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Warlock 12 (Great Old One Pact) 105,000 Dax


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Forest Gnome Hermit
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+4 PROFICIENCY ARMOR
-1 BONUS CLASS
(AC) INITIATIVE
Alignment: Neutral Good. I help others
according to their needs and promote
8 compassion above all else.
SAVING THROWS
13 +2 25 .
Forest Gnome Traits [PHB p. 35]
Armor Worn: Leather armor • Age: 130 years old
-1 Strength Saves
• Medium Size (3' 5", 41 lbs.)
DEX +2 Dexterity Saves
• Darkvision (60 feet)
HIT POINTS HIT DICE
+2 +2 Cons tu on Saves
• Gnome Cunning (adv. on Intelligence,

14
+1 Intelligence Saves
+5 Wisdom Saves * 87 12d8 Wisdom, Charisma saving throws vs.
magic)
+9 Charisma Saves * • Natural Illusionist (Minor Illusion cantrip)
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
• Speak With Small Beasts

CON SKILLS WEAPON & UNARMED ATTACKS Class Features [PHB p. 106]

+2 +2 Acroba cs (Dex) Extra A ack. When making an A ack ac on with


• Otherworldly Patron (The Chaos That
Crawls, celes al mutant)
+1 Animal Handling (Wis) your pact blade, you may make two a acks • Pact Magic (all cast as 5th level spells)
15 +1 Arcana (Int) rather than one. • Awakened Mind (telepathy to 30 feet)
-1 Athle cs (Str) • Eldritch Invoca ons (see below)
Quarterstaff. Melee Weapon A ack: +3 to • Pact Boon (Pact Of The Blade)
+5 Decep on (Cha) • Entropic Ward (cause a ack disadvantage
INT +5 History (Int) * hit, reach 5 . Hit: 1d6+-1 bludgeoning
as reac on)
+1 damage. (If used two-handed in melee,
+1 Insight (Wis) • Thought Shield (block mind reading,
does 1d8+-1 damage.)
+5 In mida on (Cha) resistance to psychic damage, reflect back
12 +1 Inves ga on (Int) psychic damage)
Dagger. Melee or Ranged Weapon A ack: +6 to • Mys c Arcanum (Mass Sugges on; use
+5 Medicine (Wis) *
hit, reach 5 . 1d4+2 piercing damage. (If once per long rest)
+5 Nature (Int) * thrown, normal range to 20 .; disadvantage
WIS +1 Percep on (Wis) long range 21 to 60 .) Eldritch Invoca ons [PHB p. 110]

+1 +5 Performance (Cha) • Beast Speech (speak with animals at will)


+5 Persuasion (Cha) MAGIC & SPECIAL ATTACKS • Eldritch Sight (detect magic at will)
• Thirs ng Blade (extra a ack)
12 +5 Religion (Int) * Eldritch Blast Cantrip. Ranged Spell A ack: +9 to • Bewitching Whispers (compulsion once
+2 Sleight of Hand (Dex) hit, target one creature within 120 . range. betw. long rests)
+2 Stealth (Dex) Hit: 1d10 force damage with 3 beam(s). (If • Otherworldly Leap (jump at will)
+1 Survival (Wis) more than one beam, blast can be used as • Lifedrinker (+1d8 necro c damage w/pact
CHA mul ple beams of 1d10, each with separate blade)
+5 * Prof. bonus added a ack roll to hit as one a ack ac on.)
Spellcas ng [PHB p. 201]
20
11 PASSIVE WISDOM
(PERCEPTION)
Spell A ack Modifier +9
Spell Save DC 17

Cantrips Known: Blade Ward, Eldritch Blast,


PROFICIENCIES & LANGUAGES EQUIPMENT & TREASURE Minor Illusion, True Strike
Armor: light armor Carried Gear: leather armor (AC 11), two (2)
daggers, quarterstaff, light crossbow and 20 Known Spells (3 spell slots)
Weapons: simple weapons bolts, herbalism kit (clippers, mortar and pestle, Charm Person, Counterspell, Crown Of
Tools: herbalism kit pouches and vials of herbs), set of common Madness, Dimension Door, Dispel Magic,
clothes, a scroll case stuffed full of notes from Fly, Hex, Hold Monster, Mirror Image,
Saving Throws: Wisdom, Charisma your studies or prayers, a winter blanket Remove Curse, Witch Bolt
Skills: History, Medicine, Nature, Religion
Languages: Common, Gnomish, Deep Speech Li ing and Carrying: 120 lbs. max. carrying Background Features [PHB p. 134]
capacity; 240 lbs. pushing or dragging (speed -5 • Discovery (great secret)
.); 240 lbs. max. li .

Coins & Gems: 5,506 gold pieces (gp); 26 silver


pieces (sp); 63 copper pieces (cp); 3 gems (worth
50 gp each)

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