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White Box Paragons
White Box Paragons
By LikelyArrow
This game supplement is compatible with the rules of SWORDS & WIZARDRY.
SWORDS & WIZARDRY, S&W, and Mythmere Games are the trademarks of Matthew J. Finch.
The author of this supplement is not affiliated with Matthew J. Finch, Mythmere Games™, or
Frog God Games.
Table of Contents
Introduction ............................................................................................... 3
Aren’t these just feats? ........................................................................ 3
Should you use this system?...............................................................4
Paragon Features ..................................................................................... 5
Paragon Features and Level Drain......................................................5
Paragon Feature Descriptions.............................................................7
Demihuman Paragons (Optional)..............................................................9
Example System..................................................................................9
Legal Stuff...............................................................................................11
Open Game License Version 1.0a.....................................................11
Introduction
White Box Paragons introduces rules for character advancement beyond
level 10 in White Box: Fantastic Medieval Adventure Game games without
simply adding additional levels. It can be used as an alternative, or an
adjunct, to domain level play. The game provides paragon features that
characters can receive when they reach certain amounts of XP. Unlike
gaining levels, hit dice, attack rolls, and saving throws do not improve.
So, yes, these are feats, but they’re feats done with the simplicity of OSR
and White Box games in mind.
If you find your players do not need additional motivation to continue play,
it’s probably better not to use this system. Dangling a new carrot in front
of players may cause them to chase the carrot instead of pursue other,
more interesting goals.
Paragon Features
Characters who have reached Level 10 but choose to continue
adventuring may continue to gain experience and receive additional
benefits — called paragon features — at certain intervals. Such a
characters are considered paragons of their class and are typically looked
upon in awe by both lower-level adventurers and the general public.
Optionally, the Referee may rule that only one paragon feature is lost per
level drained, while others are retained. The Referee should choose which
features are lost. Use common sense: if magic-user loses access to 5th-
level spell slots, he should also lose access to any spell slots gained by
paragon features.
If this optional rule is used, no new paragon features may be taken or old
features regained until the character has gained enough experience to
cover the retained features. As an example, a fighter with four paragon
features who is drained of two levels will not be able to regain the lost
features or take new ones until she reaches 1,000,000 experience again.
Paragon Feature Descriptions
Some features are only available to certain classes, this is noted in
parentheses after the feature name. Also, many features can be taken
more than once; this will be noted in the description.
Armor Class (Fighter, Thief): This feature may be taken twice. The
character’s Armor Class is improved by -1 [+1].
Combat Fury (Fighter): The character may use their Combat Fury ability
to gain multiple attacks against foes of fewer than 3 HD.
Damage (Fighter, Thief): This feature may be taken twice. The character
deals an additional 1 damage any time they hit. On a back stab, this
damage is applied once for each time weapon damage is rolled. Note that
this damage does not cause an attack to count as magical.
Hit Points (Any): The feature may be taken any number of times. The
first three times it is taken, the character’s maximum hit points increases
by 2. Every time it is taken afterward, the increase is only 1.
Protection from Chaos (Cleric): Only Lawful clerics make take this
feature. The character gains the effects of the Protection from Chaos spell
permanently. Note that the Protection from Chaos spell’s benefits do not
stack with this feature.
Protection from Law (Cleric): Only Chaotic clerics make take this
feature. The character gains the effects of the Protection from Law spell
permanently. Note that the Protection from Chaos spell’s benefits do not
stack with this feature.
Use Magic Scrolls (Thief): This feature may be taken twice. The first
time this feature is taken, the character may read and use magic-user
scrolls containing 1st-level spells. The second time this feature is taken,
2nd-level spells may be read and used. (Note that White Box: FMAG
doesn’t provide rules for using magic scrolls beyond Magic-Users copying
them into their spellbooks. This rule assumes a spell can be cast directly
from the scroll, a common feature of later editions.)
A third approach is to leave the level caps but allow demihumans to start
taking paragon features early. This section provides an example of such
a system, including paragon features exclusive to demihumans.
Example System
The following system is an example of how to use paragon features to
support advancement for demihumans. Note that advancement is
considerably slower for demihumans than for humans. In addition, elves
may also gain paragon features as a magic-user, and halflings may only
gain paragon features as a thief.
Restricted Paragon Features: In this system, elves may not take the
paragon features for Magic-Users that add additional spell slots, since
these don’t make sense in context.
RACE AND CLASS EXPERIENCE # PARAGON FEATURES
DWARF FIGHTER 100,000 1
200,000 2
400,000 3
800,000 4
+400,000 +1
DWARF THIEF 50,000 1
100,000 2
200,000 3
400,000 4
+200,000 +1
ELF MAGIC-USER 500,000 1
1,000,000 2
1,500,000 3
2,000,000 4
+500,000 +1
HALFLING THIEF 50,000 1
100,000 2
200,000 3
400,000 4
+200,000 +1
Table 2: Demihuman Paragon Features
If the optional Elf class is used, the following table is used instead of the
Elf Magic-User entry in the table above. Members of the Elf class may
take both Fighter and Magic-User features, subject to the restrictions
above.
Halfling Thief by Jonathan Torres is licensed under a Creative Commons Attribution 4.0
International License. Based on a work at https://liberart.online/?p=209.
The OSR Logo is the work of Matthew S. Jackson. The image of Prince, Princess, and a
Dragon is from OpenClipArt.org. Both are in the public domain.