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Determining the acceptability of using VR headsets for

individuals with a Learning Disability in healthcare


settings”
Mr Matthew Perryman RNLD – JPUH QI, research and service evaluation scholar 23/24 &
Community Learning disability Nurse – NCH&C NHS trust community learning disability team East Norfolk
Matt.Perryman@nchc.nhs.uk

Background Results Recommendations

A public health England (PHE) report (2017), • 15 potential participants were identified from current • Further development of co-produced content which
‘Blood tests for people with learning disabilities: Community Learning Disability Team East Norfolk caseloads. is learning disability friendly.
making reasonable adjustments’, highlights that • 7 females and 8 males. • Further development of content that would support
‘many people with Learning disabilities are • Of those 15, 3 participants decided they didn’t want to take part in people with a learning disability to access de-
afraid of needles for good reason’ including the VR session questionnaire following demonstration of the sensitization of healthcare settings and procedures
‘forced use of needles’ and use of restraint equipment prior to appointments and/or procedures
used to complete procedures. The report also • 12 participants took part in a VR session and completed an • Further research with people with a learning
highlights that there is ‘little research and accompanying questionnaire. disability into the potential of Virtual reality in
policy’ in this area to understand the wider improving access to healthcare and improving
issues related to this topic although there is a patient experience.
wide range of good practice recommendations • Continue to link with wider local and national
available to practitioners to enable successful Learning disability networks who are implementing
blood tests. similar virtual reality projects and support continued
Literature searches indicate that including a data collection.
Virtual reality intervention for Childrens blood
Discussion
tests has had positive outcomes in reducing
anxiety, stress and noted pain reduction
Results and feedback from the virtual reality
aspects with improved patient experience.
sessions suggest that a virtual reality experience
Aims can be an enjoyable one for people with a learning
• To develop a safe and user-friendly Virtual disability and have added positive benefits that
reality session for people with a learning could aid a healthcare professional in providing
disability. interactions and interventions that are ‘calming, fun,
• To gather the views of participants to inform safe and relaxing’.
whether using virtual reality as a reasonable The relatively high number of participants who had
adjustment is a viable option for use in never tried Virtual reality before (83%) suggests that
healthcare settings.. a ‘taster desensitization session’, such as that used
in this project, can enable positive outcomes and a
Methodology positive attitude about virtual reality.
Exciting testimony from colleagues at Leeds
• Quality Improvement project which would look
University hospital suggest VR is already being
at finding out the views of people with a
used to good effect to improve blood test
learning disability about virtual reality.
experiences for people with a learning disability
• Research and acquire appropriate virtual
reality equipment Acknowledgements
• Seek advice, feedback and guidance from
people with a learning disability, family/carers Study supported with thanks to Marcus
and colleagues about developing a safe and Hayward,, colleagues in the CLDT East and
effective Virtual reality ‘taster desensitization’ Lynne Fanning (NCH&C).
session and effective results questionnaire.

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