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Hive Bugs Expansions 2
Hive Bugs Expansions 2
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Crawling with new possibilities!
The Earthworm
The Earthworm moves three spaces under the Hive and must finish its turn under
another piece which isn‘t in a stack.
This creates a worm hole which swaps the two pieces, moving the other piece to the
Worm’s starting position, with the Worm taking its place.
The one Hive rule must be upheld; the Hive must not be broken, even whilst swapping
the two pieces.
The Mosquito can take on the Worm’s power and thus movement when adjacent to it.
The Earwig’s movement consists of two parts, which must both be completed, but may
be executed in either order:
Simply put, the Earwig moves like a Queen Bee plus a Grasshopper or vice versa (but
with the restriction of not being able to pass a stack).
The Tick can move one space around the Hive. Or, instead of moving, it can use its
special ability: Mind Control. This allows the Tick to move an adjacent enemy piece using
the movement of that piece.
Exception: You cannot move a piece that your opponent moved on their previous turn.
All existing Hive rules must be adhered to when moving itself or another piece.
The Mosquito can take on the Tick's power or movement when adjacent to it.
An adjacent Mosquito can be moved with the movement of any piece the Mosquito is
touching.
The Wasp can move one space up onto any adjacent piece or stack and then one space
down into an empty adjacent space. Or, instead of moving, the Wasp can sting an
adjacent enemy piece, including those on top of a stack.
If a player's piece has just been stung and is able to move then they must move it on
their turn, otherwise they continue with their turn as normal.
Exception: You cannot sting a piece that your opponent moved on their previous turn.
The Mosquito can take on the Wasp's stinging power and movement when adjacent to
it.