This document provides instructions for mapping out a character's abilities, goals, and progress in a roleplaying game using a "Circle of Power" diagram. It describes drawing a circle with the character's name inside to represent their starting abilities. Additional circles connected by "stepping stones" represent short, medium, and long term goals. Completing missions moves the stepping stones closer to goals, allowing the goals and their rewards to be brought inside the character's circle of power. The GM uses this structure to direct the story and advance the character's abilities over time.
This document provides instructions for mapping out a character's abilities, goals, and progress in a roleplaying game using a "Circle of Power" diagram. It describes drawing a circle with the character's name inside to represent their starting abilities. Additional circles connected by "stepping stones" represent short, medium, and long term goals. Completing missions moves the stepping stones closer to goals, allowing the goals and their rewards to be brought inside the character's circle of power. The GM uses this structure to direct the story and advance the character's abilities over time.
This document provides instructions for mapping out a character's abilities, goals, and progress in a roleplaying game using a "Circle of Power" diagram. It describes drawing a circle with the character's name inside to represent their starting abilities. Additional circles connected by "stepping stones" represent short, medium, and long term goals. Completing missions moves the stepping stones closer to goals, allowing the goals and their rewards to be brought inside the character's circle of power. The GM uses this structure to direct the story and advance the character's abilities over time.
term goal. Place these goals in their own circles, around the Circle of Power. These goals A rookie magic user you may use easily, but they need to are outside your character’s be, but one thing you expand this circle to the Circle of Power, meaning – understand. In order to get they can’t do them easily. where you want to be, you accomplish new things. The player and the GM then must expand your Circle of agree what actions/missions Power. As you create what lies inside need to be done before the the Circle of Power you should player can bring that goal Start by drawing a circle, in the make a few separate notes on inside their Circle of Power middle of the circle write your an index card about the and complete it. Goals can be character’s name. Inside the character. These are prompts mundane and simple such as circle write the things that are for their personality and ‘pay my rent’ or large and inside their Circle of Power. backstory that will help you complex such as ‘found my Maybe they are adept at get into character, this defines own magical order’. They casting cantrips and have one who you are but not what you could even be in the form of or two major spells they are are trying to do. juicy story prompts like good at. Perhaps they have a ‘rescue my elder brother’. close friend they can call on Next, we will explore what the Draw a number of small circles for help or skills such as lock character lacks and what they (like stepping stones) between picking, lute playing and want to accomplish. Choose 2 your circle of power and your access to an ancient magical or 3 things your character goal circles. Each of these library. Anything inside their wants to do. There should be small stepping stones circle is something they can one short term goal, one long represents an action or a mission your character needs Power you should create more A game seed by Becky Annison to accomplish in order to goals according to the loose for Refraction Jam 2020 reach the goal. When all the ends created so far in the story small circles leading to the and anything the GM or player #RefractionTTRPGJam goal AND the goal circle have would like to see explored in been coloured in (or marked the game. off in some way) then you can bring the outcome of the goal inside your Circle of Power. E.g. now you have secured a regular means of paying your rent you will no longer suffer complications such as being chased by your landlord.
As GM you use the goals to
direct the action of the game, the direction of the story and to advance the character’s powers, abilities and influence in the world around them. Use the stepping stone to pace the action.