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Radiant Reality

Level Spell AoE Duration Range Type Description


1 Lesser Detect 50'r C 50' I Caster detects all sources of radiant energy in the area of effect.
Radiance Caster is aware of the type of radiance (light, heat, electricity, etc.)
and intensity (dim to bright, warm to hot) though not its source
(fire, creature, ambient). This spell cannot pierce physical barriers
such as walls. This spell can be used to locate invisible creatures
(by heat). Generally, this spell is not required for detecting light,
but it registers nonetheless.
2 Radiant Protection 1 target 1 min/lvl 10' F Target gains +10 to DBs and RRs versus all forms of radiant
energy.
3 Lesser Focus 20'r 10 min/lvl 10' F Caster can increase the intensity of any one form of radiant energy
Radiance in the area of effect. This can make light brighter, heat hotter, or
increase the electrical charge. This spell redirects the existing
radiant energy in the area of effect – so a dark room yields very
little light, but a dimly lit room could be focused for easy reading.
4 Lesser Disperse 20'r 10 min/lvl 10' F Caster can decrease the intensity of any one form of radiant energy
Radiance by up to 50 percent. The area within the area of effect can be
cooled, dimmed and so forth, while the area outside of the radius
accepts the excess energy. This can be used as air conditioning, fire
suppression or even to discharge static.
5 Lesser Radiant 20'r 10 min/lvl 10' F Caster can manipulate all of the radiant energy within the area of
Field effect and transform one form of radiant energy into another. For
example, the light in the area can be converted to warmth with the
sole side effect of making it dark in the area of effect. The power of
any conversion is subject to GM interpretation. In general, this
cannot be used as a form of attack. So the light energy cannot be
converted into a laser, but it could be converted into a general
increase in heat. Or heat from a fire could be transformed into an
electrical charge and so forth.
6
7 Capture Lesser 20'r 10 min/lvl 10' F Caster is able to contain some of the ambient radiant energy. The
Radiance caster may either contain the radiant energy in raw energy (a ball of
radiance - similar to the source captured). The new radiant source
will remain where summoned (generally floating in the air, but not
always). The source is equivalent to a lesser fire elemental in
power, but has no sentience. It is just a ball of energy until moved
by a Radiant Control spell.
8 Greater Detect 100'r C 100' I As Lesser Detect Radiance, except for area of effect and the caster
Radiance may detect radiance through barriers.
9 Lesser Control 1 source 10 min/lvl 100' F The caster may control the movement and action of the target lesser
Radiance source or lesser captured radiance or lesser radiant elemental. While
under this control, the caster may make the radiance attack as a
lesser fire elemental with appropriate criticals. The radiance only
moves while the caster concentrates on it.
10 Lesser Radiant 1 source P 10' F As Capture Lesser Radiance, except the caster may make a radiant
Source source. The creation of a radiant source requires 10 days of casting
the same spell in the same place. The process requires 2 hours of
time each day for the 10-day period.
11 Radiant Armor 1 target 1 min/lvl 10' F As Radiant Protection, except target receives a +25.
12 Greater Focus 50'r 10 min/lvl 100' F As Lesser Focus Radiance, except for area of effect and range.
Radiance
13 Greater Disperse 50'r 10 min/lvl 100' F As Lesser Disperse Radiance, except for area of effect and range.
Radiance
14 Radiant Fuel 1 cu ft 1 hour/lvl 10' F Caster can convert matter into radiant energy. Any 1 cubic foot of
non-magic substance can be converted into any combination of
radiant energy. The substance will slowly be consumed over the
duration of the spell as it is converted to the appropriate energy. If
the spell is cancelled, then only a proportionate part of the
substance is destroyed.
15 Radiant Cross Varies — 10' U This spell allows the caster to use the next spell from this list to
Enchantment modify any other substance as categorized by another Arcane
Alchemist Base List. The GM will have to monitor these effects
and interpret the results. The caster may determine the type of
radiant energy being used and through spell mastery may craft a
desired result, but the GM will have final say. Once a particular
effect has been successfully completed, it can be replicated at any
time. For example, linking a radiant source light to a rock could
make a rock that glows faintly all day, glows brightly for 1 hour a
day, or can emit a sudden bright light once a day.
16 Permanent Lesser 1 spell P 10' U This spell makes the next spell cast from this list that effects lesser
Radiance radiant to have a permanent duration. This spell and the
enchantment must be cast for 24 days in a row. Each day, the target
radiant will be effected by the spell for 1 additional hour per day
(starting with only one hour the first day). If a day of casting this
spell is missed, then the day count drops by 4 days. At the end of 24
days, the enchantment is permanent. This spell is not required to
form permanent sources, but can be used to create permanent
energy conversions such as light to heat and so forth.
17 Capture Greater 50'r 10 min/lvl 10' F As Capture Lesser Radiance, except the radiant energy is
Radiance equivalent to a greater elemental.
18 Greater Radiant 50'r 10 min/lvl 100' F As Lesser Radiant Field, except may be used to not only control the
Field ambient energy, but to manipulate it to form hot spots (+50
Firebolts – no directed skill bonus required) or fireballs (-20). The
caster may use any one of these attacks as a normal action up to
three times before the spell is cancelled. Until the charges are used
up, the caster may otherwise manipulate the energy as described in
Lesser Radiant Field.
19 Greater Control 1 source 10 min/lvl 100' F As Lesser Control Radiance, except caster can control greater
Radiance sources and elementals.
20 Greater Radiant 1 source P 10' F As Lesser Radiant Source, except the radiant energy is equivalent
Source to a greater elemental.
25 Extinguish 100'r 10 min/lvl 200' F Caster can selectively extinguish all non-sentient radiant energy
sources in the area of effect. Alternatively, the caster can use this
spell against one sentient radiant energy source. It will
automatically destroy a radiant elemental if it fails its RR.
30 Permanent Greater 1 spell P 10' U As Permanent Lesser Radiance, except effects greater radiant
Radiance spells.
50 Meltdown 30'r — 200' F Caster can convert all visible light and ambient heat into one
cataclysmic attack. The entire visible area will turn entirely dark
and freezing cold. The attack causes 5 simultaneous fire ball attacks
on the area of effect. After casting this spell, the caster will be
stunned for a round as he recovers from the power of the attack.
Anyone who saw the attack will need to make a fear resistance roll
(anyone still living from the attack itself must roll at –50).
Note: For this spell list "radiant energy" refers to all forms of radiant energy including: light, heat, radiation, electricity and so forth.
In general, knowledge of nuclear radiation should not be readily available. Many of the spell effects are open-ended and require
interpretation. Don’t worry about doing a lot of math to work out energy conversions, just use what "seems" right at the time. Any
discrepancy can be explained as being lost in the conversion.

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