Professional Documents
Culture Documents
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Definition of Terms
Course Description tells something about the content and procedures of a course. It
outlines various aspects of a process known as instruction.
Pointing to the content and procedure that will lead to successful instruction
Helping to manage the instructional process itself
Helping to prepare the means of finding out whether the instruction has been
successful
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2. Condition – an objective always describes the important conditions (if any) under
which the performance is to occur.
3. Criterion/Standard – wherever possible, an objective describes the criterion of
acceptable performance by describing how well the learner must perform in order
to be considered acceptable.
Friendly Reminder
A useful objective must possess the qualities of S-M-A-R-T-E-R, which stands for:
S - specific, simple
M - measurable
A - attainable, achievable
R - result-oriented
T - time-bounded
E - enjoyable
R - rewarding
3 Time Long term, usually Medium term to long Short term, may
covering many term, depending cover a lesson, a
years. upon how they are day, a week, a term
translated from or semester.
aims.
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Classification of Objectives1
Classifying objectives is much more than an academic exercise for education
psychologists. It has practical value because the selection of instructional methods
and media depends on what type of objective is being pursued, and so does the
choice of evaluation instruments. An objective may be classified according to the
primary type of learning outcome at which it is aimed. Although there is a range of
opinion on the best way to describe and organize the subsets, three categories, or
“domains,” of learning are widely accepted: cognitive, affective and motor skills
[psychomotor]. To these we add a fourth – which addresses important skills
neglected in the other domains.
Cognitive learning involves the whole array of intellectual capabilities from simple
factual recall to the generation of new theories.
Affective learning involves feelings and values. Objectives in the affective domain
may range from stimulating interest in a school subject to encouraging healthy social
attitudes to adopting a set of ethical standards.
Motor skills [psychomotor] learning involve athletic, manual and other such physical
skills. Objectives in the motor skill domain include capabilities ranging from simple
mechanical operations to those entailing sophisticated neuromuscular coordination
and strategy, as in competitive sports.
Interpersonal skills learning involve interaction among people. These are people-
centered skills that involve the ability to relate effectively with other. Examples
include teamwork, counseling techniques, administration skills, salesmanship,
discussion activities, and customer relations.
Most learned capabilities actually contain elements of all domains in as much as they
entail voluntary display (affective) of some observable action (motor skill) that
indicates possession of some mental skill (cognitive). Nevertheless, the primary
emphasis in the mind of the instructor can usually be stated as cognitive, affective,
motor skill or interpersonal skill. For example, the objective of having students
perform a somersault on a trampoline requires their knowledge of the correct
sequence of actions (cognitive) and willingness to perform the maneuver (affective),
but the emphasis clearly is on the mastery of the physical ability; hence, it would be
classification as a motor skill objective.
1
Robert Heinich, Michael Molenda and James D. Russel. Instructional Media and the New Technologist of
Instruction. Third Edition.
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The original classification scheme for the cognitive domain proposed by Bloom 2
envisioned a rather orderly progression from simple to complex mental abilities.
Researches over the past three decades suggest that the cognitive domain
incorporate at least three qualitatively different types of capabilities, not a single
simple-to-complex continuum. Gagne’s3 categories are widely accepted among
instructional designers:
2. Intellectual skills: the ability to use symbols to organize and manipulate the
environment. The two most basic forms of symbols, words and numbers, allow us
to read, write and compute. These abilities underlie the continuum of capabilities
that form the skill category:
3. Cognitive strategies: the internal “control processes” that governs the learners’
ability to visualize, think about and solve problems. The sophistication of our
cognitive strategies determines how creatively, fluently, or critically we will be
able to think. Example: To resolve logical contradictions by questioning the
assumption behind each.
1. Receiving being aware of and willing to pay attention to a stimulus (listen or look)
(e.g. The student will sit quietly while the teacher reads long-fellow’s Paul
Revere’s Ride.)
2. Responding: actively participating, reacting in some way (e.g. The student will
ask questions relating to Paul Revere’s Ride.)
3. Valuing voluntarily displaying an attitude showing an interest (e.g. The student
will ask to read another story or poem about Paul Revere.)
2
Benjamin S. Bloom, ed. Taxonomy of Educational Objectives, Handbook I: Cognitive Domain. New York: David
Mckay. 1956.
3
Robert Gagne, Leslie Briggs, and Walter Wager. Principles of Instructional Design. 3rd Ed. New York: Holt, Rienhart
& Winstonn, 1988, p.44.
4
Adapted from David R. Kratwohl, et. al. Taxonomy of Educational Objectives, Handbook II: Affective Domain. New
York: David Mckay, 1964.
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The motor skill domain may be seen as a progression in the degree of coordination
required:
1. Imitation: repeating the action shown (e.g., After viewing the film on the backhand
tennis swing, you will demonstrate the swing with reasonable accuracy.).
2. Manipulation: performing independently (e.g., Following a practice period, you will
demonstrate the backhand tennis swing, scoring eleven of the ten points on the
performance of the checklist.).
3. Precision: performing with accuracy (e.g., You will demonstrate an acceptable
backhand tennis swing, returning successfully at least 75 percent of practice
serves to the backhand.).
4. Articulation: Performing unconsciously, efficiently, and harmoniously,
incorporating coordination of skills (e.g., During a tennis match, you will execute
the backhand stroke effectively against your opponent, returning nine out of ten
of all types of shots hit to the backhand side.).
Classes of Skills
5
Adaptation based upon published works of E. Simpson (University of Illinois) and R.H. Dave (National Institute of
Education, New Delhi, India)
6
Adapted from Neil Rackham and Terry Morgan. Behaviour Analysis in Training. London: Mcgraw-Hill, 1977
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Intellectual skills. These range from the most elementary to the very complex. One
useful classification of these is given below:
Classifying
This will usually involve giving a definition, explaining basic concepts, appreciating
different classes. This lowest level of intellectual skill is close to the knowledge which
may be a basic need for any type of skill, but the Headquarters of UNCTAD is in
Geneva, is clearly a fact.
Rule-using
Having specified the concepts, applying given rules to calculate or judge the result.
Discriminating
This is a higher type of skill since it involves making a judgment which requires more
than applying a set of rules. It may need experience of different situations before the
skill is fully acquired. For example, a traffic policeman who has to decide whether a
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vehicle is being driven dangerously cannot be given precise rules and has to learn to
discriminate.
Problem-solving
This also demands reaching solutions without being fully guided by rules, but in a
more complex and often purely logical context. There is even a higher level of skill,
sometimes known as cognitive strategy, which may be worth noting for interest. This
is the personal way in which someone thinks, i.e. intuitive, creative, systematic.
Physical skills. These are the skills, which enable a person to make coordinated
movements, perform manual tasks and carry out physical activities, such as for
example driving a car or running with a fire hose quickly. Often known also as “motor”
skills, they are generally dependent on several other skills:
Rule using (procedures, rule, etc)
Discrimination (between signals and irrelevant information)
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