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Singularity
Medium Humanoid (Human), Neutral Evil
Actions
Multiattack. The Spot can make two melee attacks or
use Spot Slam once.
Dimensional Strike. Melee Weapon Attack: +6 to hit,
reach 15 ft., one target. Hit: 10 (1d8 + 3)
bludgeoning damage plus 6 (2d6) force damage.
Spot Trap. The Spot creates a spot on the ground,
wall, or ceiling within 30 feet. The spot is invisible
and requires a DC 15 Intelligence (Investigation)
check to be detected. If a creature steps on the
spot, they must succeed on a DC 15 Dexterity
saving throw or take 4d6 force damage and become
restrained until the end of their next turn.
Reactions:
Dimensional Dodge. When The Spot is targeted by a
melee or ranged attack, he can use his reaction to
create a spot and teleport up to 10 feet away. The Created by Major Illusion
attack misses if The Spot is no longer in the attack's
range. [Patreon, Tiktok, Youtube]
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