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INSTALLATION………………………...………......…...PAGE 4
• BEFORE YOU BEGIN
• TOOLS NEEDED
• INSTALLATION
PROGRAMMING OPTIONS.……………………..…...PAGE 5
• INTRODUCTION
• HOW TO ADJUST OPTIONS
• USING THE PROGRAMMING OPTIONS
• CALCULATION FORMULA
MAINTENANCE…..…………………………….....…...PAGE 6
• OVERVIEW
GAME REPAIR………………………………………….PAGE 9 - 12
• OPERATIONAL BACKGROUND
• TROUBLESHOOTING PHILOSOPHY
• MECHANICAL REPAIR
PARTS LISTINGS……………………………...…........PAGE 13
ICEDOC RR9001
REVISION 7-9-02
2
INTRODUCTION
GAME FEATURES GAME PLAY
Thank you for purchasing the new Rock’N The game begins when a player or players in-
Moon Rally™ from I.C.E. This new game util- serts the correct number of coins to equal one
izes all the proven technology of it’s predeces- credit. The object of the game is to race your
sor Spacey Racers™. ICE has reduced the size character around the track by rolling the track
giving the customer a fresh look with full reliabil- ball as fast as you can. In some instances a
ity. ICE’S research and development depart- player will be competing directly with the person
ment focused heavily on all the problem areas next to him, in others he will be competing with
of the Spacey Racers™. This would insure that the computer controlled player. Whatever way
Rock’N Moon Rally™ would be as trouble free the game ends up being played, it will be a com-
for the customer as possible. petitive and thrilling race for all.
Game cabinetry is stylish, yet bright. The game NOTE: The direction in which the track ball is
has been designed to be either a back-to-back rolled will not have any effect on the direction
centerpiece or a wall unit that will enhance the that the character is moving. The character will
look of any location. Thick 16 gauge metal pan- move forward no matter what direction the track
els and marine grade water resistant plywood ball is rolled in. A player may lose valuable time
make the game extremely durable. trying to roll the trackball in the exact direction
the character is traveling.
One of ICE’S major improvements was a chain
guide insert. This new insert will actually encom-
pass the chain in the area where it wore first.
The idea was to have the chain rubbing on a
material specially designed for this application.
In the unlikely case that the insert would begin
to wear, the insert could be easily replaced
rather that the whole track.
3
INSTALLATION
BEFORE YOU BEGIN have it checked to be sure the ground is
good.
WARNING: WHEN INSTALLING THIS GAME,
A 3 PRONG GROUNDED A.C. RECEPTACLE 2. Make sure the game is level after instal-
MUST BE USED. FAILURE TO DO SO COULD lation. It is necessary to make sure the
RESULT IN INJURY TO YOURSELF OR game is level so the game will work prop-
OTHERS. FAILURE TO USE A GROUNDED erly.
RECEPTACLE COULD ALSO CAUSE
IMPROPER GAME OPERATION, OR DAMAGE
TO THE ELECTRONICS
4
PROGRAMMING OPTIONS
INTRODUCTION
The Rock’N Moon Rally™ game is extremely flexible from a programming standpoint. This allows the
customer to “fine tune” the game to his or her exact needs.
This section will describe in detail each of the programming options and how they work.
PLEASE READ THIS SECTION THOROUGHLY BEFORE CALLING OUR SERVICE DEPARTMENT.
MOST QUESTIONS REGARDING SET-UP AND OPERATION WILL BE FULLY EXPLAINED BELOW.
PROGRAMMING BUTTON – Use this button to enter and exit the programming mode. Press this button
once to enter the mode, and once again to exit the mode.
SELECT BUTTON – Use this button to scroll through and “step” through the various options.
ADVANCE BUTTON – Use this button to “change” the value of a particular option.
12 00 00 01 Factory reset
NOTE: After the factory reset has been selected, the programming button must be pressed twice to exit.
There will be a delay before the game starts.
5
MAINTENANCE
GENERAL MAINTENANCE TICKET DISPENSERS
This game has been designed to be as trouble The biggest problem ticket dispensers have is
and maintenance free as possible. ticket dust blocking the optical detectors. It is a
good idea to occasionally use compressed air to
With this in mind the only basics are to keep the remove the dust from the dispensers.
game clean. Below are the main areas to take
care of with specific directions.
CHARACTER / PLAYFIELD
MARQUEE ICE recommends that the operator take special
care when handling the characters. It is not
The MARQUEE should be cleaned with a soapy necessary to clean them. The only time they
water solution if covered with water-based dirt should be removed from the game is when the
such as food products. After cleaning with soapy playfield is being cleaned.
water, polish with a commercial plastic polish or
a spray furniture polish. These have lubricating When cleaning the playfield, it is also very
oils that condition the plastic and keep it shiny important to ONLY use a damp cloth with water
and clear looking. Never use regular glass or alcohol. DO NOT use any wax or polish, this
cleaners as the ammonia in them actually may cause the wheels to slide. As a result the
damages the plastic and dulls it. playfield will wear or the tires will get flat spots.
ICE will not warranty any parts if these instruc-
tions are not followed.
CABINET LUBRICATION
The cabinet plastic and decals can be cleaned
with soapy water or spray furniture polish. DO ICE insists that WD-40 is the only lubricant used
NOT use any alcohol or petroleum based on the track. This lubricate works well with the
cleaners as they could damage the plastic or chain and plastic combination. WD-40 will
printed parts. evaporate over time, which is important to the
performance of the track. Track lubrication
should be performed at least once every 6
months.
COIN MECHANISMS Other lubricants will tend to attract dirt and dust;
as a result this can cause premature wearing of
The coin mechanisms should be cleaned the track or jamming.
periodically, as they will accumulate dirt, which
will cause the coins to stick. ICE also recommends lubrication and cleaning
of the trackball bearings.
Remove the coin mech and clean them in a dish
detergent solution and a stiff brush. Dry Trackball lubrication - use light weight motor or
thoroughly and re-install. all purpose oil.
6
QUICK TROUBLESHOOTING
GAME WILL NOT TAKE OR ADD MONEY CORRECTLY
• Micro switch not working or returning properly. Check and repair or replace as necessary.
• Bad Harnessing or connector. Check w/ohm meter and repair as necessary.
• Game programming set incorrectly. Check programming option and re-program if necessary.
• Bad Main P.C. Board. Check and repair or replace as necessary.
NO FLORESCENT LIGHTING
• Bulb burned out. Replace bulb.
• Electronic ballast bad. Replace ballast.
• Harness bad or harness unplugged. Check w/ohm meter and plug in, repair or replace as neces-
sary.
• No A.C. power to the game or Main fuse bad. Check fuse and A.C. power.
7
QUICK TROUBLESHOOTING
ERROR MODE
MODE DESCRIPTION CONDITION & SOLUTION
E1 NVRAM
8
GAME REPAIR
WARNING: ALWAYS REMOVE POWER TO
THE GAME BEFORE ATTEMPTING ANY
TROUBLESHOOTING
SERVICE, UNLESS NEEDED FOR SPECIFIC PHILOSOPHY
TESTING.
FAILURE TO OBSERVE THIS PRECAUTION To find problems with the game, always first
COULD RESULT IN SERIOUS INJURY TO check what should be obvious. See that the
YOURSELF OR OTHERS. game is plugged in, and that all of the fuses on
the game are good. This includes the fuse that
is located INSIDE the power module.
OPERATIONAL Next, check to see that all of the connectors are
BACKGROUND firmly seated and that none of the wires have
been pulled out of them. This will help you to
The Rock’N Moon Rally™ game has been know if you have a problem with a specific
manufactured with modular design in mind. component, or maybe a problem with either the
Almost everything in the game can be EASILY wiring or the Main P.C. Board.
removed for servicing. This makes it much
easier for the repairman as he / she can work in Use extreme caution when using probes or
a quieter less distracting environment away voltmeters if the game is powered up. If doing
from the Game Room floor. continuity checks, it is important to disconnect
the harnessing at both ends, as attached they
Coin, low ticket and home position sensing are may yield erroneous results.
done with conventional micro switches.
If a P.C. Board is suspected as the cause of a
All P.C. Boards are made of premium quality problem, check to see that all of the
board material and use time proven components on the board are firmly attached.
components to assure you of the most reliable Pay special attention to any socketed devices.
designs possible.
If light bulbs are suspected, swap them with one
We have put forth our best efforts and tested that is known to work to narrow the problem
this game extensively to assure the best down to either a bulb or P.C. Board.
possible performance under the widest variety
of operating conditions. We are ALWAYS
however, interested in our customers input for
product improvement. If you have any questions
or comments please feel free to contact our
service department.
9
GAME REPAIR
REPLACEMENT & REPAIR CHAIN BED INSERT REPLACEMENT
Service the coil bed as follows:
TRACK MOTORS
1. Remove the four ¼-20 bolts in the rear of
To remove the track motors: the game.
1. Unplug the opto board and motor wires.
10
GAME REPAIR
3. Open the rear access door to disconnect 5. Remove the playfield.
the harnessing.
5. Carefully lift the upper cabinet assembly 7. Remove both chains and you are ready
from the lower portion of the game. to replace the insert.
INSERT
11
GAME REPAIR
MARQUEE BULB / DISPLAY BOARD
SERVICE
716-759-0360
12
PARTS LISTINGS
Parts denoted with * indicate available as part of a
specially discounted spares kit.
MECHANICAL PARTS
211 Low Ticket Micro Switch
PP250X PLL Bulb Socket Assembly
FP1004 Leg Leveler Mounting Bracket
HR1019 Leveler Foot
RR1024 Ticket Bin
AR2007 Speaker, 6” x 9”
BW2017 PLL Bulb Retaining Clip
BW2018 PLL Bulb Support
8312* Bulb, PL-L 40W/41/RS/IS Fluorescent
CC2027 Power Cord, 20ft.
5101X Mech Holder Assembly
175 Imonex 950/. 25 mech.
BW8284X Workhorse 6 Ballast, (WH6-120-L)
HH5005 Ticket Dispenser
RR1008 Track Insert
RR1052 Sprocket (A6M7RL28825)
SR4003X Character Assembly (Retro)
SR4004X Character Assembly (Vapor)
ELECTRONIC / ELECTRICAL
RR2034X Main Board
SR3035 Track Ball & Motor Opto Board
SR2008 Motor
HH2043 Lock Out Coils
SR2001A Track Ball Assembly
13
14
15
4 3 2 1
60 "
D D
ORANGE
16
TO HALOGEN LIGHTS
40 "
VIOLET
1
VIOLET
2
RD YELLOW
3
YELLOW
16 VAC @ 10A 4
B 4 PIN CAP #2101 B
18 AWG FEMALE PIN #2102
RD
OR
BK
12 VAC @ 9A
18 AWG
OR
YL
120 VAC 60~ 11.4 VAC @ 7.5A
18 AWG 18 AWG
YL
GN
16 VAC @ 4A
BK
18 AWG
GN
BU
TITLE ROCK N MOON RALLY
A 12 VAC @ 4.5A A
18 AWG FILENAME RR.VSD
BU
DESCRIPTION #RR2002X - TRANSFORMER ASY.
DRAWN BY MMARTIN
4 3 2 1
4 3 2 1
65 " white/yellow
.250 #653T
COIN 1A
black .250 #653T
17
8" black .250 #653T
B 6" B
orange .187
#651
LOCKOUT
.187
6 "blue/black
#651
52 "
BLUE 1 16 VDC
RED 2 5 VDC
BLACK 3 GND
BLUE/BLACK 4 TRACK 1
white/green 5 TB1X1
white/violet
6 TB1Y1
6 PIN CAP #2366
TITLE ROCK N MOON RALLY FEMALE PIN #2102
A A
FILENAME RR.VSD
PART OF #RR2050X - PLAYER 1
DESCRIPTION
STATION HARNESS DRAWN BY MMARTIN
4 3 2 1
4 3 2 1
49 " white/blue
1
D BLACK + black D
2 To Ticket
white
3 Dispenser
ORANGE + orange
4
4 PIN MLX CAP #2158
MLX FEMALE PIN #2176
PINS 2 & 4: 20-14 AWG MLX FEMALE PIN #8177
9"
orange
1 + 12VDC RED FLASHING LED #8212
17 " orange/black WITH LED HOLDER #1017
2 T Out
18
red/gray *2
SPEAKER + 8
brown/gray *2
SPEAKER - 9
B B
67 "
red/gray .250 #653T
brown/gray
.250 #653T
4 3 2 1
4 3 2 1
TICKET COUNTER
PL2
40 "
gray #2558 black #PC20224
orange orange red 0000000000
12 VDC 1 12v COUNTER
D 2 orange *2 #2558 D
12 VDC
3 BLUE
16 VDC
4 RED
5 VDC
5 gray
TCNT1
6
tan/black
LOCKOUT1 7
BROWN/BLUE
TRACK2 8
gray/violet
TB2Y2 9
gray/green
TB2X2 10
gray/yellow 58 " orange
COIN 2a 11 #650
gray/brown
COIN 2b 12 6"
BLACK + black orange
GND 13 #650
black
GND 14 COIN
58 " black
15 15 PIN PLUG #2144 #650 DOOR
SPLIT PIN #2100 6" LIGHTS
C PIN 13: 20-14AWG MALE #8260 black C
#650
19
8" black .250 #653T
COIN 2B
57 " gray/brown
.250 #653T
B 8 "orange B
.187
#651
LOCKOUT
.187
8 " tan/black
#651
68 " BLUE
1 16 VDC
RED
2 5 VDC
BLACK
3 GND
BROWN/BLUE
4 TRACK 2
gray/green
5 TB2X2
gray/violet
6 TB2Y2
6 PIN CAP #2366
TITLE ROCK N MOON RALLY FEMALE PIN #2102
A A
FILENAME RR.VSD
PART OF #RR2051X - PLAYER 2
DESCRIPTION
STATION HARNESS DRAWN BY MMARTIN
4 3 2 1
4 3 2 1
54 "
gray/blue
1
D BLACK + black D
2 To Ticket
gray/white
3 Dispenser
ORANGE + orange
4
4 PIN MLX CAP #2158
MLX FEMALE PIN #2176
PINS 2 & 4: 20-14 AWG MLX FEMALE PIN #8177
9"
orange
1 + 12VDC RED FLASHING LED #8212
17 " orange/black WITH LED HOLDER #1017
2 T Out
20
SPEAKER + red/white *2
8
SPEAKER - brown/white *2
9
34 "
9 PIN PLUG #2292 red/white
.250 #653T
SOLID PIN #2100S
brown/white
.250 #653T
B B
67 "
red/white .250 #653T
brown/white
.250 #653T
4 3 2 1
4 3 2 1
D D
#651 #2909
M
.187 .187
ADV
#651 #2909
M
.187 .187
21
.187 .187
PRG
#651 #2909
M
.187 .187
B B
4 3 2 1
4 3 2 1
To Marquee/Win/Halogen
To Power Module Harness
D Adapter 33 " D
BLACK BLACK
AC L 1 1 AC L
GREEN GREEN
E GND 2 #8173 - CABLE 3 COND SVT CORD BLACK 2 E GND
WHITE WHITE
AC N 3 3 AC N
3 PIN PLUG #2206 blue
4 +16 VDC
SOLID PIN #2100S yellow/orange
5 WIN 1
violet/orange
6 WIN 2
6 PIN CAP #2366
FEMALE PIN #2102
52 "
C C
#1011 - BULB
SOCKET
22
P10
4 3 2 1
4 3 2 1
D D
C C
P8 white/orange
52-1/2 " 1 PH A
BLACK white/brown
GROUND 1 2 PH B
ORANGE white/red
+12 VDC 2 3 PH C
white/black white/black
PH D 3 4 PH D
white/red ORANGE + orange
PH C 4 5 + 12 VDC To Robot Harness
23
KEY white/yellow
KEY 5 8" 6 SW HOME
white/brown black
PH B 6 7 GND
white/orange orange
PH A 7 8" 8 + 12 VDC
white/yellow BLACK + black
SW HOME 8 9 GND
8 PIN AMP HOUSING #2405
9 PIN CAP #2551
CONTACT PIN #2201
FEMALE PIN #2102
KEY PLUG #2239
PINS 5&9: 20-14 AWG FEMALE #8259
B B
4 3 2 1
4 3 2 1
58 " yellow/orange 1
red To Player 1 Motor
2
black Opto
3
4
D 4 PIN AMP HOUSING #2429 D
CONTACT PIN #2201
53 " YELLOW *2
To Mainboard 1
GREEN/YELLOW To Player 1 Motor
2
P3 YELLOW/BLACK *2
3
YELLOW/BLACK 3 PIN CAP #2288
TM10 1 FEMALE #2102
YELLOW/BLACK PINS 1&3: 14 AWG FEMALE #2013
TM10 2
VIOLET/BLACK
TM20 3
VIOLET/BLACK 36-1/2 " yellow/white #651
TM20 4 .187
YELLOW To Player 1 Home SW
+7 VDC 5
YELLOW black #651
+7 VDC 6 .187
VIOLET
+7 VDC 7 23 "
KEY 9"
KEY 8
C VIOLET C
+7 VDC 9
red *2 36-1/2 " violet/white #651
+5 VDC 10 .187
black
GND 11 To Player 2 Home SW
black 36-1/2 " black #651
GND 12 .187
black
GND 13
yellow/white
HOME 1 14
violet/white
HOME 2 15 55 "
24
violet/orange VIOLET *2
MP2 16 1
yellow/orange GREEN/YELLOW *2
MP1 17 2 To Player 2 Motor
17 PIN AMP HOUSING #8515 VIOLET/BLACK *2
3
CONTACT PIN #2201 3 PIN CAP #2288
KEY PLUG #2239 14 AWG FEMALE #2013
62 " violet/orange 1
BLACK red To Player 2 Motor
1 2
GREEN/YELLOW black Opto
2 3
3 WHITE
4
4 PIN AMP HOUSING #2429
3 PIN PLUG #2206 CONTACT PIN #2201
SOLID PIN #2100S
4 3 2 1
4 3 2 1
D D
45 "
P4 PL1
+16 VDC BLUE orange 1
C 1 +12 VDC C
+12 VDC orange ORANGE
2 2 +12 VDC
+12 VDC ORANGE BLUE
3 3 +16 VDC
+5 VDC RED RED
4 4 +5 VDC
CCNT1 white/gray white/gray
5 5 CCNT1
6 6
LOCKOUT1 blue/black blue/black
7 7 LOCKOUT1
TRACK1 BLUE/BLACK BLUE/BLACK
25
8 8 TRACK1
TB1Y1 white/violet white/violet
9 9 TB1Y1
TB1X1 white/green white/green
10 10 TB1X1
COIN1a white/yellow white/yellow
11 11 COIN1a
COIN1b white/brown white/brown
12 12 COIN1b
GND BLACK BLACK
13 13 GND
GND black black
14 14 GND
14 PIN AMP HOUSING #8514
15
15 PIN CAP #2367
B CONTACT PIN #2201 FEMALE PIN #2102 B
4 3 2 1
4 3 2 1
D D
16 "
orange #651
.187
55 "
P2 PL2
BLUE orange
C +16 VDC 1 1 +12 VDC C
orange *2 ORANGE
+12 VDC 2 2 +12 VDC
ORANGE BLUE
+12 VDC 3 3 +16 VDC
RED RED
+5 VDC 4 4 +5 VDC
gray gray
TCNT2 5 5 TCNT2
6 6
tan/black tan/black
LOCKOUT2 7 7 LOCKOUT2
BROWN/BLUE BROWN/BLUE
26
TRACK2 8 8 TRACK2
gray/violet gray/violet
TB2Y2 9 9 TB2Y2
gray/green gray/green
TB2X2 10 10 TB2X2
gray/yellow gray/yellow
COIN2a 11 11 COIN2a
gray/brown gray/brown
COIN2b 12 12 COIN2b
BLACK BLACK
GND 13 13 GND
black black
GND 14 14 GND
14 PIN AMP HOUSING #8514
15
15 PIN CAP #2367
B CONTACT PIN #2201 FEMALE PIN #2102 B
4 3 2 1
4 3 2 1
D D
P6 PL 1
46 "
1 ORANGE ORANGE 1
2 KEY 2
white white
3 3
white/blue white/blue
4 4
BLACK BLACK
5 5
5 PIN AMP HOUSING #2419 6
CONTACT PIN #2201
49 " 7
KEY PLUG #2239 red/gray
8
brown/gray
9
9 PIN CAP #2551
FEMALE PIN #2102
C C
P1
red/gray
1
brown/gray
2
27
KEY
3 61 "
red/white
4
brown/white
5
PL 2
5 PIN AMP HOUSING #2419
CONTACT PIN #2201 ORANGE 1
KEY PLUG #2239
2
gray/white 3
58 "
gray/blue
4
B BLACK B
5
6
7
P7 red/white
8
ORANGE brown/white
1 9
KEY 9 PIN CAP #2551
2 FEMALE PIN #2102
gray/white
3
gray/blue
4
BLACK
5
5 PIN AMP HOUSING #2419
CONTACT PIN #2201
KEY PLUG #2239
4 3 2 1
4 3 2 1
D D
C C
P11
62 "
violet/black violet/black
1 1
violet/brown violet/brown To Button Harness On
2 2
violet/red violet/red Player 2 Station
3 3
28
black black
4 4
4 PIN CAP #2101
4 PIN AMP IDC #2561 FEMALE PIN #2102
COVER #2562
B B
4 3 2 1
4 3 2 1
D D
29
brown/green brown/blue
D DATA 6 6 D LATCH
BLACK ORANGE
Ground 7 7 12 VDC
BLACK ORANGE
Ground 8 8 12 VDC
8 PIN AMP HOUSING #2405 8 PIN AMP HOUSING #2405
CONTACT PIN #2201 CONTACT PIN #2201
KEY PLUG #2239 KEY PLUG #2239
B B
4 3 2 1
4 3 2 1
D D
C 60 "
C
P1 P2
Ground BLACK/WHITE BLACK/WHITE
1 1 Ground
Ground BLACK/WHITE BLACK/WHITE
2 2 Ground
KEY KEY KEY
3 3 KEY
yellow/red yellow/red
To Player 1 Display D CLK 4 4 D CLK To Player 2 Display
D DATA yellow/green yellow/green
5 5 D DATA
30
D LATCH yellow/blue yellow/blue
6 6 D LATCH
ORANGE/WHITE ORANGE/WHITE
12 VDC 7 7 12 VDC
12 VDC ORANGE/WHITE ORANGE/WHITE
8 8 12 VDC
8 PIN AMP HOUSING #2405 8 PIN AMP HOUSING #2405
CONTACT PIN #2201 CONTACT PIN #2201
KEY PLUG #2239 KEY PLUG #2239
B B
4 3 2 1
4 3 2 1
D D
31
HARNES SPLITS INTO A "T", THEN PUT
A LOOP TIE
78 " blue
1
yellow/orange To Player 1 Win Light
2
2 PIN CAP #2181
FEMALE PIN
#2102
10 "
B B
blue
1
78 " violet/orange To Player 2 Win Light
2
2 PIN CAP #2181
FEMALE PIN
#2102
4 3 2 1
4 3 2 1
D D
VIOLET
1 To Player 2 Halogen
VIOLET
2 Light
2 PIN CAP #2181
FEMALE PIN
#2102
22 "
VIOLET
1
VIOLET
2
YELLOW
3
32
YELLOW
4
4 PIN PLUG #2099
SOLID PIN #2100S
74 "
B B
* ZIPTIE FORM 4 PIN PLUG TO 74",
HARNESS DIVIDES 22" EACH SIDE
22 "
4 3 2 1
4 3 2 1
D D
33
6" To #2089X - Ropelight
Controller Harness
BLACK
1 AC L
WHITE
2 AC N
2 PIN CAP #2181
FEMALE PIN
B #2102 B
4 3 2 1
4 3 2 1
D D
#8203 - BULB
C 12 VDC 1 BLACK *2 SOCKET 20" LEADS C
5 VDC 2 red *2
GND black *2 13 " 18 - 1/2 "
3
TB LAMP BLACK *2 13 " 18 - 1/2 "
4
TB X green
5
TB Y violet
6
6 PIN PLUG #2173
34
SOLID PIN #2100S 18 "
PINS 1&4: #2422 -
green
1 TB X
MALE PIN 14-18 AWG red
2 5 VDC
black
3 GND
4
4 PIN AMP HOUSING #2429
CONTACT PIN #2201
B B
7" violet 1 TB Y
red 2 5 VDC
black 3 GND
4
4 PIN AMP HOUSING #2429
CONTACT PIN #2201
4 3 2 1
4 3 2 1
35
7 "
50 " orange BLACK
1 1
black BLACK
2 2
192 BULB
2 PIN CAP #2181
FEMALE PIN 2 PIN PLUG #2103
#2102 SOLID PIN #2422
WEDGE
SOCKETS #8251
B B
4"
orange red
1 1
black blk
2 2 #SR2062X - SPACE SHIP HARNESS
2 PIN CAP #2181 2 PIN PLUG #2103
FEMALE PIN SOLID PIN #2100S 2 PIN JST HOUSING #8121
#2102 WITH JST CONTACT #8116
4 "
4 3 2 1
4 3 2 1
D D
C C
To Ropelight Controller
Board
1 GREEN 2 " STRIP 2 " STRIP
12 " BLACK
2 1
3 BLACK #2874 - CABLE 3-CONDUCTOR SJO 18AWG
GREEN To Rope Light
2
36
WHITE
4 3
WHITE
5 4
5 PIN AMP HOUSING #2419 4 PIN CAP #2101
CONTACT PIN #2201 FEMALE PIN #2102
B B
4 3 2 1
4 3 2 1
D D
C C
1-1/2 " STRIP
2 " STRIP 2 " STRIP 6-1/2 "
24 " #2558
BLACK BLACK BLACK
1
GREEN GREEN BROWN
To Rope Light Extension 2 #2874 - SJO To Rope Light
37
WHITE WHITE BLUE
3 #2133S
KEY
4
4 PIN PLUG #2099
SOLID PIN #2100S
KEY PLUG #2549
B B
4 3 2 1
4 3 2 1
D D
#RR1026-P802 - BRACKET
LAMP
38
#8520 - HALOGEN BULB
SOCKET
4 3 2 1
4 3 2 1
D D
C C
#2089X-AC ROPE LIGHT HARNESS
P1
BLACK 18 "
1 BLACK
#8173-SVT WHITE
1
2
WHITE 2
3
39
2 PIN PLUG #2103
3 PIN HOUSING #2945 SOLID PIN #2100S
WITH AMP CONTACT #2201
B B
4 3 2 1
Warranty
I.C.E warrants all components in the Rock’N Moon Rally™ game to be free of
defects in materials and workmanship for a period of ninety days from the date of
purchase.
This warranty does not cover items damaged due to normal wear and tear,
subjected to abuse, improperly assembled by the end user, modified, repaired, or
operated in a fashion other than that described in the service manual.
I.C.E. will assume no liability whatsoever, for costs associated with labor to replace
defective parts, or travel time associated therein.
· The serial number of the game with the defective parts is given.
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WARRANTY
ICE Inc warrants that all of its products will be free from defects in material and workmanship.
When placing a warranty request, please be prepared to provide the following information:
ICE product, including Cromptons, Sam’s Billiards, Uniana and Bell Fruit is warranted as follows:
ICE Inc shall not be obligated to furnish a warranty request under the following conditions:
ICE Inc will assume no liability whatsoever for costs associated with labor to replace defective parts or
travel time associated therein.
All defective warranty covered components will be replaced with new or factory refurbished components
equal to OEM specifications. ICE Inc will cover all UPS ground, or comparable shipping means, freight
costs during the warranty period. Expedited shipments are available for an additional charge.
Defective parts are returned to ICE Inc, at the customer’s expense, in a timely fashion.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts
and/or accessories other than those manufactured by ICE Inc. We cannot be responsible for the quality,
suitability or safety of any non-ICE part, modification (including labor) that is performed by such a
distributor.
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