Professional Documents
Culture Documents
CCST 9076
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Course Objectives
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C-I course badging
https://cics.hku.hk/
Debates 20 Tutorial 4, 6
● Debates:
● Tutorial 4: Should users or social media platforms hold the accountability for social media
addiction?
● Tutorial 6: should there be regulations on the use of generative AI in social media content?
● Group Project:
○ Design ”Your” Future Social Media
○ Process and Progress!
○ Complete the required steps following the timeline (see the details in the
CCST9076_AssessmentDetail_2023-24)
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Lecture 1- Outline
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Session 1—Learning Outcomes
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the 'most liked image on Instagram' The most liked image of 2021 on Instagram
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Let’s do a quick survey in-class….
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Evolution of social media
Six Degrees (1997-2000)
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Evolution of social media
Friendster (2002)
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Evolution of social media ~1.07B active users
~740M active users ~2B active users
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Social Connections
● Six Degree Separation
● The Small World Problem
● “Starting with any two people in the world, what is the probability that they will
know each other?” (Milgram, 1967)
X- a-b-c…… -Z
● “Given any two people in the world, how many intermediate acquittance links
Stanley Milgram
are needed before they are connected"
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Six Degree Separation
(Milgram, 1967)
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Six Degree Separation
160 chains that started in the Nebraska study, 44 were completed and 126 dropped out
The chains varied from two to 10 intermediate acquaintances with the median at five
(Milgram, 1967) 17
“Six” Degree Separation
● In 2011, people are 3.74 “degrees of separation” on
Facebook (≈ 721 million active Facebook users and
their ≈ 69 billion friendship links) (Backstrom et al.,
2012)
● In 2016, 3.57 intermediaries or “degrees of
separation on Facebook (≈ 1.59 billion active
Facebook users) .
● In 2016, Within the US, people are connected to each
Estimated average degrees of separation between all
other by an average of 3.46 degrees. people on Facebook.
● The majority of the people on Facebook have Source: https://research.facebook.com/blog/2016/02/thre
averages between 2.9 and 4.2 degrees of separation e-and-a-half-degrees-of-separation/
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Social Media
• Connect people
• Online sociality—Social activities that are enabled
by social media technologies
• User-generated content
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User-generated Content (UGC)
● “Media content created or produced by the general public rather than by paid professionals and
primarily distributed on the Internet”. (Daugherty et al, 2008)
● Unlike conventional media, UGC “comes from regular people who voluntarily contribute data,
information, or media that then appears before others in a useful or entertaining way, usually on
the Web—for example, restaurant ratings, wikis, and videos”. (Krumm et al., 2008)
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User-generated Content (UGC)
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● Visit https://www.menti.com/alj1uancci25 or go
to https://www.menti.com/ and enter the code: 8145 4708
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Types of Social Media
Social media can be categorized into different types (Balakrishnan & Griffiths, 2017), e.g.:
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Features of Social Media
One way to understand the common and distinctive features of social media apps is the
“four-features” definition of “social media networks”(Kane et al., 2014):
1. Digital profile: a profile of content supplied by the user, network members and the
system.
2. Network transparency: features that allow users to view and traverse their
connections and those made by others.
3. Relational ties: mechanisms to articulate a list of users whom they share a
connection.
4. Search and privacy: features for users to access content by searching and to control
who can access the content they contribute.
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Uses and Gratifications Theory (UGT)
Why do individuals choose to use specific media and what gratifications do they derive from it?
U&G's flexibility "is particularly important as we enter an information age in which computer-mediated
communication permeates every aspect of our individual and social lives." (Ruggiero, 2000)
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Uses and Gratifications Theory (UGT)
Five types of user needs (Katz et al., 1973; Tanta et al., 2014)
● Cognitive need
○ Information attainment, for understanding, exploring, curiosity
● Affective need
○ Aesthetic, emotional experience, pleasure
● Personal identity
○ Self-esteem, self-confidence, social status, integrity
● Integration and social interaction
○ Development/ maintenance of social connections
● Escapism
○ Relax, tension release
● What drives you to use social media?
● What keeps you on social media?
● Visithttps://www.menti.com/alc28n4qcjdo
● or go to https://www.menti.com/ and enter the code: 6173 3999
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“Media are not technologies, but techno-social systems. They have a technological level of
artefacts that enable and constrain a social level of human activities that create knowledge
that is produced, diffused and consumed with the help of the artefacts of the
technological level.” (Fuchs, 2014)
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The Evolving Social Media
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Group Project — Design ”Your” social media
● What is ”new”?
● What is the purpose of the social media platform?
● Who are the targeted users?
● What are the core features and technical infrastructures?
● Are there any ethical concerns?
● Would it make users ”addicted”?
● …
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Tutorial Enrollment
1. Visit and log in HKU Portal
2. Click “My eLearning”
3. On the right side of your screen, find the “eLearning resources” column
4. Click “Tutorial Sign-up Management”
5. Locate our course “CCST9076_2A_2023”
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References
Baccarella, C. V., Wagner, T. F., Kietzmann, J. H., & McCarthy, I. P. (2018). Social media? It's serious! Understanding the dark side of social media.
European Management Journal, 36(4), 431-438.
Bakar, M. S. A., Bolong, J., Bidin, R., & Mailin, B. (2014). Factors of gratification contributing in continuance intention to watch movies on YouTube.
Procedia – Social and Behavioral Sciences, 155, 9–13. doi:10.1016/j.sbspro.2014.10.248
Balakrishnan, J., & Griffiths, M. D. (2017). Social media addiction: What is the role of content in YouTube?. Journal of behavioral addictions, 6(3),
364-377.
Daugherty, T., Eastin, M. S., & Bright, L. (2008). Exploring consumer motivations for creating user-generated content. Journal of interactive
advertising, 8(2), 16-25.
Fuchs, C. (2021). Social media: A critical introduction. Sage.
J. Krumm, N. Davies and C. Narayanaswami, "User-Generated Content," in IEEE Pervasive Computing, vol. 7, no. 4, pp. 10-11, Oct.-Dec. 2008, doi:
10.1109/MPRV.2008.85.
Milgram, S. (1967). The small world problem. Psychology today, 2(1), 60-67.
Kaplan, A., & Haenlein, M. (2010). Users of the world, unite! The challenges and opportunities of Social Media. Business Horizons, 53(1), 59-68.
Kane, G., Alavi, M., Labianca, G., & Borgatti, S. (2014). What’S Different About Social Media Networks? A Framework and Research Agenda. MIS
Quarterly, 38(1), 275-304.
Leonardi, P., Huysman, M., & Steinfield, C. (2013). Enterprise Social Media: Definition, History, and Prospects for the Study of Social Technologies
in Organizations. Journal of Computer-mediated Communication, 19(1), 1-19.
Rudman, R., & Bruwer, R. (2016). Defining Web 3.0: opportunities and challenges. The Electronic Library.
Ruggiero, T. E. (2000). Uses and gratifications theory in the 21st century. Mass communication & society, 3(1), 3-37.
Schlagwein, D., & Hu, M. (2017). How and why organisations use social media: five use types and their relation to absorptive capacity. Journal of
Information Technology, 32(2), 194-209.
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CCST 9076 Attention Magnet: The Psychological and
Technological Aspects of Social Media Addiction
Lecture 1
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