Professional Documents
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Aditya Ardiansyah
UX Researcher with more than 2 years of Experience
About me
Expertise
Hi, I am a UX Researcher with more than
2 years of experience in both B2C and
B2B. I have experience in various
industries, ranging from Edutech to
Building Material Marketplace
Previous Works
Previously, I worked as a UX researcher
at GoCement, a early stage startup that
enabling contractors, builder and home
owner to be able order and see the prices
of building materials through their
smartphones.
Work Experiences
U X R e s e a r c h e r at G o C e m e n t U X R e s e a r c h e r at S h a r e i t u x r e s e a r c h e r at n i a g a h o s t e r
I increased conversion rates by 50%, led impactful user I led international user behavior studies, providing Led diverse UX research projects, conducted over 100
research, and drove a 15% increase in app downloads actionable insights for ongoing SHAREit app hours of in-depth sessions, and improved UXR
with a 50% rise in transactions. My research and design improvements through surveys, interviews, and in-depth infrastructure. Collaborated with product manager for
initiatives resulted in a strategic shift, notably reducing user research Niagahoster's product line, shaping decisions and
acquisition costs and surpassing stakeholder satisfactio improving user experience
GoCement
Exploring How
Merchants Sell Building
Materials with
GoCement: A User-
Friendly Research
Journey
TIMEFRAME
This project is done within 3 weeks
OVERVIEW
In this project, we aim to understand the needs and
challenges faced by building material merchants in
selling products. Data analysis revealed a low addition
of materials online, driven by the observation that
almost 50% of merchants were not meeting SLAs on
GoCement.
Stakeholder Collaboration
Impact
= UXR becomes one of the go-to discussions about the
merchant, especially which merchants we can focus on
—from the operations to the marketing team. This
allows us to acquire merchants aligned with our
primary persona in GoCemen«
= Upper management relies on UXR to identify the types
of merchants they want to focus on in the current
process. This helps in retaining and encouraging them
to continue selling their products on GoCement
Process
My Learning
In this project, I learned how to conduct research in a
bustling environment. The crowded setting wasn't due to
noise but to the constant activity in the building materials
store, rarely empty. Many people frequented the store,
either to purchase materials or inquire as a supplier/
principal, looking to supply materials for the store to sell.
Overcoming this challenge involved creating a priority list
in the discussion guidelines. This ensured addressing
urgent research questions aligned with objectives while
managing less pressing matters efficiently
OVERVIEW
In this project, I evaluated the substantial drop-off in
Google Analytics funnel visualisation and noted low
conversion rates for a product with a monthly traffic of
3K, limited to Surabaya. Despite our efforts, we
encountered challenges with transactions and observed
a significant drop-off after users viewed the product on
our mobile app. As a result, our stakeholders requested
an investigation to understand the underlying reasons
Process
Process
My Learning
Throughout the project, one thing that I want to emphasize
is the need to ensure the devices undergo more rigorous
pilot testing before conducting the research in the field.
When I was facilitating the research session, I noticed a lot
of inconsistencies and errors in the stimuli I used. This
could lead to variations in data between participants if
technical errors occur. Moreover, these technical issues
during usability testing could negatively impact the overall
mood of the research participants.
Niagahoster Research
Project: Satisfaction
Study of Website Instant
T I M E F RA M E
This project is done within 2 Months
OV E RV I E W
This project evaluates the website's real-time
performance based on user satisfaction metrics
(HEARTS) annually. The goal is to provide an updated
version of the previous year's findings, driven by
stakeholders seeking to introduce the product globally,
creating a new revenue stream alongside their core
offering.
However, the higher churn rate from website instant users did not
correlate with the satisfaction level in 2021. So because of this, our
stakeholders would like to know how our users feel about the
website instantly and see their satisfaction with the product.
Process
So What could we do to
help our users get out of
their confusion?
It means that Website Instant is a valuable product that
we could consider to bring on Migration since based on
using this product is attractive and Must Have for some
segments of users.
Process
Strategic Impact :
E Stakeholders could map the strategy and convince the
global team to build their own product that would be
similar and implement the Instant Website idea from
Naigahoster in 2023.
Stakeholder Collaboration
Impact
E UXR had become a strategic partner of the product
team to make the business justification based on our
user's needs, so it could not be directly from business
as a product is built by considering Engineering or IT,
Business as well as the one who uses it, User.
Product Impact
E Through this research, stakeholders could have the idea
of having new features that would allow our users to
have call features when they had an issue or maybe
want a demo of our products like the website Instant.
Process
My Learning
By combining different types of data in our research, we
can make it more appealing, especially when discussing it
with business people. Quantitative data, which is easier for
them to understand, adds to the appeal. So, the key lesson
here is to provide both types of data—primary and
secondary—to make our insights more engaging.
Outcomes