Professional Documents
Culture Documents
ASSESSMENT 1 (40%)
TEXT DISSECT
Instructions
1. This Text Dissect Content Organiser consists of two (2) sections: group section and
individual section.
a. The group section contains four (4) questions. They are to be discussed with
group members.
b. The individual section contains two (2) questions.
2. Complete both sections by writing your answers in the space provided in the table.
You are allowed to resize and modify the table as necessary.
3. Submit your TEDCO individually via the platform provided by your instructor based
on the deadline given.
LMCE1072 TEDCO semester 1, 2022-2023 | 1
Fill in the table under each section with information about the text that you have selected for Text Dissect.
1. Provide background information of a. Author(s) name and affiliation: Ayah Hamad and Bochen Jia. They are from College
the text. of Engineering and Computer Science, University of Michigan-Daerborn, Dearborn,
MI 48128, USA
c. Title of text: Hoe virtual Reality Technology Has Changed Our Lives: An Overview
Current and Potential Applications and Limitations
Currency
Relevance
Authority
Accuracy
Purpose
• The text showed how virtual reality technology has the potential to be a greatly
beneficial tool in a multitude of applications and a wide variety of fields.
• VR as a technology is still in its early stages, but more people are becoming
interested in it and are optimistic about seeing what kind of changes VR can
make in their everyday lives.
LMCE1072 TEDCO semester 1, 2022-2023 | 4
• Driving simulations, flight simulators for pilots, and combat simulators for
military personnel, all of which provide training for years in highly
dangerous circumstances without putting them at risk during the training
process. (Paragraph 11, line 3 to line 5)
• Driving simulations; VR provides the ability to create driving simulations
in which users can be placed in risky driving scenarios without real
danger. (Paragraph 13, line 3)
• Can also be used for observing driving behavior to collect data or training
inexperienced drivers in a low-stress environment. (Paragraph 12, line 3
to line 5)
• VR to train young or novice drivers and help them understand their
mistakes or point out some bad driving habits that need to be adjusted.
(Paragraph 13, line 1 to line 2)
LMCE1072 TEDCO semester 1, 2022-2023 | 5
Education
Public health
Social interaction
• A new way for people to connect over long distance (Paragraph 32, line
1)
Entertainment
Driving simulators
LMCE1072 TEDCO semester 1, 2022-2023 | 10
Public health
Accessibility
• Cost is one of the larger barriers for people to get into VR as regular
consumers, which is a hindrance to the growth of VR as a household
technology. (Paragraph 45, line 10 to line 11)
• Augmented reality (AR) and mixed reality (MR) which are less immersive
forms of virtual experience when users still operate in the real world with
a virtual overlay. (Paragraph 46, line 1 to line 3)
4. What is the main tone used by the Main Tone: Formal Tone 4 marks
author(s) in the text?
Accurate tone:
Justify your answer by providing two Textual Evidence 1: Studies on the use of VR in meditation is shown as a slight 1m
(2) textual evidence (i.e. sentences) increase in positive effects and a state of mindfulness in users after the meditation Relevant
from the text. Underline/bold the experiences. One study showed that VR meditation was more successful in reducing
textual
words/phrases that indicate the tone pre- exam anxiety in college students than watching the meditation video, when
71% for those using VR reported lower anxiety levels compared to 47% of the evidence: 1.5 m
in each sentence. control group. each
LMCE1072 TEDCO semester 1, 2022-2023 | 12
Textual Evidence 2: Another application is virtual travel tourism. Virtual tourism allows
users to experience immersive tourism in simulated environments based on real
landscape and locations.
1. What is the author’s position towards The author’s position toward this topic is to inform about and future uses for 8 marks
the topic? Provide one (1) textual virtual reality technology as well as its drawbacks.
Accurate
evidence and one (1) reason to support Textual evidence: “ This literature review aims to contribute to the library of author’s
your answer. literature on the applications of virtual reality (VR), how they are currently used position: 3 m
and can be used in the future, and some of the strengths and diffilculties that
come with using VR. ( Paragraph 2, line 1-3) Relevant textual
evidence: 2 m
Reason: Despite VR being initially marketed toward gaming, there are many
potential and existing VR aplications in various and fields, including education, Clear reason: 3 m
and even in entertaiment and healthcare. Moreover, one of the crucial issues with
VR usage is VR-induced motion sickness or “cybersickness”.
2. Do you agree with the author’s Yes, I agree with the author’s position. Educational applications of VR have not 10 marks
position? Give two (2) reasons. been utilized much yet, but there are many promising examples and studies of
how examples and studies of how benefical VR can be in an educational
You may elaborate your reasons by environment. Using VR can help increase student attention by keeping them
including ideas from your readings on engaged with what is happening inside the VR environment. Most teenage
the topic or relate with your/other’s students find it challenging to pay attention in class, especially when they feel that
experience. the discussed topics are not relevant to them. When students use exciting
technologies such as VR , they are more interested and engaged with what they
are learning while immersed in a virtual environment. The most prominent
application of VR among the general public is within the sphere of entertainment,
LMCE1072 TEDCO semester 1, 2022-2023 | 14
with VR offering new ways for users to experience several types of media in an
immersive capacity. For example, virtual tourism allows users to experience
immersive tourism in simulated environments based on real landscapes or
locations. Another use of VR is in mental health therapy and meditation. The
immersive nature of VR provides the flexibility to create various types of
environments or experiences.
Despite VR being a powerful and versatile tool, current VR technology has some
evident limitations and drawbacks. These limitations include technological limits
on what VR can do, how accessible VR is to the general public, and some of the
side effects of using VR devices. Other issues include hardware and software
requirements for professional VR development, as most VR development software
tends to take up a lot of data space on computers and have highpower
consumption. Cybersickness is a phenomenon where users will feel symptoms
similar to motion sickness such as nausea, dizziness and lightheadedness as a
result of using VR device.
Overall, VR as a technology is still in its early stages, but more people are
becoming interested in it and are optimistic about seeing what kind of changes
VR can make in their everyday lives.
LMCE1072 TEDCO semester 1, 2022-2023 | 15
ASSESSMENT 1 (40%)
TEXT DISSECT
FULL NAME :
MATRIC NUMBER :
SET : 21
FACULTY : FSSK
Instructions
1. This Text Dissect Content Organiser consists of two (2) sections: group section and
individual section.
a. The group section contains four (4) questions. They are to be discussed with
group members.
2. Complete both sections by writing your answers in the space provided in the table.
You are allowed to resize and modify the table as necessary.
3. Submit your TEDCO individually via the platform provided by your instructor based on
the deadline given.
Fill in the table under each section with information about the text that you have selected for
Text Dissect.
d. Publisher:International Journal of
Environmental Research and Public Health
2. Education
-teacher-student interaction
3. Public Health
-providing immersive training simulations
to medical personnel, offering a new
method of exercise or meditation and
presenting therapist with opportunities to
better help disadvantages and
understand their parents
- creativity in developer
1. Entertainment
Relevant
textual
evidence: 2
m
Clear reason:
3m