Professional Documents
Culture Documents
►Locales Pick one, create sublocations for clues ►Resources What they can use against you
1 UK, Birmingham, factories, gangs, sciencepunk 1 Frame you for their undoings
2 US, Charlotte, docks, great train hub, guns 2 Reshape reality and likeliness of scenarios
3 FR, Lyon, universities, ruins, basilicas, rebels 3 Unspeakable monsters no one else can see
4 JP, Tokyo, civil war, politics, ronins, western-ish 4 Freeze others and brainwash them
5 ?, Siberia?, cold, isolate, sunless, dark forces 5 Magic methods of travel, teleportation
6 CH, Shanghai, famine, foreign strings, govern 6 Incredible ways of disguising
7 EG, Alexandria, mining, trade, industrial 7 Make you question what you know is real
8 AR, Buenos Aires, disease, immigrants, media 8 Guns, quantity, quality and availability
►Contacts Codenames, traits what they offer ►Twists Ideally 1 for Meddler, at least 1 overall
1 Hammer, brute friend, manpower 1 Meddler was supposed to be a sleep agent
2 Nail, sharp brother, intel 2 Conspiracy needs this one alive at the end
3 Engine, resourceful sister, gear 3 Contact will die and come back as traitor
4 Wheel, charming ex, transport
5 Fuel, wise sponsor, money
6 Whistle, noisy child, cover
7 Smoke, mysterious mentor, escape
8 Fire, famous friend, public opinion
4 Opposing conspiracy will help and benefit
5 Goal is better than it sounds, the price is not
6 Wake up in a lab, not sure what part was real
7 Discover followers who believe in you
8 You can midly use the same power they have
18XX RAIL WAY
LO-FI TRAIN CONSPIRACY RPG • DIEGO BARRETO
Text and Layout By Diego Barreto (CC BY 4.0). Based on 24XX, by Jason Tocci. Original Art CC BY BEEPLE
Check out my other games at https://deep-light-games.itch.io/ and stay tuned for news at twitter @deeplightgames
MYSTERIES
►A conspiracy is made of 4 mysteries.
►Every mystery needs a Meddler. Meddler’s abilities are helped
by their Class die. All start as d6. If it is the highest die result, you
BUST and reset die size. Otherwise, if 3+ increase die size (max d12). Each Meddler takes an extra skill
an an extra item. Also, each Meddler names a Contact and rol d6 to see how eager they are to help.
Origin - Who they are
Means - How are the trains related
Goal - Why are they doing this
Finale - Where is the place for the showdown