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STARLOGS

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AUTOMATIC EPISODE 3
PROBABILITY MATRIX 3
SET THE SCENE 3
COMPLICATIONS 3
MISSION 4
‘B-STORY’ 6
AUTOMATIC EPISODE PROBABILITY MATRIX 6 6
How to generate an automatic episode: When you need to know the answer to a simple Y/N question, choose the likelihood
that it’s true and roll 2d6. (“Are there armed guards behind this door?”)
1. The episode begins when you receive your Leftmost die (Answer) Rightmost die (Qualifier)
MISSION. - Likely: Yes on 3+ - ...but... on 1
2. SET THE SCENE. Leftmost die (Answer)
- Even odds: Yes on 4+ - ...and... on 6
3. Controlling your character, act within the - Likely: Yes on 3+
- Unlikely: Yes on 5+
scene to begin undertaking your mission. - Even odds: Yes on 4+
4. Consult the PROBABILITY MATRIX when: The Buck Bokai rule (“three strikes”): The probability matrix overloads if you ask it more
a. NPCs act/react than three questions in a row.
b. You need to know details for which
the answer is uncertain SET THE SCENE 6
5. Progress from scene to scene as Describe the surroundings (or roll) and what your character is trying to accomplish
determined by the fiction and the there. Roll for the twist (first, A or B).
PROBABILITY MATRIX. SET THE SCENE Twist A (1-3) 6 Twist B (4-6) 6
each time.
6. When your character fails a roll or when 1: Conflict: You are opposed by others 1: Enhanced: A major detail of the
it’s unclear what should happen next, 2: Obstacle: Something blocks the way scene is magnified, made substantially
COMPLICATION! (Once there have been 6 forward worse or better
COMPLICATIONS in an episode, +1 to all 3: Problem: An expected issue arises 2: Pressure: A time pressure activates
your character’s rolls.) 4: Mystery: All is not as it seems 3: ’B-STORY’ converges
7. Once per episode, when it’s unclear what 5: Activity: NPCs take action 4: COMPLICATION!
should happen next (such as during a lull in 6: Unexpected: Unexpected NPCs are 5: +1 twist
the action), instead of a COMPLICATION you present 6: None
can roll for a ‘B-STORY’. (When a ‘B-STORY’
is resolved, +1 to all your character’s rolls for
COMPLICATIONS 6
the rest of the episode.)
This is inflicted upon your character or their allies.
8. When your character’s MISSION has
concluded in success or failure, SET THE Light complication (1-3) 6 Heavy complication (4-6) 6
SCENE one more time—a wrap-up. At the 1: Take away someone’s tech 1: Imperil the ship/station/location
end of that scene, the episode ends. 2: Put someone in danger 2: A new detail is revealed
3: Attract unwanted attention 3: An unwelcome truth emerges
Open-ended story points, such as unresolved
4: Present a daunting choice 4: A threat advances
COMPLICATIONS or an unresolved ‘B-STORY’, are
5: Isolate people, alone or in pairs 5: A threat succeeds
carried over into subsequent episodes. The next time
you experience a COMPLICATION (or encounter a ‘B- 6: Bring ghosts from someone’s past 6: Hurt someone
STORY’), use your leftovers. back to haunt them

-3-
MISSION 6 6
Roll for directive: (1: Eliminate, 2: Protect, 3: Study, 4: Assist, 5: Communicate, 6: Take control)

11: A religious monastery is accused by its neighbors of ritual sacrifice and other heterodox practices (1: Mainline Bajoran religion, 2: Bajoran
pah-wraith cult, 3: Vulcan meditative order, 4: Romulan atheists, 5: Klingon warrior nuns, 6: Human syncretists)
12: A pretender to the Empty Throne of the Andorian Empire is gathering supporters in this region
13: A Federation secessionist has disappeared on a Federation space station and their followers are crying foul
14: A ‘tourist’ from ‘an unknown galaxy’ has arrived in Federation space and seeks to visit an array of peculiar attractions
15: A Federation ship which has passed through a life-bearing nebula has itself transformed into a living, breathing creature of flesh and blood
16: A paradisiacal colony world has received a massive influx of strange, coarse, adversarial refugee settlers (1: Nausicaan, 2: Pakled, 3: Tholian,
4: Breen, 5: Ferengi, 6: Gorn); the local government is upset at the Federation’s decision to settle them there
21: A primitive world is close to achieving warp technology, having modeled their entire culture and aesthetics on a rough approximation of an
Enterprise away team which visited them once long ago
22: A Starfleet officer has gone into the past via a jury-rigged time machine with the intention of changing history
23: A group of ‘time refugees’—people from the past or future trapped in the present—are undergoing acclimation training about culture,
mores, technology, etc.
24: A rapid-fire barrage of hyperadvanced scientific achievements from the scientific community of a rival power demands attention
25: A group of heavily pregnant alien mothers (1-3: dozens of mothers, 4-5: hundreds of mothers, 6: one giant-sized mother) require transport
to a ‘maternity planet’
26: A mysterious Starfleet Intelligence operative needs to be launched into a sun, no questions asked
31: A listening station in some planetary rings has been abandoned by a rival power and set adrift to self-destruct in the planet’s atmosphere;
there is a wealth of intelligence still on board
32: A time-traveler’s misplaced brooch needs to be retrieved from the environs of an important twenty-first century historical event before it
pollutes the timeline
33: The plant life on a Federation colony is dying; the colony has been irradiated by an atmosphere-seeding probe
34: A malfunctioning unmanned starship has been found which travels between planets and embeds ‘messiah figures’ into any society it finds
35: Animals (pet dogs, cats, space hamsters, Cetacean Ops) have revolted and taken over a Federation starship
36: The captain of a Federation starship on a deep space exploration mission has been replaced with a completely different person and neither
the new captain nor any of the crew are able to offer a satisfactory explanation
41: A starship from the Mirror Universe, the ISS Kissinger, commanded by the God-Emperor of the Empire of Planets, Reginald Barclay (an
immortal cyborg ‘Borg King’), has crossed over into this universe and is attacking the planets of a rival power, who are threatening war
42: You awaken without explanation in a holding pen with dozens of clones of yourself awaiting meat processing (only one directive: Survive)
43: Shore leave; go to Risa (no directive)
44: A strange interstellar virus has begun to spread from star system to star system, turning healthy stars into dead white dwarfs; the pattern of
dead stars approaches an inhabited star system

-4-
MISSION (cont.)
45: A sea arcology on a world thought fully evacuated decades ago is discovered to
be inhabited by a society of cats with Human brains
46: A strange puzzle-loving alien species is harvesting sentients (1: Humans, 2:
Vulcanoids, 3: Ferenginoids, 4: Pakleds, 5: pre-Warp aliens, 6: non-humanoids) for
the mathematical complexity inherent in their DNA
51: A Starfleet officer has stolen a shuttlecraft and fled into uncharted space with
her newborn child, being afflicted with postpartum psychosis
52: You are representing the Federation in a interstellar competition (1: three-
dimensional chess, 2: bat’leth, 3: dom jot, 4: Parrises squares, 5: spelling bee, 6:
Legends of the Hidden Temple-esque); it would help thaw some diplomatic
relations if you won
53: An alien species (1-2: Tholian, 3-4: Sheliak, 5-6: Breen) is terraforming an
inhabited planet, which would kill the inhabitants; the pre-existing culture craves
death, however
54: A group of cadets require training in whatever it is you do day-to-day
55: An alien species arrives on Earth to announce that they were responsible for the
construction of the Pyramids of Giza, and were actually responsible for all significant
human achievements throughout history; their proof appears incontrovertible
56: A gleaming utopian world is experiencing massive floods of sewage—geysers
of sludge, lakes of waste, rampaging ‘fatbergs’; an emergency response team is
dispatched by Starfleet to assist with updating their ancient waste management
infrastructure
61: A Section 31 emergency transponder has been detected on a world with a
technology level similar to medieval Earth
62: You must rescue a notable figure who has become trapped inside a Holodeck
leisure program (1-2: Starfleet Admiral, 3-4: alien diplomat, 5-6: Federation
President)
63: A training ship crewed entirely by youth has become trapped in the asteroidal
debris of an exploded moon
64: A space-dwelling life form has decided to lay its eggs in the hull of a Federation
space station, territorially attacking anyone who comes or goes
65: A popular rebellion has erupted on the homeworld of a rival power
66: Archaeologists have excavated what appears to be your tomb on an ancient
alien world

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‘B-STORY’ 6 6
Involving: (1-2: a recurring ally, 3-4: two recurring allies, 5: a recurring ally with a recurring adversary, 6: you + roll again)

11: A simulacrum of Joe Piscopo on the Holodeck refuses to allow anyone to ‘end program’
12: A harmless but annoying plague is spreading
13: A science experiment (1: petri dish culture, 2: nanite swarm, 3: computer subroutine, 4: hologram, 5: stellar object, 6: alien plant) has fallen
in love with a humanoid
14: Tribble infestation
15: Someone is building the perfect girlfriend on the Holodeck, and they need help
16: The inaugural season of an interdepartmental team sport league has begun (1: Parrises squares, 2: bat’leth tag, 3: Holodeck wargames, 4:
Klingon melee mud wrestling, 5: Andorian ice hockey, 6: an ancient human sport)
21: A stellar event has reverted some adults to childhood
22: Plasma ghost haunting
23: To wile away the hours in space, someone has decided to start a band
24: Someone has been assigned a minor first contact mission during which they can only speak in rhyming couplets, or else risk offending the
aliens
25: A famine on a distant Klingon colony requires the transport of ten thousand live targs; space is at such a premium that the ship corridors
are being used as stables
26: A visiting Admiral has misplaced their lucky PADD (with sensitive information on it)
31: With their commanding officer sick with Cardassian scabies, someone must attend in their place a dreadfully boring conference (roll on
SCIENTIFIC EXPERTISE GENERATOR)
32: Corridor force fields are malfunctioning, trapping people together
33: A Q entity wants someone to steal a sentimental keepsake from the Captain’s ready room or else they’ll snap a parallel dimension out of
existence
34: An alien pet has been foisted upon someone
35: ‘Space barnacles’ have affixed themselves to a ship’s outer hull; they must be meticulously removed with hand lasers
36: A treasured colleague is about to emerge from their cocoon
41: An alien species arrives to take a member of their species home against their will
42: Someone has lost a limb in a transporter accident, and they must perform their duties without it until a replacement limb can be
synthesized
43: An experimental communications relay has begun beaming alien jazz into everyone’s brains
44: Someone is adamant that there are gremlin-like ‘machine elves’ in the Jefferies tubes
45: Someone has been receiving mysterious replicator recipes in the mail
46: A rival group challenges someone and their friends to a shuttle race
51: An alien school is on a field trip, and someone has been assigned the dismal duty of escorting them

-6-
‘B-STORY’ (cont.)
52: A romantic interest has convinced someone
to participate in a holotelenovela with them
53: A transporter accident has combined
multiple individuals
54: A transporter accident has transported
someone onto Kirk’s Enterprise; a relative of
theirs is serving on board
55: A quivering mass of flesh with whip-like
tendrils has psychically convinced everyone that
it’s a beloved long-time friend of theirs; it begins
to feed on people, but a head knock breaks the
illusion for someone
56: Someone finds that the location of their first
away mission—an alien planet—now sells
popular action figures in their likeness
61: Someone has been coerced into being a drug
mule; a hostage will be executed if they do not
succeed
62: Due to a computer error, a group of people
have all had their Holodeck leisure time booked
simultaneously
63: Halloween
64: A mysterious entity discovered flying
through space claims to be Santa
65: Q swaps everyone’s gender
66: A Ferengi trader seems to be selling exactly
what each person desires most

-7-
NPC ACTIVITY 9
RECURRING ALLIES 9
starfleet 9
non-starfleet 9
RECURRING ADVERSARIES 9
GENERATED ALLIES 10
GENERATED ADVERSARIES 10
ORGANIZATIONS 10
NPC GENERATOR 11
quirk 11
want 11
starfleet occupation 12
non-starfleet occupation 12
ALIEN SPECIES 12
ALIEN SPECIES GENERATOR 13
alien forehead quality 13
alien species cluelessness 13
alien species obsession 13
NPC ACTIVITY 6

WHO
1: Deploy their most advantageous asset
2: Move subtly
3: Move directly and obviously
4: Totally unexpected
5: Emphasize their quirk
6: Fulfill a directive (1: Eliminate, 2: Protect, 3: Study, 4: Assist, 5: Communicate, 6:
Take control)

RECURRING ALLIES
Starfleet 6 Non-Starfleet 6
1: Lt Molok, a paraplegic hoverchair-using Benzite trapped in the 1: Administrator Devra, an old Vulcan with dark hair and a lined face,
present following a time travel accident seeking the mutual assimilation of Vulcan and Romulan societies
2: Nurse Edna Ha, pint-sized bouffant-haired field medic and 2: Elyse Zonker, wild-haired half-Human genius scientist with a full-
grandmother spectrum monocular VISOR
3: Ensign Xawery, Polish-Haitian flight controller redshirt with a 3: Lorna, loquacious Lurian princess
daredevil streak 4: Zarth, Caitian freighter captain with an insouciant manner, his
4: Chaplain Carlos Singh, achondroplastic chaplain with an furry chest always bursting out of a plunging v-neck
immaculate turban 5: Systems Unit 3a, childlike Exocomp
5: Lt Zedede, pink-skinned Tamarian exchange officer who speaks in 6: Neenish Tart, Boslic special agent of the Federation Diplomatic
allegory (“Achilles in his tent,” to mean sulking or spite; “Goku and Corps, former dabo girl
Vegeta,” to mean the meeting of two powerful rivals)
6: Acting Ensign Jefferies, a stray mouser living in the Jefferies tubes

RECURRING ADVERSARIES 6
1: Kamashdi Fleq, Tholian Interdictrix, commanding officer of the heavily armed Yi Ri
2: Yizzit, Yridian ‘secretmonger’ (information dealer)
3: H’moovoo, Medusan carried in a box by an android; a plenipotentiary Federation Protocol Officer who ensures that every rule and order is
followed without the slightest deviation
4: Quirm, whip-wielding Ferengi pirate and her harem
5: Admiral Solomon Gladstone, a Starfleet Admiral who wants your head on a platter and your career ruined
6: Hierina Tau Tchang, gray-haired Romulan Tal Shiar secret agent who will stop at nothing to achieve her goals

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GENERATED ALLIES 6 GENERATED ADVERSARIES 6
1: 1:

2: 2:

3: 3:

4: 4:

5: 5:

6: 6:

ORGANIZATIONS 6 6
11: Andorian Imperial Cult 41: Q Continuum
12: Breen Special Measures Division 42: Section 31
13: ‘Chekov’s Phaser’ Polite Dining Society & Literary Club 43: Society for Galactic Disarmament and Peace
14: Daystrom Institute 44: Sooroo’s Traveling Circus
15: Department of Temporal Investigations 45: Starfleet Academy
16: Federation Diplomatic Corps 46: Starfleet Command
21: Federation News Service 51: Starfleet Corps of Engineers
22: Ferengi Benevolent Association 52: Starfleet Intelligence
23: Ferengi Commerce Authority Board of Liquidators 53: Starfleet JAG
24: (Ordinal 1d6x2) House of Betazed 54: Starfleet Medical
25: Interplanetary Workers of the Worlds labor union 55: Starfleet Research & Development
26: Interstellar Spacelines Courier Service 56: Starfleet Security
31: Klingon House of Duras 61: Tal Shiar
32: Klingon Scientific Authority 62: Temporal Liberation Front
33: Luddites 63: Conclave of the Third Hive of the Tholian Assembly
34: Obsidian Order 64: Vedek Assembly of Bajor
35: Orion Syndicate 65: Vulcan Expeditionary Group
36: Promenade Merchants’ Association 66: Vulcan Ministry of Thought

-10-
NPC GENERATOR
Roll for ALIEN SPECIES (or use ALIEN SPECIES GENERATOR) + quirk, WANT, (optional) occupation, and then give them a name!
Quirk 6 6
11: Pregnant 41: Unwelcome among their own species
42: Disability (1: Quadruplegic, 2: paraplegic, 3: blind, 4: deaf, 5:
12: Outspoken political radical
amputee, 6: dwarfism or gigantism)
13: Large, wet hangdog eyes 43: Always adjusting dress
14: Speaks slowly, pauses, considers 44: Dotes on (1-3: a pet, 4-6: a youth)
15: Gambler 45: Picks at nails, teeth with laser tool
16: Austere or ‘zen’ 46: Heavily laden with jewelry
21: Always eating 51: Marvelous cloak
22: Pessimistic 52: Overly sensitive to any perceived insult
23: Optimistic 53: Mercurial
24: Mixed metaphors 54: Curious
25: Stickler for detail 55: Salt-of-the-earth, sometimes vulgar
56: Hobbyist interest in twentieth and twenty-first century Earth
26: Cloying xenophile
popular culture
31: Sits down in a peculiar manner 61: Probing, cautious
32: Visible cyberware or prosthetics 62: Multi-tasking between multiple PADDs
33: Garish wig 63: Pious
34: Always drinking; frequently offers drinks 64: Bored
35: Always in a particular mood (1: Jovial, 2: irritable, 3: distant, 4:
65: Deferential; defers decision-making
sleepy, 5: hungry, 6: amorous)
36: Wearing medals 66: Can’t sit still nor stand in one place

WANT 6
Want A (1-3) 6 Want B (4-6) 6
1: Career advancement 1: To go boldly
2: Gold-pressed latinum 2: Pleasure
3: To leave their current life 3: Change
4: To impress someone 4: Become more than they are
5: Following an alien honor code 5: To fulfill someone else’s want
6: To learn 6: To be invited to the weekly poker
game

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NPC GENERATOR (cont.)
Starfleet occupation 6 Non-Starfleet occupation 6 6
1: Flight controller (1-2: Main CONN, 3-6: 11: Advocate 41: Guard
shuttle pilot) 12: Agricultural worker 42: Holonovelist
2: Medical (1-2: Doctor, 3-4: nurse, 5: medical 13: Aide 43: Investigator
technician, 6: counselor) 14: Architect 44: Janitor
3: Tactical & security (1-3: Tactical officer, 4-6: 15: Archivist 45: Mercenary
security officer) 16: Bartender 46: Military officer
4: Operations (1-4: Operations officer, 5-6: 21: Chef 51: Miner
transporter specialist) 22: Construction worker 52: Navigator
5: Engineering (1-4: Engineering officer, 5-6: 23: Courier 53: Newsperson
damage control team member) 24: Criminal (1: Enforcer, 2: smuggler, 3:
6: Science officer (1: Physics, 2: biology, 3: 54: Pilgrim
thief, 4: spy, 5: impersonator, 6: assassin)
geology, 4: mathematics, 5: xenology, 6: stellar 25: Dabo girl 55: Professor
cartography) 26: Diplomat 56: Religious official
31: Doctor 61: Restauranteur
62: Scientist with an exotic area of
32: Elder expertise (roll on SCIENTIFIC EXPERTISE
GENERATOR)
33: Engineer 63: Shopkeeper
34: Entertainer 64: Tailor
35: Freight hauler 65: Trader
36: Gambler 66: Xenoveterinarian

Alien species 6 6
11: Andorian 21: Bolian 31: Cardassian 41: Gorn 51: Nausicaan 61: Talaxian
12: Artificial life form 22: Borg 32: Chandir 42: Lurian 52: Orion 62: Tellarite
13: Bajoran 23: Boslic 33: Deltan 43: Human 53: Pakled 63: Trill
14: Barzan 24: Breen 34: Denobulan 44: Kelpien 54: Reman 64: Vulcan
15: Benzite 25: Bynar 35: Edosian 45: Klingon 55: Romulan 65: Yridian
16: Betazoid 26: Caitian 36: Ferengi 46: Medusan 56: Saurian 66: Zakdorn

-12-
ALIEN SPECIES GENERATOR
Alien forehead quality (“Our foreheads have/are...”) 6 6
11: Ridges 21: Tiny 31: Tattooed 41: Blowhole 51: Exposed brain 61: Cockscomb
12: Bony protrusions 22: Bulging 32: Heavy brow 42: Feather frill 52: Spines 62: Pyramidal
13: Wrinkly 23: Veiny 33: Embedded gem 43: Bony frill 53: Extra eyebrows 63: Scaly
14: Bumpy 24: Antennae 34: Cybernetic implants 44: Bony crest 54: Bioluminescent 64: Furry
15: Diaphanous 25: Third eye 35: Spots 45: Inflatable sac 55: Nostrils 65: Second face
16: Massive 26: Extra eyes 36: Stripes 46: Cosmetics 56: Gills 66: Taboo to display

Alien species cluelessness (“We don’t understand...”) 6 6


61: Subtext and
11: Hygiene 21: Color 31: Sleep 41: Love 51: Privacy
metaphor
12: Food 22: Males 32: Individuality 42: Hierarchy 52: Sanctity of life 62: Temperance
13: Spoken language 23: Females 33: Laws 43: Equality 53: Ownership of property 63: Curiosity
14: Written language 24: Gender 34: Death 44: Linear time 54: Mercy 64: ‘Indoor voices’
65: How you can live
15: War 25: Humor 35: Reproduction 45: Politeness 55: Charity
like this
66: That other aliens
16: Emotion 26: Personal space 36: Clothing 46: Basic mathematics 56: Other points of view
exist

Alien species obsession (“We love...”) 6 6


11: War 21: Law 31: Social customs 41: Honor 51: Pacifism 61: Wisdom
12: Religion 22: Music 32: Medical science 42: Mining 52: Gambling 62: Friendship
13: Science 23: Diplomacy 33: Assassination 43: Narcotics 53: Death 63: Cannibalism
14: Mathematics 24: Exploration 34: Theft 44: Conformity 54: Reproduction 64: Tricks
15: Engineering 25: Humor 35: Secrets 45: Neutrality 55: Environmentalism 65: Humans
16: Being contrarian 26: Trading 36: Food 46: Logic 56: Curiosity 66: Your leader

-13-
LOCATIONS 15
starship 15
space station 15
urban 15
wilderness 15
SECTOR GENERATOR 16
stars 16
planets 16
stellar phenomena 17
PLANET GENERATOR 18
planet type 18
planetary features 18
planet names 18
WHERE
LOCATIONS
Starship 6 Space station 6
1: Departmental hub (1: Main bridge, 2: main engineering, 3: main 1: Departmental hub (1: Administration, 2: operations center, 3:
sickbay, 4: main science lab, 5: security office & brig, 6: main infirmary, 4: main science lab, 5: security office & holding cells, 6:
shuttlebay) promenade)
2: Conference room 2: Office (1: Alien consulate, 2: alien shrine or temple, 3: Starfleet
3: Lounge (1-3: Main lounge, 4-6: a small secondary lounge) JAG, 4: Daystrom Institute remote office, 5: post of some Federation
4: Shuttlebay or cargo bay (1d6 for bay number) agency, 6: import/export office)
5: Maintenance areas (1: Jefferies tubes, 2: nacelle tubes, 3: main 3: Recreation area (1: Bar or nightclub, 2: holosuite arcade, 3: exotic
computer access, 4: sensor array, 5: turbolift tubes, 6: industrial alien restaurant, 5: casino, 6: botanical gardens)
replicator area) 4: Flight deck
6: Living quarters 5: Service crawlspace
6: Living quarters
Urban 6 Wilderness 6
1: Spaceport 1: Volcano
2: Office building, private or governmental (1: Penthouse office with 2: Cliffs (1: Cliff face dotted with cavemouths, 2: confluence of
a view of the locality, 2: austere waiting room, 3: conference room, 4: multiple raging waterfalls, 3: signs of frequent geological activity, 4:
cathedral-esque, multi-storey, inestimably long corridor, 5: bottom of a scale unimaginable, 5: monumental carvings, 6: terraced)
floor in a cramped, messy office, 6: skybridge connecting multiple 3: Lush valley
campus buildings) 4: Malarial mire
3: Tower residences 5: Ancient ruins
4: Public park 6: Migratory nesting grounds (1-2: Currently occupied, 3-4:
5: Institution of learning or research seasonally unoccupied, 5-6: long abandoned)
6: Recreational hub (1: Dom jot hall, 2: bar or nightclub, 3: holosuite
arcade, 4: exotic alien restaurant, 5: open-air market, 6: casino)

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SECTOR GENERATOR
Stars 6 Planets 6 6
Roll 1d6 for number of stars: (1-4: Unitary star system, 5: binary star Roll 2d6 for number of planets, using the higher of the two results. Add
system, 6: trinary star system) the results together if same result on both dice.
1-2: Main-sequence star
3: Red dwarf
4: Pulsar
5: Dead star
6: Black hole

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SECTOR GENERATOR (cont.)
Stellar phenomena 6 6
Roll 1d6: (1-2: stellar phenomenon, 3-6: no unique stellar phenomena detected)
11: A Thorne-Zytkow Object, or Cannibal Star 41: A nebula with breathable gas and atmospheric pressure
12: A fissure in the space-time continuum (Leads to 1: an alternate
timeline, 2: Mirror Universe, 3: the inside of a character’s mind, 4: 42: A nebula containing a ‘pocket galaxy’, in which the dimensions are
another place, 5: another time, 6: an ever-expanding rupture if vastly larger than they appear from the outside
disturbed)
43: Fast-moving lone asteroid (1: Coprolite, 2: projectile from a long-
13: Space installation (1: Military, 2: research, 3: space station, 4: distance projectile launcher, 3: an ancient ziggurat which accreted
shipyard, 5: megastructure habitat, 6: adrift generation ship) debris around it, 4: it came from primordial Earth, 5: contains stasis
pods, 6: heat-seeking)
14: Hibernating crystalline entity 44: ‘Space weather’ maelstrom
15: Space-dwelling organism, or cosmozoan (1: Giant single-celled 45: Asteroid field (1: Agglomerated asteroid space station, 2: space-
organism, 2: migratory space manta with telepathic whalesong, 3: dwelling rock snakes, 3: ‘gold rush’ underway for rare minerals, 4:
humanoid flying through space on a throne, 4: encysted dormant life primitive war between rival rocks, 5: the asteroids are calcified eggs, 6:
form, 5: energy being, 6: colony organism gas cloud) the asteroid field is the largest on record)
16: A ‘fallen colony’ 46: Space zeppelin flotilla
21: Ship graveyard (1-3: Memorial for ancient battlefield, 4-6:
51: A ring of sarcophagi encircling a star; a stellar necropolis
junkyard)
22: Rogue planet 52: Cosmic ‘rainbows’
23: Magnetar 53: Black hole
24: Wormhole (1-5: Unstable, 6: stable) 54: A recent collision between two spacecraft
25: Supernova 55: Stellar nursery
26: Eddy of stellar wind 56: Gigantic skeleton
31: Cloud of escape pods 61: White hole ejecting a stream of matter
32: Cuboid artificial planet 62: Tiny planets orbiting a tiny star
33: Psychic field (1: ‘Anti-god zone’; saps faith, 2: inflicts migraines, 3:
accelerates reproductive drive in humanoids, 4: fosters violence and 63: A vessel originating from twenty-first century (post-atomic horror)
paranoia, 5: grants psychic powers, 6: incapacitates all humanoids, Earth
transports their psyches to a shared dreamscape)
34: A space-voyaging plasma ribbon resulting from a coronal mass
64: A shed circumstellar shell
ejection many light years away
35: Dark matter region 65: Hyperactive radio signal-emitting radiation field
36: Mega-holograms 66: Micro black holes

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PLANET GENERATOR
Planet type 6 Planetary features 6 6
1: Class D (tiny rocky or icy planetoid) 11: Mucilaginous ground cover 41: Crystal forests
2: Class J (gas giant) 12: Colorful planetary rings 42: Glass deserts
3: Class L (marginally habitable; unpleasant, minimal native 13: Volcanoes that emit a substance
43: Visibly moving mountain ranges
life forms) other than substrate (e.g. discharging
in the process of formation, gently
4-5: Class M (1: jungle world, 2: temperate broadleaf forest water, ice, plasma, etc.)
world, 3: ocean world, 4: golden hills of California, 5: desert 14: Always night 44: Stinging purple snow
world, 6: glaciated world) 15: A cloud of derelict space debris 45: Natural hot springs, popular
6: Class Y (DEMON WORLD) preventing shuttle landings among interplanetary swingers
16: Hostile plant life 46: Loudly baying migratory herds
21: Dangerous wildlife 51: Nuclear winter
22: Pink skies 52: Blue chlorophyll
23: Fruit and flowers bursting from 53: Many harmless but irritating
Planet names 6 6 every natural surface stinging insects
Optional: append 1d6 as roman numerals if it’s a single word. 24: Orange skies dotted with
11: Arcille 41: Morto aeroplankton clouds (instead of 54: Shape-changing high-altitude
12: Assaphone 42: Mrz precipitation such as rain, clouds which change shape
13: Axioxerxes 43: New Darwin precipitation is from semi-regular according to the thoughts of people
‘kills’ of aeroplankton: dead little bugs below
14: Baluush Ka Tol 44: Nova Plutonia
dropping from the sky)
15: Bulbil 45: Omega Balter
25: Glowing rocks which tell the time 55: An endless network of cave
16: Corvaado 46: Pulvan Basht
of day formations just under the surface
21: Ctenis 51: Radialis
26: Skies streaked in different colors, 56: A planted flag which claims the
22: Gerdesia 52: Sektane like the peeling bark of a rainbow planet as de jure territory of a rival
23: Gurganes 53: Teluva eucalyptus power
24: Hgumi 54: Thizz 31: Dust-storms 61: Whispers
25: Ho’okum 55: Thoon 62: A drifting metallic island which
26: Kanadu 56: U Yan 32: Sound-dampening atmospheric
serves as the planet’s constantly-
31: Kolatka Yol 61: Wat Ktah conditions
moving magnetic pole
32: Laocoon Prime 62: Xhora Mandata 33: Iconian ruins 63: Strangely intense gravity
33: Ldab Ldob Centrum 63: Ypsilophora 34: Quicksand 64: Strangely low gravity
34: Lobelia 64: Zanar 35: Curling ribbon-like aurorae 65: A living body of ‘water’—more
35: Mogalang 65: Zona Eridion dancing over every horizon like liquid goop
36: Mogol Prime 66: Zotch-To 36: Sarcophagus world 66: Naturally occurring ice cubes

-18-
SHIP SYSTEMS 20
FEDERATION STARSHIP 20
NON-FEDERATION STARSHIP 20
FEDERATION SPACE STATION 20
NON-FEDERATION SPACE STATION 20
THINGS, REFUSE, AND TECHNOLOGICAL KNICK-KNACKS 21
SCIENTIFIC EXPERTISE GENERATOR 22
TECHNOBABBLE GENERATOR 23
SHIP SYSTEMS 6
Ship systems A (1-3) 6 Ship systems B (4-6) 6

WHAT 1: Sensors
2: Life support
3: Weapons
4: Shields
5: Propulsion
6: Warp drive
1: Main power
2: Auxiliary power
3: Transporters
4: Communications
5: Self-destruct sequence
6: Cloaking device (or reroll)

FEDERATION STARSHIP 6 NON-FEDERATION STARSHIP 6


1: Tashunka Witko, large heavy cruiser 1: Murat, Vulcan science vessel
2: Pathfinder, small state-of-the-art science vessel 2: Repossessor, Ferengi trader
3: Serpa Pinto, graceless transport ship 3: Falx, Romulan battleship
4: Irresolute, fast scout ship 4: P’ingqlu, Klingon mercenary ship
5: Sojourner, single-nacelle light explorer 5: Zzi Zzi Zyzyx, Tholian interdictor
6: Royal Andor, quad-nacelle deep space explorer 6: Picasso Trigger, non-Federation Human trader

FEDERATION SPACE STATION 6 NON-FEDERATION SPACE STATION 6


1: Zona Omega Station 1: Pinpoint Station
2: Deep Space X (where X = 2d6+10) 2: ‘Tiger Town’
3: Orbital Station Mother 3: Rampok Wat
4: Starbase X (where X = 2d6x10) 4: Decommissioned Weapons Platform Ur’Dagh
5: (1: Daystar, 2: Echo India, 3: Unity, 4: Tranquility, 5: New Terminus, 5: Serpentes Station
6: Mercy) Space Station 6: Ultima Facility
6: Rainbow Arc Station

SHUTTLE NAMING CONVENTION 6


1: Revolutionaries (1: Dessalines, 2: John Brown, 3: Marcus Garvey, 4: Sankara, 5: Gabriel Bell, 6: Assata Shakur)
2: Treaties (1: Khitomer, 2: Jankata, 3: Seldonis, 4: Algeron, 5: Axanar, 6: Swords to Plowshares)
3: Mountains (1: Denali, 2: Mauna Kea, 3: Sagarmatha, 4: Seleya, 5: Kri’stak, 6: Kola)
4: Colors (1: Indigo, 2: Sunset, 3: Scarlet, 4: Aquamarine, 5: Rainbow, 6: Ultraviolet)
5: Animal astronauts (1: Laika, 2: Albert II, 3: Enos, 4: Able, 5: Felicette, 6: Ham)
6: Mexican artists (1: Carrington, 2: Kahlo, 3: Diego Rivera, 4: Remedios Varo, 5: Pablo O’Higgins, 6: Balmori)

-20-
THINGS, REFUSE, AND TECHNOLOGICAL KNICK-KNACKS 6 6
11: Springball racket 41: Replicated meal
12: Romulan ale 42: A holographic image of a group of people
13: Avant-garde tea set 43: Homoerotic Klingon statue
14: A display set of (deactivated) beam weapons from throughout
44: Synthehol
history
15: A tasteless holonovel (1: The Nausicaan Pirate’s Bride, a ‘uniform-
45: Alien instrument (1: ka’athyra, Vulcan lute, 2: may’ron, Klingon
ripper’, 2: The Brain-Sucking Invaders from the Vampire Planet of Terror!
concertina, also a weapon, 3: Ferengi nose flute, 4: Algolian
3: Conspiracy at Starfleet Command, 4: A Klingon in Leather, 5: Bear by
ceremonial chimes, 5: Elanin singer stones, 6: Martian saxophone)
Marian Engel, 6: Spock’s Brain)
16: Ship models, some in progress 46: A gaming headset device
21: Life support belt 51: Self-sealing stem bolts
22: Rubik’s Hypercube 52: Tricorder
23: Klingon gagh (1-3: Fresh, delicious, 4-6: Dead and spoiled) 53: An alien metronome with a bizarre time signature
24: A tower of PADDs 54: Vulcan pleenok puzzle
25: Alien religious pendant 55: Psycho-tricorder
26: Vibrating prism 56: Iconian tablet
31: Anti-grav boots 61: Shiny ‘space satin’ pantaloons
32: Latinum slips (1d6x10) 62: Toy shuttlecraft
63: A small science experiment (1: Microscopic wormholes, 2: petri
33: Latinum bars (1d6) dish cultures, 3: nanites, 4: a robot, 5: plant specimens, 6: cloned body
parts)
34: An isolinear rod containing an ecstasy-inducing program for
64: Laser drill
artificial life forms
35: Exotic alien potted plant (1: Carnivorous, 2: has eyes, 3: moves, 4:
65: Phaser
purrs, 5: whispers, 6: issues mucus)
36: Star chart printouts 66: Classic Starfleet heroes comic books

-21-
SCIENTIFIC EXPERTISE GENERATOR
Category 6 6 Prefix 6 6 Suffix 6 6
2: Transuranic 2: (1: Pharmaco-, 2: Psychopharmaco-, 3: 2: Genetics
3: Experimental Chemo-, 4: Radiochemo-, 5: Neuro-, 6: 3: (1: -logy, 2: -graphy, 3: -scopy, 4: -
4: Fluid Toxico-) metrics, 5: -notics, 6: -ization)
5: Stellar 3: Magnetohydro- 4: (1: Mechanics, 2: Computer Science, 3:
6: Molecular 4: Bio- Robotics, 4: Informatics, 5: Statistics, 6:
7: Systems & control 5: Astro- Technology)
8: (1: Nuclear, 2: Quantum, 3: Relativistic, 4: 6: Cryo- 5: Mathematics
Theoretical, 5: Virtual, 6: Experimental) 7: Xeno- 6: Dynamics
9: Physical 8: (1: Paleo-, 2: Archaeo-, 3: Historio-, 4: 7: Medicine
10: (1: Developmental, 2: Cognitive, 3: Ethno-, 5: Etho-, 6: Socio-) 8: (1: Volcanology, 2: Mycology, 3:
Informational, 4: Archival, 5: Practical, 6: 9: (1: Zoo-, 2: Anthropo-, 3: Gyneco-, 4: Psychology, 4: Ecology, 5: Economics, 6:
Postmodern) Anthro-, 5: Gyno-, 6: Gynandro-) Geology)
11: (1: Subaltern, 2: Critical, 3: Dialectical, 10: (1: Robo-, 2: Mecha-, 3: Auto-, 4: Tele-, 9: Physics
4: Procedural, 5: Didactic, 6: Process) 5: Nano-, 6: Laser-) 10: Botany
12: (2 categories) 11: (1: Hyper-, 2: Meta-, 3: Super-, 4: Sub-, 11: Materials
5: Trans-, 6: Ultramorpho-) 12: Warfare
12: (2 prefixes)

-22-
TECHNOBABBLE GENERATOR
Technobabble A 6 6
11: Anti- 21: Duo- 31: Homo- 41: Nano- 51: Pro- 61: Super-
12: Auto- 22: Dynamo- 32: Hyper- 42: Para- 52: Quasi- 62: Syn-
13: Bi- 23: Femto- 33: Iso- 43: Poly- 53: Radio- 63: Trans-
14: Contra- 24: Flux- 34: Laser- 44: Posi- 54: Robo- 64: Tri-
15: Cross- 25: Hetero- 35: Meta- 45: Post- 55: Spectro- 65: Uni-
16: Cyber- 26: Holo- 36: Multi- 46: Pre- 56: Sub- 66: Ultra-

Technobabble B 6 6
11: Accelerated 21: Crystalline 31: Electrostatic 41: Matter 51: Phasic 61: Spatial
12: Active 22: Cyclic 32: Energetic 42: Metric 52: Phoretic 62: Static
13: Annular 23: Dampening 33: Focal 43: Modal 53: Polar 63: Tachyon
14: Catalytic 24: Dimensional 34: Ionic 44: Modulating 54: Pulse 64: Temporal
15: Chronic 25: E-M 35: Isotopic 45: Molecular 55: Random 65: Tronic
16: Computational 26: Electromagnetic 36: Linear 46: Orbital 56: Shifting 66: Variable

Technobabble C 6 6
11: Auxiliary 21: Control 31: Gel 41: Navigation 51: Plasma 61: Quaternary
12: Band 22: Coolant 32: Graviton 42: Particle 52: Quantum 62: Systems
13: Beam 23: Deflection 33: Guidance 43: Pattern 53: Ray 63: Topology
14: Cavitation 24: Distortion 34: Impulse 44: Phase 54: Reciprocation 64: Warp
15: Combinatrix 25: Fluctuation 35: Induction 45: Thermal 55: Reflection 65: Wave
16: Confinement 26: Flux 36: Inverse 46: Oscillation 56: Refraction 66: Wavefront

Technobabble D 6 6
11: Accelerator 21: Calibrator 31: Core 41: Filament 51: Interphase 61: Ratio
12: Adjustment 22: Capacitor 32: Deducer 42: Generator 52: Matrix 62: Rod
13: Algorithm 23: Circuit 33: Deflector 43: Grid 53: Network 63: Subjugator
14: Array 24: Coil 34: Device 44: Inducer 54: Processor 64: Transmitter
15: Block 25: Compiler 35: Emitter 45: Interlock 55: Projector 65: Transponder
16: Buffer 26: Configuration 36: Field 46: Interface 56: Quotient 66: Zeroizer

-23-
CREDITS
AUTOMATIC EPISODE is heavily derived from Apocalypse Oracle by Karl Hendricks
MISSIONS and ‘B-STORIES’ conjured under the influence of Mike McMahan’s TNG Season 8
TECHNOBABBLE GENERATOR is derived from random tables by trgieck
and scattered inspiration from Traveller Supplement 9: Campaign Guide by Uri Kurlianchik
all photos credit Adam Block/Mount Lemmon SkyCenter/University of Arizona (Cover: Trifid Nebula, 2: Sombrero Galaxy, 5: Cone Nebula, 7:
Flaming Star Nebula, Veil Nebula, 8: Abell 39 Planetary Nebula, 14: Pleiades Meropa Nebula, 16: Horsehead Nebula, 19: Elephant Trunk Nebula,
21: Silver Sliver Galaxy, 22: Eagle Nebula, Messier 78, back cover: Mice Galaxies)

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