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h

W daat
air
F in y
do ?
a mo magic, mo problems rpg
cabbageheadgames
Inspired by the mad lore
of
Pomu Rainpuff
Introduction .................................................................... 1
What Is This? .............................................................. 1
What Is Going On? ....................................................... 1
How To Play .................................................................... 2
Challenges .................................................................. 2
Magical Challenges ................................................... 2
Non-Magical/Human Challenges ................................ 2
Hits and Resolving Challenges ....................................... 2
Problems! ............................................................... 3
Getting More Dice ...................................................... 3
In Magical Challenges ............................................... 3
In Non-Magical/Human Challenges ............................ 4
In Both ..................................................................... 4
Failing Challenges ...................................................... 4
Using Magic ................................................................ 4
Getting More Magic .................................................... 5
Running Out of Magic ................................................. 5
Too Much Magic ........................................................ 5
Using and Running Out of Stuff ..................................... 6
For Fairies ....................................................................... 7
Before You Play ........................................................... 7
What Is A Fairy? ......................................................... 7
Create A Fairy! ........................................................... 7
For Big Fairies ................................................................. 9
Before You Play ........................................................... 9
What Is The Big Fairy? ................................................ 9
Creating Adventures .................................................... 10
Structure and Flexible Play ......................................... 10
Random Tables ................................................................ 12
Character Sheet ............................................................... 16
What Is This?
What da Fairy doin? is a magical adventure role playing
game where you play as Fairies helping people believe in
them again. One player, the Big Fairy, imagines a world for
the Fairies to explore and play in.

What Is Going On?


Recently, humans have stopped believing in Fairies and
the magic in Neverland is slowly drying up. Can you
believe this?! Some of you even had to move to Earth and
get jobs to survive!

But the longer this goes on, the more your magical
powers will start to disappear. "That's terrible!" every
Fairy thought.

So the Biggest Fairy of Neverland had a great idea: Fairies


on Earth would be allowed to use their remaining magic to
help humans and make their deepest wishes come true.

That way, they would believe in Fairies again and


Neverland would be safe!

What could go wrong?

1
Challenges
While playing, Fairies will be met with challenges. These
happen when their actions have an uncertain outcome or
some kind of contestant. To resolve this, Fairies roll six-
sided dice (d6s) to determine the results. How many dice
the Fairies will roll is based on their Magic and methods:

Magical Challenges
If the Fairy is trying to resolve challenges through
magical means, they roll 1d6 plus extra 1d6s for each
Magic they have.

Non-Magical/Human Challenges
If the Fairy is trying to resolve challenges without
magic or through human means, they roll 6d6 minus
1d6s for each Magic they have but no lower than 1d6.

Hits and Resolving Challenges


After rolling, each 6 counts as a hit. Fairies only need one
hit to succeed their action and resolve the challenge.
However, each additional hit after that will cause a
Problem.

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Problems!
Wherever Fairies go, trouble is sure to follow! When
Fairies get more hits than one after rolling, a Problem
will happen. These Problems complicate wishes or
make them harder to fulfill.

For each additional hit, the Problem gets worse. The


Big Fairy can randomly roll for an effect or choose one
from below for each hit:
1. The Problem lasts longer.
2. The Problem affects more people.
3. The Problem becomes more dangerous/breaks Stuff.
4. The Problem becomes harder to ignore.
5. The Problem is supernatural and/or magical in nature.
6. The Problem does not happen... for now.

Problems are not limited by the challenges that


caused them—e.g., Magical challenges don't always
produce Magical Problems, the Fairy who rolled the
dice doesn't always cause the Problem, etc.

Getting More Dice


When Fairies roll against a challenge, they can raise their
chances of success with the right circumstances. For
each of the following present, the Fairy gets +1d6:

In Magical Challenges
The Fairy is surrounded by nature.
The Fairy is being sincerely cheered on by human(s).
The Fairy is committing mischief with their actions.
The Fairy's actions are driven by one of their Interests.

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In Non-Magical/Human Challenges
The Fairy's actions are made easier by their Human
Job(s).
The Fairy's actions are made easier by their Interest(s).
The Fairy has not used any magic for a while.
There are no humans observing the Fairy.

In Both
The Fairy's actions are made easier by their Stuff.
The Fairy is getting help from someone else.
The Fairy is in a great mood!

Failing Challenges
Failures are rare for Fairies but they can still happen. If the
Fairy gets zero hits after rolling, they have failed the
challenge. This usually causes Problems or complicates
their goals. What happens next is up to the Big Fairy.

Using Magic
Fairies need magic to live and perform miracles. Miracles
can be anything from conjuring banana peels to throwing
fireballs. When rolling, Fairies can:
Spend 1 Magic for +1d6 on any challenge after calculating
the number of d6s for the roll.
Spend 1 Magic to immediately perform small or
insignificant miracles—e.g., pulling a coin out of thin air.
Spend 1 Magic to ignore a Failure and roll again. The
number of d6s for the new roll uses the newest Magic
score.

Magic can never go above 6.

4
Getting More Magic
Fairies gain 1 Magic when one of the following happens:
The Fairy is surrounded by chaos and mischief.
The Fairy gets sincerely praised, thanked, relied upon or
asked for help by a Human.
The Fairy sincerely fulfills a wish for a Human. The method
does not matter.
The Fairy is given magical energy by another magical or
supernatural being.
The Fairy sleeps uninterrupted for a full hour (this has no
effect if the Fairy has more than 1 Magic).

Running Out of Magic


When Fairies run out of magical energy, they become
exhausted and fatigued. If a Fairy's Magic ever drops to 0,
they immediately fall asleep on the spot. The Fairy will
remain asleep until their Magic returns to 1.

Too Much Magic


When a Fairy holds on to their Magic too long, it
eventually accumulates and spills out around them. In
Neverland, this is normal and helps other Fairies. On
Earth, this can cause unwanted miracles and strange
effects.

Whenever a Fairy gains more than 6 Magic, they must


exhaust all their magic at once to prevent it from going
wild. The Fairy's Magic returns to 1 and they cause the
worst possible Problem they can imagine in that moment.
The Fairy should describe what this miracle gone out of
control looks like and how it affects everyone.

5
Using and Running Out of Stuff
On Earth, humans use Stuff to make their lives easier.
Fairies who live on Earth do the same to blend in and
make a living. When rolling, Fairies can use Stuff relevant
to their challenge to get +1d6s.

Some Stuff can be used multiple times (a fully-charged


smartphone, a bag of coins) or only once (a potato chip).

Stuff are usually human in nature but rare, magical Stuff


like spellbooks and artifacts exist too!

Don't be afraid of using up your Stuff, you can always get


more!

6
Before You Play
To play What da Fairy doin?, each player should prepare a
pencil or pen, some d6s and a character sheet.

What Is A Fairy?
All Fairies are as unique as they come but there are some
similarities:
They come from Neverland.
They need magic to live and do things.
They have a taste for chaos and mischief.
They are drawn to fun and interesting things.
They have wings and pointed ears. Humans always have
trouble seeing these features.

Create Your Fairy!


On your character sheet, fill in the blanks:

Name
What do Humans and Fairies call you? Do you have a
nickname? Do you have different identities?
Player
Who is playing the character?

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Magic
Big Fairy Energy! Fairies need magical energy to survive
and use their powers. Your Magic starts at 1 (for now).
Interests
What Human things have caught your attention and
curiosity in your time on Earth? Make a list of three.
Human Job(s)
How do you make a living on Earth? How many jobs are
you working? Do any of you work in the same place?
Stuff
Your personal inventory. What do you always carry with
you? How is it related to your Interests or Job(s)?
Description
What do you look like? What kind of vibes do you give
off? Fairies come in all shapes, colors and sizes!

EXTRA: Do You Believe in Fairies?


At any time when creating your Fairies, ask the players if
they believe in Fairies.

For every 'Yes', the players start with +1 in Magic until a


maximum of 6.

EXTRA: Most Valuable Employee


For every Human Job that invokes a sense of dread or
despair, the players start with -1 Magic until a minimum of
1. -2 if someone audibly groans.

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Before You Play
The Big Fairy should prepare a pencil or pen, something
to keep notes and some sort of adventure—an original
creation or a randomly generated adventure from the
tables in p.

What Is The Big Fairy?


In What da Fairy doin?, the Big Fairy is a player who
creates, imagines and acts as the world around the
Fairies. Mostly, the Big Fairy prepares adventures, keeps
the game running smoothly, reveals challenges and
problems, and plays other characters in the world.

If this is your first time Big Fairy'ing, here are some tips!
1. Be patient with yourself and the Fairies. Remembering
complex rules and playing characters can be very
challenging. Relax and take things slow if you're confused!
2. Be flexible and open-minded. If something is fun but goes
against the rules, do it anyway!
3. Safety first. A safe game is a good game. Make sure to
take breaks and check on each other as you play.
4. Don't be a Big Boss. Avoid forcing Fairies to play a certain
way. A good Big Fairy should encourage new ideas.
5. Have fun!

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Creating Adventures
An adventure in What da Fairy doin? has three parts:
A Wisher. Someone who has a strong desire that cannot
be fulfilled without the help of Fairies. Without fulfilling
those desires, the Wisher's is usually lacking in some way.
The easiest to find Wishers are already related to the
Fairies in someway—e.g., a colleague from work.
A Wish. The strong desire of a Wisher. The more wishes
the Fairies are able to fulfill, the more humans will start to
believe in them again!
A Problem. The biggest thing stopping Wishers from
fulfilling their desires by themselves. This starting Problem
can range from typical human issues like ("I miss my
family") to the supernatural ("Demons are haunting my
house").

Example:
The Wisher is Al, the younger brother of Elira's friend from her
human job. Al's wish is to be the greatest rockstar of all time
and he wants to play at a real concert. Just one problem: Al's
finals are coming up and he's grounded at home until he passes.

Structure and Flexible Play


If this is your first time playing a tabletop role playing
game or What da Fairy doin?, a typical adventure might
happen in this order:
1. Introductions. The Fairies are informed about the
Wisher and their Wish. One of them might meet the
Wisher directly or it could be a secret talk. The Fairies
introduce themselves, ask questions and make plans.
2. Jump into the action. The Fairies set things in motion.
They might start in the middle of action or waiting for
things to happen from a distance.

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3. Play to see what happens. The Fairies describe their
actions and reactions to what happens in the game.
They cause Problems, use Magic and new situations
happen while they chase their goals.
4. Wrapping things up. The Fairies are done. They might
have accomplished their goals or return to play more.
They discuss if the Wish was granted, what happens
to important characters and ask questions.
You don't have to carry out these suggestions down to
the letter. Sometimes, the Fairies might want to explore
the world around them, find a Wisher by themselves or
take unexpected detours in the story.

Remember: If something is fun but goes against the rules,


do it anyway!

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Roll 1d20 and pick the results.
Interests Human Job(s)
1. Cooking 1. Janitor
2. High Fashion 2. Cashier
3. VTubers/Idols 3. Office Grunt
4. Maids 4. In a Startup
5. Niche Media (80s Films) 5. Private Investigator
6. Foreign Policy 6. Cab Driver
7. Birds 7. Dressmaker
8. Human Sweets 8. Coroner
9. The Horror Genre 9. Delivery Driver
10. Puzzles 10. Gardener
11. Esoteric Literature 11. Park Ranger
12. Young Adult Literature 12. Midnight Radio DJ
13. Memes 13. Nurse
14. Superheroes 14. Teacher
15. Pottery 15. Woodworker
16. Fishing 16. Auctioneer
17. Electronic Dance Music 17. Security Guard
18. Stage Magic 18. Maid
19. Convenience Stores 19. Barista
20. Jazz 20. Intern

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Human Stuff Magical Stuff
1. Magazines/Books 1. Sentient Broom
2. Smartphone 2. Pseudo-Infinite Beer Can
3. TV Remote 3. Orb of Pondering
4. A Costume 4. Origami Clones
5. Fake Glasses 5. Magic Beans
6. Spatula 6. A Pet from Neverland
7. Backpack/Briefcase 7. 8-Ball of Divination
8. Thermos 8. Flaming Hot Toothpaste
9. Spooky Mask 9. Truth Glasses
10. Human Sweets 10. Idiot's Guide to Magic
11. An Extra Set of Clothes 11. Uniform of Invisibility
12. Anime Merchandise 12. Haunted Surfboard
13. Binoculars 13. Minotaur Milk
14. Money 14. Magic Train Tickets
15. Boombox 15. Genie Lamp (Used)
16. Expired Tickets 16. Portable Door
17. Nametag 17. Potion of Hydration
18. Musical Instrument 18. A Mermaid Scale
19. A Bag of Rocks 19. Bag of Nothing
20. Sports Equipment 20. Box of Disguise

Wisher
1. Worrisome Wife 11. Insufferable Socialite
2. Concerned Dad 12. Depressed Dude
3. Desperate Colleague 13. Suffering Student
4. Naive Client 14. Retired Rocker
5. Heartbroken Lover 15. Meek Monk
6. Sulking Sibling 16. Illegal Street Racer
7. Found Family Member 17. Fervent Researcher
8. Aspiring Artist 18. Ambitious Author
9. Secretive Idol 19. Just an Old Person
10. Internet Personality 20. Adrenaline Junkie

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Supernatural/Magical Beings
1. Vampire: Bloodsucking dweller of the night.
2. Mermaid: Beautiful swimmer with retracting needle teeth.
3. Dopelgänger: Supernatural twin looking for its sibling.
4. Dwarf: Born from a mountain. Their skin hardens with age.
5. Magician: A human practitioner of magic.
6. Elf: Sharp-eared nomad. Do not call them a Fairy.
7. Ghost: A lingering spirit with unfinished business.
8. Psychopomp: Here to guide the dead into the afterlife.
9. Dragon: An immortal recluse wielding enormous power.
10. Unicorn: Temperamental horse with a deadly horn.
11. Small God: A local guardian who protects their home.
12. Ogre: Tall and strong forest protectors.
13. Pixie: Rascal of Neverland. Works for the Big Pixie.
14. Fairy: It's one of you!
15. Genie: Jovial joy-loving wish-granter.
16. True Dog: All-powerful guardian of all humankind.
17. Shifter: Able to change into any Earthen creature.
18. Chimera: An amalgamation of human imagination.
19. Poltergeist: Object turned sentient with magic.
20. Oracle: A rare line of humans who can see the future.

Wishes
1. The Perfect Pizza 11. An Expensive Item
2. Dream Job 12. Winning a Competition
3. Cured of Illness 13. The Perfect Solution
4. Success/Fame 14. Know a Person
5. The Perfect Date 15. Passing a Test
6. Get Rid of a Headache 16. Fix a Relationship
7. Pest Problem 17. Solve a Crime
8. More Time 18. A Vacation
9. To See Someone Again 19. Acceptance
10. Happiness 20. Good Sleep

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Human Problems Magical Problems
1. A Pickpocket! 1. Hidden Magical Ancestry
2. Unexpected Flash Mob 2. Supernatural Criminal
3. Awkward Music 3. Impossible Weather
4. Dropped Piano 4. Cryptid On The Loose
5. Angry Rival 5. Pixie Saboteurs
6. Criminal On The Loose 6. Tricked Into a Contract
7. Aggressive Salesmen 7. Haunted
8. Butter Fingers 8. Time Paradox
9. Badly Timed Malfunction 9. Slighted God
10. Protective Parents 10. Magical Malfunction
11. Sudden Explosion 11. Spontaneous Combustion
12. Bugs Everywhere 12. Supernatural Sickness
13. Bad Weather 13. Magical Misfire
14. Annoying Child 14. Disappearing Limb
15. Paparazzi 15. Involuntary Invisibility
16. Terrible Timing 16. Stuff Turns Sentient
17. Old Wounds 17. Everything Is Bouncy
18. Blackout 18. Accidental Summon
19. Birds Everywhere 19. Esoteric Zealots
20. Stomach Problems 20. Random Teleportation

Fairy Problems
1. Interest Turns Obsession 11. Irresistible Distraction
2. Clone Gone Rogue 12. Ex-Lover Appears
3. Accidental Shrinking 13. Forgetfulness
4. Disguise Malfunction 14. Random Transformation
5. Sibling From Neverland 15. Squeaky Voice
6. Magical Hangover 16. Disappearing Stuff
7. Wing Cramps 17. Call From Human Job
8. Fairy Prison Break 18. An Old Grudge
9. Unintended Duplication 19. Ran Out of Money
10. Uncontrollable Telepathy 20. Allergies

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What da Fairy doin?
Name: Player:
Character Sheet

Interests:
Magic: 6max
Human Job(s):
Stuff:
Description:
What da Fairy doin? by CABBAGEHEAD
CABBAGEHEADGAMES
CABBAGEHEADGAMES.ITCH.IO

Text licensed under CC-BY-SA 4.0.

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