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1.

Input - Captures raw data from organiza on or


INFORMATION external environment.

MANGEMENT 2. Processing - Converts raw data into meaningful


form.
MIDTERM | POINTERS REVIEWER
3. Output - Transfers processed informa on to
CHAPTER 1 people or ac vi es that use it.

INFORMATION SYSTEM Feedback - Output returned to appropriate


members of organiza on to help evaluate or
– Set of interrelated components correct input stage.
– Collect, process, store, and distribute
informa on Business Processes:
– Support decision making, coordina on, and - Manufacturing and produc on
control - Sales and marke ng
LEVELS IN A BUSINESS FIRM - Finance and accoun ng
- Human Resources
Hierarchy of Authority
SIX STRATEGIC BUSINESS OBJECTIVES:
 Senior management
 Middle management 1. Opera onal excellence - Informa on systems,
 Opera onal management technology an important tool in achieving greater
 Knowledge workers efficiency and produc vity
 Data workers 2. New products, services, and business models -
 Produc on or service workers Informa on systems and technology a major
enabling tool for new products, services, business
models
3. Customer and supplier in macy - Serving
customers well leads to customers returning, which
raises revenues and profits. In macy with suppliers
allows them to provide vital inputs, which lowers
costs
4. Improved decision making - Without accurate
informa on Managers must use forecasts, best
guesses, and luck. This leads to Overproduc on,
underproduc on of goods and services,
Misalloca on of resources and Poor response mes
INPUT PROCESS OUTPUT FEEDBACK 5. Compe ve advantage - Delivering be er
Data - Data are streams of raw facts performance, charging less for superior products
and responding to customers and suppliers in real
Informa on - Informa on is data shaped into me
meaningful form.
6. Survival - May be Industry-level changes or
Three ac vi es of informa on systems produce Governmental regula ons requiring record-keeping
informa on organiza ons need
CHAPTER 2 BUSINESS PROCESSES
TYPE OF COLLABORATION BENEFITS - refer to the manner in which work is organized,
coordinated, and focused to produce a valuable
Collabora on
product or service. Business processes are the
- Short-lived or long-term collec on of ac vi es required to produce a
- Informal or formal(teams) product or service

Growing impatience with collaboration TIME/SPACE COLLABORATION MATRIX


- Changing nature of work
- Growth of professional work - “Interaction
Jobs”
- Changing the organization of the firm
- Changing the scope of the firm
- Emphasis on innovation
- Changing the nature of work
Benefits
- Productivity
- Quality
- Customer Service
- Innovation
- Financial Performance
E BUSINESS/E COMMERCE/E GOVERNMENT
TYPE OF INFORMATION SYSTEM/MAJOR E-Business
ENTERPRISE APPLICATION
 Use of digital technology and the Internet to
drive major business processes
E-commerce
 Subset of e-business
 Buying and selling goods and services
through the internet
E-Government
 Using Internet technology to deliver
informa on and services to ci zens,
employees, and businesses

ENTERPRISE RESOURCE PLANNING


Enterprise Resource Planning (ERP) systems, used
Four major applications to integrate business processes in manufacturing
- Enterprise Resource Systems and produc on, fi nance and accoun ng, sales and
- Supply Chain Management Systems marke ng, and human resources into a single
- Customer Relationships Management so ware system
Systems
- Knowledge Management Systems
CHAPTER 3 o What products the organization
should produce
ROUTINES AND BUSINESS PROCESSES o How and where it should be
Rou nes (Standard opera ng procedures) - Precise produced
rules, procedures, and prac ces developed to cope o For whom the products should be
produced
with virtually all expected situa ons
 Maybe a powerful unifying force as well as
Business Processes - Collec ons of rou nes a restraint on change
Organizational environments:
Business Firm - Collec on of business processes.  Organizations and environments have a
reciprocal relationship
 Organizations are open to and dependent
on, the social and physical environment
 Environments generally change faster than
organization
 Information systems can be an instrument
of environmental scanning, act as a lens

GENERIC STRATEGIES FOR DEALING WITH


COMPETITIVE FORCES
Four generic strategies for dealing with
competitive forces, enabled by using IT
 Low-cost leadership
 Product products and services at a
lower price than competitors while
enhancing quality and level of
FEATURES OF ORGANIZATION service
 Examples: Wal-Mart
- Use of hierarchical structure
 Product differentiation
- Accountability, authority in the system of  Enable new products or services,
impartial decision-making
greatly change customer
- Adherence to the principle of efficiency
convenience and experience
- Routines and business processes
 Examples: Google, Nike, Apple
- Organizational politics, culture, environments,  Focus on market niche
and structures
 Use information systems to enable a
focused strategy on a single market
ORGANIZATIONAL CULTURE, POLITICS & niche; specialize
ENVIRONMENT  Example: Hilton Hotels
 Strengthen customer and supplier intimacy
Organizational Politics:  Use information systems to develop
 Divergent viewpoints lead to political strong ties and loyalty with
struggle, competition, and conflict customers and suppliers; increase
 Political resistance greatly hampers switching costs
organizational change  Netflix, Amazon
Organizational Culture:
 Encompasses a set of assumptions that
define goal and product
 The Internet’s impact on competitive 5. Suppliers
advantage.
 Transformation, destruction, threat TRANSACTION COST THEORY AND AGENCY
to some industries THEORY
• E.g. travel agency, printed
encyclopedia, newspaper Transaction costs - the costs incurred when a firm
 Competitive forces still at work, but buys on the marketplace what it cannot make itself
rivalry more intense
Transaction Cost Theory
 Universal standards allow new rivals,
- Firms and individuals seek to economize on
entrants to market
transaction costs, as much as they do on
 New opportunities for building
production costs. Using markets is expensive
brands and loyal customer bases
because of costs such as locating and
 Business value chain model.
communicating with distant suppliers,
 Views firm as series of activities that
monitoring contract compliance, buying
add value to products or services
insurance, obtaining information on products,
 Highlights activities where
and so forth (Coase, 1937; Williamson, 1985)
competitive strategies can best be
applied
- Information technology, especially the use of
• Primary activities vs. support
networks, can help firms lower the cost of
activities
market participation (Transaction costs)
 At each stage, determine how making it worthwhile for firms to contract with
information systems can improve external suppliers instead of using internal
operational efficiency and improve sources.
customer and supplier intimacy
 Utilize benchmarking, industry best
practices

PORTERS COMPETETIVE FORCES (TRAD COMP) Agency Theory


- According to it, the firm is viewed as a “nexus
of contracts” among self-interested individuals
rather than as a unified, profit-maximizing
entity (Jensen and Meckling, 1976).
- A Principal (Owner) employs “agents”
(employees) to perform work on his or her
behalf. However, agents need constant
supervision and management; otherwise, they
will tend to pursue their interests rather than
those of the owners. As firms grow in size and
scope, agency costs or coordination costs rise
Michael Porter’s Competitive Forces Model because owners must expend more and more
- Provides a general view of the firm, its effort supervising and managing employees.
competitors, and the environment
- Five competitive forces shape the fate of DISRUPTIVE TECHNOLOGIES
the firm
1. Traditional competitors  Technology that brings about sweeping
2. New market entrants change to businesses, industries, markets
3. Substitute products and services
4. Customers
 Examples: personal computers, word CHAPTER 4
processing software, the Internet, the
PageRank algorithm IT INFRASTRUCTURE
Defining IT Infrastructure:
 Set of physical devices and software
FIRST MOVERS AND FAST FOLLOWERS
required to operate an enterprise
First Movers - inventors of disrup ve technologies  Set of firm-wide services including:
o Computing platforms providing
Fast Followers - firms with the size of resources to computing services
capitalize on that technology o Physical facilities management
services
o IT Management, education, and
BUSINESS INFORMATION VALUE WEB other services
 “Service platform” perspective
The Value Web is a networked system that can
o A more accurate view of the value of
synchronize the value chains of business partners investments
within an industry to respond rapidly to changes in Evolution of IT Infrastructure:
supply and demand.  General-purpose mainframe and
minicomputer era: 1959 to present
 Personal Computer era: 1981 to present
 Client/server era: 1983 to present
 Enterprise computing era: 1992 to present
 Cloud and mobile computing: 2000 to
present

Components of IT Infrastructure
1. Computer hardware pla orms
2. Opera ng system pla orms
3. Enterprise so ware applica ons
4. Data management and storage
5. Networking/telecommunica ons pla orms
6. Internet pla orms
7. Consul ng system integra on services

Synergies - when output of some units used as


inputs to others, or organiza ons pool markets and
exper se
Core Competencies - ac vity for which firm is
world-class leader. Relies on knowledge,
experience, and sharing this across business units
MOORES LAW AND METCALFES LAW  Hybrid cloud compu ng model
CLOUD COMPUTING 3 AAS
 Infrastructure as a service (IaaS)
 Software as a service (SaaS)
 Platform as a service (PaaS)

CHAPTER 5

3 KEY DIGITAL NETWORKING TECHNOLOGIES

 Client/Server Computing
o Distributed computing model
o Clients linked through a network
controlled by the network server
computer
o The server sets rules of communication
Moore’s Law and Micro processing Power: for the network and provides every
 Computing power doubles every 2 years client with an address so others can find
 Nanotechnology it on the network
Law of Mass Digital Storage o Has largely replaced centralized
 The amount of data being stored each year mainframe computing
doubles o The Internet: largest implementation of
Metcalfe’s Law and Network Economics client/server computing
 The value or power of a network grows  Packet Switching
exponentially as a function of the number o Method of slicing digital messages into
of network members parcels (packets), sending packets along
different communication paths as they
become available, and then
CLOUD COMPUTING
reassembling packets at the destination
o Previous circuit-switched networks
required the assembly of a complete
point-to-point circuit
o Packet switching more efficient use of
the network’s communications capacity
 TCP/IP and Connectivity
o Protocols: rules that govern the
transmission of information between
two points
o Transmission Control Protocol/Internet
Protocol (TCP/IP)
 The common worldwide
- Security requirements standard that is the basis for the
- Impact on business processes and workflow Internet
 Cloud can be public or private o Department of Defense reference
 Allows companies to minimize IT model for TCP/IP
investments
 Drawbacks: Concerns of security, reliability
Four Layers
 Application Layer
 Transport Layer
 Internet Layer
 Network Interface Layer

RFID

Radio Frequency Identification

 Use tiny tags with microchips containing


data about an item and location
 Tag antennas to transmit radio signals over
short distances to special RFID readers
 Common uses:
o Automated toll-collection
o Tracking goods in a supply chain
 Reduction in cost of tags making RFID
viable for many firms

WIFI

- Set of standards: 802.11


- Used for wireless LAN and wireless Internet
access
- Use access points: device with radio
receiver/transmitter for connecting wireless
devices to a wired LAN

BLUETOOTH

- Set of standards: 802.15


- Links up to 8 devices in a 10-m area using
low-power, radio-based communication
- Useful for personal networking (PANs)

MAJOR COMPONENTS IN SIMPLE NETWORK

 Client and server computers


 Network Interfaces (NICs)
 Connection medium
 Network operating system (NOS)
 Hubs, Switches, Routers

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