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Feiticeiro Mar 3 / Fathomless Warlock 5 CONTRABANDERSSS

CN lerigouu lerigouuuuuuuu

Kitsune, 2nd Variant Lilith Gelada


Quando não estou contrabandeando, aposto.

2 +3 17 +2 9m
8 Curioso : Eu quero aprender o máximo que puder sobre as pessoas e lugares que

-1 encontro.

65
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14 ● +5 65 Eu amo a cidade de Ketterdam e meus colegas Ketterdanianos, apesar dos


problemas recentes.
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+2 +1
● +7

Eu sou ganancioso. Não há muito que eu não faça por dinheiro.

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Anseio Poder acima de tudo, não importe o quê.

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5d8/3d6
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10 ● +5
0 Quarterstaff DES d6 / Concussivo
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fox Fire. All kitsune are born with the ability to conjure what is known as fox fire and you
are no exception. You know the produce flame cantrip and can cast it at will. Charisma is
your spellcasting ability for it.
0 +4 Espada Curta DES d6 / Cort Fox Spirit. As an action, you can polymorph into a fox as per the polymorph spell. The fox
uses the statistics of a jackal. Once you use this trait you cannot use it again until you
complete a long rest.
● +4
Speak with Beasts. You have the ability to communicate in a limited manner with beasts.
They can understand the meaning of your words, though you have no special ability to
0 understand them in return. You have advantage on all Charisma checks you make to

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influence them.
+1 Trickery. You can cast the disguise self spell once with this trait, requiring no material
components, and you regain the ability to cast it this way when you finish a short or long
+1 rest. Charisma is your spellcasting ability for this spell. When you use this version of
disguise self, your true form is revealed in any reflective surface and if a creature sees
your true form this way they succeed on any check to see through your disguise.

+1 0
Metamagic
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the
● +4 following Metamagic options of your choice. You gain another one at 10th and 17th level.

You can use only one Metamagic option on a spell when you cast it, unless otherwise
● +7 noted.

Twinned Spell. When you cast a spell that targets only one creature and doesn't have a

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range of self, you can spend a number of sorcery points equal to the spell's level to target
a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To
be eligible, a spell must be incapable of targeting more than one creature at the spell's
current level. For example, Magic Missile and Scorching Ray aren't eligible, but Ray of
Frost and Chromatic Orb are.
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+4 Quickened Spell. When you cast a spell that has a casting time of 1 action, you can spend
2 sorcery points to change the casting time to 1 bonus action for this casting.

Pact of the Chain: You learn the find familiar spell and can cast it as a ritual. The spell
doesn't count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one
of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to

14 allow your familiar to make one attack with its reaction.

90 Soul of the Sea


At 1st level, your tie to the sea grants you the ability to breathe underwater, and you have
a swim speed equal to your walking speed.

Armadura: Armadura Leve (Bruxo), Armadura média, Escudo Quarterstaff Curse of the Sea
Armas: Adagas, dardos, fundas, bordões, bestas leves, armas simples (Bruxo) e Armas Foco arcano When you choose this origin at 1st level, you learn the secret of infusing your spells with a
Marciais Pacote de dungeon watery curse.
Ferramentas: Kit de falsificação Halfplate
Testes de Resistência: Constituição, Carisma Espada curta de prata When you hit a creature with a cantrip’s attack or when a creature fails a saving throw
Perícias: Escolha duas entre Arcana, Staff of Frost against your cantrip, you can curse the target until the end of your next turn or until you
Enganação , Intuição, Intimidação, Persuasão e Religião curse a different creature with this feature.

Idiomas: Pode escrever, falar e ler Comum, Silvestre, Élfico e Abissal Once per turn when you cast a spell, you can trigger the curse if that spell deals cold or
lightning damage to the cursed target or forces it to move. Doing so subjects the target to
the appropriate additional effect below, and then the curse ends if the spell isn’t a cantrip
(you choose the effect to use if more than one effect applies):

Cold Damage. If the affected target takes cold damage from your spell, the target’s
speed is also reduced by 15 feet until the end of your next turn. If the spell already reduces
the target’s speed, use whichever reduction is greater.
Lightning Damage. If the affected target takes lightning damage from your spell, the target
takes additional lightning damage equal to your Charisma modifier.
Forced Movement. If the target is moved by your spell, increase the distance it is moved
by 15 feet.
350 anos (30 parenta) 1m65cm 55kg
Hisako Kuraimori
Azuis muito claros Ainda mais Pálida Branco/Azul

Conjurador de Guerra
Pré-requisito: Capacidade de conjurar pelo menos uma magia

Você praticou a conjuração de magias no meio do combate, aprendendo técnicas que lhe concedem os seguintes benefícios:

Você tem vantagem em testes de resistência de Constituição para manter sua concentração em uma magia quando você sofrer dano.
Você pode realizar os componentes somáticos de uma magia mesmo quando está com armas ou um escudo em uma ou ambas as mãos.
Quando o movimento de uma criatura hostil provocar um ataque de oportunidade para você, você pode usar sua reação para conjurar uma magia na criatura, ao invés de realizar o ataque
de oportunidade. A magia deve ter um tempo de conjuração de 1 ação e deve ter apenas uma criatura como alvo.

Característica: Passagem Secreta


Você pode ligar para seus contatos dentro da comunidade de contrabando para garantir uma passagem secreta para dentro ou para fora de Hillsfar para você e seus companheiros de
aventura, sem perguntas e sem emaranhados de Red Plume. Porque você está pedindo um favor, você não pode ter certeza de que eles serão capazes de ajudar no seu horário ou em
tudo. Seu Dungeon Master determinará se você pode ser contrabandeado para dentro ou para fora da cidade. Em troca de sua passagem, você e seus companheiros podem dever um
favor à Rogue's Guild e/ou podem ter que pagar subornos. Nota : Este recurso é uma variante do recurso Sailor.

Tentacle of the Deep


At 1st level, you can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The
tentacle lasts for 1 minute or until you use this feature to create another tentacle.

When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet
until the start of your next turn. When you reach 10th level in this class, the damage increases to 2d8.

As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack .

You can summon the tentacle a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Gift of the Sea


Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater.

Eldritch Invok:
Agonizing Blast
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Lance of Lethargy
Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn

Repelling Blast
When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.
Cafétranca CAR 15 +7
2(Brux) 3/3 Metamagia
Rajada Mística (V,S) [2d10] (Brux) Sleet Storm (V,S) (Brux)
Frostbite (V,S) [2d6] (Brux) Counterspell (S) (Brux)
Prestidigitação (V,S) (Brux) Fome de Hadar (V,S) [2d6] (Brux)
Ray of Frost (V,S) [2d8] (Feit) Spirit Shroud (V,S) (Atk +1d8) (Brux)
Shape Water (V,S) (Feit)
Mage Hand (V,S) (Feit)
Ilusão Menor (V,S) (Feit)
Produzir Chama (V,S) (Raça)

4(Feit)

Armor of Agathys (V,S) [5 hp temp] (Brux)


Hex (V,S) (Brux)
Ice Knife (S) [1d10+2d6] (Feit)
Comprehend Languages (V,S) (Feit)
Shield (V,S) (Feit)

2(Feit)
Icingdeath's Frost (S) [3d8] (Feit)

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