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Errata: Chapters
Errata: Chapters
CHAPTERS
PROLOGUES CHAPTER 6 CHAPTER 12
• †
Toreador: Storybook – P.15 • † Storybook, Conclusion – P.40 • ‡ Table of Contents
1) At the bottom of the page, add: Take 3 Boons. As part of the rewards for finishing the chapter, add: The table is missing the reference to phase 2 of ACTION
2) Do not set Investigation token #3 on the tile. It is “TAKE THE FIRST KEY FRAGMENT #54” ITEM CARD”. TOKEN #1 & #2. At the bottom of the table of content,
setup later in the prologue. add the following:
CHAPTER 7 “ACTION TOKEN #1 (PHASE 2).......p.103”
• †
Gangrel
1) Booklet E.8 and E.11 – P.11 & 14: The skill in the • † Table of Contents ”ACTION TOKEN #2 (PHASE 2).......p.109”
description box should be ATHLETICS and not BRAWL, At the bottom of the Table of Contents, add the following • † E.12 – P.113
since the combat cards “LEAP” and “DODGE” use Athletics. instruction: ACTION TOKEN #1…P.66. The page exists, but Add the following instruction before ”RESUME
2) Storybook P.5: The bottom note says to use only the the link to it in the Table of contents is missing. PLAYING”: “DISCARD THE “MORE THAN YOU
character’s base combat deck, but you can use all available • ‡ Storybook: Introduction – P.45 BARGAINED FOR” #78 EFFECT CARD”
combat cards to Aren, as seen in a table in the booklet. Place ACTION TOKEN #1 on the HEX shown below. • † E.110 – P.211
• †
Brujah Booklet remove the “STUDENTS” and “SECURITY GUARD” NPCs. The standee numbers are missing. The instruction
E.7 – P.10: Potence level 1 gives extra dice to the attack, They appear later in the chapter. should read: “SET THE ‘GUEST #1’ #38 NPC, THE ‘LINDA’
not directly Damage. #51 NPC, THE ‘MARIE DUMONT’ #36 NPC, THE “‘OOKIE
• †
Malkavian Booklet GUARD”’#50 NPC, AND THE ‘TOUGH-LOOKING GUARD’
D.10– P.15: The difficulty of the skill check should be 3 #47 NPC ON THE DESIGNATED HEXES”.
instead of 2. • † E.115 – P.216
The standee numbers are #47 for the Tough-Looking
CHAPTER 1 Guard NPC, and #50 for the Rookie Guard NPC.
• ‡ Storybook: Introduction – P.29 • † E.116 – P.217
The first action should not direct you to E.1 specifically (as The ACTION TOKEN #2 that is being setup here is
it is Lucianna’s page). It should read: Read your character’s ACTION TOKEN #2 (PHASE 2), which leads to page E.8
introduction. There are found on pages E.1 to E.8 when activated.
CHAPTER 2 CHAPTER 13
• †
Machine room: front – P.103 • † Table of Contents
When you investigate the crates, the two skill check Pages were inverted in the Table of contents. “Tough-
results are inverted. It should read: Looking Guard” is on page 5, and the “Old Guard” on page 19.
• † E.2 – P.63
MAKE A MENTAL + AWARENESS CHECK
The “STUDENTS” NPC is indeed a dialogue NPC, and the • † Sam: D.3 – P.80
0 TO 2 SUCCESSES: READ IN.2
image shown on the page should have the speech bubble Remove the “IF YOU HAVE HUMANITY 7” from
3+ SUCCESSES: READ IN.1
to indicate that. the second choice. Anyone can take that choice.
• †
Larry the Janitor: D.3, D.5, D.7, D.8 – P.44, 46, 48, 49
• † E.4 – P.65
Larry the Janitor is never set on the tile, that is by CHAPTER 14
Add this instruction if you win combat: “REMOVE
design. The instruction to remove his standee from • † Valois Sang: D.1 – P.64
INVESTIGATION AREA TOKEN #2 FROM THE TILE”.
the tile should not be there, you can ignore it. Add the following instruction at the bottom of the page:
• ‡ E.5 – P.66
• †
Larry the Janitor: D.4 – P.45 “Otherwise, RESUME PLAYING”
The first choice should be “IF YOU HAVE CLUE TOKEN
Since Larry is never set up on the tile, you cannot • † Yuma McKenzie: D.3 – P.20
#4” and not “#1” as it currently is.
run after him when he flees. Remove the following Remove the “THE “YUMA MCKENZIE” NPC CAN
instruction: CHAPTER 8 NO LONGER BE INTERACTED WITH” instruction.
THE “LARRY THE JANITOR” NPC STARTS FLEEING. It should not appear on this page.
• ‡ Storybook: Introduction – P.47
Catch him or risk a Masquerade Breach
The action should read: “READ PAGE E.37”, and not • ‡ Storybook: Conclusion – P.60
CHAPTER 5 “READ PAGE E.1”. At the bottom of the page, add the following instruction:
• † Table of Contents If you own the HECATA EXPANSION PACK, the
• ‡ Storybook: Introduction – P.37
Page 64 is for Action token phase I, while page 65 is for HECATA character becomes playable. You may play the
Add Action Token #3 on the HEX as shown in the image
Action token phase II. When it is first setup on the tile, HECATA CHAPTER N°1 at the end of any CHAPTERS.
below.
the action token is in phase I. Later during the scenario, You can play Aurora at any point in the campaign, but
it can, through your actions turn to phase II. this is the moment in the narrative when she appears
in Montreal. From this chapter onwards, you will see
• † IN.7 – P.56
Aurora-specific choices in the game.
The Action token is setup in phase II this time, so
AREA TOKEN #2 WITH ACTION TOKEN #2” • † Storybook – P.53 3+ SUCCESSES: READ IN.2
• † E.12 – P.77 The following NPCs should also have a speech bubble, as • ‡ E.11 – P.54
In the second box, above “YOU MUST RESUME PLAYING” they are dialogue NPCs as well as being combat ready: The instruction for the second choice should be “READ
add the following instruction: “CHAPTER ENDS ONCE Rookie Guard #50, Distracted Guard #37, Older Guard FINAL DEDUCTION PAGE FD.3”
ACTION TOKEN #3 IS REMOVED FROM THE TILE” #48, Tough-looking Guard #47, Overworked Guard #9.
• † E.18 – P.61
• ‡ E.17 – P.114 Add the following instruction at the bottom of the page:
INTERLUDE 1 The third choice should be: “IF YOU HAVE BOTH CLUE “TAKE THE “THIRD KEY FRAGMENT” #56 ITEM CARD”
• †
Storybook – P.43 TOKEN #2 AND THE SECOND KEY FRAGMENT #55
• ‡ Tiles: IN.2 – P.31
The “SIDEQUEST ‒ ANCIENT PATHS N° 1: TO SMELL ITEM CARDS”.
A potentially chapter stopping instruction is missing.
A RAT” is on page 129 and not 43.
Add the following instruction at the bottom of the page:
IF ALL INVESTIGATION AREA TOKENS HAVE
BEEN REMOVED FROM THE TILE YOU MUST READ
EVENT E.2.
Surreptitiously blow the whistle and sneak into the the setup as they are both dialogue NPCs.
kitchens while the dog is momentarily distracted. READ E.5 • † Storybook: Introduction – P.91
• ‡ Zimmer: D.13 – P.18 Without spoiling anything, this chapter is a rare instance
in which going into frenzy could result in not removing a • † E.33 – P.58
The instruction refers to the wrong Action Token. It
character from the tile for various reasons. As such, add It should read: “SET ACTION TOKENS #1, #2, #3, AND
should read: REMOVE ACTION TOKEN #2 IF IT IS ON
the following instruction: #4 (ALL PHASE II) ON THE DESIGNATED HEXES”. It is
THE TILE.
IF YOU ENTER FRENZY DURING THIS CHAPTER, currently missing the Phase II part.
• † E.1 – P.140 DO NOT REMOVE YOUR CHARACTER. KEEP • † E.35 – P.60
An instruction is missing if you do not want to interact PLAYING, BUT YOU CANNOT USE THE BLOOD It should be INVESTIGATION AREA TOKEN #1 and not
with Zimmer after activating ACTION TOKEN #1. Add ANYMORE UNTIL THE END OF THE CHAPTER. #3 that needs to be set up here.
the following at the bottom of the page:
Or, Indicate to the barkeep you’ll come order later
and step away from the counter. RESUME PLAYING.
“SET INVESTIGATION AREA TOKEN #1, #2, #3 BANU HAQIM #2 “BETWEEN THIS CHAPTER AND THE NEXT: YOU
ON THE DESIGNATED HEXES” CANNOT CHANGE YOUR ALLIES, NOR VISIT ALEX
• † E.4 – P.67 SIMARD, NOR UNDERTAKE A FEEDING EVENT.”
CHAPTER 32 Instead of reducing your Hunger by 1, reduce it by 2, just
like you would a Prey NPC. THE HOLLOW
• † IN.2: D.19 – P.20-21
The instruction should say: “REMOVE INVESTIGATION • ‡ Storybook: Introduction – P.153 • † Vicious: E.3 – P.56
AREA TOKEN #2” and not “ACTION TOKEN #3”. Remove Investigation Token #3 from the tile during the Replace the first half of the instruction with:
chapter’s initial setup. It appears later in the chapter. SET A DIFFICULT TERRAIN TOKEN ON THE UPPER LEFT
• ‡ E.63 – P.92-93
An Instruction is missing. Add: “SET THE ‘SYLVESTER’ ADJACENT HEX TO YOUR STARTING LOCATION.
HECATA #1
NPC ON A HEX ON THE LEFT EDGE OF THE TILE” before
the “COMBAT BEGINS!” instruction. • † E.4 – P.51
Add the instruction “Read E.6” at the end of the second
option: “If you have Fortitude...”