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0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) UHD Graphics (ID=0x8a56)
Vendor: Intel
VRAM: 1093 MB
Driver: 27.20.100.9365
Default GameObject Tag: Workshop already registered
UnloadTime: 1.825500 ms
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/.\XInputInterface64
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/libXInputInterface64
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/.\libXInputInterface64
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/libXInputInterface64
Application.systemLanguage=Spanish
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Application.Level=Random
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AppLoaderMainMenu
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
PrintLocalFile
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
ParseValue StreamSounds on
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SetLanguage: es
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameOptionsController.Instance.StreamSoundModeEnable()True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SteamStatsAndAchievements::OnEnable=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AchievementController::Init SteamManager.Initialized=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceivedTrue
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceived totalCompleteAllAchievements 5
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SaveGameController.Instance.GetSaveGameData().CurrentLevelNum=3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GetLevelFromActiveMenu index 3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
saveGameData.CurrentLevelNum3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SelectItemsMenu
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
saveGameData.CurrentLevelNum3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
saveGameData.CurrentLevelNum3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance._npcVehicleSpawnerList: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GetMusicAcordingLevelSystem.String[]
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
CURLEVEL 3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance.currentLevelNum=3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameAnalyticsController::StartLevelEvent
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GeneretaWsItems
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_npcVehicleSpawnerList.Count: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
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BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"
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(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Sí!
¡Dios mío!
¡Es hora de romper algunos huesos!
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoL)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
LogPath1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
InvisibleItemSpawner
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Asesino, ayuda!
SpecialReactionOnAttack:
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=46
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
SpecialReactionOnAttack:
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Al diablo
npcAi.ChaseTargetCacheData.TargetNpc=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
UObjectsController.GetTeleportsToLockList().Count=2
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UObjectsController.GetTeleportsToLockList().Count=1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UObjectsController.GetTeleportsToLockList().Count=1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Asesino, ayuda!
¡Buen provecho!
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=47
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Asesino!
npcAi.ChaseTargetCacheData.TargetNpc=46
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Wake
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UObjectsController.GetTeleportsToLockList().Count=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=2
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=46
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
¡Sí!
UObjectsController.GetTeleportsToLockList().Count=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
reload level
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameController.ShowMessageE.ScoreBusted
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 6525 unused Assets to reduce memory usage. Loaded Objects now: 40711.
Total: 36.689503 ms (FindLiveObjects: 6.271900 ms CreateObjectMapping: 2.976500 ms
MarkObjects: 25.218500 ms DeleteObjects: 2.222000 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Application.Level=Random
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AppLoaderMainMenu
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
PrintLocalFile
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SetLanguage: es
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameOptionsController.Instance.StreamSoundModeEnable()True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SteamStatsAndAchievements::OnEnable=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 38412.
Total: 32.700798 ms (FindLiveObjects: 2.837700 ms CreateObjectMapping: 1.591000 ms
MarkObjects: 25.627499 ms DeleteObjects: 2.643300 ms)
AchievementController::Init SteamManager.Initialized=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceivedTrue
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceived totalCompleteAllAchievements 5
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance._npcVehicleSpawnerList: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GetMusicAcordingLevelSystem.String[]
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
CURLEVEL 3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance.currentLevelNum=3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameAnalyticsController::StartLevelEvent
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GeneretaWsItems
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_npcVehicleSpawnerList.Count: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
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(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
SpecialReactionOnAttack:
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoL)
¡Estás demasiado borracho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=28
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=46
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LogPath1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LogPath1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UObjectsController.GetTeleportsToLockList().Count=1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 462)
UObjectsController.GetTeleportsToLockList().Count=2
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UObjectsController.GetTeleportsToLockList().Count=1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UObjectsController.GetTeleportsToLockList().Count=1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UObjectsController.GetTeleportsToLockList().Count=1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UObjectsController.GetTeleportsToLockList().Count=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=46
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Asesino, ayuda!
¡Ven aquí!
¡Pateemos algunos traseros!
UObjectsController.GetTeleportsToLockList().Count=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Ayuda!
npcAi.ChaseTargetCacheData.TargetNpc=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameAnalyticsController::GameOverEvent
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
reload level
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameController.ShowMessageE.ScoreBusted
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 6460 unused Assets to reduce memory usage. Loaded Objects now: 40898.
Total: 38.198002 ms (FindLiveObjects: 2.214800 ms CreateObjectMapping: 1.972400 ms
MarkObjects: 31.880301 ms DeleteObjects: 2.129600 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Application.Level=Random
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AppLoaderMainMenu
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
PrintLocalFile
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SetLanguage: es
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameOptionsController.Instance.StreamSoundModeEnable()True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SteamStatsAndAchievements::OnEnable=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 38374.
Total: 33.648800 ms (FindLiveObjects: 2.132300 ms CreateObjectMapping: 2.040800 ms
MarkObjects: 27.245499 ms DeleteObjects: 2.229000 ms)
AchievementController::Init SteamManager.Initialized=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceivedTrue
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceived totalCompleteAllAchievements 5
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance._npcVehicleSpawnerList: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GetMusicAcordingLevelSystem.String[]
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
CURLEVEL 3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance.currentLevelNum=3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameAnalyticsController::StartLevelEvent
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GeneretaWsItems
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_npcVehicleSpawnerList.Count: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Sí!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
¡Estás demasiado borracho!
¡Estás demasiado borracho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Policía!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
npcAi.ChaseTargetCacheData.TargetNpc=47
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LogPath1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LogPath1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=27
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoL)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
npcAi.ChaseTargetCacheData.TargetNpc=46
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameAnalyticsController::GameOverEvent
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
reload level
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameController.ShowMessageE.ScoreBusted
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 6454 unused Assets to reduce memory usage. Loaded Objects now: 40602.
Total: 37.082100 ms (FindLiveObjects: 2.396700 ms CreateObjectMapping: 1.857100 ms
MarkObjects: 30.886101 ms DeleteObjects: 1.941400 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Application.Level=Random
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AppLoaderMainMenu
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
PrintLocalFile
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SetLanguage: es
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameOptionsController.Instance.StreamSoundModeEnable()True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SteamStatsAndAchievements::OnEnable=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 38309.
Total: 35.135799 ms (FindLiveObjects: 2.640200 ms CreateObjectMapping: 1.505600 ms
MarkObjects: 28.750900 ms DeleteObjects: 2.237200 ms)
AchievementController::Init SteamManager.Initialized=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceivedTrue
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceived totalCompleteAllAchievements 5
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Trying to load data from an older version of the A* Pathfinding Project
Current version: 3.8.7 Data version: 3.8.2
This is usually fine, it just means you have upgraded to a new version.
However node data (not settings) can get corrupted between versions (even though I
try my best to keep compatibility), so it is recommended to recalculate any caches
(those for faster startup) and resave any files. Even if it seems to load fine, it
might cause subtle bugs.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance._npcVehicleSpawnerList: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GetMusicAcordingLevelSystem.String[]
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
CURLEVEL 3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance.currentLevelNum=3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameAnalyticsController::StartLevelEvent
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GeneretaWsItems
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_npcVehicleSpawnerList.Count: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
ObjectLayout: Can`t find obj Walls/Wall_3 in Phone
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoL)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 462)
¡Buen provecho!
¡Estás demasiado borracho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LogPath1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
InvisibleItemSpawner
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack:
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
ActivateEffect
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Buen provecho!
npcAi.ChaseTargetCacheData.TargetNpc=38
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=39
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
ShowMessage Busted
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameAnalyticsController::GameOverEvent
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Wake
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 6467 unused Assets to reduce memory usage. Loaded Objects now: 40665.
Total: 40.828499 ms (FindLiveObjects: 7.538000 ms CreateObjectMapping: 3.770900 ms
MarkObjects: 27.583900 ms DeleteObjects: 1.935200 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Application.Level=Random
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AppLoaderMainMenu
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
PrintLocalFile
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SetLanguage: es
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameOptionsController.Instance.StreamSoundModeEnable()True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SteamStatsAndAchievements::OnEnable=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 38306.
Total: 34.602501 ms (FindLiveObjects: 2.279300 ms CreateObjectMapping: 1.332300 ms
MarkObjects: 28.715300 ms DeleteObjects: 2.274100 ms)
AchievementController::Init SteamManager.Initialized=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceivedTrue
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceived totalCompleteAllAchievements 5
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance._npcVehicleSpawnerList: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GetMusicAcordingLevelSystem.String[]
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
CURLEVEL 3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance.currentLevelNum=3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameAnalyticsController::StartLevelEvent
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GeneretaWsItems
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_npcVehicleSpawnerList.Count: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Dios mío!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoL)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LogPath1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=42
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Te destrozaré!
npcAi.ChaseTargetCacheData.TargetNpc=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=29
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=18
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Sabe asqueroso
npcAi.ChaseTargetCacheData.TargetNpc=21
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Sabe asqueroso
npcAi.ChaseTargetCacheData.TargetNpc=25
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
npcAi.ChaseTargetCacheData.TargetNpc=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack:
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Asesino!
Voy a vomitar
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
InvisibleItemSpawner
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Voy a vomitar
npcAi.ChaseTargetCacheData.TargetNpc=0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UpdatePrevComboMult
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameAnalyticsController::GameOverEvent
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
IsWritten
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 6508 unused Assets to reduce memory usage. Loaded Objects now: 41010.
Total: 40.939201 ms (FindLiveObjects: 2.394300 ms CreateObjectMapping: 8.017401 ms
MarkObjects: 28.352600 ms DeleteObjects: 2.174300 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Application.Level=Random
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AppLoaderMainMenu
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
PrintLocalFile
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SetLanguage: es
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameOptionsController.Instance.StreamSoundModeEnable()True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SteamStatsAndAchievements::OnEnable=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 38364.
Total: 34.841602 ms (FindLiveObjects: 2.099800 ms CreateObjectMapping: 1.331900 ms
MarkObjects: 28.779499 ms DeleteObjects: 2.628700 ms)
AchievementController::Init SteamManager.Initialized=True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceivedTrue
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnUserStatsReceived totalCompleteAllAchievements 5
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance._npcVehicleSpawnerList: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GetMusicAcordingLevelSystem.String[]
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
CURLEVEL 3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance.currentLevelNum=3
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameAnalyticsController::StartLevelEvent
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GeneretaWsItems
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_npcVehicleSpawnerList.Count: 13
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
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(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)