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{"version":3,"character":

{"id":466017,"userID":111669,"buildID":null,"name":"Willow","level":6,"experience":
0,"currentHealth":null,"tempHealth":null,"heroPoints":1,"ancestryID":277,"heritageI
D":null,"uniHeritageID":9,"backgroundID":198,"classID":268,"classID_2":null,"invent
oryID":466646,"notes":null,"infoJSON":null,"rollHistoryJSON":null,"details":null,"c
ustomCode":null,"dataID":null,"currentStamina":null,"currentResolve":null,"builderB
yLevel":0,"optionAutoDetectPreReqs":1,"optionAutoHeightenSpells":1,"optionPublicCha
racter":0,"optionCustomCodeBlock":0,"optionDiceRoller":0,"optionClassArchetypes":1,
"optionIgnoreBulk":0,"optionAltAbilityBoosts":1,"variantProfWithoutLevel":0,"varian
tFreeArchetype":1,"variantAncestryParagon":0,"variantStamina":0,"variantAutoBonusPr
ogression":1,"variantGradualAbilityBoosts":0,"enabledSources":"[\"CRB\",\"ADV-
PLAYER-GUIDE\",\"GM-GUIDE\",\"BOOK-OF-DEAD\",\"DARK-ARCHIVE\",\"GUNS-AND-
GEARS\",\"RAGE-OF-ELEMENTS\",\"SECRETS-OF-MAGIC\",\"TREASURE-VAULT\",\"LOST-
ANCESTRY-GUIDE\",\"LOST-CHAR-GUIDE\",\"LOST-CITY-ABSALOM\",\"LOST-
FIREBRANDS\",\"LOST-GOD-MAGIC\",\"LOST-GRAND-BAZAAR\",\"LOST-IMPOSSIBLE-
LANDS\",\"LOST-KNIGHTS-WALL\",\"LOST-LEGENDS\",\"LOST-MONSTERS-MYTH\",\"LOST-
MWANGI\",\"LOST-SOCIETY-GUIDE\",\"LOST-TRAVEL-GUIDE\",\"LOST-WORLD-
GUIDE\",\"ABOMINATION-VAULTS\",\"AGENTS-OF-EDGEWATCH\",\"AGE-OF-ASHES\",\"BLOOD-
LORDS\",\"EXTINCTION-CURSE\",\"FIST-
PHOENIX\",\"GATEWALKERS\",\"KINGMAKER\",\"OUTLAWS-ALKENSTAR\",\"QUEST-FROZEN-
FLAME\",\"STRENGTH-THOUSANDS\",\"CROWN-OF-KOBOLD-KING\",\"FALL-OF-
PLAGUE\",\"MALEVOLENCE\",\"NIGHT-GRAY-DEATH\",\"SLITHERING\",\"THRESHOLD-
KNOWLEDGE\",\"TROUBLES-IN-OTARI\",\"PATH-SOCIETY\",\"BEST-1\",\"BEST-2\",\"BEST-
3\",\"CLASS-ARCHETYPES-OPTION\",\"CLASS-ARCHETYPES-
OPTION\"]","enabledHomebrew":"[null]","createdAt":"2024-02-
08T01:02:49.000Z","updatedAt":"2024-02-25T14:17:41.000Z","_class":
{"id":268,"name":"Druid","rarity":"COMMON","description":"__The power of nature is
impossible to resist. It can bring ruin to the stoutest fortress in minutes,
reducing even the mightiest works to rubble, burning them to ash, burying them
beneath an avalanche of snow, or drowning them beneath the waves. It can provide
endless bounty and breathtaking splendor to those who respect it - and an agonizing
death to those who take it too lightly. You are one of those who hear nature’s
call. You stand in awe of the majesty of its power and give yourself over to its
service.__\n----\n***During Combat Encounters...***\nYou call upon the forces of
nature to defeat your enemies and protect your allies. You cast spells that draw
upon primal magic to protect yourself and your friends, heal their wounds, or
summon deadly animals to fight at your side. Depending on your bond to nature, you
might call upon powerful elemental magic or change shape into a terrifying beast.\
n***During Social Encounters...***\nYou represent balance and a reasoned approach
to problems, looking for solutions that not only are best for the natural world,
but also allow the creatures within it to live in harmony and peace. You often
propose compromises that allow both sides to gain what they truly need, even if
they can’t have all that they desire.\n***While Exploring...***\nYour nature skills
are invaluable. You track down enemies, navigate the wilderness, and use spells to
detect magical auras around you. You might even ask wild animals to lend their
extraordinary senses and scouting abilities to your group.\n***In Downtime...***\
nYou might craft magic items or potions. Alternatively, your tie to nature might
lead you to tend a wilderness area, befriending beasts and healing the wounds
caused by civilization. You might even teach sustainable farming and animal
husbandry techniques that allow others to subsist off the land without harming the
natural balance.\n***You Might...***\n* : Have a deep and meaningful respect for
the power of nature.\n* : Be in constant awe of the natural world, eager to share
it with others but wary of their influence upon it.\n* : Treat plants and animals
as allies, working with them to reach your goals.\n***Others Probably...***\n* :
View you as a representative of nature, and are sure you can control it.\n* :
Assume you’re a recluse who avoids society and cities and prefers to live in the
wild.\n* : Consider you a mystic, similar to a priest, but answering only to the
forces of
nature.","keyAbility":"Wisdom","hitPoints":8,"tPerception":"T","tFortitude":"T","tR
eflex":"T","tWill":"E","tClassDC":"U","tSkills":"Nature","tSkillsMore":2,"tWeapons"
:"T:::Unarmed Attacks,,, T:::Simple
Weapons","weaponsExtra":null,"tArmor":"T:::Unarmored Defense,,, T:::Light Armor,,,
T:::Medium Armor","tagID":674,"artworkURL":"/images/community_use/Druid -
Lini.png","code":null,"isArchived":0,"contentSrc":"CRB","homebrewID":null,"version"
:"1.0","createdAt":"2020-07-23T18:46:50.000Z","updatedAt":"2020-07-
23T18:46:50.000Z"},"_background":{"id":198,"name":"Wildwood
Local","rarity":"COMMON","description":"__You might have been born and raised among
the druids of the Verduran Forest, or you may have spent time among them as an
adult and come to know their ways.__\nChoose two ability boosts. One must be to
Dexterity or Wisdom, and one is a free ability boost.\nYou’re trained in the Nature
skill as well as the Forest Lore skill. You gain the (feat: Natural Medicine) skill
feat.","boostOne":"DEX,WIS","boostTwo":"ALL","code":"GIVE-PROF-IN=Nature:T\nGIVE-
LORE=Forest\nGIVE-FEAT-NAME=Natural Medicine","isArchived":0,"contentSrc":"LOST-
WORLD-GUIDE","homebrewID":null,"version":"1.0"},"_ancestry":
{"id":277,"name":"Sprite","rarity":"RARE","hitPoints":6,"size":"TINY","speed":20,"d
escription":"__Sprites are diminutive, whimsical, and exuberant creatures from the
fey realm known as the First World. They love playing pranks, exploring new things,
and embracing everything to do with magic.__\nWhen most people picture a fey,
chances are they're thinking of a sprite. The majority of sprites remain in the
First World, where they are essentially immortal, reincarnating to a new form of
fey when their life eventually comes to an end. Some even meld together with others
to form a more substantial body or split apart into multiple smaller fey. However,
sprites are incredibly curious about all forms of magic, leading a significant
number to risk the mortal world to explore the new possibilities offered by the
unusually static nature of mortal existence. These creatures mix in with other,
smaller groups of Material Plane comrades, including exiles from the First World,
those whose family swore pacts to mortals, and even contemplative individuals
curious to enter the mortal cycle of souls.\nThe first generation of Material Plane
sprites were content to guard magical locations or objects, learn music, and play
pranks on the unsuspecting. Panic struck when children born in the mortal world
didn't form wings upon adulthood—some sprites transitioning to the mortal world
likewise lost their wings after a time. Believing this to be a sign that the mortal
world was too alien for them to live there, many of the initial sprite explorers
returned to the safety of the First World.\nHowever, their wingless children
exhibited a potential unmatched by any of their ancestors, as well as a particular
magical affinity for the mortal world. They became the mightiest of sprite heroes,
but also, on occasion, the most dangerous villains. As they came close to reaching
their full strength, many of them did grow their wings at long last: larger,
unique, and more vibrant than any from the First World had seen before, a sign of
their limitless potential.\nIf you want a character who is tiny, mercurial, and
curious, you should play a sprite.\n***You Might...***\n* : Play good-natured
pranks on those around you, intended to teach a lesson, aid in locating a lost
item, or even help find love.\n* : Become sidetracked by something new and eye-
catching before you have fully followed through on your previous plan.\n* : Find
something magical that's so important to you, you can't help but protect it with
every ounce of your strength.\n***Others Probably...***\n* : Expect you to know
strange fey mysteries and perform fantastical primal magic well beyond your actual
abilities.\n* : Consider you the prime suspect whenever unexplained hijinks or
serendipity comes their way.\n* : Misconstrue the way your mind works, seeing your
flitting attention as a sign of being scatterbrained.\n***Physical Description***\
nSprites are tiny faeries whose features vary wildly based on their heritage. The
Wingless—those with the potential to become powerful heroes and villains, including
all PC sprites—slowly grow their wings over time as their magical potential
manifests, though some never grow wings at all. Those sprites with humbler
destinies typically grow wings when reaching full adulthood and mastering their
innate magic. Sprites reach adulthood at around the same rate as humans do, but a
typical fey who can manage to stay out of mischief and danger can live 1,000 years
or more. Material Plane sprites who sense their time is coming to an end usually
return to the First World to be reborn and start their adventure all over again.\
n***Society***\nSprites habitually live in tiny, reclusive villages in areas with
abundant magic, natural beauty, or other curiosities of interest. Other sprites
live as loners or with small family or peer groups, traveling across the land in
search of excitement.\n***Alignment and Religion***\nSprites run the gamut of
alignments but are rarely lawful or evil. They are far more likely to worship the
Eldest— the peculiar deities of the fey—than those of the mortal world. They have a
particular affinity for Shyka, the many-formed Eldest of time, and the Lantern
King, the trickster among their ranks. Among mortal deities, sprites appreciate
Desna the most, and due to her iconic
depiction as a butterfly-winged woman, some Desnan sprites claim her as one of
their own. Sprites also readily comprehend the doctrines of Cayden Cailean and
Shelyn, and the goddess of beauty and art is a particular favorite among grigs.\
n***Adventurers***\nWhile PCs sprites are marked from adulthood as destined for
great things, their childhoods before that point vary as widely as any other
ancestry. That said, the tendency of most sprites to live either apart from
civilization or in small villages means they rarely have backgrounds related to
cities or large organizations and more likely were acrobats, animal whisperers,
artists, entertainers, gamblers, herbalists, hermits, nomads, or scouts. Sprites
are most often bards, rogues, or sorcerers, though sprite rangers and druids do
exist and tap into their love of the natural world. Likewise, sprite witches and
wizards are even more enthusiastic about learning the secrets of magic, and sprite
oracles approach the contradictions of their mystery from the experience of living
the contradictions between the fey and mortal worlds.\n***Names***\nSprite names
are based entirely on their parents' whimsy. Sprites often adopt additional
monikers later in life or change those assigned to them at birth; this is neither
frowned upon nor considered
abnormal.","visionSenseID":2,"additionalSenseID":null,"physicalFeatureOneID":45,"ph
ysicalFeatureTwoID":null,"tagID":1237,"artworkURL":null,"isArchived":0,"contentSrc"
:"LOST-ANCESTRY-GUIDE","homebrewID":null,"version":"1.0"},"_heritage":
{"id":9,"name":"Aasimar","rarity":"UNCOMMON","description":"__Born with the power
of benevolent celestial entities, aasimars are thought to be supremely blessed with
strength of will, extraordinary beauty, and innate magical gifts. But many aasimars
find that these perceived talents – whether they actually have them or not – set
them apart from their friends and family, fostering loneliness in themselves and
jealousy in others.__\n\nYou descend from celestials or were touched by the
celestial realms, gaining an air of awe and grace, as well as features distinctive
to your celestial forebears. You gain the (trait: aasimar) trait, in addition to
the traits from your ancestry. You also gain low-light vision, or you gain
darkvision if your ancestry already has low-light vision. You can choose from
aasimar feats and feats from your ancestry whenever you gain an ancestry
feat.","tagID":702,"code":"GIVE-CHAR-TRAIT-NAME=Aasimar\nIF (HAS-VISION==Low-Light
Vision) {GIVE-SENSE-NAME=Darkvision} ELSE {GIVE-SENSE-NAME=Low-Light
Vision}","artworkURL":"/images/community_use/Angelkin -
Talitha.png","isArchived":0,"contentSrc":"ADV-PLAYER-
GUIDE","homebrewID":null,"version":"1.0"}},"charTraits":
[{"charID":466017,"source":"charTag","sourceType":"ancestry","sourceLevel":1,"sourc
eCode":"defaultTag","sourceCodeSNum":"a","value":"Sprite","createdAt":"2024-02-
08T01:05:37.000Z","updatedAt":"2024-02-08T01:05:37.000Z"},
{"charID":466017,"source":"charTag","sourceType":"ancestry","sourceLevel":1,"source
Code":"heritage","sourceCodeSNum":"aa","value":"Aasimar","createdAt":"2024-02-
08T01:05:55.000Z","updatedAt":"2024-02-08T01:05:55.000Z"},
{"charID":466017,"source":"charTag","sourceType":"ancestry","sourceLevel":5,"source
Code":"ancestryFeat-1","sourceCodeSNum":"aaa","value":"Fey","createdAt":"2024-02-
08T01:07:09.000Z","updatedAt":"2024-02-08T01:07:09.000Z"}],"build":{"boosts":
[{"charID":466017,"source":"abilityBonus","sourceType":"ancestry","sourceLevel":1,"
sourceCode":"boost-
choose","sourceCodeSNum":"aa","value":"CON:::Boost","createdAt":"2024-02-
08T01:05:49.000Z","updatedAt":"2024-02-
08T01:05:49.000Z","Ability":"CON","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"ancestry","sourceLevel":1,"s
ourceCode":"boost-
choose","sourceCodeSNum":"ba","value":"WIS:::Boost","createdAt":"2024-02-
08T01:05:50.000Z","updatedAt":"2024-02-
08T01:05:50.000Z","Ability":"WIS","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"background","sourceLevel":1,
"sourceCode":"boost-
choose","sourceCodeSNum":"aa","value":"WIS:::Boost","createdAt":"2024-02-
08T01:08:27.000Z","updatedAt":"2024-02-
08T01:08:27.000Z","Ability":"WIS","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"background","sourceLevel":1,
"sourceCode":"boost-
choose","sourceCodeSNum":"ba","value":"CON:::Boost","createdAt":"2024-02-
08T01:08:30.000Z","updatedAt":"2024-02-
08T01:08:30.000Z","Ability":"CON","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":1,"sour
ceCode":"classAbility-
9649","sourceCodeSNum":"aaa","value":"WIS:::Boost","createdAt":"2024-02-
08T01:10:51.000Z","updatedAt":"2024-02-
08T01:10:51.000Z","Ability":"WIS","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":1,"sour
ceCode":"classAbility-
9649","sourceCodeSNum":"baa","value":"DEX:::Boost","createdAt":"2024-02-
08T01:10:47.000Z","updatedAt":"2024-02-
08T01:10:47.000Z","Ability":"DEX","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":1,"sour
ceCode":"classAbility-
9649","sourceCodeSNum":"caa","value":"INT:::Boost","createdAt":"2024-02-
08T01:10:52.000Z","updatedAt":"2024-02-
08T01:10:52.000Z","Ability":"INT","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":1,"sour
ceCode":"classAbility-
9649","sourceCodeSNum":"daa","value":"CHA:::Boost","createdAt":"2024-02-
08T01:10:55.000Z","updatedAt":"2024-02-
08T01:10:55.000Z","Ability":"CHA","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":1,"sour
ceCode":"keyAbility","sourceCodeSNum":"a","value":"WIS:::Boost","createdAt":"2024-
02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","Ability":"WIS","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":5,"sour
ceCode":"classAbility-
9664","sourceCodeSNum":"aaa","value":"DEX:::Boost","createdAt":"2024-02-
08T01:23:04.000Z","updatedAt":"2024-02-
08T01:23:04.000Z","Ability":"DEX","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":5,"sour
ceCode":"classAbility-
9664","sourceCodeSNum":"baa","value":"CON:::Boost","createdAt":"2024-02-
08T01:23:06.000Z","updatedAt":"2024-02-
08T01:23:06.000Z","Ability":"CON","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":5,"sour
ceCode":"classAbility-
9664","sourceCodeSNum":"caa","value":"INT:::Boost","createdAt":"2024-02-
08T01:23:07.000Z","updatedAt":"2024-02-
08T01:23:07.000Z","Ability":"INT","Bonus":"Boost"},
{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":5,"sour
ceCode":"classAbility-
9664","sourceCodeSNum":"daa","value":"WIS:::Boost","createdAt":"2024-02-
08T01:23:11.000Z","updatedAt":"2024-02-
08T01:23:11.000Z","Ability":"WIS","Bonus":"Boost"}],"domains":[],"feats":
[{"charID":466017,"source":"chosenFeats","sourceType":"ancestry","sourceLevel":1,"s
ourceCode":"ancestryFeat-0","sourceCodeSNum":"aa","value":
{"id":7687,"name":"Angelkin","actions":"NONE","level":1,"rarity":"COMMON","prerequi
sites":null,"frequency":null,"cost":null,"trigger":null,"requirements":null,"descri
ption":"You descend from an angel – a winged messenger from Nirvana or one of the
other celestial realms – which gives you a knack for cultures and languages. You
gain the trained proficiency rank in Society. If you would automatically become
trained in Society (from your background or class, for example), you instead become
trained in a skill of your choice. You know the (language: Celestial) language, and
you gain the (feat: Multilingual) skill
feat.","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":null,"minProf":
null,"code":"GIVE-PROF-IN=Society:T\nGIVE-FEAT-NAME=Multilingual\nGIVE-LANG-
NAME=Celestial","isCore":0,"genericType":null,"genTypeName":null,"isArchived":0,"co
ntentSrc":"ADV-PLAYER-GUIDE","homebrewID":null,"version":"1.0","createdAt":"2020-
08-05T06:17:06.000Z","updatedAt":"2020-08-05T06:17:06.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"ancestry","sourceLevel":1,"so
urceCode":"ancestryFeat-0","sourceCodeSNum":"baa","value":
{"id":2229,"name":"Multilingual","actions":"NONE","level":1,"rarity":"COMMON","prer
equisites":"trained in
Society","frequency":null,"cost":null,"trigger":null,"requirements":null,"descripti
on":"You easily pick up new languages. You learn two new languages, chosen from
common languages, uncommon languages, and any others you have access to. You learn
an additional language if you are or become a master in Society and again if you
are or become legendary.","special":"You can select this feat multiple times. Each
time, you learn additional
languages.","canSelectMultiple":1,"isDefault":0,"skillID":16,"minProf":null,"code":
"GIVE-LANG\nGIVE-LANG\nIF (HAS-PROF>=Society:M) {GIVE-LANG}\nIF (HAS-
PROF>=Society:L) {GIVE-LANG}","isCore":0,"genericType":"SKILL-
FEAT","genTypeName":null,"isArchived":0,"contentSrc":"CRB","homebrewID":null,"versi
on":"1.0","createdAt":"2020-06-20T23:22:46.000Z","updatedAt":"2020-06-
20T23:22:46.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"ancestry","sourceLevel":5,"so
urceCode":"ancestryFeat-1","sourceCodeSNum":"aa","value":{"id":77043,"name":"Fey
Influence","actions":"NONE","level":5,"rarity":"RARE","prerequisites":null,"frequen
cy":null,"cost":null,"trigger":null,"requirements":null,"description":"You have
been exposed to powerful fey magic. You become trained in primal DCs and spell
attack rolls. You gain the fey trait and one of the following features that grants
an innate primal spell that can be used once per day.\n* Anteater: You can launch
your tongue forward as a deadly attack, gaining (spell: grim tendrils).\n* Cat
Sith: You have catlike features and can appear as a mundane cat with (spell: pest
form) (cat only).\n* Cursed Bluebird: You have blue feathers
or wings. It's terrible luck to harm a bluebird, and you can manifest that power
as (spell: ill omen).\n* Dryad: Your body is covered in elegant vines, granting you
(spell: summon plant or fungus).\n* Faun: Your legs and feet are swift and possibly
hooved, granting you (spell: fleet step).\n* Gremlin: You have long, bat-like ears
and gain (spell: bane).\n* Monarch: You have vestigial, insectile features and gain
(spell: spider sting).\n* Unicorn: You have a magical horn or a prominent symbol of
one on your forehead, which you can use to cast (spell: heal).","special":"This
feat gains the trait appropriate for your ancestry (human for human, goblin for
goblin,
etc.).","canSelectMultiple":0,"isDefault":0,"skillID":null,"minProf":null,"code":"G
IVE-CHAR-TRAIT-NAME=Fey\nGIVE-NOTES-FIELD=Use this area to keep information about
your chosen feature.\nGIVE-PROF-IN=PrimalSpellAttacks:T\nGIVE-PROF-
IN=PrimalSpellDCs:T","isCore":0,"genericType":"ANCESTRY-
FEAT","genTypeName":"Aasimar","isArchived":0,"contentSrc":"LOST-IMPOSSIBLE-
LANDS","homebrewID":null,"version":"1.0","createdAt":"2022-11-
23T11:47:45.000Z","updatedAt":"2022-11-23T11:47:45.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"background","sourceLevel":1,"
sourceCode":"background","sourceCodeSNum":"ca","value":{"id":2214,"name":"Natural
Medicine","actions":"NONE","level":1,"rarity":"COMMON","prerequisites":"trained in
Nature","frequency":null,"cost":null,"trigger":null,"requirements":null,"descriptio
n":"You can apply natural cures to heal your allies. You can use Nature instead of
Medicine to (Action: Treat Wounds). If you’re in the wilderness, you might have
easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to
your check to (Action: Treat Wounds) using Nature, subject to the GM’s
determination.","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":11,"mi
nProf":null,"code":null,"isCore":0,"genericType":"SKILL-
FEAT","genTypeName":null,"isArchived":0,"contentSrc":"CRB","homebrewID":null,"versi
on":"1.0","createdAt":"2020-06-20T22:17:35.000Z","updatedAt":"2020-06-
20T22:17:35.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":1,"sourc
eCode":"classAbility-9654","sourceCodeSNum":"aa","value":{"id":2266,"name":"Shield
Block","actions":"REACTION","level":1,"rarity":"COMMON","prerequisites":null,"frequ
ency":null,"cost":null,"trigger":"While you have your shield raised, you would take
damage from a physical attack.","requirements":null,"description":"You snap your
shield in place to ward off a blow. Your shield prevents you from taking an amount
of damage up to the shield’s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the
shield.","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":null,"minProf
":null,"code":null,"isCore":0,"genericType":"GENERAL-
FEAT","genTypeName":null,"isArchived":0,"contentSrc":"CRB","homebrewID":null,"versi
on":"1.0","createdAt":"2020-06-21T00:25:37.000Z","updatedAt":"2020-06-
21T00:25:37.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":1,"sourc
eCode":"classAbilitySelector-9650","sourceCodeSNum":"ba","value":
{"id":7296,"name":"Leshy
Familiar","actions":"NONE","level":1,"rarity":"COMMON","prerequisites":"leaf
order","frequency":null,"cost":null,"trigger":null,"requirements":null,"description
":"You gain a leshy familiar, a Tiny plant that embodies one of the many spirits of
nature. Other than taking the form of a plant instead of an animal, this familiar
uses all the same rules as other familiars, which are detailed on page
217.","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":null,"minProf":n
ull,"code":"GIVE-NOTES-FIELD=Use this area to keep information about your leshy
familiar.\nDISPLAY-COMPANION-
TAB","isCore":0,"genericType":null,"genTypeName":null,"isArchived":0,"contentSrc":"
CRB","homebrewID":null,"version":"1.0","createdAt":"2020-07-
23T18:46:50.000Z","updatedAt":"2020-07-23T18:46:50.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":2,"sourc
eCode":"classAbility--1002","sourceCodeSNum":"aa","value":
{"id":37918,"name":"Elementalist
Dedication","actions":"NONE","level":2,"rarity":"COMMON","prerequisites":"elemental
magic","frequency":null,"cost":null,"trigger":null,"requirements":null,"description
":"Each day when you make your daily preparations, you can attune yourself to one
element of your choice: air, earth, fire, or water. You gain resistance equal to
half your level (minimum 1 resistance) against damage dealt by effects with your
attuned elemental trait. This attunement lasts until you next make your daily
preparations.","special":"You can’t select another dedication feat until you’ve
gained two other feats from the elementalist
archetype.","canSelectMultiple":0,"isDefault":0,"skillID":null,"minProf":null,"code
":null,"isCore":0,"genericType":null,"genTypeName":null,"isArchived":0,"contentSrc"
:"SECRETS-OF-MAGIC","homebrewID":null,"version":"1.0","createdAt":"2021-09-
01T11:40:08.000Z","updatedAt":"2021-09-01T11:40:08.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":2,"sourc
eCode":"classAbility-9656","sourceCodeSNum":"aa","value":
{"id":7300,"name":"Enhanced
Familiar","actions":"NONE","level":2,"rarity":"COMMON","prerequisites":"a
familiar","frequency":null,"cost":null,"trigger":null,"requirements":null,"descript
ion":"You infuse your familiar with additional primal energy, increasing its
abilities. You can select four familiar or master abilities each day, instead of
two.","special":null,"canSelectMultiple":1,"isDefault":0,"skillID":null,"minProf":n
ull,"code":null,"isCore":0,"genericType":null,"genTypeName":null,"isArchived":0,"co
ntentSrc":"CRB","homebrewID":null,"version":"1.0","createdAt":"2020-07-
23T18:46:50.000Z","updatedAt":"2020-07-23T18:46:50.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":2,"sourc
eCode":"classAbility-9657","sourceCodeSNum":"aa","value":
{"id":68204,"name":"Crystal
Healing","actions":"NONE","level":1,"rarity":"UNCOMMON","prerequisites":"trained in
Occultism","frequency":null,"cost":null,"trigger":null,"requirements":null,"descrip
tion":"You know how to stimulate a body's natural healing abilities through the
application of resonant crystals. Doing so requires you to use at least two
semiprecious stones with a total value of 5 gp or more in place of (item: healer's
tools), which allows you to attempt to (action: Treat Disease) or (action: Treat
Poison) using Occultism rather than Medicine. Examples and prices of semiprecious
stones can be found under Gems [https://2e.aonprd.com/Rules.aspx?ID=1111].\n\nIf
you're an expert in Occultism and you use gems whose total value equals or exceeds
50 gp, you gain a +1 item bonus to your Occultism check. If you're a master and the
gems' value equals or exceeds 700 gp, the item bonus increases to +2; if you're
legendary in Occultism and the gems' value equals or exceeds 15,000 gp, the item
bonus increases to
+3.","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":12,"minProf":null
,"code":null,"isCore":0,"genericType":"SKILL-
FEAT","genTypeName":null,"isArchived":0,"contentSrc":"DARK-
ARCHIVE","homebrewID":null,"version":"1.0","createdAt":"2022-08-
03T04:48:43.000Z","updatedAt":"2022-08-03T04:48:43.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":3,"sourc
eCode":"classAbility-9659","sourceCodeSNum":"aa","value":{"id":50220,"name":"Tame
Animal","actions":"NONE","level":1,"rarity":"UNCOMMON","prerequisites":"trained in
Nature","frequency":null,"cost":null,"trigger":null,"requirements":null,"descriptio
n":"Animals born and raised far from humanoid settlements rarely get along with
two-legged beings, whom they assume to be dangerous predators. In spite of this,
you know how to approach and entreat a wild animal so that it's more receptive to
your presence and requests. To use this feat, choose a wild animal that isn't
actively hostile to you and which isn't confined to an area smaller than its Speed
in diameter (animals held in place or trapped are typically too scared to be
tamed). Attempt a Nature check against a DC determined by the GM; this is usually
the animal's Will DC, but circumstances might adjust the precise DC. This attempt
usually takes an hour, but you can perform it in 10 minutes if you have expert
proficiency in Nature, 1 minute if you have master proficiency, or as a three-
action activity if you have legendary proficiency.\nCritical Success: You form a
friendly bond with the animal. As long as it isn't starving, the animal won't
attack you or creatures obviously allied with you, even if they're creatures the
animal would normally prey upon. This effect is permanent.\nSuccess: As critical
success, but the effect lasts for 1 month. If you or an ally teach the animal a
basic action during that time with the (feat: Train Animal) skill feat, the effect
is permanent.\nFailure: You fail to make any kind of meaningful impression on the
animal.\nCritical Failure: The animal does its best to attack you and is immune to
Tame Animal for 1
month.","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":11,"minProf":n
ull,"code":null,"isCore":0,"genericType":"SKILL-
FEAT","genTypeName":null,"isArchived":0,"contentSrc":"QUEST-FROZEN-
FLAME","homebrewID":null,"version":"1.0","createdAt":"2022-02-
04T00:09:21.000Z","updatedAt":"2022-02-04T00:09:21.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":4,"sourc
eCode":"classAbility--1004","sourceCodeSNum":"aa","value":
{"id":37932,"name":"Familiar","actions":"NONE","level":4,"rarity":"COMMON","prerequ
isites":null,"frequency":null,"cost":null,"trigger":null,"requirements":null,"descr
iption":"An animal serves you and assists your spellcasting. You gain a familiar
(rules for familiars are found on page
217).","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":null,"minProf":
null,"code":"DISPL
AY-COMPANION-TAB\nGIVE-NOTES-FIELD=Use this area to keep information about your
familiar.","isCore":0,"genericType":null,"genTypeName":null,"isArchived":0,"content
Src":"SECRETS-OF-MAGIC","homebrewID":null,"version":"1.0","createdAt":"2021-09-
01T11:40:08.000Z","updatedAt":"2021-09-01T11:40:08.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":4,"sourc
eCode":"classAbility-9662","sourceCodeSNum":"aa","value":
{"id":9364,"name":"Elemental
Summons","actions":"NONE","level":4,"rarity":"COMMON","prerequisites":null,"frequen
cy":null,"cost":null,"trigger":null,"requirements":null,"description":"You can call
the four elements to you. You can spend 10 minutes in concert with nature to
replace one of the spells you’ve prepared in one of your druid spell slots with a
(spell: summon elemental) spell of the same
level.","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":null,"minProf"
:null,"code":null,"isCore":0,"genericType":"CLASS-
FEAT","genTypeName":"Druid","isArchived":0,"contentSrc":"ADV-PLAYER-
GUIDE","homebrewID":null,"version":"1.0","createdAt":"2020-08-
17T03:51:17.000Z","updatedAt":"2020-08-17T03:51:17.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":4,"sourc
eCode":"classAbility-9663","sourceCodeSNum":"aa","value":{"id":8871,"name":"Root
Magic","actions":"NONE","level":1,"rarity":"COMMON","prerequisites":"trained in
Occultism","frequency":null,"cost":null,"trigger":null,"requirements":null,"descrip
tion":"Your talismans ward against foul magic. During your daily preparations, you
can assemble a small pouch with bits of herbs, hair, sacred oils, and other ritual
ingredients, which you give to one ally. The first time that day the ally attempts
a saving throw against a spell or haunt, they gain a +1 circumstance bonus to the
roll. This bonus increases to +2 if you’re an expert in Occultism or +3 if you’re
legendary.","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":12,"minPro
f":null,"code":null,"isCore":0,"genericType":"SKILL-
FEAT","genTypeName":null,"isArchived":0,"contentSrc":"ADV-PLAYER-
GUIDE","homebrewID":null,"version":"1.0","createdAt":"2020-08-
15T01:50:59.000Z","updatedAt":"2020-08-15T01:50:59.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":6,"sourc
eCode":"classAbility--1006","sourceCodeSNum":"aa","value":
{"id":37930,"name":"Elemental
Familiar","actions":"NONE","level":4,"rarity":"COMMON","prerequisites":"Elementalis
t Dedication,
Familiar","frequency":null,"cost":null,"trigger":null,"requirements":null,"descript
ion":"Your familiar becomes an elemental spirit capable of taking on aspects of the
four elements: air, earth, fire, or water. Other than taking the form of an
elemental instead of an animal, this familiar continues to use all the same rules
as other familiars. Your familiar gains one additional familiar ability each day,
which must be one of the following elemental familiar abilities. While your
familiar has an elemental familiar ability, your familiar is composed of the
associated elemental matter and gains the matching elemental trait. You can’t
select more than one elemental familiar ability at a time.\n* Air: If your familiar
stays completely still for 1 round, it becomes invisible until it next takes an
action. Any motion, even being moved or carried by another creature, ends this
effect.\n* Earth: Your familiar gains resistance to physical damage (except
adamantine) equal to half your level.\n* Fire: Your familiar sheds bright light in
a 20-foot radius (and dim light for the next 20 feet) and emits warmth. Creatures
that remain within a 15-foot emanation don’t take damage from severe environmental
cold.\n* Water: Your familiar can move through a gap at least 2 inches wide without
Squeezing and can Squeeze through a gap at least 1 inch
wide.","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":null,"minProf":
null,"code":null,"isCore":0,"genericType":null,"genTypeName":null,"isArchived":0,"c
ontentSrc":"SECRETS-OF-MAGIC","homebrewID":null,"version":"1.0","createdAt":"2021-
09-01T11:40:08.000Z","updatedAt":"2021-09-01T11:40:08.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":6,"sourc
eCode":"classAbility-9667","sourceCodeSNum":"aa","value":{"id":7293,"name":"Green
Empathy","actions":"NONE","level":6,"rarity":"COMMON","prerequisites":"leaf
order","frequency":null,"cost":null,"trigger":null,"requirements":null,"description
":"You can communicate with plants on a basic level and use Diplomacy to (Action:
Make an Impression) on them and to make very simple (Action: Requests | Request) of
them. Non-creature plants typically can’t fulfill most requests you might ask of
them unless you have access to other magic such as (Spell: speak with plants).
Because of your affiliation with the leaf order, plants have a sense that you
support them, so you gain a +2 circumstance bonus on your check to make a (Action:
Request) of a plant using Green
Empathy.","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":null,"minPro
f":null,"code":"CONDITIONAL-INCREASE-SKILL_DIPLOMACY=2~circumstance bonus to
Request of a plant using Green
Empathy","isCore":0,"genericType":null,"genTypeName":null,"isArchived":0,"contentSr
c":"CRB","homebrewID":null,"version":"1.0","createdAt":"2020-07-
23T18:46:50.000Z","updatedAt":"2020-07-23T18:46:50.000Z"}},
{"charID":466017,"source":"chosenFeats","sourceType":"class","sourceLevel":6,"sourc
eCode":"classAbility-9668","sourceCodeSNum":"aa","value":
{"id":10703,"name":"Medical
Researcher","actions":"NONE","level":1,"rarity":"RARE","prerequisites":"trained in
Medicine","frequency":null,"cost":null,"trigger":null,"requirements":null,"descript
ion":"Kassi has taught you not only how to apply medicines with your medical skills
but how to craft them as well. When you (action: Craft) (item: healer’s kits |
Healer's Tools), (item: vaccines | Vaccine minor), (item: addiction suppressants |
Addiction Suppressant lesser), (item: antidotes | Antidote lesser), (item:
antiplagues | Antiplague lesser), (item: elixirs of life | Elixir of Life minor),
or other non-magical medical or healing items, you can use Medicine instead of
Crafting.","special":null,"canSelectMultiple":0,"isDefault":0,"skillID":10,"minProf
":null,"code":null,"isCore":0,"genericType":"SKILL-
FEAT","genTypeName":null,"isArchived":0,"contentSrc":"LOST-
LEGENDS","homebrewID":null,"version":"1.0","createdAt":"2020-11-
02T21:12:37.000Z","updatedAt":"2020-11-02T21:12:37.000Z"}}],"languages":
[{"charID":466017,"source":"languages","sourceType":"ancestry","sourceLevel":1,"sou
rceCode":"ancestryFeat-0","sourceCodeSNum":"abaa","value":
{"id":84,"name":"Arboreal","speakers":"Arboreals and other plant
creatures","script":null,"description":null,"homebrewID":null,"createdAt":"2021-02-
21T17:49:02.000Z","updatedAt":"2021-02-21T17:49:02.000Z"}},
{"charID":466017,"source":"languages","sourceType":"ancestry","sourceLevel":1,"sour
ceCode":"ancestryFeat-0","sourceCodeSNum":"bbaa","value":
{"id":23,"name":"Druidic","speakers":"Druids","script":"Druidic","description":"Thi
s language has been guarded so vigilantly by the druids of the world that it
remains a secret language to this day. Speakers of (language: Elven) or (language:
Sylvan) may be able to discern a few individual words here and there, but even they
remain baffled without a greater context to place them
in.","homebrewID":null,"createdAt":"2019-12-13T00:39:44.000Z","updatedAt":"2019-12-
13T00:39:44.000Z"}},
{"charID":466017,"source":"languages","sourceType":"ancestry","sourceLevel":1,"sour
ceCode":"ancestryFeat-0","sourceCodeSNum":"caa","value":
{"id":16,"name":"Celestial","speakers":"Angels","script":"Enochian","description":"
Celestial is described as beautiful, yet alien in nature, since it developed among
beings with thought patterns very unlike those of humanity. It shares aspects of
its structure with both (language: Sylvan) and (language: Draconic), with few
voiced consonants and lightly voiced vowels.","homebrewID":null,"createdAt":"2019-
12-13T00:37:59.000Z","updatedAt":"2019-12-13T00:37:59.000Z"}},
{"charID":466017,"source":"languages","sourceType":"ancestry","sourceLevel":1,"sour
ceCode":"inits-0","sourceCodeSNum":"a","value":
{"id":1,"name":"Common","speakers":"Humans, Dwarves, Elves, Halflings, and other
common ancestries","script":"Common","description":"Common is a relative term used
to denote the most prevalent human language spoken in a particular region. In each
different region there may be different dialects and variations in the common
language. In general, Common is the name for the standard language in which most
humanoids speak.","homebrewID":null,"createdAt":"2019-12-
13T00:32:51.000Z","updatedAt":"2019-12-13T00:32:51.000Z"}},
{"charID":466017,"source":"languages","sourceType":"ancestry","sourceLevel":1,"sour
ceCode":"inits-1","sourceCodeSNum":"a","value":
{"id":10,"name":"Sylvan","speakers":"Fey, Centaurs, plant
creatures","script":"Rellanic","description":"The language of the fey, Sylvan is
one of the most linguistically static of all languages. Thought to be nearly as old
as (language: Draconic) or (language: Abyssal), Sylvan has a tiny vocabulary, which
has barely changed over the eons.","homebrewID":null,"createdAt":"2019-12-
13T00:36:05.000Z","updatedAt":"2019-12-13T00:36:05.000Z"}},
{"charID":466017,"source":"languages","sourceType":"class","sourceLevel":1,"sourceC
ode":"classAbility-9652","sourceCodeSNum":"aa","value":
{"id":23,"name":"Druidic","speakers":"Druids","script":"Druidic","description":"Thi
s language has been guarded so vigilantly by the druids of the world that it
remains a secret language to this day. Speakers of (language: Elven) or (language:
Sylvan) may be able to discern a few individual words here and there, but even they
remain baffled without a greater context to place them
in.","homebrewID":null,"createdAt":"2019-12-13T00:39:44.000Z","updatedAt":"2019-12-
13T00:39:44.000Z"}},{"charID":466017,"source":"languages","sou
rceType":"class","sourceLevel":1,"sourceCode":"inits-bonus-
lang","sourceCodeSNum":"aa","value":{"id":4,"name":"Elven","speakers":"Elves, Half-
Elves","script":"Rellanic","description":"Elven is believed to be among the eldest,
if not the eldest of the languages mortals speak. Scholars conjecture that it was
formed when elven speakers of (language: Sylvan) tried to introduce grammatical
rules and vocabulary from both (language: Celestial) and (language: Draconic). The
elven alphabet contains thirty-three letters (twenty-four consonants and nine
vowels). It is a complex language, but sounds poetic in tone and
cadence.","homebrewID":null,"createdAt":"2019-12-
13T00:33:30.000Z","updatedAt":"2019-12-13T00:33:30.000Z"}},
{"charID":466017,"source":"languages","sourceType":"class","sourceLevel":1,"sourceC
ode":"inits-bonus-lang","sourceCodeSNum":"ba","value":
{"id":5,"name":"Gnomish","speakers":"Gnomes","script":"Gnomish","description":"In
terms of the sheer number of words in its vocabulary, Gnome, or Gnomish, is the
largest language known. It has changed dramatically since gnomes first introduced
it to the world, a process which has by no means halted. It shares certain
similarities with both (language: Aklo) and (language:
Sylvan).","homebrewID":null,"createdAt":"2019-12-
13T00:33:43.000Z","updatedAt":"2019-12-13T00:33:43.000Z"}}],"proficiencies":
[{"charID":466017,"source":"proficiencies","sourceType":"ancestry","sourceLevel":1,
"sourceCode":"ancestryFeat-
0","sourceCodeSNum":"aaa","value":"Skill:::Society:::T:::Angelkin (Lvl
1)","createdAt":"2024-02-25T14:20:37.000Z","updatedAt":"2024-02-
25T14:20:37.000Z","For":"Skill","To":"Society","Prof":"T","SourceName":"Angelkin
(Lvl 1)"},
{"charID":466017,"source":"proficiencies","sourceType":"ancestry","sourceLevel":5,"
sourceCode":"ancestryFeat-
1","sourceCodeSNum":"caa","value":"SpellAttack:::PrimalSpellAttacks:::T:::Fey
Influence (Lvl 5)","createdAt":"2024-02-25T14:20:37.000Z","updatedAt":"2024-02-
25T14:20:37.000Z","For":"SpellAttack","To":"PrimalSpellAttacks","Prof":"T","SourceN
ame":"Fey Influence (Lvl 5)"},
{"charID":466017,"source":"proficiencies","sourceType":"ancestry","sourceLevel":5,"
sourceCode":"ancestryFeat-
1","sourceCodeSNum":"daa","value":"SpellDC:::PrimalSpellDCs:::T:::Fey Influence
(Lvl 5)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"SpellDC","To":"PrimalSpellDCs","Prof":"T","SourceName":"Fe
y Influence (Lvl 5)"},
{"charID":466017,"source":"proficiencies","sourceType":"background","sourceLevel":1
,"sourceCode":"background","sourceCodeSNum":"aa","value":"Skill:::Nature:::T:::Back
ground","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Skill","To":"Nature","Prof":"T","SourceName":"Background"}
,
{"charID":466017,"source":"proficiencies","sourceType":"background","sourceLevel":1
,"sourceCode":"background","sourceCodeSNum":"ba","value":"Skill:::FOREST_LORE:::T::
:Background","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Skill","To":"FOREST_LORE","Prof":"T","SourceName":"Backgro
und"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"classAbility-
9651","sourceCodeSNum":"aa","value":"SpellAttack:::PrimalSpellAttacks:::T:::Primal
Spellcasting (Lvl 1)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"SpellAttack","To":"PrimalSpellAttacks","Prof":"T","SourceN
ame":"Primal Spellcasting (Lvl 1)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"classAbility-
9651","sourceCodeSNum":"ba","value":"SpellDC:::PrimalSpellDCs:::T:::Primal
Spellcasting (Lvl 1)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"SpellDC","To":"PrimalSpellDCs","Prof":"T","SourceName":"Pr
imal Spellcasting (Lvl 1)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"classAbilitySelector-
9650","sourceCodeSNum":"aaa","value":"Skill:::Arcana:::T:::Druidic Order -
Leaf","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Skill","To":"Arcana","Prof":"T","SourceName":"Druidic
Order - Leaf"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-
0","sourceCodeSNum":"aa","value":"Perception:::Perception:::T:::Initial Prof
(Class)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Perception","To":"Perception","Prof":"T","SourceName":"Ini
tial Prof (Class)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-1","sourceCodeSNum":"aaa","value":"Skill:::Medicine:::T:::Initial
Prof (Class)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Skill","To":"Medicine","Prof":"T","SourceName":"Initial
Prof (Class)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-
10","sourceCodeSNum":"aa","value":"Class_DC:::Class_DC:::U:::Initial Prof
(Class)","createdAt":"2024-02-25T14:20:37.000Z","updatedAt":"2024-02-
25T14:20:37.000Z","For":"Class_DC","To":"Class_DC","Prof":"U","SourceName":"Initial
Prof (Class)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-2","sourceCodeSNum":"aa","value":"Save:::Fortitude:::T:::Initial
Prof (Class)","createdAt":"2024-02-25T14:20:37.000Z","updatedAt":"2024-02-
25T14:20:37.000Z","For":"Save","To":"Fortitude","Prof":"T","SourceName":"Initial
Prof (Class)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-3","sourceCodeSNum":"aa","value":"Save:::Reflex:::T:::Initial Prof
(Class)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Save","To":"Reflex","Prof":"T","SourceName":"Initial Prof
(Class)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-4","sourceCodeSNum":"aa","value":"Save:::Will:::E:::Initial Prof
(Class)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Save","To":"Will","Prof":"E","SourceName":"Initial Prof
(Class)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-
5","sourceCodeSNum":"aa","value":"Attack:::Unarmed_Attacks:::T:::Initial Prof
(Class)","createdAt":"2024-02-25T14:20:37.000Z","updatedAt":"2024-02-
25T14:20:37.000Z","For":"Attack","To":"Unarmed_Attacks","Prof":"T","SourceName":"In
itial Prof (Class)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-
6","sourceCodeSNum":"aa","value":"Attack:::Simple_Weapons:::T:::Initial Prof
(Class)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Attack","To":"Simple_Weapons","Prof":"T","SourceName":"Ini
tial Prof (Class)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-
7","sourceCodeSNum":"aa","value":"Defense:::Unarmored_Defense:::T:::Initial Prof
(Class)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Defense","To":"Unarmored_Defense","Prof":"T","SourceName":
"Initial Prof (Class)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-
8","sourceCodeSNum":"aa","value":"Defense:::Light_Armor:::T:::Initial Prof
(Class)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Defense","To":"Light_Armor","Prof":"T","SourceName":"Initi
al Prof (Class)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-
9","sourceCodeSNum":"aa","value":"Defense:::Medium_Armor:::T:::Initial Prof
(Class)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Defense","To":"Medium_Armor","Prof":"T","SourceName":"Init
ial Prof (Class)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-bonus-
prof","sourceCodeSNum":"aa","value":"Skill:::Diplomacy:::T:::Extra Skill
Trainings","createdAt":"2024-02-25T14:20:39.000Z","updatedAt":"2024-02-
25T14:20:39.000Z","For":"Skill","To":"Diplomacy","Prof":"T","SourceName":"Extra
Skill Trainings"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-bonus-
prof","sourceCodeSNum":"ba","value":"Skill:::Occultism:::T:::Extra Skill
Trainings","createdAt":"2024-02-25T14:20:39.000Z","updatedAt":"2024-02-
25T14:20:39.000Z","For":"Skill","To":"Occultism","Prof":"T","SourceName":"Extra
Skill Trainings"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-bonus-
prof","sourceCodeSNum":"ca","value":"Skill:::Acrobatics:::T:::Extra Skill
Trainings","createdAt":"2024-02-25T14:20:39.000Z","updatedAt":"2024-02-
25T14:20:39.000Z","For":"Skill","To":"Acrobatics","Prof":"T","SourceName":"Extra
Skill Trainings"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":1,"sou
rceCode":"inits-bonus-
prof","sourceCodeSNum":"da","value":"Skill:::Performance:::T:::Extra Skill
Trainings","createdAt":"2024-02-25T14:20:39.000Z","updatedAt":"2024-02-
25T14:20:39.000Z","For":"Skill","To":"Performance","Prof":"T","SourceName":"Extra
Skill Trainings"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":3,"sou
rceCode":"classAbility-
9658","sourceCodeSNum":"aa","value":"Perception:::Perception:::E:::Alertness (Lvl
3)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Perception","To":"Perception","Prof":"E","SourceName":"Ale
rtness (Lvl 3)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":3,"sou
rceCode":"classAbility-
9660","sourceCodeSNum":"aa","value":"Save:::Fortitude:::E:::Great Fortitude (Lvl
3)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Save","To":"Fortitude","Prof
":"E","SourceName":"Great Fortitude (Lvl 3)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":3,"sou
rceCode":"classAbility-
9661","sourceCodeSNum":"aa","value":"Skill:::Nature:::UP:::Skill Increase (Lvl
3)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Skill","To":"Nature","Prof":"UP","SourceName":"Skill
Increase (Lvl 3)"},
{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":5,"sou
rceCode":"classAbility-
9665","sourceCodeSNum":"aa","value":"Save:::Reflex:::E:::Lightning Reflexes (Lvl
5)","createdAt":"2024-02-25T14:20:38.000Z","updatedAt":"2024-02-
25T14:20:38.000Z","For":"Save","To":"Reflex","Prof":"E","SourceName":"Lightning
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{"charID":466017,"source":"proficiencies","sourceType":"class","sourceLevel":5,"sou
rceCode":"classAbility-
9666","sourceCodeSNum":"aa","value":"Skill:::Arcana:::UP:::Skill Increase (Lvl
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25T14:20:38.000Z","For":"Skill","To":"Arcana","Prof":"UP","SourceName":"Skill
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[{"charID":466017,"source":"senses","sourceType":"ancestry","sourceLevel":1,"source
Code":"heritage","sourceCodeSNum":"ba","value":
{"id":3,"name":"Darkvision","description":"A creature with darkvision can see
perfectly well in areas of darkness and dim light, though such vision is in black
and white only. However, some forms of magical darkness, such as a 4th-level
darkness spell, block normal
darkvision.","isVisionType":1,"visionPrecedence":2,"createdAt":"2019-12-
13T00:15:26.000Z","updatedAt":"2019-12-13T00:15:26.000Z"}},
{"charID":466017,"source":"senses","sourceType":"ancestry","sourceLevel":1,"sourceC
ode":"inits-1","sourceCodeSNum":"a","value":{"id":2,"name":"Low-Light
Vision","description":"A creature with low-light vision can see in dim light as
though it were bright light, so it ignores the concealed condition due to dim
light.","isVisionType":1,"visionPrecedence":1,"createdAt":"2019-12-
13T00:13:16.000Z","updatedAt":"2019-12-13T00:13:16.000Z"}}]},"stats":
{"charID":466017,"maxHP":72,"maxStamina":42,"maxResolve":4,"totalClassDC":14,"class
DCProfMod":0,"totalSpeed":20,"totalAC":21,"totalPerception":14,"perceptionProfMod":
4,"arcaneSpellProfMod":0,"arcaneSpellAttack":0,"arcaneSpellDC":10,"divineSpellProfM
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ellDC":22,"unarmedProfMod":2,"simpleWeaponProfMod":2,"martialWeaponProfMod":0,"adva
ncedWeaponProfMod":0,"totalSkills":"[{\"Name\":\"Acrobatics\",\"Bonus\":10,\"Profic
iencyMod\":2},{\"Name\":\"Arcana\",\"Bonus\":12,\"ProficiencyMod\":4},
{\"Name\":\"Athletics\",\"Bonus\":0,\"ProficiencyMod\":0},
{\"Name\":\"Crafting\",\"Bonus\":2,\"ProficiencyMod\":0},
{\"Name\":\"Deception\",\"Bonus\":1,\"ProficiencyMod\":0},
{\"Name\":\"Diplomacy\",\"Bonus\":9,\"ProficiencyMod\":2},
{\"Name\":\"Intimidation\",\"Bonus\":1,\"ProficiencyMod\":0},
{\"Name\":\"Medicine\",\"Bonus\":12,\"ProficiencyMod\":2},
{\"Name\":\"Nature\",\"Bonus\":14,\"ProficiencyMod\":4},
{\"Name\":\"Occultism\",\"Bonus\":10,\"ProficiencyMod\":2},
{\"Name\":\"Performance\",\"Bonus\":9,\"ProficiencyMod\":2},
{\"Name\":\"Religion\",\"Bonus\":4,\"ProficiencyMod\":0},
{\"Name\":\"Society\",\"Bonus\":10,\"ProficiencyMod\":2},
{\"Name\":\"Stealth\",\"Bonus\":2,\"ProficiencyMod\":0},
{\"Name\":\"Survival\",\"Bonus\":4,\"ProficiencyMod\":0},
{\"Name\":\"Thievery\",\"Bonus\":2,\"ProficiencyMod\":0},{\"Name\":\"Forest
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\"Bonus\":13,\"ProficiencyMod\":4},
{\"Name\":\"Reflex\",\"Bonus\":12,\"ProficiencyMod\":4},
{\"Name\":\"Will\",\"Bonus\":14,\"ProficiencyMod\":4}]","totalAbilityScores":"[{\"N
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{\"Name\":\"Constitution\",\"Score\":16},{\"Name\":\"Intelligence\",\"Score\":14},
{\"Name\":\"Wisdom\",\"Score\":19},
{\"Name\":\"Charisma\",\"Score\":12}]","weapons":"[{\"Name\":\"Fist\",\"Bonus\":\"+
11\",\"Damage\":\"2d4 B\"},{\"Name\":\"Improvised
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Name\":\"Aasimar Sprite\",\"backgroundName\":\"Wildwood
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08T01:26:29.000Z","updatedAt":"2024-03-04T00:05:31.000Z"},"conditions":[],"profs":
{"Society":"T","PrimalSpellAttacks":"T","PrimalSpellDCs":"T","Nature":"E","Forest
Lore":"T","Arcana":"E","Perception":"E","Medicine":"T","Class_DC":"U","Fortitude":"
E","Reflex":"E","Will":"E","Unarmed_Attacks":"T","Simple_Weapons":"T","Unarmored_De
fense":"T","Light_Armor":"T","Medium_Armor":"T","Diplomacy":"T","Occultism":"T","Ac
robatics":"T","Performance":"T"},"inventory":
{"id":466646,"equippedArmorInvItemID":null,"equippedShieldInvItemID":null,"equipped
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{"id":4314340,"invID":466646,"itemID":56,"name":"Fist","price":0,"bulk":0,"descript
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{"id":4314341,"invID":466646,"itemID":4753,"name":"Improvised
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improvised weapon. Improvised weapons are simple weapons, but you take a –2 item
penalty to attack rolls with them. The GM determines the amount and type of damage
the attack deals, if any, as well as any weapon traits the improvised weapon should
have.\nThis weapon entry indicates that it deals 1d6 bludgeoning damage and is in
the club group by default but the GM determines the weapon's statistics based on
the type of object being
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{"id":3375667,"spellSRC":"DRUID","charID":466017,"spellID":3304,"spellLevel":0,"spe
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{"id":3375668,"spellSRC":"DRUID","charID":466017,"spellID":60,"spellLevel":0,"spell
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{"id":3375672,"spellSRC":"DRUID","charID":466017,"spellID":81,"spellLevel":1,"spell
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{"id":3375676,"spellSRC":"DRUID","charID":466017,"spellID":3298,"spellLevel":1,"spe
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{"id":3375678,"spellSRC":"DRUID","charID":466017,"spellID":1686,"spellLevel":1,"spe
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{"id":3375680,"spellSRC":"DRUID","charID":466017,"spellID":220,"spellLevel":2,"spel
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{"id":3375684,"spellSRC":"DRUID","charID":466017,"spellID":216,"spellLevel":2,"spel
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{"id":3375686,"spellSRC":"DRUID","charID":466017,"spellID":253,"spellLevel":2,"spel
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{"id":3375687,"spellSRC":"DRUID","charID":466017,"spellID":3316,"spellLevel":3,"spe
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{"id":3375688,"spellSRC":"DRUID","charID":466017,"spellID":1709,"spellLevel":3,"spe
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{"id":3375696,"spellSRC":"DRUID","charID":466017,"spellID":418,"spellLevel":3,"spel
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{"id":3381081,"spellSRC":"DRUID","charID":466017,"spellID":2271,"spellLevel":3,"spe
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{"id":3381103,"spellSRC":"DRUID","charID":466017,"spellID":45,"spellLevel":0,"spell
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{"id":3381104,"spellSRC":"DRUID","charID":466017,"spellID":1626,"spellLevel":0,"spe
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{"id":3381105,"spellSRC":"DRUID","charID":466017,"spellID":3349,"spellLevel":0,"spe
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{"id":3381106,"spellSRC":"DRUID","charID":466017,"spellID":3355,"spellLevel":0,"spe
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{"id":3381107,"spellSRC":"DRUID","charID":466017,"spellID":3358,"spellLevel":0,"spe
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{"id":3381109,"spellSRC":"DRUID","charID":466017,"spellID":845,"spellLevel":1,"spel
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{"id":3381160,"spellSRC":"DRUID","charID":466017,"spellID":2531,"spellLevel":1,"spe
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{"id":3381161,"spellSRC":"DRUID","charID":466017,"spellID":251,"spellLevel":2,"spel
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{"id":3381174,"spellSRC":"DRUID","charID":466017,"spellID":3264,"spellLevel":2,"spe
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{"id":3381175,"spellSRC":"DRUID","charID":466017,"spellID":1905,"spellLevel":3,"spe
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{"id":3381176,"spellSRC":"DRUID","charID":466017,"spellID":1775,"spellLevel":3,"spe
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1595074271,"charID":466017,"placeholderText":"Use this area to keep information
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547321757,"charID":466017,"placeholderText":"You can use this area to keep track of
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{"id":460576973,"charID":466017,"placeholderText":"Use this area to keep
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{"id":956857735,"charID":466017,"placeholderText":"Use this area to keep
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{"id":1345404885,"charID":466017,"placeholderText":"Use this area to keep track of
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{"charID":466017,"source":"abilityBonus","sourceType":"ancestry","sourceLevel":1,"s
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{"charID":466017,"source":"abilityBonus","sourceType":"background","sourceLevel":1,
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{"charID":466017,"source":"abilityBonus","sourceType":"background","sourceLevel":1,
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{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":1,"sour
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{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":1,"sour
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{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":1,"sour
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{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":1,"sour
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{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":1,"sour
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{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":5,"sour
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{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":5,"sour
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{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":5,"sour
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{"charID":466017,"source":"abilityBonus","sourceType":"class","sourceLevel":5,"sour
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{"charID":466017,"source":"charTag","sourceType":"ancestry","sourceLevel":1,"source
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[{\"slotID\":3559604277581422,\"used\":false,\"spellID\":null,\"type\":\"\",\"level
_lock\":15},
{\"slotID\":3559604277581423,\"used\":false,\"spellID\":null,\"type\":\"\",\"level_
lock\":15},
{\"slotID\":3559604277581424,\"used\":false,\"spellID\":null,\"type\":\"\",\"level_
lock\":16}],\"ninthLevel\":
[{\"slotID\":3559604277581425,\"used\":false,\"spellID\":null,\"type\":\"\",\"level
_lock\":17},
{\"slotID\":3559604277581426,\"used\":false,\"spellID\":null,\"type\":\"\",\"level_
lock\":17},
{\"slotID\":3559604277581427,\"used\":false,\"spellID\":null,\"type\":\"\",\"level_
lock\":18}],\"tenthLevel\":[]}","createdAt":"2024-02-
25T14:54:38.000Z","updatedAt":"2024-02-25T14:54:38.000Z"}]}

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