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Located near a coast with a river running into a saltwater pond. Dormu is a powerful jellyfish sorceror that draws their power from a Drained temple of the
BRACKISH
The settlement of Brineford is small but hospitable, comprised of magic infused salt crystal. Ages ago, ambulatory fish lead by Sir Ora
~20 mice, water voles, and an exiled frog knight. The citizens are chased Dormu to a freshwater pond into a trap and imprisoned
looking to leverage sea salt production into local trade. them. With the last of their strength, Dormu tried to curse them with
a profound lack of desire for the crystal, but to no avail.
BASIN
Faction - Brineford Citizens
Resources Goals Unperturbed, the fish used the crystal to create the seaweed
› Salt distilling production ○○○ Establish trade connections guardians, to turn the water of the pond to saltwater, and to create
magical artifacts. However, the curse took hold of the next
○○○○○ Destroy the dam* generation, who now viewed the imprisonment as a mistake. Fearing
Faction - Beavers Dormu’s wrath, they sealed the temple and returned to the ocean.
Resources Goals
› Wood gnashing teeth ○○○ Dam the Goldenfork River The crystal has maintained the magical saltwater, and now supports
leaf slug life, while Dormu stays chained in their prison.
› Engineering Ingenuity ○○○○ Build a beaver lodge*
* Add after dam is built Items
Faux-Water [FW] Sword of Scales ○○○ Medium (d6/d8)
Rooms tagged with [FW] are full of faux-water. Faux-water is Mark a usage dot and pierce the sword into stone to produce a
crystal clear, only recognizable as liquid from the shifting freshwater spring that will flow as long as the sword remains in place.
specular highlights along the perfect barrier formed with Usage dots may be restored by keeping the blade submerged in
adjoining rooms. It feels and acts like water, but is breathable as running water for a day.
air; albeit uncomfortable and slightly salty tasting.
Loyal Trident ○○○ Heavy d10 / Ranged d6
Bestiary Returns to its oathkeeper when called. To rebind: spill blood on it while
Leaf Slug 3 hp, 5 STR, 6 DEX, 8 WIL reading the engraving “Bound by oath and blood, return at my call”
Attacks: 1d4 bite
Wants to prevent its home from draining Hero’s Shellplate ○○○ 2 vertical slots, 1 def
A paw-sized, translucent sea slug that eats algae and then uses Reduces friction in water, can swim/move much more easily.
the enveloped algae to perform photosynthesis. They have taken Outside of water is as cumbersome as heavy armor
up residence in the algae rich garden in the temple.
Shellmet ○○○ 1 def
Guardian 6 hp, 12 STR, 10 DEX, 12 WIL, Armor 1 While worn, can always hear the direction of the nearest body of water
Attacks: 1d8 stone spear Brineford is a small settlement on the shore of a saltwater pond
Wants to prevent the release of Dormu Pouch of Leaf Slug Eggs ○○○ known as the Brackish Basin. Its inhabitants have built their
Animate clump of seaweed wearing shell armor, a glowing Small, squishy eggs. Consume and mark usage - for the next d6 buildings from river stones, woven reeds, and mud under the
aquamarine in its chest rounds you secrete a sticky slug mucus from your skin which can be protective umbrella of a small cascade of water that feeds the pond
used to climb sheer surfaces. from the freshwater Goldenfork river.
Guardian Colossus 5 hp, 16 STR, 8 DEX, 14 WIL, Armor 1
Attacks: 1d10 aquamarine axe Dormu’s Blessing ○○○ When a group of beavers build a dam upstream, however, the
Wants to keep Dormu bound A chunk of Dormu’s salt crystal, brimming with their life-magic protective waterfall and the pond dry out, along with Brineford’s
Hulking, formidable mass of seaweed; a giant guardian wielding Mark a usage - Crystal glows brightly and becomes immovable. livelihood.
a large axe made of aquamarine Water in a 12” radius becomes breathable and clear faux-water
However, as the citizens of Brineford try to negotiate with the
Hermit Crab 4 hp, 10 STR, 8 DEX, 10 WIL, Armor 2 (shell) Spell - Seafoam Form ○○○ beavers to restore the river, they discover something else: an
Attacks: 1d8 pinch Caster’s body turns into seafoam for [DICE] turns ancient stone door at the bottom of the drained pond. What can be
Wants to complete its shellter Recharge - Rinse in the morning tide inside, and does it hold the secret of the saltwater?
Special: Shell breaks on a damage roll of 6+, removing all armor
Sea Salt ○○○ 20p from Brineford Use as a hex for a hexcrawl or start the PCs as citizens of Brineford
Dormu of the Deep - Warband Scale - 14 hp, 14 STR, 8 DEX, 18 WIL Pouch of sea salt crystals, enhances flavor! at the door of the temple for a one-shot adventure.
Attacks: 1d8 sting damages DEX
Critical Damage: Venom takes effect, d12 damage to STR
Wants their salt crystal and revenge on their jailors Drained Temple of the Brackish Basin is an independent production
by Brian Stauffer and is not affiliated with Losing Games. It is
published under the Mausritter Third Party Licence. Brian Stauffer
@brstf
Mausritter is copyright Losing Games.
1
1. Basin Floor 6. Crypt
Drained pond, only some stones, dried seaweed, and a trickle of water A circular room lined with evenly spaced coffins on raised daises,
remains. At the base of the basin is a sealed stone door. each with a tomb effigy depicting an ambulatory fish wearing shell
› On the lintel is carved Water seals our folly of pride 4 2 armor, holding a weapon and one end of a chain. On the floor is a
› Relief carving on the door depicts two fish standing upon the mosaic of tiles depicting a jellyfish, tentacles splayed and bound
bell of a jellyfish, with arms reaching towards a floating crystal 6 6A with the other end of each chain.
› Bowls carved into the door contain water from the draining pond › A guardian patrols the the crypt in an endless circle
› When no water touches the door, it swings inward › One chain leads through a small doorway to [6a] Ora’s Tomb