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Acid Arrow

 level:

 school:

evocation

 casting time:

1 action

 range:

90 feet

 target:

a target within range

 components:

vsm
 duration:

instantaneous

Acid Splash
 level:
cantrip

 school:

conjuration

 casting time:

1 action

 range:

60 feet

 target:

one creature within range or two creatures within range that


are within 5 feet of each other

 components:

vs
 duration:

instantaneous

Aid
 level:

2
 school:

abjuration

 casting time:

1 action

 range:

30 feet

 target:

up to three creatures within range

 components:

vsm
 duration:

8 hours

Alarm
 level:

 school:

abjuration
 casting time:

1 minute

 range:

30 feet

 target:

a door, a window, or an area within range that is no larger


than a 20-foot cube

 components:

vsm
 duration:

8 hours

Alter Self
 level:

 school:

transmutation

 casting time:

1 action
 range:

self

 target:

self

 components:

vs
 duration:

up to 1 hour

Animal Friendship
 level:

 school:

enchantment

 casting time:

1 action

 range:

30 feet
 target:

a beast that you can see within range

 components:

vsm
 duration:

24 hours

Animal Messenger
 level:

 school:

enchantment

 casting time:

1 action

 range:

30 feet

 target:

a tiny beast you can see within range


 components:

vsm
 duration:

24 hours

Animal Shapes
 level:

 school:

transmutation

 casting time:

1 action

 range:

30 feet

 target:

any number of willing creatures that you can see within range

 components:

vs
 duration:

up to 24 hours

Animate Dead
 level:

 school:

necromancy

 casting time:

1 minute

 range:

10 feet

 target:

a pile of bones or a corpse of a medium or small humanoid


within range

 components:

vsm
 duration:

instantaneous
Animate Objects
 level:

 school:

transmutation

 casting time:

1 action

 range:

120 feet

 target:

up to ten nonmagical objects within range that are not being


worn or carried

 components:

vs
 duration:

up to 1 minute

Antilife Shell
 level:

5
 school:

abjuration

 casting time:

1 action

 range:

self (10-foot radius)

 target:

self (10-foot radius)

 components:

vs
 duration:

up to 1 hour

Antimagic Field
 level:

 school:

abjuration
 casting time:

1 action

 range:

self (10-foot-radius sphere)

 target:

self (10-foot-radius sphere)

 components:

vsm
 duration:

up to 1 hour

Antipathy Sympathy
 level:

 school:

enchantment

 casting time:

1 hour
 range:

60 ft

 target:

 components:

vsm
 duration:

10 days

Antipathy Sympathy
 level:

 school:

enchantment

 casting time:

1 hour

 range:

60 feet
 target:

something within range, either a huge or smaller object or


creature or an area that is no larger than a 200-foot cube

 components:

vsm
 duration:

10 days

Arcane Eye
 level:

 school:

divination

 casting time:

1 action

 range:

30 feet

 target:

a point within range


 components:

vsm
 duration:

up to 1 hour

Arcane Hand
 level:

 school:

evocation

 casting time:

1 action

 range:

120 feet

 target:

an unoccupied space that you can see within range

 components:

vsm
 duration:

up to 1 minute

Arcane Lock
 level:

 school:

abjuration

 casting time:

1 action

 range:

touch

 target:

a closed door, window, gate, chest, or other entryway

 components:

vsm
 duration:

until dispelled

Arcane Sword
 level:

 school:

evocation

 casting time:

1 action

 range:

60 feet

 target:

see text

 components:

vsm
 duration:

up to 1 minute

Arcanist's Magic Aura


 level:

2
 school:

illusion

 casting time:

1 action

 range:

touch

 target:

a creature or object you touch

 components:

vsm
 duration:

24 hours

Astral Projection
 level:

 school:

necromancy
 casting time:

1 hour

 range:

10 feet

 target:

you and up to eight willing creatures within range

 components:

vsm
 duration:

special

Augury
 level:

 school:

divination

 casting time:

1 minute
 range:

self

 target:

see text

 components:

vsm
 duration:

instantaneous

Awaken
 level:

 school:

transmutation

 casting time:

8 hours

 range:

touch
 target:

a huge or smaller beast or plant with either no intelligence


score or an intelligence of 3 or less

 components:

vsm
 duration:

instantaneous

Bane
 level:

 school:

enchantment

 casting time:

1 action

 range:

30 feet

 target:

up to three creatures of your choice that you can see within


range
 components:

vsm
 duration:

up to 1 minute

Banishment
 level:

 school:

abjuration

 casting time:

1 action

 range:

60 feet

 target:

one creature that you can see within range

 components:

vsm
 duration:

up to 1 minute

Barkskin
 level:

 school:

transmutation

 casting time:

1 action

 range:

touch

 target:

a willing creature

 components:

vsm
 duration:

up to 1 hour

Beacon of Hope
 level:

 school:

abjuration

 casting time:

1 action

 range:

30 feet

 target:

any number of creatures within range

 components:

vs
 duration:

up to 1 minute

Bestow Curse
 level:

3
 school:

necromancy

 casting time:

1 action

 range:

touch

 target:

a creature

 components:

vs
 duration:

up to 1 minute

Black Tentacles
 level:

 school:

conjuration
 casting time:

1 action

 range:

90 feet

 target:

a 20-foot square on ground that you can see within range

 components:

vsm
 duration:

up to 1 minute

Blade Barrier
 level:

 school:

evocation

 casting time:

1 action
 range:

90 feet

 target:

an area within range

 components:

vs
 duration:

up to 10 minutes

Bless
 level:

 school:

enchantment

 casting time:

1 action

 range:

30 feet
 target:

up to three creatures of your choice within range

 components:

vsm
 duration:

up to 1 minute

Blight
 level:

 school:

necromancy

 casting time:

1 action

 range:

30 feet

 target:

a creature of your choice that you can see within range


 components:

vs
 duration:

instantaneous

Blindness Deafness
 level:

 school:

necromancy

 casting time:

1 action

 range:

30 ft

 target:

 components:

v
 duration:
1 minute

Blindness Deafness
 level:

 school:

necromancy

 casting time:

1 action

 range:

30 feet

 target:

one creature that you can see within range

 components:

v
 duration:

1 minute

Blink
 level:
3

 school:

transmutation

 casting time:

1 action

 range:

self

 target:

self

 components:

vs
 duration:

1 minute

Blur
 level:

 school:
illusion

 casting time:

1 action

 range:

self

 target:

self

 components:

v
 duration:

up to 1 minute

Branding Smite
 level:

 school:

evocation

 casting time:
1 bonus action

 range:

self

 target:

 components:

v
 duration:

up to 1 minute

Burning Hands
 level:

 school:

evocation

 casting time:

1 action

 range:
self (15-foot cone)

 target:

self (15-foot cone)

 components:

vs
 duration:

instantaneous

Call Lightning
 level:

 school:

conjuration

 casting time:

1 action

 range:

120 feet

 target:
a point in the air where a storm cloud could appear 100 feet
directly above you

 components:

vs
 duration:

up to 10 minutes

Calm Emotions
 level:

 school:

enchantment

 casting time:

1 action

 range:

60 feet

 target:

each humanoid in a 20-foot-radius sphere centered on a point


you choose within range
 components:

vs
 duration:

up to 1 minute

Chain Lightning
 level:

 school:

evocation

 casting time:

1 action

 range:

150 feet

 target:

a target of your choice that you can see within range

 components:

vsm
 duration:

instantaneous

Charm Person
 level:

 school:

enchantment

 casting time:

1 action

 range:

30 feet

 target:

a humanoid you can see within range

 components:

vs
 duration:

1 hour

Chill Touch
 level:

cantrip

 school:

necromancy

 casting time:

1 action

 range:

120 feet

 target:

the space of a creature within range

 components:

vs
 duration:

1 round

Circle of Death
 level:

6
 school:

necromancy

 casting time:

1 action

 range:

150 feet

 target:

a point within range

 components:

vsm
 duration:

instantaneous

Clairvoyance
 level:

 school:

divination
 casting time:

10 minutes

 range:

1 mile

 target:

a point in range in a location familiar to you or in an obvious


location that is unfamiliar to you

 components:

vsm
 duration:

up to 10 minutes

Clone
 level:

 school:

necromancy

 casting time:

1 hour
 range:

touch

 target:

see text

 components:

vsm
 duration:

instantaneous

Cloudkill
 level:

 school:

conjuration

 casting time:

1 action

 range:

120 feet
 target:

a 20-foot-radius sphere centered on a point you choose within


range

 components:

vs
 duration:

up to 10 minutes

Color Spray
 level:

 school:

illusion

 casting time:

1 action

 range:

self (15-foot cone)

 target:

a 15-foot cone originating from you


 components:

vsm
 duration:

1 round

Command
 level:

 school:

enchantment

 casting time:

1 action

 range:

60 feet

 target:

a creature you can see within range

 components:

v
 duration:

1 round

Commune
 level:

 school:

divination

 casting time:

1 minute

 range:

self

 target:

self

 components:

vsm
 duration:

1 minute

Commune with Nature


 level:

 school:

divination

 casting time:

1 minute

 range:

self

 target:

self

 components:

vs
 duration:

instantaneous

Comprehend Languages
 level:

1
 school:

divination

 casting time:

1 action

 range:

self

 target:

self

 components:

vsm
 duration:

1 hour

Compulsion
 level:

 school:

enchantment
 casting time:

1 action

 range:

30 ft

 target:

 components:

vs
 duration:

up to 1 minute

Cone of Cold
 level:

 school:

evocation

 casting time:

1 action
 range:

self (60-foot cone)

 target:

each creature in a 60-foot cone

 components:

vsm
 duration:

instantaneous

Confusion
 level:

 school:

enchantment

 casting time:

1 action

 range:

90 feet
 target:

each creature in a 10-foot-radius sphere centered on a point


you choose within range

 components:

vsm
 duration:

up to 1 minute

Conjure Animals
 level:

 school:

conjuration

 casting time:

1 action

 range:

60 feet

 target:

unoccupied spaces that you can see within range


 components:

vs
 duration:

up to 1 hour

Conjure Celestial
 level:

 school:

conjuration

 casting time:

1 minute

 range:

90 feet

 target:

an unoccupied space that you can see within range

 components:

vs
 duration:

up to 1 hour

Conjure Elemental
 level:

 school:

conjuration

 casting time:

1 minute

 range:

90 feet

 target:

a 10-foot cube within range

 components:

vsm
 duration:

up to 1 hour

Conjure Fey
 level:

 school:

conjuration

 casting time:

1 minute

 range:

90 feet

 target:

an unoccupied space that you can see within range

 components:

vs
 duration:

up to 1 hour

Conjure Minor Elementals


 level:

4
 school:

conjuration

 casting time:

1 minute

 range:

90 feet

 target:

unoccupied spaces that you can see within range

 components:

vs
 duration:

up to 1 hour

Conjure Woodland Beings


 level:

 school:

conjuration
 casting time:

1 action

 range:

60 feet

 target:

unoccupied spaces that you can see within range

 components:

vsm
 duration:

concentration, up to 1 hour

Contact Other Plane


 level:

 school:

divination

 casting time:

1 minute
 range:

self

 target:

self

 components:

v
 duration:

1 minute

Contagion
 level:

 school:

necromancy

 casting time:

1 action

 range:

touch
 target:

a creature within your reach

 components:

vs
 duration:

7 days

Contingency
 level:

 school:

evocation

 casting time:

10 minutes

 range:

self

 target:

self
 components:

vsm
 duration:

10 days

Continual Flame
 level:

 school:

evocation

 casting time:

1 action

 range:

touch

 target:

an object that you touch

 components:

vsm
 duration:
until dispelled

Control Water
 level:

 school:

transmutation

 casting time:

1 action

 range:

300 feet

 target:

any freestanding water inside an area you choose that is a


cube up to 100 feet on a side

 components:

vsm
 duration:

up to 10 minutes

Control Weather
 level:

 school:

transmutation

 casting time:

10 minutes

 range:

self (5-mile radius)

 target:

the weather within 5 miles of you

 components:

vsm
 duration:

up to 8 hours

Counterspell
 level:

3
 school:

abjuration

 casting time:

1 reaction, which you take when you see a creature within 60


feet of you casting a spell

 range:

60 feet

 target:

a creature in the process of casting a spell

 components:

s
 duration:

instantaneous

Create Food and Water


 level:

 school:

conjuration
 casting time:

1 action

 range:

30 feet

 target:

the ground or containers within range

 components:

vs
 duration:

instantaneous

Create Undead
 level:

 school:

necromancy

 casting time:

1 minute
 range:

10 feet

 target:

up to three corpses of medium or small humanoids within


range

 components:

vsm
 duration:

instantaneous

Create or Destroy Water


 level:

 school:

transmutation

 casting time:

1 action

 range:

30 feet
 target:

see text

 components:

vsm
 duration:

instantaneous

Creation
 level:

 school:

illusion

 casting time:

1 minute

 range:

30 feet

 target:

see text
 components:

vsm
 duration:

special

Cure Wounds
 level:

 school:

evocation

 casting time:

1 action

 range:

touch

 target:

a creature you touch

 components:

vs
 duration:

instantaneous

Dancing Lights
 level:

cantrip

 school:

evocation

 casting time:

1 action

 range:

120 feet

 target:

four points within range

 components:

vsm
 duration:

up to 1 minute

Darkness
 level:

 school:

evocation

 casting time:

1 action

 range:

60 feet

 target:

a point you choose within range

 components:

vm
 duration:

up to 10 minutes

Darkvision
 level:

2
 school:

transmutation

 casting time:

1 action

 range:

touch

 target:

a willing creature

 components:

vsm
 duration:

8 hours

Daylight
 level:

 school:

evocation
 casting time:

1 action

 range:

60 feet

 target:

a point you choose within range

 components:

vs
 duration:

1 hour

Death Ward
 level:

 school:

abjuration

 casting time:

1 action
 range:

touch

 target:

a creature

 components:

vs
 duration:

8 hours

Delayed Blast Fireball


 level:

 school:

evocation

 casting time:

1 action

 range:

150 feet
 target:

a chosen point within range

 components:

vsm
 duration:

up to 1 minute

Demiplane
 level:

 school:

conjuration

 casting time:

1 action

 range:

60 feet

 target:

a flat solid surface that you can see within range


 components:

s
 duration:

1 hour

Detect Evil and Good


 level:

 school:

divination

 casting time:

1 action

 range:

self

 target:

self

 components:

vs
 duration:
up to 10 minutes

Detect Magic
 level:

 school:

divination

 casting time:

1 action

 range:

self

 target:

self

 components:

vs
 duration:

up to 10 minutes

Detect Poison and Disease


 level:
1

 school:

divination

 casting time:

1 action

 range:

self

 target:

self

 components:

vsm
 duration:

up to 10 minutes

Detect Thoughts
 level:

 school:
divination

 casting time:

1 action

 range:

self

 target:

self

 components:

vsm
 duration:

up to 1 minute

Dimension Door
 level:

 school:

conjuration

 casting time:
1 action

 range:

500 feet

 target:

see text

 components:

v
 duration:

instantaneous

Disguise Self
 level:

 school:

illusion

 casting time:

1 action

 range:
self

 target:

self

 components:

vs
 duration:

1 hour

Disintegrate
 level:

 school:

transmutation

 casting time:

1 action

 range:

60 feet

 target:
a target you can see within range

 components:

vsm
 duration:

instantaneous

Dispel Evil and Good


 level:

 school:

abjuration

 casting time:

1 action

 range:

self

 target:

self

 components:
vsm
 duration:

up to 1 minute

Dispel Magic
 level:

 school:

abjuration

 casting time:

1 action

 range:

120 feet

 target:

one creature, object, or magical effect within range

 components:

vs
 duration:
instantaneous

Divination
 level:

 school:

divination

 casting time:

1 action

 range:

self

 target:

see text

 components:

vsm
 duration:

instantaneous

Divine Favor
 level:
1

 school:

evocation

 casting time:

1 bonus action

 range:

self

 target:

self

 components:

vs
 duration:

up to 1 minute

Divine Word
 level:

 school:
evocation

 casting time:

1 bonus action

 range:

30 feet

 target:

any number of creatures you can see within range

 components:

v
 duration:

instantaneous

Dominate Beast
 level:

 school:

enchantment

 casting time:
1 action

 range:

60 feet

 target:

a beast that you can see within range

 components:

vs
 duration:

up to 1 minute

Dominate Monster
 level:

 school:

enchantment

 casting time:

1 action

 range:
60 feet

 target:

a creature that you can see within range

 components:

vs
 duration:

up to 1 hour

Dominate Person
 level:

 school:

enchantment

 casting time:

1 action

 range:

60 feet

 target:
a humanoid that you can see within range

 components:

vs
 duration:

up to 1 minute

Dream
 level:

 school:

illusion

 casting time:

1 minute

 range:

special

 target:

a creature known to you

 components:
vsm
 duration:

8 hours

Druidcraft
 level:

cantrip

 school:

transmutation

 casting time:

1 action

 range:

30 feet

 target:

see text

 components:

vs
 duration:
instantaneous

Earthquake
 level:

 school:

evocation

 casting time:

1 action

 range:

500 feet

 target:

a point on the ground that you can see within range

 components:

vsm
 duration:

up to 1 minute

Eldritch Blast
 level:
cantrip

 school:

evocation

 casting time:

1 action

 range:

120 feet

 target:

a creature within range

 components:

vs
 duration:

instantaneous

Enhance Ability
 level:

 school:
transmutation

 casting time:

1 action

 range:

touch

 target:

a creature

 components:

vsm
 duration:

up to 1 hour

Enlarge Reduce
 level:

 school:

transmutation

 casting time:
1 action

 range:

30 ft

 target:

 components:

vsm
 duration:

up to 1 minute

Enlarge Reduce
 level:

 school:

transmutation

 casting time:

1 action

 range:
30 feet

 target:

a creature or an object you can see within range

 components:

vsm
 duration:

up to 1 minute

Entangle
 level:

 school:

conjuration

 casting time:

1 action

 range:

90 feet

 target:
a point within range

 components:

vs
 duration:

up to 1 minute

Enthrall
 level:

 school:

enchantment

 casting time:

1 action

 range:

60 feet

 target:

creatures of your choice that you can see within range and that
can hear you
 components:

vs
 duration:

1 minute

Etherealness
 level:

 school:

transmutation

 casting time:

1 action

 range:

self

 target:

self

 components:

vs
 duration:
up to 8 hours

Expeditious Retreat
 level:

 school:

transmutation

 casting time:

1 bonus action

 range:

self

 target:

self

 components:

vs
 duration:

up to 10 minutes

Eyebite
 level:
6

 school:

necromancy

 casting time:

1 action

 range:

self

 target:

see text

 components:

vs
 duration:

up to 1 minute

Fabricate
 level:

 school:
transmutation

 casting time:

10 minutes

 range:

120 feet

 target:

raw materials that you can see within range

 components:

vs
 duration:

instantaneous

Faerie Fire
 level:

 school:

evocation

 casting time:
1 action

 range:

60 feet

 target:

each object in a 20-foot cube within range

 components:

v
 duration:

up to 1 minute

Faithful Hound
 level:

 school:

conjuration

 casting time:

1 action

 range:
30 feet

 target:

an unoccupied space that you can see within range

 components:

vsm
 duration:

8 hours

False Life
 level:

 school:

necromancy

 casting time:

1 action

 range:

self

 target:
self

 components:

vsm
 duration:

1 hour

Fear
 level:

 school:

illusion

 casting time:

1 action

 range:

self (30-foot radius)

 target:

each creature in a 30-foot cone

 components:
vsm
 duration:

up to 1 minute

Feather Fall
 level:

 school:

transmutation

 casting time:

1 reaction, which you take when you or a creature within 60


feet of you falls

 range:

60 feet

 target:

up to five falling creatures within range

 components:

vm
 duration:
1 minute

Feeblemind
 level:

 school:

enchantment

 casting time:

1 action

 range:

150 feet

 target:

a creature that you can see within range

 components:

vsm
 duration:

instantaneous

Find Familiar
 level:
1

 school:

conjuration

 casting time:

1 hour

 range:

10 feet

 target:

an unoccupied space within range

 components:

vsm
 duration:

instantaneous

Find Steed
 level:

 school:
conjuration

 casting time:

10 minutes

 range:

30 feet

 target:

an unoccupied space within range

 components:

vs
 duration:

instantaneous

Find Traps
 level:

 school:

divination

 casting time:
1 action

 range:

120 feet

 target:

any trap within range that is within line of sight

 components:

vs
 duration:

instantaneous

Find the Path


 level:

 school:

divination

 casting time:

1 minute

 range:
self

 target:

see text

 components:

vsm
 duration:

up to 1 day

Finger of Death
 level:

 school:

necromancy

 casting time:

1 action

 range:

60 feet

 target:
a creature that you can see within range

 components:

vs
 duration:

instantaneous

Fire Bolt
 level:

cantrip

 school:

evocation

 casting time:

1 action

 range:

120 feet

 target:

a creature or object within range

 components:
vs
 duration:

instantaneous

Fire Shield
 level:

 school:

evocation

 casting time:

1 action

 range:

self

 target:

self

 components:

vsm
 duration:
10 minutes

Fire Storm
 level:

 school:

evocation

 casting time:

1 action

 range:

150 feet

 target:

a location you choose within range

 components:

vs
 duration:

instantaneous

Fireball
 level:
3

 school:

evocation

 casting time:

1 action

 range:

150 feet

 target:

a point you choose within range

 components:

vsm
 duration:

instantaneous

Flame Blade
 level:

 school:
evocation

 casting time:

1 bonus action

 range:

self

 target:

your free hand

 components:

vsm
 duration:

up to 10 minutes

Flame Strike
 level:

 school:

evocation

 casting time:
1 action

 range:

60 feet

 target:

10-foot radius, 40-foot-high cylinder centered on a point within


range

 components:

vsm
 duration:

instantaneous

Flaming Sphere
 level:

 school:

conjuration

 casting time:

1 action
 range:

60 feet

 target:

an unoccupied space of your choice within range

 components:

vsm
 duration:

up to 1 minute

Flesh to Stone
 level:

 school:

transmutation

 casting time:

1 action

 range:

60 feet
 target:

one creature that you can see within range

 components:

vsm
 duration:

up to 1 minute

Floating Disk
 level:

 school:

conjuration

 casting time:

1 action

 range:

30 feet

 target:

an unoccupied space of your choice that you can see within


range
 components:

vsm
 duration:

1 hour

Fly
 level:

 school:

transmutation

 casting time:

1 action

 range:

touch

 target:

a willing creature

 components:

vsm
 duration:

up to 10 minutes

Fog Cloud
 level:

 school:

conjuration

 casting time:

1 action

 range:

120 feet

 target:

a point within range

 components:

vs
 duration:

up to 1 hour

Forbiddance
 level:

 school:

abjuration

 casting time:

10 minutes

 range:

touch

 target:

see text

 components:

vsm
 duration:

1 day

Forcecage
 level:

7
 school:

evocation

 casting time:

1 action

 range:

100 feet

 target:

an area you choose within range

 components:

vsm
 duration:

1 hour

Foresight
 level:

 school:

divination
 casting time:

1 minute

 range:

touch

 target:

a willing creature

 components:

vsm
 duration:

8 hours

Freedom of Movement
 level:

 school:

abjuration

 casting time:

1 action
 range:

touch

 target:

a willing creature

 components:

vsm
 duration:

1 hour

Freezing Sphere
 level:

 school:

evocation

 casting time:

1 action

 range:

300 feet
 target:

a point of your choice within range

 components:

vsm
 duration:

instantaneous

Gaseous Form
 level:

 school:

transmutation

 casting time:

1 action

 range:

touch

 target:

a willing creature you touch


 components:

vsm
 duration:

up to 1 hour

Gate
 level:

 school:

conjuration

 casting time:

1 action

 range:

60 feet

 target:

an unoccupied space you can see within range

 components:

vsm
 duration:
up to 1 minute

Geas
 level:

 school:

enchantment

 casting time:

1 minute

 range:

60 feet

 target:

a creature that you can see within range

 components:

v
 duration:

30 days

Gentle Repose
 level:
2

 school:

necromancy

 casting time:

1 action

 range:

touch

 target:

a corpse or other remains

 components:

vsm
 duration:

10 days

Giant Insect
 level:

 school:
transmutation

 casting time:

1 action

 range:

30 feet

 target:

up to ten centipedes, three spiders, five wasps, or one scorpion


within range

 components:

vs
 duration:

up to 10 minutes

Glibness
 level:

 school:

transmutation
 casting time:

1 action

 range:

self

 target:

self

 components:

v
 duration:

1 hour

Globe of Invulnerability
 level:

 school:

abjuration

 casting time:

1 action
 range:

self (10-foot radius)

 target:

self (10-foot radius)

 components:

vsm
 duration:

up to 1 minute

Glyph of Warding
 level:

 school:

abjuration

 casting time:

1 hour

 range:

touch
 target:

either a surface or within an object that can be closed

 components:

vsm
 duration:

until dispelled or triggered

Goodberry
 level:

 school:

transmutation

 casting time:

1 action

 range:

touch

 target:

see text
 components:

vsm
 duration:

instantaneous

Grease
 level:

 school:

conjuration

 casting time:

1 action

 range:

60 feet

 target:

a 10-foot square centered on a point within range

 components:

vsm
 duration:
1 minute

Greater Invisibility
 level:

 school:

illusion

 casting time:

1 action

 range:

touch

 target:

you or a creature you touch

 components:

vs
 duration:

up to 1 minute

Greater Restoration
 level:
5

 school:

abjuration

 casting time:

1 action

 range:

touch

 target:

a creature you touch

 components:

vsm
 duration:

instantaneous

Guardian of Faith
 level:

 school:
conjuration

 casting time:

1 action

 range:

30 feet

 target:

an unoccupied space of your choice that you can see within


range

 components:

v
 duration:

8 hours

Guards and Wards


 level:

 school:

abjuration
 casting time:

10 minutes

 range:

touch

 target:

up to 2,500 square feet of floor space (an area 50 feet square,


or one hundred 5-foot squares or twenty-five 10-foot squares)

 components:

vsm
 duration:

24 hours

Guidance
 level:

cantrip

 school:

divination

 casting time:

1 action
 range:

touch

 target:

one willing creature

 components:

vs
 duration:

up to 1 minute

Guiding Bolt
 level:

 school:

evocation

 casting time:

1 action

 range:

120 feet
 target:

a creature of your choice within range

 components:

vs
 duration:

1 round

Gust of Wind
 level:

 school:

evocation

 casting time:

1 action

 range:

self (60-foot line)

 target:

self (60-foot line)


 components:

vsm
 duration:

up to 1 minute

Hallow
 level:

 school:

evocation

 casting time:

24 hours

 range:

touch

 target:

a touched point

 components:

vsm
 duration:

until dispelled

Hallucinatory Terrain
 level:

 school:

illusion

 casting time:

10 minutes

 range:

300 feet

 target:

150-foot cube in range

 components:

vsm
 duration:

24 hours

Harm
 level:

 school:

necromancy

 casting time:

1 action

 range:

60 feet

 target:

a creature that you can see within range

 components:

vs
 duration:

instantaneous

Haste
 level:

3
 school:

transmutation

 casting time:

1 action

 range:

30 feet

 target:

a willing creature that you can see within range

 components:

vsm
 duration:

up to 1 minute

Heal
 level:

 school:

evocation
 casting time:

1 action

 range:

60 feet

 target:

a creature that you can see within range

 components:

vs
 duration:

instantaneous

Healing Word
 level:

 school:

evocation

 casting time:

1 bonus action
 range:

60 feet

 target:

a creature of your choice that you can see within range

 components:

v
 duration:

instantaneous

Heat Metal
 level:

 school:

transmutation

 casting time:

1 action

 range:

60 feet
 target:

a manufactured metal object that you can see within range

 components:

vsm
 duration:

up to 1 minute

Hellish Rebuke
 level:

 school:

evocation

 casting time:

1 reaction, which you take in response to being damaged by a


creature within 60 feet of you that you can see

 range:

60 feet

 target:

the creature that damaged you


 components:

vs
 duration:

instantaneous

Heroes' Feast
 level:

 school:

conjuration

 casting time:

10 minutes

 range:

30 feet

 target:

see text

 components:

vsm
 duration:

instantaneous

Heroism
 level:

 school:

enchantment

 casting time:

1 action

 range:

touch

 target:

a willing creature you touch

 components:

vs
 duration:

up to 1 minute

Hideous Laughter
 level:

 school:

enchantment

 casting time:

1 action

 range:

30 feet

 target:

a creature of your choice that you can see within range

 components:

vsm
 duration:

up to 1 minute

Hold Monster
 level:

5
 school:

enchantment

 casting time:

1 action

 range:

90 feet

 target:

a creature that you can see within range

 components:

vsm
 duration:

up to 1 minute

Hold Person
 level:

 school:

enchantment
 casting time:

1 action

 range:

60 feet

 target:

a humanoid that you can see within range

 components:

vsm
 duration:

up to 1 minute

Holy Aura
 level:

 school:

abjuration

 casting time:

1 action
 range:

self

 target:

self

 components:

vsm
 duration:

up to 1 minute

Hunter's Mark
 level:

 school:

divination

 casting time:

1 bonus action

 range:

90 feet
 target:

a creature that you can see within range

 components:

v
 duration:

up to 1 hour

Hypnotic Pattern
 level:

 school:

illusion

 casting time:

1 action

 range:

120 feet

 target:

a 30-foot cube within range


 components:

sm
 duration:

up to 1 minute

Ice Storm
 level:

 school:

evocation

 casting time:

1 action

 range:

300 feet

 target:

a 20-foot radius, 40-foot-high cylinder centered on a point


within range

 components:

vsm
 duration:

instantaneous

Identify
 level:

 school:

divination

 casting time:

1 minute

 range:

touch

 target:

one object that you must touch throughout the casting of the
spell

 components:

vsm
 duration:

instantaneous
Illusory Script
 level:

 school:

illusion

 casting time:

1 minute

 range:

touch

 target:

parchment, paper, or some other suitable writing material

 components:

sm
 duration:

10 days

Imprisonment
 level:

9
 school:

abjuration

 casting time:

1 minute

 range:

30 feet

 target:

a creature that you can see within range

 components:

vsm
 duration:

until dispelled

Incendiary Cloud
 level:

 school:

conjuration
 casting time:

1 action

 range:

150 feet

 target:

20-foot-radius sphere centered on a point within range

 components:

vs
 duration:

up to 1 minute

Inflict Wounds
 level:

 school:

necromancy

 casting time:

1 action
 range:

touch

 target:

a creature you can reach

 components:

vs
 duration:

instantaneous

Insect Plague
 level:

 school:

conjuration

 casting time:

1 action

 range:

300 feet
 target:

a 20-foot-radius sphere centered on a point you choose within


range

 components:

vsm
 duration:

up to 10 minutes

Instant Summons
 level:

 school:

conjuration

 casting time:

1 minute

 range:

touch

 target:
an object weighing 10 pounds or less whose longest dimension
is 6 feet or less

 components:

vsm
 duration:

until dispelled

Invisibility
 level:

 school:

illusion

 casting time:

1 action

 range:

touch

 target:

a creature you touch


 components:

vsm
 duration:

up to 1 hour

Irresistible Dance
 level:

 school:

enchantment

 casting time:

1 action

 range:

30 feet

 target:

one creature that you can see within range

 components:

v
 duration:
up to 1 minute

Jump
 level:

 school:

transmutation

 casting time:

1 action

 range:

touch

 target:

a creature

 components:

vsm
 duration:

1 minute

Knock
 level:
2

 school:

transmutation

 casting time:

1 action

 range:

60 feet

 target:

an object that you can see within range

 components:

v
 duration:

instantaneous

Legend Lore
 level:

 school:
divination

 casting time:

10 minutes

 range:

self

 target:

see text

 components:

vsm
 duration:

instantaneous

Lesser Restoration
 level:

 school:

abjuration

 casting time:
1 action

 range:

touch

 target:

a creature

 components:

vs
 duration:

instantaneous

Levitate
 level:

 school:

transmutation

 casting time:

1 action

 range:
60 feet

 target:

one creature or object of your choice that you can see within
range

 components:

vsm
 duration:

up to 10 minutes

Light
 level:

cantrip

 school:

evocation

 casting time:

1 action

 range:

touch
 target:

one object that is no larger than 10 feet in any dimension

 components:

vm
 duration:

1 hour

Lightning Bolt
 level:

 school:

evocation

 casting time:

1 action

 range:

self (100-foot line)

 target:

self (100-foot line)


 components:

vsm
 duration:

instantaneous

Locate Animals or Plants


 level:

 school:

divination

 casting time:

1 action

 range:

self

 target:

self

 components:

vsm
 duration:
instantaneous

Locate Creature
 level:

 school:

divination

 casting time:

1 action

 range:

self

 target:

self

 components:

vsm
 duration:

up to 1 hour

Locate Object
 level:
2

 school:

divination

 casting time:

1 action

 range:

self

 target:

self

 components:

vsm
 duration:

up to 10 minutes

Longstrider
 level:

 school:
transmutation

 casting time:

1 action

 range:

touch

 target:

a creature

 components:

vsm
 duration:

1 hour

Mage Armor
 level:

 school:

abjuration

 casting time:
1 action

 range:

touch

 target:

a willing creature who isn't wearing armor

 components:

vsm
 duration:

8 hours

Mage Hand
 level:

cantrip

 school:

conjuration

 casting time:

1 action

 range:
30 feet

 target:

a point you choose within range

 components:

vs
 duration:

1 minute

Magic Circle
 level:

 school:

abjuration

 casting time:

1 minute

 range:

10 feet

 target:
a 10-foot-radius, 20-foot-tall cylinder centered on a point on
the ground that you can see within range

 components:

vsm
 duration:

1 hour

Magic Jar
 level:

 school:

necromancy

 casting time:

1 minute

 range:

self

 target:

see text
 components:

vsm
 duration:

until dispelled

Magic Missile
 level:

 school:

evocation

 casting time:

1 action

 range:

120 feet

 target:

a creature of your choice that you can see within range

 components:

vs
 duration:
instantaneous

Magic Mouth
 level:

 school:

illusion

 casting time:

1 minute

 range:

30 feet

 target:

an object within range

 components:

vsm
 duration:

until dispelled

Magic Weapon
 level:
2

 school:

transmutation

 casting time:

1 bonus action

 range:

touch

 target:

a nonmagical weapon

 components:

vs
 duration:

up to 1 hour

Magnificent Mansion
 level:

 school:
conjuration

 casting time:

1 minute

 range:

300 feet

 target:

see text

 components:

vsm
 duration:

24 hours

Major Image
 level:

 school:

illusion

 casting time:
1 action

 range:

120 feet

 target:

a spot that you can see within range

 components:

vsm
 duration:

up to 10 minutes

Mass Cure Wounds


 level:

 school:

evocation

 casting time:

1 action

 range:
60 feet

 target:

a point of your choice within range

 components:

vs
 duration:

instantaneous

Mass Heal
 level:

 school:

evocation

 casting time:

1 action

 range:

60 feet

 target:
any number of creatures that you can see within range

 components:

vs
 duration:

instantaneous

Mass Healing Word


 level:

 school:

evocation

 casting time:

1 bonus action

 range:

60 feet

 target:

up to six creatures of your choice that you can see within range

 components:
v
 duration:

instantaneous

Mass Suggestion
 level:

 school:

enchantment

 casting time:

1 action

 range:

60 feet

 target:

up to twelve creatures of your choice that you can see within


range and that can hear and understand you

 components:

vm
 duration:
24 hours

Maze
 level:

 school:

conjuration

 casting time:

1 action

 range:

60 feet

 target:

a creature that you can see within range

 components:

vs
 duration:

up to 10 minutes

Meld into Stone


 level:
3

 school:

transmutation

 casting time:

1 action

 range:

touch

 target:

a stone object or surface large enough to fully contain your


body

 components:

vs
 duration:

8 hours

Mending
 level:

cantrip
 school:

transmutation

 casting time:

1 minute

 range:

touch

 target:

a single break or tear in an object you touch

 components:

vsm
 duration:

instantaneous

Message
 level:

cantrip

 school:

transmutation
 casting time:

1 action

 range:

120 feet

 target:

a creature within range

 components:

vsm
 duration:

1 round

Meteor Swarm
 level:

 school:

evocation

 casting time:

1 action
 range:

1 mile

 target:

four different points you can see within range

 components:

vs
 duration:

instantaneous

Mind Blank
 level:

 school:

abjuration

 casting time:

1 action

 range:

touch
 target:

one willing creature you touch

 components:

vs
 duration:

24 hours

Minor Illusion
 level:

cantrip

 school:

illusion

 casting time:

1 action

 range:

30 feet

 target:

see text
 components:

sm
 duration:

1 minute

Mirage Arcane
 level:

 school:

illusion

 casting time:

10 minutes

 range:

sight

 target:

terrain in an area up to 1 mile square

 components:

vs
 duration:
10 days

Mirror Image
 level:

 school:

illusion

 casting time:

1 action

 range:

self

 target:

self

 components:

vs
 duration:

1 minute

Mislead
 level:
5

 school:

illusion

 casting time:

1 action

 range:

self

 target:

see text

 components:

s
 duration:

up to 1 hour

Misty Step
 level:

 school:
conjuration

 casting time:

1 bonus action

 range:

self

 target:

self

 components:

v
 duration:

instantaneous

Modify Memory
 level:

 school:

enchantment

 casting time:
1 action

 range:

30 feet

 target:

one creature that you can see

 components:

vs
 duration:

up to 1 minute

Moonbeam
 level:

 school:

evocation

 casting time:

1 action

 range:
120 feet

 target:

a 5-foot-radius, 40-foot-high cylinder centered on a point


within range

 components:

vsm
 duration:

up to 1 minute

Move Earth
 level:

 school:

transmutation

 casting time:

1 action

 range:

120 feet
 target:

an area of terrain no larger than 40 feet on a side within range

 components:

vsm
 duration:

up to 2 hours

Nondetection
 level:

 school:

abjuration

 casting time:

1 action

 range:

touch

 target:

a willing creature, a place, or an object no larger than 10 feet


in any direction
 components:

vsm
 duration:

8 hours

Pass without Trace


 level:

 school:

abjuration

 casting time:

1 action

 range:

self

 target:

self

 components:

vsm
 duration:

up to 1 hour

Passwall
 level:

 school:

transmutation

 casting time:

1 action

 range:

30 feet

 target:

a point of your choice that you can see on a wooden, plaster,


or stone surface within range

 components:

vsm
 duration:

1 hour
Phantasmal Killer
 level:

 school:

illusion

 casting time:

1 action

 range:

120 feet

 target:

a creature you can see within range

 components:

vs
 duration:

up to 1 minute

Phantom Steed
 level:

3
 school:

illusion

 casting time:

1 minute

 range:

30 feet

 target:

the ground in an unoccupied space of your choice within range

 components:

vs
 duration:

1 hour

Planar Ally
 level:

 school:

conjuration
 casting time:

10 minutes

 range:

60 feet

 target:

an unoccupied space within range

 components:

vs
 duration:

instantaneous

Planar Binding
 level:

 school:

abjuration

 casting time:

1 hour
 range:

60 feet

 target:

a celestial, elemental, fey or fiend

 components:

vsm
 duration:

24 hours

Plane Shift
 level:

 school:

conjuration

 casting time:

1 action

 range:

touch
 target:

you and up to eight willing creatures who link hands in a circle

 components:

vsm
 duration:

instantaneous

Plant Growth
 level:

 school:

transmutation

 casting time:

1 action or 8 hours

 range:

150 feet

 target:

plants within a specific area


 components:

vs
 duration:

instantaneous

Poison Spray
 level:

cantrip

 school:

conjuration

 casting time:

1 action

 range:

10 feet

 target:

a creature you can see within range

 components:

vs
 duration:

instantaneous

Polymorph
 level:

 school:

transmutation

 casting time:

1 action

 range:

60 feet

 target:

a creature that you can see within range

 components:

vsm
 duration:

up to 1 hour

Power Word Kill


 level:

 school:

enchantment

 casting time:

1 action

 range:

60 feet

 target:

one creature you can see within range

 components:

v
 duration:

instantaneous

Power Word Stun


 level:

8
 school:

enchantment

 casting time:

1 action

 range:

60 feet

 target:

one creature you can see within range

 components:

v
 duration:

instantaneous

Prayer of Healing
 level:

 school:

evocation
 casting time:

10 minutes

 range:

30 feet

 target:

up to six creatures of your choice that you can see within range

 components:

v
 duration:

instantaneous

Prestidigitation
 level:

cantrip

 school:

transmutation

 casting time:

1 action
 range:

10 feet

 target:

see text

 components:

vs
 duration:

up to 1 hour

Prismatic Spray
 level:

 school:

evocation

 casting time:

1 action

 range:

self (60-foot cone)


 target:

each creature in a 60-foot cone

 components:

vs
 duration:

instantaneous

Prismatic Wall
 level:

 school:

abjuration

 casting time:

1 action

 range:

60 feet

 target:

a point you can see within range


 components:

vs
 duration:

10 minutes

Private Sanctum
 level:

 school:

abjuration

 casting time:

10 minutes

 range:

120 feet

 target:

an area within range

 components:

vsm
 duration:
24 hours

Produce Flame
 level:

cantrip

 school:

conjuration

 casting time:

1 action

 range:

self

 target:

self or a creature within 30 feet of you

 components:

vs
 duration:

10 minutes

Programmed Illusion
 level:
6

 school:

illusion

 casting time:

1 action

 range:

120 feet

 target:

see text

 components:

vsm
 duration:

until dispelled

Project Image
 level:

 school:
illusion

 casting time:

1 action

 range:

500 miles

 target:

any location within range that you have seen before

 components:

vsm
 duration:

up to 1 day

Protection from Energy


 level:

 school:

abjuration

 casting time:
1 action

 range:

touch

 target:

the willing creature you touch

 components:

vs
 duration:

up to 1 hour

Protection from Evil and Good


 level:

 school:

abjuration

 casting time:

1 action

 range:
touch

 target:

one willing creature you touch

 components:

vsm
 duration:

up to 10 minutes

Protection from Poison


 level:

 school:

abjuration

 casting time:

1 action

 range:

touch

 target:
a creature

 components:

vs
 duration:

1 hour

Purify Food and Drink


 level:

 school:

transmutation

 casting time:

1 action

 range:

10 feet

 target:

a 5-foot-radius sphere centered on a point of your choice


within range
 components:

vs
 duration:

instantaneous

Raise Dead
 level:

 school:

necromancy

 casting time:

1 hour

 range:

touch

 target:

a dead creature you touch

 components:

vsm
 duration:
instantaneous

Ray of Enfeeblement
 level:

 school:

necromancy

 casting time:

1 action

 range:

60 feet

 target:

a creature within range

 components:

vs
 duration:

up to 1 minute

Ray of Frost
 level:
cantrip

 school:

evocation

 casting time:

1 action

 range:

60 feet

 target:

a creature within range

 components:

vs
 duration:

instantaneous

Regenerate
 level:

 school:
transmutation

 casting time:

1 minute

 range:

touch

 target:

a creature

 components:

vsm
 duration:

1 hour

Reincarnate
 level:

 school:

transmutation

 casting time:
1 hour

 range:

touch

 target:

a dead humanoid or a piece of a dead humanoid

 components:

vsm
 duration:

instantaneous

Remove Curse
 level:

 school:

abjuration

 casting time:

1 action

 range:
touch

 target:

one creature or object

 components:

vs
 duration:

instantaneous

Resilient Sphere
 level:

 school:

evocation

 casting time:

1 action

 range:

30 feet

 target:
a creature or object of large size or smaller within range

 components:

vsm
 duration:

up to 1 minute

Resistance
 level:

cantrip

 school:

abjuration

 casting time:

1 action

 range:

touch

 target:

one willing creature

 components:
vsm
 duration:

up to 1 minute

Resurrection
 level:

 school:

necromancy

 casting time:

1 hour

 range:

touch

 target:

a dead creature that has been dead for no more than a century,
that didn't die of old age, and that isn't undead

 components:

vsm
 duration:
instantaneous

Reverse Gravity
 level:

 school:

transmutation

 casting time:

1 action

 range:

100 feet

 target:

a 50-foot-radius, 100-foot high cylinder centered on a point


within range

 components:

vsm
 duration:

up to 1 minute

Revivify
 level:

 school:

necromancy

 casting time:

1 action

 range:

touch

 target:

a creature that has died within the last minute

 components:

vsm
 duration:

instantaneous

Rope Trick
 level:

2
 school:

transmutation

 casting time:

1 action

 range:

touch

 target:

a length of rope that is up to 60 feet long

 components:

vsm
 duration:

1 hour

Sacred Flame
 level:

cantrip

 school:

evocation
 casting time:

1 action

 range:

60 feet

 target:

a creature that you can see within range

 components:

vs
 duration:

instantaneous

Sanctuary
 level:

 school:

abjuration

 casting time:

1 bonus action
 range:

30 feet

 target:

a creature within range

 components:

vsm
 duration:

1 minute

Scorching Ray
 level:

 school:

evocation

 casting time:

1 action

 range:

120 feet
 target:

targets (one or several) within range

 components:

vs
 duration:

instantaneous

Scrying
 level:

 school:

divination

 casting time:

10 minutes

 range:

self

 target:

a particular creature you choose that is on the same place of


existence as you
 components:

vsm
 duration:

up to 10 minutes

Secret Chest
 level:

 school:

conjuration

 casting time:

1 action

 range:

touch

 target:

a chest and all its contents

 components:

vsm
 duration:

instantaneous

See Invisibility
 level:

 school:

divination

 casting time:

1 action

 range:

self

 target:

self

 components:

vsm
 duration:

1 hour

Seeming
 level:

 school:

illusion

 casting time:

1 action

 range:

30 feet

 target:

any number of creatures that you can see within range

 components:

vs
 duration:

8 hours

Sending
 level:

3
 school:

evocation

 casting time:

1 action

 range:

unlimited

 target:

a creature with which you are familiar

 components:

vsm
 duration:

1 round

Sequester
 level:

 school:

transmutation
 casting time:

1 action

 range:

touch

 target:

a willing creature or object

 components:

vsm
 duration:

until dispelled

Shapechange
 level:

 school:

transmutation

 casting time:

1 action
 range:

self

 target:

self

 components:

vsm
 duration:

up to 1 hour

Shatter
 level:

 school:

evocation

 casting time:

1 action

 range:

60 feet
 target:

a point of your choice within range

 components:

vsm
 duration:

instantaneous

Shield
 level:

 school:

abjuration

 casting time:

1 reaction, which you take when you are hit by an attack or


targeted by the magic missile spell

 range:

self

 target:

self
 components:

vs
 duration:

1 round

Shield of Faith
 level:

 school:

abjuration

 casting time:

1 bonus action

 range:

60 feet

 target:

a creature of your choice within range

 components:

vsm
 duration:

up to 10 minutes

Shillelagh
 level:

cantrip

 school:

transmutation

 casting time:

1 bonus action

 range:

touch

 target:

the wood of a club or quarterstaff you are holding

 components:

vsm
 duration:

1 minute

Shocking Grasp
 level:

cantrip

 school:

evocation

 casting time:

1 action

 range:

touch

 target:

a creature you try to touch

 components:

vs
 duration:

instantaneous

Silence
 level:

2
 school:

illusion

 casting time:

1 action

 range:

120 feet

 target:

20-foot-radius sphere centered on a point you choose within


range

 components:

vs
 duration:

up to 10 minutes

Silent Image
 level:

 school:

illusion
 casting time:

1 action

 range:

60 feet

 target:

a spot within range

 components:

vsm
 duration:

up to 10 minutes

Simulacrum
 level:

 school:

illusion

 casting time:

12 hours
 range:

touch

 target:

one beast or humanoid that is within range for the entire


casting time of the spell

 components:

vsm
 duration:

until dispelled

Sleep
 level:

 school:

enchantment

 casting time:

1 action

 range:

90 feet
 target:

creatures within 20 feet of a point you choose within range (in


ascending order of their current hit points, ignoring
unconscious creatures)

 components:

vsm
 duration:

1 minute

Sleet Storm
 level:

 school:

conjuration

 casting time:

1 action

 range:

150 feet

 target:
a 20-foot-tall cylinder with a 40-foot radius centered on a
point you choose within range

 components:

vsm
 duration:

up to 1 minute

Slow
 level:

 school:

transmutation

 casting time:

1 action

 range:

120 feet

 target:

up to six creatures of your choice in a 40-foot cube within


range
 components:

vsm
 duration:

up to 1 minute

Spare the Dying


 level:

cantrip

 school:

necromancy

 casting time:

1 action

 range:

touch

 target:

a living creature that has 0 hit points

 components:

vs
 duration:

instantaneous

Speak with Animals


 level:

 school:

divination

 casting time:

1 action

 range:

self

 target:

self

 components:

vs
 duration:

10 minutes

Speak with Dead


 level:

 school:

necromancy

 casting time:

1 action

 range:

10 feet

 target:

a corpse of your choice within range

 components:

vsm
 duration:

10 minutes

Speak with Plants


 level:

3
 school:

transmutation

 casting time:

1 action

 range:

self (30-foot radius)

 target:

plants within 30 feet of you

 components:

vs
 duration:

10 minutes

Spider Climb
 level:

 school:

transmutation
 casting time:

1 action

 range:

touch

 target:

one willing creature you touch

 components:

vsm
 duration:

up to 1 hour

Spike Growth
 level:

 school:

transmutation

 casting time:

1 action
 range:

150 feet

 target:

a 20-foot radius centered on a point within range

 components:

vsm
 duration:

up to 10 minutes

Spirit Guardians
 level:

 school:

conjuration

 casting time:

1 action

 range:

self (15-foot radius)


 target:

self (15-foot radius)

 components:

vsm
 duration:

up to 10 minutes

Spiritual Weapon
 level:

 school:

evocation

 casting time:

1 bonus action

 range:

60 feet

 target:

see text
 components:

vs
 duration:

1 minute

Stinking Cloud
 level:

 school:

conjuration

 casting time:

1 action

 range:

90 feet

 target:

a 20-foot-radius sphere centered on a point within range

 components:

vsm
 duration:
up to 1 minute

Stone Shape
 level:

 school:

transmutation

 casting time:

1 action

 range:

touch

 target:

a stone object of medium size or smaller or a section of stone


no more than 5 feet in any dimension

 components:

vsm
 duration:

instantaneous

Stoneskin
 level:

 school:

abjuration

 casting time:

1 action

 range:

touch

 target:

a willing creature

 components:

vsm
 duration:

up to 1 hour

Storm of Vengeance
 level:

9
 school:

conjuration

 casting time:

1 action

 range:

sight

 target:

a point you can see

 components:

vs
 duration:

up to 1 minute

Suggestion
 level:

 school:

enchantment
 casting time:

1 action

 range:

30 feet

 target:

a creature you can see within range that can hear and
understand you

 components:

vm
 duration:

up to 8 hours

Sunbeam
 level:

 school:

evocation

 casting time:

1 action
 range:

self (60-foot line)

 target:

each creature in a 5-foot-wide, 60-foot-long line

 components:

vsm
 duration:

up to 1 minute

Sunburst
 level:

 school:

evocation

 casting time:

1 action

 range:

150 feet
 target:

a 60-foot radius centered on a point you choose within range

 components:

vsm
 duration:

instantaneous

Symbol
 level:

 school:

abjuration

 casting time:

1 minute

 range:

touch

 target:

either a surface or within on object that can be closed to


conceal the glyph
 components:

vsm
 duration:

until dispelled or triggered

Telekinesis
 level:

 school:

transmutation

 casting time:

1 action

 range:

60 feet

 target:

see text

 components:

vs
 duration:

up to 10 minutes

Telepathic Bond
 level:

 school:

divination

 casting time:

1 action

 range:

30 feet

 target:

up to eight willing creatures of your choice within range

 components:

vsm
 duration:

1 hour

Teleport
 level:

 school:

conjuration

 casting time:

1 action

 range:

10 feet

 target:

you and up to eight willing creatures that you can see within
range, or a single object that you can see within range

 components:

v
 duration:

instantaneous

Teleportation Circle
 level:

5
 school:

conjuration

 casting time:

1 minute

 range:

10 ft

 target:

 components:

vm
 duration:

1 round

Thaumaturgy
 level:

cantrip

 school:

transmutation
 casting time:

1 action

 range:

30 feet

 target:

see text

 components:

v
 duration:

up to 1 minute

Thunderwave
 level:

 school:

evocation

 casting time:

1 action
 range:

self (15-foot cube)

 target:

self (15-foot cube)

 components:

vs
 duration:

instantaneous

Time Stop
 level:

 school:

transmutation

 casting time:

1 action

 range:

self
 target:

self

 components:

v
 duration:

instantaneous

Tiny Hut
 level:

 school:

evocation

 casting time:

1 minute

 range:

self (10-foot-radius hemisphere)

 target:

a 10-foot-radius around and above you


 components:

vsm
 duration:

8 hours

Tongues
 level:

 school:

divination

 casting time:

1 action

 range:

touch

 target:

the creature you touch

 components:

vm
 duration:

1 hour

Transport via Plants


 level:

 school:

conjuration

 casting time:

1 action

 range:

10 feet

 target:

a large or larger inanimate plant and another plant, at any


distance, on the same plane of existence

 components:

vs
 duration:

1 round
Tree Stride
 level:

 school:

conjuration

 casting time:

1 action

 range:

self

 target:

self

 components:

vs
 duration:

up to 1 minute

True Polymorph
 level:

9
 school:

transmutation

 casting time:

1 action

 range:

30 feet

 target:

one creature or nonmagical object that you see within range

 components:

vsm
 duration:

up to 1 hour

True Resurrection
 level:

 school:

necromancy
 casting time:

1 hour

 range:

touch

 target:

a creature that has been dead for no longer than 200 years and
that died for any reason except old age

 components:

vsm
 duration:

instantaneous

True Seeing
 level:

 school:

divination

 casting time:

1 action
 range:

touch

 target:

the willing creature you touch

 components:

vsm
 duration:

1 hour

True Strike
 level:

cantrip

 school:

divination

 casting time:

1 action

 range:

30 feet
 target:

a target in range

 components:

s
 duration:

up to 1 round

Unseen Servant
 level:

 school:

conjuration

 casting time:

1 action

 range:

60 feet

 target:

an unoccupied space on the ground within range


 components:

vsm
 duration:

1 hour

Vampiric Touch
 level:

 school:

necromancy

 casting time:

1 action

 range:

self

 target:

a creature within your reach

 components:

vs
 duration:

up to 1 minute

Vicious Mockery
 level:

cantrip

 school:

enchantment

 casting time:

1 action

 range:

60 feet

 target:

a creature you can see and that can hear you within range

 components:

v
 duration:

instantaneous

Wall of Fire
 level:

 school:

evocation

 casting time:

1 action

 range:

120 feet

 target:

a solid surface within range

 components:

vsm
 duration:

up to 1 minute

Wall of Force
 level:

5
 school:

evocation

 casting time:

1 action

 range:

120 feet

 target:

a point you choose within range

 components:

vsm
 duration:

up to 10 minutes

Wall of Ice
 level:

 school:

evocation
 casting time:

1 action

 range:

120 feet

 target:

a solid surface within range

 components:

vsm
 duration:

up to 10 minutes

Wall of Stone
 level:

 school:

evocation

 casting time:

1 action
 range:

120 feet

 target:

a point you choose within range

 components:

vsm
 duration:

up to 10 minutes

Wall of Thorns
 level:

 school:

conjuration

 casting time:

1 action

 range:

120 feet
 target:

within range on a solid surface

 components:

vsm
 duration:

up to 10 minutes

Warding Bond
 level:

 school:

abjuration

 casting time:

1 action

 range:

touch

 target:

a willing creature you touch


 components:

vsm
 duration:

1 hour

Water Breathing
 level:

 school:

transmutation

 casting time:

1 action

 range:

30 feet

 target:

up to ten willing creatures you can see within range

 components:

vsm
 duration:
24 hours

Water Walk
 level:

 school:

transmutation

 casting time:

1 action

 range:

30 feet

 target:

up to ten willing creatures you can see within range

 components:

vsm
 duration:

1 hour

Web
 level:
2

 school:

conjuration

 casting time:

1 action

 range:

60 feet

 target:

a point of your choice within range

 components:

vsm
 duration:

up to 1 hour

Weird
 level:

 school:
illusion

 casting time:

1 action

 range:

120 feet

 target:

each creature in a 30-foot-radius sphere centered on a point of


your choice within range

 components:

vs
 duration:

up to 1 minute

Wind Walk
 level:

 school:

transmutation
 casting time:

1 minute

 range:

30 feet

 target:

you and up to ten willing creatures you can see within range

 components:

vsm
 duration:

8 hours

Wind Wall
 level:

 school:

evocation

 casting time:

1 action
 range:

120 feet

 target:

the ground at a point you choose within range

 components:

vsm
 duration:

up to 1 minute

Wish
 level:

 school:

conjuration

 casting time:

1 action

 range:

self
 target:

self

 components:

v
 duration:

instantaneous

Word of Recall
 level:

 school:

conjuration

 casting time:

1 action

 range:

5 feet

 target:

you and up to five willing creatures within 5 feet of you


 components:

v
 duration:

instantaneous

Zone of Truth
 level:

 school:

enchantment

 casting time:

1 action

 range:

60 feet

 target:

a 15-foot-radius sphere centered on a point of your choice


within range

 components:

vs
 duration:

10 minutes

Level 1 = 5

Level 2 = 7

Level 3 = 10

Level 6 = 12

Level 7 = 13

Level 8 = 14

Level 9 = 16

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