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Words of Power

Unleashed

Interjection
Games

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Words of Power Unleashed
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Target Words Lobbed

Arc Level 1

Level 2 Range Special

Range close (25 ft. + 5 ft./2 levels) Target A wordspell with this target word can be hurled as
though it were a thrown splash weapon with a range
Target A wordspell with this target word affects a single increment of 10 feet. Attacking a specific square in this
creature within range, as well as a single secondary target manner is a ranged touch attack against the square.
within 20 feet of the primary target that is also in range. Attacking a creature that is in the air or otherwise not
All effect words that deal damage do half damage to the attached to a floor, ceiling, wall, or other hard surface in
secondary target, while effect words that do not deal this manner is a ranged touch attack against the touch AC
damage grant the secondary target a +2 bonus to the of the creature. If either of these actions results in a miss,
appropriate saving throw. The arc target word cannot be the wordspell scatters as does a thrown splash weapon.
the target word of a wordspell wherein any of its effect Wherever the spell lands, it detonates in a 5­foot­radius
words are classified as harmless. burst. Some effect words that use the lobbed target word
are instead emanations and take up the same radius as an
All harmful effect words that are compatible with the instantaneous effect. These effect words typically have a
selected target word are compatible with the arc target longer duration and cannot be moved once created. They
word; however, the arc target word increases the level of are noted by the word “emanation” in parentheses after
all effect words that are compatible with the selected the lobbed (or burst, given compatibility) target
target word by 1 level. restriction.

Boost: The spell affects three targets. This tertiary target All effect words that are compatible with the burst target
takes one quarter damage from effect words that deal word are compatible with the lobbed target word.
damage and receives a +4 bonus to the appropriate saving
throw against the effects of effect words that do not deal Boost: The spell has a range increment of 20 feet.
damage. This target word increases the level of all of the Boosting this target word increases its level by 3.
effect words in the spell by 2 levels.
Boost: The spell only suffers a ­1 penalty to hit for each
Boost: Each of the targets of the spell creates a localized range increment. Boosting this target word increases its
explosion of the spell. Each target of the arc target word is level by 1.
now the center of a 5 foot radius burst. This target word
increases the level of all of the effect words in the spell by Boost: Wherever the spell lands, it detonates in a 10­
2 levels. foot­radius burst. This target word increases the level of
all of the effect words in the spell by 1 level.
Guardian

Level 2

Range Special

Target A wordspell with this target word affects the


caster, as well as a single willing individual within 10 feet
of the caster. Should the two recipients of a wordspell
with the guardian target word ever be more than 10 feet
away from each other, the spell immediately ends for both
individuals.

All effect words that are compatible with the personal


target word are compatible with the guardian target word;
however, the guardian target word increases the level of
all effect words that are compatible with the personal
arget word by 2 levels.

Boost: Should the two recipients of a wordspell with the


guardian target word ever be more than 20 feet away
from each other, the spell immediately ends for both
individuals. They must still be within 10 feet for the initial
casting. Boosting this target word increases its level by 2.

Tyler Pietras (Order #37274714)


Words of Power Unleashed
Interjection Games

Meta Words Effect Words


Certain Acid Shell
School conjuration; Level druid 3, sorcerer/wizard 4
Level 4
Effect
A wordspell with this meta word whose effect words cause Duration 1 round/level
any of the following conditions on a failed saving throw Saving Throw Reflex negates; Spell Resistance no
still apply that condition for a duration of 1 round on a Target Restrictions lobbed
successful saving throw: blinded, confused, dazzled,
deafened, entangled, exhausted, fatigued, shaken, Description
sickened, or staggered. Effect words that cause a more
serious condition on a failed save, but a less serious The target of a wordspell containing this effect word is
condition on a successful save still only apply the less doused in a thick, cloying acidic substance. The target
serious condition as that effect word is still applying a becomes paralyzed and freezes in place, taking 1d6 +
condition of some description on a successful saving caster level (max +10) acid damage each round. It cannot
throw. This meta word increases the level of each effect see, hear, smell, or breathe, though blindsense and
word affected by it by 2. tremorsense continue to function. Further, it cannot take
any actions, even speech. Each round on its turn, the
Focused subject may attempt a Strength check whose DC is equal
to the DC of the initial Reflex save to end the effect. This is
Level 3 a full­round action that does not provoke attacks of
opportunity. A winged creature who is paralyzed cannot
A wordspell with this meta word halves its duration, flap its wings and falls. A swimmer cannot swim and may
rounded up, but increases its DC by +2. This meta word drown.
has no effect on effect words with a duration of
instantaneous. Boost: The target takes 2d6 + caster level (max +15) acid
damage each round. Boosting this effect word increases
Rebounding its level by 2.

Level 5 Anoint
School abjuration; Level antipaladin 2, cleric/oracle 3,
A wordspell with this meta word returns to the mind of inquisitor 2, paladin 2
the caster if the spell fails to penetrate spell resistance.
Though the spell itself is not expended in this fashion, the Effect
use of the meta word is still counted against the daily Duration 1 round/level
limit. Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)
Run­on Target Restrictions guardian

Level 3 Description

A wordspell with this meta word contains an additional The caster and target of a wordspell containing this effect
effect word whose level is 5 lower than the spell level of word share a communal link. Whenever either individual
the wordspell. If the wordspell's spell level is lower than makes a saving throw, the other individual can also make
5th, the additional effect word is 0th level. Note that since a saving throw; however, this can only be done if only one
this meta word affects the entire wordspell, the run­on of the two is affected by a single effect. If both are caught
meta word can only be used if no other meta words are in a fireball, for example, they cannot make saving throws
applied to the wordspell. For example, a 6th level for each other as they are rather busy making their own
wordspell with this meta word can have one of the saving throws. If either saving throw is successful, then
following effect word profiles: 6/1, 4/4/1, 5/3/1, 3/3/3/1, the saving throw is successful. If both are unsuccessful,
or 4/2/2/1; a 3rd level wordspell with this meta word can the wordspell immediately ends and both individuals are
have one of the following effect word profiles: 3/0, 1/1/0, affected by what required the saving throw, whether it be
2/0/0, or 0/0/0/0. spell, poison, rolling boulder, or otherwise.

Boost: The duration of this effect word is 1 minute/level.


Boosting this effect word increases its level by 2.

Tyler Pietras (Order #37274714)


Words of Power Unleashed
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Automated Crossbow Negative Reinforcement


School transmutation; School divination;
Level alchemist 2, bard 2, sorcerer/wizard 3 Level bard 2, cleric/oracle 3, inquisitor 2, paladin 2

Effect Effect
Duration 1 round/level Duration 1 minute/level
Saving Throw Will negates (harmless); Saving Throw Will partial; Spell Resistance yes
Spell Resistance yes Target Restrictions selected
Targeting Restrictions personal
Description
Description
The target of a wordspell containing this effect word is
A wordspell containing this effect word causes a crossbow brought under magical scrutiny. If the target attempts to
held in hand to reload and fire on its own once per round. make a saving throw against this spell, he takes 2d6
The attack bonus for the crossbow is equal to the caster's points of nonlethal damage with no saving throws
base attack bonus + his casting ability modifier. If the allowed; it is aware of this backlash before it attempts a
crossbow is dropped, stowed, or otherwise taken out of saving throw. Whenever the target is asked a direct
the wielder's hands, the effect word immediately ends. question, its answer is subjected to a Sense Motive skill
check whose bonus is equal to the caster's caster level +
Boost: The attack bonus for the crossbow is equal to the his Wisdom modifier. If the target attempts to lie,
caster's caster level + his casting ability modifier. fabricate, or otherwise obfuscate the truth, it must make a
Boosting this effect word increases its level by 1. Bluff skill check. If the spell's Sense Motive check is equal
to or greater than the target's Bluff check, the target is
Deific Guidance clubbed upside the head by an invisible emanation of
School evocation; Level antipaladin 2, cleric/oracle 2, force for 1d6 points of nonlethal damage. A successful
inquisitor 2, paladin 2 saving throw negates everything but the 2d6 points of
retributive damage for attempting to make a saving throw.
Effect The caster has no link to his wordspell and only knows
Duration 1 round/level whether or not the target takes damage from an unseen
Saving Throw Will negates (harmless); force. As such, creatures somehow capable of absorbing
Spell Resistance yes (harmless) the damage from this ability can lie freely.
Target Restrictions personal, selected
Boost: Damage dealt by this effect word is lethal force
Description damage.

A wordspell containing this effect word causes its target to Perfect Information
be filled with the might of his deity, granting a +1 luck School divination; Level bard 2, cleric/oracle 2, druid 2,
bonus to attack and damage, plus an additional +1 for sorcerer/wizard 2, witch 2
every 3 caster levels (max +7 at caster level 18) against
creatures whose alignment is opposed to the caster's Effect
deity's alignment on one or more axes. For example, a Duration 10 minutes/level
chaotic deity grants bonuses against lawful creatures, Saving Throw Will negates (harmless);
while a good deity grants bonuses against evil creatures. A Spell Resistance yes (harmless)
true neutral deity grants bonuses against the extremes of Target Restrictions guardian
the alignment scale: lawful good, chaotic good, lawful evil,
and chaotic evil. Description

Entangling Strands The caster and target of a wordspell containing this effect
School conjuration; Level druid 2, witch 2 word share a communal link, allowing each individual to
know the other's position and general condition. You are
Effect aware of direction and distance to the creatures and any
Duration 1 round/level conditions affecting them: unharmed, wounded, disabled,
Saving Throw Reflex negates; Spell Resistance yes staggered, unconscious, dying, nauseated, panicked,
stunned, poisoned, diseased, cursed confused, or the like.
Description Further, both individuals are aware of the other's exact hit
point total. If either of the subjects of the effect word dies,
The target of a wordspell containing this effect word is the wordspell ends immediately.
entangled. If this effect word has a single target, it is
instead a ranged touch attack with no saving throws
allowed.

Boost: The target is entangled and immobilized.


Boosting this effect word increases its level by 1 if its
associated target word is selected or by 2 if its associated
target word is anything but selected.

Tyler Pietras (Order #37274714)


Words of Power Unleashed
Interjection Games

Quickshift Boost: The caster may cause himself to become charged


School conjuration; as a move action that does not provoke attacks of
Level bard 4, magus 4, sorcerer/wizard 4, witch 4 opportunity. Boosting this effect word increases its level
by 1. This boost may be combined with other boosts for
Effect this effect word with a single use of the boost meta word.
Duration 1 round/level
Saving Throw Will negates (harmless); Boost: A creature humming with sonic energy takes 4d6
Spell Resistance yes (harmless) points of sonic damage at the beginning of its turn.
Target Restrictions guardian Boosting this effect word increases its level by 2.

Description Boost: Harmonic oscillations cause any creature holding


a charge other than the caster to take a ­4 penalty to spell
The caster and target of a wordspell containing this effect resistance for the duration of holding the charge. Boosting
word share a communal link, allowing either individual to this effect word increases its level by 2.
make a standard action that provokes attacks of
opportunity to elicit a teleportation effect that causes the Vampiric Embrace
two to change places. Each individual can use this ability School necromancy; Level antipaladin 3, cleric/oracle 4,
once over the course of the effect word's duration. If sorcerer/wizard 4, witch 3
either of the subjects of the effect word dies, the wordspell
ends immediately. Effect
Duration 1 minute/level
Boost: Eliciting the teleportation effect is a standard Saving Throw Will partial (harmless);
action that does not provoke attacks of opportunity. Spell Resistance yes (harmless)
Boosting this effect word increases its level by 1. Target Restrictions selected

Resonance Cascade Description


School evocation;
Level bard 4, druid 5, magus 4, sorcerer/wizard 5 The target of a wordspell containing this effect word is
sheathed in necromantic energy. Whenever the target
Effect takes bleed damage, including damage taken from
Duration 1 minute/level bleeding out while dying, the caster of the effect word is
Saving Throw Will negates (harmless); healed for the same amount. In order for the caster to be
Spell Resistance yes (harmless) healed, he must be within 30 feet of the target whenever it
Target Restrictions personal takes bleed damage. A successful saving throw reduces
the duration of this effect word to 1 round/level.
Description
Boost: Whenever the caster is healed by this effect word,
The caster of this effect word begins to hum with sonic if he is at maximum health, he instead gains a number of
energy, dealing an additional 2d6 points of sonic damage temporary hit points equal to the amount he would have
on hit. Whenever a creature is struck by any other been healed. Boosting this effect word increases its level
creature humming with sonic energy from this effect by 1.
word, the attacker loses the charge and the creature
struck gains it. Charges do not stack.

A creature humming with sonic energy takes 2d6 points


of sonic damage at the beginning of its turn. At any point
over the course of the duration of this effect word, if the
caster is not currently humming with sonic energy, the
caster may cause himself begin to become charged as a
standard action that does not provoke attacks of
opportunity. While the caster takes damage when struck
by a creature humming with sonic energy, he is immune
to damage taken at the beginning of his turn for holding a
charge.

Boost: Harmonic oscillations cause any creature holding


a charge other than the caster to take a ­1 penalty to hit
and damage rolls for the duration of holding the charge.

Boost: Harmonic oscillations cause any creature holding


a charge other than the caster to become sickened for the
duration of holding the charge. Boosting this effect word
increases its level by 1.

Tyler Pietras (Order #37274714)


Words of Power Unleashed
Interjection Games

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