Professional Documents
Culture Documents
Outcomes and
Student Learning
Outcomes
analyze the difference between program
objectives and student learning
outcomes;
Program outcomes need to fit within the goals of the program and institution.
Outcomes should be specific enough to guide coursework within the program,
but also general enough to align with the institutional mission and fit into
several courses within the program.
CMO 20, s. 2014
requires the following program outcomes for all higher education institutions
the ability to:
because this determines the focus and purpose of the HEI. For example:
5) Complex Overt Response: the ability to skilfully perform complex patterns of actions. Example: Typing a report on a computer without looking at the keyboard.
6) Adaptation: the ability to modify learned skills to meet special events. Example: A designer uses plastic bottles to create a dress.
7) Origination: creating new movement patterns for a specific situation. Example: A choreographer creates a new dance routine.
BLOOM’S TAXONOMY OF
1)
2)
3)
Perception: the ability to apply sensory information to motor activity. Example: A cook adjusts the heat of stove to achieve the right temperature of the dish.
Set: the readiness to act. Example: An obese person displays motivation in performing planned exercise.
Guided Response: the ability to imitate a displayed behavior or to utilize trial and error. Example: A person follows the manual in operating a machine.
PSYCHOMOTOR DOMAIN
4) Mechanism: the ability to convert learned responses into habitual
actions with proficiency and confidence.
Example: A mother was able to cook a delicious meal after
practicing how to cook it.
5) Complex Overt Response: the ability to skilfully perform complex
patterns of actions.
Example: Typing a report on a computer without looking at the
keyboard.
6) Adaptation: the ability to modify learned skills to meet special
events. Example: A designer uses plastic bottles to create a dress.
7) Origination: creating new movement patterns for a specific
situation. Example: A choreographer creates a new dance routine.
R.H. DAVE’S TAXONOMY OF
PSYCHOMOTOR DOMAIN
R.H. DAVE’S TAXONOMY OF
PSYCHOMOTOR DOMAIN
1) Imitation: Observing and patterning behavior after someone
else. Performance may be of low quality.
Example: Copying a work of art.
2) Manipulation: Being able to perform certain actions by
following instructions and practicing.
Example: Creating work on one’s own, after taking lessons, or
reading about it.
3) Precision: Refining, becoming more exact. Few errors are
apparent.
Example: Working and reworking something, so it will be “just
right.”
R.H. DAVE’S TAXONOMY OF
PSYCHOMOTOR DOMAIN
1) Imitation: Observing and patterning behavior after someone else. Performance may be of low quality. Example: Copying a work of art.
2) Manipulation: Being aPrecision: Refining, becoming more exact. Few errors are apparent.
2)
3)
Reflex movements are actions elicited without learning in response to some stimuli.
Examples include: flexion, extension, stretch, postural adjustments.
Basic fundamental movement are inherent movement patterns which are formed by combining of reflex movements and are the basis for complex skilled movements.
Examples are: walking, running, pushing, twisting, gripping, grasping, manipulating.
Perceptual refers to interpretation of various stimuli that enable one to make adjustments to the environment. Visual, auditory, kinesthetic, or tactile discrimination. Suggests cognitive as well as psychomotor behavior.
Examples include: coordinated movements such as jumping rope, punting, or catching.
PSYCHOMOTOR DOMAIN
4) Physical activities require endurance, strength, vigor, and agility which
produces a sound, efficiently functioning body.
Examples are: all activities which require
a) strenuous effort for long periods of time; b) muscular exertion;
c) a quick, wide range of motion at the hip joints; and d) quick, precise
movements.
5) Skilled movements are the result of the acquisition of a degree of
efficiency when performing a complex task.
Examples are: all skilled activities obvious in sports, recreation, and dance.
6) Non-discursive communication is communication through bodily
movements ranging from facial expressions through sophisticated
choreographics.
Examples include: body postures, gestures, and facial expressions efficiently
executed in skilled dance movement and choreographics.
TYPES OF
Learning Domain?
III. AFFECTIVE DOMAIN
- involves our emotions
toward learning and how
that develops as we
progress from a low order
process, such as listening,
to a higher order process,
like resolving an issue.