You are on page 1of 22

LMCE1072 ACADEMIC LITERACY

ASSESSMENT 1 (40%)
TEXT DISSECT

TEXT DISSECT CONTENT ORGANISER (TEDCO)


SEMESTER 1, SESSION 2022-2023

FULL NAME : NURFARHANIS BINTI ABD RAZAK


MATRIC NUMBER : A193181
GROUP NAME/NUMBER : GROUP 2
SET : SET 21
FACULTY : FAKULTI SAINS SOSIAL & KEMANUSIAAN
INSTRUCTOR’S NAME : DR FADHLI SHAH BIN KHAIDZIR

Instructions

1. This Text Dissect Content Organiser consists of two (2) sections: group section and
individual section.
a. The group section contains four (4) questions. They are to be discussed with
group members.
b. The individual section contains two (2) questions.
2. Complete both sections by writing your answers in the space provided in the table.
You are allowed to resize and modify the table as necessary.
3. Submit your TEDCO individually via the platform provided by your instructor based
on the deadline given.
LMCE1072 TEDCO semester 1, 2022-2023 | 1

Fill in the table under each section with information about the text that you have selected for Text Dissect.

GROUP SECTION Group Name/ Num : 2

LIST QUESTIONS ANSWERS FOR


EXAMINER’S
USE ONLY

1. Provide background information of a. Author(s) name and affiliation: Ayah Hamad and Bochen Jia. They are from College
the text. of Engineering and Computer Science, University of Michigan-Daerborn, Dearborn,
MI 48128, USA

b. Date of publication: 8 September 2022

c. Title of text: Hoe virtual Reality Technology Has Changed Our Lives: An Overview
Current and Potential Applications and Limitations

d. Publisher: International Journal of Environmental Research and Public Health

e. Source (URL address): https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9517547/

f. Type of text: Academic text


LMCE1072 TEDCO semester 1, 2022-2023 | 2

2. Discuss the appropriateness of the 7 marks


text for your topic and purpose of
assignment using CRAAP test (i.e. Based on my evaluation using CRAAP test, the text is relevant and appropriate to obtain
information on the topic How Virtual Reality Technology Has Changed Our Lives: An
currency, relevance, authority, Overview of the Current and Potential Applications and Limitations specifically on the
accuracy, and purpose) in about 100- forms of positive, negative, potential improvement and the future of virtual reality in the
150 words. world. The detail of evaluation is as follows:

Currency

• The text is published in 8 September 2022


• This recently published information is current and needs any updates.
• The link is functional.
• The text is relevant because of the rapidly modern society adapted to
technologies today.

Relevance

• The text is widely known for a variety of fields in technologies.


• The intended audience of this topic is communities, students and researchers
that use the technology in their daily lives.
• This text makes it an appropriate source for academic and professional
purposes.
• This text focuses on a critical topic relevant to be a greatly beneficial tool in a
multitude of applications and a wide variety of fields.

Authority

• Articles from International Journal of Environmental Research and Public Health


are provided here courtesy of Multidisciplinary Digital Publishing Institute
(MDPI).
• National Library of Medicine- National Center for Biotechnology Information.
LMCE1072 TEDCO semester 1, 2022-2023 | 3

• Published online on 2022 September 09.


• The writers are Ayah Hamad and Bochen Jia.
• Academic Editors are Xudong Huang and Paul B. Tchounwou.
• Email address - bochenj@umich.edu.
• College of Engineering and Computer Science, University of Michigan-
Dearborn, Dearborn, MI 48128, USA.

Accuracy

• The author’s tone is serious.


• The information of text comes from accurate sources which are mostly from a
wide range of journals and articles published online by qualified authors.
• The title of the text is accurate for the content as the text describes and explains
a lot about VR technology that are currently utilized or can be utilized or can be
utilized in the future,spanning fields such as medicine, engineering, education,
and entertainment.

Purpose

• The text showed how virtual reality technology has the potential to be a greatly
beneficial tool in a multitude of applications and a wide variety of fields.

• VR as a technology is still in its early stages, but more people are becoming
interested in it and are optimistic about seeing what kind of changes VR can
make in their everyday lives.
LMCE1072 TEDCO semester 1, 2022-2023 | 4

3. Write down the main ideas of the 7 marks


text. You may use either a linear or The Pros of Virtual Reality
non-linear format of presenting Advantages of Virtual Reality :
these ideas.
Industrial Simulation Applications

- From training simulation to prototyping, designing, and testing tools and


objects. (Paragraph 11, line 1 to line 2)

• Driving simulations, flight simulators for pilots, and combat simulators for
military personnel, all of which provide training for years in highly
dangerous circumstances without putting them at risk during the training
process. (Paragraph 11, line 3 to line 5)
• Driving simulations; VR provides the ability to create driving simulations
in which users can be placed in risky driving scenarios without real
danger. (Paragraph 13, line 3)
• Can also be used for observing driving behavior to collect data or training
inexperienced drivers in a low-stress environment. (Paragraph 12, line 3
to line 5)
• VR to train young or novice drivers and help them understand their
mistakes or point out some bad driving habits that need to be adjusted.
(Paragraph 13, line 1 to line 2)
LMCE1072 TEDCO semester 1, 2022-2023 | 5

• Another application of the VR driving simulations is the ability to collect


real-time data on how users react to different scenarios as drivers on the
road in a simulated environment. (Paragraph 14, line 1 to line 2)
• Designing better safety features in a vehicle, providing a better user
experience for drivers, developing training modules for vehicle (AV)
research and development. (Paragraph 14, line 3 to line 5)
• VR simulations continuously provide opportunities for safe and efficient
collection and user testing. (Paragraph 14, line 6 to line 7)
• Product and prototyping; prototype or preliminary designs for products
can moduled and shown in a virtual environment for test and evaluation
purposes. (Paragraph 15, line 2 to line 4)
• A virtual prototype or part without spending a lot of time, money, effort,
or materials building the prototype in real life. The ability to see the
products in a virtual environment can also provide the ability to make
changes to VR design for a quick turnaround and faster results, which
could increase the speed of prototyping, reduce prototype production
waste, and increase the understanding of the functions of the prototype.
(Paragraph 15, lie 5 to line 6)

Education

• VR can help increase student attention by helping them engage with


what is happening inside the VR environment. (Paragraph 16, line 3 to
line 4)
• Students are more interested and engaged with what they are learning
while immersed in a virtual environment. (Paragraph 16, line 6 to line 7)
• VR approaches open up more opportunities for teachers to interact one-
on-one with students and have more useful and more useful and
beneficial teacher-student interactions. (Paragraph 16, line 9 to line 11)
• Provides the opportunities for students to construct and practice their
own knowledge by being able to engage in meaningful experiences.
(Paragraph 16, line 1 to line 2)
LMCE1072 TEDCO semester 1, 2022-2023 | 6

• The capability of transporting students to different environments,


allowing them to learn and explore various concepts safely and
efficiently. (Paragraph 16, line 4 to line 5)
• Students can explore laboratory experience through VR; they will
experience and can interact with items in reality to recreate what is
simulated to them in VR. (Paragraph 17, line 2 to line 4)
• VR offers a new, unique approach to asynchronous learning; VR can
create a learning environment in which a student can participate in
lectures and ask questions to virtual instructions with pre-generated
answers. (Paragraph 18, line 3 to line 5)
• VR-based virtual education does provide a better experience to students
watching videos online, but it cannot replace the experience of being in
a classroom with teachers who can directly engage with students.
(Paragraph 18, line 12 to line 14)
• VR also can be used for live, synchronous classes where students can
engage with classmates and teachers from the comfort of their homes in
real time. (Paragraph 19, line 1 to line3)

Public health

• Provide for people's health by providing immersive training simulations


to medical personnel, offering a new method of exercise or meditation,
and presenting therapists with opportunities to better help and
understand their parents. (Paragraph 20, line 3 to line 5)
• Medical training; VR simulations also provide the opportunity for medical
professionals to practice procedures before operating on a patient, which
has proven to help provide patients with better outcomes more
consistently and reduce the incidence of mistakes. Preparation and
practice in VR help improve patient outcomes because medical
personnel are better prepared for each patient’s unique circumstances
before operating. (Paragraph 21, line 1 to line 5)
LMCE1072 TEDCO semester 1, 2022-2023 | 7

• Medical students can train in an interactive virtual environment that can


be programmed with different scenarios, which allow a student to
experience real-life scenarios with virtual patients. (Paragraph 22. Line 1
to line 3)
• These VR simulators can also provide hints or step by step instructions
to students so they know how to perform the surgery properly.
(Paragraph 22, line 7 to line 10)
• Seasoned medical and surgeons can also benefit from this technology;
PSVR is a technology that allows doctors to practice actual upcoming
operations in VR. (Paragraph 23. Line 1 to line 4)
• VR provides an opportunity for surgeons to plan out their surgery
beforehand in a virtual environment, allowing them to be better prepared
and more confident in their plan for the surgery ahead. (Paragraph 23,
line 9 to line 11)

Exergaming fitness and sports

• Using VR as a workout tool helps us exercise, which can greatly assist


users in staying motivated and engaged by providing them with goals to
achieve during their workout. (Paragraph 25, line 1 to line 3)
• VR exercise increases the level of physical activity compared to those
who worked out using conventional methods. (Paragraph 25, line 4 to
line 5)
• VR applications also allow users to physically run/ cycle in place while
virtually traveling through a virtual environment. (Paragraph 25, line 8 to
line 10)
• Help athletes to train; improve their skills and can help them with physical
therapy and rehabilitation. VR also allows individuals to repeatedly
practice skills with lower risks of harm, which help reduce injury. VR
LMCE1072 TEDCO semester 1, 2022-2023 | 8

presents a great method of perceptual-cognitive skills training. This


technology can also be used in the rehabilitation process by allowing
athletes to train from anywhere and at any time, even in the absence of
a trainer or facility. (Paragraph 26, line 1 to line 2)

Therapy and meditation

• VR technology help who suffer from post-trautnate stress disorder


(PTSD), VR can be a way to experience situations that can trigger
traumatic events within a safe, controlled capacity. (Paragraph 27, line 4
to line 6)
• VR can be a safe way to put people in scenarios that may trigger their
disorders and observe their behavior for people who have certain
disorders that may be hard to explain with words. (Paragraph 28, line 1
to line 3)
• Studies on the use of VR in meditation also shown a slight increase in
positive effects and a state of mindfulness in users after the meditation
experience and reducing pre-exam anxiety in college students than
wacthing a meditation video and also useful in calming healthcare
workers, especially during the pandemic. Additionally, VR+NF meditation
was shown to decrease the user’s anger, tension, depression, vigor,
fatigue and confusion. (Paragraph 29, line 4 to line 11)

Social interaction

• Ability to transport users to a virtual environment in which they can


interact with other users and also provide an opportunity to create social
connections (Paragraph 31, line 1 to line 2).
• Helpful for those with autism, as it provides a way for them to gain or
increase their communication skills (Paragraph 31, line 3 to line 4)
• Training to better improve their social skills, such as emotion recognition,
social attribution and analogical reasoning. (Paragraph 31, line 5 to line
6)
LMCE1072 TEDCO semester 1, 2022-2023 | 9

• A new way for people to connect over long distance (Paragraph 32, line
1)

Entertainment

• VR entertainment offering new ways for users to experience several


types of media in an immersive capacity (Paragraph 33, line 2 to line 3)
• Experience visual media due to its ability to immerse users in a virtual
world (Paragraph 34, line 2 to line 3)
• Allow them interact with the world as they see fit (Paragraph 34, line 35)
• Virtual travel and tourism ; experience immersive tourism in a simulated
environment based on real landscapes or location. (Paragraph 35, line 1
to line 3) ; by using Google Street View (Paragraph 35, line 5)
• Live music; experienced to ability to change the way people experience
concerts, offering users the ability to attend and enjoy concerts form
anywhere in the world (Paragraph 36, line 1 to line 4)
• The live streaming of concerts in VR is still not technologically applicable,
but it seems like the music industry is aiming to make it a reality at some
point in the future with further VR development. (Paragraph 36, line 10
to line 11)
• Gaming has gained huge popularity recently, with headsets becoming
more accessible and game developers investing more in the VR
landscape. Users purchased VR headsets to play popular games.
(Paragraph 36, line 13 to line 14)
• Players can experience the games from their point of view, which allows
users to experience games in a whole new way. (Paragraph 36, line 20
to line 21)

Disadvantages of Virtual Reality

Driving simulators
LMCE1072 TEDCO semester 1, 2022-2023 | 10

• Common issue in the field is developing trust between users and


autonomous vehicles and understanding how to reduce the distrust most
people have in this technology (VR). (Paragraph 14, line 7 to line 9)

Public health

• Not all student engaged in asynchronous classroom experience is that


not all students' questions will necessarily be answered; information also
limited to what is currently updated within the virtual experience.
(Paragraph 19, line 9 to line 11)

Limitation and side effects of VR

• technological limitations; the standardization of VR technology and


presentation is still limited; developers may have their own interface
specifications and functionality associated with their technology, and
applications are not easily transferable between devices (Paragraph 38,
line 1)
• VR development software tends to take up a lot of data space on
computers and have high-power consumption. (Paragraph 39, line 2 to
line 3)
• VR headsets tend to be very heavy and can cause physical strain on
users, causing headaches and pain, especially around the neck and
shoulders. (Paragraph 39, line 4 to line 5)
• User’s eyesight, but it is known that it can cause strain, especially with
prolonged usage. (Paragraph 39, line 6 to line 7)
• The lag between the user’s movements and the visual display within a
VR headset. (Paragraph 40, line 1 to line 2)
• A lot of the time, the headset’s tracking does not keep up properly with
the user’s movements, which not only decreases their immersion but can
also cause ‘dizziness’ or ‘cybersickness’. (Paragraph 40, line 2 to line 4)
LMCE1072 TEDCO semester 1, 2022-2023 | 11

Accessibility

• Cost is one of the larger barriers for people to get into VR as regular
consumers, which is a hindrance to the growth of VR as a household
technology. (Paragraph 45, line 10 to line 11)
• Augmented reality (AR) and mixed reality (MR) which are less immersive
forms of virtual experience when users still operate in the real world with
a virtual overlay. (Paragraph 46, line 1 to line 3)

4. What is the main tone used by the Main Tone: Formal Tone 4 marks
author(s) in the text?
Accurate tone:
Justify your answer by providing two Textual Evidence 1: Studies on the use of VR in meditation is shown as a slight 1m
(2) textual evidence (i.e. sentences) increase in positive effects and a state of mindfulness in users after the meditation Relevant
from the text. Underline/bold the experiences. One study showed that VR meditation was more successful in reducing
textual
words/phrases that indicate the tone pre- exam anxiety in college students than watching the meditation video, when
71% for those using VR reported lower anxiety levels compared to 47% of the evidence: 1.5 m
in each sentence. control group. each
LMCE1072 TEDCO semester 1, 2022-2023 | 12

Textual Evidence 2: Another application is virtual travel tourism. Virtual tourism allows
users to experience immersive tourism in simulated environments based on real
landscape and locations.

Marks for Group Section /22 marks


LMCE1072 TEDCO semester 1, 2022-2023 | 13

INDIVIDUAL SECTION Matric Num : A193181

LIST QUESTIONS ANSWERS FOR


EXAMINER’S
USE ONLY

1. What is the author’s position towards The author’s position toward this topic is to inform about and future uses for 8 marks
the topic? Provide one (1) textual virtual reality technology as well as its drawbacks.
Accurate
evidence and one (1) reason to support Textual evidence: “ This literature review aims to contribute to the library of author’s
your answer. literature on the applications of virtual reality (VR), how they are currently used position: 3 m
and can be used in the future, and some of the strengths and diffilculties that
come with using VR. ( Paragraph 2, line 1-3) Relevant textual
evidence: 2 m
Reason: Despite VR being initially marketed toward gaming, there are many
potential and existing VR aplications in various and fields, including education, Clear reason: 3 m
and even in entertaiment and healthcare. Moreover, one of the crucial issues with
VR usage is VR-induced motion sickness or “cybersickness”.

2. Do you agree with the author’s Yes, I agree with the author’s position. Educational applications of VR have not 10 marks
position? Give two (2) reasons. been utilized much yet, but there are many promising examples and studies of
how examples and studies of how benefical VR can be in an educational
You may elaborate your reasons by environment. Using VR can help increase student attention by keeping them
including ideas from your readings on engaged with what is happening inside the VR environment. Most teenage
the topic or relate with your/other’s students find it challenging to pay attention in class, especially when they feel that
experience. the discussed topics are not relevant to them. When students use exciting
technologies such as VR , they are more interested and engaged with what they
are learning while immersed in a virtual environment. The most prominent
application of VR among the general public is within the sphere of entertainment,
LMCE1072 TEDCO semester 1, 2022-2023 | 14

with VR offering new ways for users to experience several types of media in an
immersive capacity. For example, virtual tourism allows users to experience
immersive tourism in simulated environments based on real landscapes or
locations. Another use of VR is in mental health therapy and meditation. The
immersive nature of VR provides the flexibility to create various types of
environments or experiences.

Despite VR being a powerful and versatile tool, current VR technology has some
evident limitations and drawbacks. These limitations include technological limits
on what VR can do, how accessible VR is to the general public, and some of the
side effects of using VR devices. Other issues include hardware and software
requirements for professional VR development, as most VR development software
tends to take up a lot of data space on computers and have highpower
consumption. Cybersickness is a phenomenon where users will feel symptoms
similar to motion sickness such as nausea, dizziness and lightheadedness as a
result of using VR device.

Overall, VR as a technology is still in its early stages, but more people are
becoming interested in it and are optimistic about seeing what kind of changes
VR can make in their everyday lives.
LMCE1072 TEDCO semester 1, 2022-2023 | 15

Marks for Individual Section /18 marks

TOTAL MARKS (GROUP SECTION + INDIVIDUAL SECTION) / 40 marks


LMCE1072 ACADEMIC LITERACY

ASSESSMENT 1 (40%)
TEXT DISSECT

TEXT DISSECT CONTENT ORGANISER (TEDCO)


SEMESTER 1, SESSION 2022-2023

FULL NAME :

MATRIC NUMBER :

GROUP NAME/NUMBER : GROUP 2

SET : 21

FACULTY : FSSK

INSTRUCTOR’S NAME : DR FADHLI SHAH BIN KHAIDZIR

Instructions

1. This Text Dissect Content Organiser consists of two (2) sections: group section and
individual section.

a. The group section contains four (4) questions. They are to be discussed with
group members.

b. The individual section contains two (2) questions.

2. Complete both sections by writing your answers in the space provided in the table.
You are allowed to resize and modify the table as necessary.

3. Submit your TEDCO individually via the platform provided by your instructor based on
the deadline given.
Fill in the table under each section with information about the text that you have selected for
Text Dissect.

GROUP SECTION Group Name/ Num :

LIS QUESTIONS ANSWERS FOR


T EXAMINE
R’S USE
ONLY

1. Provide background a. Author(s) name and affiliation: Ayah Hamad 4 marks


information of the text. and Bochen Jia. They are from College of
Engineering and Computer Science, [a and f:
University of Michigan-Daerborn, Dearborn, 1 mark
MI 48128, USA each]

b. Date of publication: 8 September 2022 [b, c, d,


and e: 0.5
c. Title of text: How virtual Reality Technology mark each]
Has Changed Our Lives: An Overview
Current and Potential Applications and
Limitations

d. Publisher:International Journal of
Environmental Research and Public Health

e. Source (URL address):


https://www.ncbi.nlm.nih.gov/pmc/articles/P
MC9517547/

f. Type of text: Academic text


2. Discuss the The topic about virtual reality has more pros than 7 marks
appropriateness of the cons because it shows the advance of technology
text for your topic and especially after the pandemic. Virtual reality
purpose of assignment allows us to cross boundaries that would
using CRAAP test (i.e. otherwise be unimaginable. For instance, this
currency, relevance, demanding technology applications will go
authority, accuracy, and beyond leisure, tourism or marketing that are
purpose) in about more affordable for users. Next, the purpose of
100-150 words. using CRAAP is to be able to guide us to find
more information about the articles and on the
other hand to evaluate the information that we
find in the article.The CRAAP test is very useful
for us in finding information in articles.

3. Write down the main The Pros of Virtual Reality 7 marks


ideas of the text. You
may use either a linear or Advantages of Virtual Reality :
non-linear format of
presenting these ideas. 1. Marketing

-designing a product without spending a


lot of money

2. Education

-teacher-student interaction

-help the students focus on teaching


materials better

-unique approach to asynchronous


learning

-demonstrate environments that one


impossible to visit in reality, such as
underwater or space

3. Public Health
-providing immersive training simulations
to medical personnel, offering a new
method of exercise or meditation and
presenting therapist with opportunities to
better help disadvantages and
understand their parents

-medical learning : real life for student,


minimal risks to a real patient, assist
student in the learning process

4. Exergaming, fitness and sports

- creativity in developer

Disadvantages of Virtual Reality

1. Entertainment

- hard to troubleshoot bugs and receive


proper support for any issues due to the
lack of standardization

- tends to take up a lot of data space on


computers and have high-power
consumption

- tend to be very heavy and can cause


physical strain on users, causing
headaches and pain, especially around
the neck and shoulders

- lag between the user’s movements and


the visual display within a VR headset

- decreases their immersion but can also


cause dizziness or “cybersickness.
4. What is the main tone Main Tone: Serious Tone 4 marks
used by the author(s) in
the text? Accurate
Textual Evidence 1: One of the most widely used tone: 1 m
Justify your answer by and largely applicable applications of VR is the
providing two (2) textual simulation aspect. Which can be uniquely Relevant
evidence (i.e. sentences) created and customized to suit user’s need. textual
from the text. evidence:
Underline/bold the 1.5 m each
words/phrases that
indicate the tone in each Textual Evidence 2: Using VR can help increase
sentence. student attention by keeping them engaged
with what is happening inside and the
environment.

Marks for Group Section /22


marks

INDIVIDUAL SECTION Matric Num :

LIST QUESTIONS ANSWERS FOR


EXAMINER’
S USE ONLY
1. What is the author’s position towards 8 marks
the topic? Provide one (1) textual
evidence and one (1) reason to support Accurate
your answer. author’s
position: 3 m

Relevant
textual
evidence: 2
m

Clear reason:
3m

2. Do you agree with the author’s position? 10 marks


Give two (2) reasons.

You may elaborate your reasons by


including ideas from your readings on
the topic or relate with your/other’s
experience.

Marks for Individual Section /18 marks

TOTAL MARKS (GROUP SECTION + INDIVIDUAL SECTION) / 40 marks

You might also like