Quiver Mountain range they leave a the “Far Cold” region beyond the Ice Giant (Club) HD18 Some tribes of man still leave on Mammoth (Charge) HD 20 Giant (HD 16 > 20) coin exists here. Wolf’s Bane used and trade of goods, no actual Crocodile (Bite) HD 10 A part of Iron, copper is commonly Occupation + skills Python (Wrap) HD 12 Boar (Charge) HD 8 in iron, the main currency Destiny Bear (Bite) HD 10 south called Tip and is a place rich Large creatures (HD 8 > 12) the same name. The third is at Name Eastern part at the large bay with HD Giant ba (Flying) HD 4 poorest is The Mouth located in the Wolf (Pack 1d4+2) HD 6 western peninsula. The Second the Physical Snake (Poison) HD 4 The Island that actually is on a Small creatures (HD 4 > 6) The first Settlement and larger is Lvl Name Enemies Setting
Character creation Rules Rules Setting
Distribute the following points between the 3 attributes available Rolls for challenges and combat Dealing damage = If above both 2 Long time ago coming from a far (Physical, Mental and Destiny) 1d6 + attribute (+1 if skilled*) hit damage, if between 1 hit land many criminals were exiled to +2 = strong Against challenge set by 2d10 Taking damage = If below both take this land known as the Northern +1 = average This game uses player facing rolls 2 hit damage, if between 1 hit Shield +0 = week HD = 1d8 + Physical If above both results from d10 Destiny can be used to test your Due to the fact that most of the Success (no throw back) ods against “The oracle” (d4) or be people who came were of the Describe weapon of choice burned to re roll the d6 worse type there is they never If between d10 results brought their believes and new Skills (5 points) based on Partial success (something not To acquire destiny points that were ones were created with time occupation planned happened) burned a character must complete Describe the occupation and skills a quest and/or rest for 8 hours Tribes and little villages believe should be describe on the go If below both d10 results more in their mystical leaders then (when needed). Skills give a +1 to Fail Weapons are mainly aesthetical in Gods a test 1 on d6 result = fumble** Last attack against the last stand There are 3 big settlements each * Skills on the go can not be used for combat enemy needs to be cinematical with its one “King” and war between Leveling up allow the player to **There are no crits add a extra point per level to any (equivalent of a crit move) them are very common stats (max. 5)