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Sharn: City of Blood!
Running the Three Mysteries
Adventure City of Blood includes three important,
interconnected mysteries that act as the
Sharn: City of Blood! is an adventure designed centerpoints for the adventure’s story.
for 4 characters of 3rd to 5th level. It is divided
into three main acts:
The Murders
I. The Bloody Bird. A warforged private eye The adventure’s instigating event is the murder
of Kystine Sinndel, a woman who came to
named Steel-Eye Dixon calls upon the
characters to help him investigate the murder Steel-Eye Dixon seeking his help. Her sister had
of a would-be client. fallen in with a ‘bad crowd’ and wanted to
escape. When Steel-Eye went to her home to
II. Hitting the Streets. Steel-Eye and the
speak with her about the case, he found her
characters investigate a number of murders
dead.
that seem connected to their case.
III. Thicker than Water. The characters track
down the hideout of a secretive cult, but is Her murder, and the cult, is tied to a handful of
everything what it seems? other murders in Sharn that happened around
the same time as Kystine’s. Seemingly
unconnected individuals have been killed; in
Text appearing in these boxes is read aloud or
each case, someone in close proximity to the
paraphrased as you see fit.
victim is missing and are considered persons of
interest.
Sidebars
Helpful information, usually elaborating on The False Cult
locations, lore, or NPCs, can be found in The wayward sister, Delthana, joined with a
sidebars like this one. new Blood of Vol sect in Sharn. In truth the
cult’s leader, Zeke McKerrig, is running the cult
as a front for criminal activity. Unknown to the
lower-ranking members, Zeke is working with
the cult’s trusted inner circle in a fraud
One twist is left for Steel-Eye and the characters Resolving Mysteries
to discover: the bank notes for the inner circle’s It is not guaranteed that the characters solve or
fraud are missing, and Delthana isn’t who she even engage with, all three of the mysteries
claims to be. Delthana is actually Kystine presented above. There are a few likely
herself. When Delthana found out that the cult outcomes which can result from different
was a front for the inner circle’s crime, she went approaches at your table, failed ability checks,
to her sister Kystine for help. Kystine urged her and so on:
sister to steal from the inner circle so they could
both profit; when Delthana refused, the sisters The Cult is ‘Real.’ The characters might not
fought and Delthana ended up dead. Kystine discover or understand the clues involving the
decided to use her sister’s body to fake her own inner circle’s fraud scheme and escape plan and
death and infiltrate the cult as Delthana so she assume they’re taking down an extremist Blood
can steal the bank notes for herself. of Vol cult. The inner circle might escape
without their crime ever being discovered.
The Victims
Dover Austren. Housekeeper killed to fake
Cobalt’s death.
Penti Jonnz. Auction house worker killed to
fake Aleris Ravari’s death.
Fivem Bronzecoat. Neighbor killed to fake
Overlun Berylsmith’s death.
Karrnathi NPCs
Halden Balich. Karrnathi veteran; hears
rumors the Blood of Vol is being framed for
murders in Sharn.
Lorleta Sattler. A Blood of Vol priestess in
Graywall who knows Steel-Eye Dixon.
Miscellaneous NPCs
Yogani. Gnome jeweler in Middle Dura; made
the fake cult’s blood drop pendants.
The characters are summoned to an apartment I got caught in the middle of a turf war
in Broken Arch, a district in Middle Dura. The 1 between two criminal gangs. Steel-Eye
invitation comes from Steel-Eye Dixon, a got me out of there safely.
warforged private inquisitive the characters
I was suspected in a high-profile
may have history with. The characters can
2 burglary. Steel-Eye had evidence that
utilize any of the following hooks to explain how
cleared my name.
they know Steel-Eye (or to explain how Steel-
Eye knows them). Not every character needs to I was jumped by muggers in a back alley.
have a history with Steel-Eye, but it makes 3 Steel-Eye was working a case in the area
sense for two or more characters with shared and intervened.
backstory details to know Steel-Eye from the
same event. Work with the party on I was about to be looped into a
determining who, if anyone, knows the smuggling conspiracy involving fake
4
warforged inquisitive from their life prior to falcon statues, but Steel-Eye stopped me
becoming an adventurer. from getting in with the wrong people.
Victim Background
Cobalt was a longclaw shifter whose family
made a name (and considerable coin) acquiring
Xen’drik artifacts for Morgrave University.
Cobalt inherited their comfortable wealth and
home in Ivy Towers, keeping casual social
connections with members of the University
and some of Sharn’s upper-class families.
Recent Burglary Victim. The Sharn Watch tells over the body. A dispel magic or remove
the characters that Cobalt’s home was burgled curse spell with a successful DC 17 check using
about a week before today. A number of items the caster’s spellcasting ability causes the body
from Cobalt’s collection were stolen. Cobalt to transform back into its true form, that of
seemed resigned about the break-in, telling Dover Austren.
members of the Watch that his collection was
insured and that he could recoup the loss.
Investigating the Scene
Missing Housekeeper. Dover Austren is an The characters can pick up on the following by
Aundairian man who worked for a number of investigating the scene:
homes in Ivy Towers, providing cleaning
services on alternating days. He was supposed Handwriting Samples. The study has numerous
to be working in Cobalt’s home today, but he’s examples of Cobalt’s handwriting. Though not
missing and no-one has seen him. Given the relevant on their own, a character that
close timing of the burglary and the murder, the examines them or takes a sample with them
Sharn Watch considers him a potential suspect. can compare it to the note in Overlun’s
apartment (see Murder Scene 3).
The Body Insurance Documents. Searching the writing
The characters can examine the body for the desk yields a number of filed-away envelopes.
following clues: Inside each is a uniform letter for an insurance
payout for one of the items stolen in the recent
Cause of Death. An examination of the body burglary.
indicates the victim was stabbed in the chest Each letter lists a payout that totals to a
and died of blood loss. A DC 12 Wisdom massive amount, over 100,000 gp.
(Medicine) check of the wound suggests the The payouts were given in enclosed bearer
weapon used was a short, curved blade. The bonds instead of credited to an account,
check is made with advantage if the characters which is unusual.
succeeded on this check at another crime
The bearer bonds aren’t in the envelopes or
scene.
anywhere else on the scene.
Aura of Magic. A detect magic spell or similar
Blood-Drop Amulet. Glinting under the chair is
magic notes a faint aura of transmutation magic
a small silver amulet inlaid with a red garnet in
Victim Background
Aleris Ravari was a raven-haired elf woman
working as an auction clerk in the Aurora
Gallery. When potential sellers submit items to
the Aurora Gallery for auction, clerks like Aleris
appraise them based on the price of similar
items and organize appraisals with experts if
needed.
Victim Background
The dwarf Overlun Berylsmith worked in the
Kundarak Bank of Sharn, located in the Upper
Central’s Korranath district. He created
insurance policies on behalf of the bank and
worked closely with various institutions
throughout the city, especially in Central
Plateau neighborhoods.
Forged Documents. A careful examination of Who? Halden and his companions are true
the scattered bookshelf contents finds Blood of Vol faithful with Karrnathi roots.
components of a forgery kit and a number of Rumors have spread like wildfire among the
half-finished documents. A successful DC 16 faithful about the murders, and some believe
Intelligence (Investigation) check on the the Sharn Watch (or Steel-Eye) are trying to
documents surmises they are fake appraisals: frame their oft-misunderstood religion.
the documents are from fictitious art experts
with ready-to-fill-in sections for an item’s
description and its suggested value.
Sidebar: The Real Blood of Vol
Followers of the Blood of Vol are called Seekers.
Seekers reject the views of life and afterlife as
followers of the Sovereign Host portray it,
For the Dungeon Master thinking death is actually oblivion. They also see
Overlun’s role in the fraud scheme was to the use of undead as a pragmatic practice—it’s
insure the items bought from Aleris’s selected just a body, after all. Because of these
auctions for vastly inflated sums. Where unpopular opinions and other beliefs, it’s a
necessary, Overlun forged notes of appraisal to common misconception that Seekers are all evil
justify the insured price to the bank. and that the Blood of Vol is an evil religion.
When it came time to fake his death, Overlun In the context of City of Blood, it’s ignorance
chose Fivem, inviting his nosy neighbor over of the religion that Zeke McKerrig uses to form
with the promise of interesting rumors. When a fake cult, and prejudice against Seekers that
Overlun ambushed Fivem, the book case was he hopes will keep the law focused on the
knocked over in the struggle. Fearing the noise Blood of Vol long after he’s skipped town.
would attract attention, Overlun fled in his
Blood of Vol disguise, leaving his ledger and
other materials behind. Talking it Out. The characters can try to avoid a
fight by talking to Halden with a successful DC
16 Charisma check using Persuasion or
Intimidation. Attempts to intimidate the Karrns
are made with disadvantage; characters who
demonstrate that they share Halden’s faith or
Kystine’s Gambit
After killing her twin and posing the body as if it
were her own, Kystine has infiltrated the cult as
Delthana. As Steel-Eye and the characters
investigated the murders, Kystine has been
waiting for an opening when she could sneak
into the inner circle’s sanctum (area 8) and
steal their bearer bonds. She successfully did
so, but couldn’t leave the shrine; she hid the
bearer bonds in a storeroom (area 6).
Kystine hears the characters enter the
hideout and shackles herself in area 4. She
pretends to be Delthana and asks them to help
‘save’ her from the cult’s clutches. She is a
talented liar and feigns ignorance about the
inner circle and their insurance fraud. She looks
for the first opportunity to sneak away to area
6 to retrieve the bonds and hide them on her
person, including pretending to run away in
fright during combat.
Zeke
If Zeke manages to escape the characters’
clutches, he might become a recurring villain.
He’s always looking for the next grift but has a
new motivation: revenge. The characters might
also assume Zeke is the one who took the
bearer bonds from area 8 and made good his
escape with the loot.
Actions
Multiattack. The Raver makes two frenzied strike
attacks.
Frenzied Strike. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning
damage.