You are on page 1of 11

COVERAGE OUTLINE - Communication is from the latin word

1. Media and Information: The means “Communicare” which means to share


and end in communication or to divide our. It may also come from
2. Nature of Information and The Rise the latin word communis which means
of The Information Society working together.
3. Different Forms of Media - “One of the everyday activities that
4. Indigenous Knowledge and intertwine with our human lives daily
Indigenous Media that we sometimes overlook its
5. Digital Citizenship pervasiveness, importance complexity”
6. Netiquette (Foss 2006). They suggest that
7. Digital Footprint communicating feels so natural to
8. Storyboard, Video treatment and people that often it is taken for granted.
Digital Storytelling - Bulan and De Leon said that “without
9. Types of Code speech or oral communication,
10. Genre societies could not attain levels of
11. Fair use civilizations”.
12. Intellectual Property
13. Evolution of Media Communication Process through
Models

Media and Information TRANSMISSION MODELS


- The main means of mass Laswell’s Communication Model
communication
- media could be print media,
broadcast media and news media.
- The function of communication is to
inform.
- Media and information – intertwined
together.
- You cannot do away with
communicating, getting and sharing
information and utilizing media to Shannon-Weaver Model
achieve both.
- Plays a vital role on globalization.
- In the Philppines communication media
performs three major functions: to
inform, to entertain, to educate.
- For transferring of ideas, education,
entertainment, interacting with the
society and staying up-to-date.
INFORMATION
- data, knowledge derived from a study,
experience or instructions, signals, or
symbols. RITUAL/EXPRESSIVE MODELS
- Euphenisms or symbols.
THE COMMUNICATION PROCESS Happens due to the need to share
understanding and emotions.
- Ritualized meaning more suggestive
than explicitly stated and understanding
of it.

PUBLICITY MODELS
- Communication involves spectators
rather than participants or information
receivers.
- Telling a friend or a commercial.
- Attention is important because it will
Defining Communication measure how successful
communication has transpired.

1|SUNGA, C.J.
RECEPTION MODELS - Carries a certain degree of intellectual
- Communication is an open process baggage.
which means messages sent and
received are open to different David Buckingham, London Centre for
interpretations based on the context the Study of Children, Youth and Media
and culture of the receiver. Director
- Something we use when we want to
communicate with people indirectly
rather than face to face contact.
- Provide channels where
representations and images can be
communicated indirectly.

Berlo’s factors that affect


communication:
Encyclopedic Dictionary of Semiotics,
- Communication skills such as reading,
Media and Communications
writing, listening, watching and
- Any means, agency or instrument of
speaking.
- Knowledge about a subject or topic. communication.
- Attitude towards the subject or topic. - Physical means by which sign, and
- Social and cultural aspects that text are encoded and through which it
influence the content of the message is transmitted.
and the manner by which it was sent.
PRESIDENTIAL DECREE 1018
NOTE: - Refers to the print medium of
communication wjich includes
- Understanding the communication process newspapers, magazine, etc. and also
can help make your communication endeavors broadcast medium of communication
effective and efficient. like radio, etc.

NOTE:

Different Definition of - Feel ko di sya important, kahit


pasadahan niyo nalang yung different
Communication definitions.
OXFORD LEARNERS DICTIONARY
- Main ways that people receive
information and entertainment, that is
television, radio, newspaper and the
Categories of Media
internet.
Modality
UNESCO MEDIA AND INFORMATION - Text, animations, videos, graphics,
LITERACY CURICCULUM FOR audio.
TEACHERS
- Combination of physical object used to Format
communicate or mass communication - Digital or Analog
like, radio, televisions, computers, films,
etc. Way of Transmitting
- Source of credible information content - Electromagnetic or radio waves, lighr
through an editorial process waves.
determined by journalistic values and
editorial accountability. Mass Media Forms
- TV, radio, print, telephone, or mobile.
THE PENGUIN DICTIONARY OF MEDIA
(2007) MIL as a Threat
- Means of distributing texts and 1. Media becomes a source of
messages to a large number of misinformation and fake news.
people. 2. Though helps us communicate, it’s
abused by many.

2|SUNGA, C.J.
3. Media can pose medical, social and - the programmed and predictable
psychological issues. response towards the information that
limits your opportunity to recognize
and maximize the gains of that
message,
- According to Callison and Tillie you are
a MIL individual if:
Media Literacy
- Ability to read, analyze, evaluate and • Pose worthwhile questions.
produce communication in a variety of • Evaluate the adequacy of the
media forms. argument.
- Covers how individuals use media • Recognize facts, inferences
sources and make decisions on their and opinions and use each
uses. appropriately.
• Give and receive criticisms
Information Literacy constructively.
- Identify the information needed, • Extends line of thought
access the information effectively and beyond the range of first
efficiently, evaluate the information impressions.
and its sources critically. • Articulate a complex position
- Ability to recognize when information is without adding to its
needed and to locate, evaluate, complexity.
effectively use and communicate
information in its various formats. What it Takes to be MIL Literate
- Clarifying your goals and motivations
Technology Literacy for seeking information – the greater
- Ability to safely, responsibly, you need, the more effort you exert to
creatively, and effectively use become selective of information at
appropriate technology to: your disposal.
• Communicate - Acquiring more skills in discerning,
• Access collects, manages, appreciating and filtering information.
integrate, and evaluate Involves being media savvy and better
information. acquainted with information sources.
• Try to predict future needs,
solve problems, and Typology of Media Literacy
innovatively create solutions.
• Build and share knowledge.
ACQUIRING FUNDAMENTALS
- Ability to use digital technology,
- Learning the meaning of facial
communication tools or networks to
expressions and natural sounds.
locate, evaluate, use and create
- Recognizing the rudiment pattern of
information.
time-regular patterns.
NOTE: - Recognizing shapes, forms, size,
color, movement, and spatial relations.
- According to UNESCO, “a literate
community is a dynamic community”. LANGUANG ACQUITION
- Recognizing speech sounds and
Danger of Desentization attach meaning to them.
- There is a need to be media and - Orienting to visual and audio media.
information literate to counteract the - Recognizing certain characters in
physiological and psychological visual media then follow them.
tendencies toward the many
NARRATIVE ACQUITION
information’s encountered. (Potter, - Developing of understanding between:
2011)
• Fiction vs. Nonfiction
- Automaticity/Automatic Response is
• Ads vs. Entertainment
the state where our minds operate
• Real vs. Make believe.
without any conscious efforts from us.
- Understanding how to connect plot
elements.

3|SUNGA, C.J.


Time sequencing
Motive – action – sequencing.
Nature of Information and The
DEVELOPMENT SKEPTICISM
Rise of The Information
- Sharpening differences between likes Society
and dislikes for shows, chracters and - McCreadle and Rice presented how
actions. informations comes to us in modern
- Discounting claims made in ads. age:
- Making fun of characters even though • Information as stored
those characters are not presented as knowledge with books as
foils in their shows. traditional storage medium.
• Information as data from
INTENSIVE DEVELOPMENT environment.
- Strongly motivated to seek out topics
• Information is part of the
and information.
communication process
- Developing a detailed set of
between indivduals and
information on a topic.
groups. And meaning is
- Has high awareness of utility of
derived from the data of
information and quick facility in
words vonveyed.
processing information judged to be
• Information as a resource for
useful.
making decisions.
EXPERIENTIAL EXPLORING
- Seeking out different forms of content
and narratives.
- Focusing on searching for surprises,
Information vs. Data
and new emotional, moral and
aesthetic reactions. DATA
- Used as an input for computer system.
CRITICAL APPRECIATION - Unprocessed facts and figures.
- Accepting messages on their on terms
- Does not depend on information.
the evaluating them.
- Like the raw material.
- Developing very broad and detailed
understanding of historical, economic, INFORMATION
political and artistic context of - The output of data
message systems. - Processed data.
- Ability to make subtle comparisons - Information depends on the data.
and contrasts among different - Information is the product.
messages simultaneously. - Information is the representation of
- Ability to construct a summary knowledge. Tends to be carrier in
judgement about the overall strength materials like books documents, etc.
and weaknesses of a message. - Information comes as stimuli or
phenomena, not necessarily mean to
SOCIAL RESPONSIBILITY send a message but comes out as
- Taking a moral stand that certain
informative as well.
messages are more constructive for
- Information as part of the
society than others.
communication process: People bear
- Recognizing that own individuals’
meaning in verbal and nonverbal
decisions affect society – no matter
actions, Timing and sociocultural
how small.
factors play a significant role in the
- Recognizing that there are some
reception an processing and
actions an individual can take in order
interpretation of information.
to make a constructive impact on
- Information as a resource for action
society.
and commodity: The receiver
interprets the message as it is
intended. Maps, roadmaps sign, etc.
are example of these.

4|SUNGA, C.J.
Categorizing Information - With moving pictures, the film is able
- Burkhardt, Macdonald and to enhance the media experience of its
Rachemaster (2003) identified key consumer because of audio-video
characteristics: component which heightens both the
• Factual information verified sense of hearing and sight.
through some procedures, - Films are important cultural artifacts
like mathematical because they reflect desires,
computation. ideologies, and sensibilities of the
• Analytical information- culture to which they originate from.
derived from interpreting and NOTE:
analyzing information.
• Subject information- - Your information needs to dictate your
generated from a single point choice of media and information
of view. Most of the time it is sources.
biased and favors only one - Sources are not all the same and
side. are not created equal.
Information Explosion
- Information anxiety Indigenous Knowledge and
- Ever widening gao between what we
understand and what we think we Indigenous Media
should understand. (Wurman 1989). -
- According to Warren, Indigenous

Different Froms of Media knowledge is knowledge that is unique


to a given culture or society.
- It has been argued that media evolves, - Basis for local-level decision making in
the newer one carries the features of agriculture, healthcare and other
the predecessor. The following is the activities in rural communities.
usual observable sequence of the - Relayed through people media (which
main media forms or type: Press – are the persons involved in the use of
Cinema – Radio – Television – Video analysis, evaluation, and production od
games – Internet. media and information) through
indigenous media.
Print Media - Indigenous communities are typically
- Refers to materials that are written and known to adhere to oral tradition of
are physically distributed. communication, characterized by f2f
- Books are very first mass media in interaction, limiting the transfer and
human history. access of information over long
- Baran (2010) considers books distances and containing within the
personal because they contain records borders of the community.
of past experiences and human
knowledge passed down to each Indigenous Media as Tool for
generation.
- As an escape or personal reflection.
Expression and Participation
- Popular media cannot reach some
- When reading a book, you are bale to
rural areas.
stretch your imagination and think
- Indigenous media and information are
deeper about ideas that you don’t
high credible because they are near
normally encounter in your life.
the source and seldom circulated for
- Book are movers and shakers of
profit.
culture.
- IM are channels for change, education
- Books in physical form are being
and development because of its direct
stored digitally as e-books.
access to local channels.
- Ignoring IM can result to development
Film/Cinema
- The film as media is considered and education programs that are
impressionable and has cathartic irrelevant and ineffective.
effect on the audience.

5|SUNGA, C.J.
- Example of IM: Folk, Direct - Easy to access from multiple
observation, Records, Oral instruction, platforms.
gathering. - 24/7 react with target audiences.
- Information opened my IM öpens up
other spaces for discussion of Cons
indigenous people’s issue”. - Perceived didfficulty to set up.
- New media and ICT have dramatically - High-cost maintenance.
helped boost community media on - Information Control
some parts of the ASEAN.
- Indigenous youth are exploring online RADIO
platforms such as social media for
their news and information
Pros
consumption.
- Trusted medium with loyal followers.
- Community radio has loyal audiences
Library as Repository of interested in local activities.
Information - National broadcasters can carry
- Libraries came into existence because messages nationwide.
of the birth of the printing press.
- Main role of library is to organize and Cons
provide access to information. - Niche market: stations can cater to
- Libraries are no longer limited to being
specific types of listeners.
repositories of informational materials.
- Audience will tune out
Modern libraries are connected to the
- Background medium
internet to provide a myriad of sources
- Difficult to incite action
and databases from various platforms.
TELEVISION
Media as Information Tools
Pros
SOCIAL MEDIA - Quickly spreads the message on
different channels and at different
Pros times of day.
- Reach correct audience through - Improves credibility.
hashtags and following. - Best suited credibility for large scale
- Gather information about targets. communication achievement.
- Easy feedback
- Give voice to timid people.’ Cons
- Bring people together. - Expensive
- Short message that must be repeated
Cons - Advertisement can be skipped
- Very time consuming to engage through,
directly with followers. - Advertisements can be skipped
- Need to keep fresh content. through PUVs.
- Cannot control the message or how - Traditional jeepney is less watched by
people react to online contents. younger people.
- Mistakes can happen in real time with

-
thousands of witnesses.
Campaigns get hijacked by
Digital Citizenship
- The norms of appropriate and
destructors.
responsible technology use.
WORLD WIDE WEB - A holistic and positive approach to
helping children learn how to be safe
and secure, as well as smart and
Pros effective participants in a digital world.
- Main point of contract between the
user and the audience. Respect yourself / Respect Others
- Acts as a hub for all the other - Digital etiquette
activities. - Digital Access

6|SUNGA, C.J.
- Digital Law - A comic version of the script.

Educate Yourself / Connect with others


- Digital Literacy
- Digital communication
- Digital Commerce

Protect Yourself / Protect others


- Digital rights and responsibility
- Digital Safety
- Digital health and welfare.

Netiquette
- Set of rules for behaving properly
online Video Treatment
- Covers the basic ideas and issues of
Core Rules of Netiquette the production as well as the main
1. Remember the human characters, locations, and story
2. Adhere to the same standards of angles.
behavior online that you follow in real - Covers the full story sequence and
life. typically contains some key scenes.
3. Know where you are in cyberspace. - Consists of written condensation of a
4. Respect other people’s time and proposed film or TV Production.
bandwith. - Written in present tense, using active
5. Make yourself look good online. language, and often read like a short
6. Share expert knowledge story.
7. Help keep flamewars under control
8. Respect other peoples privacy Digital Storytelling
9. Don’t abuse your power - Sophisticated digital stories can be
10. Be forgiving of others mistakes. interactive movies that include highly
produced audio and visual effects, but
Digital Footprint a set of slides with corresponding
- It is a trail of data you create while narration or music constitutes a basic
using the internet. digital story.
- We all leave a digital footprint. Once - Digital stories can be instructional,
it’s online, it’s virtually impossible to persuasive, historical or reflective.
scrub it out and the data will be online - It is the practice of combining narrative
forever. with digital content, including images,
- A positive digital footprint signifies a sound and video, to create a short
good online reputation that lets you movie, typically with a strong
expand your social network and emotional component.
achieve your career goals. Whenever
you go online, you create a digital Types of Code
version of yourself. All your posts,
photos, videos and comments can be
accessed, shared or stored by other Codes
members of the community. - Are systems of signs wi=hich create
meaning.
Storyboard, Video Treatment Conventions
and Digital Storytelling - Are the generally accepted ways of
doing something.

Storyboard Technical
- A graphic representation of how your - a voluntary industry code that sets out
video will unfold, shot by shot. the requirements and best practices to

7|SUNGA, C.J.
ensure network facilities, services and
equipment are interoperable and safe.
- Technical codes include sound,
camera angles, types of shots and
lighting. They may include, for
example, ominous music to
communicate danger in a feature film,
or high-angle camera shots to create a
feeling of power in a photograph.
- Ways in which equipment is used to
tell a story.
Basic Camera Shots
Symbolic
- Symbolic codes include the language,
dress or actions of characters, or
iconic symbols that are easily
understood. For example, a red rose
may be used symbolically to convey
romance, or a clenched fist may be
used to communicate anger.
- Includes setting, mise en scene, acting
Camera Angles and colour.
- Show what is beneath the surface of
what we see. (object, setting, body
language, clothing, color, etc.)

Written
- Use of language style and textual
layout (headlines, captions, speech
bubbles, language style, etc.)
- Can be printed and spoken language.

Camera Movement Genre


- Storytelling with cinematography. - has been a major component in
Panning understanding lliterature, theatre, film,
television and other art and media
- Moving the camera lens from left to
right or vice versa. You should never forms.
pan more than your head can move - Esch of these categories of content of
from left to right. these forms is what characterizes
Tilt genre. Particular set of conventions,
features and norms
- Moving the camera upwards and
downwards. The same rules apply for - Comes from the French word type or
tilt, you should NOT tilt more than your class.
head can. - Can be recognized by its common set
Truck of distinguishing features. (codes and
- Moving the camera physically from left conventions).
to right or vice versa, whilst remaining
perpendicular. Fair Use

Creative commons
- An American non-profit organization
devoted to expanding the range of
creative works available for others to
build upon legally. The organization
has released several copyright license
8|SUNGA, C.J.
known as the creative commons - Use it responsibly.
licenses free of charge to the public.
Intellectual Property
- Refers to the creation of mind, such as
inventions, literary and artistic works,
designs, symbols, names and images
used in commerce.
- 2 rights in IP are : Economic and Moral
Rights.
- Intellectual property is pretected in law
by World Intellectal Property
- Attribution: Must credit the author. Organization (WIPO).
- Non-Commercial: You can’t make - Protect the product of your mind
profit. (Republic Act 8293: Intellectual
- No derivative Works: You can’t change Property Code of the PH).
the content.
- Share Alike: You can change the Types of Intellectual Property
content, but you have to let other
people use your new work with the
same license as the original. Copyright
- A legal term used to describe the
rights that creators have over their
literary and artistic works.U
- Books music, paintings, sculptures and
films, to computer programs,
databases, advertisements, maps and
technical drawings.

Fair Use
- Means you can use copyrighted
material without license only for certain
purposes. These Include:
• Commentary
• Criticism
• Reporting
• Research
• Teaching
• Comedy / Parody

Things to do for Fair Use


- Only use a small amount of work
- Add new meaning to the work to make Patent
it original. - Exclusive right granted for an
- Rework it and use it in a totally invention.
different way. - Provides the patent owner with the
- Use it for nonprofit purposes. right to decide how or whether the
invention can be used by others.
Things to do before using Info Online
- Check who owns it Trademarks
- Get permission to use it - A sign capable of distinguishing the
- Give credit to the creator goods or services of one enterprises
- But it (if necessary) from those of other enterprises.
9|SUNGA, C.J.
Industrial Design
- Constitutes the ornamental or
aesthetic aspect of an article.
- May consist ofthree-dimensional
features, such as the shape or surface
of an article or of two dimensional
features such as patterns, lines or
colors.

Geographical Indications and Industrial Age (1700s-1930s)


Appellations of Origin - People used the power of steam,
- Signs used on goods that have developed machine tools, established
specific geographical origin and iron production, and the manufacturing
possess qualities, a reputation or of various product (including books
characteristics that are essentitally through the printing press).
attributable to that place of origin.
- Most commonly includes the name of
the place of origin f the goods.

Evolution of Media
- Mcluhan Mantra: The medium is the
message.
- Technological Determinism - society is
driven by changes in media and
communication technology.

Hot and Cold Media

Electronic Age (1930s-1980s)


- The invention of the transistor ushered
in the electronic age. People
harnessed the power of transistors that
led to the transistor radio, electric
circuits, and the early computers in this
age, long distance communication
became more efficient.

Pre Industrial Age (Before 1700s)


- People discovered fire, developed
paper from plants, and forged
weapons and tools with stone, copper,
bronze and iron.

10 | S U N G A , C . J .
needs sight, radio needs hearing while
television and film requires both.

New Media
- a term that encompasses the evolution
of existing media delivery systems as
well as the development of new digital
communication technologies. New
media includes digital communication
Information Age (1900s-2000s) technologies such as personal
- The internet paved the way for faster computers, mobile phones and the
communication and the creation of the internet.
social media/network. People
advanced with the invention of
personal computers, mobile devices
and wearable technology. Moreover,
voice, image, sound and data are
digitalized. We are now living in the
information age.

NOTE:

- CULTURE SHAPES TECHNOLOGY:


Contrary to the idea of technology
affecting change to society, cultural
determinism explains that culture and
society shapes technology.

Traditional Media
- One directional. The media experience
is limited and the sense recepters are
very specific. Example is print media
11 | S U N G A , C . J .

You might also like