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Year 10 Media

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1. Neo's Introduction:

Neo is a dark, bored computer nerd who does illegal stuff like selling important, stolen
computer programs. He is shown talking to some mysterious person online in a black room
chatting. Confusion is portrayed by his expressions in the face through close-up shots.

2. Trinity's Introduction: The setting started in a place where the police officers intended
raiding the abandoned office building, in which they found the woman named Trinity in the
said whirling clerical chairs who is situated in a darkened room that leads to a wide shot that
shows what clothes she wears, and shows us the audience how Trinity looks like the fugitive
pretty much the woman in the film. Then a burst into the scene with an action packed in a
slow motion with mystery and dangerous sound playing to the background.

The opening credits of Trinity is a testimony of her bravely taking up a mission that will right
away cost her life. She is also crazy and crazy because it is crazier than normal for one to
even jump from a building to another which is 30 to 40 feet long and jump me right into a
window and that also shows us how much strength and prowess she had as a fighter.
establishing her as a vital member of the resistance.

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The Directors, Lana and Lilly Wachowski, have used convention breakers to reveal the
characters Neo and Trinity.

The sisters who made The Matrix, Lana and Lily Wachowski, borrowed many elements
found within the movie to help portray Neo and Trinity. They borrowed:
Neo's world is all green, like a futuristic computer. He starts wearing those cool black clothes
that help him not to show his true self, and thus finds himself working undercover. Trinity
decides to hide her secret identity to also work undercover to make sure she too doesn't get
caught in the quest to find her troubles.

As for Neo, he applies a little struggle with the martial arts that were just got from Morpheus
and the cool moves in order to show that he learned to dodge the bullets.

Trinity battles swiftly and cleverly with her acquired martial art, showing she's really good at
what she does.

The creators of "The Matrix," Lana and Lilly Wachowski, were dependent on hero shot,
close-up shots, dynamic camera movement, and many others to represent Neo for the
audience to recognise him at first sight. Other camera techniques that are in general use by
directors: Bullet Time, Wire-Fu, 360 degree rotation, Handheld Camera, Slow Motion.
Introduction of Trinity.

The director Lana Wachowski plotted Trinity, like the Low angle within the opening when
Trinity was first introduced to ogling on the rooftop. The kinds of key camera angles used by
the people who make "The Matrix" use include : Close-up shots, Tracking shots, Over-the-
shoulder shots, Dutch angle shot, Crane shots, Steadicam shots, Handheld shots. In this light,
when these key camera angles are considered, the overall effect is to produce the appeal and
thematic background of the character dynamism of Trinity. In "The Matrix," Neo's relation
with sound is accurately linked to the material of the story through the proper selection of the
sounds reflecting moments of his consciousness coming to and self-realisation. In the film,
Neo meets parallels of sounds corresponding to his relation and the corresponding digital
reality of the Matrix, like the digital beeps, whirls, and pulses, tracing the fact that he lives in
an artificial environment. Pulsating beats increase the rhythm of heightened tension and
action that contribute to the offerings of the film, while adding the bi-focal impact of
amplifying the Neo focus and will to struggle help during sequences as the mechanics of
fighting build tension. Echoes and reverberations of mind-bogglingly existential questions
revert to Neo grappling with the devastatingly destabilising effects of awakening to the truth
of one's existence. On the other hand, ambient and ethereal tones help to underline moments
of thinking, capturing Neo’s wonder and emblematic mystery as he ventures through that
maze of reality-deceiving. With just the soundscapes, "The Matrix" allowed myself to live in
Neo's journey by contributing to the texture of the film, aiding the storytelling approaches.

The sound design makes the character attributes dynamic, precise, and mysterious within the
framework of the story.
That was the difference with her in every Trinity Act and mere presence: a complete diversity
in the sound arena that only comes to add to how one would describe her character. Starting
from the high energy, frantic beats that are demonstrative of her very agility and prowess in
combat during action, to highlight the skilled maneuvers and taking part in the adrenaline-
fueled atmosphere through the film.

The Matrix digital environment sounds the alarms with beeps and pulses, even glitches in
interfacing with different TVs or other electronic components once zoomed into her adept
virtual control. High-strung and nervous chords, meanwhile, assume a doubled image for
suspense and peril in moments of threat or the unknown, and through all dire issues so that
Trinity seems determined to take on every challenge. This is even further supported by the
fact the mystery and enigma of the melodies remain so in keeping with Trinity's enigmatic
nature, which does more to add to her secretive aura of covert activity and secrete.
Binding with participatory storytelling within "The Matrix," these diverse sounds offer a
more careful preparation of what is delivered to the character of Trinity and the film overall.

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Through cinematography and sound design, "The Matrix" subsumes its viewers into the quest
for self-waking on the part of Neo, and the battle of disbelieving in the Matrix. These,
therefore, are the factors of production that should be predicated as central to what the
experiences and feelings of Neo in the movie are likely to be communicated as and within. In
fact, the isolation and inner conflict Neo feels are underlined by the very hundred different
close-ups and wide-angle lenses used. So it goes with the symbolic props, lighting, and
colours, and leads up to the developing contrast between the Matrix's artificiality and the
black, grungy reality behind that ideal world. These visual contrasts highlight Neo's need for
truth and freedom.
The scores from the background sounds of "The Matrix" show an ominously brilliant picture
of the enemies from which Neo had to get out. His victory, realization of self, or just being in
such moments of action that it's exalted is presented in them, with music and underscored
with muffled beats and tormenting melodies. All these put together, they bring the audience
quite close to the inner and outer journey of Neo.
"The Matrix" makes use of intermixes of both cinematography and design of sound to make
known its ambition through Neo to the audience, meaning that with this mixture of visual and
audial storytelling, the film manages to capture the journey and quest of Neo through the
truth to freedom with thought-provoking findings of their own concerning identity and
reality. ______________________________________________________
The point of view (POV) camera shot for "The Matrix" is thus used to haul the viewers into
the characters' experience and emotion. The POV in action sequences will thus exhibit the
forceful peril that will enable the viewers to feel the adrenalin swamped by fear. Among the
uses of POV shots are the concealing of plot information and motivation concealed within
Neo's framework of skepticism toward Morpheus.
POV shots establish intimacy at times of emotional response, which again let viewers get
more connected to the story. In general, POV shots involver viewers in an emotional level,
giving some kind of the perspective of character and developing cinematic involvement.
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In "The Matrix," the production as well as all the elements of the movie vividly seem to be
against the characters of Neo and Agent Anderson. Manage to oppose with Neo's quest
through the dynamic shots by displaying his progress, against the intentions depicted by the
static shots of Agent Anderson, hence stressing control. Lighting is in such a manner that it
shows Neo in the dim, trying to be emblematic in search for truth, whereas Agent Anderson
can be in the bright, symbolic of the status quo. Costume design: And so, costume reflects the
idea most liked of the rebel in Neo to present himself in casuals, ululating for Neo when in
his first, while in formal that defines power, Anderson's agent. Sound design: Weaving the
ominous music to bolster an antagonistic role for the agent then here are the introspective
sounds accompanying him. For each such element, the movie contrasts the personalities and
roles of Neo and Agent Anderson in the script.
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In "The Matrix," sound becomes a critical unit for the enhancement of communication
between the audience and the screen, thus adding layers to the storytelling and bringing the
feelings prompted in every scene to reality. The sounds in the Matrix raise the tension and
have a kind of an atmosphere of surveillance. Don Davis puts up an iconographic pulsating
score, beats, and haunting melodies to help in building up the action, not to speak of a way of
underlining moments of introspection. The dialogue offers both exposition and character
development, together with deeper philosophical themes in its further exploration. The
filmmakers drop their listeners into a "Matrix" dystopian world, varying understanding and
emotional engagement in the strategic use of sound effects, music, and dialogue.

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