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Gabriel 1 🗡🛡

Creature - Angel 4/2

When this leaves the field: Look at the top card of


both your opponent’s decks. You may put one of
those cards on the bottom of their owner’s deck.
Michael 3 🗡🗡

Creature - Angel X/6

X is equal to the number of friendly angels.


Raphael 2 🛡🛡🛡

Creature - Angel 3/4

At the start of your turn: Heal all friendly creatures 1


defence.
Jophiel 2 🗡🛡

Creature - Angel 2/5

When this enters the field: Choose a creature, swap


its fighting stats.
Ariel 4

Creature - Angel 1/1

Skill: Rest this creature. Play a resource card. 1/1.


Azrael 3🛡

Creature - Angel 2/1

When this is killed: Choose a creature that is not at


full defence, that creature is killed.
Chamuel 4 🛡🛡

Creature - Angel 3 / 12

Big 3
This does not deal damage when defending. 3/12.
Seraph 1 🛡🛡🛡🛡

Creature - Angel 0 / 15

If you would be damaged: This creature takes that


much damage instead.
Cherub 2🗡

Creature - Angel 1/3

Whenever a creature is healed: This creature gets


+1/0 until end of fighting.
Lucifer 3 🗡🗡🛡

Creature - Angel 8/5

When this enters the field: Gain 1 life. Die: Lose 2 life.
Apprentice 2
angel

Creature - Angel 1/2

Skill: Pay 1. This is healed 1 defence.


Pacifist 🛡

Creature - Angel 0/3


Priest 2🛡

Creature - Angel 1/2

When this enters the field: Play a shield card.


Religious followers 🛡🛡

Creature - Angel 0/1

Skill: Rest this creature. Gain one shield until the end
of turn.
Monk 2🗡

Creature - Angel 2/1

When this enters the field: Play a sword card.


Nun 🗡🗡

Creature - Angel 0/1

Skill: Rest this creature. Gain one sword until end of


turn.
Cleric 2🛡

Creature - Angel 1/4

At the start of your turn: This creature is healed to


full defence.
Misplaced Clerk 3

Creature - Angel 1/1

Skill: Rest this creature. Draw a card.


Angel of Wrath 2🗡

Creature - Angel 1/2

Whenever a creature is healed: Deal 1 damage to a


non-friendly creature.
Angel of Hope 1🛡

Creature - Angel 1/2

Skill: Pay 1. Heal a creature 1 defence.


Angel of Light 1 🗡🛡

Creature - Angel 2/1

When this enters the field: Heal a creature to full


defence.
Angel of Dawn 1 🛡🛡

Creature - Angel 1/5

When your leader takes damage: Heal a creature 2


defence.
Angel of Vitality 3🛡

Creature - Angel 2/4

Whenever a creature is healed: It is healed by that


amount +1 instead.
Balancing Scales 🗡🗡🗡🛡🛡

Creature - Weapon 1/3

When a card another player controls would summon


a creature: Summon a copy of that creature.
Sky Splitter 2 🛡🛡

Creature - Angel 2/2

When your leader takes damage: Heal 2 creatures to


full defence.
Victory is Assured 🛡🛡🛡🛡

Battlefield

At the start of your turn: Pay 2 shield or kill this card.


Gain 1 life.
God Shines upon You 🛡

Surprise

Heal a creature to full defence.


Hypnotic Charm 1🛡

Surprise

Rest two creatures


Drowsy 🛡

Surprise

Rest a creature.
God’s Lullaby 🗡🗡🛡🛡🛡

Surprise

Rest all non-friendly creatures.


Nun Chucks 1

Gear

At the start of your turn: Add one resource of your


choice until the end of turn.
Holy Symbol 1🛡

Gear

At the start of your turn: Heal this creature to full


defence.
Re-equip: 2

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