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A Mechanic by Lenny
A Mechanic by Lenny
a mechanic
by lenny
Game made for #RefractionTTRPGJam.
By the end of the conflict, only one person will have their prize.
tactics
Next, consider your tactics. You should have three. If you
don’t know what your tactics are, they’re as follows:
Each person should also have a card for each tactic. This can
just be an index card or whatever.
tension
You also have some amount of tension to spend. If you want,
you can keep track of some total tension you get to spend
across a game, replenishing it as you go. But otherwise you
can do it like this:
You also have to always have a tactic card face down in front
of you. You can change it at any time, but you always have to
have one. Your opponent can’t know what it is.
breaking the tension
You trade blows like this for a while until someone decides to
break the tension. Instead of adding a die to a tactic, they’ll
roll it. You don’t have to say “I’m breaking the tension” - just
toss the die on the table and now everyone has to deal with it.
When you break the tension, both players immediately flip over
their tactic card. This is the tactic their character’s committed
to, that they’re using to lunge for the prize. The die rolled to
break the tension gets added to whichever tactic was on your
card. Same goes for your partner.