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Initialize engine version: 5.6.

0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) UHD Graphics (ID=0x8a56)
Vendor: Intel
VRAM: 1093 MB
Driver: 27.20.100.9365
Default GameObject Tag: Workshop already registered

(Filename: Line: 93)

Default GameObject Tag: EditorOnly already registered

(Filename: Line: 93)

Begin MonoManager ReloadAssembly


Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\AmplifyColor.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
AmplifyColor.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\BehaviorDesignerRuntime.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
BehaviorDesignerRuntime.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\Photon3Unity3D.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
Photon3Unity3D.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\GalaxyCSharp.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
GalaxyCSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\2DColliderGen_Runtime.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
2DColliderGen_Runtime.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\DOTween.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
DOTween.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\DOTween43.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
DOTween43.dll into Unity Child Domain
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\HOTween.dll (this message is harmless)
Loading C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\Managed\
HOTween.dll into Unity Child Domain
- Completed reload, in 0.024 seconds
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\
Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

Platform assembly: C:\Users\Diego\Desktop\Party Hard [By Jhony]\PartyHardGame_Data\


Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'AlphaMeshColliderRegistry')


is missing!

(Filename: Line: 1743)

A script behaviour (probably AlphaMeshColliderRegistry?) has a different


serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?

(Filename: Line: 1879)

UnloadTime: 1.825500 ms
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/.\XInputInterface64
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/libXInputInterface64
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/.\libXInputInterface64
Fallback handler could not load library C:/Users/Diego/Desktop/Party Hard [By
Jhony]/PartyHardGame_Data/Mono/libXInputInterface64
Application.systemLanguage=Spanish

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Application.Level=Random

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AppLoaderMainMenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PrintLocalFile

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ParseValue fullscreen off

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ParseValue StreamSounds on

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ParseValue twitch off

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ParseValue twitch_offline off

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ParseValue twitch_expanded_mode off


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ParseValue twitch_chat off

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SetLanguage: es

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

GameOptionsController.Instance.StreamSoundModeEnable()True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!


(Filename: Line: 1743)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Initializing Google Analytics 0.2.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SteamStatsAndAchievements::OnEnable=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AchievementController::Init SteamManager.Initialized=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceivedTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceived totalCompleteAllAchievements 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SaveGameController.Instance.GetSaveGameData().CurrentLevelNum=3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GetLevelFromActiveMenu index 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

saveGameData.CurrentLevelNum3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SelectItemsMenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

saveGameData.CurrentLevelNum3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

saveGameData.CurrentLevelNum3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Mouse OVER ACTION

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to load data from an older version of the A* Pathfinding Project


Current version: 3.8.7 Data version: 3.8.2
This is usually fine, it just means you have upgraded to a new version.
However node data (not settings) can get corrupted between versions (even though I
try my best to keep compatibility), so it is recommended to recalculate any caches
(those for faster startup) and resave any files. Even if it seems to load fine, it
might cause subtle bugs.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_instance._npcVehicleSpawnerList: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object 'BustedPoliceLights') is


missing!

(Filename: Line: 1743)

GetMusicAcordingLevelSystem.String[]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

CURLEVEL 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_instance.currentLevelNum=3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameAnalyticsController::StartLevelEvent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GeneretaWsItems

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

spawn items with face item-sword

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_npcVehicleSpawnerList.Count: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

ObjectLayout: Can`t find obj Walls/Wall_3 in Phone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Scanning - Process took 9 ms to complete

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.


(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Sí!
¡Dios mío!
¡Es hora de romper algunos huesos!
Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoL)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

LogPath1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

InvisibleItemSpawner

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás demasiado borracho!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Estás demasiado borracho!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

spawn items with face item-poison

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Buen provecho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Estás demasiado borracho!


¡Buen provecho!
¡Buen provecho!
¡Estás demasiado borracho!
Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás demasiado borracho!


Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás demasiado borracho!


Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡La policía se hará cargo de esto!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)


ActivateEffect

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Estás demasiado borracho!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Asesino, ayuda!
SpecialReactionOnAttack:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Agente, ¡tiene que ver esto!


npcAi.ChaseTargetCacheData.TargetNpc=57
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=46

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Buen provecho!
SpecialReactionOnAttack:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Estás demasiado borracho!


UObjectsController.GetTeleportsToLockList().Count=1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Al diablo
npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Buen provecho!
UObjectsController.GetTeleportsToLockList().Count=2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UObjectsController.GetTeleportsToLockList().Count=1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UObjectsController.GetTeleportsToLockList().Count=1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás demasiado borracho!


SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Buen provecho!
UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Policía! ¡Que venga la policía!


SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Asesino, ayuda!
¡Buen provecho!
UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=47

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Asesino!
npcAi.ChaseTargetCacheData.TargetNpc=46

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Wake

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás demasiado borracho!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Allí va el asesino, agente!


¡Estás demasiado borracho!
UObjectsController.GetTeleportsToLockList().Count=1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UObjectsController.GetTeleportsToLockList().Count=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

npcAi.ChaseTargetCacheData.TargetNpc=46

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Sí!
UObjectsController.GetTeleportsToLockList().Count=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás bajo arresto!


GameAnalyticsController::GameOverEvent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

reload level

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameController.ShowMessageE.ScoreBusted

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6525 unused Assets to reduce memory usage. Loaded Objects now: 40711.
Total: 36.689503 ms (FindLiveObjects: 6.271900 ms CreateObjectMapping: 2.976500 ms
MarkObjects: 25.218500 ms DeleteObjects: 2.222000 ms)

The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'AlphaMeshColliderRegistry')


is missing!

(Filename: Line: 1743)

A script behaviour (probably AlphaMeshColliderRegistry?) has a different


serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?

(Filename: Line: 1879)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 15.302799 ms
Application.systemLanguage=Spanish

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Application.Level=Random

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AppLoaderMainMenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PrintLocalFile

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SetLanguage: es

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

GameOptionsController.Instance.StreamSoundModeEnable()True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!


(Filename: Line: 1743)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Initializing Google Analytics 0.2.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SteamStatsAndAchievements::OnEnable=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 38412.
Total: 32.700798 ms (FindLiveObjects: 2.837700 ms CreateObjectMapping: 1.591000 ms
MarkObjects: 25.627499 ms DeleteObjects: 2.643300 ms)

AchievementController::Init SteamManager.Initialized=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceivedTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceived totalCompleteAllAchievements 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to load data from an older version of the A* Pathfinding Project


Current version: 3.8.7 Data version: 3.8.2
This is usually fine, it just means you have upgraded to a new version.
However node data (not settings) can get corrupted between versions (even though I
try my best to keep compatibility), so it is recommended to recalculate any caches
(those for faster startup) and resave any files. Even if it seems to load fine, it
might cause subtle bugs.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
_instance._npcVehicleSpawnerList: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GetMusicAcordingLevelSystem.String[]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

CURLEVEL 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_instance.currentLevelNum=3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameAnalyticsController::StartLevelEvent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GeneretaWsItems

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

spawn items with face item-clothes

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_npcVehicleSpawnerList.Count: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

ObjectLayout: Can`t find obj Walls/Wall_3 in Phone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Scanning - Process took 2 ms to complete

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Mmm chisss mmm chisss amorcito


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

LoL)
¡Estás demasiado borracho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Buen provecho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.


(Filename: Line: 462)

¡La policía se hará cargo de esto!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Buen provecho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Estás demasiado borracho!


SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás demasiado borracho!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

npcAi.ChaseTargetCacheData.TargetNpc=28

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=46

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Agente, ¡tiene que ver esto!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

LogPath1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LogPath1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UObjectsController.GetTeleportsToLockList().Count=1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Mmm chisss mmm chisss amorcito


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡La próxima vez!


npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Buen provecho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

UObjectsController.GetTeleportsToLockList().Count=2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UObjectsController.GetTeleportsToLockList().Count=1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UObjectsController.GetTeleportsToLockList().Count=1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Buen provecho!
UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Init Failed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¿Dónde hay un teléfono aquí?


SpecialReactionOnAttack:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UObjectsController.GetTeleportsToLockList().Count=1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UObjectsController.GetTeleportsToLockList().Count=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Mmm chisss mmm chisss amorcito


npcAi.ChaseTargetCacheData.TargetNpc=20

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=46

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
¡Asesino, ayuda!
¡Ven aquí!
¡Pateemos algunos traseros!
UObjectsController.GetTeleportsToLockList().Count=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Allí va el asesino, agente!


Wake

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Ayuda!
npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás bajo arresto!


Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameAnalyticsController::GameOverEvent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

reload level

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameController.ShowMessageE.ScoreBusted

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6460 unused Assets to reduce memory usage. Loaded Objects now: 40898.
Total: 38.198002 ms (FindLiveObjects: 2.214800 ms CreateObjectMapping: 1.972400 ms
MarkObjects: 31.880301 ms DeleteObjects: 2.129600 ms)

The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'AlphaMeshColliderRegistry')


is missing!

(Filename: Line: 1743)

A script behaviour (probably AlphaMeshColliderRegistry?) has a different


serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?

(Filename: Line: 1879)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 11.267700 ms
Application.systemLanguage=Spanish

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Application.Level=Random

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AppLoaderMainMenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PrintLocalFile

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SetLanguage: es

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

GameOptionsController.Instance.StreamSoundModeEnable()True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!

(Filename: Line: 1743)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Initializing Google Analytics 0.2.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SteamStatsAndAchievements::OnEnable=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 38374.
Total: 33.648800 ms (FindLiveObjects: 2.132300 ms CreateObjectMapping: 2.040800 ms
MarkObjects: 27.245499 ms DeleteObjects: 2.229000 ms)

AchievementController::Init SteamManager.Initialized=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceivedTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceived totalCompleteAllAchievements 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to load data from an older version of the A* Pathfinding Project


Current version: 3.8.7 Data version: 3.8.2
This is usually fine, it just means you have upgraded to a new version.
However node data (not settings) can get corrupted between versions (even though I
try my best to keep compatibility), so it is recommended to recalculate any caches
(those for faster startup) and resave any files. Even if it seems to load fine, it
might cause subtle bugs.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_instance._npcVehicleSpawnerList: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GetMusicAcordingLevelSystem.String[]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

CURLEVEL 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_instance.currentLevelNum=3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameAnalyticsController::StartLevelEvent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GeneretaWsItems

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

spawn items with face item-clothes

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_npcVehicleSpawnerList.Count: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

ObjectLayout: Can`t find obj Walls/Wall_3 in Phone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Scanning - Process took 3 ms to complete

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Sí!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Buen provecho!
¡Estás demasiado borracho!
¡Estás demasiado borracho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¿Dónde hay un teléfono aquí?


Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Buen provecho!
UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Policía!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Estás demasiado borracho!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

npcAi.ChaseTargetCacheData.TargetNpc=47

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

LogPath1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LogPath1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=27

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoL)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

npcAi.ChaseTargetCacheData.TargetNpc=46

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás bajo arresto!


npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameAnalyticsController::GameOverEvent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

reload level

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameController.ShowMessageE.ScoreBusted

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6454 unused Assets to reduce memory usage. Loaded Objects now: 40602.
Total: 37.082100 ms (FindLiveObjects: 2.396700 ms CreateObjectMapping: 1.857100 ms
MarkObjects: 30.886101 ms DeleteObjects: 1.941400 ms)

The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'AlphaMeshColliderRegistry')


is missing!

(Filename: Line: 1743)

A script behaviour (probably AlphaMeshColliderRegistry?) has a different


serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?

(Filename: Line: 1879)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 11.115700 ms
Application.systemLanguage=Spanish

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Application.Level=Random

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AppLoaderMainMenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PrintLocalFile

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SetLanguage: es

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!
(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

GameOptionsController.Instance.StreamSoundModeEnable()True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!

(Filename: Line: 1743)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Initializing Google Analytics 0.2.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SteamStatsAndAchievements::OnEnable=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 38309.
Total: 35.135799 ms (FindLiveObjects: 2.640200 ms CreateObjectMapping: 1.505600 ms
MarkObjects: 28.750900 ms DeleteObjects: 2.237200 ms)

AchievementController::Init SteamManager.Initialized=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceivedTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceived totalCompleteAllAchievements 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Trying to load data from an older version of the A* Pathfinding Project
Current version: 3.8.7 Data version: 3.8.2
This is usually fine, it just means you have upgraded to a new version.
However node data (not settings) can get corrupted between versions (even though I
try my best to keep compatibility), so it is recommended to recalculate any caches
(those for faster startup) and resave any files. Even if it seems to load fine, it
might cause subtle bugs.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_instance._npcVehicleSpawnerList: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GetMusicAcordingLevelSystem.String[]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

CURLEVEL 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_instance.currentLevelNum=3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameAnalyticsController::StartLevelEvent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GeneretaWsItems

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

spawn items with face item-clothes


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_npcVehicleSpawnerList.Count: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)
ObjectLayout: Can`t find obj Walls/Wall_3 in Phone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Scanning - Process took 3 ms to complete

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Que sí, que sí!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

LoL)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 462)

¡Estás demasiado borracho!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Buen provecho!
¡Estás demasiado borracho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Estás demasiado borracho!


¡Estás demasiado borracho!
¡Estás demasiado borracho!
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás demasiado borracho!


SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LogPath1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

InvisibleItemSpawner

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Buen provecho!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Buen provecho!
ActivateEffect

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)


UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Agente, ¡tiene que ver esto!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Eso es, voy a llamar a la policía!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Buen provecho!
npcAi.ChaseTargetCacheData.TargetNpc=38

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás demasiado borracho!


UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=39

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás demasiado borracho!


¡Es hora de romper algunos huesos!
GameController.ShowMessageE.ScoreBusted

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ShowMessage Busted

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameAnalyticsController::GameOverEvent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Wake

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Agente, ¡tiene que ver esto!


Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6467 unused Assets to reduce memory usage. Loaded Objects now: 40665.
Total: 40.828499 ms (FindLiveObjects: 7.538000 ms CreateObjectMapping: 3.770900 ms
MarkObjects: 27.583900 ms DeleteObjects: 1.935200 ms)

The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'AlphaMeshColliderRegistry')


is missing!

(Filename: Line: 1743)

A script behaviour (probably AlphaMeshColliderRegistry?) has a different


serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?

(Filename: Line: 1879)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 12.214800 ms
Application.systemLanguage=Spanish

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Application.Level=Random

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AppLoaderMainMenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PrintLocalFile

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SetLanguage: es

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

GameOptionsController.Instance.StreamSoundModeEnable()True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!

(Filename: Line: 1743)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Initializing Google Analytics 0.2.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SteamStatsAndAchievements::OnEnable=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 38306.
Total: 34.602501 ms (FindLiveObjects: 2.279300 ms CreateObjectMapping: 1.332300 ms
MarkObjects: 28.715300 ms DeleteObjects: 2.274100 ms)

AchievementController::Init SteamManager.Initialized=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceivedTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceived totalCompleteAllAchievements 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to load data from an older version of the A* Pathfinding Project


Current version: 3.8.7 Data version: 3.8.2
This is usually fine, it just means you have upgraded to a new version.
However node data (not settings) can get corrupted between versions (even though I
try my best to keep compatibility), so it is recommended to recalculate any caches
(those for faster startup) and resave any files. Even if it seems to load fine, it
might cause subtle bugs.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_instance._npcVehicleSpawnerList: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GetMusicAcordingLevelSystem.String[]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

CURLEVEL 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_instance.currentLevelNum=3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameAnalyticsController::StartLevelEvent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GeneretaWsItems

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

spawn items with face item-sword

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_npcVehicleSpawnerList.Count: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

ObjectLayout: Can`t find obj Walls/Wall_3 in Phone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Scanning - Process took 3 ms to complete

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.


(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Dios mío!
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)


¡Eso es, voy a llamar a la policía!
UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Pos: (35.5, 280.3, 90.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoL)
SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Policía! ¡Que venga la policía!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Pos: (35.5, 280.3, 90.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LogPath1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

npcAi.ChaseTargetCacheData.TargetNpc=42

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Te destrozaré!
npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Agente, ¡tiene que ver esto!


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¿Dónde hay un teléfono aquí?


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

npcAi.ChaseTargetCacheData.TargetNpc=29

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Init Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

npcAi.ChaseTargetCacheData.TargetNpc=18

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Sabe asqueroso
npcAi.ChaseTargetCacheData.TargetNpc=21

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Sabe asqueroso
npcAi.ChaseTargetCacheData.TargetNpc=25

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

¡Asesino!
Voy a vomitar
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

InvisibleItemSpawner

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Agente, ¡tiene que ver esto!


¡Allí está el asesino!
npcAi.ChaseTargetCacheData.TargetNpc=24

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Voy a vomitar
npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡Estás bajo arresto!


SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Agente, ¡tiene que ver esto!


npcAi.ChaseTargetCacheData.TargetNpc=0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UpdatePrevComboMult

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SpecialReactionOnAttack: Assets.Scripts.Npc.NpcBase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsBodyguard: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

!Npc.CurrWeapon.LastVictim.StatusData.IsStuned: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

¡¡¡Aquí hay otro cuerpo!!!


¡Te voy a patear el trasero!
Me siento enfermo
GameController.ShowMessageE.ScoreBusted

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ShowMessage Busted null


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameAnalyticsController::GameOverEvent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IsWritten

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6508 unused Assets to reduce memory usage. Loaded Objects now: 41010.
Total: 40.939201 ms (FindLiveObjects: 2.394300 ms CreateObjectMapping: 8.017401 ms
MarkObjects: 28.352600 ms DeleteObjects: 2.174300 ms)

The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'AlphaMeshColliderRegistry')


is missing!

(Filename: Line: 1743)

A script behaviour (probably AlphaMeshColliderRegistry?) has a different


serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?

(Filename: Line: 1879)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 13.085600 ms
Application.systemLanguage=Spanish

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Application.Level=Random

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AppLoaderMainMenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
PrintLocalFile

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SetLanguage: es

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EventSystem') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'EnableTwitch') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'NicknameField') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'OAuthInputField') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Placeholder') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Background') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Checkmark') is missing!

(Filename: Line: 1743)

GameOptionsController.Instance.StreamSoundModeEnable()True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'VideoPlane') is missing!

(Filename: Line: 1743)

The class named 'Assets.Scripts.View.Menu.ControlsMenu' is not derived from


MonoBehaviour or ScriptableObject!

(Filename: Line: 1514)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Initializing Google Analytics 0.2.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SteamStatsAndAchievements::OnEnable=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 38364.
Total: 34.841602 ms (FindLiveObjects: 2.099800 ms CreateObjectMapping: 1.331900 ms
MarkObjects: 28.779499 ms DeleteObjects: 2.628700 ms)

AchievementController::Init SteamManager.Initialized=True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceivedTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnUserStatsReceived totalCompleteAllAchievements 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to load data from an older version of the A* Pathfinding Project


Current version: 3.8.7 Data version: 3.8.2
This is usually fine, it just means you have upgraded to a new version.
However node data (not settings) can get corrupted between versions (even though I
try my best to keep compatibility), so it is recommended to recalculate any caches
(those for faster startup) and resave any files. Even if it seems to load fine, it
might cause subtle bugs.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_instance._npcVehicleSpawnerList: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GetMusicAcordingLevelSystem.String[]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

CURLEVEL 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_instance.currentLevelNum=3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameAnalyticsController::StartLevelEvent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GeneretaWsItems

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

spawn items with face item-sword

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

_npcVehicleSpawnerList.Count: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "AssetRoot/Level/Colliders/Wall"

(Filename: Line: 0)

ObjectLayout: Can`t find obj Walls/Wall_3 in Phone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Scanning - Process took 3 ms to complete

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting up 2 worker threads for Enlighten.


Thread -> id: 33fc -> priority: 1
Thread -> id: 1994 -> priority: 1

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