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5 1
0 Introduction
To use this guide and play in have a lot of common things, already been translated in full as well
Alecrast, you will need “Sword monsters, and the game systems as many supplements (see
World 2.0 Core Revised Rulebooks themselves are close to each other. https://www.reddit.com/r/Sword
I, II, and III”. These rules were created using World/).
(see CR I/II/III, p. YY) means see Sword World 2.0 rules while If some aspect of SW2.0 is not
book “Core Rulebook I/II/III aligning them with some aspects of described here, consider that it has
Revisited” page YY. Sword World RPG Complete not changed.
Edition. The first thing to consider if you
The worlds of Sword World RPG Using these rules, you can play in play in the world of Alecrast is the
(Forcelia) and Sword World 2.0 Alecrast using the Sword World 2.0, difference in the races that inhabit
(Raxia) are strikingly different. But the Core Rulebooks I-III which have the continent.
3 Other
This spell can be cast instantly immediate death even if revived,
【 Soulscars 】 (instead of 1 hour). This spell
restores lost life and raises the dead.
such as a decapitated corpse. The
same goes for a decomposed corpse.
Forcelia has unique rules for the In order to resurrect, the spell If a corpse died from poisoning
resurrection that doesn’t involve requires something strongly [Cure Poison] must be cast on it
soulscars (see CR I, p. 214). Only connected to the target of the spell, before the resurrection.
Priests can resurrect creatures and the dead person. Once the resurrected target can
only via following modified The more time that has passed immediately act again.
[Resurrection] that is 13th level since the death, the less likely for
instead of 10th [Raise Dead] as
resurrection is much rarer in
this spell to succeed. The Target
Number for this spell is equal to the
【 Sword Shards 】
Forcelia. “24 + number of days since death”. This item (see CR I, p. 344) is
On a failed check, the caster cannot unique to Raxia, and you can choose
[Resurrection] cast [Resurrection] on the same not to use them and instead just
13th level Basic Divine Magic corpse until their Magic Power is enhance monsters using the
Cost=MP20 increased by any means (Priest level principle of sword shards (+5 HP, +1
Target=1 Corpse or Intelligence Modifier). Also, it MP), but giving the equivalent
Range/Area= Touch/- cannot resurrect targets that died of monetary reward as loot instead.
Duration= Instant old age.
Resistance=Special A corpse must not be in a
Type=- condition that would cause
【 Monsters 】
For unique monsters use “Sword World 2.0 - Homebrew Monsters and Encounters” that can be found in the Resourced
SW2.0 folder to create homebrew monsters similar to those described in the original.