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Contents

 15 dice 6-sided
o 5 blue
o 5 red
o 5 white
 3 dice 20-sided
 9 cards
o 4 equipment
o 1 dragon
o 4 dragon attack

Setup
1. Select a difficulty from the challenge level table
2. Place the dragon card with the given side up in the center
3. Place the 20-sided dice with the HP values below each dragon body part icon
4. Create your hero
a. For the first game: Knight helmet, sword, shield, heavy armor
b. Select a helmet, armor and either a large weapon or a weapon and an accessory
5. Shuffle the dragon attack cards and place them in a deck face up
6. Ready to fight!

Turn order
1. Attack
a. Create your dice pool
b. Roll and assign dice
2. Dragon Attack
a. Select the next attack
b. Apply damage and other effects
3. Take a Breath
a. Move dice to exhausted
b. Reduce dice values and reclaim dice

Attack
Creating the dice pool
Select a combination of dice up to your stamina. Each color is limited to a number of dice as shown
by the skills on your selected helmet. Neither lost dice nor exhausted dice can be chosen.

You cannot choose more dice than you have available, even if your stamina would allow you to.
Roll and assign dice
Roll your dice pool. Then assign dice to your equipment and execute the resulting action if possible.

To activate an action, you place one or more dice on the card which have a sum of the target value or
more. Each action can be activated multiple time per turn.

Each equipment card has a limit on the number of dice which can be used for activation. If the limit is
reached, no more actions can be performed on this card.

Then set all unassigned dice to 1.

Dragon Attack
Select the next attack
You select the dragon’s counter using the row of the top dragon card showing the body part that you
attacked this turn on the next dragon card. If the dragon was not damaged, execute the top attack of
the next card. Then move the top card below the deck.

If the selected body part has no HP remaining, execute the action instead of the normal action.

Apply damage and other effects


Reduce the damage received by your armor. The remaining damage must be distributed to the dice
assigned to your equipment. For each point of damage, you select one die and increase its value.
Each die must be selected before one can be assigned an additional point of damage. If a die showing
6 is selected, you must move it to the lost dice, reducing your available dice. If no assigned dice are
remaining to take damage, increase exhausted dice from low to high, starting with dice showing 2.

Take a Breath
Move dice to exhausted
Move all dice you rolled this turn, from equipment and unassigned, to the exhausted dice.

Reduce dice values and reclaim dice


Reduce each exhausted die by 1. Then reclaim all dice showing a 1 and move them to your available
dice.

End of the Game and Winning


You win the game as soon as all dragon body parts are reduced to 0 HP. If at any point you don’t
have lost all dice or no way to do damage, you lose.

Design by: Florian Faust


Art by: REXARD
Fonts: Forum Regular

March 2022

Cards
Headgear 
1. Assigned dice limit
2. White action with target 3  
3. Red action with target 3
4. Skills

Weapon and equipment

1. Assigned dice limit  


2. Red action with target 6

Large weapon

1. Assigned dice limit


2. Blue action with target 8 

Dragon

1. Head HP
2. Claws HP
3. Tail HP
4. Permanent action

  

Dragon Attack

1. Dragon marker 
2. Head attack action
3. Claws attack action 
4. Tail attack action
5. Defeated attack action


Actions
Damage X: Apply X damage points to a body part of the dragon, reducing the hit points. Each turn
only one body part can be damaged.

Armor X: During the dragon attack you reduce the received damage by X.

Reroll X: Reroll dice up to X times in total. You can reroll a single die multiple time.

Recover X: Reduce X exhausted dice by 1. Distribute the selected dice as evenly as possible.

Heal X: Retrieve X lost dice. Those are available again from the next turn onwards.

Target -X: Reduce all target values on your equipment by X for the current turn.

Paralysis: The next dragon attack is handled using the action instead of the normal action.

Dragon Attacks
Damage X: Reduce X by your armor value. Apply the rest to your assigned dice by increasing one die
for each point of damage. Dice increased above 6 are lost.

Armor X: Reduce the total damage during this turn by X.

Reflect Damage: Take the same amount of damage as done to the dragon before armor reduction
this turn.

Set unassigned dice to X: Set all unassigned dice to X instead of 1.

Remove assigned 6: Choose 1 assigned die showing 6 and move it to lost. Armor does not prevent
this damage.

Target +1: Temporarily increase all equipment target values by 1 for the next turn. The blue dragon’s
permanent ability only affects Damage actions.

Armor +X: Temporarily increase all dragon armor by X for the next turn.

+1 HP: Increase all body parts by 1 which are not removed yet.

No armor: No dice can be used to create armor next turn.

Miss: Nothing happens

Next attack: Directly execute the next attack card selecting the same row.

Challenge Level:

Difficulty Dragon Head Claws Tail Stamina


1 Red 8 8 8 9
2 Red 12 12 12 9
3 Blue 8 8 8 9
4 Red 12 20 12 9
5 Blue 12 12 12 9
6 Blue 12 20 12 9

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