Professional Documents
Culture Documents
Champion
Champion
XP
Season of Ghost 1 1 Gain 1 at the start of each session
Character Sheet Player Name
and when granted by the GM.
Spend 1 to reroll a check.
Spend All to avoid death.
Ancestry Background Class
Human Southbank Traditionalist Champion
Heritage and Traits Size Background Notes Class Notes
Versatile Heritage
Attributes
+4 Strength
Partial Boost
+1 Dexterity
Partial Boost
+2 Constitution
Partial Boost
+0 Intelligence
Partial Boost
+0 Wisdom
Partial Boost
+2 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T ✔ T T
+2 20 / 10 7 E
4 E
5 E
20
✔ ✔
5 M M M Dying
18 Armor Proficiencies
L L L
Wounded
Unarmored Light Medium Heavy 2 + 5 + 0 1 + 3 + 0 0 + 5 + 0
✔ T ✔ T ✔ T ✔ T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 1 + 3 +
4 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower
Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Versatile Heritage Ranged Reprisal Steel Shield 1
Deity's Domain
Retributive Strike
Ancestry Feat Tenets of Good
Natural Ambition Champion's Code
Devotion Spells
Deity's Domain (Destruction)
Background Skill Feat Deity and Cause (Paladin Cause)
Hobnobber Deific Weapon
Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set
Appearance
Personality
Attitude Deity or Philosophy
Not set
Edicts Anathema
Likes
Dislikes
Catchphrases
Campaign Notes
Notes Allies
Enemies
Organizations
Effects
You protect your ally and strike your foe. The ally gains resistance to
all damage against the triggering damage equal to 2 + your level. If
Name Actions Traits Page # Name
the TraitsStrike against it.
[free-action] a melee
foe is within reach, make Page #
Shield Block [reaction] General
Effects Trigger While you have your shield raised, you would take physical damage (
Effects
You snap your shield in place to ward off a blow. Your shield
prevents you from taking an amount of damage up to the shield's
Name Actions Traits Page # Name
Hardness. You and the shield Traits
[free-action] each Page #
take any remaining damage,
[reaction] the shield.
possibly breaking or destroying
Effects Trigger
Effects
Effects
Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof
Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up
Name ActionsPrep
Focus Spells
Focus Points ● ● Focus Spell Rank 1
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.
Name Actions
Cry of Destruction 2
Lay on Hands 1
Innate Spells
Name Actions Freq
Rituals
Name Rank Cost Name Rank Cost
Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.