.

Level 15: MP -33, 320% Damage, Targets 3 enemies. Level 16: MP -36, 324% Damage, Targets 3 enemies. Level 17: MP -36, 328% Damage, Targets 3 enemies. Level 18: MP -39, 332% Damage, Targets 3 enemies. Level 19: MP -39, 336% Damage, Targets 3 enemies. Level 20: MP -42, 340% Damage, Targets 3 enemies.

Grenade: Throw a bomb by holding down the skill button. The longer you hold it down, the farther it is tossed. Can be thrown in the air. Fire Elemental
Grenade effects[show]

Blank Shot: Fires a fake shot and stuns a number of enemies.


Blank Shot effects[hide] Fires a fake shot and stuns a number of enemies. Level 1: MP -10, 204% Damage, Stuns for 1 second at 43% chance, Targets 3 enemies. Level 2: MP -10, 208% Damage, Stuns for 1 second at 46% chance, Targets 3 enemies. Level 3: MP -10, 212% Damage, Stuns for 1 second at 49% chance, Targets 3 enemies. Level 4: MP -10, 216% Damage, Stuns for 1 second at 52% chance, Targets 3 enemies. Level 5: MP -10, 220% Damage, Stuns for 1 second at 55% chance, Targets 3 enemies. Level 6: MP -15, 224% Damage, Stuns for 2 seconds at 58% chance, Targets 3 enemies. Level 7: MP -15, 228% Damage, Stuns for 2 seconds at 61% chance, Targets 3 enemies. Level 8: MP -15, 232% Damage, Stuns for 2 seconds at 64% chance, Targets 3 enemies. Level 9: MP -15, 236% Damage, Stuns for 2 seconds at 67% chance, Targets 3 enemies. Level 10: MP -15, 240% Damage, Stuns for 2 seconds at 70% chance, Targets 3 enemies. Level 11: MP -20, 244% Damage, Stuns for 3 seconds at 73% chance, Targets 3 enemies. Level 12: MP -20, 248% Damage, Stuns for 3 seconds at 76% chance, Targets 3 enemies. Level 13: MP -20, 252% Damage, Stuns for 3 seconds at 79% chance, Targets 3 enemies. Level 14: MP -20, 256% Damage, Stuns for 3 seconds at 82% chance, Targets 3 enemies. Level 15: MP -20, 260% Damage, Stuns for 3 seconds at 85% chance, Targets 3 enemies. Level 16: MP -25, 264% Damage, Stuns for 4 seconds at 88% chance, Targets 3 enemies.

Level 17: MP -25, 268% Damage, Stuns for 4 seconds at 91% chance, Targets 3 enemies. Level 18: MP -25, 272% Damage, Stuns for 4 seconds at 94% chance, Targets 3 enemies. Level 19: MP -25, 276% Damage, Stuns for 4 seconds at 97% chance, Targets 3 enemies. Level 20: MP -25, 280% Damage, Stuns for 4 seconds at 100% chance, Targets 3 enemies.

Wings: Allows player to stay in the air longer.


Wings effects[hide] Allows player to stay in the air longer. Level 1: MP -50, Falling speed: 280. Level 2: MP -46, Falling speed: 260. Level 3: MP -42, Falling speed: 240. Level 4: MP -38, Falling speed: 220. Level 5: MP -34, Falling speed: 200. Level 6: MP -30, Falling speed: 180. Level 7: MP -26, Falling speed: 160. Level 8: MP -22, Falling speed: 140. Level 9: MP -18, Falling speed: 120. Level 10: MP -14, Falling speed: 100.

Recoil Shot: Fires a shot, using the recoil to make the player jump back. Can be used in the air.
Recoil Shot effects[hide] Fires a shot, using the recoil to make the player jump back. Can be used in the air. Requires Level 5 Wings. Level 1: MP -12, 186% Damage. Level 2: MP -12, 192% Damage. Level 3: MP -12, 198% Damage. Level 4: MP -12, 204% Damage. Level 5: MP -15, 210% Damage. Level 6: MP -15, 216% Damage. Level 7: MP -15, 222% Damage. Level 8: MP -15, 228% Damage.

Level 9: MP -15, 234% Damage. Level 10: MP -18, 240% Damage. Level 11: MP -18, 246% Damage. Level 12: MP -18, 252% Damage. Level 13: MP -18, 258% Damage. Level 14: MP -18, 264% Damage. Level 15: MP -21, 270% Damage. Level 16: MP -21, 276% Damage. Level 17: MP -21, 282% Damage. Level 18: MP -21, 288% Damage. Level 19: MP -21, 294% Damage. Level 20: MP -24, 300% Damage.

Third Job
Common

Roll of the Dice: Test your luck! Roll a dice to get a random Buff.
Roll of the Dice effects[hide] Test your luck! Roll a dice to get a random Buff. Roll One: Nothing Roll Two: 30% Physical Defense Roll Three: 20% HP and MP Increase Roll Four: 15% Critical Rate Roll Five: 20% Damage Increase Roll Six: 30% Exp Boost Level 1: MP -40; Buff Duration 66 seconds. Cooldown 500 seconds. Level 2: MP -40; Buff Duration 72 seconds. Cooldown 470 seconds. Level 3: MP -40; Buff Duration 78 seconds. Cooldown 470 seconds. Level 4: MP -40; Buff Duration 84 seconds. Cooldown 440 seconds. Level 5: MP -45; Buff Duration 90 seconds. Cooldown 440 seconds. Level 6: MP -45; Buff Duration 96 seconds. Cooldown 410 seconds. Level 7: MP -45; Buff Duration 102 seconds. Cooldown 410 seconds. Level 8: MP -45; Buff Duration 108 seconds. Cooldown 380 seconds. Level 9: MP -45; Buff Duration 114 seconds. Cooldown 380 seconds. Level 10: MP -50; Buff Duration 120 seconds. Cooldown 350 seconds. Level 11: MP -50; Buff Duration 126 seconds. Cooldown 350 seconds. Level 12: MP -50; Buff Duration 132 seconds. Cooldown 320 seconds. Level 13: MP -50; Buff Duration 138 seconds. Cooldown 320 seconds. Level 14: MP -50; Buff Duration 144 seconds. Cooldown 290 seconds. Level 15: MP -55; Buff Duration 150 seconds. Cooldown 290 seconds.

Level 16: MP -55; Buff Duration 156 seconds. Cooldown 260 seconds. Level 17: MP -55; Buff Duration 162 seconds. Cooldown 260 seconds. Level 18: MP -55; Buff Duration 168 seconds. Cooldown 230 seconds. Level 19: MP -55; Buff Duration 174 seconds. Cooldown 230 seconds. Level 20: MP -60; Buff Duration 180 seconds. Cooldown 200 seconds.

Marauder

Advanced from the second job Brawler.

Stun Mastery: When attacking a monster that's stunned, the critical attack will be triggered at a set rate.
Stun Mastery effects[show]

Energy Charge: A set amount of energy is charged after every attack. When the energy is fully charged, this will automatically trigger the effects of the Power Guard and Power Stance will be triggered at a specific rate. This will allow you to use energy-related skills.
Energy Charge effects[show]

Energy Blast: Blasts a ball of energy to attack multiple monsters at once.


Energy Blast effects[show]

Energy Drain: Uses energy to convert the lost HP of a monster into your own HP.
Energy Drain effects[show]

Brawling Mastery: Increases the damage of Backspin Blow, Double Uppercut, and Corkscrew Punch.
Brawling Mastery effects[show]

Transformation: Transforms you into a more powerful state for 120 seconds.
Transformation effects[show]

Shockwave: Strikes the ground with tremendous force, affecting multiple monsters.
Shockwave effects[show]

Outlaw

Advanced from the second job Gunslinger.

Burst Fire: Increases the potency and the number of bullets fired when using Double Shot.
Burst Fire effects[hide] Increases the potency and the number of bullets fired when using Double Shot. Requires Level 20 Double Shot. Level 1: MP -10; 172% Damage that hits 3 times. Level 2: MP -11; 174% Damage that hits 3 times. Level 3: MP -11; 176% Damage that hits 3 times. Level 4: MP -12; 178% Damage that hits 3 times. Level 5: MP -12; 180% Damage that hits 3 times. Level 6: MP -13; 182% Damage that hits 3 times. Level 7: MP -13; 184% Damage that hits 3 times. Level 8: MP -14; 186% Damage that hits 3 times. Level 9: MP -14; 188% Damage that hits 3 times. Level 10: MP -15; 190% Damage that hits 3 times. Level 11: MP -15; 192% Damage that hits 3 times. Level 12: MP -16; 194% Damage that hits 3 times. Level 13: MP -16; 196% Damage that hits 3 times. Level 14: MP -17; 198% Damage that hits 3 times. Level 15: MP -17; 200% Damage that hits 3 times. Level 16: MP -18; 202% Damage that hits 3 times. Level 17: MP -18; 204% Damage that hits 3 times. Level 18: MP -19; 206% Damage that hits 3 times. Level 19: MP -19; 208% Damage that hits 3 times. Level 20: MP -20; 210% Damage that hits 3 times.

Octopus: Summons a loyal octopus that'll aid your attacks.


Octopus effects[hide] Summons a loyal octopus that'll aid your attacks. Cooldown: 10 seconds. Level 1: MP -10; 10 seconds of summon of Octopus. Deals 184% Damage a hit. Level 2: MP -10; 10 seconds of summon of Octopus. Deals 188% Damage a hit. Level 3: MP -10; 12 seconds of summon of Octopus. Deals 192% Damage a hit. Level 4: MP -10; 12 seconds of summon of Octopus. Deals 196% Damage a hit. Level 5: MP -10; 12 seconds of summon of Octopus. Deals 200% Damage a hit. Level 6: MP -10; 14 seconds of summon of Octopus. Deals 204% Damage a hit. Level 7: MP -10; 14 seconds of summon of Octopus. Deals 208% Damage a hit. Level 8: MP -10; 14 seconds of summon of Octopus. Deals 212% Damage a hit. Level 9: MP -10; 16 seconds of summon of Octopus. Deals 216% Damage a hit. Level 10: MP -10; 16 seconds of summon of Octopus. Deals 220% Damage a hit. Level 11: MP -10; 16 seconds of summon of Octopus. Deals 224% Damage a hit. Level 12: MP -10; 18 seconds of summon of Octopus. Deals 228% Damage a hit. Level 13: MP -10; 18 seconds of summon of Octopus. Deals 232% Damage a hit. Level 14: MP -10; 18 seconds of summon of Octopus. Deals 236% Damage a hit. Level 15: MP -18; 20 seconds of summon of Octopus. Deals 240% Damage a hit. Level 16: MP -18; 20 seconds of summon of Octopus. Deals 244% Damage a hit. Level 17: MP -18; 20 seconds of summon of Octopus. Deals 248% Damage a hit. Level 18: MP -18; 22 seconds of summon of Octopus. Deals 252% Damage a hit. Level 19: MP -18; 22 seconds of summon of Octopus. Deals 256% Damage a hit. Level 20: MP -18; 22 seconds of summon of Octopus. Deals 260% Damage a hit. Level 21: MP -18; 24 seconds of summon of Octopus. Deals 264% Damage a hit. Level 22: MP -18; 24 seconds of summon of Octopus. Deals 268% Damage a hit. Level 23: MP -18; 24 seconds of summon of Octopus. Deals 272% Damage a hit. Level 24: MP -18; 26 seconds of summon of Octopus. Deals 276% Damage a hit. Level 25: MP -18; 26 seconds of summon of Octopus. Deals 280% Damage a hit. Level 26: MP -18; 26 seconds of summon of Octopus. Deals 284% Damage a hit. Level 27: MP -18; 28 seconds of summon of Octopus. Deals 288% Damage a hit. Level 28: MP -18; 28 seconds of summon of Octopus. Deals 292% Damage a hit. Level 29: MP -18; 28 seconds of summon of Octopus. Deals 296% Damage a hit. Level 30: MP -26; 30 seconds of summon of Octopus. Deals 300% Damage a hit.

Gaviota: Summons Gaviota, who's trained to throw a grenade at monsters. The summoned Gaviota will seek a monster, and when it finds one, it'll toss the grenade and disappear.
Gaviota effects[hide]

Summons Gaviota, who's trained to throw a grenade at monsters. The summoned Gaviota will seek a monster, and when it finds one, it'll toss the grenade and disappear. Cooldown: 5 seconds. Level 1: MP -40; 10 seconds of summon of Gaviota. Deals 410% Damage a hit. Level 2: MP -40; 10 seconds of summon of Gaviota. Deals 420% Damage a hit. Level 3: MP -40; 12 seconds of summon of Gaviota. Deals 430% Damage a hit. Level 4: MP -40; 12 seconds of summon of Gaviota. Deals 440% Damage a hit. Level 5: MP -40; 12 seconds of summon of Gaviota. Deals 450% Damage a hit. Level 6: MP -40; 14 seconds of summon of Gaviota. Deals 460% Damage a hit. Level 7: MP -40; 14 seconds of summon of Gaviota. Deals 470% Damage a hit. Level 8: MP -40; 14 seconds of summon of Gaviota. Deals 480% Damage a hit. Level 9: MP -40; 16 seconds of summon of Gaviota. Deals 490% Damage a hit. Level 10: MP -40; 16 seconds of summon of Gaviota. Deals 500% Damage a hit. Level 11: MP -40; 16 seconds of summon of Gaviota. Deals 510% Damage a hit. Level 12: MP -40; 18 seconds of summon of Gaviota. Deals 520% Damage a hit. Level 13: MP -40; 18 seconds of summon of Gaviota. Deals 530% Damage a hit. Level 14: MP -40; 18 seconds of summon of Gaviota. Deals 540% Damage a hit. Level 15: MP -60; 20 seconds of summon of Gaviota. Deals 550% Damage a hit. Level 16: MP -60; 20 seconds of summon of Gaviota. Deals 560% Damage a hit. Level 17: MP -60; 20 seconds of summon of Gaviota. Deals 570% Damage a hit. Level 18: MP -60; 22 seconds of summon of Gaviota. Deals 580% Damage a hit. Level 19: MP -60; 22 seconds of summon of Gaviota. Deals 590% Damage a hit. Level 20: MP -60; 22 seconds of summon of Gaviota. Deals 600% Damage a hit. Level 21: MP -60; 24 seconds of summon of Gaviota. Deals 610% Damage a hit. Level 22: MP -60; 24 seconds of summon of Gaviota. Deals 620% Damage a hit. Level 23: MP -60; 24 seconds of summon of Gaviota. Deals 630% Damage a hit. Level 24: MP -60; 26 seconds of summon of Gaviota. Deals 640% Damage a hit. Level 25: MP -60; 26 seconds of summon of Gaviota. Deals 650% Damage a hit. Level 26: MP -60; 26 seconds of summon of Gaviota. Deals 660% Damage a hit. Level 27: MP -60; 28 seconds of summon of Gaviota. Deals 670% Damage a hit. Level 28: MP -60; 28 seconds of summon of Gaviota. Deals 680% Damage a hit. Level 29: MP -60; 28 seconds of summon of Gaviota. Deals 690% Damage a hit. Level 30: MP -80; 30 seconds of summon of Gaviota. Deals 700% Damage a hit.

Flamethrower: Attacks a monster nearby with a fire-based attack. The affected monster will keep receiving damage for a short period of time.
Flamethrower effects[hide] Attacks a monster nearby with a fire-based attack. The affected monster will keep receiving damage for a short period of time. Uses one [Capsule].

Level 1: MP -25; 285% Damage on 6 monsters. 5 seconds of DOT damage at 42% Damage. Level 2: MP -25; 290% Damage on 6 monsters. 5 seconds of DOT damage at 44% Damage. Level 3: MP -25; 295% Damage on 6 monsters. 5 seconds of DOT damage at 46% Damage. Level 4: MP -28; 300% Damage on 6 monsters. 5 seconds of DOT damage at 48% Damage. Level 5: MP -28; 305% Damage on 6 monsters. 5 seconds of DOT damage at 50% Damage. Level 6: MP -28; 310% Damage on 6 monsters. 6 seconds of DOT damage at 52% Damage. Level 7: MP -28; 315% Damage on 6 monsters. 6 seconds of DOT damage at 54% Damage. Level 8: MP -31; 320% Damage on 6 monsters. 6 seconds of DOT damage at 56% Damage. Level 9: MP -31; 325% Damage on 6 monsters. 6 seconds of DOT damage at 58% Damage. Level 10: MP -31; 330% Damage on 6 monsters. 6 seconds of DOT damage at 60% Damage. Level 11: MP -31; 335% Damage on 6 monsters. 7 seconds of DOT damage at 62% Damage. Level 12: MP -34; 340% Damage on 6 monsters. 7 seconds of DOT damage at 64% Damage. Level 13: MP -34; 345% Damage on 6 monsters. 7 seconds of DOT damage at 66% Damage. Level 14: MP -34; 350% Damage on 6 monsters. 7 seconds of DOT damage at 68% Damage. Level 15: MP -34; 355% Damage on 6 monsters. 7 seconds of DOT damage at 70% Damage. Level 16: MP -37; 360% Damage on 6 monsters. 8 seconds of DOT damage at 72% Damage. Level 17: MP -37; 365% Damage on 6 monsters. 8 seconds of DOT damage at 74% Damage. Level 18: MP -37; 370% Damage on 6 monsters. 8 seconds of DOT damage at 76% Damage. Level 19: MP -37; 375% Damage on 6 monsters. 8 seconds of DOT damage at 78% Damage. Level 20: MP -40; 380% Damage on 6 monsters. 8 seconds of DOT damage at 80% Damage.

Ice Splitter: Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time.
Ice Splitter effects[hide] Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time.

Uses one [Capsule]. Level 1: MP -25; 264% Damage on up to 2 monsters. 2 seconds of freeze. Level 2: MP -25; 268% Damage on up to 2 monsters. 2 seconds of freeze. Level 3: MP -25; 272% Damage on up to 2 monsters. 2 seconds of freeze. Level 4: MP -28; 276% Damage on up to 2 monsters. 2 seconds of freeze. Level 5: MP -28; 280% Damage on up to 3 monsters. 2 seconds of freeze. Level 6: MP -28; 284% Damage on up to 3 monsters. 2 seconds of freeze. Level 7: MP -28; 288% Damage on up to 3 monsters. 2 seconds of freeze. Level 8: MP -31; 292% Damage on up to 3 monsters. 2 seconds of freeze. Level 9: MP -31; 296% Damage on up to 3 monsters. 2 seconds of freeze. Level 10: MP -31; 300% Damage on up to 4 monsters. 3 seconds of freeze. Level 11: MP -31; 304% Damage on up to 4 monsters. 3 seconds of freeze. Level 12: MP -34; 308% Damage on up to 4 monsters. 3 seconds of freeze. Level 13: MP -34; 312% Damage on up to 4 monsters. 3 seconds of freeze. Level 14: MP -34; 316% Damage on up to 4 monsters. 3 seconds of freeze. Level 15: MP -34; 320% Damage on up to 5 monsters. 3 seconds of freeze. Level 16: MP -37; 324% Damage on up to 5 monsters. 3 seconds of freeze. Level 17: MP -37; 328% Damage on up to 5 monsters. 3 seconds of freeze. Level 18: MP -37; 332% Damage on up to 5 monsters. 3 seconds of freeze. Level 19: MP -37; 336% Damage on up to 5 monsters. 3 seconds of freeze. Level 20: MP -40; 340% Damage on up to 6 monsters. 4 seconds of freeze.

Homing Beacon: Sends a parrot that'll mark a target on a monster. From then on out, all attacks will be focused on that monster.
Homing Beacon effects[hide] Sends a parrot that'll mark a target on a monster. From then on out, all attacks will be focused on that monster. Level 1: MP -20; 325% Damage. Level 2: MP -20; 330% Damage. Level 3: MP -20; 335% Damage. Level 4: MP -20; 340% Damage. Level 5: MP -24; 345% Damage. Level 6: MP -24; 350% Damage. Level 7: MP -24; 355% Damage. Level 8: MP -24; 360% Damage. Level 9: MP -24; 365% Damage. Level 10: MP -28; 370% Damage. Level 11: MP -28; 375% Damage. Level 12: MP -28; 380% Damage. Level 13: MP -28; 385% Damage. Level 14: MP -28; 390% Damage. Level 15: MP -32; 395% Damage. Level 16: MP -32; 400% Damage.

Level 17: MP -32; 405% Damage. Level 18: MP -32; 410% Damage. Level 19: MP -32; 415% Damage. Level 20: MP -36; 420% Damage.

Fourth Job
Common

Maple Warrior: Increase party's every stats by certain percentage.


Maple Warrior effects[hide] Increase party's every stats by certain percentage. Level 1: MP -10; +1% Base Stats, 30 seconds. Level 2: MP -10; +1% Base Stats, 60 seconds. Level 3: MP -10; +2% Base Stats, 90 seconds. Level 4: MP -10; +2% Base Stats, 120 seconds. Level 5: MP -10; +3% Base Stats, 150 seconds. Level 6: MP -20; +3% Base Stats, 180 seconds. Level 7: MP -20; +4% Base Stats, 210 seconds. Level 8: MP -20; +4% Base Stats, 240 seconds. Level 9: MP -20; +5% Base Stats, 270 seconds. Level 10: MP -20; +5% Base Stats, 300 seconds. Level 11: MP -30; +6% Base Stats, 330 seconds. Level 12: MP -30; +6% Base Stats, 360 seconds. Level 13: MP -30; +7% Base Stats, 390 seconds. Level 14: MP -30; +7% Base Stats, 420 seconds. Level 15: MP -30; +8% Base Stats, 450 seconds. Level 16: MP -40; +8% Base Stats, 480 seconds. Level 17: MP -40; +9% Base Stats, 510 seconds. Level 18: MP -40; +9% Base Stats, 540 seconds. Level 19: MP -40; +10% Base Stats, 570 seconds. Level 20: MP -40; +10% Base Stats, 600 seconds. Level 21: MP -50; +11% Base Stats, 630 seconds. Level 22: MP -50; +11% Base Stats, 660 seconds. Level 23: MP -50; +12% Base Stats, 690 seconds. Level 24: MP -50; +12% Base Stats, 720 seconds. Level 25: MP -50; +13% Base Stats, 750 seconds. Level 26: MP -60; +13% Base Stats, 780 seconds. Level 27: MP -60; +14% Base Stats, 810 seconds. Level 28: MP -60; +14% Base Stats, 840 seconds. Level 29: MP -60; +15% Base Stats, 870 seconds. Level 30: MP -60; +15% Base Stats, 900 seconds.

Level 31: MP -70; +16% Base Stats, 930 seconds. Level 32: MP -70; +16% Base Stats, 960 seconds.

Pirate's Rage: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Pirate's Rage effects[show]

Pirate's Revenge: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Pirate's Revenge effects[hide] When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. Level 1: 4% chance of 6% Damage boost for 18 seconds. Level 2: 8% chance of 7% Damage boost for 21 seconds. Level 3: 12% chance of 8% Damage boost for 24 seconds. Level 4: 16% chance of 9% Damage boost for 27 seconds. Level 5: 20% chance of 10% Damage boost for 30 seconds. Level 6: 24% chance of 11% Damage boost for 33 seconds. Level 7: 28% chance of 12% Damage boost for 36 seconds. Level 8: 32% chance of 13% Damage boost for 39 seconds. Level 9: 36% chance of 14% Damage boost for 42 seconds. Level 10: 40% chance of 15% Damage boost for 45 seconds. Level 11: 44% chance of 16% Damage boost for 48 seconds. Level 12: 48% chance of 17% Damage boost for 51 seconds.

Buccaneer

Advanced from the third job Marauder.

Dragon Strike: Summons a sleeping dragon from the depths of the ground to apply damage to a number of monsters.
Dragon Strike effects[show]

Energy Orb: Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy.
Energy Orb effects[show]

Super Transformation: Increases power to extreme levels for a set duration.


Super Transformation effects[show]

Demolition: Apply a significant damage to a single monster by attacking it in a blinding speed.


Demolition effects[show]

Snatch: Applies damage to a monster that's far away, and drags it right in front of you.
Snatch effects[show]

Barrage: Attacks a monster nearby 6 times in quick succession.


Barrage effects[show]

Speed Infusion: Uses HP and MP to temporarily increase the attacking speed of a weapon. This can be combined with other boosters, and everyone in the party will have their attacking speed increased.
Speed Infusion effects[show]

Time Leap: Resets the waiting time for skills for yourself and everyone in the party. This does not reset the waiting time for Time Leap.
Time Leap effects[show]

Corsair

Advanced from the third job Outlaw.

Elemental Boost: Increases the potency of Flamethrower and Ice Splitter.


Elemental Boost effects[show]

Wrath of the Octopi: An additional octopus is summoned, increasing the fire rate and the damage.
Wrath of the Octopi effects[hide] An additional octopus is summoned, increasing the fire rate and the damage. Requires Level 30 Octopus. Level 1: MP -28; Summons octopus for 35 seconds. 355% Damage. 10 second cooldown. Level 2: MP -28; Summons octopus for 35 seconds. 360% Damage. 10 second cooldown. Level 3: MP -28; Summons octopus for 35 seconds. 365% Damage. 10 second cooldown. Level 4: MP -28; Summons octopus for 35 seconds. 370% Damage. 10 second cooldown. Level 5: MP -28; Summons octopus for 35 seconds. 375% Damage. 10 second cooldown. Level 6: MP -28; Summons octopus for 35 seconds. 380% Damage. 10 second cooldown. Level 7: MP -28; Summons octopus for 35 seconds. 385% Damage. 10 second cooldown. Level 8: MP -28; Summons octopus for 35 seconds. 390% Damage. 10 second cooldown. Level 9: MP -28; Summons octopus for 35 seconds. 395% Damage. 10 second cooldown. Level 10: MP -36; Summons octopus for 35 seconds. 400% Damage. 10 second cooldown. Level 11: MP -36; Summons octopus for 40 seconds. 405% Damage. 10 second cooldown.

Level 12: MP -36; Summons octopus for 40 seconds. 410% Damage. 10 second cooldown. Level 13: MP -36; Summons octopus for 40 seconds. 415% Damage. 10 second cooldown. Level 14: MP -36; Summons octopus for 40 seconds. 420% Damage. 10 second cooldown. Level 15: MP -36; Summons octopus for 40 seconds. 425% Damage. 10 second cooldown. Level 16: MP -36; Summons octopus for 40 seconds. 430% Damage. 10 second cooldown. Level 17: MP -36; Summons octopus for 40 seconds. 435% Damage. 10 second cooldown. Level 18: MP -36; Summons octopus for 40 seconds. 440% Damage. 10 second cooldown. Level 19: MP -36; Summons octopus for 40 seconds. 445% Damage. 10 second cooldown. Level 20: MP -44; Summons octopus for 40 seconds. 450% Damage. 10 second cooldown. Level 21: MP -44; Summons octopus for 45 seconds. 455% Damage. 10 second cooldown. Level 22: MP -44; Summons octopus for 45 seconds. 460% Damage. 10 second cooldown.

Bullseye: Applies more damage to monsters under the effect of Homing Beacon.
Bullseye effects[hide] Applies more damage to monsters under the effect of Homing Beacon. Requires Level 30 Homing Beacon. Level 1: MP -35; 430% Damage with 1% damage boost to locked monster. Level 2: MP -35; 440% Damage with 2% damage boost to locked monster. Level 3: MP -35; 450% Damage with 3% damage boost to locked monster. Level 4: MP -35; 460% Damage with 4% damage boost to locked monster. Level 5: MP -35; 470% Damage with 5% damage boost to locked monster. Level 6: MP -35; 480% Damage with 6% damage boost to locked monster. Level 7: MP -35; 490% Damage with 7% damage boost to locked monster. Level 8: MP -35; 500% Damage with 8% damage boost to locked monster. Level 9: MP -35; 510% Damage with 9% damage boost to locked monster. Level 10: MP -40; 520% Damage with 10% damage boost to locked monster. Level 11: MP -40; 530% Damage with 11% damage boost to locked monster. Level 12: MP -40; 540% Damage with 12% damage boost to locked monster. Level 13: MP -40; 550% Damage with 13% damage boost to locked monster. Level 14: MP -40; 560% Damage with 14% damage boost to locked monster. Level 15: MP -40; 570% Damage with 15% damage boost to locked monster. Level 16: MP -40; 580% Damage with 16% damage boost to locked monster. Level 17: MP -40; 590% Damage with 17% damage boost to locked monster.

Level 18: MP -40; 600% Damage with 18% damage boost to locked monster. Level 19: MP -40; 610% Damage with 19% damage boost to locked monster. Level 20: MP -45; 620% Damage with 20% damage boost to locked monster. Level 21: MP -45; 630% Damage with 21% damage boost to locked monster. Level 22: MP -45; 640% Damage with 22% damage boost to locked monster.

Rapid Fire: Fires rounds of bullets very quickly. Hold on to the skill key for continued shooting.
Rapid Fire effects[hide] Fires rounds of bullets very quickly. Hold on to the skill key for continued shooting. Requires Level 20 Burst Fire. Level 1: MP -6; 137% Damage. Level 2: MP -6; 139% Damage. Level 3: MP -6; 141% Damage. Level 4: MP -6; 143% Damage. Level 5: MP -6; 145% Damage. Level 6: MP -6; 147% Damage. Level 7: MP -6; 149% Damage. Level 8: MP -6; 151% Damage. Level 9: MP -6; 153% Damage. Level 10: MP -7; 155% Damage. Level 11: MP -7; 157% Damage. Level 12: MP -7; 159% Damage. Level 13: MP -7; 161% Damage. Level 14: MP -7; 163% Damage. Level 15: MP -7; 165% Damage. Level 16: MP -7; 167% Damage. Level 17: MP -7; 169% Damage. Level 18: MP -7; 171% Damage. Level 19: MP -7; 173% Damage. Level 20: MP -8; 175% Damage. Level 21: MP -8; 177% Damage. Level 22: MP -8; 179% Damage. Level 23: MP -8; 181% Damage. Level 24: MP -8; 183% Damage. Level 25: MP -8; 185% Damage. Level 26: MP -8; 187% Damage. Level 27: MP -8; 189% Damage. Level 28: MP -8; 191% Damage. Level 29: MP -8; 193% Damage. Level 30: MP -9; 195% Damage. Level 31: MP -9; 197% Damage. Level 32: MP -9; 199% Damage.

Air Strike: Summons a flock of Gaviotas to drop grenades all over the map.
Air Strike effects[show]

Battleship: Calls forth a ship that you can mount and launch attacks from. The durability of the ship decreases per damage received, and when it reaches 0, you will not be able to get back on board for a short period of time.
Battleship effects[hide] Calls forth a ship that you can mount and launch attacks from. The durability of the ship decreases per damage received, and when it reaches 0, you will not be able to get back on board for a short period of time. Level 1: MP -11; Attack +2, Weapon and Magic Defense +10. 84 second cooldown. Level 2: MP -12; Attack +4, Weapon and Magic Defense +20. 78 second cooldown. Level 3: MP -13; Attack +6, Weapon and Magic Defense +30. 72 second cooldown. Level 4: MP -14; Attack +8, Weapon and Magic Defense +40. 66 second cooldown. Level 5: MP -15; Attack +10, Weapon and Magic Defense +50. 60 second cooldown. Level 6: MP -16; Attack +12, Weapon and Magic Defense +60. 54 second cooldown. Level 7: MP -17; Attack +14, Weapon and Magic Defense +70. 48 second cooldown. Level 8: MP -18; Attack +16, Weapon and Magic Defense +80. 42 second cooldown. Level 9: MP -19; Attack +18, Weapon and Magic Defense +90. 36 second cooldown. Level 10: MP -20; Attack +20, Weapon and Magic Defense +100. 30 second cooldown. Level 11: MP -21; Attack +22, Weapon and Magic Defense +110. 24 second cooldown. Level 12: MP -22; Attack +24, Weapon and Magic Defense +120. 18 second cooldown.

Battleship Cannon: Rapidly fires a number of cannonballs. Only available when aboard the Battleship.
Battleship Cannon effects[hide] Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Requires Level 1 Battleship. Level 1: MP -20; 213% Damage 5 times. 6% chance of critical damage. Level 2: MP -20; 216% Damage 5 times. 6% chance of critical damage. Level 3: MP -20; 219% Damage 5 times. 7% chance of critical damage.

Level 4: MP -20; 222% Damage 5 times. 7% chance of critical damage. Level 5: MP -20; 225% Damage 5 times. 8% chance of critical damage. Level 6: MP -24; 228% Damage 5 times. 8% chance of critical damage. Level 7: MP -24; 231% Damage 5 times. 9% chance of critical damage. Level 8: MP -24; 234% Damage 5 times. 9% chance of critical damage. Level 9: MP -24; 237% Damage 5 times. 10% chance of critical damage. Level 10: MP -24; 240% Damage 5 times. 10% chance of critical damage. Level 11: MP -24; 243% Damage 5 times. 11% chance of critical damage. Level 12: MP -28; 246% Damage 5 times. 11% chance of critical damage. Level 13: MP -28; 249% Damage 5 times. 12% chance of critical damage. Level 14: MP -28; 252% Damage 5 times. 12% chance of critical damage. Level 15: MP -28; 255% Damage 5 times. 13% chance of critical damage. Level 16: MP -28; 258% Damage 5 times. 13% chance of critical damage. Level 17: MP -28; 261% Damage 5 times. 14% chance of critical damage. Level 18: MP -32; 264% Damage 5 times. 14% chance of critical damage. Level 19: MP -32; 267% Damage 5 times. 15% chance of critical damage. Level 20: MP -32; 270% Damage 5 times. 15% chance of critical damage. Level 21: MP -32; 273% Damage 5 times. 16% chance of critical damage. Level 22: MP -32; 276% Damage 5 times. 16% chance of critical damage. Level 23: MP -32; 279% Damage 5 times. 17% chance of critical damage. Level 24: MP -36; 282% Damage 5 times. 17% chance of critical damage. Level 25: MP -36; 285% Damage 5 times. 18% chance of critical damage. Level 26: MP -36; 288% Damage 5 times. 18% chance of critical damage. Level 27: MP -36; 291% Damage 5 times. 19% chance of critical damage. Level 28: MP -36; 294% Damage 5 times. 19% chance of critical damage. Level 29: MP -36; 297% Damage 5 times. 20% chance of critical damage. Level 30: MP -40; 300% Damage 5 times. 20% chance of critical damage. Level 31: MP -40; 303% Damage 5 times. 21% chance of critical damage. Level 32: MP -40; 306% Damage 5 times. 21% chance of critical damage.

Battleship Torpedo: Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship.
Battleship Torpedo effects[hide] Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship. Requires Level 1 Battleship. Level 1: MP -30; 755% Damage on 4 monsters. Level 2: MP -30; 760% Damage on 4 monsters. Level 3: MP -30; 765% Damage on 4 monsters. Level 4: MP -30; 770% Damage on 4 monsters. Level 5: MP -30; 775% Damage on 4 monsters. Level 6: MP -30; 780% Damage on 4 monsters. Level 7: MP -35; 785% Damage on 4 monsters.

Level 8: MP -35; 790% Damage on 4 monsters. Level 9: MP -35; 795% Damage on 4 monsters. Level 10: MP -35; 800% Damage on 4 monsters. Level 11: MP -35; 805% Damage on 4 monsters. Level 12: MP -35; 810% Damage on 4 monsters. Level 13: MP -35; 815% Damage on 4 monsters. Level 14: MP -40; 820% Damage on 4 monsters. Level 15: MP -40; 825% Damage on 5 monsters. Level 16: MP -40; 830% Damage on 5 monsters. Level 17: MP -40; 835% Damage on 5 monsters. Level 18: MP -40; 840% Damage on 5 monsters. Level 19: MP -40; 845% Damage on 5 monsters. Level 20: MP -40; 850% Damage on 5 monsters. Level 21: MP -45; 855% Damage on 5 monsters. Level 22: MP -45; 860% Damage on 5 monsters. Level 23: MP -45; 865% Damage on 5 monsters. Level 24: MP -45; 870% Damage on 5 monsters. Level 25: MP -45; 875% Damage on 5 monsters. Level 26: MP -45; 880% Damage on 5 monsters. Level 27: MP -45; 885% Damage on 5 monsters. Level 28: MP -50; 890% Damage on 5 monsters. Level 29: MP -50; 895% Damage on 5 monsters. Level 30: MP -50; 900% Damage on 6 monsters. Level 31: MP -50; 905% Damage on 6 monsters. Level 32: MP -50; 915% Damage on 6 monsters.

Hypnotize: Hypnotizes monsters to temporarily make it attack other monsters instead of you.
Hypnotize effects[show] [Go to top] Pirate | Skills | Pirate/Builds [show]

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