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ATTRIBUTES & STATUS EFFECTS

NAME PRONOUNS
BASE CURRENT

DEXTERITY O d8 K SLOW
IDENTITY K ENRAGED
TRAITS

INSIGHT O d8 K DAZED
THEME ORIGIN
MIGHT O d10 K WEAK
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection K POISONED
1 K Inferiority K Mistrust K Hatred 4 K Inferiority K Mistrust K Hatred WILLPOWER O d6 K SHAKEN
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
BONDS

2 K Inferiority K Mistrust K Hatred 5 K Inferiority K Mistrust K Hatred HIT POINTS, MIND POINTS, INVENTORY POINTS
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
MAX CURRENT
3 K Inferiority K Mistrust K Hatred 6 K Inferiority K Mistrust K Hatred
HP (MIG x 5) + LEVEL + OTHER CRISIS
FABULA POINTS
l +1 Fabula Point if you have none at the start of a session. l +1 Fabula Point when you fumble a Check.
MP (WLP x 5) + LEVEL + OTHER

l +1 Fabula Point when a Villain makes an entrance. l +2 Fabula Points if you surrender at zero HP.
IP 6 + OTHER
l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it. CHARACTER LEVEL
EXPERIENCE POINTS CLASS / LEVEL Guardian FREE BENEFITS

At the end of each session, you automatically gain 5 XP. Then: INITIATIVE MODIFIER: SKILL INFORMATION
l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】.
l Gain XP equal to【Ultima Points spent by Villains】. DEFENSE:
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.
MAGIC DEFENSE:
EQUIPMENT May equip: K Martial Armor K Martial Shields K Martial Melee Weapons K Martial Ranged Weapons
EQUIPPED ITEM DESCRIPTION

CLASS / LEVEL Weaponmaster FREE BENEFITS


ACCESSORY

SKILL INFORMATION

ARMOR

MAIN HAND

OFF-HAND

BACKPACK & NOTES CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

ZENIT
CHARACTER NAME

OTHER CLASSES Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes. ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

CLASS / LEVEL FREE BENEFITS NAME MP TARGETS DURATION

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

HEROIC SKILLS
RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism
CHARACTER NAME

ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

NAME MP TARGETS DURATION NAME MP TARGETS DURATION

RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism

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